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A Sudoku Solver in C 1.11
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. more>>
A Sudoku Solver in C is a console-based Linux program, written in C language, that solves Su Doku puzzles using deductive logic. It will only resort to trial-and-error and backtracking approaches upon exhausting its deductive moves.
Puzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
<<lessPuzzles must be of the standard 9x9 variety using the (ASCII) characters 1 through 9 for the puzzle symbols. Puzzles should be submitted as 81 character strings which, when read left-to-right will fill a 9x9 Sudoku grid from left-to-right and top-to-bottom. In the puzzle specification, the characters 1 - 9 represent the puzzle givens or clues. Any other non-blank character represents an unsolved cell.
The puzzle solving algorithm is home grown. I did not borrow any of the usual techniques from the literature, e.g. Donald Knuths "Dancing Links." Instead I rolled my own from scratch as a personal challenge. As such, its performance can only be blamed on yours truly. Still, I feel it is quite fast. On a 333 MHz Pentium II Linux box it solves typical medium force puzzles in approximately 800 microseconds or about 1,200 puzzles per second, give or take. On an Athlon XP 3000 it solves about 6,600 puzzles per sec. (Solving time is dependent upon degree of difficulty, so YMMV.)
Description of Algorithm:
The puzzle algorithm initially assumes every unsolved cell can assume every possible value. It then uses the placement of the givens to refine the choices available to each cell. I call this the markup phase.
After markup completes, the algorithm then looks for singleton cells with values that, due to constraints imposed by the row, column, or 3x3 region, may only assume one possible value. Once these cells are assigned values, the algorithm returns to the markup phase to apply these changes to the remaining candidate solutions. The markup/singleton phases alternate until either no more changes occur, or the puzzle is solved. I call the markup/singleton elimination loop the Simple Solver because in a large percentage of cases it solves the puzzle.
If the simple solver portion of the algorithm doesnt produce a solution, then more advanced deductive rules are applied.
Ive implemented two additional rules as part of the deductive puzzle solver. The first is subset elimination wherein a row/column/region is scanned for X number of cells with X number of matching candidate solutions. If such subsets (or tuples) are found in the row, column, or region, then the candidates values from the subset may be eliminated from all other unsolved cells within the row, column, or region, respectively.
The next deductive rule examines each region looking for candidate values that exclusively align themselves along a single row or column, i.e. a vector. If such candidate values are found, then they may be eliminated from the cells outside of the region that are part of the aligned row or column.
Note that each of the advanced deductive rules calls all preceeding rules, in order, if that advanced rule has effected a change in puzzle markup.
Finally, if no solution is found after iteratively applying all deductive rules, then we begin trial-and-error using recursion for backtracking. A working copy is created from our puzzle, and using this copy the first cell with the smallest number of candidate solutions is chosen. One of the solutions values is assigned to that cell, and the solver algorithm is called using this working copy as its starting point. Eventually, either a solution, or an impasse is reached.
If we reach an impasse, the recursion unwinds and the next trial solution is attempted. If a solution is found (at any point) the values for the solution are added to a list. Again, so long as we are examining all possibilities, the recursion unwinds so that the next trial may be attempted. It is in this manner that we enumerate puzzles with multiple solutions.
Note that it is certainly possible to add to the list of applied deductive rules. The techniques known as "X-Wing" and "Swordfish" come to mind. On the other hand, adding these additional rules will, in all likelihood, slow the solver down by adding to the computational burden while producing very few results. Ive seen the law of diminishing returns even in some of the existing rules, e.g. in subset elimination I only look at two and three valued subsets because taking it any further than that degraded performance.
Enhancements:
- Code optimization has resulted in a 30% increase in speed.
Download (0.025MB)
Added: 2006-03-27 License: GPL (GNU General Public License) Price:
1332 downloads
sudoku solver by darsie 1.6
sudoku solver by darsie is a console-based sudoku solver. more>>
sudoku solver by darsie project is a console-based sudoku solver.
sudoku solver by darsie is a console program that reads data from stdin (typically redirected from a file) and prints a possibly partial result. Definitive numbers are printed all over their fields.
Other fields contain the numbers that are not yet excluded.
Three solving rules are implemented and most sudokus are solved in a few milliseconds.
Usage:
sudoku<<less
sudoku solver by darsie is a console program that reads data from stdin (typically redirected from a file) and prints a possibly partial result. Definitive numbers are printed all over their fields.
Other fields contain the numbers that are not yet excluded.
Three solving rules are implemented and most sudokus are solved in a few milliseconds.
Usage:
sudoku<<less
Download (0.035MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1029 downloads
Sudoku Generator (for Linux) 1.1
Free Sudoku for Linux (KDE/Qt version) generator has 3 levels of difficulties. You may print created Sudoku grid or play on computer screen. No instal... more>> <<less
Download (101KB)
Added: 2009-04-03 License: Freeware Price: Free
229 downloads
Sudoku Tool 1.0
Sudoku Tool is a sudoku game that helps you to solve sudoku puzzles. more>>
Sudoku Tool is a sudoku game that helps you to solve sudoku puzzles. Sudoku Tool can generate puzzles randomly or puzzles can be entered manually.
Some of the features include random puzzle generation, pencil marks, and the ability to save games.
Manual Setup:
The game starts in initialization mode. In this mode, you are setting up the a puzzle that you got from a newspaper, online, ... You are manually setting up the puzzle.
To select a location, click a square with the left mouse button and type in the number you want to place 1-9, or 0 or space to remove a value you placed there previously. You can also change other values by simply typing a new number.
When you have the puzzle set up the way you want, click the Start Game button to start playing.
Random Game:
To have a game randomly generated for you, click the Setup New Game button. A new window pops up asking you to select either "Manual" or "Random". Select "random" and a new game will appear.
To build, use:
make -f Makefile.[system]
<<lessSome of the features include random puzzle generation, pencil marks, and the ability to save games.
Manual Setup:
The game starts in initialization mode. In this mode, you are setting up the a puzzle that you got from a newspaper, online, ... You are manually setting up the puzzle.
To select a location, click a square with the left mouse button and type in the number you want to place 1-9, or 0 or space to remove a value you placed there previously. You can also change other values by simply typing a new number.
When you have the puzzle set up the way you want, click the Start Game button to start playing.
Random Game:
To have a game randomly generated for you, click the Setup New Game button. A new window pops up asking you to select either "Manual" or "Random". Select "random" and a new game will appear.
To build, use:
make -f Makefile.[system]
Download (1.5MB)
Added: 2006-08-21 License: GPL (GNU General Public License) Price:
1164 downloads
Sudoku solver 0.1
Sudoku solver application was created for solving a Sudoku with a backtracking algorithm. more>>
Sudoku solver application was created for solving a Sudoku with a backtracking algorithm. Instead of using a 9 x 9 matrix, it extends the matrix to 10 x 36 (10 rows, 36 columns), storing information in the extra cells.
The last row is used for keeping track of how many cells, for the current column, are still available.
The columns 9-17 (0-based) are used for storing the numbers which are still available in rows 0-8.
The columns 18-26 are used for storing the numbers which are still available in columns 0-8.
The columns 27-35 are used for storing the numbers which are still available in each square (counting from left to right and from top to bottom).
<<lessThe last row is used for keeping track of how many cells, for the current column, are still available.
The columns 9-17 (0-based) are used for storing the numbers which are still available in rows 0-8.
The columns 18-26 are used for storing the numbers which are still available in columns 0-8.
The columns 27-35 are used for storing the numbers which are still available in each square (counting from left to right and from top to bottom).
Download (MB)
Added: 2007-08-20 License: GPL (GNU General Public License) Price:
1712 downloads
Sudoku Savant 1.1
Sudoku Savant is a simple GUI-driven application to solve and generate Sudoku puzzles through logical means. more>>
Sudoku Savant is a simple GUI-driven application to solve and generate Sudoku puzzles through logical means.
Sudoku Savant generates and solves standard Sudoku puzzles with anything from 3x3 to 5x6 or 6x5 grids, using the following strategies:
- Singletons
- Locked candidates
- Number subsets
- X-Wings, Swordfish and Jellyfish
- Both Simple and Multi-Colouring.
These strategies should be enough to provide a step by step solution for any Sudoku puzzle that you are likely to find in a newspaper or magazine, although Savant can also resort to "trial and error" if presented with something really pathologically nasty. (This will at least confirm that the puzzles solution is unique.)
You may also parameterise or turn off the more advanced strategies, to see whether they were really needed.
Finally, Sudoku Savant lets you solve the puzzle by hand, providing hints, cell colouring, up to 4 pencil marks per cell, and the ability to high-light any incorrect moves. A partially completed puzzle can be saved in a simple text format so that you can continue solving it later.
<<lessSudoku Savant generates and solves standard Sudoku puzzles with anything from 3x3 to 5x6 or 6x5 grids, using the following strategies:
- Singletons
- Locked candidates
- Number subsets
- X-Wings, Swordfish and Jellyfish
- Both Simple and Multi-Colouring.
These strategies should be enough to provide a step by step solution for any Sudoku puzzle that you are likely to find in a newspaper or magazine, although Savant can also resort to "trial and error" if presented with something really pathologically nasty. (This will at least confirm that the puzzles solution is unique.)
You may also parameterise or turn off the more advanced strategies, to see whether they were really needed.
Finally, Sudoku Savant lets you solve the puzzle by hand, providing hints, cell colouring, up to 4 pencil marks per cell, and the ability to high-light any incorrect moves. A partially completed puzzle can be saved in a simple text format so that you can continue solving it later.
Download (0.14MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1197 downloads
Linux in a window of Windows 4.0-r0
Linux in a window of Windows. Run the Debian Linux appliance in the free VMware Player side by side with Windows. This is a full desktop Gnome install... more>> <<less
Download (455993KB)
Added: 2009-04-13 License: Freeware Price: Free
196 downloads
SuDoKuToon 1.0
SuDoKuToon project is a fun Sudoku game with unique features for your desktop. more>>
SuDoKuToon project is a fun Sudoku game with unique features for your desktop.
Sudoku Toon is a free version of the popular game "Sudoku" thinking for you to be able to play it directly from your desktop while you are in the office or in your break time.
The game consist in fill the grid of 9x9 with number from 1 to 9 in such way that in each line, column or subgrid of 3x3, the numbers are not repeated
Besides of have to fill the grids with numbers of 1 to 9, you will be able to change and choose to play with colors or geometric figures. The game counts with 3 original music that you will be able to turn on or off whenever you wish.
Sudoku Toon has funny graphics and hundreds of "sudokus" to solve at your disposition, and if your head is tired, you will be able to continue later because the game will save the state of a sudoku automatically... and finally, if you want more sudokus... you will be able to download more packs of sudokus to get more challenges!!
<<lessSudoku Toon is a free version of the popular game "Sudoku" thinking for you to be able to play it directly from your desktop while you are in the office or in your break time.
The game consist in fill the grid of 9x9 with number from 1 to 9 in such way that in each line, column or subgrid of 3x3, the numbers are not repeated
Besides of have to fill the grids with numbers of 1 to 9, you will be able to change and choose to play with colors or geometric figures. The game counts with 3 original music that you will be able to turn on or off whenever you wish.
Sudoku Toon has funny graphics and hundreds of "sudokus" to solve at your disposition, and if your head is tired, you will be able to continue later because the game will save the state of a sudoku automatically... and finally, if you want more sudokus... you will be able to download more packs of sudokus to get more challenges!!
Download (6.2MB)
Added: 2007-04-20 License: Freeware Price:
965 downloads
Windows tips and tricks 1.0
This is free collection of an authors advices. File format: chm.... more>> <<less
Download (41KB)
Added: 2009-04-02 License: Freeware Price: Free
259 downloads
Sudoku Sensei 2.00
Sudoku Sensei is a sudoku explainer C/C++ library with sample programs. more>>
Sudoku Sensei project is a sudoku "explainer" C/C++ library with sample programs.
It can list the logical steps taken. It can generate new Sudokus and rank their difficulty. It supports not only 9x9 grids, but MxN, samurai, or any layout you can describe.
The core is a C/C++ library.
It includes sample programs.
Enhancements:
- This release adds a Graphical User Interface with a manual and a tutorial.
<<lessIt can list the logical steps taken. It can generate new Sudokus and rank their difficulty. It supports not only 9x9 grids, but MxN, samurai, or any layout you can describe.
The core is a C/C++ library.
It includes sample programs.
Enhancements:
- This release adds a Graphical User Interface with a manual and a tutorial.
Download (0.14MB)
Added: 2007-08-17 License: GPL (GNU General Public License) Price:
804 downloads
Download (2.0MB)
Added: 2006-02-06 License: Freeware Price:
770 downloads
SDE for NetBeans (CE) for Linux 4.2
UML Plugin for NetBeans: UML diagrams, Rational Rose, XMI import/export more>> SDE for NetBeans is a UML CASE tool/plug-in tightly integrated with NetBeans. This UML modeling software supports full software lifecycle - analysis, design, implementation, testing and deployment. This UML CASE tool helps you build quality applications faster, better and cheaper. You can draw all types of UML diagrams in NetBeans, reverse engineer Java code to class diagrams, generate Java code and generate documentation.
SDE-NB Features:
+Support UML version 2.1
+Business Workflow diagram
+Mind Mapping Diagram (New Feature)
+Requirement Modeling (Enhanced)
+Callout and Freehand shape (New Feature)
+Nicknamer - create translated copies of model (New Feature)
+Model Transitor (New Feature)
+User Interface Designer
+Data flow diagram
+Use Case Details Editor - An all-in-one environment for specifying a general model specification and use case descriptions
+EJB Diagram - Visualize EJB systems
+EJB Code Generation
+ORM support - generate Java objects from database
+Database generation - ERD to database tables
+Database reverse - existing DBMS to ERD (Enhanced)
+Reverse engineering - code to model, code to diagram
+Reverse engineering Java, C++, XML Schema, XML, .NET exe/dll, CORBA IDL, XML Schema and Python
+Code Generation - model to code, diagram to code
+Java Round-trip engineering
+Automatic synchronization between source code and diagrams
+Automatic diagram layout
+Modeling collaboratively with VP Teamwork Server, CVS, Subversion and Perforce (New Feature)
+Shape editor
+Support Stored Procedure and Database Trigger (Enhanced)
+Export diagrams to JPG, PNG, SVG, EMF, PDF
+PDF/HTML/MS Word Report generator
+Multilingual support
+More...
Other UML Modeling Tools / UML Plugins:
Java Platform (Windows/Linux/Mac OS X):
+SDE for Eclipse
+SDE for Oracle JDeveloper
+SDE for Borland JBuilder
+SDE for IntelliJ IDEA
+SDE for Sun ONE
+SDE for WebLogic Workshop
Windows Platform:
+SDE for Microsoft Visual Studio
+More SDE...<<less
Download (128MB)
Added: 2009-04-01 License: Freeware Price: Free
208 downloads
Download (0.10MB)
Added: 2005-12-06 License: GPL (GNU General Public License) Price:
1422 downloads
Windows Powertools 4.0.0.1
Windows Powertools has these features : *Cache2Trash:Clear unwanted temporary files to gain space *DiskCheck: Check for disk errors and resol... more>> <<less
Download (655KB)
Added: 2009-04-07 License: Freeware Price: Free
1074 downloads
sudoku-perl 1.50
sudoku-perl is a Sudoku player that offers a board, assistance, and solving using a (text based) ANSI screen. more>>
sudoku-perl is a Sudoku player that offers a board, assistance, and solving using a (text based) ANSI screen. sudoku-perl offers a simple alphanumeric board display that supports the 9x9 matrix.
It does not generate a Sudoku puzzle; for this, the user must look on the Internet, newspapers, Sudoku booklets, etc. and take over the sudoku initial setting from there.
However, it assists the user in solving the Sudoku by providing some functions, up to and including solving the Sudoku from the current board setting.
<<lessIt does not generate a Sudoku puzzle; for this, the user must look on the Internet, newspapers, Sudoku booklets, etc. and take over the sudoku initial setting from there.
However, it assists the user in solving the Sudoku by providing some functions, up to and including solving the Sudoku from the current board setting.
Download (0.020MB)
Added: 2006-10-07 License: Artistic License Price:
1116 downloads
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