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Blinkensisters - Hunt for the Lost Pixels 0.4
Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game. more>>
Blinkensisters - Hunt for the Lost Pixels is a Parallax-style 2D scrolling game.
Blinkensisters is a new 2D scrolling gaming system for Linux, MacOSX, Windows and POSIX-compatible Unix-Systems (every platform that can run SDL).
You can even make your own levels with a simple text-editor.
EXPORTING
This program may be exported to ALL countries, as long as the following guidelines is followed:
*) The GNU General Public License is backed up by local law
*) The program and/or its content does not violate local law.
*) Neither the Programm nor any of its files are used for any war-like purpose. (Country of origin is Austria; our local law does not allow to export products that support war).
CREATION OF LEVELS
You can create your own levels with a text editor. A level consist of a
Config-File: e.g. level1.conf
-----------
These are simple "Variable-assignments", you define the following levels:
# a background picture (jpg or bmp format, put the file in the GFX directory)
bg=level1.jpg
# a background music (ogg Format, put the file in the SND directory)
snd=menuMusic.ogg
# Pictures of the tiles, predefined are now: bathtiles.bmp and weirdtiles.bmp
tiles=bathtiles.bmp
# the level data file (how does the level look like (see below))
leveldata=level1.dat
# The time in which the level must be solved (in seconds) (0 = no time limit)
leveltime=90
Data-File, e.g. level1.dat
---------
This is a text file which looks like something like this:
1 1
1 1
1 1
1 1
1 # B C # 1
1 11111 1111111
1 1
1+ ## A C - 1
111111111111111111111111111
Every character is a tile of 32x32 pixels in size. The characters have the following meanings:
+ ... Start point. Here starts the player (Blue)
- ... End point. After collecting the pixels, the player must arrive here.
(Red = not all pixels collected / Green = Player can exit)
# ... A pixel. You have to collect all pixels to solve the level.
P ... A power pixel. Must be collected; scares blue datenkraken away
* ... A bonus live.
$ ... Ponus points
A ... Monster (the brown Datenkrake)
B ... Monster (the blue Datenkrake)
C ... Monster (the yellow Datenkrake)
D ... Monster (the Eye-Monster)
E ... Monster (the Buggy)
1-9 ... diffent wall types / availability depends on the tiles-setting in config
NOTE: Do NOT use tabs; always use spaces!
<<lessBlinkensisters is a new 2D scrolling gaming system for Linux, MacOSX, Windows and POSIX-compatible Unix-Systems (every platform that can run SDL).
You can even make your own levels with a simple text-editor.
EXPORTING
This program may be exported to ALL countries, as long as the following guidelines is followed:
*) The GNU General Public License is backed up by local law
*) The program and/or its content does not violate local law.
*) Neither the Programm nor any of its files are used for any war-like purpose. (Country of origin is Austria; our local law does not allow to export products that support war).
CREATION OF LEVELS
You can create your own levels with a text editor. A level consist of a
Config-File: e.g. level1.conf
-----------
These are simple "Variable-assignments", you define the following levels:
# a background picture (jpg or bmp format, put the file in the GFX directory)
bg=level1.jpg
# a background music (ogg Format, put the file in the SND directory)
snd=menuMusic.ogg
# Pictures of the tiles, predefined are now: bathtiles.bmp and weirdtiles.bmp
tiles=bathtiles.bmp
# the level data file (how does the level look like (see below))
leveldata=level1.dat
# The time in which the level must be solved (in seconds) (0 = no time limit)
leveltime=90
Data-File, e.g. level1.dat
---------
This is a text file which looks like something like this:
1 1
1 1
1 1
1 1
1 # B C # 1
1 11111 1111111
1 1
1+ ## A C - 1
111111111111111111111111111
Every character is a tile of 32x32 pixels in size. The characters have the following meanings:
+ ... Start point. Here starts the player (Blue)
- ... End point. After collecting the pixels, the player must arrive here.
(Red = not all pixels collected / Green = Player can exit)
# ... A pixel. You have to collect all pixels to solve the level.
P ... A power pixel. Must be collected; scares blue datenkraken away
* ... A bonus live.
$ ... Ponus points
A ... Monster (the brown Datenkrake)
B ... Monster (the blue Datenkrake)
C ... Monster (the yellow Datenkrake)
D ... Monster (the Eye-Monster)
E ... Monster (the Buggy)
1-9 ... diffent wall types / availability depends on the tiles-setting in config
NOTE: Do NOT use tabs; always use spaces!
Download (17.8MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1051 downloads
Gimp::Pixel 1.211
Gimp::Pixel is a how to operate on raw pixels. more>>
Gimp::Pixel is a how to operate on raw pixels.
***WARNING*** this manpage is no longer up-to-date. See examples/map_to_gradient for a simple raw-pixel-manipulating plug-in. If you bug me enough Ill rewrite this document.
SYNOPSIS
use Gimp;
use PDL; # to make sensible things with the pixels
# Gimp::GimpDrawable - The GimpDrawable structure
# Gimp::Tile - The Tile family of functions.
# Gimp::PixelRgn - The PixelRgn family of functions.
You can access the pixels in a drawable through tiles or pixel regions. This manpage explains how this is done in perl. All classes (Gimp::GimpDrawable, Gimp::Tile, Gimp::PixelRgn) are available with and without the Gimp:: prefix.
<<less***WARNING*** this manpage is no longer up-to-date. See examples/map_to_gradient for a simple raw-pixel-manipulating plug-in. If you bug me enough Ill rewrite this document.
SYNOPSIS
use Gimp;
use PDL; # to make sensible things with the pixels
# Gimp::GimpDrawable - The GimpDrawable structure
# Gimp::Tile - The Tile family of functions.
# Gimp::PixelRgn - The PixelRgn family of functions.
You can access the pixels in a drawable through tiles or pixel regions. This manpage explains how this is done in perl. All classes (Gimp::GimpDrawable, Gimp::Tile, Gimp::PixelRgn) are available with and without the Gimp:: prefix.
Download (0.26MB)
Added: 2006-10-26 License: Perl Artistic License Price:
1112 downloads
JScreenFix 1
JScreenFix is a Java applet and Java webstart application that helps re-energise stuck pixels and remove burn-in on LCD and plasma screens by randomly... more>> <<less
Download (6KB)
Added: 2009-04-04 License: Freeware Price: Free
991 downloads
Stippler 1.0
Stippler is software for turning greyscale images into stippled images. more>>
Stippler is software for turning greyscale images into "stippled" images. Stippler project uses a method described in research by Adrian Secord.
Stippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".
Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).
Usage:
[environment] stippler pgmfile [scale [dotcount]] > outputfile
environment settings
VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background
pgmfile:
A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.
scale:
internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.
dotcount:
use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
<<lessStippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".
Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).
Usage:
[environment] stippler pgmfile [scale [dotcount]] > outputfile
environment settings
VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background
pgmfile:
A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.
scale:
internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.
dotcount:
use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
Download (0.008MB)
Added: 2005-11-29 License: GPL (GNU General Public License) Price:
1426 downloads
PhpMyPixelpage 0.50
PhpMyPixelPage is a pre-packaged PHP Web site for creating a PixelPage. more>>
PhpMyPixelPage is a pre-packaged PHP Web site for creating a PixelPage. PhpMyPixelpage is a page which mainly contains a large array of small squares where each square can be sold as advertising space.
Enhancements:
- This release adds PayPal integration for buying pixels on the fly.
- Most text can now be translated in the database.
<<lessEnhancements:
- This release adds PayPal integration for buying pixels on the fly.
- Most text can now be translated in the database.
Download (1.4MB)
Added: 2006-03-04 License: Free for non-commercial use Price:
1329 downloads
Linux on a Stick 0.3
Linux on a stick is an attempt to make a Live-CD/USB-Flash server Linux distro. more>>
Linux on a Stick is an attempt to make a Live-CD/USB-Flash server Linux distro. At its heart is a very small and simple Linux distro that boots off CD/Flash and runs from RAM (Ie no spinning hard drives of death).
This approach allows us to strip the OS to its very basic components, which minimizes the amount of resources required. This distro is targeted towards Server administrator who are familiar with Linux, its only configuration method is the command line.
Enhancements:
- Linux kernel 2.4.33 was replaced with 2.6.18.8.
- A USB booting problem that would prevent it from booting on some BIOSs (Namely AMI) was resolved.
- The ARDIS iSCSI target was replaced with the Enterprise iSCSI target (v0.4.14).
- The Open iSCSI initiator (v2.0.754) package with kernel modules is included.
- The distribution now boots on more than just Intel CPUs.
- Userland tools (v3.6.19) and kernel FS support were included for ReiserFS and XFS.
- The PHP CLI is included in php-5.2.0 in root.gz initrd.
<<lessThis approach allows us to strip the OS to its very basic components, which minimizes the amount of resources required. This distro is targeted towards Server administrator who are familiar with Linux, its only configuration method is the command line.
Enhancements:
- Linux kernel 2.4.33 was replaced with 2.6.18.8.
- A USB booting problem that would prevent it from booting on some BIOSs (Namely AMI) was resolved.
- The ARDIS iSCSI target was replaced with the Enterprise iSCSI target (v0.4.14).
- The Open iSCSI initiator (v2.0.754) package with kernel modules is included.
- The distribution now boots on more than just Intel CPUs.
- Userland tools (v3.6.19) and kernel FS support were included for ReiserFS and XFS.
- The PHP CLI is included in php-5.2.0 in root.gz initrd.
Download (61.4MB)
Added: 2007-04-12 License: GPL (GNU General Public License) Price:
557 downloads
Wiki on a Stick 0.9.3
Wiki on a Stick is a personal wiki that lives in a single self-modifying HTML file that contains the software, interface... more>>
Wiki on a Stick is a personal wiki that lives in a single self-modifying HTML file that contains the software, interface, and database.
Its useful for taking notes, for use as a calendar, and for documenting software, etc. Wiki on a Stick currently only works in Firefox
<<lessIts useful for taking notes, for use as a calendar, and for documenting software, etc. Wiki on a Stick currently only works in Firefox
Download (0.042MB)
Added: 2007-07-11 License: GPL (GNU General Public License) Price:
839 downloads
Blue Planet 0.4
Blue Planet is a KDE theme defined by simplicity, usability, dark-blue colors and future look. more>>
Blue Planet is a KDE theme defined by simplicity, usability, dark-blue colors and future look.
Its including background picture that is taken form http://www.guanajuatoenlinea.com .
For those with big resolution:
1600 x 1200 pixels background can be download here:
http://ic3.deviantart.com/images/i/2003/42/2/b/Titan_Blue___221.jpg
Iconset on this screenshots are Futurosoft icons (only changed Go! icon to Fedora default). Download it from here:
http://www.kde-look.org/content/show.php?content=50667
Background color of application is white due to compatibility issues (you can put black but than text isnt readable in some programs).
<<lessIts including background picture that is taken form http://www.guanajuatoenlinea.com .
For those with big resolution:
1600 x 1200 pixels background can be download here:
http://ic3.deviantart.com/images/i/2003/42/2/b/Titan_Blue___221.jpg
Iconset on this screenshots are Futurosoft icons (only changed Go! icon to Fedora default). Download it from here:
http://www.kde-look.org/content/show.php?content=50667
Background color of application is white due to compatibility issues (you can put black but than text isnt readable in some programs).
Download (0.80MB)
Added: 2007-04-16 License: GPL (GNU General Public License) Price:
922 downloads
Tanky 4.2
Tanky project is a tank shooting game for 2-3 players. more>>
Tanky project is a tank shooting game for 2-3 players.
Tanky is a tank shooting game with old-school graphics (lines and flying pixels in 16 colors). It can be played by 2-3 players on one keyboard.
The main goal is to shoot your opponents down. You have one tank, five shots, and a shield which can take five points of damage.
Every time, there are different bonuses flashing around.
Collect them and gain faster weapons, more shots, recharge your shield, etc. The best-scored player wins.
Enhancements:
- Better starting screen, with nice key layout.
- Game is no more limited to 11 levels.
- New engine improvements allow blinking walls - moving wall effect is avaiable. Tiles can blink at different speeds. Until now, only small mines were blinking.
- Changed scoring system. Points earned not only for victory, but also for successful hits. And now, you earn different amount of points for Flawless and UF victories. Also after-level-statistics screen is improved
- Levels now have names. Name of the level is shown at the beginning with exciting pixel effect.
- Shots are now 2x2 pixels large. This greatly improves their visibility.
- Multilanguage support added. For now, EN and SK languages are avaiable. English is default. Just run TANKY.EXE SK for Slovak language.
- Walls can be destroyed
- And the most exciting improvement : You can collect bonuses. They appear randomly at random locations, as flashing multicolor boxes. They can be destroyed by a single shot. Only one bonus on screen at once. Player can use only one bonus at once - collecting new bonus will deactivate the old one. Avaiable bonuses are : Gauss - ultra fast shots ; Wide - 3-way fire, with 15 shots! ; 15x - gives you 15 shots! ; Back fire - rear fire ; Death - transforms you to an invincible mobile mine ; Shield - shield regeneretion ; Quick reload - regenerates ammo immediately after the shot disapears ; 2-way - bidirectional front+rear fire with 10 shots.
<<lessTanky is a tank shooting game with old-school graphics (lines and flying pixels in 16 colors). It can be played by 2-3 players on one keyboard.
The main goal is to shoot your opponents down. You have one tank, five shots, and a shield which can take five points of damage.
Every time, there are different bonuses flashing around.
Collect them and gain faster weapons, more shots, recharge your shield, etc. The best-scored player wins.
Enhancements:
- Better starting screen, with nice key layout.
- Game is no more limited to 11 levels.
- New engine improvements allow blinking walls - moving wall effect is avaiable. Tiles can blink at different speeds. Until now, only small mines were blinking.
- Changed scoring system. Points earned not only for victory, but also for successful hits. And now, you earn different amount of points for Flawless and UF victories. Also after-level-statistics screen is improved
- Levels now have names. Name of the level is shown at the beginning with exciting pixel effect.
- Shots are now 2x2 pixels large. This greatly improves their visibility.
- Multilanguage support added. For now, EN and SK languages are avaiable. English is default. Just run TANKY.EXE SK for Slovak language.
- Walls can be destroyed
- And the most exciting improvement : You can collect bonuses. They appear randomly at random locations, as flashing multicolor boxes. They can be destroyed by a single shot. Only one bonus on screen at once. Player can use only one bonus at once - collecting new bonus will deactivate the old one. Avaiable bonuses are : Gauss - ultra fast shots ; Wide - 3-way fire, with 15 shots! ; 15x - gives you 15 shots! ; Back fire - rear fire ; Death - transforms you to an invincible mobile mine ; Shield - shield regeneretion ; Quick reload - regenerates ammo immediately after the shot disapears ; 2-way - bidirectional front+rear fire with 10 shots.
Download (0.31MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1081 downloads
Visual Turing Machine 2.0
Visual Turing Machine is a program that lets you create Turing machines with a point and click interface. more>>
Visual Turing Machine project is a program that lets you create Turing machines with a point and click interface instead of using esoteric languages.
You can pack your complex machines into small boxes, and then reuse them as part of a bigger machine. VTM also features an infinite length tape.
Enhancements:
- New features include an n-ary set of symbols, multiple windows (MDI), a huge workspace (10000x10000 pixels) without a memory issue, the ability to edit your own machines, the ability to execute machines n times (where n is undefined), the ability to use expressions (like n+5) to execute machines, the ability to execute machines at desired speeds, statistics to see how many instructions were executed and how much tape was "used", and an easy wasy to translate the program to other languages.
<<lessYou can pack your complex machines into small boxes, and then reuse them as part of a bigger machine. VTM also features an infinite length tape.
Enhancements:
- New features include an n-ary set of symbols, multiple windows (MDI), a huge workspace (10000x10000 pixels) without a memory issue, the ability to edit your own machines, the ability to execute machines n times (where n is undefined), the ability to use expressions (like n+5) to execute machines, the ability to execute machines at desired speeds, statistics to see how many instructions were executed and how much tape was "used", and an easy wasy to translate the program to other languages.
Download (0.28MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
890 downloads
bitmask 1.5
bitmask project is a light-weight and fast 2D collision detection library. more>>
bitmask project is a light-weight and fast 2D collision detection library.
The bitmask library provides pixel-perfect collision detection for use in games and other applications. Functions are provided for building bitmasks and testing them for intersection.
The routines can optionally provide a point of intersection and the number of overlapping pixels. The library aims for high performance and portability; it is written in ANSI C and is completely independent of the underlying graphics implementation.
Enhancements:
- Bugfix for bitmask_draw.
- Better testcases.
- Small performance improvements.
<<lessThe bitmask library provides pixel-perfect collision detection for use in games and other applications. Functions are provided for building bitmasks and testing them for intersection.
The routines can optionally provide a point of intersection and the number of overlapping pixels. The library aims for high performance and portability; it is written in ANSI C and is completely independent of the underlying graphics implementation.
Enhancements:
- Bugfix for bitmask_draw.
- Better testcases.
- Small performance improvements.
Download (0.016MB)
Added: 2006-11-18 License: LGPL (GNU Lesser General Public License) Price:
1074 downloads
wmclock 0.2
wmclock is a dock application for WindowMaker. more>>
wmclock is a dock application for WindowMaker. When launched wmclock creates a 48 x 48 pixel analog clock within a 64 x 64 pixel tile. To dock wmclock, left-click on the border of the tile and drag the tile to the dock area.
Syntax:
wmclock [-H] [-d dingfile] [-s seconds] [-u microseconds]
-H: play sounds as if clock is in AM/PM mode - that is, ding 10 times if time is 22.00.
-d dingfile: .wav file to use when sounding the hourly and half-hourly bell. No dingfile means no sound.
-s seconds: sleep time (in seconds) between dings.
-u microseconds: sleep time (in microseconds) between dings.
It is perfectly legal to specify either -s or -u - the other will default to 0. It is also perfectly legal to omit -s and -u ...
Version restrictions:
- wmclock currently only looks nice in 64x64 pixels icon size.
Enhancements:
- Added the -H flag.
<<lessSyntax:
wmclock [-H] [-d dingfile] [-s seconds] [-u microseconds]
-H: play sounds as if clock is in AM/PM mode - that is, ding 10 times if time is 22.00.
-d dingfile: .wav file to use when sounding the hourly and half-hourly bell. No dingfile means no sound.
-s seconds: sleep time (in seconds) between dings.
-u microseconds: sleep time (in microseconds) between dings.
It is perfectly legal to specify either -s or -u - the other will default to 0. It is also perfectly legal to omit -s and -u ...
Version restrictions:
- wmclock currently only looks nice in 64x64 pixels icon size.
Enhancements:
- Added the -H flag.
Download (0.016MB)
Added: 2005-10-08 License: GPL (GNU General Public License) Price:
1476 downloads
Tk::PerlInheritanceTree 0.02
Tk::PerlInheritanceTree is a Perl module that displays a graphical representation of the inheritance tree for a given class-name more>>
Tk::PerlInheritanceTree is a Perl module that displays a graphical representation of the inheritance tree for a given class-name.
SYNOPSIS
require Tk::PerlInheritanceTree;
...
my $inheritance_tree = $main_window->PerlInheritanceTree()->pack;
$inheritance_tree->classname(Tk::MainWindow);
Tk::PerlInheritanceTree displays a graphical representation of the inheritance tree for a given class(package)-name. The nodes representing classnames have mouseclick bindings to open a Tk::PerlMethodList - widget. Tk::PerlInheritanceTree is a Tk::Frame-derived widget.
PerlInheritanceTree.pm can be run as stand-alone application.
METHODS
Tk::PerlInheritanceTree supports the following methods:
classname(A::Classname)
Set the Classname-Entry to A::Classname and show_classtree.
show_classtree()
Display a tree for the given classname
OPTIONS
Tk::PerlInheritanceTree supports the following options:
-classname
configure(-classname=>A::Classname) same as method classname()
-gridsize
configure(-gridsize=>$size) Set the distance between nodes to $size pixels. Defaults to 100.
-multiple_methodlists
configure(-multiple_methodlists=>bool) Allows multiple instances of PerlMethodList to be opened if set to a true value. Defaults to 0.
<<lessSYNOPSIS
require Tk::PerlInheritanceTree;
...
my $inheritance_tree = $main_window->PerlInheritanceTree()->pack;
$inheritance_tree->classname(Tk::MainWindow);
Tk::PerlInheritanceTree displays a graphical representation of the inheritance tree for a given class(package)-name. The nodes representing classnames have mouseclick bindings to open a Tk::PerlMethodList - widget. Tk::PerlInheritanceTree is a Tk::Frame-derived widget.
PerlInheritanceTree.pm can be run as stand-alone application.
METHODS
Tk::PerlInheritanceTree supports the following methods:
classname(A::Classname)
Set the Classname-Entry to A::Classname and show_classtree.
show_classtree()
Display a tree for the given classname
OPTIONS
Tk::PerlInheritanceTree supports the following options:
-classname
configure(-classname=>A::Classname) same as method classname()
-gridsize
configure(-gridsize=>$size) Set the distance between nodes to $size pixels. Defaults to 100.
-multiple_methodlists
configure(-multiple_methodlists=>bool) Allows multiple instances of PerlMethodList to be opened if set to a true value. Defaults to 0.
Download (0.004MB)
Added: 2007-05-07 License: Perl Artistic License Price:
900 downloads
TundraDraw 0.5 Beta1
TundraDraw is a cross-platform ANSI/ASCII drawing program. more>>
TundraDraw is a cross-platform ASCII/ANSI drawing program. TundraDraw is currently a work in progress.
Main features:
- Block commands, including Move, Copy, Paste, Erase, Flip x/y, and several types of Fills.
- Multi-user network draw, including undo/redo over network connections
- VGA/SVGA preview window
- 24-bit color ANSi mode
Known Issues:
- You should avoid using the smiley face characters when using 24-bit mode. These will cause the file to save improperly under certain circumstances.
- You should also avoid using blank characters from the F-keys. Instead, always use the spacebar or backspace to blank out a character
Enhancements:
Bug fixes:
- [TND-11] - Charset encoding problem when saving/loading files in an UTF8 environment.
- Fixed page up/page down bug
- Fixed alt key stuck down bug on Fedora
- Fixed several loading and saving issues
New Feature
- Full ASCII character set implemented and available
- User manual now has content for all sections
<<lessMain features:
- Block commands, including Move, Copy, Paste, Erase, Flip x/y, and several types of Fills.
- Multi-user network draw, including undo/redo over network connections
- VGA/SVGA preview window
- 24-bit color ANSi mode
Known Issues:
- You should avoid using the smiley face characters when using 24-bit mode. These will cause the file to save improperly under certain circumstances.
- You should also avoid using blank characters from the F-keys. Instead, always use the spacebar or backspace to blank out a character
Enhancements:
Bug fixes:
- [TND-11] - Charset encoding problem when saving/loading files in an UTF8 environment.
- Fixed page up/page down bug
- Fixed alt key stuck down bug on Fedora
- Fixed several loading and saving issues
New Feature
- Full ASCII character set implemented and available
- User manual now has content for all sections
Download (0.65MB)
Added: 2006-02-13 License: GPL (GNU General Public License) Price:
1349 downloads
mount_and open 0.01-6
mount_and open is a service menu is a port of media_realfolder and the perlscript kio_media_realfolder. more>>
mount_and open is a service menu is a port of media_realfolder and the perlscript kio_media_realfolder.
Enhancements:
- new name for USB-sticks
<<lessEnhancements:
- new name for USB-sticks
Download (MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1022 downloads
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