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Custom Strategy Role Playing Game 0.15

Custom Strategy Role Playing Game 0.15


Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games. more>>
Custom Strategy Role Playing Game project is an engine for creating strategy role-playing games.
Two players confront two parties of characters (which have RPG attributes: job, level, exp, skills, etc.) over a battlefield, and the surviving party wins.
Jobs, skills, etc. are stored in XML custom files. It has a combat style similar to Final Fantasy Tactics and Shining Force.
Enhancements:
- Custom effects for skils.
- New contender attribute managing is working now.
- New skill types and skill capabilities (as enable at a certain level).
- Contenders final attributes can now depend on skills.
- Jobs have now a basic bonus and a level bonus (which depends on
- contenders level).
- Partial code rewriting for some old features.
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Download (0.75MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Stamits Online Poker 0.1

Stamits Online Poker 0.1


Stamits Online Poker project is a simple OpenGL poker game that can be played online with another person. more>>
Stamits Online Poker project is a simple OpenGL poker game that can be played online with another person.

Compilation:

Make sure you have the GNU C and C++ compilers.

Get MOGUL, the Minimal OpenGL Utility Library, compile and install it (or use a compiled binary version, if there is one available). Instructions should be included.

Open `Makefile and uncomment the lines below the label `Unix configuration.

Say `make. The result should be an executable named `sopoker in the current working directory.

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Download (0.15MB)
Added: 2007-03-21 License: GPL (GNU General Public License) Price:
949 downloads
Teeny Weeny Microgame Engine 2005.02.27

Teeny Weeny Microgame Engine 2005.02.27


Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
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Download (0.077MB)
Added: 2007-01-12 License: Public Domain Price:
597 downloads
Really Rather Good Battles In Space 1.03

Really Rather Good Battles In Space 1.03


Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships. more>>
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships.
Single player real time strategy game following the fall of the great Argonian empire.
Main features:
- a short but relatively polished single player campaign
- pretty (albeit 2d) graphics
- spaceships
- explosions
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Download (54MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1019 downloads
Battles of Antargis 0.2c

Battles of Antargis 0.2c


Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
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Download (29MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
Java Games 1.0

Java Games 1.0


Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.

Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
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Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
Games::Alak 0.18

Games::Alak 0.18


Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.

SYNOPSIS

% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:

Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.

This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.

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Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
Quarters Board Game 4.0

Quarters Board Game 4.0


Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.

Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.

This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.

The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.

The Java version is not necessarily object oriented, since it is a crude port from the C version.

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Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
Othello Game 0.2.1

Othello Game 0.2.1


Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
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Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
Game::Life 0.04

Game::Life 0.04


Game::Life - Plays Conways Game of Life. more>>
Game::Life - Plays Conways Game of Life.

SYNOPSIS

use Game::Life;
my $game = new Game::Life( 20 );
my $starting = [
[ 1, 1, 1 ],
[ 1, 0, 0 ],
[ 0, 1, 0 ]
];

$game->place_points( 10, 10, $starting );
for (1..20) {
my $grid = $game->get_grid();
foreach ( @$grid ) {
print map { $_ ? X : . } @$_;
print "n";
}
print "nn";
$game->process();
}

Conways Game of Life is a basic example of finding living patterns in rather basic rulesets (see NOTES). The Game of Life takes place on a 2-D rectangular grid, with each grid point being either alive or dead. If a living grid point has 2 or 3 neighbors within the surrounding 8 points, the point will remain alive in the next generation; any fewer or more will kill it. A dead grid point will become alive if there are exactly 3 living neighbors to it. With these simple rules, fascinating structures such as gliders that move across the grid, glider guns that generate these gliders, XOR gates, and others have been found.

This module simply provides a way to simulate the Game of Life in Perl.

In terms of coordinate systems as used in place_points, toggle_point and other functions, the first coodinate is the vertical direction, 0 being the top of the board, and the second is the horizontal direaction, 0 being the left side of the board. Thus, toggling the point of (3,2) will switch the state of the point in the 4th row and 3rd column.

The edges of the board are currently set as "flat"; cells on the edge do not have any neighbors, and thus will fall off the board. Future versions may allow for warp edges (if a cell moves off the left side it reappears on the right side).

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Download (0.006MB)
Added: 2007-02-16 License: Perl Artistic License Price:
983 downloads
Games::Mastermind 0.03

Games::Mastermind 0.03


Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.

SYNOPSIS

use Games::Mastermind;

# the classic game
$mm = Games::Mastermind->new;

# make a guess
$marks = $game->play(qw( Y C W R ));

# results
print "You win!n" if $marks->[0] == $mm->holes();

# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];

# reset the game
$mm->reset();

Games::Mastermind is a very simple framework for running Mastermind games.

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Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
Resource Management Game 0.12

Resource Management Game 0.12


Resource Management Game project is a Web-based resource management game. more>>
Resource Management Game project is a Web-based resource management game.

Resource Management Game is a PHP framework for easily creating resource management and strategy games.

Two playable games are included.

The system uses sessions to store data and should work out of the box with little or no configuration.

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Download (0.081MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1022 downloads
Games::Cards 1.45

Games::Cards 1.45


Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.

SYNOPSIS

use Games::Cards;
my $Rummy = new Games::Cards::Game;

# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");

# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";

# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}

# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }

$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds

This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.

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Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Tenes Empanadas Graciela 0.11.1

Tenes Empanadas Graciela 0.11.1


Tenes Empanadas Graciela (TEG) is a turn-based strategy game based on Risk. more>>
Tenes Empanadas Graciela (TEG) is a turn-based strategy game based on Risk.

Tenes Empanadas Graciela (TEG) is a turn-based strategy game, a clone of "Plan Tactico y Estrategico de la Guerra" based on Risk.

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Download (3.7MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1558 downloads
Advanced Strategic Command 1.16.4

Advanced Strategic Command 1.16.4


Advanced Strategic Command is a free, turn based strategy game. more>>
Advanced Strategic Command is a free, turn based strategy game. Advanced Strategic Command project is designed in the tradition of the Battle Isle series from Bluebyte and is currently available for Windows and Linux.

Advanced Strategic Command is distributed under the terms of the Gnu General Public License (the license Linux uses too), which basically means the game is free, the complete source code is available and you can do everything with it as long as it remains free.

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Download (11.5MB)
Added: 2006-11-04 License: GPL (GNU General Public License) Price:
638 downloads
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