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Stunner 0.0.5

Stunner 0.0.5


Stunner is an RFC 3489 STUN server and client for Unix and Unix-line operating systems. more>>
Stunner is an RFC 3489 STUN server and client for Unix and Unix-line operating systems. Stunner aims to adhere closely to the RFC.

The STUN protocol is used to help clients who are located behind network-address translating (NAT) routers determine the sort of NAT being used. It is commonly used as part of Voice-over-IP (VoIP) systems.
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Download (0.011MB)
Added: 2006-09-18 License: GPL (GNU General Public License) Price:
1134 downloads
JSTUN 0.6.1

JSTUN 0.6.1


JSTUN is a STUN Through Network Address Translation implementation. more>>
JSTUN project is a java based STUN (Simple Traversal of User Datagram Protocol (UDP) Through Network Address Translation (NAT)) implementation. STUN provides applications a mean to discover the presence and type of firewalls or NATs between them and the public internet.
Additionally, in presence of a NAT STUN can be used by applications to learn the public Internet Protocol (IP) address assigned to the NAT.
So far, most of the message headers and attributes as standardized in RFC 3489 are part of "JSTUN". The current "JSTUN" version also includes a STUN-Client to discover firewalls and NATs. "JSTUN" is licensed unter GNU Gerneral Public License.
Version restrictions:
- Due to the lack of RFC compliant STUN servers I could not test the shared secret request / response functionality. Additionally, the message attribute username, password and message integrity are not tested for the same reason. The implementation of the message attribute message integrity is not completed, because I see no reason to add a cryptographic library as long as no public available STUN server supports message integrity.
- The reality is not as dark as it might seem after reading the previous section. All tested STUN servers provided a minimal set of functionality that is required to discover firewalls and NATs.
- If you find a bug or if you implement enhancements or additional functionalities please do not hesitate to contact me by email. A CVS account can be provided if required.
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Download (0.041MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1151 downloads
SipUnit 0.0.6b

SipUnit 0.0.6b


SipUnit provides a class library that allows software developers to create automated unit tests for SIP applications. more>>
SipUnit provides a test environment geared toward unit testing SIP applications. SipUnit project extends the JUnit test framework to incorporate SIP-specific assertions, and it provides a high-level API for performing the SIP operations needed to interact with or invoke a test target.
A test program using the SipUnit API is written in Java and acts as a network element that sends/receives SIP requests and responses. The SipUnit API includes SIP User Agent Client (UAC), User Agent Server (UAS), and basic UAC/UAS Core functionality - the set of processing functions that resides above the SIP transaction and transport layers - for the purpose of interacting with the test target.
SipUnit uses the JAIN-SIP reference implementation as its underlying SIP stack/engine. The primary goal of SipUnit is to abstract the details of SIP messaging/call handling and facilitate free-flowing, sequential test code so that a test target can be exercised quickly and painlessly.
A test program using SipUnit API:
1. Extends SipTestCase
2. Creates SipUnit API objects - SipStack, SipPhone, SipCall, etc.
3. Calls methods on the object(s) to set up and initiate action toward a SIP test target. For example: SipPhone.makeCall("sip:roger@nist.gov", SipResponse.OK, ....) makes a vanilla call to sip:roger@nist.gov and blocks until an OK is received or a timeout occurs. The test target could be any node up to and including the final destination of the INVITE request message.
4. Verifies the results of the action involving the test target using both the SIP-specific assert methods provided by SipUnit and the standard JUnit assert methods. For example: assertHeaderContains(sipCall.getLastReceivedResponse(), "From", "sip:amit@nist.gov"), assertEquals("Unexpected response received", SipResponse.OK, sipCall.getReturnCode()).
Main features:
- A basic set of SIP-specific assert methods - assertHeaderPresent(), assertHeaderContains(), assertBodyPresent(), etc.
- High level API for interacting with a test target.
- Low-level SIP messaging access for interacting with a test target.
- Registration/unregistration and call processing with or without authentication (DIGEST).
- Support for testcase-specified timeouts.
- Support for different routing configurations.
Enhancements:
- Support was added to the SipPhone and SipSession classes for running SipUnit tests from behind a NAT and communicating with a SIP server on the Internet.
- A STUN example test was included.
- An enhancement that allows more flexible multiple SIP stack creation was incorporated.
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Download (5.6MB)
Added: 2006-12-11 License: The Apache License 2.0 Price:
1052 downloads
STUN Protocol Library 0.96

STUN Protocol Library 0.96


STUN Protocol Library provides a Simple Traversal of UDP through NATs Library. more>>
STUN Protocol Library provides the Simple Traversal of UDP through NATs Library.
STUN Protocol Library, Client and Server implements a simple STUN (Simple Traversal of UDP through NATs) server and client, using the included library.
The STUN protocol is described in the IETF RFC 3489, available from the IETF.
STUN is a lightweight protocol that allows applications to discover the presence and types of Network Address Translators (NATs) and firewalls between them and the public Internet.
It also provides the ability for applications to determine the public IP addresses allocated to them by the NAT.
STUN works with nearly all existing NATs, and does not require any special behavior from them.
As a result, it allows a wide variety of applications to work through existing NAT infrastructure.
The STUN protocol is very simple, being almost identical to echo.
Enhancements:
- Changed to new terminology.
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Download (0.084MB)
Added: 2007-03-16 License: Freely Distributable Price:
963 downloads
Forgotten Destruction 341

Forgotten Destruction 341


Forgotten Destruction project is a cross-platform realtime strategy game. more>>
Forgotten Destruction project is a cross-platform realtime strategy game.

Forgotten Destruction is a fun, interesting, and enjoyable realtime strategy game. Its targetted operating systems are Linux, Windows 95, Windows 98, Windows ME, Windows 2000, Windows XP, MacOS 9, and MacOS X.

The game is centered around the conflict of two powerful, space- exploring races. One is a destructive empire lead by currupt dictators, the other is a civilised confederation, consisting of an alliance between all Earth nations, and nearby allies of humanity.

The game itself supports audio sound effects and music, realtime sound mixing, amazing 2D raster graphics, stunning visual effects, and more.
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Download (3.1MB)
Added: 2006-11-11 License: GPL (GNU General Public License) Price:
1080 downloads
UFO: Alien Invasion 2.1.1

UFO: Alien Invasion 2.1.1


UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: Alien Invasion is a 3D UFO-inspired tactical game.
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
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Download (3.1MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
550 downloads
MonA3XN 0.1

MonA3XN 0.1


MonA3XN offers users a stunning theme for the popular Amarok media player. more>> MonA3XN 0.1 offers users a stunning theme for the popular Amarok media player.

Requirements: amaroK

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Added: 2009-05-05 License: Other/Proprietary Li... Price: FREE
1 downloads
Ekiga 2.0.9

Ekiga 2.0.9


Ekiga is a SIP and H.323 application, supporting audio and video, and is the successor of GnomeMeeting. more>>
Ekiga is a SIP and H.323 application, supporting audio and video, and is the successor of GnomeMeeting.
Main features:
- Call Forwarding on busy, no answer, always (SIP and H.323)
- Call Transfer (SIP and H.323)
- Call Hold (SIP and H.323)
- DTMFs support (SIP and H.323)
- Basic Instant Messaging (SIP)
- Text Chat (SIP and H.323)
- Possibility to register to several registrars (SIP) and gatekeepers (H.323)
- Possibility to use an outbound proxy (SIP) or a gateway (H.323)
- Message Waiting Indications (SIP)
- Audio AND Video (SIP and H.323)
- STUN support (SIP and H.323)
- DTMFs support
- LDAP support
Enhancements:
- MJPEG support (V4L1) was added.
- Workarounds were added for broken qspca driver (V4L1).
- The account strings check procedure was fixed.
- Auto build scripts were added for Win32.
- A Win32 installer was added.
- Unregistration from SIP registrars running on non standard ports was fixed.
- A possible problem with H.323 calls was fixed.
- Possible Avahi crashes were fixed.
- A possible routing problem for incoming calls initiated through uncompliant SIP INVITE PDUs was fixed.
- A crash on Win32 when exchanging SIP text messages was fixed.
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Download (6.6MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
563 downloads
SFLphone 0.7

SFLphone 0.7


SFLphone is a Voice over IP telephony software. more>>
SFLphone is a Voice over IP telephony software.
Voice over IP tends to be part of more and more corporate (and home) networks today.
As Open Source Software become more and more popular in companies, we decided to provide the community with a new powerful and open platform for desktop-based Voice over IP. SFLphone aims to become your desktops VoIP companion.
Main features:
- SIP and STUN support ;
- OSS and ALSA (since 0.3) audio devices support ;
- Skinned GUI ;
- G711u, G711a PCM, and GSM (since 0.3) codecs ;
- And nice other features !
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Download (0.47MB)
Added: 2006-09-13 License: GPL (GNU General Public License) Price:
1139 downloads
PJSIP and PJMEDIA 0.7.0

PJSIP and PJMEDIA 0.7.0


PJSIP and PJMEDIA is the Open Source, high performance, small footprint SIP and media stack written in C language. more>>
PJSIP and PJMEDIA is the Open Source, high performance, small footprint SIP and media stack written in C language.
It has many SIP and media features such as a layered API, dialog usages, high level invite session abstraction, an event framework, SIP presence/SIMPLE, instant messaging, RTP/RTCP, a conference bridge, silence detection, PLC, and so on, as well as extensive documentation.
Enhancements:
- This release fixes a build error on MacOS, memory alignment problems on ARM, and a crash which occurred on STUN keep-alive when network connectivity was lost.
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Download (0.34MB)
Added: 2007-06-02 License: GPL (GNU General Public License) Price:
902 downloads
Siproxd 0.5.13

Siproxd 0.5.13


Siproxd is a SIP proxy for SIP-based softphones hidden behind an IP masquerading firewall. more>>
Siproxd is a proxy/masquerading daemon for the SIP protocol. It handles registrations of SIP clients on a private IP network and performs rewriting of the SIP message bodies to make SIP connections work via an masquerading firewall (NAT).
Siproxd project allows SIP software clients (like kphone, linphone) or SIP hardware clients (Voice over IP phones which are SIP-compatible, such as those from Cisco, Grandstream or Snom) to work behind an IP masquerading firewall or NAT router.
SIP (Session Initiation Protocol, RFC3261) is the protocol of choice for most VoIP (Voice over IP) phones to initiate communication. By itself, SIP does not work via masquerading firewalls as the transfered data contains IP addresses and port numbers.
There do exist other solutions to traverse NAT existing (like STUN, or SIP aware NAT routers), but such a solutions has its disadvantages or may not be applied to a given situation. Siproxd does not aim to be a replacement for these solutions, however in some situations siproxd may bring advantages.
HOW TO GET STARTED
make sure libosip2 is installed
If your libposip2 libraries are installed in /usr/local/lib, be sure to include this library path to /etc/ld.so.conf
$ ./configure
$ make
$ make install
edit /usr/etc/siproxd.conf according to your situation.
At least configure if_inbound and if_outbound. They must represent the interface names (e.g. on Linux: ppp0, eth1) for the inbound and outbound interface.
edit /usr/etc/siproxd_passwd.cfg if you enable client authentication in siproxd.conf
start siproxd (siproxd does not require root privileges)
$ siproxd
Enhancements:
- Several issues related to 64 bit architectures have been fixed and several minor bugfixes.
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Download (0.21MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
702 downloads
Audacious 1.2.1

Audacious 1.2.1


Audacious is a media player based on BMP and XMMS. more>>
Audacious is a media player based on BMP and XMMS. Audacious is a fork of beep-media-player 0.9.7.1.
Why did you fork beep-media-player?
First off, the fork has no political reasons, it is based entirely on technical merit. Its based on a few issues:
- There have been some quirks in beep-media-player that have annoyed users. (ID3v2 tag handling can be buggy for some users.)
- BMP classic is no longer actively maintained by the development team.
- We had our own ideas about how a player should be designed, which we wanted to try in a production environment.
- Beep lacked functionality that is useful for people who do streaming, such as the songchange plugin from XMMS.
Therefore, a fork seemed most logical as a choice for accomplishing our goals. descender &c have done very good work, but their ideas for a next-generation beep do not align with ours.
So, why not work with XMMS2?
Working with XMMS2 does not seem like the best choice for us because we are not interested in developing a media client. Were looking to develop a media player based on our concepts of design, functionality and usability. However, interest has been expressed for offering a "frontend mode" where the Audacious GUI acts as a frontend for XMMS2. This concept seems absolutely interesting, and will be investigated at a later date.
Were also fairly interested in a codesharing relationship with XMMS2 regarding codec support.
What about BMPx?
BMPx has a number of good concepts. Were very interested in sharing common code with them, including the new BMPx media library. That looks stunning in and of itself.
Will you support Winamp Modern skins?
Possibly in the future. We wish to make the player GUI an optional module, and even support operating Audacious as a media server, somewhat like XMMS2 -- for people who go that route.
Controlling BMP:
When you start up BMP, you will get a console very similar to that of WinAmp.
- On the top is the window title bar. To the right you will see 3 buttons,
Left button will minimize BMP.
Middle button will make BMP only display the title bar.
Right button will end the BMP session.
- The area in the upper left part displays the following:
- Play state: Paused, Stopped, or Playing
- Time elapsed in the current song or if you click on it, the reversed.
- Spectrum analyzer of the sound being played. Right mouse click will bring up the Visualization menu. Left mouse button will change the analyzer to an oscilloscope and/or none.
- To the right of the Spectrum analyzer is the title of the file being played.
This also contains the length of the song being played, as well as its position in the [unsorted] playlist. Right clicking in this window will bring up a new menu with some more options that are self explaining.
- In the left part of the Spectrum analyzer youll have letters (at least if you use the default skin) O A I D V. This is known as the "clutterbar. Left-clicking on these will open up menus or perform the listed actions.
O : Options menu
A : Always on top
I : File info box
D : Double size mode
V : Visualization menu
- Underneath the track title are the following static informational data:
- bit rate in KBps (usually 128 or 112)
- Sample Rate in KHz (usually 44)
- Stereo or Mono channel mixing
- Underneath the informational data are a few controls you can play with:
- The first slider controls the volume
- The second slider controls the balance between speakers
- The button marked "EQ" loads up the graphic equalizer
- The button marked "PL" loads up the playlist editor
- The LARGE slide bar moves from left to right as the song plays. You can
drag this to jump to another location in the current file.
- On the bottom of the console are the standard buttons you would see on a CD player: Previous track, Play, Pause, Stop, Next track, eject, shuffle and repeat.
- The eject button doesnt REALLY eject, of course. It opens up the file requester. The File Requester builds a playlist for the current BMP session. You can use it to load files, add files to the list, or load all mp3s in a directory.
- The shuffle button randomizes the sequence of the playlist.
- The repeat button when enabled makes the playlist loop when it reaches the end of the playlist.
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Download (1.8MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
633 downloads
Sofia-SIP 1.12.6

Sofia-SIP 1.12.6


Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification. more>>
Sofia-SIP is an open-source SIP User-Agent library, compliant with the IETF RFC3261 specification.
Sofia-SIP project can be used as a building block for SIP client software for uses such as VoIP, IM, and many other real-time and person-to-person communication services.
The primary target platform for Sofia-SIP is GNU/Linux. Sofia-SIP is based on a SIP stack developed at the Nokia Research Center. Sofia-SIP is licensed under the LGPL.
Main features:
SIP features
- Sofia-SIP implementation follows RFC3261 and related key RFCs. INFO, UPDATE and REFER methods are supported. Also supported is SIMPLE presence and instant messaging, with the MESSAGE, SUBSCRIBE/NOTIFY and PUBLISH methods. Features such as early sessions, provisional responses, early media, caller preferences and session timers are included. Full set of transports, including both TCP and UDP over either IPv4 or IPv6, are supported.
SIP Offer-Answer module
- Sofia-SIP provides an implementation of the SDP offer-answer negotiation as specified in RFC3264. This is an essential component in using SIP to establish media sessions such as VoIP and video conferencing.
NAT traversal support
- Support for STUN as specified in RFC3489. STUN functionality is available via a separate module, so it can also be used independently from the base SIP stack. SIP extensions such as symmetric response routing (RFC3581/rport) are supported as well.
SIP security support
- Signaling can be secured by use of SSL/TLS. Also HTTP basic and digest authentication methods are supported.
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Download (2.5MB)
Added: 2007-04-26 License: LGPL (GNU Lesser General Public License) Price:
920 downloads
ArcadeEngine 1.0

ArcadeEngine 1.0


ArcadeEngine lets developers create stunning multimedia applications and games, quickly and easily for every major platform. more>> <<less
Download (1.4MB)
Added: 2005-07-19 License: Freeware Price:
1557 downloads
Invasion 3D 1.0.3

Invasion 3D 1.0.3


Invasion 3D is a free multi-platform 3D arcade game, based on OpenGL and SDL and available for Windows and Linux. more>>
Invasion 3D is a fun and addictive 3D arcade game!
The idea for Invasion 3D came during the summer of 2004, when I was working in New Jersey. I had been playing a lot of old arcade games on the MAME arcade emulator.
I had fun playing the original Taito Space Invaders game, but I was frustrated with the inability to shoot more than a single bullet at once with this game. I decided it would be fun to play a modern, 3-D version of Space Invaders with some serious weapons which would allow for massive alien destruction, as it should be.
At first I thought of using my Jax3D engine to render this game, but in the end I decided to learn something new and use OpenGL. I got started by looking at NeHes OpenGL Tutorials and wrote this game in my spare time during April and May of 2005.
Main features:
- Realistic physics simulation
- Challenging and fun gameplay
- Stunning visual effects
- Multiple weapons
- Massive Destruction
- Hidden bonuses
- 20 Waves with over 2,000 invaders
- Both Windows and Linux versions
- Free to Distribute to Anyone!
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Download (2.3MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1527 downloads
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