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Leptons Crack 20040914
Leptons Crack is a generic password cracker, easily customizable with a simple plug-in system. more>>
Leptons Crack is a generic password cracker, easily customizable with a simple plug-in system. COPYRIGHT=1]
For the incremental scan, the user can provide a regex-like expression
that will be enumerated, thus checking every possible combination. This
powerful feature effectively combines `shoulder-surfing with standard
brute-forcing.
http://usuarios.lycos.es/reinob/lcrack/lcrack-20040914.tar.gz
By default it comes with the following modules:
md4 : standard MD4 hash
md5 : standard MD5 hash
nt4 : NT MD4/Unicode
dom : Lotus Domino HTTP password
sha1 : standard SHA-1 hash
null : trivial 1-byte hash
(sample for plug-in developers
Enhancements:
- Added support for any ASCII character (ie. also non-printable) in the charset and regex definition, via (octal), x(hex), (decimal)
<<lessFor the incremental scan, the user can provide a regex-like expression
that will be enumerated, thus checking every possible combination. This
powerful feature effectively combines `shoulder-surfing with standard
brute-forcing.
http://usuarios.lycos.es/reinob/lcrack/lcrack-20040914.tar.gz
By default it comes with the following modules:
md4 : standard MD4 hash
md5 : standard MD5 hash
nt4 : NT MD4/Unicode
dom : Lotus Domino HTTP password
sha1 : standard SHA-1 hash
null : trivial 1-byte hash
(sample for plug-in developers
Enhancements:
- Added support for any ASCII character (ie. also non-printable) in the charset and regex definition, via (octal), x(hex), (decimal)
Download (0.038MB)
Added: 2006-07-06 License: GPL (GNU General Public License) Price:
1233 downloads
crackblock 0.1-1
crackblock is a daemon that monitors your /var/log/secure for ssh login failures and blocks brute-force password crack attempts. more>>
crackblock is a daemon that monitors your /var/log/secure for brute-force password crack attempts and ssh login failures.
The rpm should install on any rpm based system and requires iptables, tail, PERL, and PERLs syslog features. All of which are probably already installed on your system.
<<lessThe rpm should install on any rpm based system and requires iptables, tail, PERL, and PERLs syslog features. All of which are probably already installed on your system.
Download (0.005MB)
Added: 2006-04-20 License: GPL (GNU General Public License) Price:
1283 downloads
Aircrack-ng 0.9.1
Aircrack-ng is a set of tools for auditing wireless networks. more>>
Aircrack-ng is a set of tools for auditing wireless networks.
- airodump: 802.11 packet capture program
- aireplay: 802.11 packet injection program
- aircrack: static WEP and WPA-PSK key cracker
- airdecap: decrypts WEP/WPA capture files
Aircrack-ng is the next generation of aircrack with lots of new features.
How do I crack a static WEP key ?
The basic idea is to capture as much encrypted traffic as possible using airodump. Each WEP data packet has an associated 3-byte Initialization Vector (IV): after a sufficient number of data packets have been collected, run aircrack on the resulting capture file. aircrack will then perform a set of statistical attacks developped by a talented hacker named KoreK.
How do I know my WEP key is correct ?
There are two authentication modes for WEP:
Open-System Authentication: this is the default mode. All clients are accepted by the AP, and the key is never checked: association is always granted. However if your key is incorrect you wont be able to receive or send packets (because decryption will fail), so DHCP, ping etc. will timeout.
Shared-Key Authentication: the client has to encrypt a challenge before association is granted by the AP. This mode is flawed and leads to keystream recovery, so its never enabled by default.
In summary, just because you seem to have successfully connected to the access point doesnt mean your WEP key is correct ! To check your WEP key, try to decrypt a capture file with the airdecap program.
How many IVs are required to crack WEP ?
WEP cracking is not an exact science. The number of required IVs depends on the WEP key length, and it also depends on your luck. Usually, 40-bit WEP can be cracked with 300.000 IVs, and 104-bit WEP can be cracked with 1.000.000 IVs; if youre out of luck you may need two million IVs, or more.
Theres no way to know the WEP key length: this information is kept hidden and never announced, either in management or data packets; as a consequence, airodump can not report the WEP key length. Thus, it is recommended to run aircrack twice: when you have 250.000 IVs, start aircrack with "-n 64" to crack 40-bit WEP. Then if the key isnt found, restart aircrack (without the -n option) to crack 104-bit WEP.
Enhancements:
- This release adds an ACX injection patch, and updates the rtl8187 patch for 2.6.21.
- It fixes madwifi-ng detection with airmon-ng.
- It fixes 2 bugs in aircrack-ng related to WPA cracking.
- It fixes an old Debian bug (#417388).
- It fixes the use of wlanng, and fixes IP address writing in the CSV file with airodump-ng.
- It fixes a bug in the GUI for Windows and adds a PTW option.
<<less- airodump: 802.11 packet capture program
- aireplay: 802.11 packet injection program
- aircrack: static WEP and WPA-PSK key cracker
- airdecap: decrypts WEP/WPA capture files
Aircrack-ng is the next generation of aircrack with lots of new features.
How do I crack a static WEP key ?
The basic idea is to capture as much encrypted traffic as possible using airodump. Each WEP data packet has an associated 3-byte Initialization Vector (IV): after a sufficient number of data packets have been collected, run aircrack on the resulting capture file. aircrack will then perform a set of statistical attacks developped by a talented hacker named KoreK.
How do I know my WEP key is correct ?
There are two authentication modes for WEP:
Open-System Authentication: this is the default mode. All clients are accepted by the AP, and the key is never checked: association is always granted. However if your key is incorrect you wont be able to receive or send packets (because decryption will fail), so DHCP, ping etc. will timeout.
Shared-Key Authentication: the client has to encrypt a challenge before association is granted by the AP. This mode is flawed and leads to keystream recovery, so its never enabled by default.
In summary, just because you seem to have successfully connected to the access point doesnt mean your WEP key is correct ! To check your WEP key, try to decrypt a capture file with the airdecap program.
How many IVs are required to crack WEP ?
WEP cracking is not an exact science. The number of required IVs depends on the WEP key length, and it also depends on your luck. Usually, 40-bit WEP can be cracked with 300.000 IVs, and 104-bit WEP can be cracked with 1.000.000 IVs; if youre out of luck you may need two million IVs, or more.
Theres no way to know the WEP key length: this information is kept hidden and never announced, either in management or data packets; as a consequence, airodump can not report the WEP key length. Thus, it is recommended to run aircrack twice: when you have 250.000 IVs, start aircrack with "-n 64" to crack 40-bit WEP. Then if the key isnt found, restart aircrack (without the -n option) to crack 104-bit WEP.
Enhancements:
- This release adds an ACX injection patch, and updates the rtl8187 patch for 2.6.21.
- It fixes madwifi-ng detection with airmon-ng.
- It fixes 2 bugs in aircrack-ng related to WPA cracking.
- It fixes an old Debian bug (#417388).
- It fixes the use of wlanng, and fixes IP address writing in the CSV file with airodump-ng.
- It fixes a bug in the GUI for Windows and adds a PTW option.
Download (0.16MB)
Added: 2007-06-26 License: GPL (GNU General Public License) Price:
6000 downloads
Tubesock 0.2
Tubesock is a GTK/GNOME Shockwave player. more>>
Tubesock is a GTK/GNOME swf player released under the GPL. Currently the code right now is parsing SWF files, and can dump the contents, and can display some stuff.
Tubesock is written 100% in c, and depends on glib2 and gtk2.
Installation
./configure
make
cd src/tubesock
./tubesock PATH_TO_SWF_FILE.swf
<<lessTubesock is written 100% in c, and depends on glib2 and gtk2.
Installation
./configure
make
cd src/tubesock
./tubesock PATH_TO_SWF_FILE.swf
Download (0.18MB)
Added: 2005-05-05 License: GPL (GNU General Public License) Price:
1676 downloads
XPTracker 20090706
XPTracker is a radical alternative agile planning tool. more>> XPTracker 20090706 is developed to be a radical alternative agile planning utility aimed at keeping out of your way and making sure you can see the stuff you care about at a glance.
Requirements: Java 2 Standard Edition Runtime Environment
Enhancements: This release fixes a defect where an exception was thrown when rejecting a story that wasnt in a queue.
Added: 2009-07-07 License: GPL Price: FREE
20 downloads
Crack Atack! 1.1.15
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack. more>>
Crack Atack! is an OpenGL game based on the Super Nintendo classic Tetris Attack.
You can swap only two bricks. Put at least 3 together to explode them.
<<lessYou can swap only two bricks. Put at least 3 together to explode them.
Download (0.58MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1205 downloads
Obscure-Extractor-GTK 0.2
Obscure-Extractor-GTK can extract data from simple and unusual archives as used by games. more>>
Obscure-Extractor-GTK can extract data from simple and unusual archives as used by games, e.g. Neverwinter Nights, Homeworld 2, BloodRayne.
Mostly a framework where I can easily add new modules when I want to have a look at the inner workings of games, though the Delphi version has some more advanced stuff like support for old InstallShield archives that would need to be ported.
<<lessMostly a framework where I can easily add new modules when I want to have a look at the inner workings of games, though the Delphi version has some more advanced stuff like support for old InstallShield archives that would need to be ported.
Download (0.012MB)
Added: 2006-07-24 License: GPL (GNU General Public License) Price:
1202 downloads
Password Cracking Library 2.0c.1
Password Cracking Library allows you to write own password cracking software. more>>
Password Cracking Library allows you to write own password cracking software.
Main features:
- powerful dictionary attack with word modifiers
- brute force (with or without known chars) attack
- misspelled password recovery, and more
Enhancements:
- Any (european) language and encoding support
- User-defined charsets
- New modifiers, including user-defined conversion tables
- Timing and benchmarking functions
- Any password length
<<lessMain features:
- powerful dictionary attack with word modifiers
- brute force (with or without known chars) attack
- misspelled password recovery, and more
Enhancements:
- Any (european) language and encoding support
- User-defined charsets
- New modifiers, including user-defined conversion tables
- Timing and benchmarking functions
- Any password length
Download (0.037MB)
Added: 2006-01-12 License: GPL (GNU General Public License) Price:
1418 downloads
Autofs CD Changer 3.1.3
Autofs CD Changer is a patch for autofs. more>>
Autofs CD Changer is a patch for autofs. It automatically changes the slots and remounts cds as needed giving the impression that they are all simultaneously mounted. Its not for much use if you use multisession stuff, but works fine for mp3 lists that span many cds.
<<less Download (0.008MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1185 downloads
File::NFSLock 1.20
File::NFSLock is a Perl module to do NFS (or not) locking. more>>
File::NFSLock is a Perl module to do NFS (or not) locking.
SYNOPSIS
use File::NFSLock qw(uncache);
use Fcntl qw(LOCK_EX LOCK_NB);
my $file = "somefile";
### set up a lock - lasts until object looses scope
if (my $lock = new File::NFSLock {
file => $file,
lock_type => LOCK_EX|LOCK_NB,
blocking_timeout => 10, # 10 sec
stale_lock_timeout => 30 * 60, # 30 min
}) {
### OR
### my $lock = File::NFSLock->new($file,LOCK_EX|LOCK_NB,10,30*60);
### do write protected stuff on $file
### at this point $file is uncached from NFS (most recent)
open(FILE, "+<<less
SYNOPSIS
use File::NFSLock qw(uncache);
use Fcntl qw(LOCK_EX LOCK_NB);
my $file = "somefile";
### set up a lock - lasts until object looses scope
if (my $lock = new File::NFSLock {
file => $file,
lock_type => LOCK_EX|LOCK_NB,
blocking_timeout => 10, # 10 sec
stale_lock_timeout => 30 * 60, # 30 min
}) {
### OR
### my $lock = File::NFSLock->new($file,LOCK_EX|LOCK_NB,10,30*60);
### do write protected stuff on $file
### at this point $file is uncached from NFS (most recent)
open(FILE, "+<<less
Download (0.018MB)
Added: 2007-04-27 License: Perl Artistic License Price:
912 downloads
WMQuake 1.1
WMQuake can run Quake 1 in a dockapp window. more>>
WMQuake can run Quake 1 in a dockapp window.
It works pretty well. If you plan on doing netplay with this, you cant start a new game or join a game unless you first bring up the console and type: "disconnect". Then you can start a new multiplayer game or join an existing one. This is a bug that was present in the original source, and I left it untouched. There is no mouse or CD audio support, because they were not implemented at the time, and because I find both of these features extremely useless and not worth my time implementing.
Usage is simple. All standard quake1 command line options apply except winsize, which was removed. Feature set is close to that of earlier versions of quake 1 for linux which were handled by crack.com.
This is a complete software-only version, all traces of assembly code were removed. We are dealing with such small windows, it was really unnecessary. Internally, the engine renders into 320x320 buffer, which is then scaled down to fit inside dockapp. It isnt extremely pretty but it isnt so bad either. I could have done rendering into a smaller buffer to reduce CPU load, but then the statusbar would have to be disabled. And seems like the bare minimum size to render into has to be > 128 because of some calculation errors or something, with smaller window sizes the game would segfault very often.
Just what you always wanted. Hardcore quake fanatics can now enjoy their favorite game in a 64x64 window! Now works with FreeBSD, too!
Installation:
1. check Makefile, but there is probably nothing there to see.
2. make
3. copy wmquake to where you got your id1/ dir and stuff. Make sure that dir is all lowercase and the pakfiles inside are lowercase, too etc you know the standard routine.
4. ./wmquake &
<<lessIt works pretty well. If you plan on doing netplay with this, you cant start a new game or join a game unless you first bring up the console and type: "disconnect". Then you can start a new multiplayer game or join an existing one. This is a bug that was present in the original source, and I left it untouched. There is no mouse or CD audio support, because they were not implemented at the time, and because I find both of these features extremely useless and not worth my time implementing.
Usage is simple. All standard quake1 command line options apply except winsize, which was removed. Feature set is close to that of earlier versions of quake 1 for linux which were handled by crack.com.
This is a complete software-only version, all traces of assembly code were removed. We are dealing with such small windows, it was really unnecessary. Internally, the engine renders into 320x320 buffer, which is then scaled down to fit inside dockapp. It isnt extremely pretty but it isnt so bad either. I could have done rendering into a smaller buffer to reduce CPU load, but then the statusbar would have to be disabled. And seems like the bare minimum size to render into has to be > 128 because of some calculation errors or something, with smaller window sizes the game would segfault very often.
Just what you always wanted. Hardcore quake fanatics can now enjoy their favorite game in a 64x64 window! Now works with FreeBSD, too!
Installation:
1. check Makefile, but there is probably nothing there to see.
2. make
3. copy wmquake to where you got your id1/ dir and stuff. Make sure that dir is all lowercase and the pakfiles inside are lowercase, too etc you know the standard routine.
4. ./wmquake &
Download (0.25MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1106 downloads
Gang-star 0.1
Gang-star is somewhat like the drugwars game but with much more functionality. more>>
Gang-star is somewhat like the drugwars game but with much more functionality. You could see it as a text-based GTA game. Gang-star project is fully text-based and does not have any dependencies. All you need for it to run is a C compiler.
The advantage of gang-star being text-based is that you can use your own imagination, compare it with reading a nice book over seeing a lame movie. You can play over 30 missions, have a gamble at the casino or the horse tracks, go to the nightclub to score some chicks, buy weapons and practice at the local shooting range, and much, much more.
Overview
Gang-star is a text-based game for the UNIX Operating System. You could see it as a text-based version of the infamous Grand Theft Auto game. At first glance you might think gang-star can be compared to the Drugwars game family but gang-star is far more advanced. The game is not about dealing drugs, the game is about the missions.
You start out in Gang-star city as a complete rookie. You have a little cash, no weapons, no nothing. The goal of the game is to become the biggest bad-ass in the city. To accomplish this goal you have to finish up to 30 missions. Next to this you can do a lot of other stuff, like playing the chicks in the nightclub, have a drink in the bar, play some games at the casino, gamble on horses at the racetracks, deal in weed, crack and speed, pimp hookers, and much, much more.
The game is not based on chance like a lot of games. What makes the game interesting is that your skills are upgraded the more you do it. The more shots you fire, the better your aim. The more respect you have, the easier you can hit on chicks, etc.
For a long time the UNIX Operating Sytem has lacked an expanded and fun game with no dependencies at all that would run on any system, but now its here. Welcome to Gang-Star.
Installation
To configure, compile and install gang-star, type:
% ./configure
% make
# make install (logged in as root)
Some people dont seem to get it, so heres how to use gang-star locally, without root access (e.g. on a shell account):
% ./configure
% make
% cd src
% ./gang-star
make compiles the gang-star sources and installs a binary in the src/ directory. You change your current working directory to src/ and locally execute gang-star.
<<lessThe advantage of gang-star being text-based is that you can use your own imagination, compare it with reading a nice book over seeing a lame movie. You can play over 30 missions, have a gamble at the casino or the horse tracks, go to the nightclub to score some chicks, buy weapons and practice at the local shooting range, and much, much more.
Overview
Gang-star is a text-based game for the UNIX Operating System. You could see it as a text-based version of the infamous Grand Theft Auto game. At first glance you might think gang-star can be compared to the Drugwars game family but gang-star is far more advanced. The game is not about dealing drugs, the game is about the missions.
You start out in Gang-star city as a complete rookie. You have a little cash, no weapons, no nothing. The goal of the game is to become the biggest bad-ass in the city. To accomplish this goal you have to finish up to 30 missions. Next to this you can do a lot of other stuff, like playing the chicks in the nightclub, have a drink in the bar, play some games at the casino, gamble on horses at the racetracks, deal in weed, crack and speed, pimp hookers, and much, much more.
The game is not based on chance like a lot of games. What makes the game interesting is that your skills are upgraded the more you do it. The more shots you fire, the better your aim. The more respect you have, the easier you can hit on chicks, etc.
For a long time the UNIX Operating Sytem has lacked an expanded and fun game with no dependencies at all that would run on any system, but now its here. Welcome to Gang-Star.
Installation
To configure, compile and install gang-star, type:
% ./configure
% make
# make install (logged in as root)
Some people dont seem to get it, so heres how to use gang-star locally, without root access (e.g. on a shell account):
% ./configure
% make
% cd src
% ./gang-star
make compiles the gang-star sources and installs a binary in the src/ directory. You change your current working directory to src/ and locally execute gang-star.
Download (0.12MB)
Added: 2007-01-18 License: BSD License Price:
1019 downloads
Lemuria 1.2.2
Lemuria is an OpenGL visualization for xmms and gmerlin-visualizer. more>>
Lemuria is an OpenGL visualization for xmms and gmerlin-visualizer. Lemuria features animated textures, several backgrounds, and a lot of fun stuff.
It integrates the Xaos fractal engine for making background textures, and can open the goom DLL.
<<lessIt integrates the Xaos fractal engine for making background textures, and can open the goom DLL.
Download (0.67MB)
Added: 2007-07-03 License: GPL (GNU General Public License) Price:
847 downloads
THC-Probe 4.1
THC-Probe is the ultimate host scanner compilation for Linux, featuring nmap, snmpscan, netbios auditing tool. more>>
THC-Probe is the ultimate host scanner compilation for Linux, featuring nmap, snmpscan, netbios auditing tool and super-cool vh shell script.
INSTALL: just run "make install". Everything will be installed in /usr/local
RUN: just run "netprobe" and see the options.
Every host scanned will be saved as a "host.bla.com.probe" file in your current directory.
It does many stuff like snmp guessing, samba pw guessing and information gathering.
Nothing great and big, but it suits my needs.
<<lessINSTALL: just run "make install". Everything will be installed in /usr/local
RUN: just run "netprobe" and see the options.
Every host scanned will be saved as a "host.bla.com.probe" file in your current directory.
It does many stuff like snmp guessing, samba pw guessing and information gathering.
Nothing great and big, but it suits my needs.
Download (0.64MB)
Added: 2006-03-08 License: GPL (GNU General Public License) Price:
1333 downloads
Catalyst::Manual::Cookbook 5.7001
Catalyst::Manual::Cookbook is a Perl module for cooking with Catalyst. more>>
Catalyst::Manual::Cookbook is a Perl module for cooking with Catalyst.
These recipes cover some basic stuff that is worth knowing for catalyst developers.
<<lessThese recipes cover some basic stuff that is worth knowing for catalyst developers.
Download (0.22MB)
Added: 2006-09-12 License: Perl Artistic License Price:
1142 downloads
Secleted [ 0 ] software to compare
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