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StealthSound 0.10.1
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files. more>>
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files to another format.
For now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
<<lessFor now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
Download (0.33MB)
Added: 2006-05-15 License: GPL (GNU General Public License) Price:
1257 downloads
Data::Startup 0.04
Data::Startup is a Perl module with startup options class, override, config methods. more>>
SYNOPSIS
######
# Subroutine interface
#
use Data::Startup qw(config override);
$options = override(%default_options, @option_list );
$options = override(%default_options, @option_list );
$options = override(%default_options, %option_list );
@options_list = config(%options );
($key, $old_value) = config(%options, $key);
($key, $old_value) = config(%options, $key => $new_value );
($key, $old_value) = config(%options, $key => $new_value );
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, %option_list);
######
# Object interface
#
use Data::Startup
$startup_options = $class->Data::Startup::new( @option_list );
$startup_options = $class->Data::Startup::new( @option_list );
$startup_options = $class->Data::Startup::new( %option_list );
$options = $startup_options->override( @option_list );
$options = $startup_options->override( @option_list );
$options = $startup_options->override( %option_list );
@options_list = $options->config( );
($key, $old_value) = $options->config($key);
($key, $old_value) = $options->config($key => $new_value );
($key, $old_value) = $options->config($key => $new_value );
@old_options_list = $options->config(@option_list);
@old_options_list = $options->config(@option_list);
@old_options_list = $options->config(%option_list);
# Note: May use [@option_list] instead of @option_list
# and {@option_list} instead of %option_list
Many times there is a group of subroutines that can be tailored by different situations with a few, say global variables. However, global variables pollute namespaces, become mangled when the functions are multi-threaded and probably have many other faults that it is not worth the time discovering.
As well documented in literature, object oriented programming do not have these faults. This program module class of objects provide the objectized options for a group of subroutines or encapsulated options by using the methods directly as in an option object.
The Data::Startup class provides a way to input options in very liberal manner of either
- arrays, reference to an array, or reference to hash to a
- reference to an array or reference to a hash
- reference to a hash
- referene to an array
- many other combos
without having to cut and paste specialize, tailored code into each subroutine/method.
<<less######
# Subroutine interface
#
use Data::Startup qw(config override);
$options = override(%default_options, @option_list );
$options = override(%default_options, @option_list );
$options = override(%default_options, %option_list );
@options_list = config(%options );
($key, $old_value) = config(%options, $key);
($key, $old_value) = config(%options, $key => $new_value );
($key, $old_value) = config(%options, $key => $new_value );
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, @option_list);
@old_options_list = config(%options, %option_list);
######
# Object interface
#
use Data::Startup
$startup_options = $class->Data::Startup::new( @option_list );
$startup_options = $class->Data::Startup::new( @option_list );
$startup_options = $class->Data::Startup::new( %option_list );
$options = $startup_options->override( @option_list );
$options = $startup_options->override( @option_list );
$options = $startup_options->override( %option_list );
@options_list = $options->config( );
($key, $old_value) = $options->config($key);
($key, $old_value) = $options->config($key => $new_value );
($key, $old_value) = $options->config($key => $new_value );
@old_options_list = $options->config(@option_list);
@old_options_list = $options->config(@option_list);
@old_options_list = $options->config(%option_list);
# Note: May use [@option_list] instead of @option_list
# and {@option_list} instead of %option_list
Many times there is a group of subroutines that can be tailored by different situations with a few, say global variables. However, global variables pollute namespaces, become mangled when the functions are multi-threaded and probably have many other faults that it is not worth the time discovering.
As well documented in literature, object oriented programming do not have these faults. This program module class of objects provide the objectized options for a group of subroutines or encapsulated options by using the methods directly as in an option object.
The Data::Startup class provides a way to input options in very liberal manner of either
- arrays, reference to an array, or reference to hash to a
- reference to an array or reference to a hash
- reference to a hash
- referene to an array
- many other combos
without having to cut and paste specialize, tailored code into each subroutine/method.
Download (0.073MB)
Added: 2007-02-15 License: Perl Artistic License Price:
982 downloads
Sound 1.4
Sound lets you mathematically create sounds in Java. You define your sounds in terms of 16-bit linear code for the waveform, -- an array of samplings. The U_Law.class will then convert that to (or from) *.AU mu-law 8-bit encoding format which you can then play with AudioPlayer.player.start(bis) in an application or with Applet.getAudioClip in an Applet. This is just a sample program. You would insert your own mathematical functions. more>>
Sound - Sound lets you mathematically create sounds in Java.
You define your sounds in terms of 16-bit linear code for
the waveform, -- an array of samplings. The U_Law.class will
then convert that to (or from) *.AU mu-law 8-bit encoding
format which you can then play with
AudioPlayer.player.start(bis) in an application or with
Applet.getAudioClip in an Applet.
This is just a sample program. You would insert your own mathematical
functions or cannibalise parts of the code.
Use winzip to extract U_Law.java and Sound.java with
folder names into the commindprodsound directory.
java com.mindprod.sound.Sound
Enhancements:
Version 1.4
add pad and icon
System Requirements:<<less
Download (502Kb)
Added: 2007-05-23 License: Free Price: Free
15 downloads
AmarokFS Startup Script 1.1
AmarokFS Startup Script simply provides a shortcut for starting AmarokFS (Amarok Full Screen) from within Amarok itself. more>>
AmarokFS Startup Script simply provides a shortcut for starting AmarokFS ("Amarok Full Screen") from within Amarok itself.
AmarokFS itself can be downloaded from: http://www.kde-apps.org/content/show.php?content=52641
Installation:
Download the .amarokscript.tar file and install it with Amaroks script installer.
Usage:
Upon startup, the script will automatically look for the "amarokFS" executable in your PATH, and if not found, will prompt you for its location.
Once the script is running, you will have an "AmarokFS" menu entry in your playlist popup menu; now simply select "Run Amarok Full Screen" to activate AmarokFS.
The script can also be configured to use an amarokFS executable other than the one detected in the users PATH.
<<lessAmarokFS itself can be downloaded from: http://www.kde-apps.org/content/show.php?content=52641
Installation:
Download the .amarokscript.tar file and install it with Amaroks script installer.
Usage:
Upon startup, the script will automatically look for the "amarokFS" executable in your PATH, and if not found, will prompt you for its location.
Once the script is running, you will have an "AmarokFS" menu entry in your playlist popup menu; now simply select "Run Amarok Full Screen" to activate AmarokFS.
The script can also be configured to use an amarokFS executable other than the one detected in the users PATH.
Download (0.030MB)
Added: 2007-03-29 License: GPL (GNU General Public License) Price:
941 downloads
Game Server Startup Script 1.1
Game Server Startup Script project is a startup script to manage dedicated game servers like Quake3. more>>
Game Server Startup Script project is a startup script to manage dedicated game servers like Quake3.
Game Server Startup Scripts is a startup script to manage a wide variety of Linux dedicated game servers. It can start/stop/restart/fix dedicated game servers like Quake3, Half Life, Tribes 2, UT2K4, BF1942 and others.
It uses qstat through cron to validate that a game is running as expected. If a game is not running as expected, the game is automatically restarted from the script through cron.
GSSS was written becuase I wanted a way to start up a variety of games in a standard way. Then I also wanted to make sure the games stayed running even after a crash.
So I wrote this perl script. It will start games and through a cron job make sure they stay running. If you have qstat installed it can also verify the game is running like it is suppose to be and not in some strange state where no one can play.
If the game is running but unresponsive, it kills it and starts it again. You can also stop running games cleanly as well.
Games supported by "Game Server Startup Script":
- Quake2
- Quake3
- RTCW
- Half Life
- Unreal
- UT2K3
- UT2K4
- Tribes 2
- NWN
- BF1942
- ET
Enhancements:
- Very minor changes, minor readme changes, clean up
<<lessGame Server Startup Scripts is a startup script to manage a wide variety of Linux dedicated game servers. It can start/stop/restart/fix dedicated game servers like Quake3, Half Life, Tribes 2, UT2K4, BF1942 and others.
It uses qstat through cron to validate that a game is running as expected. If a game is not running as expected, the game is automatically restarted from the script through cron.
GSSS was written becuase I wanted a way to start up a variety of games in a standard way. Then I also wanted to make sure the games stayed running even after a crash.
So I wrote this perl script. It will start games and through a cron job make sure they stay running. If you have qstat installed it can also verify the game is running like it is suppose to be and not in some strange state where no one can play.
If the game is running but unresponsive, it kills it and starts it again. You can also stop running games cleanly as well.
Games supported by "Game Server Startup Script":
- Quake2
- Quake3
- RTCW
- Half Life
- Unreal
- UT2K3
- UT2K4
- Tribes 2
- NWN
- BF1942
- ET
Enhancements:
- Very minor changes, minor readme changes, clean up
Download (0.014MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1084 downloads
DSI Sound Station 1.0
DSI Sound Station is broadcast software for everything related to audio and station management. more>>
DSI Sound Station is broadcast software for everything related to audio and station management.
DSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
<<lessDSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
Download (5.7MB)
Added: 2006-04-17 License: GPL (GNU General Public License) Price:
1331 downloads
3D Spatialization of Sound
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC. more>>
3D Spatialization of Sound is a Linux/X11 port of the 3D spatializer library from the CRC.
This program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
<<lessThis program creates "directional" stereo sound from mono source. CRC folks told me I shouldnt have raised the sampling frequency without adjusting other stuff.
Oh well. This was a proof-of-concept type project anyway. I think to get correct 3D effect, you need to drop sampling rate back to 11025.
To Build the X11 implementation:
1. make
2. cp audio-filter /usr/local/bin
3. mpg123 -m -s some_music.mp3 | audio-filter | aplay -S -s 44100 -f s16l -
audio-filter is implemented as a filter, it reads signed 16 bit mono input at 44100 khz from stdin, and outputs signed 16 bit stereo, 44100 khz output to stdout. You can replace mpg123 with any sound source generating signed 16 bit 44100 khz mono signal. "aplay" is a sound player utility which comes with ALSA linux sound driver. You can use "play" from the sox package, or "ampctl", or any other sound player that would read 44100 khz, signed 16 bit stereo raw data from stdin. For "sox" play script, you would replace "aplay" command line with "play -c 2 -f s -r 44100 -s w -t raw -"
If everything is good, a 640x480 window will come up, with some cryptic writing on the top, a filled circle with an arrow pointing right, and a empty circle slightly to the right of the circle with arrow.
NOTE, that just like in the original Windows implementation, the axiss are reversed. The arrow on the "head" is pointing "forward". So, in the default startup configuration, the sound is located in front of the listener. Moving the sound source "up" moves it to the left of the listener, and "down", to the right. You can visualize this well if you turn your monitor 90 degrees counter
clock wise.
The filled circle with an arrow is your "head"
The empty circle is the "sound source"
You can move the "sound source" around by clicking the mouse at any position in the window, or by clicking on the "sound source" circle, and dragging it to the desired position. Soundfield will be dynamically updated as you do this.
You can move the "head" by moving the mouse to desired position, and right-clicking. The "head" icon will move to the new position and soundfield will be updated.
Download (0.046MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1114 downloads
Crystal Audio 2.0
CrystalAudio is a FVWM-Crystal configuration tuned for use on an audio workstation. more>>
CrystalAudio is a FVWM-Crystal configuration tuned for use on an audio workstation. It has many new applications for the menu, including many sound-related applications and improved sound controls. The project launches qjackctl at startup.
The final goal of the project is to make the FVWM-Crystal menu compatible with the freedesktop specification and to provide some tools to generate the menu entries and icons from desktop and icon files provided by the applications in the system.
Enhancements:
- generate-fvwm-crystal-menu work with both new and old type application desktop files, so it is time for the 2.0 version.
- A lot of debugging have been done on that script: See the ChangeLog for the details.
- Added support for stalonetray in all the recipes.
<<lessThe final goal of the project is to make the FVWM-Crystal menu compatible with the freedesktop specification and to provide some tools to generate the menu entries and icons from desktop and icon files provided by the applications in the system.
Enhancements:
- generate-fvwm-crystal-menu work with both new and old type application desktop files, so it is time for the 2.0 version.
- A lot of debugging have been done on that script: See the ChangeLog for the details.
- Added support for stalonetray in all the recipes.
Download (3.2MB)
Added: 2007-03-20 License: GPL (GNU General Public License) Price:
954 downloads
Crystality Plugin 0.92
Crystality Plugin consists of XMMS plugin and stdin/stdout plugin. more>>
Crystality Plugin consists of XMMS plugin and stdin/stdout plugin. It was written for realtime remastering of sound from mp3 files.
You will need a reasonably good stereo and a good ear to notice quality
improvement, otherwise this is not for you.
This plugin tries to patch mp3 format flaws, not a poor audio hardware! Yes, you should be able to hear well enough (sorry) - for some of my friends plugin is a cool thing, while the others does not hear nothing but echo and stereo expander (well, you will hear every effect if you set it to the maximum, but it will not sound nice).
Crystality was written for 16bit 44.1kHz stereo sound and may give strange results
with other sound formats.
Damian Hodgkiss sent me a quick port for Winamp 2.x. I have not tried it yet, but you can get it (cr-quick-winamp-port.zip).
This plugin does mainly four things (and some minor tricks):
1. Adds some sounds in very high frequency range. Most of the mp3s in The Net are flawed with a 16(15?) kHz cutoff. Even these ones compressed at high bitrates. This spectrum hole is audible and very unpleasant. This plugin helps a bit. Old mp3s made from the vinyl or the magnetic tape may also sound better with these "steroids". For old mp3s youll probably need to set filter to 0.1.
2. Adds some even harmonic distortions (actually nonlinearity), that sounds nice. Valve amps introduce even harmonic distortions (although differnt way) Look at audiophile pages for more info (well, mp3 format is not an audiophile stuff at all, but... welcome to the real world...).
3. Adds simple, but nice 3D echo (concert hall or church like). Most of echo plugins sounds too hard and aggresively for me. This one does not.
4. Extends stereo.
USING:
There are currently two versions of plugin - XMMS plugin and stdin/stdout. Stdin/out plugin is completly independent of XMMS plugin. It even stores its configuration in a separate file (~/.crystalityrc). Stdin/out plugin is alpha code, so some features are missed. You cannot reopen configuration dialog after closing without restarting plugin, there are no "save config", "load config" buttons. Configuration is loaded automatically on startup and saved on exit, either on normal finish or ^C. You can disable GUI with -g option (useful in scripts).
Because this plugin adds some sounds at high frequencies, you will probably need to decrease treble level on your amplifier. Plugin does not perform normalization, so you should slightly decrease signal level in XMMS equalizer (NOT volume slider on the main panel). Setting sliders to the maximum is generally a bad idea (well, except the filter, where that setting is useful).
PERFORMANCE:
It eats about 15% of CPU on my AMD K6-2/400 and optimization is still possible, this is not highly optimized code.
INSTALLATION:
Distribution contains binary version of XMMS plugin library and stdin/stdout plugin executable (Linux i586, glibc 2.1.3). You may copy plugin library file (libcrystality.so) into XMMSs Effect directory and executable (crystality-stdio) to /usr/local/bin or any location you prefer. For default locations simply type:
make install
and thats it.
You may also build crystality from the source.
make buildinstall
typed as root in the source directory should be all you have to do.
This plugin was my first small step in gtk programming, so dont expect any wonders, GUI is actually a quick hack to hardcoded settings. I am not a GUI programmer.
<<lessYou will need a reasonably good stereo and a good ear to notice quality
improvement, otherwise this is not for you.
This plugin tries to patch mp3 format flaws, not a poor audio hardware! Yes, you should be able to hear well enough (sorry) - for some of my friends plugin is a cool thing, while the others does not hear nothing but echo and stereo expander (well, you will hear every effect if you set it to the maximum, but it will not sound nice).
Crystality was written for 16bit 44.1kHz stereo sound and may give strange results
with other sound formats.
Damian Hodgkiss sent me a quick port for Winamp 2.x. I have not tried it yet, but you can get it (cr-quick-winamp-port.zip).
This plugin does mainly four things (and some minor tricks):
1. Adds some sounds in very high frequency range. Most of the mp3s in The Net are flawed with a 16(15?) kHz cutoff. Even these ones compressed at high bitrates. This spectrum hole is audible and very unpleasant. This plugin helps a bit. Old mp3s made from the vinyl or the magnetic tape may also sound better with these "steroids". For old mp3s youll probably need to set filter to 0.1.
2. Adds some even harmonic distortions (actually nonlinearity), that sounds nice. Valve amps introduce even harmonic distortions (although differnt way) Look at audiophile pages for more info (well, mp3 format is not an audiophile stuff at all, but... welcome to the real world...).
3. Adds simple, but nice 3D echo (concert hall or church like). Most of echo plugins sounds too hard and aggresively for me. This one does not.
4. Extends stereo.
USING:
There are currently two versions of plugin - XMMS plugin and stdin/stdout. Stdin/out plugin is completly independent of XMMS plugin. It even stores its configuration in a separate file (~/.crystalityrc). Stdin/out plugin is alpha code, so some features are missed. You cannot reopen configuration dialog after closing without restarting plugin, there are no "save config", "load config" buttons. Configuration is loaded automatically on startup and saved on exit, either on normal finish or ^C. You can disable GUI with -g option (useful in scripts).
Because this plugin adds some sounds at high frequencies, you will probably need to decrease treble level on your amplifier. Plugin does not perform normalization, so you should slightly decrease signal level in XMMS equalizer (NOT volume slider on the main panel). Setting sliders to the maximum is generally a bad idea (well, except the filter, where that setting is useful).
PERFORMANCE:
It eats about 15% of CPU on my AMD K6-2/400 and optimization is still possible, this is not highly optimized code.
INSTALLATION:
Distribution contains binary version of XMMS plugin library and stdin/stdout plugin executable (Linux i586, glibc 2.1.3). You may copy plugin library file (libcrystality.so) into XMMSs Effect directory and executable (crystality-stdio) to /usr/local/bin or any location you prefer. For default locations simply type:
make install
and thats it.
You may also build crystality from the source.
make buildinstall
typed as root in the source directory should be all you have to do.
This plugin was my first small step in gtk programming, so dont expect any wonders, GUI is actually a quick hack to hardcoded settings. I am not a GUI programmer.
Download (0.032MB)
Added: 2006-04-20 License: GPL (GNU General Public License) Price:
1291 downloads
Nosefart 2.5
Nosefart is a player for NES Sound Format. more>>
Nosefart is a player for NES Sound Format (NSF) files (which consist of audio data ripped from Nintendo Entertainment System games).
It runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
<<lessIt runs as a standalone player in Linux, with both command line and GTK interfaces, as well has having plugins for Winamp, XMMS, and CL-amp.
Enhancements:
- The file selection dialog now remembers what directory you used in the last session.
- If esd (or something else) is blocking the sound card, it now pops up an error rather than just hanging.
Download (0.50MB)
Added: 2005-09-21 License: LGPL (GNU Lesser General Public License) Price:
1495 downloads
Super Slide Me 1.0
Super Slide Me is an application to create image galleries. more>>
Super Slide Me is an application to create image galleries.
By a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.
<<lessBy a user-friendly interface, you can resize and rotate images and make slideshow presentations, eventually with sound in background.
Download (0.27MB)
Added: 2005-12-26 License: GPL (GNU General Public License) Price:
1401 downloads
SWF::Builder::Character::Sound 0.15
SWF::Builder::Character::Sound is a SWF Sound character. more>>
SWF::Builder::Character::Sound is a SWF Sound character.
SYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
<<lessSYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
Download (0.16MB)
Added: 2006-11-13 License: Perl Artistic License Price:
1081 downloads
TAON 0.6b
TAON (The Art Of Noise) is a small but fancy sound editor with plugin support. more>>
TAON (The Art Of Noise) is a small but fancy sound editor with plugin support. It reads WAV (RAW and PCM) files, includes some built-in effects, and features a plugin API. A SID reader and generator plugin is included in source code.
<<less Download (0.12MB)
Added: 2006-07-24 License: GPL (GNU General Public License) Price:
1187 downloads
Soundspigot 0.1
Soundspigot is a sound playing program for attractions and halloween haunts. more>>
Soundspigot is a sound playing program for attractions and halloween haunts.
Soundspigot project is designed for playing short samples triggered by switches connected to the PCs parallel port.
Several other triggering modes are available.
Main features:
- Plays sounds from RAM, so it reacts quickly to triggers.
- Can play sounds:
- in response to parallel port triggers
- in response to network messages
- at timed intervals
- randomly
- looping
- Automatically re-reads config file whenever its modified, allowing quick fine-tuning with a text editor.
- Mixes sounds that are configured for the same output channel.
<<lessSoundspigot project is designed for playing short samples triggered by switches connected to the PCs parallel port.
Several other triggering modes are available.
Main features:
- Plays sounds from RAM, so it reacts quickly to triggers.
- Can play sounds:
- in response to parallel port triggers
- in response to network messages
- at timed intervals
- randomly
- looping
- Automatically re-reads config file whenever its modified, allowing quick fine-tuning with a text editor.
- Mixes sounds that are configured for the same output channel.
Download (0.13MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1376 downloads
Ice Sound Manager 0.57
Ice Sound Manager is a manager for sound events and sound themes for IceWM. more>>
Ice Sound Manager was designed to ease the management of sound events, sound themes, and the IceSound server in the IceWM environment under Linux/Unix. It is also intended to be an improvement upon the noble, but primitive icesndcfg.
The main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
<<lessThe main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
Download (0.76MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1635 downloads
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