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Gnome Attacks 0.3
Gnome Attacks is a bomb them down to the ground with one finger game. more>>
Bomb them down to the ground with one finger
Gnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
- To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
- Keys: press any key to drop a bomb. Thats it.
- Objective: bomb all the buildings down to the ground. Thats it.
Enhancements:
- linc
Enhancements:
- A new level set using real photos of London was created.
- The capability to control the heights of buildings was introduced.
- The user can now create n
<<lessGnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
- To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
- Keys: press any key to drop a bomb. Thats it.
- Objective: bomb all the buildings down to the ground. Thats it.
Enhancements:
- linc
Enhancements:
- A new level set using real photos of London was created.
- The capability to control the heights of buildings was introduced.
- The user can now create n
Download (3.9MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1556 downloads
Dune Legacy 0.94.1
Dune Legacy is a free clone of Dune2. more>>
Dune Legacy is a free clone of Dune2.
Updated clone of Westood Studios dune2. Uses original dune2 data files (not included) to provide original dune2 graphics and sounds.
New features include multiple unit selection/control, high resolution support, multiplayer gaming via tcp/ip, in game.
<<lessUpdated clone of Westood Studios dune2. Uses original dune2 data files (not included) to provide original dune2 graphics and sounds.
New features include multiple unit selection/control, high resolution support, multiplayer gaming via tcp/ip, in game.
Download (1.0MB)
Added: 2006-07-23 License: GPL (GNU General Public License) Price:
1198 downloads
SomaList 0.1
SomaList is a part of the Soma project. more>>
SomaList is a part of the Soma project.
Soma project started in summer 2003 to manage the digital version of an acitvists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came soma player and soma admin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network. Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s,
repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network. Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
<<lessSoma project started in summer 2003 to manage the digital version of an acitvists radio old spools.
The first release just gave just the chance to play random some audio files in a directory using an external program (at that time mpg123). In despite of that this software was never used, i kept on thinking about soma project for some weeks, until i started directly to work with a group called Reload, which was experimenting at the time a project called "eterete" and creating a place for a web radio at Pergola Tribe (a selfmanaged house in Milan).
We used, of course, a release, which was a little bit better to manage the radio-playlist and of course we implemented the software itself. From september till december soma became a software suite, configurable through file and (remote administration...). Thats thanks to the relationships and the inputs that such a community like Reload can create.
A group of passionate activists was able to make broadcastings and broadcast schedules, to find out new problems and to give implementation advices. They also suggest me the idea that soma (originally a simple play-list manager) could become a programs suite, which has a player, a software for deferred broadcasting, a more user friendly admininstration, documentation and distribution.
Some time after came soma player and soma admin. The player was still very behind compared to my implementation ideas. Somadmin was straight away on line and advertised on radio.inventati.org/somadmin/
In January 2004 we showed Soma at the first italian (web and air-waves) radio meeting in Naples.The meeting was technologically and politically profitable and it was an attempt to build up a real radio-network. Radio.inventati.org was actually the only example od direct cooperation among even very different people: individuals, improvised groups, very old and movement radios and experiences from overseas countries.
On the web site there are occasional streamings, weekly streamings, and 24hrs music flows.
The object of the technical research was a digital environment, which could let individuals or whole communities gain access to a common schedule with resum?s,
repetitions, deferred programs, live broadcastings, regular broadcastings as one national and international network. Soma could satisfy this need and could be easly managed through the web thanks to somadmin, which could update the soma admin in real time.
The developments went on. Somaplayer is now reality. The only music player which can stream directly an mp3, an ogg vorbis, a wav, a track from an audio cd or a streaming directly on an icecast server (icecast 2 or shoutcast) or just play it on a computer using sound drivers or sound daemons.
At the moment more other people work at this project, who debug the software, write docs, work at the website and make installation packages (for debian).
Download (0.29MB)
Added: 2005-12-16 License: GPL (GNU General Public License) Price:
1407 downloads
ferite 1.0.2
ferite is a lighweight, portable, threadsafe scripting engine with a language that is very easy to pick up and use. more>>
ferite is a lighweight, portable, threadsafe scripting engine with a language that is very easy to pick up and use.
ferite is a scripting engine and language written in c for complete portability.
ferite is a clean language with influences from various places: objects from Java/C++, functions from C/php, closures from scheme, block calling from ruby, namespaces from C++, as well as its own a sane loose typing mechanism, variant type and set of nice APIs.
Its origins are from one of those "it seems like a good idea", the good idea was provoked by finding perl a real pain in the arse to embed (from what I gather its easier nowadays). It started in the summer of 2000 (with various tries and fails within the pre-ceding two years). It reached version 1.0 in the second quarter of 2005.
<<lessferite is a scripting engine and language written in c for complete portability.
ferite is a clean language with influences from various places: objects from Java/C++, functions from C/php, closures from scheme, block calling from ruby, namespaces from C++, as well as its own a sane loose typing mechanism, variant type and set of nice APIs.
Its origins are from one of those "it seems like a good idea", the good idea was provoked by finding perl a real pain in the arse to embed (from what I gather its easier nowadays). It started in the summer of 2000 (with various tries and fails within the pre-ceding two years). It reached version 1.0 in the second quarter of 2005.
Download (1.9MB)
Added: 2005-12-07 License: BSD License Price:
1419 downloads
Senigma 0.1.1
The Software Enigma is a little application that imitates the original behaviour of the Enigma, a cryptographic device. more>>
The Software Enigma is a little application that imitates the original behaviour of the Enigma, a cryptographic device that was used in World War II by the Germans. The cipher mechanism was cracked by several different parties (polish, english, ...) in the 40s.
The enigma uses a symmetrical encryption algorithm based on 3 wheels that carry letters in a random order and a reflector wheel also carring letters in random order. A letter passes the 3 wheels, the reflector wheel and then passes the wheels reverse. after each letter the position of the wheels is changed according to the Enigma specifications, see the links below.
The Software Enigma was designed in order to demonstrate the techniques used to crack this mechanism in a coding competition in summer 2000. The Software Enigma can work with more than 3 wheels and can handle more than 26 different characters.
In general you can examine the code and learn to understand the algorithm used to imitate the original Enigma. You can also try to crack encrypted enigma messages by following the procedures that the crackers used in the 40s. You can also use the Software Enigma for encrypting private messages, if you want to rely on an old already cracked cipher mechanism. In any case it is fun playing with it...
Enhancements:
- Corrected historical information inside the docs.
<<lessThe enigma uses a symmetrical encryption algorithm based on 3 wheels that carry letters in a random order and a reflector wheel also carring letters in random order. A letter passes the 3 wheels, the reflector wheel and then passes the wheels reverse. after each letter the position of the wheels is changed according to the Enigma specifications, see the links below.
The Software Enigma was designed in order to demonstrate the techniques used to crack this mechanism in a coding competition in summer 2000. The Software Enigma can work with more than 3 wheels and can handle more than 26 different characters.
In general you can examine the code and learn to understand the algorithm used to imitate the original Enigma. You can also try to crack encrypted enigma messages by following the procedures that the crackers used in the 40s. You can also use the Software Enigma for encrypting private messages, if you want to rely on an old already cracked cipher mechanism. In any case it is fun playing with it...
Enhancements:
- Corrected historical information inside the docs.
Download (0.005MB)
Added: 2006-07-08 License: GPL (GNU General Public License) Price:
1204 downloads
UMIT 0.9.3 RC2
UMIT is the newest nmap frontend, and its been developed in Python and GTK. more>>
UMIT is the newest nmap frontend, and its been developed in Python and GTK and was started with the sponsoring of Googles Summer of Code.
UMIT projects goal is to develop a nmap frontend that is really useful for advanced users and easy to be used by newbies. With UMIT, a network admin could create scan profiles for faster and easier network scanning or even compare scan results to easily see any changes. A regular user will also be able to construct powerful scans with UMIT command creator wizards.
Main features:
- Command constructor wizard
- Creation of command profiles
- Results Comparison
- Search Results
- Sort ports/services by host
- Sort hosts by port/service
- Vulnerability Level
- Colored (and customizable) Nmap Output
- Allows you to run simultaneous scans
<<lessUMIT projects goal is to develop a nmap frontend that is really useful for advanced users and easy to be used by newbies. With UMIT, a network admin could create scan profiles for faster and easier network scanning or even compare scan results to easily see any changes. A regular user will also be able to construct powerful scans with UMIT command creator wizards.
Main features:
- Command constructor wizard
- Creation of command profiles
- Results Comparison
- Search Results
- Sort ports/services by host
- Sort hosts by port/service
- Vulnerability Level
- Colored (and customizable) Nmap Output
- Allows you to run simultaneous scans
Download (1.0MB)
Added: 2006-09-07 License: GPL (GNU General Public License) Price:
1142 downloads
PyScript 0.6.1
PyScript is a python module for producing high quality postscript graphics. more>>
PyScript project is a python module for producing high quality postscript graphics. Rather than use a GUI to draw a picture, the picture is programmed using python and the PyScript objects.
Main features:
- All scripting is done in python, which is a high level, easy to learn, well-developed scripting language.
- All the objects can be translated, scaled, rotated, ... in fact any affine transformation.
- Plain text is automatically kerned.
- You can place arbitrary LaTeX expressions on your figures.
- You can create your own figure objects, and develop a library of figure primitives.
- Output is publication quality.
<<lessMain features:
- All scripting is done in python, which is a high level, easy to learn, well-developed scripting language.
- All the objects can be translated, scaled, rotated, ... in fact any affine transformation.
- Plain text is automatically kerned.
- You can place arbitrary LaTeX expressions on your figures.
- You can create your own figure objects, and develop a library of figure primitives.
- Output is publication quality.
Download (0.39MB)
Added: 2006-06-06 License: GPL (GNU General Public License) Price:
1240 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
webImageTool 0.1
webImageTool is a service menu that extracts height and width from an image and builds the html tag from it. more>>
webImageTool is a service menu that extracts height and width from an image and builds the html tag from it.
This is usefull for webdesigners.
Example:
Copy Image dimension => height="768" width="1024"
Copy HTML-TAG => img src="PATH TO FILENAME/FILENAME" border="0" alt="FILENAME">
<<lessThis is usefull for webdesigners.
Example:
Copy Image dimension => height="768" width="1024"
Copy HTML-TAG => img src="PATH TO FILENAME/FILENAME" border="0" alt="FILENAME">
Download (0.002MB)
Added: 2006-08-09 License: GPL (GNU General Public License) Price:
1171 downloads
Prima::Grids 1.20
Prima::Grids is a Perl module that contains grid widgets. more>>
Prima::Grids is a Perl module that contains grid widgets.
SYNOPSIS
use Prima::Grids;
$grid = Prima::Grid-> create(
cells => [
[qw(1.First 1.Second 1.Third)],
[qw(2.First 2.Second 2.Third)],
[qw(3.First 3.Second 3.Third)],
],
onClick => sub {
print $_[0]-> get_cell_text( $_[0]-> focusedCell), " is selectedn";
}
);
The module provides classes for several abstraction layers of grid representation. The classes hierarchy is as follows:
AbstractGridViewer
AbstractGrid
GridViewer
Grid
The root class, Prima::AbstractGridViewer, provides common interface, while by itself it is not directly usable. The main differences between classes are centered around the way the cell data are stored. The simplest organization of a text-only cell, provided by Prima::Grid, stores data as a two-dimensional array of text scalars. More elaborated storage and representation types are not realized, and the programmer is urged to use the more abstract classes to derive own mechanisms. To organize an item storage, different from Prima::Grid, it is usually enough to overload either the Stringify, Measure, and DrawCell events, or their method counterparts: get_cell_text, columnWidth, rowHeight, and draw_items.
The grid widget is designed to contain cells of variable extents, of two types, normal and indent. The indent rows and columns are displayed in grid margins, and their cell are drawn with distinguished colors. An example use for a bottom indent row is a sum row in a spreadsheet application; the top indent row can be used for displaying columns headers. The normal cells can be selected by the user, scrolled, and selected. The cell selection can only contain rectangular areas, and therefore is operated with two integer pairs with the beginning and the end of the selection.
The widget operates in two visual scrolling modes; when the space allows, the scrollbars affect the leftmost and the topmost cell. When the widget is not large enough to accommodate at least one cell and all indent cells, the layout is scrolled pixel-wise. These modes are named cell and pixel, after the scrolling units.
The widget allows the interactive changing of cell widths and heights by dragging the grid lines between the cells.
Prima::AbstractGridViewer
Prima::AbstractGridViewer, the base for all grid widgets in the module, provides interface to generic grid browsing functionality, plus functionality for text-oriented grids. The class is not usable directly.
Prima::AbstractGridViewer is a descendant of Prima::GroupScroller, and some properties are not described here. See "Prima::GroupScroller" in Prima::IntUtils.
<<lessSYNOPSIS
use Prima::Grids;
$grid = Prima::Grid-> create(
cells => [
[qw(1.First 1.Second 1.Third)],
[qw(2.First 2.Second 2.Third)],
[qw(3.First 3.Second 3.Third)],
],
onClick => sub {
print $_[0]-> get_cell_text( $_[0]-> focusedCell), " is selectedn";
}
);
The module provides classes for several abstraction layers of grid representation. The classes hierarchy is as follows:
AbstractGridViewer
AbstractGrid
GridViewer
Grid
The root class, Prima::AbstractGridViewer, provides common interface, while by itself it is not directly usable. The main differences between classes are centered around the way the cell data are stored. The simplest organization of a text-only cell, provided by Prima::Grid, stores data as a two-dimensional array of text scalars. More elaborated storage and representation types are not realized, and the programmer is urged to use the more abstract classes to derive own mechanisms. To organize an item storage, different from Prima::Grid, it is usually enough to overload either the Stringify, Measure, and DrawCell events, or their method counterparts: get_cell_text, columnWidth, rowHeight, and draw_items.
The grid widget is designed to contain cells of variable extents, of two types, normal and indent. The indent rows and columns are displayed in grid margins, and their cell are drawn with distinguished colors. An example use for a bottom indent row is a sum row in a spreadsheet application; the top indent row can be used for displaying columns headers. The normal cells can be selected by the user, scrolled, and selected. The cell selection can only contain rectangular areas, and therefore is operated with two integer pairs with the beginning and the end of the selection.
The widget operates in two visual scrolling modes; when the space allows, the scrollbars affect the leftmost and the topmost cell. When the widget is not large enough to accommodate at least one cell and all indent cells, the layout is scrolled pixel-wise. These modes are named cell and pixel, after the scrolling units.
The widget allows the interactive changing of cell widths and heights by dragging the grid lines between the cells.
Prima::AbstractGridViewer
Prima::AbstractGridViewer, the base for all grid widgets in the module, provides interface to generic grid browsing functionality, plus functionality for text-oriented grids. The class is not usable directly.
Prima::AbstractGridViewer is a descendant of Prima::GroupScroller, and some properties are not described here. See "Prima::GroupScroller" in Prima::IntUtils.
Download (1.4MB)
Added: 2006-08-24 License: Perl Artistic License Price:
1156 downloads
Java::Import::Design 0.03
Java::Import::Design is the design of the Java::Import Module. more>>
Java::Import::Design is the design of the Java::Import Module.
MOTIVATIONS
The original motivation for writing this module came out of a project I was working on during my previous employment. We had built a system in which a major part was implimented using EJBs on a J2EE server. In addition, we had a large component of the system, that already existed, and was written in Perl. We did not want to scrap our Perl work but it was becoming more tedious to maintain two implimentations as more and more things were being added to the system.
So, we decided that the major pieces of business logic would reside on the J2EE server and the Perl would be modified to make calls to the server. After some time and experimentation we began to realize that the memory footprint as well as the amount of time needed to make calls to the server using existing Perl to Java integration sulutions were just not acceptable. We therefore set out to find some other way. We tried all sorts of things but in the end we couldnt find anything that met our requirements and therefore decided to keep the origional system of doing things.
While at that job we never did find a suitable way to integrate our two systems. However, the problem still haunted me. It wasnt until the end of my career at that company that I saw an announcement for Googles first Summer of Code. It just so happened that as Google was announcing their brand new program that I had begun to play with the GNU GCJ suite of Java tools and came up with the idea of taking advantage of their ability to natively compile Java code for use with Perl. This may not have been a new idea but I couldnt find anything that would help me so I decided to write and submit a proposal to Google. Well, I was accepted and you now have Java::Import.
When I began to work on this project I started by creating my own namespace instead of stepping on the toes of the other existing Java/Perl integration project, Inline::Java. I did this primarily because I wanted a clean slate on which I could fully explore the nuances of GCJ, in particular its CNI interface. As I worked my module started to evolve into its own beast and at that point it seemed locigal to keep my own namespace. It is not my intention to replace Inline::Java and I still think that in te future much of the work I have done can be used by Inline::Java as an option to use GCJ specific functionality.
<<lessMOTIVATIONS
The original motivation for writing this module came out of a project I was working on during my previous employment. We had built a system in which a major part was implimented using EJBs on a J2EE server. In addition, we had a large component of the system, that already existed, and was written in Perl. We did not want to scrap our Perl work but it was becoming more tedious to maintain two implimentations as more and more things were being added to the system.
So, we decided that the major pieces of business logic would reside on the J2EE server and the Perl would be modified to make calls to the server. After some time and experimentation we began to realize that the memory footprint as well as the amount of time needed to make calls to the server using existing Perl to Java integration sulutions were just not acceptable. We therefore set out to find some other way. We tried all sorts of things but in the end we couldnt find anything that met our requirements and therefore decided to keep the origional system of doing things.
While at that job we never did find a suitable way to integrate our two systems. However, the problem still haunted me. It wasnt until the end of my career at that company that I saw an announcement for Googles first Summer of Code. It just so happened that as Google was announcing their brand new program that I had begun to play with the GNU GCJ suite of Java tools and came up with the idea of taking advantage of their ability to natively compile Java code for use with Perl. This may not have been a new idea but I couldnt find anything that would help me so I decided to write and submit a proposal to Google. Well, I was accepted and you now have Java::Import.
When I began to work on this project I started by creating my own namespace instead of stepping on the toes of the other existing Java/Perl integration project, Inline::Java. I did this primarily because I wanted a clean slate on which I could fully explore the nuances of GCJ, in particular its CNI interface. As I worked my module started to evolve into its own beast and at that point it seemed locigal to keep my own namespace. It is not my intention to replace Inline::Java and I still think that in te future much of the work I have done can be used by Inline::Java as an option to use GCJ specific functionality.
Download (0.028MB)
Added: 2006-12-06 License: Perl Artistic License Price:
1054 downloads
Hogwash 0.5
Hogwash is an inline packet scrubber that uses Snorts detection engine to drop malicious packets before they reach the target. more>>
Hogwash is an inline packet scrubber that uses Snorts detection engine to drop malicious packets before they reach the target.
The original version of what is now hogwash was written in 1996 while I was at Idaho State University. I had a web server that when patched, broke the software it needed to run. The box was being taken over every other day so I wrote the very first version of hogwash to filter out the offending packets and name it Scrub.
A bunch of other admins were having the same problem so I distributed Scrub and patches started showing up in my mailbox. It became obvious that some sort of rules language was going to be needed. Over the weekend I wrote the original Cheap and Dirty detection engine.
The summer of 1999 I had an intership at the Idaho National Enviromental and Engineering Labs. They used Snort extensively. I liked the simple layout of Snort so I welded it into Scrub in place of the Cheap and Dirty engine and renamed the project to SnortScrub.
I left the INEEL to work for a startup in the dot-com era. The marketing department considered a commercial version of SnortScrub, but didnt like the name. SnortScrub got renamed to Hogwash as the stackless control channel and other goodies were added to it.
Around this time, Hogwash began to fragment as people needed custom functionality, there were a couple of dozen incompatible versions of Hogwash that were all being maintained seperately. Development of the public version ground to a halt.
As features were added, the Snort engine was showing its weaknesses for doing heavyweight packet scrubbing. The decision was made for resurrecting the old Cheap and Dirty engine and just put a snort compatibility layer on top of it.
That pretty much brings us up to date. The newly dubbed H2 engine will be in final release in the next couple of months.
<<lessThe original version of what is now hogwash was written in 1996 while I was at Idaho State University. I had a web server that when patched, broke the software it needed to run. The box was being taken over every other day so I wrote the very first version of hogwash to filter out the offending packets and name it Scrub.
A bunch of other admins were having the same problem so I distributed Scrub and patches started showing up in my mailbox. It became obvious that some sort of rules language was going to be needed. Over the weekend I wrote the original Cheap and Dirty detection engine.
The summer of 1999 I had an intership at the Idaho National Enviromental and Engineering Labs. They used Snort extensively. I liked the simple layout of Snort so I welded it into Scrub in place of the Cheap and Dirty engine and renamed the project to SnortScrub.
I left the INEEL to work for a startup in the dot-com era. The marketing department considered a commercial version of SnortScrub, but didnt like the name. SnortScrub got renamed to Hogwash as the stackless control channel and other goodies were added to it.
Around this time, Hogwash began to fragment as people needed custom functionality, there were a couple of dozen incompatible versions of Hogwash that were all being maintained seperately. Development of the public version ground to a halt.
As features were added, the Snort engine was showing its weaknesses for doing heavyweight packet scrubbing. The decision was made for resurrecting the old Cheap and Dirty engine and just put a snort compatibility layer on top of it.
That pretty much brings us up to date. The newly dubbed H2 engine will be in final release in the next couple of months.
Download (0.19MB)
Added: 2006-07-13 License: GPL (GNU General Public License) Price:
1199 downloads

Maitreya 5.0
Free software for western and Vedic astrology (jyotish). more>> Maitreya is a free software for Vedic and western astrology.
The software supports
- Many features for the daily work of Vedic and western astrologers.
- A large number of calculation options that make the program a stable basis for research purposes.
- High precision calculation.
- Several platforms including Windows, Linux and UNIX.<<less
Download (2.44MB)
Added: 2009-04-15 License: Freeware Price: Free
191 downloads
EasyChem 0.5
EasyChem is a software to draw chemical molecules easily and with high quality. more>>
EasyChem is a program designed to draw chemical molecules, written under Linux and using Gtk+ 2.
Main features:
- Drawing very easily ornaments (non-bonding electron pairs, ...)
- EPS exporting with LaTeX fonts (Computer Modern)
<<lessMain features:
- Drawing very easily ornaments (non-bonding electron pairs, ...)
- EPS exporting with LaTeX fonts (Computer Modern)
Download (0.24MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1669 downloads
Mumble 1.0.0
Mumble is low-latency, high quality voice chat software primarily intended for use while gaming. more>>
Mumble is low-latency, high quality voice chat software primarily intended for use while gaming.
Mumble should compile and run the client out of the box on at least Ubuntu 6.06, and quite likely other distributions as well.
<<lessMumble should compile and run the client out of the box on at least Ubuntu 6.06, and quite likely other distributions as well.
Download (0.68MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
690 downloads
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