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Radstock 0.66

Radstock 0.66


Radstock is a tool to analyse RADIUS traffic on high volume radius servers. more>>
Radstock is a tool to analyse RADIUS traffic on high volume radius servers. It has the ability to fully decode each packet, and also has extensive filters capabilities to allow you to selectively match RADIUS packets.

It provides the ability to fully decode each packet. Here is some sample output.
The key feature of radstock is its ability to filter the packets shown based on any attribute. It will also listen out for responses to matched packets and display these as well. An example filter would be (all on one line):

radstock -e "(user-name = paul or user-name = bob) and exists nas-port-id"

To compile radstock you need the following libraries:

libpcap
flex or lex
bison/yacc

Once you have these, the following three commands should do just about
all you need.

/configure
make
make install

It has been successfully compiled on Linux and Solaris
platforms. Whether it works on them is a completely different story.
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Download (0.060MB)
Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1207 downloads
Winstone 0.9.9

Winstone 0.9.9


Winstone is a servlet container that was written out of a desire to provide servlet functionality. more>>
Winstone is a servlet container that was written out of a desire to provide servlet functionality. Winstone works without the bloat that full J2EE compliance introduces.
It is not intended to be a completely fully functional J2EE style servlet container (by this I mean supporting extraneous APIs unrelated to Servlets, such as JNDI, JavaMail, EJBs, etc) - this is left to Tomcat, Jetty, Resin, JRun, Weblogic et al.
Sometimes you want just a simple servlet container - without all the other junk - that just goes. This is where Winstone is best suited.
The short version (because the long version is way too politically incorrect) is as follows:
Winstone is the name of a rather large Jamaican man a friend of mine met one night, while he was out clubbing in the Roppongi area of Tokyo. He (my friend) was a little liquored up at the time, and when Winstone suggested they head to "this really cool club" he knew, he didnt think anything was wrong. It wasnt until Winstone led him down a dark stairwell and dropped his trousers that my friend clued in and ran like hell.
It was too good a story to let die, so I named this project Winstone so that said friend will continue to be reminded of it.
Main features:
- Supply fast, reliable servlet container functionality for a single webapp per server
- Keep the size of the core distribution jar as low as possible (currently 160KB)
- Keep configuration files to an absolute minimum, using command line options to optionally override sensible compiled in defaults.
- Eventually compile with GCJ to make a 3-4Meg windows exe for local development/deployment of servlets. This has not happened yet, because of some GCJ class loading problems.
- Optionally support JSP compilation using Apaches Jasper.
Usage:
If you want to build from source code, you will need to download and install Apache Maven. The following instructions assume you have already installed Maven and have the maven shell script in your path (to get Maven, see http://maven.apache.org/).
To build Winstone, unpack the tree:
tar zxf winstone-src-0.8.tar.gz
Then build it:
cd winstone
maven clean jar
The winstone.jar file will be in the target directory after the build is complete.
To run it:
java -jar target/winstone-0.8.jar --webroot= (+ other options)
- OR -
java -jar target/winstone-0.8.jar --warfile= (+ other options)
- OR -
java -jar target/winstone-0.8.jar --webappsDir= (+ other options)
- OR -
java -jar target/winstone-0.8.jar --hostsDir= (+ other options)
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Download (0.33MB)
Added: 2007-07-11 License: LGPL (GNU Lesser General Public License) Price:
838 downloads
Vega Strike 0.4.3

Vega Strike 0.4.3


Vega Strike is a 3D Linux action space simulator. more>>
Vega Strike is a Linux action space simulator designed to bring 3d space combat to a whole new level of graphics, gameplay, and customizability.
Enhancements:
- Also featured is an introductory story campaign showing what the future of Vega Strike storytelling will look like.
- Hopefully we will release a campaign editor at some point which will allow users to contribute their own stories and dialogue to the game.
- The new screenshot (imaging) key is activated with i. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~/.vegastrike043/textures/
- Strangelet and PeteyG have worked for months on the art you will experience in 2.4.3.
- Dandandamans hard work has made the Loki Installer a reality for our linux users. You folks can toss gcc out the window and just download and run, like the mac and windows releases, and Fadookie and Mamiya0taru have polished the windows installer for the rest of the computational world.
- And my mac is finally out of the shop, and I have finally figured out how to make OS X 10.1 and 10.2 compatible binaries through OS X 10.3, so users with any Mac OS X can still experience Vega Strike. (this is not as easy as it sounds--look how many OS X 10.3 only apps there are out there and youll realize)
- All the items missing from 0.4.2 listed in the missing section have finally been added to 0.4.3, and thats the reason the developers decided to push for another 0.4.x release before forging ahead to 0.5.0 which will likely have a new gameplay feel and more stories.
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Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1670 downloads
Olive r1p1

Olive r1p1


Olive is a totally sweet console mode RSS aggregator / newsreader written in Perl with Curses::UI as its toolkit. more>>
Olive is a totally sweet console mode RSS aggregator and newsreader written in Perl with Curses::UI as its toolkit.
The big difference between Olive and other newsreaders is that it takes a time-centric as opposed to site-centric view of newsfeeds.
Olive also tries to stay out of your way as much as possible by eating a minimum of screen real estate and streamlining operations to keep neccessary human interaction to a minimum.
Enhancements:
- A problem with starred story (un)selection was fixed.
- Standard --help and --version command-line arguments have been implemented.
- Licensing has been unified under the Perl license.
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Download (0.033MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1346 downloads
Zorn 0.1.8

Zorn 0.1.8


Zorn is a 2D top-view space shooter written in Python, using SDL and OpenGL. more>>
Zorn is a 2D top-view space shooter written in Python, using SDL and OpenGL.

There is no story. Oh, there used to be one. A story about a fledgling civilisation, alien technologies, unfathomable enemies and valiant struggles.

This quickly gave way to survival, then to revenge, then to hatred and spite. Now, there is only the anger. The Zorn. And you are one with it.

Zorn is a 2D top-view space shooter. Zorn is pronounced "TSORN" and is German, meaning anger, rage or wrath.

Zorn is written in the Python language for maximum portability. Python is an object oriented, (originally) interpreted language with a wide base of library functions. Zorn uses OpenGL for graphics through the PyOpenGL bindings, and SDL for window management and input through the PyGame bindings. The rest is done with the standard Python libraries.

Despite the exclusive use of OpenGL for graphics, Zorn is a 2D game. However, using OpenGL has the benefits of hardware accelleration (where available, but I wouldnt try this without it), resolution and color depth independence, and free rotation and scaling. The main view is a top-down view of the players ship, with the map rotating around the player, not vice versa.

Zorn is designed, from the ground up, to be an open source project. This does not mean that only an idea is provided, and the "community" is expected to magically jump in and do the heavy lifting. For from it: I (Ben) am currently confident I can write every aspect of the game (strategic AI would be beyond my experience, but (or therefore ?-) Zorn does not use any). Instead, the code is written with readability and reusability in mind.

Specifically, I hope that the code can serve as an example or tutorial of 2D graphics with OpenGL and Python, and I hope the individual "engines", at least, will be of use to someone. Perhaps even the entire game can be forked to create something entirely different!

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Added: 2007-03-22 License: GPL (GNU General Public License) Price:
948 downloads
Monster Masher 1.8

Monster Masher 1.8


Monster Masher is a mashem-up action game for GNOME. more>>
Monster Masher is an action game for the Gnome desktop environment.
In the old days, before man entered the world, the gnomes were abundant. Through centuries of hard labour, only slightly eased by the levitational powers provided to them by their god, they bored out shafts and caves in the mountains. Always seeking the precious stones and valuable ore...
But the gnomes dug too deep. So the story begins.
The basic idea is that you, as levitation worker gnome, has to clean the caves for monsters that want to roll over you. You do the cleaning by mashing the monsters with stone blocks. Take a look at the screenshots page to see how this looks like.
Main features:
- Mash your way through 30 levels (for hours of fun)
- Four kinds of monsters: stupid monsters, stupid-but-hard monsters, intelligent monsters, egg-laying monsters
- Power-up gems for invisibility, exploding the nearby monsters and freezing all monsters
- Easy, medium and hard difficulty levels (for even more hours of fun!)
- Support for two simultanous players (cooperative)
- Automatic support for large tiles for large displays
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Added: 2005-11-19 License: GPL (GNU General Public License) Price:
1439 downloads
Kraptor Final 2004

Kraptor Final 2004


Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
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Download (10MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Worminator 3.0R2.1

Worminator 3.0R2.1


Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
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Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
OilWar 1.2.1

OilWar 1.2.1


OilWar is a game where an evil army is attacking your country and tries to steal your oil. more>>
OilWar is a game where an evil army is attacking your country and tries to steal your oil.
Your mission is to waste the invaders, protect the oil and save your property.
Story
Evil army is attacking your land and tries to steal your oil.
Mission
Waste the invaders, protect the oil, protect the mother land...
Controls
Left mouse button: Shoot rifle
Right mouse button: Shoot grenade
F10: Screenshot
F11: Toggle fullscreen
Sounds
Sounds can be disabled with --disable-sound configure flag.
Notes
The highscore file is saved (if the game is "make install":ed) to /var/games/oilwar.scores and its world writable.
Enhancements:
- Better Highscore loading & saving
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Download (0.50MB)
Added: 2006-07-21 License: GPL (GNU General Public License) Price:
1194 downloads
GDOC

GDOC


GDOC is a C Documentation Tool. more>>
GDOC is a C Documentation Tool.
Main features:
- Keeps software and manual in sync.
- Improves source code readability by having extensive comments available directly.
- Improves manual as developers will more likely update the comments when they change source code.
- Support several output formats, such as Texinfo, MAN, DocBook, Doxygen, GTK-DOC tools, LaTeX, HTML.
- Only perl is required, and only for the developers (end-users do not need to have perl installed).
Then start to comment your source code. See the comments in gdoc for the full story, but here is an example:
/**
- stringprep_utf8_to_locale:
- @str: input zero terminated string.
*
- Convert string encoded in UTF-8 into the locales character set by
- using stringprep_convert().
*
- Return value: Returns newly allocated zero-terminated string which
- is @str transcoded into the locales character set.
**/
char *
stringprep_utf8_to_locale (const char *str)
{
return stringprep_convert (str, stringprep_locale_charset (), "UTF-8");
}
You can then extract Man pages, Texinfo fragments, etc, using gdoc as follows:
$ gdoc -texinfo file.c
@deftypefun {char *} {stringprep_utf8_to_locale} (const char * @var{str})
@var{str}: input zero terminated string.
Convert string encoded in UTF-8 into the locales character set by
using @code{stringprep_convert()}.
@strong{Return value:} Returns newly allocated zero-terminated string which
is @code{str} transcoded into the locales character set.
@end deftypefun
$
To simplify generating Texinfo fragments or Man pages for your entire project -- which might contain many files, each contain many functions, that would result in lots of boring Makefile rules to keep track of -- I use a Automake include file to simplify matters.
Enhancements:
- added -texinfo, -listfunc
- man page revamp
- various improvements
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Added: 2006-09-27 License: GPL (GNU General Public License) Price:
655 downloads
Free Orion 0.3

Free Orion 0.3


FreeOrion is an open-source game inspired by Master of Orion. more>>
FreeOrion is an open-source game inspired by Master of Orion, is a turn-based game of epic space strategy that builds on the classic 4X model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine.

While its modular, open-source design allows for a significant degree of customization of the game engine and the story elements by the community, the FreeOrion team is dedicated to the construction of a living, breathing universe in a grand campaign model.

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Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1027 downloads
Polidori 0.1-3

Polidori 0.1-3


Polidori is a DVD Authoring System for Gnome and Linux. more>>
Polidori is a DVD Authoring System for Gnome and Linux.
Instead of trying to re-invent the wheel in several areas, it instead integrates several excellent tools like dvdauthor, dvdrtools, ogle, etc., already available for Linux, and bundled with most distributions.
At this time, there are no visual DVD authoring tools available for Linux, compared to the vast amount of similar tools available on Windows and Macintosh. The pieces are all available in Linux, they just need to be integrated into something easier to use.
Instead of trying to re-invent the wheel, Polidori will integrate several command-line tools available for Linux into a project-based workflow.
Main features:
- a Gnome-compliant GUI for creating projects
- visual development of navigation menus, sub-titles, backgrouunds, etc.
- integration with Kino for video editing and SMIL data for chapter/scene data
- integration with Ogle for ISO image preview before burning to media
- importing of images for backgrounds
- support for layered images created with the Gimp.
- creation of DVD ISO disk images
- writing disk images to media (DVD-R, DLT, etc)
Polidori is named after Dr. John Polidori, a writer of early 19th Century Gothic fiction. Many scholars feel that Dr. Polidori created the genre of vampire fiction with his short story The Vampyre (1819). This story marks the first time a vampire is portrayed as an aristocratic and romantic character, as seen in later vampire characters like Count Dracula and Lestat de Lioncourt. Why name a software application after this author?
Because the name sounded cool and distinctive.
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Added: 2005-12-20 License: GPL (GNU General Public License) Price:
1403 downloads
SuperTux 0.3.0

SuperTux 0.3.0


SuperTux is a classic 2D jumpn run sidescroller game in a style similar to the original SuperMario games. more>>
SuperTux project is a classic 2D jumpn run sidescroller game in a style similar to the original SuperMario games. The Milestone1 release of SuperTux features 9 enemies, 26 playable levels, software and OpenGL rendering modes, configurable joystick and keyboard input, new music and completly redone graphics.
Together with a little story, we hope to provide a good gaming experince with this first Milestone release.
The improvments in Milestone1 are in huge part the result of the work done surrounding the Game of the Month March 2004 event on happypenguin.org.
The Milestone1 section of this webpage was mainly used to coordinate development and to post sketches and other things. It will give you an overview of the development of the features and enemies that have gone in Milestone1, it might be a bit outdated and is mainly present for historic reasons to those interested in the development.
Enhancements:
- new, OpenGL- and OpenAL-based engine
- final boss for Icy Island
- brand new Forest World with new badguys and new game objects
- new and improved soundtrack, immersive sound effects
- much more...
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Download (5.5MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
715 downloads
Mathfun.py 2.1

Mathfun.py 2.1


Mathfun.py is a rather small Python library that contains some of the more obscure mathematical formula/functions. more>>
Mathfun.py project s a rather small Python library that contains some of the more obscure (others would say less useful 8^) mathematical formula/functions that I have always found interesting/amusing.

These include primality tests, fibonacci sequences and turning characters into numbers, among other things. The next paragraph includes a little story about my strange habits as a teenager. The paragraph after that contains some ramblings about primes and formulas.

The paragraph after that hasnt been decided on yet, but you can be assured that it will be more stream-of- consciousness rambling about something mathematic by yours truly.

One of the reasons that this library exists is that, as a junior programmer in high school, I spent an insane amount of time writing BASIC programs on our IIgs that would calculate the first 100 primes or some other such nonsense. I would write it one way, get out a stop watch, run it, record the time it took, rewrite it, rerun it, retime it and calculate the difference as percentage decrease in time. Repeat the previous until you get BASIC that looked like an explosion in a type factory. All in some sort of quest to... well, I dont really know what I was shooting for. I just enjoyed it. Calculating if a number was prime, calculating the prime factorization, calculating the first N prime numbers... Yeah, I was a strange one.

But, in retrospect, all that solitary math kinda helped. While I reinvented many a prime wheel, I did it on my own, which was something of a personal fulfillment once I had learned more of a history of mathematics. And I never forgot most of those formulas that I worked out on that Apple. For instance, mathfun.isprime(number) utilizes most of what I learned back in high school. It iterates through the odd numbers, up to the integer value of the square root of the number in question. I still remember the epiphany that I had that I only needed to calculate through the square root of the number. 8^)

Theres a minor paradox with the calculation of a prime. The quickest way to generate primes would be to only attempt modular arithmetic with prime numbers. However, to do it that way means that you have to generate a list of prime numbers first, which involves a primality test on every odd number up to the square root of the number in question. This would be sloooooow for the primality test for any single number. (For instance, isprime(10000) would involved roughly 50 full primality tests to generate the list needed to be a maximally efficient test on it.) So, we accept that even if were not going to get any results doing (N mod 9), its much quicker to eat those wasted cycles than to determine if 9 is prime first.

However, if youre doing nothing more than simply cranking out prime after prime, it becomes much more efficient to only do the primality test with a list of primes, since (if you start from 2) youve already determined the ealier ones before. (Theres probably a break-even time first (machine dependent) before "determine all primes with primes" becomes more efficient than "crank through the odd numbers".) Its easy to see however, that for very large numbers its much better to only work with primes.

Theres also a minor question of the speed of the data structures used to store the prime list versus the very fast next odd number test. However, Ill leave that one up to the True Computer Scientists.

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Added: 2006-08-28 License: GPL (GNU General Public License) Price:
1153 downloads
FreeOrion 0.3.1

FreeOrion 0.3.1


FreeOrion is a turn-based game of epic space strategy game inspired by Master of Orion. more>>
FreeOrion is a turn-based game of epic space strategy game witch is inspired by Master of Orion.

It builds on the classic 4X model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine.

While its modular design allows for a significant degree of customization of the game engine and the story elements by the community, the development team is dedicated to the construction of a living, breathing universe in a grand campaign model.

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Download (0.68MB)
Added: 2005-12-24 License: GPL (GNU General Public License) Price:
1406 downloads
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