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StrongBad Emails 2.0

StrongBad Emails 2.0


StrongBad Emails is an extension which adds the words Previous and Next to the StrongBad Emails. more>>
StrongBad Emails is an extension which adds the words "Previous" and "Next" to the StrongBad Emails.

Tired of having to go back to the main email page to view the next Strong Bad email cartoon? Well wake up and smell the coffee with this extension.

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Download (0.003MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
928 downloads
Pineapple 3 test1

Pineapple 3 test1


Pineapple is an adventure game. more>>
Pineapple is an adventure game.

You are sherif of a small village in the far west.

During a dark night of summer, the gang of reds, a bad group of crazy minded people, come to your town to kill every one.

You must kill them all before all citizens are killed !
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Download (0.68MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
WiKID Strong Authentication System 3.0.10

WiKID Strong Authentication System 3.0.10


WiKID is a two-factor authentication system. more>> <<less
Download (MB)
Added: 2007-06-12 License: Other/Proprietary License Price:
866 downloads
 
Other version of WiKID Strong Authentication System
WiKID Strong Authentication System 2.0 Build 109 (Enterprise Edition Server)WiKID Strong Authentication System 2.0 Build 109 (Enterprise Edition Server) WiKID is a two ... WiKID Strong Authentication System 2.0 Build 109 (Enterprise Edition Server) - WiKID
License:GPL (GNU General Public License)
Download (MB)
884 downloads
Added: 2007-05-23
WiKID Strong Authentication System 1.0.6 (Firefix Extension Token Client)WiKID Strong Authentication System is a highly scalable, secure two-factor authentication ...WiKID Strong Authentication System is a highly scalable
License:Other/Proprietary License
Download (2.2MB)
954 downloads
Added: 2007-03-14
CalcRogue Beta 6c

CalcRogue Beta 6c


CalcRogue project is a Rogue-like for calculators, Palm, and PCs. more>>
CalcRogue project is a Rogue-like for calculators, Palm, and PCs.
CalcRogue is based on the Unix game Rogue and those similar to it, collectively known as "roguelikes". They involve a character which can move around, attack monsters, collect magical items, maybe cast spells, and gain levels.
The dungeons are randomly generated, so the areas are always fresh, and the difficulty is such that it never gets too easy. (Note: CalcRogue is not derived from Rogue.)
Main features:
- Complex, randomly generated levels
- Overworld map, towns, and quests
- Spells and magically summoned minions
- Easy to use interface with tutorial
- Line of sight/lighting calculation
- Four-color grayscale graphics
- Complete inventory management system
- Wide variety of magical scrolls, potions, wands, rings, amulets and spells
- Missile combat with bows, crossbows or thrown potions
- Compressed saved games
- In-game help
- Hidden traps and doors
- Five different player classes
- Varied monsters with special powers
- Gold and shopping
- High-score listing
Enhancements:
Features
- Finished the tower quest, for wizards and necromancers. No spoilers in this changelog, but it involves lots of cool stuff.
- Checkpoint saves. A backup saved game is automatically made whenever you move to a new level, and restored if the game crashes.
Bug fixes
- (PalmOS) Fixed a stack overflow in the bytecode interpretter which caused crashes all over the place.
- (PalmOS) Fixed infinite prompt loop when running into a peaceful creature
- Fixed missing exit from tower area
- Fixed bug which could cause disconnected areas with the big-map generator
- Monsters wont be generated in the wilderness area
- Fixed bug that allowed duplicating items
- It is no longer possible to throw equipped non-missile weapons
Misc
- Balance changes to make the necromancer stronger
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Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
Starfish Password Manager 0.2

Starfish Password Manager 0.2


Starfish Password Manager project consists of a password manager. more>>
Starfish Password Manager project consists of a password manager.
Starfish is a simple password manager. It stores all of its data in XML, and uses strong encryption (MD5 with DES).
Main features:
- 100% Java©
- Easy to use GUI
- Strong encryption
- Sortable columns, password hiding/unhiding
- Easy copy to clipboard
- All data stored in XML
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Download (0.78MB)
Added: 2007-01-22 License: GPL (GNU General Public License) Price:
1007 downloads
Geotrace 0.0.4

Geotrace 0.0.4


Geotrace is a geographical traceroute utility. more>>
Geotrace is a geographical traceroute utility. Geotrace provide graphical view on the map. It has many geographical maps.
In order to be able to use a new map with geotrace, you only need to know one thing: the longitude/latitude of the top left and bottom right corners. Most maps you will find will be centered on 0,0 (about 5 degs south of Ghana and 10 degs west of Gabon. for those of you who dont know, its in Africa.). So, lets do it step by step:
1) Find a map. there are plenty on the web. Nasas a good place to find them (it is a mess though). Or grab one of the few maps at a site with maps for XGlobe and XPlanet.
The image must be in a format understood by gdk-pixbuf (most images youll find will be jpeg or gif which work).
2) Go to the maps/ directory in geotrace. Put the map in there and open up maps.properties
3) on the second line, youll see MAPS:World50.gif, World100.gif etc... Thats a list of all the maps. Add the name of your recently downloaded map on that line.
4) now, you need to tell geotrace what the coordinates are. Add a line to the file that looks as follows:
filename:BOUNDARY=lon1,lat1,lon2,lat2
filename: case sensitive, map has to be in the maps/ folder
lon1 and lat1: longitude and latitude of the top left corner
lon2 and lat2: longitude and latitude of the bottom right corner
As I said earlier, for most maps youll find, youll get -180,90,180,-90 which means that the map is centered on 0,0. However, the two world maps (World100 and World50) in geotrace are centered on 10W,0
You might notice that the three maps of the US have another line associated with them. Thats the alber projection. You probably wont have to deal with that.
4) Run geotrace, select your map from the drop-down and enjoy.
Version restrictions:
- Some hops may have extravagant locations, but for once, its not my fault. The netgeo server does not have fully updated records. So my advice is, just live with it
Enhancements:
- added line color and width options.
- added cmdline args. host to trace, and startup map.
- added map options: path to maps and startup map.
- warning to check paths when run for the first time.
- added status bar
- fixed draw_trace_on_map which didnt draw in certain cases (timeouts)
- fixed bug that caused crash when a hop times out and more hops repond later
- 2001-04-05
- added option: resolve host name or not
- load/save options from file (~/.geotrace) 2001-04-04
- fixed bug that caused last map in file not to be read (world100) 2001-04-03 added options for traceroute (path to exec, timeout and maxttl)
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Download (0.25MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1229 downloads
Sloth Online RPG 0.15

Sloth Online RPG 0.15


Sloth Online RPG is aJava Online RPG with Real-Time Action and rich 2D graphics. more>>
Sloth Online RPG is aJava Online RPG with Real-Time Action and rich 2D graphics.

Sloth Online RPG is a work in progress that will provide a fully graphical online role playing game engine. SlothORPG is coded in Java and is currently in a near playable state featuring several classes with over a thousand lines of code.

My main intentions with this project are to provide a free, fully functional, ever expanding Role Playing Engine (both client and server side) for the end user who would be playing the game. Developers would also be able to use the project as a resource on certain aspects of Java Game Programming.

Server side the project implements the NIO Networking library to create a smoother, stronger tcp/ip core. I found UDP and TCP w/ the old IO library to be unreliable and sluggish respectively. The way in which the server is structured has proven to be strong thus far.

The client side of the code features the Graphics2D Java library to provide near perfect animation without requiring a rendering device such as OpenGL or DirectX.

To summarize my entire intent for this project I basically wanted to provide an Online RPG that is functional on almost any OS that has Java installed and can run just as smooth on low end machines while still being able to feature rich 2-D graphics. The source code is clean and neat as well as commented and organized.

It is easy to read and understand for someone who has some knowledge of Java. As I write this, the project is coming along nicely and some pre-alpha local network testing has proven this. I plan to continue with this project and in the future include database integration and more of a developer-side interface.

A quick rundown of what this project includes so far: Character Creation, Smooth character animation, and fully supported tcp/ip gameplay. Chatting is also implemented.

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Added: 2006-09-28 License: GPL (GNU General Public License) Price:
1134 downloads
Class::StrongSingleton 0.02

Class::StrongSingleton 0.02


Class::StrongSingleton is a stronger and more secure Singleton base class. more>>
Class::StrongSingleton is a stronger and more secure Singleton base class.

SYNOPSIS

package My::Singleton::Class;

use base qw(Class::StrongSingleton);

sub new {
my ($class, %my_params) = @_;
# create our object instance
my $instance = { %my_params };
bless($instance, $class);
# and initialize it as a singleton
$instance->_init_StrongSingleton();
return $instance;
}

1;

# later in your code ...

# create the first instance of our class
my $instance = My::Singleton::Class->new(param => "value");

# try to create a new one again, and
# you end up with the same instance, not
# a new one
my $instance2 = My::Singleton::Class->new(param => "other value");

# calling instance returns the singleton
# instance expected
my $instance3 = My::Singleton::Class->instance();

# although rarely needed, if you have to
# you can destroy the singleton

# either through the instance
$instance->DESTROY();
# or through the class
My::Singleton::Class->DESTROY();

# of course, this is assuming you
# did not override DESTORY yourself

# Also calling instance before calling new
# will returns a new singleton instance
my $instance = My::Singleton::Class->instance();

This module is an alternative to Class::Singleton and Class::WeakSingleton, and provides a more secure Singleton class in that it takes steps to prevent the possibility of accidental creation of multiple instances and/or the overwriting of existsing Singleton instances. For a detailed comparison please see the "SEE ALSO" section.

Here is a description of how it all works. First, the user creates the first Singleton instance of the class in the normal way.

my $obj = My::Singleton::Class->new("variable", "parameter");

This instance is then stored inside a lexically scoped variable within the Class::StrongSingleton package. This prevents the variable from being accessed by anything but methods from the Class::StrongSingleton package. At this point as well, the new method to the class is overridden so that it will always return the Singleton instance. This prevents any accidental overwriting of the Singleton instance. This means that any of the follow lines of code all produce the same instance:

my $instance = $obj->instance();
my $instance = My::Singleton::Class->instance();
my $instance = $obj->new();
my $instance = My::Singleton::Class->new();

Personally, I see this an an improvement over the usual Gang of Four style Singletons which discourages the use of the new method entirely. Through this method, a user can be able to use the Singleton class in a normal way, not having to know its actually a Singleton. This can be handy if your design changes and you no longer need the class as a Singleton.

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Download (0.006MB)
Added: 2007-06-19 License: Perl Artistic License Price:
858 downloads
PhishBouncer 2.1

PhishBouncer 2.1


PhishBouncer project is an advanced Java HTTP(S) proxy with anti-phishing capabilities. more>>
PhishBouncer project is an advanced Java HTTP(S) proxy with anti-phishing capabilities.
PhishBouncer is an anti-phishing platform based on an HTTP/HTTPS proxy integrating anti-phishing checks that do not depend on block lists or Phish signatures. The checking algorithms make use of the attributes of the web-site being visited, the structure and properties of the referring URL, and the web-sites association with other legitimate web-sites that the user interacts with. The checks are implemented as plug-in interceptors, and it is easy to modify them and add or remove new checks. Apart from defense against Phishing, PhishBouncer is also a platform for developing and testing new anti-Phishing checks.
For ease of rapid prototyping and testing of anti-Phishing checks with real and reliable test data, a crawl-and-drive framework is also provided-- all you need is an APWG membership to be able to download Phish Reports from APWG and follow the instructions provided. This framework will periodically download new Phish URLs from APWG, and visit the Phish sites using the PhishBouncer proxy first without and then with the anti-Phishing checks. All results are logged so that dead or broken sites (i.e., sites that produced errors in either visit) can be culled, and the remaining data can be used to obtain an accurate count of how many Phish sites were flagged by the currently active checks.
The HTTP/HTTPS proxy framework can also be used to insert other types of adaptive behavior in the HTTP/HTTPS based interaction by replacing the plug-in interceptors executing anti-phishing checks by other interceptors that performs logging, filtering (as in parental control), load-balancing, QoS-based redirection etc.
PhishBouncer was developed by BBN under an R&D project supported by the Homeland Security Advanced Research Project Agency (HSARPA), under its Cyber Security R&D program.
Main features:
- Implemented in Java, therefore less vulnerable to traditional exploits (e.g., buffer overflow attacks)
- Architectural solution with stronger guarantees than browser plug-ins (can catch phishing attacks even if the browser is closed or not part of the communication)
- Browser independent - supports all web browsers
- Operating system independent - supports all operating systems that can run Java
- Highly customizable deployment options - runs on user hosts, wireless routers, or network server
- Open framework and plug-in architecture - allows easy addition of new checks
- Attribute-based detection - provides protection against unknown phishing attacks
- Supports reactive and proactive anti-phishing checks
- Supports HTTP and HTTPS
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Download (52.1MB)
Added: 2007-07-17 License: Other/Proprietary License with Source Price:
832 downloads
IP Masquerade HOWTO 11/13/05

IP Masquerade HOWTO 11/13/05


IP Masquerade HOWTO project is a document describing how to set up IP Masq (NAT) for Linux systems. more>>
IP Masquerade HOWTO project is a document describing how to set up IP Masq (NAT) for Linux systems.
It contains instructions on understanding, configuring, and troubleshooting NAT or Network Address Translation for Linux.
It covers topics such as IPTABLES, PORTFW, IPCHAINS, IPFWADM, stronger packet firewalls, multiple network segments, and configuring many client operating systems. It also has an extensive FAQ and troubleshooting section.
Enhancements:
- Fix a bug where the PORTFW example rule in section 6.7 was incorrect. Updated the IPTABLES PORTFW section to include state tracking for the pre-routing rule, added a cross-reference to the PORTFW FAQ entry, and reduced some duplicate PORTFW examples in different chapters of the HOWTO. Thanks to Thomas Zajic for bringing this to my attention.
- Updated the dynamic IP FAQ section to give complete examples on how to re-run the rc.firewall-* scripts for various different DHCP clients
- Updated the HOWTO to be very clear on loading the various rc.firewall-* rulesets (there are 6 of them in this HOWTO both simple and stronger versions for IPTABLES, IPCHAINS, and IPFWADM) files vs. loading a generic rc.firewall file. I also updated the troubleshooting section to reflect this possibly confusing point.
- Updated the Multiple NAT situation to include ProxyARP solutions
- Clarified the section for IPMASQ on multiple internal LAN segments
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Added: 2006-10-06 License: GPL (GNU General Public License) Price:
1119 downloads
OpenHuman 1.3

OpenHuman 1.3


OpenHuman is a Web-based, database and operating system independent, self-expression system. more>>
OpenHuman is a Web-based, database and operating system independent, self-expression system. It is an exact copy of the idea experimented with on openhuman.org.
OpenHuman project has been released to let social groups from anywhere around the world build their own openhuman pages and experiment with this idea locally.
Why you should be an OpenHuman? Because:
- openness is always good
- helps us to understand that we are not alone
- makes you stronger, dont be shy
- widens your vision, enlightens you
- can be a place to make references about you (like: Emre has 4 names)
- can help scientific researches (database dumps will be freely available)
Enhancements:
- Wikipedia Interoperability.
- An internal markup language.
- Updated Profiles on the homepage.
- Usability improvements.
- A minor bugfix in dashboard.php.
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Download (0.95MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1034 downloads
Stendhal 0.61

Stendhal 0.61


Stendhal is a multiplayer online adventure game. more>>
Stendhal project is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.
Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!
Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.
This game is marked as BETA. This implies it is still under construction and may contain bugs or be feature incomplete, however it may still be playable so please have a go!
Enhancements:
- Houses in Kobold City (Wofol) have opened their doors, and include a weapons trader and a mountain dwarf who needs errands run.
- Ados Barracks buys good armor, shields, and legs, and Ados haunted house has a basement and a resident ghost who wants to know about other spirits.
- The quartermaster of the Mithrilbourgh army requires boots and helmets.
- A GM /gag command has been added to silence players (it works like /jail), and Push has been added to push players, creatures, etc.
- You can make a wish at Wishing Wells, to get money, gold nuggets, gems, wood, etc.
- Several new creatures for levels 30-90 have been added.
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Added: 2007-06-23 License: GPL (GNU General Public License) Price:
854 downloads
OMnAdren 0.7.3

OMnAdren 0.7.3


OMnAdren is a scripting language that resembles C. more>>
OMnAdren is a scripting language that resembles C.

Computer languages are created for varying purposes and tasks — different kinds and styles of programming. One common programming task is known as scripting, or connecting diverse pre-existing components to accomplish a new related task. Those languages which are suited to scripting are typically called scripting languages. Many languages for this purpose have common properties: they favor rapid development over efficiency of execution; they are often implemented with interpreters rather than compilers; and they are strong at communication with program components written in other languages.

Many scripting languages emerged as tools for executing one-off tasks, particularly in system administration. One way of looking at scripts is as "glue" that puts several components together; thus they are widely used for creating graphical user interfaces or executing a series of commands that might otherwise have to be entered interactively through keyboard at the command prompt. The operating system usually offers some type of scripting language by default, widely known as a shell script language.

Scripts are typically stored only in their plain text form (as ASCII) and interpreted, or compiled each time prior to being invoked.

Some scripting languages are designed for a specific domain, but often it is possible to write more general programs in that language. In many large-scale projects, a scripting language and a lower level programming language are used together, each lending its particular strengths to solve specific problems. Scripting languages are often designed for interactive use, having many commands that can execute individually, and often have very high level operations (for example, in the classic UNIX shell (sh), most operations are programs themselves).

Such high level commands simplify the process of writing code. Programming features such as automatic memory management and bounds checking can be taken for granted. In a lower level or non-scripting language, managing memory and variables and creating data structures tends to consume more programmer effort and lines of code to complete a given task. In some situations this is well worth it for the resulting fine-grained control. The scripter typically has less flexibility to optimize a program for speed or to conserve memory.

For the reasons noted above, it is usually faster to program in a scripting language, and script files are typically much smaller than, say, equivalent C program files. The flip side can be a performance penalty: scripting languages, often interpreted, may be significantly slower to execute and may consume more memory when running. In many relevant cases, however, e.g. with small scripts of some tens of lines, the write-time advantage far outweighs the run-time disadvantage. Also, this argument gets stronger with rising programmer salaries and falling hardware costs.

However, the boundary between scripting languages and regular programming languages tends to be vague, and is blurring ever more with the emergence of new languages and integrations in this fast-changing area. In some scripting languages, an experienced programmer can accomplish a good deal of optimization if they choose. And in general, it is possible to write a script in any language (including C or assembly language). In most modern systems, the latter case is very seldom recommendable, since one or more suitable script languages is usually available.
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Download (0.076MB)
Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1466 downloads
JPasswordGenerator 1.0

JPasswordGenerator 1.0


JPasswordGenerator is a Java application for creating safe and strong passwords from predefined character sets in a random way. more>>
JPasswordGenerator is a Java application for creating safe and strong passwords from predefined character sets in a random way. For this, a strong random number generator is used. JPasswordGenerator has six sets of characters that can be individually enabled and edited.

All the characters from the enabled sets are put together in a character pool (duplicate characters will not be removed). You can configure the range for the length of the password. When you press the "Create" button, a password will be created by choosing single characters in a random way from the pool.

A character is not removed if it was chosen, so double characters can occur. The created password is displayed in the password field box and copied in the system clipboard, so its easy to paste it an editor, email, and so on.

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Download (0.12MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1055 downloads
ex::override 1.1

ex::override 1.1


ex::override is a Perl pragma to override core functions. more>>
ex::override is a Perl pragma to override core functions.

SYNOPSIS

use ex::override ucfirst => sub {
# make sure only the first
# letter is uppercased
ucfirst( lc( shift ) );
};

ucfirst( MAKE THIS RIGHT );
# Make this right

no ex::override ucfirst;

ucfirst( MAKE THIS RIGHT );
# MAKE THIS RIGHT

"ex::override" is an easy way to override core perl functions.

Overriding a function

use ex::override
length => &mylength,
open => &myopen;

Overriding a core function happens at compile time. Arguments are passed to "ex::override" in a name based, or hash style. The key is the name of the core function to override, the value is your subroutine to replace the cores.

Using an overriden funtion

Nothing changes on the surface. If you override "stat", then you still use "stat" the same way.

NOTE: This is only true if you are keeping the same prototype as the function youve overriden. To do this, you must define your prototype:

use ex::override values => sub (%) { values %{+shift} };

If you dont use this same prototype or force yourself to use the function the same, you can extend the functionality of a core function:

# length of all arguments passed to length()
use ex::override length => sub { length join , @_ };

Overriding a function globaly

Dont do this without a very good reason!

"ex::override" allows you the ability to override core functions globaly. Any packages that inherit from yours will use your function override. There are good reasons for doing this, if you think you need to, make sure you have a good reason.

use ex::override
GLOBAL_length => sub {
# prevent someone from passing a list
croak "Dont do that!" if @_ > 1;
length shift
};

NOTE: If you globaly override a function in a package, only that package can remove it.

Removing your override

This works the same way that "no strict" works.

no ex::override; # remove _all_ overrides

no ex::override values;

no ex::override GLOABL_length;

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Download (0.004MB)
Added: 2007-05-14 License: Perl Artistic License Price:
893 downloads
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