sudoku sensei
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Sudoku Sensei 2.00
Sudoku Sensei is a sudoku explainer C/C++ library with sample programs. more>>
Sudoku Sensei project is a sudoku "explainer" C/C++ library with sample programs.
It can list the logical steps taken. It can generate new Sudokus and rank their difficulty. It supports not only 9x9 grids, but MxN, samurai, or any layout you can describe.
The core is a C/C++ library.
It includes sample programs.
Enhancements:
- This release adds a Graphical User Interface with a manual and a tutorial.
<<lessIt can list the logical steps taken. It can generate new Sudokus and rank their difficulty. It supports not only 9x9 grids, but MxN, samurai, or any layout you can describe.
The core is a C/C++ library.
It includes sample programs.
Enhancements:
- This release adds a Graphical User Interface with a manual and a tutorial.
Download (0.14MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
804 downloads
Download (2.0MB)
Added: 2006-02-06 License: Freeware Price:
770 downloads
Download (0.10MB)
Added: 2005-12-06 License: GPL (GNU General Public License) Price:
1422 downloads
Sudoku solver 0.1
Sudoku solver application was created for solving a Sudoku with a backtracking algorithm. more>>
Sudoku solver application was created for solving a Sudoku with a backtracking algorithm. Instead of using a 9 x 9 matrix, it extends the matrix to 10 x 36 (10 rows, 36 columns), storing information in the extra cells.
The last row is used for keeping track of how many cells, for the current column, are still available.
The columns 9-17 (0-based) are used for storing the numbers which are still available in rows 0-8.
The columns 18-26 are used for storing the numbers which are still available in columns 0-8.
The columns 27-35 are used for storing the numbers which are still available in each square (counting from left to right and from top to bottom).
<<lessThe last row is used for keeping track of how many cells, for the current column, are still available.
The columns 9-17 (0-based) are used for storing the numbers which are still available in rows 0-8.
The columns 18-26 are used for storing the numbers which are still available in columns 0-8.
The columns 27-35 are used for storing the numbers which are still available in each square (counting from left to right and from top to bottom).
Download (MB)
Added: 2007-08-20 License: GPL (GNU General Public License) Price:
1712 downloads
Sudoku Savant 1.1
Sudoku Savant is a simple GUI-driven application to solve and generate Sudoku puzzles through logical means. more>>
Sudoku Savant is a simple GUI-driven application to solve and generate Sudoku puzzles through logical means.
Sudoku Savant generates and solves standard Sudoku puzzles with anything from 3x3 to 5x6 or 6x5 grids, using the following strategies:
- Singletons
- Locked candidates
- Number subsets
- X-Wings, Swordfish and Jellyfish
- Both Simple and Multi-Colouring.
These strategies should be enough to provide a step by step solution for any Sudoku puzzle that you are likely to find in a newspaper or magazine, although Savant can also resort to "trial and error" if presented with something really pathologically nasty. (This will at least confirm that the puzzles solution is unique.)
You may also parameterise or turn off the more advanced strategies, to see whether they were really needed.
Finally, Sudoku Savant lets you solve the puzzle by hand, providing hints, cell colouring, up to 4 pencil marks per cell, and the ability to high-light any incorrect moves. A partially completed puzzle can be saved in a simple text format so that you can continue solving it later.
<<lessSudoku Savant generates and solves standard Sudoku puzzles with anything from 3x3 to 5x6 or 6x5 grids, using the following strategies:
- Singletons
- Locked candidates
- Number subsets
- X-Wings, Swordfish and Jellyfish
- Both Simple and Multi-Colouring.
These strategies should be enough to provide a step by step solution for any Sudoku puzzle that you are likely to find in a newspaper or magazine, although Savant can also resort to "trial and error" if presented with something really pathologically nasty. (This will at least confirm that the puzzles solution is unique.)
You may also parameterise or turn off the more advanced strategies, to see whether they were really needed.
Finally, Sudoku Savant lets you solve the puzzle by hand, providing hints, cell colouring, up to 4 pencil marks per cell, and the ability to high-light any incorrect moves. A partially completed puzzle can be saved in a simple text format so that you can continue solving it later.
Download (0.14MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1197 downloads
Sudokut 0.3
Sudokut is a command line solver for Sudoku puzzles. more>>
Sudokut is a command line solver for Sudoku puzzles. When supplied with a Sudoku string or file, it returns all possible solutions.
Sudokut takes approximately half a second to solve a medium force Sudoku by using an efficient algorithm that is guaranteed to find all the solutions. It accepts many options that implement various features (validity check, diff, suggestions, and probing).
Enhancements:
- two new solving techniques are supported: naked triplets reduction, hidden triplets reduction
- new -u option to test the unicity of the solution
- new -m option to modify the string
<<lessSudokut takes approximately half a second to solve a medium force Sudoku by using an efficient algorithm that is guaranteed to find all the solutions. It accepts many options that implement various features (validity check, diff, suggestions, and probing).
Enhancements:
- two new solving techniques are supported: naked triplets reduction, hidden triplets reduction
- new -u option to test the unicity of the solution
- new -m option to modify the string
Download (0.027MB)
Added: 2006-09-15 License: BSD License Price:
1134 downloads
CSudoku 1.0
CSudoku is a command line Sudoku solving program. more>>
CSudoku is a command line Sudoku solving program. CSudoku project solves the popular 9x9 versions of Sudoku using Donald Knuths Dancing Links algorithm.
It was created as a fun exercise in computer programming and not necessarily to be a program useful to anyone in particular.
There are many other Sudoku solving programs that are more refined and have many more features than this program would ever dream of having.
Installation:
1. unpack csudoku-1.0.tar.gz
2. cd csudoku-1.0/src
3. run make
Usage:
To run the sudoku program you will first need to install it using the steps as outlined above. Now, assuming you are in the directory csduoku-1.0/src, invoke the command:
./sudoku < infile
where infile is an input file containing 1 or more 9x9 Sudokus. For the format of the infile you can check out the file top95. In fact you can use the top95 file to test the program. By invoking the command:
./sudoku < ../top95
you should see some input and output details and at the end under "Overall Statistics" it should read
...
95 out of 95 were valid
0 has no solution(s)
95 had unique solution(s)
0 had multiple solution(s)
...
If this was done successfully you can now use the program to solve whatever Sudoku puzzle is giving you trouble. Enjoy!
<<lessIt was created as a fun exercise in computer programming and not necessarily to be a program useful to anyone in particular.
There are many other Sudoku solving programs that are more refined and have many more features than this program would ever dream of having.
Installation:
1. unpack csudoku-1.0.tar.gz
2. cd csudoku-1.0/src
3. run make
Usage:
To run the sudoku program you will first need to install it using the steps as outlined above. Now, assuming you are in the directory csduoku-1.0/src, invoke the command:
./sudoku < infile
where infile is an input file containing 1 or more 9x9 Sudokus. For the format of the infile you can check out the file top95. In fact you can use the top95 file to test the program. By invoking the command:
./sudoku < ../top95
you should see some input and output details and at the end under "Overall Statistics" it should read
...
95 out of 95 were valid
0 has no solution(s)
95 had unique solution(s)
0 had multiple solution(s)
...
If this was done successfully you can now use the program to solve whatever Sudoku puzzle is giving you trouble. Enjoy!
Download (0.025MB)
Added: 2006-05-31 License: GPL (GNU General Public License) Price:
1242 downloads
KSudoku 0.4
KSudoku is a Sudoku puzzle generator and solver for KDE. more>>
KSudoku project can generate and solve sudoku puzzles (of different difficulty level) using a randomized least-candidate algorithm.
The sudoku boards currently supported are 9x9 and 16x16: but the program is fully expandable since the algorithm is extendible to any general graph coloring problem (the board is in fact stored as a graph and the numbers are the colors)
In order to create a playable puzzle it fills a blank sudoku grid with a completed puzzle (randomly), then another algorithm (to be improved with some logical constraint) removes randomly numbers from it checking each time that the resultant puzzle has only one solution: it is a bit slower than logic-based elimination tecniques but it creates puzzles that are less straight-solved (more fun).
The GUI is user-friendly and requires KDE. Written in C++.
INSTALLATION
1. Open a shell in project directory (the one where this file is located)
2. Run "./configure"
(will install the program in /usr/local/kde, if you want to install in /usr run "./configure --prefix=/usr")
3. Run "make"
4. Run "make install" as root.
5. Run "ksudoku" (if does not start check point 2)
Enhancements:
- Added support for custom shaped sudokus
- Samurai sudoku
- Jigsaw sudoku, XSudoku, 4x4
- Undo/redo
- Added new export system (you can print multiple puzzles in the same page)
- File format is now XML
- Added new welcomescreen and settings dialog
- Internal structure changed
<<lessThe sudoku boards currently supported are 9x9 and 16x16: but the program is fully expandable since the algorithm is extendible to any general graph coloring problem (the board is in fact stored as a graph and the numbers are the colors)
In order to create a playable puzzle it fills a blank sudoku grid with a completed puzzle (randomly), then another algorithm (to be improved with some logical constraint) removes randomly numbers from it checking each time that the resultant puzzle has only one solution: it is a bit slower than logic-based elimination tecniques but it creates puzzles that are less straight-solved (more fun).
The GUI is user-friendly and requires KDE. Written in C++.
INSTALLATION
1. Open a shell in project directory (the one where this file is located)
2. Run "./configure"
(will install the program in /usr/local/kde, if you want to install in /usr run "./configure --prefix=/usr")
3. Run "make"
4. Run "make install" as root.
5. Run "ksudoku" (if does not start check point 2)
Enhancements:
- Added support for custom shaped sudokus
- Samurai sudoku
- Jigsaw sudoku, XSudoku, 4x4
- Undo/redo
- Added new export system (you can print multiple puzzles in the same page)
- File format is now XML
- Added new welcomescreen and settings dialog
- Internal structure changed
Download (0.31MB)
Added: 2007-03-17 License: GPL (GNU General Public License) Price:
960 downloads
sudoku solver by darsie 1.6
sudoku solver by darsie is a console-based sudoku solver. more>>
sudoku solver by darsie project is a console-based sudoku solver.
sudoku solver by darsie is a console program that reads data from stdin (typically redirected from a file) and prints a possibly partial result. Definitive numbers are printed all over their fields.
Other fields contain the numbers that are not yet excluded.
Three solving rules are implemented and most sudokus are solved in a few milliseconds.
Usage:
sudoku<<less
sudoku solver by darsie is a console program that reads data from stdin (typically redirected from a file) and prints a possibly partial result. Definitive numbers are printed all over their fields.
Other fields contain the numbers that are not yet excluded.
Three solving rules are implemented and most sudokus are solved in a few milliseconds.
Usage:
sudoku<<less
Download (0.035MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1029 downloads
sudokumat 5.1
sudokumat is a software that allows to easily create and solve sudokus of different levels of difficulty. more>>
sudokumat project allows you to easily create and solve sudokus of different levels of difficulty.
It is possible to create your own "pdf-sudoku-book" with as many sudokus as you want.
Sudokumat solves every sudoku within milliseconds.
<<lessIt is possible to create your own "pdf-sudoku-book" with as many sudokus as you want.
Sudokumat solves every sudoku within milliseconds.
Download (1.4MB)
Added: 2007-03-14 License: Freeware Price:
956 downloads
LibSudoku 1.1
LibSudoku is a Java library for writing applications that deal with Sudoku number riddles. more>>
LibSudoku is a Java library for writing applications that deal with Sudoku number riddles. It contains methods for parsing numbers into convenient data structures, manipulation and information gathering, output to text and HTML, as well as some rules for solving given Sudokus.
It was developed in a test-driven manner using JUnit test-cases.
Enhancements:
- Improved one of the rules to catch more cases and added two more rules (including the XWing and a generalization that should catch most of other similar cases like the sword-fish).
- Added more test cases and fixed a bug concerning JavaDoc and JUnit compatibility.
- Some performance improvements.
<<lessIt was developed in a test-driven manner using JUnit test-cases.
Enhancements:
- Improved one of the rules to catch more cases and added two more rules (including the XWing and a generalization that should catch most of other similar cases like the sword-fish).
- Added more test cases and fixed a bug concerning JavaDoc and JUnit compatibility.
- Some performance improvements.
Download (0.12MB)
Added: 2005-08-19 License: GPL (GNU General Public License) Price:
1526 downloads
A Sudoku Solver in C 1.11
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. more>>
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. It will only resort to trial-and-error and backtracking approaches upon exhausting its deductive moves.
Puzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
<<lessPuzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
Download (0.025MB)
Added: 2006-03-27 License: GPL (GNU General Public License) Price:
1332 downloads
php Sudoku 0.1
php Sudoku is a Web-based sudoku game that includes 200,000 sudoku puzzles. more>>
php Sudoku is a Web-based sudoku game that includes 200,000 sudoku puzzles. It can be easily used on any Web site.
The project does not require MySQL or any other database.
<<lessThe project does not require MySQL or any other database.
Download (6.8MB)
Added: 2007-04-12 License: GPL (GNU General Public License) Price:
938 downloads
Zudoku 1.0
Zudoku is a free Sudoku game for all platforms. more>>
Zudoku is a free Sudoku game for all platforms.
Sudoku, sometimes written Su Doku, is a logic-based placement puzzle, also known as Number Place in the United States. The aim of the puzzle is to enter a numerical digit from 1 to 9 in each cell of a 9x9 grid, starting with various digits given in some cells (the "givens").
The grid is made up of 3x3 subgrids (called "regions"). Each row, column, and region must contain only one instance of each numeral. Completing the puzzle requires patience and logical ability. Although first published in 1979, Sudoku initially caught on in Japan in 1986 and attained international popularity in 2005. Fig Labs Zudoku is a free version of this popular puzzle for your computer.
You can use Fig Labs Zudoku to:
- Generate an unlimited number of puzzles for you to play.
- Enter puzzles from newspapers or magazines so that you can play them on your computer.
- Create your own puzzles.
- Help you with solving puzzles, or even solve an entire puzzle for you.
- Print puzzles out to solve on paper.
<<lessSudoku, sometimes written Su Doku, is a logic-based placement puzzle, also known as Number Place in the United States. The aim of the puzzle is to enter a numerical digit from 1 to 9 in each cell of a 9x9 grid, starting with various digits given in some cells (the "givens").
The grid is made up of 3x3 subgrids (called "regions"). Each row, column, and region must contain only one instance of each numeral. Completing the puzzle requires patience and logical ability. Although first published in 1979, Sudoku initially caught on in Japan in 1986 and attained international popularity in 2005. Fig Labs Zudoku is a free version of this popular puzzle for your computer.
You can use Fig Labs Zudoku to:
- Generate an unlimited number of puzzles for you to play.
- Enter puzzles from newspapers or magazines so that you can play them on your computer.
- Create your own puzzles.
- Help you with solving puzzles, or even solve an entire puzzle for you.
- Print puzzles out to solve on paper.
Download (0.47MB)
Added: 2005-12-21 License: Freely Distributable Price:
1402 downloads
SuDoKuToon 1.0
SuDoKuToon project is a fun Sudoku game with unique features for your desktop. more>>
SuDoKuToon project is a fun Sudoku game with unique features for your desktop.
Sudoku Toon is a free version of the popular game "Sudoku" thinking for you to be able to play it directly from your desktop while you are in the office or in your break time.
The game consist in fill the grid of 9x9 with number from 1 to 9 in such way that in each line, column or subgrid of 3x3, the numbers are not repeated
Besides of have to fill the grids with numbers of 1 to 9, you will be able to change and choose to play with colors or geometric figures. The game counts with 3 original music that you will be able to turn on or off whenever you wish.
Sudoku Toon has funny graphics and hundreds of "sudokus" to solve at your disposition, and if your head is tired, you will be able to continue later because the game will save the state of a sudoku automatically... and finally, if you want more sudokus... you will be able to download more packs of sudokus to get more challenges!!
<<lessSudoku Toon is a free version of the popular game "Sudoku" thinking for you to be able to play it directly from your desktop while you are in the office or in your break time.
The game consist in fill the grid of 9x9 with number from 1 to 9 in such way that in each line, column or subgrid of 3x3, the numbers are not repeated
Besides of have to fill the grids with numbers of 1 to 9, you will be able to change and choose to play with colors or geometric figures. The game counts with 3 original music that you will be able to turn on or off whenever you wish.
Sudoku Toon has funny graphics and hundreds of "sudokus" to solve at your disposition, and if your head is tired, you will be able to continue later because the game will save the state of a sudoku automatically... and finally, if you want more sudokus... you will be able to download more packs of sudokus to get more challenges!!
Download (6.2MB)
Added: 2007-04-20 License: Freeware Price:
965 downloads
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