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SWF::Element 0.42
SWF::Element is a set of classes of SWF tags and elements. more>>
SWF::Element is a set of classes of SWF tags and elements.
SYNOPSIS
use SWF::Element;
use SWF::BinStream;
$swf_stream=SWF::BinStream::Write;
....
$rect=SWF::Element::RECT->new;
$rect->configure(Xmin=>0, Ymin=>0, Xmax=>100, Ymax=>100);
$rect->pack($swf_stream);
....
SWF::Element module handles SWF tags and any other sub elements to create, configure, clone, pack to bit strings, and unpack from bit strings.
SWF::Element::*
SWF::Element class is a base class of SWF element, such as Tag, RECT, SHAPE, etc. Each SWF::Element object has one or more fields.
<<lessSYNOPSIS
use SWF::Element;
use SWF::BinStream;
$swf_stream=SWF::BinStream::Write;
....
$rect=SWF::Element::RECT->new;
$rect->configure(Xmin=>0, Ymin=>0, Xmax=>100, Ymax=>100);
$rect->pack($swf_stream);
....
SWF::Element module handles SWF tags and any other sub elements to create, configure, clone, pack to bit strings, and unpack from bit strings.
SWF::Element::*
SWF::Element class is a base class of SWF element, such as Tag, RECT, SHAPE, etc. Each SWF::Element object has one or more fields.
Download (0.050MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1034 downloads
swfdec 0.5.1
swfdec is a library and small player for SWF files. more>>
Swfdec is a library for rendering Flash animations and games. swfdec project was originally designed as a basis library for creating Flash plugins for GStreamer, but it is a fully standalone library which only use the libart library for drawing. Swfdec is released under the LGPL.
Included with swfdec is Gtk+-based application called swf_play and a Mozilla plug-in that uses swf_play to display SWF animations in a browser window.
<<lessIncluded with swfdec is Gtk+-based application called swf_play and a Mozilla plug-in that uses swf_play to display SWF animations in a browser window.
Download (1.3MB)
Added: 2007-08-05 License: LGPL (GNU Lesser General Public License) Price:
827 downloads
WebSwf Slide Show Creator 1.0
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. more>>
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. WebSwf Slide Show Creator is a multi-user application with a client-server architecture. SWF generation is done with PHPs Ming extensions.
Main features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
<<lessMain features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
Download (MB)
Added: 2006-02-22 License: GPL (GNU General Public License) Price:
1362 downloads
SWF::Builder::ActionScript 0.15
SWF::Builder::ActionScript is a SWF ActionScript object. more>>
SWF::Builder::ActionScript is a SWF ActionScript object.
SYNOPSIS
$mc->frame_action(1)->compile( on(KeyPress, )->compile(move_mc(-5));
$mc_i->on(KeyPress, )->compile(move_mc(5));
$mc_i->on(EnterFrame)->r_rotate(15);
<<lessSYNOPSIS
$mc->frame_action(1)->compile( on(KeyPress, )->compile(move_mc(-5));
$mc_i->on(KeyPress, )->compile(move_mc(5));
$mc_i->on(EnterFrame)->r_rotate(15);
Download (0.16MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1037 downloads
WebCharts3D 5.2
WebCharts 3 allows you to deliver general purpose and specialized 2- and 3-dimensional charts. more>>
WebCharts 3 allows you to deliver general purpose and specialized 2- and 3-dimensional charts as applets or interactive server-generated images (PNG, GIF, JPEG, SWF, SVG, PDF, TIFF, and WBMP) to Web browsers and mobile devices, or embed charts into stand-alone Swing/SWT applications.
WebCharts3D includes a WYSIWYG (What You See Is What You Get) designer that can be easily incorporated into your own applications to provide your end-users with chart editing capabilities. Full JSF support is included.
Enhancements:
- This version offers many enhancements including new chart attributes such as line and curve strokes and error bars, new maps, and improved gauges.
- It also provides a full-featured plugin for Eclipse that can be used instead of WebCharts3D Designer and offers XML, Java, and JSF/JSP/Swing/SWT code generation capabilities along with browser-based chart preview.
- The product now supports two additional formats - VML (Vector Markup Language) and CANVAS tag, which allow it to render the charts directly as vector graphics inside the browsers instead of using image generation.
<<lessWebCharts3D includes a WYSIWYG (What You See Is What You Get) designer that can be easily incorporated into your own applications to provide your end-users with chart editing capabilities. Full JSF support is included.
Enhancements:
- This version offers many enhancements including new chart attributes such as line and curve strokes and error bars, new maps, and improved gauges.
- It also provides a full-featured plugin for Eclipse that can be used instead of WebCharts3D Designer and offers XML, Java, and JSF/JSP/Swing/SWT code generation capabilities along with browser-based chart preview.
- The product now supports two additional formats - VML (Vector Markup Language) and CANVAS tag, which allow it to render the charts directly as vector graphics inside the browsers instead of using image generation.
Download (8.4MB)
Added: 2007-04-17 License: GPL (GNU General Public License) Price:
1196 downloads
SWF::Builder::Character::Sound 0.15
SWF::Builder::Character::Sound is a SWF Sound character. more>>
SWF::Builder::Character::Sound is a SWF Sound character.
SYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
<<lessSYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
Download (0.16MB)
Added: 2006-11-13 License: Perl Artistic License Price:
1081 downloads
SWF::Builder::Character::EditText 0.16
SWF::Builder::Character::EditText is a SWF dynamic editable text object. more>>
SWF::Builder::Character::EditText is a SWF dynamic editable text object.
SYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
<<lessSYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
Download (0.16MB)
Added: 2007-08-13 License: Perl Artistic License Price:
808 downloads
vnc2swf 0.9.1 (pyvnc2swf)
vnc2swf is a recording tool for VNC that records sessions and generates a Macromedia Flash movie file (SWF). more>>
vnc2swf is a recording tool for VNC that records sessions and generates a Macromedia Flash movie file (SWF).
The project can be used as an X11 recorder or a Windows desktop recorder.
<<lessThe project can be used as an X11 recorder or a Windows desktop recorder.
Download (0.061MB)
Added: 2006-11-09 License: GPL (GNU General Public License) Price:
1085 downloads
Other version of vnc2swf
License:GPL (GNU General Public License)
SWFTools 0.8.1
SWFTools is a collection of SWF manipulation and creation utilities written by Rainer Böhme and Matthias Kramm. more>> <<less
Download (1.7MB)
Added: 2007-03-01 License: GPL (GNU General Public License) Price:
997 downloads
FLV::ToSWF 0.12
FLV::ToSWF is a Perl module to convert an FLV file into a SWF file. more>>
FLV::ToSWF is a Perl module to convert an FLV file into a SWF file.
SYNOPSIS
use FLV::ToSwf;
my $converter = FLV::ToSWF->new();
$converter->parse_flv($flv_filename);
$converter->save($swf_filename);
See also flv2swf.
Transcodes FLV files into SWF files. See the flv2swf command-line program for a nice interface and a detailed list of caveats and limitations.
<<lessSYNOPSIS
use FLV::ToSwf;
my $converter = FLV::ToSWF->new();
$converter->parse_flv($flv_filename);
$converter->save($swf_filename);
See also flv2swf.
Transcodes FLV files into SWF files. See the flv2swf command-line program for a nice interface and a detailed list of caveats and limitations.
Download (1.2MB)
Added: 2006-08-24 License: Perl Artistic License Price:
686 downloads
FlowPlayer 1.19
FlowPlayer is a video player for Flash Video in FLV format. more>>
FlowPlayer project is a video player for Flash Video in FLV format. The UI is clean and simple.
The player is easy to configure and embed into your home page, site, or blog.
FlowPlayer.swf is a player that is ready to be used out-of-the box. FlowPlayer.html is an example of Web page that uses it. The name of the video file to be loaded by the player is specified in html page in the < object > tags flashvars attribute. This attribute is there in two places (both in < objec t> and < embed > tags) to maximize the number of supported Web browsers.
By default, the player loads the video file from the same location as it loads FlowPlayer.swf. The name of this variable is videoFile and the value should be the name of the video file with or without an extension.
There is also a way to specify a complete URL. This is done using the baseURL variable. When this mechanism is used the video files and FlowPlayer.swf may reside in different locations within the Web server or even in different servers.
autoPlay variable is used to specify whether playback should start immediately when the player has been loaded into the Web browser. Legal values for this parameter are true and false.
Please refer to FlowPlayer.html for descriptions of all HTML parameters used to control the player.
Enhancements:
- New FlowPlayer Skinning Kit to make skinning the player better than ever before.
- There is a new package in the downloads for this.
- Added all dependencies to the source distribution package and now its easier for new developers to start hacking.
- Fixes: VideoHeight does not have any effect in full screen mode any more, now resizes to fit the full area.
- Configured progress bar, buffering bar etc. colors were ignored and now work as espected.
<<lessThe player is easy to configure and embed into your home page, site, or blog.
FlowPlayer.swf is a player that is ready to be used out-of-the box. FlowPlayer.html is an example of Web page that uses it. The name of the video file to be loaded by the player is specified in html page in the < object > tags flashvars attribute. This attribute is there in two places (both in < objec t> and < embed > tags) to maximize the number of supported Web browsers.
By default, the player loads the video file from the same location as it loads FlowPlayer.swf. The name of this variable is videoFile and the value should be the name of the video file with or without an extension.
There is also a way to specify a complete URL. This is done using the baseURL variable. When this mechanism is used the video files and FlowPlayer.swf may reside in different locations within the Web server or even in different servers.
autoPlay variable is used to specify whether playback should start immediately when the player has been loaded into the Web browser. Legal values for this parameter are true and false.
Please refer to FlowPlayer.html for descriptions of all HTML parameters used to control the player.
Enhancements:
- New FlowPlayer Skinning Kit to make skinning the player better than ever before.
- There is a new package in the downloads for this.
- Added all dependencies to the source distribution package and now its easier for new developers to start hacking.
- Fixes: VideoHeight does not have any effect in full screen mode any more, now resizes to fit the full area.
- Configured progress bar, buffering bar etc. colors were ignored and now work as espected.
Download (0.050MB)
Added: 2007-07-20 License: The Apache License 2.0 Price:
868 downloads
mod_swf2html 0.1
mod_swf2html is a module to incorporate Macromedia Flash Search Engine SDK into Apache 2. more>>
mod_swf2html is a module to incorporate Macromedia Flash Search Engine SDK into Apache 2. Using this module, you can extract text and link informations from a flash file and return them in HTML format.
Only tested on the HEAD of httpd-2.0 and FreeBSD-current but it will work with any version of Apache 2 and many UNIXen with a few modifications.
mod_swf2html is currently considered in alpha level.
Installation:
Before compiling mod_swf2html, you should get Macromedia Flash Search Engine SDK and PCRE library, and Apache 2 of course.
After getting and making Macromedia Flash Search Engine SDK and PCRE library, extract source files from the tarball, which you can get from the bottom of this page, and edit Makefile to change values of FLASH_SEARCHDIR, PCRE_INC, and APXS.
try ``make.
If you are succeeded in making mod_swf2html, install it by ``make install. It will install mod_swf2html.so in the appropriate directory (e.g. /usr/local/apache2/modules).
Configuration
Add following two lines to load mod_swf2html.so.
LoadFile /usr/local/lib/libpcre.so
LoadModule swf2html_module modules/mod_swf2html.so
Next, add the following line inside a Directory or Location section in your httpd.conf and restart your Apache 2.
AddHandler swf2html-handler .swf
e.g.
< Directory /usr/local/apache2/htdocs >
AddHandler swf2html-handler .swf
< /Directory >
If xxx.swf exists in a directory under which mod_swf2html is enabled, accessing it adding ``convert=html to the URI causes the conversion of xxx.swf into HTML by this modules. There are two options so far; one is option=textonly and another option=linkonly. If you add option=textonly, only text informations will be extracted. On the other hand, option=linkonly make mod_swf2html extract only link informations. Both text and link informations will be extracted with no option.
e.g.
< http://www.foo.com/xxx.swf >
--> no conversion.
< http://www.foo.com/xxx.swf?convert=html >
--> extract text and link informations in HTML format.
< http://www.foo.com/xxx.swf?convert=html&option=linkonly >
--> link informations only.
< http://www.foo.com/xxx.swf?convert=html&option=textonly >
--> extract just text informations.
There are other directives, Swf2HtmlForceConvert and Swf2HtmlConvertIfBrowserMatch. Both take one argument as follows;
< VirtualHost * >
ServerName www1.foo.com
DocumentRoot /usr/local/apache2/htdocs
ErrorLog logs/www1.error_log
CustomLog logs/www1.access_log combined
AddHandler swf2html-handler .swf
Swf2HtmlForceConvert yes
< /VirtualHost >
< VirtualHost * >
ServerName www1.foo.com
DocumentRoot /usr/local/apache2/htdocs
ErrorLog logs/www1.error_log
CustomLog logs/www1.access_log combined
AddHandler swf2html-handler .swf
Swf2HtmlConvertIfBrowserMatch w3m
Swf2HtmlConvertIfBrowserMatch googlebot
< /VirtualHost >
As you can imagine from the name of the directive, setting Swf2HtmlForceConvert to yes makes all swf files converted.
On the other hand, you can choose when the conversion occurs by using Swf2HtmlConvertIfBrowserMatch directive, which make swf files converted if User-Agent header matches the string in case-insensitive manner. This matching is done usgin PCRE library and you can write perl compatible pattern.
<<lessOnly tested on the HEAD of httpd-2.0 and FreeBSD-current but it will work with any version of Apache 2 and many UNIXen with a few modifications.
mod_swf2html is currently considered in alpha level.
Installation:
Before compiling mod_swf2html, you should get Macromedia Flash Search Engine SDK and PCRE library, and Apache 2 of course.
After getting and making Macromedia Flash Search Engine SDK and PCRE library, extract source files from the tarball, which you can get from the bottom of this page, and edit Makefile to change values of FLASH_SEARCHDIR, PCRE_INC, and APXS.
try ``make.
If you are succeeded in making mod_swf2html, install it by ``make install. It will install mod_swf2html.so in the appropriate directory (e.g. /usr/local/apache2/modules).
Configuration
Add following two lines to load mod_swf2html.so.
LoadFile /usr/local/lib/libpcre.so
LoadModule swf2html_module modules/mod_swf2html.so
Next, add the following line inside a Directory or Location section in your httpd.conf and restart your Apache 2.
AddHandler swf2html-handler .swf
e.g.
< Directory /usr/local/apache2/htdocs >
AddHandler swf2html-handler .swf
< /Directory >
If xxx.swf exists in a directory under which mod_swf2html is enabled, accessing it adding ``convert=html to the URI causes the conversion of xxx.swf into HTML by this modules. There are two options so far; one is option=textonly and another option=linkonly. If you add option=textonly, only text informations will be extracted. On the other hand, option=linkonly make mod_swf2html extract only link informations. Both text and link informations will be extracted with no option.
e.g.
< http://www.foo.com/xxx.swf >
--> no conversion.
< http://www.foo.com/xxx.swf?convert=html >
--> extract text and link informations in HTML format.
< http://www.foo.com/xxx.swf?convert=html&option=linkonly >
--> link informations only.
< http://www.foo.com/xxx.swf?convert=html&option=textonly >
--> extract just text informations.
There are other directives, Swf2HtmlForceConvert and Swf2HtmlConvertIfBrowserMatch. Both take one argument as follows;
< VirtualHost * >
ServerName www1.foo.com
DocumentRoot /usr/local/apache2/htdocs
ErrorLog logs/www1.error_log
CustomLog logs/www1.access_log combined
AddHandler swf2html-handler .swf
Swf2HtmlForceConvert yes
< /VirtualHost >
< VirtualHost * >
ServerName www1.foo.com
DocumentRoot /usr/local/apache2/htdocs
ErrorLog logs/www1.error_log
CustomLog logs/www1.access_log combined
AddHandler swf2html-handler .swf
Swf2HtmlConvertIfBrowserMatch w3m
Swf2HtmlConvertIfBrowserMatch googlebot
< /VirtualHost >
As you can imagine from the name of the directive, setting Swf2HtmlForceConvert to yes makes all swf files converted.
On the other hand, you can choose when the conversion occurs by using Swf2HtmlConvertIfBrowserMatch directive, which make swf files converted if User-Agent header matches the string in case-insensitive manner. This matching is done usgin PCRE library and you can write perl compatible pattern.
Download (0.006MB)
Added: 2006-04-20 License: GPL (GNU General Public License) Price:
1290 downloads
iridium 1
iridium is a photo gallery which takes care of the tedious details associated with thumbnails, resizing, positioning. more>>
iridium is a photo gallery which takes care of the tedious details associated with thumbnails, positioning, resizing and recoding.
After a simple upload, it resizes photos, renders thumbnails, and packages them up in an XML document for a Flash driven application.
Ever wanted to have a photo gallery, but hate the: thumbnails, resizing, positioning and recoding? iridium takes care of those details for you. After a simple upload, it resizes photos, renders thumbnails and packages it up in a flash application.
It’s just that darn easy! iridium can stand alone or embed itself!
Installation:
Installation file contents:
1. iridium.html - simple bare bones HTML file with flash file embedded
2. iridium folder - where the update application and your pictures will live
3. iridium/pictures folder - where you will make folders and put in images
4. iridium/_PHPtools - unless you know PHP its best to leave this folder alone.
5. iridium_v1a.fla - this is the flash source file that can be modified for your site
6. iridium_v1a.swf - this is the flash gallery thats embedded in the HTML page
Installation instructions:
1. unzip files into appropriate web folder. Be sure that iridium.html is in
the same folder as the iridium folder.
2. verify folder and .PHP file permissions for _PHPtools. Your server will
likely require specific permissions to read, write and execute any .PHP files.
Some server administrators may refer to this as CHMOD. Please refer to them
for the correct permissions as they will varry.
Further help (Frequently Asked Questions) can be found at:
http://www.steve-lux.com/atomilux/iridium.html
3. make a folder for each gallery you want in: iridium/pictures/*your gallery name*
i.e. a gallery named vacation would be found at: iridium/pictures/vacation/
i.3. a gallery named 1-05_newYearsPics would be found at: iridium/pictures/1-05_newYearsPics/
4. upload JPEGs ONLY into each folder that you make.
NOTE: significant problems have been found with PHPs GD library and ANY JPEGs
from a digital camera. For some reason, the ICC profile attached to each image
makes the GD library come to a screeching halt. I recommend running large batches
of files through a program called Web Photo Publish. Its a JAVA based application
that runs on any platform. It is FREE and open source.
http://webphotopublish.sourceforge.net/
If the product works for you please consider donating a meger $5 or more to
their project. Given the price of modern software, Id say its a steal.
5. launch the iridium.html page.
6. right mouse click (control click for mac users) on the gallery itself.
Youll likely see a black box at first sight. Choose Update Gallery from
the contextual menu.
7. The gallery update application will ask you to set up username, password and
email address one time to establish login information.
8. Allow a minute or so for the update application to finish, close the window,
and refresh the iridium.html page. Your gallery should load up.
NOTE: large amounts of new JPEG files may take longer
<<lessAfter a simple upload, it resizes photos, renders thumbnails, and packages them up in an XML document for a Flash driven application.
Ever wanted to have a photo gallery, but hate the: thumbnails, resizing, positioning and recoding? iridium takes care of those details for you. After a simple upload, it resizes photos, renders thumbnails and packages it up in a flash application.
It’s just that darn easy! iridium can stand alone or embed itself!
Installation:
Installation file contents:
1. iridium.html - simple bare bones HTML file with flash file embedded
2. iridium folder - where the update application and your pictures will live
3. iridium/pictures folder - where you will make folders and put in images
4. iridium/_PHPtools - unless you know PHP its best to leave this folder alone.
5. iridium_v1a.fla - this is the flash source file that can be modified for your site
6. iridium_v1a.swf - this is the flash gallery thats embedded in the HTML page
Installation instructions:
1. unzip files into appropriate web folder. Be sure that iridium.html is in
the same folder as the iridium folder.
2. verify folder and .PHP file permissions for _PHPtools. Your server will
likely require specific permissions to read, write and execute any .PHP files.
Some server administrators may refer to this as CHMOD. Please refer to them
for the correct permissions as they will varry.
Further help (Frequently Asked Questions) can be found at:
http://www.steve-lux.com/atomilux/iridium.html
3. make a folder for each gallery you want in: iridium/pictures/*your gallery name*
i.e. a gallery named vacation would be found at: iridium/pictures/vacation/
i.3. a gallery named 1-05_newYearsPics would be found at: iridium/pictures/1-05_newYearsPics/
4. upload JPEGs ONLY into each folder that you make.
NOTE: significant problems have been found with PHPs GD library and ANY JPEGs
from a digital camera. For some reason, the ICC profile attached to each image
makes the GD library come to a screeching halt. I recommend running large batches
of files through a program called Web Photo Publish. Its a JAVA based application
that runs on any platform. It is FREE and open source.
http://webphotopublish.sourceforge.net/
If the product works for you please consider donating a meger $5 or more to
their project. Given the price of modern software, Id say its a steal.
5. launch the iridium.html page.
6. right mouse click (control click for mac users) on the gallery itself.
Youll likely see a black box at first sight. Choose Update Gallery from
the contextual menu.
7. The gallery update application will ask you to set up username, password and
email address one time to establish login information.
8. Allow a minute or so for the update application to finish, close the window,
and refresh the iridium.html page. Your gallery should load up.
NOTE: large amounts of new JPEG files may take longer
Download (0.067MB)
Added: 2006-05-05 License: Other/Proprietary License Price:
1278 downloads
WMsensormon 1.2.1
Wmsensormon is a doc app for WindowMaker that utilizes lm_sensors to monitor CPU temp, sys temp, fan speeds, and CPU voltage. more>>
Wmsensormon is a doc app for WindowMaker that utilizes lm_sensors to monitor CPU temp, sys temp, fan speeds, and CPU voltage.
It offers configurable warnings for overheating, and the sensors displayed are adjustable by the user with command line parameters.
Installation:
make
make install
wmsensormon
Options:
-h, --help this help screen
-v, --version print version information
-f show temperatures in Fahrenheit
-s default SMP mode (mode #1)
-s1 SMP mode #1 (CPU 1, CPU 2, sys, fan)
-s2 SMP mode #2 (CPU 1, CPU 2, fan 1, fan 2)
-sw switch CPU and SYS temperature readings
use with -s1 or -s2 if SYS temp is first
-swf switch fans to read fan3 and fan4
-r refresh time (in microseconds, default 100000)
-l enable logging with default time, (default 30000)
-ln enable logging with specified time, (1000 = 1 min)
-dt danger CPU temperature, default: system value (i.e. 60)
input values in Celsius
-ds danger SYS temperature, default: system value (i.e. 60)
input values in Celsius
-df danger fan speed, default: system value (i.e. 3000)
-wt warning CPU temperature, default: danger value
input values in Celsius
-ws warning SYS temperature, default: danger value
input values in Celsius
-wf warning fan speed, default: danger value
-lv limit CPU core volts, default is system value either: max voltage first, min
voltage second (i.e. 180 170) or:
percent difference first, value second (i.e. % 5 175)
Enhancements:
- when a command line arg gets a invalid parameter return error rather than ok
- fixed reading in the limit values from the wrong sensor if using the -sw option
- added option to choose a sensors chip to read from.
- added support for detecting whether the chosen sensor chip is a temperature sensor or some other type.
- if the choosen chip is number 0 or no chip is chosen, autodetect the chip to use.
<<lessIt offers configurable warnings for overheating, and the sensors displayed are adjustable by the user with command line parameters.
Installation:
make
make install
wmsensormon
Options:
-h, --help this help screen
-v, --version print version information
-f show temperatures in Fahrenheit
-s default SMP mode (mode #1)
-s1 SMP mode #1 (CPU 1, CPU 2, sys, fan)
-s2 SMP mode #2 (CPU 1, CPU 2, fan 1, fan 2)
-sw switch CPU and SYS temperature readings
use with -s1 or -s2 if SYS temp is first
-swf switch fans to read fan3 and fan4
-r refresh time (in microseconds, default 100000)
-l enable logging with default time, (default 30000)
-ln enable logging with specified time, (1000 = 1 min)
-dt danger CPU temperature, default: system value (i.e. 60)
input values in Celsius
-ds danger SYS temperature, default: system value (i.e. 60)
input values in Celsius
-df danger fan speed, default: system value (i.e. 3000)
-wt warning CPU temperature, default: danger value
input values in Celsius
-ws warning SYS temperature, default: danger value
input values in Celsius
-wf warning fan speed, default: danger value
-lv limit CPU core volts, default is system value either: max voltage first, min
voltage second (i.e. 180 170) or:
percent difference first, value second (i.e. % 5 175)
Enhancements:
- when a command line arg gets a invalid parameter return error rather than ok
- fixed reading in the limit values from the wrong sensor if using the -sw option
- added option to choose a sensors chip to read from.
- added support for detecting whether the chosen sensor chip is a temperature sensor or some other type.
- if the choosen chip is number 0 or no chip is chosen, autodetect the chip to use.
Download (0.026MB)
Added: 2005-09-29 License: GPL (GNU General Public License) Price:
1490 downloads
Flasm for liunx 1.62
Applies your changes to the original SWF, replacing original actions. more>> Flasm disassembles your entire SWF including all the timelines and events. Looking at disassembly, you learn how the Flash compiler works, which improves your ActionScript skills. You can also do some optimizations on the disassembled code by hand or adjust the code as you wish. Flasm then applies your changes to the original SWF, replacing original actions.
Its also possible to embed Flasm actions in your ActionScript, making optimizing of large projects more comfortable.
Flasm is not a decompiler. What you get is the human readable representation of SWF bytecodes, not ActionScript source. If youre looking for a decompiler, Flare may suit your needs. However, Flare cant alter the SWF.
Page too long? You dont have to read it all. First, make yourself familiar with usage. Then read flash virtual machine topic to understand the concept of registers and stack. Disassemble some of your SWFs, starting with simpler ones, to see the inner workings of the Flash compiler. The rest of this page tries to address questions you may have at this point.<<less
Download (85KB)
Added: 2009-04-26 License: Freeware Price: Free
180 downloads
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