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Grey Matter 1.7.3

Grey Matter 1.7.3


Grey Matter is a CGI-based logging application suitable for a variety of purposes, mainly blogging. more>>
Grey Matter is a CGI-based logging application suitable for a variety of purposes, mainly blogging. The project doesnt require a backend database and features a very flexible template system, as well as a karma and comment system.
Enhancements:
- Continuing code refactoring, with small admin UI enhancements such as paging on very long screens.
- Contains security enhancements and bugfixes as well.
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Added: 2007-07-06 License: Free for non-commercial use Price:
840 downloads
State Machine Compiler 4.4.0

State Machine Compiler 4.4.0


State Machine Compiler takes a state machine stored in an .sm file and generates the state pattern classes. more>>
State Machine Compiler takes a state machine stored in an .sm file and generates the state pattern classes in nine programming languages.
Its features include default transitions, transition arguments, transition guards, push/pop transitions, and Entry/Exit actions. State Machine Compiler requires Java SE 1.4.1 or better.
Enhancements:
- This release cleans up C# and VB.net debug output using System.Diagnostics.Trace.
- It fixes a number of minor bugs.
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Added: 2007-02-19 License: MPL (Mozilla Public License) Price:
982 downloads
State Threads 1.8

State Threads 1.8


State Threads project is a small library for designing scalable Internet applications. more>>
State Threads project is a small library for designing scalable Internet applications.
The State Threads is a small application library which provides a foundation for writing fast and highly scalable Internet applications (such as Web servers, proxy servers, mail transfer agents, etc.) on UNIX-like platforms.
It offers a threading API for structuring a network application as an event-driven state machine.
The State Threads library is a derivative of the Netscape Portable Runtime library (NSPR) and therefore is distributed under the Mozilla Public License (MPL) version 1.1 or the GNU General Public License (GPL) version 2 or later.
Enhancements:
- Added support for kqueue and epoll on platforms that support them.
- Added ability to choose the event notification system at program startup.
- Long-overdue public definitions of ST_UTIME_NO_TIMEOUT (-1ULL) and ST_UTIME_NO_WAIT (0) [bug 1514436].
- Documentation patch for st_utime() [bug 1514484].
- Documentation patch for st_timecache_set() [bug 1514486].
- Documentation patch for st_netfd_serialize_accept() [bug 1514494].
- Added st_writev_resid() [rfe 1538344].
- Added st_readv_resid() [rfe 1538768] and, for symmetry, st_readv().
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Added: 2007-03-16 License: MPL (Mozilla Public License) Price:
953 downloads
Ragel State Machine Compiler 5.23

Ragel State Machine Compiler 5.23


Ragel State Machine Compiler compiles state machines from regular languages. more>>
Ragel State Machine Compiler compiles finite state machines from regular languages into executable C/C++/Objective-C code. Ragel state machines can not only recognize byte sequences as regular expression machines do, but can also execute code at arbitrary points in the recognition of a regular language.
Ragel can also be thought of as a finite state transducer compiler where output symbols represent blocks of code that get executed instead of written to the output stream.
When you wish to write down a regular language you start with some simple regular language and build a bigger one using the regular language operators union, concatenation, kleene star, intersection and subtraction.
This is precisely the way you describe to Ragel how to compile your finite state machines. Ragel also understands operators that embed actions into machines and operators that control any non-determinism in machines.
Ragel FSMs are closed under all of Ragels regular language, action specification and priority assignment operators. This property allows arbitrary regular languages to be described. Complexity is limited only by available processing resources.
For example, you can make one machine that picks out specially formatted comments in C code, another machine that builds a list all function declarations and a third that identifies string constants then "or" them all together to make a single machine that performs all of these tasks concurrently and independently on one pass of the input.
Main features:
- Describe arbitrary state machines using regular language operators and/or state tables.
- NFA to DFA conversion.
- Hopcrofts state minimization.
- Embed any number of actions into machines at arbitrary places.
- Control non-determinism using priorities on transitions.
- Visualize output with Graphviz.
- Use byte, double byte or word sized alphabets.
- Generate C/C++/Objective-C code with no dependencies.
- Choose from table or control flow driven output.
Enhancements:
- The documentation and the Ruby code generator were improved.
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Added: 2007-07-25 License: GPL (GNU General Public License) Price:
824 downloads
UML::State 0.02

UML::State 0.02


UML::State is an object oriented module which draws simple state diagrams. more>>
UML::State is an object oriented module which draws simple state diagrams.

SYNOPSIS

use UML::State;

my $diagram = UML::State->new(
$node_array,
$start_list,
$accept_list,
$edges
);

# You may change these defaults (doing so may even work):
$UML::State::ROW_SPACING = 75; # all numbers are in pixels
$UML::State::LEFT_MARGIN = 20;
$UML::State::WIDTH = 800;
$UML::State::HEIGHT = 800;

print $diagram->draw();

ABSTRACT

Are you tired of pointing and clicking to make simple diagrams? Do your wrists hurt thinking about making the pretty UML your boss likes so well? Consider using UML::State and UML::Sequence to make your life easier.

UML::State together with drawstate.pl allows you to easily generate state diagrams. You enter them in something like a cross between ASCII art and school room algebra. They come out looking like something from a drawing program like Visio. See drawstate.pl in the distribution for details about the input format and the samples directory for some examples of input and output.

You will probably use this class by running drawstate.pl or drawstatexml.pl which are included in the distribution. But you can use this package directly to gain control over the appearance of your pictures.

The two methods you need are new and draw (see below). If you want, you may change the dimensions by setting the package global variables as shown in the SYNOPSIS. Obviously, no error checking is done, so be careful to use reasonable values (positive numbers are good). All numbers are in pixels (sorry by Beziers in SVG seem to require pixels). I have not tried changing the numbers, so I dont have any idea if doing so makes reasonable changes to the output.

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Added: 2007-04-23 License: Perl Artistic License Price:
915 downloads
Geography::States 2.1

Geography::States 2.1


Geography::States is a Perl module with map states and provinces to their codes, and vice versa. more>>
Geography::States is a Perl module with map states and provinces to their codes, and vice versa.

SYNOPSIS

use Geography::States;

my $obj = Geography::States -> new (COUNTRY [, STRICT]);

EXAMPLES

my $canada = Geography::States -> new (Canada);

my $name = $canada -> state (NF); # Newfoundland.
my $code = $canada -> state (Ontario); # ON.
my ($code, $name) = $canada -> state (BC); # BC, British Columbia.
my @all_states = $canada -> state; # List code/name pairs.

This module lets you map states and provinces to their codes, and codes to names of provinces and states.

The Geography::States - new ()> call takes 1 or 2 arguments. The first, required, argument is the country we are interested in. Current supported countries are USA, Brazil, Canada, The Netherlands, and Australia. If a second non-false argument is given, we use strict mode. In non-strict mode, we will map territories and alternative codes as well, while we do not do that in strict mode. For example, if the country is USA, in non-strict mode, we will map GU to Guam, while in strict mode, neither GU and Guam will be found.

The state() method

All queries are done by calling the state method in the object. This method takes an optional argument. If an argument is given, then in scalar context, it will return the name of the state if a code of a state is given, and the code of a state, if the argument of the method is a name of a state. In list context, both the code and the state will be returned.

If no argument is given, then the state method in list context will return a list of all code/name pairs for that country. In scalar context, it will return the number of code/name pairs. Each code/name pair is a 2 element anonymous array.

Arguments can be given in a case insensitive way; if a name consists of multiple parts, the number of spaces does not matter, as long as there is some whitespace. (That is "NewYork" is wrong, but "new YORK" is fine.)

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Added: 2007-02-14 License: Perl Artistic License Price:
982 downloads
GFA Fractal Imager 0.1

GFA Fractal Imager 0.1


GFA Fractal Imager is a imager which uses a simple visual construction mechanism. more>>
GFA Fractal Imager project is a imager which uses a simple visual construction mechanism.
Generalized Finite Automata (GFA) Imager is a simple Java Applet which creates fractal images using an intuitive visual representation of finite automata
Try clicking in the applet area to the right :
You may create links between quadrants and "states" by click-dragging from a quadrant to the state
Self-links between a quadrant and the state it belongs to is allowed (try self-linking all 4 quadrants of a state)
Enhancements:
- This contains the HTML and the applet class files to run stand alone.
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Added: 2006-12-27 License: GPL (GNU General Public License) Price:
606 downloads
NCurses Disk Usage 1.3

NCurses Disk Usage 1.3


NCurses Disk Usage provides a fast and easy interface to your harddrive. more>>
As the name already suggests, ncdu is an NCurses version of the famous old du unix command.

NCurses Disk Usage provides a fast and easy interface to your harddrive. Where is your disk space going? Why is your home directory that large? ncdu can answer those questions for you in just a matter of seconds!

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Added: 2007-08-06 License: MIT/X Consortium License Price:
813 downloads
Drake CMS 0.4.5 Beta

Drake CMS 0.4.5 Beta


Drake CMS is a lightweight, fast, and feature-rich content management system. more>>
Drake CMS is a lightweight, fast, and feature-rich content management system. The project allows you to have a dynamic Web site in place in a matter of minutes and features user hierarchy, support for almost any database (plus an embedded flatfile), multiple languages, compliance to W3C standards, and high customizability.
Enhancements:
- This is a stabilization release which contains many bugfixes and improvements.
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Added: 2007-07-16 License: GPL (GNU General Public License) Price:
837 downloads
IP Tables State 2.2.0

IP Tables State 2.2.0


IP Tables State implements the state top feature from IP Filter for IP Tables. more>>
Having worked with IP Filter on Solaris for a few years now, when I work on IP Tables in Linux I come to miss State Top. So I decided to write a version for IP Tables. IPTState is a state top along with a "single run" mode to quickly display states once. IP Tables State has customizable sorting (including reverse), customizable refresh rates, etc. etc. See the README, the man page and the -h option for details.

IPTState is now in the Debian, Redhat, Fedora Core, Mandrake, Gentoo, FloppyFW, and Devil Linux distributions as well as the pkgsrc project.

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Added: 2007-03-19 License: zlib/libpng License Price:
949 downloads
FSA::Rules 0.26

FSA::Rules 0.26


FSA::Rules is a Perl module to build simple rules-based state machines in Perl. more>>
FSA::Rules is a Perl module to build simple rules-based state machines in Perl.

Synopsis

my $fsa = FSA::Rules->new(
ping => {
do => sub {
print "ping!n";
my $state = shift;
$state->result(pong);
$state->machine->{count}++;
},
rules => [
game_over => sub { shift->machine->{count} >= 20 },
pong => sub { shift->result eq pong },
],
},

pong => {
do => sub { print "pong!n" },
rules => [ ping => 1, ], # always goes back to ping
},
game_over => { do => sub { print "Game Overn" } }
);

$fsa->start;
$fsa->switch until $fsa->at(game_over);

This class implements a simple state machine pattern, allowing you to quickly build rules-based state machines in Perl. As a simple implementation of a powerful concept, it differs slightly from an ideal DFA model in that it does not enforce a single possible switch from one state to another. Rather, it short circuits the evaluation of the rules for such switches, so that the first rule to return a true value will trigger its switch and no other switch rules will be checked. (But see the strict attribute and parameter to new().) It differs from an NFA model in that it offers no back-tracking. But in truth, you can use it to build a state machine that adheres to either model--hence the more generic FSA moniker.

FSA::Rules uses named states so that its easy to tell what state youre in and what state you want to go to. Each state may optionally define actions that are triggered upon entering the state, after entering the state, and upon exiting the state. They may also define rules for switching to other states, and these rules may specify the execution of switch-specific actions. All actions are defined in terms of anonymous subroutines that should expect an FSA::State object itself to be passed as the sole argument.

FSA::Rules objects and the FSA::State objects that make them up are all implemented as empty hash references. This design allows the action subroutines to use the FSA::State object passed as the sole argument, as well as the FSA::Rules object available via its machine() method, to stash data for other states to access, without the possibility of interfering with the state or the state machine itself.

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Added: 2006-10-02 License: Perl Artistic License Price:
1117 downloads
KeyCluster 3.51

KeyCluster 3.51


KeyCluster is a high availability (HA) system for mission critical applications running on Solaris (Sparc and x86), Linux, AIX. more>>
KeyCluster is a high availability (HA) system for mission critical applications running on Solaris (Sparc and x86), Linux, and AIX.
The project guarantees service availability and data access, switching services between machines in case of software or hardware failures in a matter of seconds.
Enhancements:
- The name to was changed KeyCluster and almost all of it was rewritten.
- Built-in support for DRBD and a KeySharing kit based on a shared USB SecureKey to store services status were added.
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Added: 2007-03-01 License: GPL (GNU General Public License) Price:
571 downloads
Concurrent Hierarchical State Machine 4.3

Concurrent Hierarchical State Machine 4.3


Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines more>>
Concurrent Hierarchical State Machine (CHSM) is a language system for specifying concurrent, hierarchical, finite state machines (an implementation of "statecharts") to model and control reactive systems.
CHSM uses its own statechart specification langauge annotated with either C++ or Java code fragments in the tradition of yacc grammars with C code fragments. The generated code is fully object oriented allowing multiple state machines to exist concurrently. The CHSM run-time library is small, efficient, and thread-safe.
CHSM has been used successfullly in production environments such as CERN, Philips, and Qualcomm. There is an independent review from users at CERN.
Enhancements:
- The "dominance" rule has been extended from parent/child transitions to sibling transitions.
- This allows "if-else" transitions to be done more efficiently.
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Added: 2007-08-04 License: GPL (GNU General Public License) Price:
819 downloads
Decision::Markov 0.03a

Decision::Markov 0.03a


Decision::Markov is a Perl module with markov models for decision analysis. more>>
Decision::Markov is a Perl module with markov models for decision analysis.

SYNOPSIS

use Decision::Markov;
$model = new Decision::Markov;
$state = $model->AddState("Name",$utility);
$error = $model->AddPath($state1,$state2,$probability);
$error = $model->Check
$model->Reset([$starting_state,[$number_of_patients]]);
$error = $model->StartingState($starting_state[,$number_of_patients]);
$model->DiscountRate($rate);
($utility,$cycles) = $model->EvalMC();
$state = $model->EvalMCStep($cycle);
($utility,$cycles) = $model->EvalCoh();
$patients_left = $model->EvalCohStep($cycle);
$model->PrintCycle($FH,$cycle);
$model->PrintMatrix($FH);

This module provides functions used to built and evaluate Markov models for use in decision analysis. A Markov model consists of a set of states, each with an associated utility, and links between states representing the probability of moving from one node to the next. Nodes typically include links to themselves. Utilities and probabilities may be fixed or may be functions of the time in cycles since the model began running.

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Added: 2007-05-17 License: Perl Artistic License Price:
890 downloads
SpanishTrans 1.1

SpanishTrans 1.1


SpanishTrans provides a a very simple, complete, fast and clean dictionary, which allows you to translate English to Spanish. more>>
SpanishTrans provides a a very simple, complete, fast and clean dictionary, which allows you to translate English to Spanish.

This is a very simple, complete, fast and clean dictionary, which allows you to highlight an English word in the page that youre reading and get immediately the Spanish translation.

No matter if the selected word is a plural, conjugated verb, etc., the translator realizes about the right word showing you its meaning.

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Added: 2007-04-04 License: MPL (Mozilla Public License) Price:
939 downloads
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