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SourGumdrop 1.0
Have fun playing Sudoku with SourGumdrop and become an expert. Finish that puzzle thats got you stumped - just enter the clues and use SourGumdrop t... more>> <<less
Download (48KB)
Added: 2009-04-06 License: Freeware Price: Free
202 downloads
icsiboost 0.2
icsiboost implements Adaboost over stumps on discrete and continuous attributes. more>>
Boosting is a meta-learning approach that aims at combining an ensemble of weak classifiers to form a strong classifier. Adaptive Boosting (Adaboost) implements this idea as a greedy search for a linear combination of classifiers by overweighting the examples that are misclassified by each classifier.
The icsiboost project implements Adaboost over stumps (one-level decision trees) on discrete and continuous attributes (words and real values). See http://en.wikipedia.org/wiki/AdaBoost and the papers by Y. Freund and R. Schapire for more details. This approach is one of most efficient and simple to combine continuous and nominal values. Our implementation is aimed at allowing training from millions of examples by hundreds of features in a reasonable time/memory.
USAGE: icsiboost [options] -S < stem >
--version print version info
-S < stem > defines model/data/names stem
-n < iterations > number of boosting iterations
-E < smoothing > set smoothing value (default=0.5)
-V verbose mode
-C classification mode -- reads examples from < stdin >
-o long output in classification mode
--cutoff < freq > ignore nominal features occuring unfrequently
--jobs < threads > number of threaded weak learners
--do-not-pack-model do not pack model (to get individual training steps)
--output-weights output training examples weights at each iteration
--model < model > save/load the model to/from this file instead of < stem >.shyp
--train < file > bypass the .data filename to specify training examples
--test < file > output additional error rate from an other file during training (can be used multiple times, not implemented)
<<lessThe icsiboost project implements Adaboost over stumps (one-level decision trees) on discrete and continuous attributes (words and real values). See http://en.wikipedia.org/wiki/AdaBoost and the papers by Y. Freund and R. Schapire for more details. This approach is one of most efficient and simple to combine continuous and nominal values. Our implementation is aimed at allowing training from millions of examples by hundreds of features in a reasonable time/memory.
USAGE: icsiboost [options] -S < stem >
--version print version info
-S < stem > defines model/data/names stem
-n < iterations > number of boosting iterations
-E < smoothing > set smoothing value (default=0.5)
-V verbose mode
-C classification mode -- reads examples from < stdin >
-o long output in classification mode
--cutoff < freq > ignore nominal features occuring unfrequently
--jobs < threads > number of threaded weak learners
--do-not-pack-model do not pack model (to get individual training steps)
--output-weights output training examples weights at each iteration
--model < model > save/load the model to/from this file instead of < stem >.shyp
--train < file > bypass the .data filename to specify training examples
--test < file > output additional error rate from an other file during training (can be used multiple times, not implemented)
Download (0.10MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
826 downloads
Petals on a Rose 1.0
Petals on a Rose is an intriguing puzzle game for all ages. more>>
Petals on a Rose is an intriguing puzzle game for all ages. This website claims that Bill Gates was stumped by it for two days. Its usually played with a group of friends and a set of 5 dice. The game master rolls the dice and tells everyone the answer. This computer version of the puzzle works similarly, only in this case the computer plays as the game master.
To play you just double click the icon to start the program. Type your guess in the "Answer" field and press "Check". If your guess is correct you get congratulated, otherwise you need to try again. If you get tired of guessing you can press the "Give Up" button and youll get the answer to that particular roll.
Just press the "Roll Dice" button at any time to get a new set of numbers.
Always remember, dont tell the answer to anyone!
Have fun, and good luck.
<<lessTo play you just double click the icon to start the program. Type your guess in the "Answer" field and press "Check". If your guess is correct you get congratulated, otherwise you need to try again. If you get tired of guessing you can press the "Give Up" button and youll get the answer to that particular roll.
Just press the "Roll Dice" button at any time to get a new set of numbers.
Always remember, dont tell the answer to anyone!
Have fun, and good luck.
Download (0.16MB)
Added: 2007-07-20 License: MIT/X Consortium License Price:
826 downloads
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