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Fate Stay Night - Illyasviel 0.02
Fate Stay Night - Illyasviel is a SuperKaramba theme. more>>
Fate Stay Night - Illyasviel is a SuperKaramba theme. The character, Illyasviel is from an anime/game/manga/dounjinshi called Fate Stay Night. This is actually a ported version of the skin made by sk2(SensitiveKnife2) running on windows.
The statistic is base on fantastic 3.0. What i did is added a temperature sensor using the sensor module and change some colours and did some script editing.
<<lessThe statistic is base on fantastic 3.0. What i did is added a temperature sensor using the sensor module and change some colours and did some script editing.
Download (0.070MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1236 downloads
Neverwinter Nights Patch 1.67
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>> <<less
Download (117MB)
Added: 2006-05-09 License: Freeware Price:
1292 downloads
Neverwinter Nights Client 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights...endless adventure!
Important Notes Before You Begin
There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:
The game resources
A CD-Key
1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:
from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)
OR
from an installation of the Neverwinter Nights Gold Edition (instructions below)
OR
from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)
2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
Download (131MB)
Added: 2006-10-18 License: Freeware Price:
1116 downloads
FlightGear 0.9.10
FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
<<lessThe goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Dynamics Models
With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:
1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.
2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.
3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.
UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.
Extensive and Accurate World Scenery Data Base
Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Accurate and Detailed Sky Model
FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.
Flexible and Open Aircraft Modeling System
FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.
FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)
FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)
FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.
FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.
Moderate Hardware Requirements
The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.
The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.
That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)
Internal Properties EXPOSED!
FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.
Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.
Networking options
A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.
A generic input/output option allows for a user defined output protocol to a file, serial port or network client.
A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.
The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:
Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
bwstats 0.01
bwstats will report on how much data has been received and transmitted over each live interface since the system was booted up. more>>
bwstats will report on how much data has been received and transmitted over each live interface since the system was booted up. bwstats project will also attempt to predict bandwidth usage over the next 30 days based on current usage. I wrote this out of curiosity to see how much data I was shifting about each month; the results were interesting.
At present bwstats will only run on Linux and other systems with the /proc filesystem as the interface statistics are obtained from /proc/net/dev and /proc/uptime files. Sorry.
Improvements to come include the ability to carry over data from the previous reboot so that the results are meaningful for those who power down their computers each night, and the ability to change the period for which predictions are made (currently this is trivial but means editing the source).
Note: since I wrote this tool I have noticed that the figures in this /proc/net/dev file wrap around after they reach a certain figure, therefore skewing the figures when data reaches beyond around 4.2GB (damn Linux kernel!). This will be obvious when looking at the figures. This script will still work perfectly up until the point where the wrapping occurs. This will be fixed in a future release, but for now be warned!
<<lessAt present bwstats will only run on Linux and other systems with the /proc filesystem as the interface statistics are obtained from /proc/net/dev and /proc/uptime files. Sorry.
Improvements to come include the ability to carry over data from the previous reboot so that the results are meaningful for those who power down their computers each night, and the ability to change the period for which predictions are made (currently this is trivial but means editing the source).
Note: since I wrote this tool I have noticed that the figures in this /proc/net/dev file wrap around after they reach a certain figure, therefore skewing the figures when data reaches beyond around 4.2GB (damn Linux kernel!). This will be obvious when looking at the figures. This script will still work perfectly up until the point where the wrapping occurs. This will be fixed in a future release, but for now be warned!
Download (0.002MB)
Added: 2006-04-18 License: MIT/X Consortium License Price:
1285 downloads
Fair NAT 0.80
Fair NAT is a script for configuring NAT on dedicated Linux routers. more>>
Fair NAT is a script for configuring NAT on dedicated Linux routers. This is the home of my linux router shaper script which allows something like fair bandwidth sharing among clients in the local network. The script is not great or anything - please dont expect the holy grail here - I just thought Id publish it because many people helped me write it and maybe someone has some use for it. I bet there are still lots of things that can be improved. Sorry about the crappy design of this page, I dont have time to put more effort in better looks.
You have a certain number of Clients (User A - User N) in your LAN which are connected by a Switch (or a Hub or BNC) to the Linux Router which is supposed to act as a gateway to the internet. The trouble now is, User B has a lot of downloads running and User C uploads stuff day and night, which leaves User A who only wants to use an interactive SSH shell in the rain, since B and C already use up all bandwidth the internet connection offers.
What we need to do is to share available bandwidth fairly among clients. In order to achieve this, I first tried several searches at Google and Freshmeat. This turned up quite a lot of results, like the Linux Advanced Routing & Traffic Control HOWTO which is a must-read and also contains great scripts, like the Wondershaper for single users. Another great general purpose script I found was HTB.init, which doesnt do anything by default, but gives you an easy way to setup HTB queues. In case you prefer CBQ, theres a CBQ.init too. If you dont know what Im talking about, read the HOWTO above or continue reading here.
Since I never found a script that did exactly what I wanted, I decided to write my own. Its designed to be an all-I-need script, therefore it does not just setup Traffic Shaping, but Masquerading and Port Forwarding too. In short, it does everything that has to do with IPTables and Traffic Control. I use HTB (Hierarchical Token Bucket) to share bandwidth among clients (one class per client). On top of that I added a PRIO queue to prioritize interactive traffic on a per-user basis. On top of PRIO I set SFQ to treat connections fairly. In version 0.72, experimental support for IPP2P to recognize peer-to-peer traffic was added.
This is the simplified scheme for routing:
HTB class (for bandwidth sharing)
|
-- PRIO (for prioritizing interactive traffic)
|
--- Interactive: SFQ (to treat concurrent connections fairly)
--- Normal: SFQ
--- High-Traffic: SFQ
[ --- P2P: SFQ (if IPP2P support is enabled only) ]
I bet this can still be improved and Im always interested in ways to do so. In case you want another class structure, this can be done by replacing the parent_class and user_class functions in the script. See CLASS_MODE in Configuration section and the function documentation in the script for details. Feel free to send me your own functions with a short explanation, if you want me to make them available for everybody.
Heres a "real" graphic, which shows the complete qdisc/class structure on $DEV_LAN if you use the unmodified example configuration file. This graphic was created using a hacked version of Stef Coenes show.pl script and GraphViz. Click here to see it, but I warn you: its quite big. Heres a similar picture, which includes IPP2P support. Note that there are more filter rules (the blue arrows) now which put the filesharing traffic into the users prio band 4.
Main features:
- This is a variable with a space-separated list of features that should be enabled. Default is all enabled if you dont set this variable.
- PROC:
- Allow Fair NAT to change some system variables in /proc, like setting /proc/sys/net/ipv4/ip_forward to 1.
- MODULES:
- Try to load kernel modules for QoS first.
- RESET:
- Fair NAT will replace all existing iptables rules with a very basic (empty) configuration. Not healthy for firewalls. You can disable this feature to keep the original rules in place. See Firewall Support below.
- NAT:
- Allow Fair NAT to configure NAT. You could disable this if you prefer to set this up yourself / let your firewall do it.
- FORWARD:
- Allow Fair NAT to configure Port Forwarding. Same as NAT, you can disable this if you dont need it.
- QOS_DOWN:
- Shape download traffic. If you know a little bit about traffic shaping and believe that download shaping is completely useless, feel free to disable this.
- QOS_UP:
- Shaping upload traffic can be disabled also. If you disable this and QOS_DOWN also, you could use Fair NAT for setting up NAT and Port Forwarding only, although thats not really the purpose of the script ;-)
- TOS:
- Allow Fair NAT to modify the TOS (type-of-service) field of packets. Right now, Fair NAT relies on this TOS field for shaping, so using this feature is highly recommended.
<<lessYou have a certain number of Clients (User A - User N) in your LAN which are connected by a Switch (or a Hub or BNC) to the Linux Router which is supposed to act as a gateway to the internet. The trouble now is, User B has a lot of downloads running and User C uploads stuff day and night, which leaves User A who only wants to use an interactive SSH shell in the rain, since B and C already use up all bandwidth the internet connection offers.
What we need to do is to share available bandwidth fairly among clients. In order to achieve this, I first tried several searches at Google and Freshmeat. This turned up quite a lot of results, like the Linux Advanced Routing & Traffic Control HOWTO which is a must-read and also contains great scripts, like the Wondershaper for single users. Another great general purpose script I found was HTB.init, which doesnt do anything by default, but gives you an easy way to setup HTB queues. In case you prefer CBQ, theres a CBQ.init too. If you dont know what Im talking about, read the HOWTO above or continue reading here.
Since I never found a script that did exactly what I wanted, I decided to write my own. Its designed to be an all-I-need script, therefore it does not just setup Traffic Shaping, but Masquerading and Port Forwarding too. In short, it does everything that has to do with IPTables and Traffic Control. I use HTB (Hierarchical Token Bucket) to share bandwidth among clients (one class per client). On top of that I added a PRIO queue to prioritize interactive traffic on a per-user basis. On top of PRIO I set SFQ to treat connections fairly. In version 0.72, experimental support for IPP2P to recognize peer-to-peer traffic was added.
This is the simplified scheme for routing:
HTB class (for bandwidth sharing)
|
-- PRIO (for prioritizing interactive traffic)
|
--- Interactive: SFQ (to treat concurrent connections fairly)
--- Normal: SFQ
--- High-Traffic: SFQ
[ --- P2P: SFQ (if IPP2P support is enabled only) ]
I bet this can still be improved and Im always interested in ways to do so. In case you want another class structure, this can be done by replacing the parent_class and user_class functions in the script. See CLASS_MODE in Configuration section and the function documentation in the script for details. Feel free to send me your own functions with a short explanation, if you want me to make them available for everybody.
Heres a "real" graphic, which shows the complete qdisc/class structure on $DEV_LAN if you use the unmodified example configuration file. This graphic was created using a hacked version of Stef Coenes show.pl script and GraphViz. Click here to see it, but I warn you: its quite big. Heres a similar picture, which includes IPP2P support. Note that there are more filter rules (the blue arrows) now which put the filesharing traffic into the users prio band 4.
Main features:
- This is a variable with a space-separated list of features that should be enabled. Default is all enabled if you dont set this variable.
- PROC:
- Allow Fair NAT to change some system variables in /proc, like setting /proc/sys/net/ipv4/ip_forward to 1.
- MODULES:
- Try to load kernel modules for QoS first.
- RESET:
- Fair NAT will replace all existing iptables rules with a very basic (empty) configuration. Not healthy for firewalls. You can disable this feature to keep the original rules in place. See Firewall Support below.
- NAT:
- Allow Fair NAT to configure NAT. You could disable this if you prefer to set this up yourself / let your firewall do it.
- FORWARD:
- Allow Fair NAT to configure Port Forwarding. Same as NAT, you can disable this if you dont need it.
- QOS_DOWN:
- Shape download traffic. If you know a little bit about traffic shaping and believe that download shaping is completely useless, feel free to disable this.
- QOS_UP:
- Shaping upload traffic can be disabled also. If you disable this and QOS_DOWN also, you could use Fair NAT for setting up NAT and Port Forwarding only, although thats not really the purpose of the script ;-)
- TOS:
- Allow Fair NAT to modify the TOS (type-of-service) field of packets. Right now, Fair NAT relies on this TOS field for shaping, so using this feature is highly recommended.
Download (0.031MB)
Added: 2006-06-29 License: GPL (GNU General Public License) Price:
1214 downloads
Neverwinter Nights Dedicated Server 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
Download (219MB)
Added: 2006-10-18 License: Freeware Price:
639 downloads
USF FlashMob RC4
USF FlashMob is a Live CD made by FlashMobComputing.org more>>
USF FlashMob is a Live CD made by FlashMobComputing.org
USF FlashMob RC4 contains updates that we made to the server code the night before flashmob day. This will allow power users to run larger flashmobs and configure individual nodes with different processor types. In addition we have released the source code for USF_FlashMob_RC_4 (source).
We have put the source for the FlashMob ISO image into the following directories:
- kernel: The patched and modified kernel Linux kernel (2.4.25) that we use on the CD. Kernel modules added to the CD.
- fmtools: The code that runs the FlashMob (fm_* programs).
- mpi: The source for the implementations of MPI on the CD. These are unmodified versions of LAM-MPI and LAMPI.
- blas: The source we used for the ATLAS BLAS libraries. This is unmodified.
- hpl: The modified versions of HPL we used on the CD.
Documentation to build a FlashMob CD does not exist yet. Take a look at the morphix scripts in fmtools. These will let you "unpack" and "pack" a FlashMob CD.
<<lessUSF FlashMob RC4 contains updates that we made to the server code the night before flashmob day. This will allow power users to run larger flashmobs and configure individual nodes with different processor types. In addition we have released the source code for USF_FlashMob_RC_4 (source).
We have put the source for the FlashMob ISO image into the following directories:
- kernel: The patched and modified kernel Linux kernel (2.4.25) that we use on the CD. Kernel modules added to the CD.
- fmtools: The code that runs the FlashMob (fm_* programs).
- mpi: The source for the implementations of MPI on the CD. These are unmodified versions of LAM-MPI and LAMPI.
- blas: The source we used for the ATLAS BLAS libraries. This is unmodified.
- hpl: The modified versions of HPL we used on the CD.
Documentation to build a FlashMob CD does not exist yet. Take a look at the morphix scripts in fmtools. These will let you "unpack" and "pack" a FlashMob CD.
Download (229.3MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
1058 downloads
Systems of Ordinary Differential Equations 08
Systems of Ordinary Differential Equations uses long Taylor series to solve systems of ordinary differential equations. more>>
Systems of Ordinary Differential Equations uses long Taylor series to solve systems of ordinary differential equations.
SODE.icn is an Icon (or probably Unicon Program) to generate either an Icon (or Unicon) or Maple program to solve a single (or a system of) ordinary differential equation(s).
A long Taylor series method, pioneered by Prof. Y.F. Chang, who taught at the University of Nebraska in the late 1970s when I was a graduate student there, is used.
The number of Taylor series terms can be specified in the problem file, though it is usually 30. The terms are used to calculate the values of the dependant variables, and also the radius of convergence and order of any singularities.
These affect the size of the next increment, but it is hoped that a way to control the error more precisely can be found. In release 20, MAX_TERMS is setable in the problem files. Mostly for STIFF equations.
Enhancements:
- A staticd is no longer returned due to a unicon bug.
- readme.txt was updated.
<<lessSODE.icn is an Icon (or probably Unicon Program) to generate either an Icon (or Unicon) or Maple program to solve a single (or a system of) ordinary differential equation(s).
A long Taylor series method, pioneered by Prof. Y.F. Chang, who taught at the University of Nebraska in the late 1970s when I was a graduate student there, is used.
The number of Taylor series terms can be specified in the problem file, though it is usually 30. The terms are used to calculate the values of the dependant variables, and also the radius of convergence and order of any singularities.
These affect the size of the next increment, but it is hoped that a way to control the error more precisely can be found. In release 20, MAX_TERMS is setable in the problem files. Mostly for STIFF equations.
Enhancements:
- A staticd is no longer returned due to a unicon bug.
- readme.txt was updated.
Download (0.033MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
940 downloads

KStars 1.3.0
KStars is distributed under the terms of the GNU General Public License (GPL) more>> KStars is a Desktop Planetarium for KDE. It provides an accurate graphical simulation of the night sky, from any location on Earth, at any date and time. The display includes 130,000 stars, 13,000 deep-sky objects,all 8 planets, the Sun and Moon, and thousands of comets and asteroids.<<less
Download (6.9MB)
Added: 2009-04-15 License: Freeware Price: Free
191 downloads
Other version of KStars
License:GPL (GNU General Public License)
PlaneShift 0.3.019
PlaneShift is a 3D persistent fantasy RPG. more>>
PlaneShift is a persistent fantasy multiplayer RPG game with state-of-the-art 3D graphics.
Create your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
<<lessCreate your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG.
The objective of the PlaneShift Team is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. We will focus our efforts in the reproduction of a real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected!
We want to give FREE access to everyone, without the need to either purchase the game or pay a monthly fee. Servers and bandwidth will be donated by sponsors.
Our virtual world is persistent, and this means you can connect to it at every hour of day or night and you will always find players and npcs wandering our realms.
You will be able to disconnect and reconnect again, the server saves the actual status of your character including his possessions. You will use a client program to interact with our world, that enables you to have a 3D view of the surroundings.
Here are 10 reasons why you should become a player and a fan of PlaneShift:
1. Planeshift is a great place to find new friends from all over the world!
2. PlaneShift is a virtual world where you always dreamed of living
3. PlaneShift is the first 3D MMORPG to be free for players
4. Thanks to our open development process, the game will be expanded endlessly for years to come
5. Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world
6. A unique setting, realistic combat rules, great magic system with hundreds of spells
7. No budgetary constraints will stop development of the world or prevent the addition of new ideas
8. You can build your house, your castle, your realm
9. You have the option to live as an adventurer or as a normal citizen, both paths rewarded in game
10. You can submit comments, ideas, bugs and the dev team will take those into account in future releases
Main features:
Game features
- PlaneShift is under development. The following list represent some of the features of the final product.
- A Role Playing Game!
- 12 races with unique traits for the creation of your character
- Unlimited professions through a skill system
- Original magic system with six Ways of magic
- Hundreds of spells!
- A huge world to explore
- A great number of quests to test your wit and skill
- Monsters and NPCs with good AI that produce game events
- A world that evolves with or without player interaction
- Create your own house or castle
- Politics and economy
Client features
- PlaneShift is under development. The following list represent some of the features of the final product.
- 3D graphics and sounds for an immersive experience
- Support for nearly all platform: Windows (XP, 2000, ME, 98), Linux, Macintosh.
- Support of OpenGL, Direct3D.
- Easy interaction with other players through messages and chat
- Drag-n-drop objects between world and inventory
- A complex character generator, with parents, jobs, life events, etc...
- ... more will follow.
Enhancements:
- Reached mark above 110 quests.
- Complete review of quests, all of them are working in game now
- Greatly improved dictionary of NPCs, and common responses
- Added new creatures: derghir, tloke, kikiri
- Made available variations of many creatures
- Added dermorian female player character model
- Added 4 Kran skins
- Improved dermorian male character
- Added plate armor for many chars
- Added new skins for enkidukai clans
- Added spell casting effects
- Added lot of new items, like bludgeoning weapons, amulets, rings, plants
- Added missing animations to player characters
- Shadows are now present under characters and objects!
- Chat bubbles are used on players and NPCs during dialogs
- Completely remade how inventory works server-side for more robust management
- Enabled generation of random loot, you will see lot of new items!
- Improved NPC movement and AI
- Improvement to guild management
- Improvements to sketches, you can now edit your own sketches
- Improvements to books, you can now edit your own books
Download (MB)
Added: 2007-07-20 License: GPL (GNU General Public License) Price:
827 downloads
Neverwinter Nights Stand-Alone Server Update 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
1. Download the appropriate update file and put it in your Linux Neverwinter Nights directory (the directory containing nwserver).
2. Remove the BioWare-supplied contents of your override directory. If you have not placed any files in this directory yourself, you can do
rm -f override/*
You may wish to backup your override directory if you plan to revert to an earlier version at some point.
3. If present, remove patch.key, data/patch.bif, xp1patch.key, and data/xp1patch.bif
rm patch.key
rm data/patch.bif
rm xp1patch.key
rm data/xp1patch.bif
4. Unpack the file using the command
tar -xzf linuxserverupdate1xxto166.tar.gz
5. Download the dialog.tlk file(s) appropriate for your language from the Known Issues page, and place in it your Linux Neverwinter Nights directory (alternatively, copy them from an updated Win32 Neverwinter Nights installation).
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
1. Download the appropriate update file and put it in your Linux Neverwinter Nights directory (the directory containing nwserver).
2. Remove the BioWare-supplied contents of your override directory. If you have not placed any files in this directory yourself, you can do
rm -f override/*
You may wish to backup your override directory if you plan to revert to an earlier version at some point.
3. If present, remove patch.key, data/patch.bif, xp1patch.key, and data/xp1patch.bif
rm patch.key
rm data/patch.bif
rm xp1patch.key
rm data/xp1patch.bif
4. Unpack the file using the command
tar -xzf linuxserverupdate1xxto166.tar.gz
5. Download the dialog.tlk file(s) appropriate for your language from the Known Issues page, and place in it your Linux Neverwinter Nights directory (alternatively, copy them from an updated Win32 Neverwinter Nights installation).
Download (219MB)
Added: 2006-10-18 License: Freeware Price:
1105 downloads
Neverwinter Nights: Shadows of Undrentide Patch 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
Download (135MB)
Added: 2006-10-18 License: Freeware Price:
1111 downloads
Neverwinter Nights: Hordes of the Underdark Patch 1.68
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
<<lessAs a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
Download (120MB)
Added: 2006-10-18 License: Freeware Price:
1108 downloads
DateTime::Event::Sunrise 0.0501
DateTime::Event::Sunrise is a Perl DateTime extension for computing the sunrise/sunset on a given day. more>>
DateTime::Event::Sunrise is a Perl DateTime extension for computing the sunrise/sunset on a given day.
SYNOPSIS
use DateTime;
use DateTime::Event::Sunrise;
my $dt = DateTime->new( year => 2000,
month => 6,
day => 20,
);
my $sunrise = DateTime::Event::Sunrise ->sunrise (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $sunset = DateTime::Event::Sunrise ->sunset (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $tmp_rise = $sunrise->next( $dt );
my $dt2 = DateTime->new( year => 2000,
month => 12,
day => 31,
);
# iterator
my $dt_span = DateTime::Span->new( start =>$dt1, end=>$dt2 );
my $set = $sunrise->intersection($dt_span);
my $iter = $set->iterator;
while ( my $dt = $iter->next ) {
print ,$dt->datetime;
}
# is it day or night?
my $day_set = DateTime::SpanSet->from_sets(
start_set => $sunrise, end_set => $sunset );
print $day_set->contains( $dt ) ? day : night;
my $dt = DateTime->new( year => 2000, month => 6, day => 20, time_zone => America/Los_Angeles, );
my $sunrise = DateTime::Event::Sunrise ->new( longitude =>-118 , latitude => 33, altitude => -0.833, iteration => 1
);
my $tmp = $sunrise->sunrise_sunset_span($dt); print "Sunrise is:" , $tmp->start->datetime , "n"; print "Sunset is:" , $tmp->end->datetime;
my $dt1 = $sunrise->sunrise_datetime( $dt ); print "Sunrise is:" , $dt1->datetime , "n"; my $dt2 = $sunrise->sunset_datetime( $dt ); print "Sunset is:" , $dt2->datetime , "n";
<<lessSYNOPSIS
use DateTime;
use DateTime::Event::Sunrise;
my $dt = DateTime->new( year => 2000,
month => 6,
day => 20,
);
my $sunrise = DateTime::Event::Sunrise ->sunrise (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $sunset = DateTime::Event::Sunrise ->sunset (
longitude =>-118,
latitude =>33,
altitude => -0.833,
iteration => 1
);
my $tmp_rise = $sunrise->next( $dt );
my $dt2 = DateTime->new( year => 2000,
month => 12,
day => 31,
);
# iterator
my $dt_span = DateTime::Span->new( start =>$dt1, end=>$dt2 );
my $set = $sunrise->intersection($dt_span);
my $iter = $set->iterator;
while ( my $dt = $iter->next ) {
print ,$dt->datetime;
}
# is it day or night?
my $day_set = DateTime::SpanSet->from_sets(
start_set => $sunrise, end_set => $sunset );
print $day_set->contains( $dt ) ? day : night;
my $dt = DateTime->new( year => 2000, month => 6, day => 20, time_zone => America/Los_Angeles, );
my $sunrise = DateTime::Event::Sunrise ->new( longitude =>-118 , latitude => 33, altitude => -0.833, iteration => 1
);
my $tmp = $sunrise->sunrise_sunset_span($dt); print "Sunrise is:" , $tmp->start->datetime , "n"; print "Sunset is:" , $tmp->end->datetime;
my $dt1 = $sunrise->sunrise_datetime( $dt ); print "Sunrise is:" , $dt1->datetime , "n"; my $dt2 = $sunrise->sunset_datetime( $dt ); print "Sunset is:" , $dt2->datetime , "n";
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Added: 2007-02-15 License: Perl Artistic License Price:
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