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Squares 3.0
Squares is the most feature-filled square-based puzzle game for Windows, Linux and other platforms! more>>
Squares project is the most feature-filled square-based puzzle game for Windows, Linux and other platforms!
Squares is the product of several months of learning C,SDL and other technologies associated with games programming.
Main features:
- Cross platform graphical interface with SDL
- Scalable interface with a myriad of supported resolutions
- Attractive graphical randomization system so you can see your game being made!
- Pause and reset buttons, keyboard shortcuts throughout the interface
- Variable board size from 3x3 to 10x10
- Competitive gameplay with display of number of moves and time
- Full statistics including best time and average
- Pleasant number-based game display or puzzle gameplay with images
- Support for sets of images with five included by default (see below)
- Ability to save and load games with quicksave
- "Shift pieces" feature ups the pace of large games
- Full configuration system with many options
<<lessSquares is the product of several months of learning C,SDL and other technologies associated with games programming.
Main features:
- Cross platform graphical interface with SDL
- Scalable interface with a myriad of supported resolutions
- Attractive graphical randomization system so you can see your game being made!
- Pause and reset buttons, keyboard shortcuts throughout the interface
- Variable board size from 3x3 to 10x10
- Competitive gameplay with display of number of moves and time
- Full statistics including best time and average
- Pleasant number-based game display or puzzle gameplay with images
- Support for sets of images with five included by default (see below)
- Ability to save and load games with quicksave
- "Shift pieces" feature ups the pace of large games
- Full configuration system with many options
Download (4.1MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1379 downloads
9-Square 0.0.1
9-Square is a word finding game writen in Gambas. more>>
9-Square is a word finding game writen in Gambas.
To complete this word puzzle you have to find the nine letter word in the grid by going from letter to letter up, down, left, right or diagonally. Youll need Gambas for this which in turn needs Linux so sorry to all my Windows or Mac-using friends out there.
<<lessTo complete this word puzzle you have to find the nine letter word in the grid by going from letter to letter up, down, left, right or diagonally. Youll need Gambas for this which in turn needs Linux so sorry to all my Windows or Mac-using friends out there.
Download (0.16MB)
Added: 2006-10-13 License: GPL (GNU General Public License) Price:
1108 downloads
DCSquares 2.0.1
DCSquares is an addictive, fast-paced game for Linux. more>>
DCSquares is an addictive, fast-paced game for Linux.
Using your mouse or analog stick, move your player around to collect points and avoid enemys!
How to play:
Basics
Player - This is what you use to interact with the various other objects in the game. Use your mouse or analog control stick to move it around the board.
Score - Collecting these gives you points! The amount of points you get per square depends on how long youve been playing the current round.
Enemy - Touching one of these will end your game!
Powerups
Invincibility - Makes you invincible for a short amount of time. While invinible, touching enemys will have no affect.
Slow motion - Temporarily decreases the speed of the squares.
+1000 Points - Gives you 1000 points!
Mini square - Shrinks the size of your player.
Powerdowns
Evil squares - Changes every square into an emey for a short amount of time.
Speed - Temporarily increases the speed of the squares.
-1000 points - Takes away 1000 points.
Big square - Increases the size of your player.
<<lessUsing your mouse or analog stick, move your player around to collect points and avoid enemys!
How to play:
Basics
Player - This is what you use to interact with the various other objects in the game. Use your mouse or analog control stick to move it around the board.
Score - Collecting these gives you points! The amount of points you get per square depends on how long youve been playing the current round.
Enemy - Touching one of these will end your game!
Powerups
Invincibility - Makes you invincible for a short amount of time. While invinible, touching enemys will have no affect.
Slow motion - Temporarily decreases the speed of the squares.
+1000 Points - Gives you 1000 points!
Mini square - Shrinks the size of your player.
Powerdowns
Evil squares - Changes every square into an emey for a short amount of time.
Speed - Temporarily increases the speed of the squares.
-1000 points - Takes away 1000 points.
Big square - Increases the size of your player.
Download (10.1MB)
Added: 2005-12-12 License: Freeware Price:
1412 downloads
Math::MagicSquare 2.04
Math::MagicSquare is a Magic Square Checker and Designer. more>>
Math::MagicSquare is a Magic Square Checker and Designer.
SYNOPSIS
use Math::MagicSquare;
$a= Math::MagicSquare -> new ([num,...,num],
...,
[num,...,num]);
$a->print("string");
$a->printhtml();
$a->printimage();
$a->check();
$a->rotation();
$a->reflection();
The following methods are available:
new
Constructor arguments are a list of references to arrays of the same length.
$a = Math::MagicSquare -> new ([num,...,num],
...,
[num,...,num]);
check
This function can return 4 value
0: the Square is not Magic
1: the Square is a Semimagic Square (the sum of the rows and the columns is equal)
2: the Square is a Magic Square (the sum of the rows, the columns and the diagonals is equal)
3: the Square ia Panmagic Square (the sum of the rows, the columns, the diagonals and the broken diagonals is equal)
print
Prints the Square on STDOUT. If the method has additional parameters, these are printed before the Magic Square is printed.
printhtml
Prints the Square on STDOUT in an HTML format (exactly a inside a TABLE)
printimage
Prints the Square on STDOUT in png format.
rotation
Rotates the Magic Square of 90 degree clockwise
reflection
Reflect the Magic Square
<<lessSYNOPSIS
use Math::MagicSquare;
$a= Math::MagicSquare -> new ([num,...,num],
...,
[num,...,num]);
$a->print("string");
$a->printhtml();
$a->printimage();
$a->check();
$a->rotation();
$a->reflection();
The following methods are available:
new
Constructor arguments are a list of references to arrays of the same length.
$a = Math::MagicSquare -> new ([num,...,num],
...,
[num,...,num]);
check
This function can return 4 value
0: the Square is not Magic
1: the Square is a Semimagic Square (the sum of the rows and the columns is equal)
2: the Square is a Magic Square (the sum of the rows, the columns and the diagonals is equal)
3: the Square ia Panmagic Square (the sum of the rows, the columns, the diagonals and the broken diagonals is equal)
Prints the Square on STDOUT. If the method has additional parameters, these are printed before the Magic Square is printed.
printhtml
Prints the Square on STDOUT in an HTML format (exactly a inside a TABLE)
printimage
Prints the Square on STDOUT in png format.
rotation
Rotates the Magic Square of 90 degree clockwise
reflection
Reflect the Magic Square
Download (0.007MB)
Added: 2007-07-02 License: Perl Artistic License Price:
845 downloads
Statistics::ChiSquare 0.5
Statistics::ChiSquare - How well-distributed is your data? more>>
Statistics::ChiSquare - How well-distributed is your data?
SYNOPSIS
use Statistics::Chisquare;
print chisquare(@array_of_numbers);
Statistics::ChiSquare is available at a CPAN site near you.
Suppose you flip a coin 100 times, and it turns up heads 70 times. Is the coin fair?
Suppose you roll a die 100 times, and it shows 30 sixes. Is the die loaded?
In statistics, the chi-square test calculates how well a series of numbers fits a distribution. In this module, we only test for whether results fit an even distribution. It doesnt simply say "yes" or "no". Instead, it gives you a confidence interval, which sets upper and lower bounds on the likelihood that the variation in your data is due to chance. See the examples below.
If youve ever studied elementary genetics, youve probably heard about Georg Mendel. He was a wacky Austrian botanist who discovered (in 1865) that traits could be inherited in a predictable fashion. He did lots of experiments with cross breeding peas: green peas, yellow peas, smooth peas, wrinkled peas. A veritable Brave New World of legumes.
But Mendel faked his data. A statistician by the name of R. A. Fisher used the chi-square test to prove it.
Theres just one function in this module: chisquare(). Instead of returning the bounds on the confidence interval in a tidy little two-element array, it returns an English string. This was a deliberate design choice---many people misinterpret chi-square results, and the string helps clarify the meaning.
The string returned by chisquare() will always match one of these patterns:
"Theres a >d+% chance, and a br bEXAMPLES/b br br Imagine a coin flipped 1000 times. The expected outcome is 500 heads and 500 tails: br br @coin = (500, 500); br print chisquare(@coin); br br prints "Theres a >90% chance, and a<<less
SYNOPSIS
use Statistics::Chisquare;
print chisquare(@array_of_numbers);
Statistics::ChiSquare is available at a CPAN site near you.
Suppose you flip a coin 100 times, and it turns up heads 70 times. Is the coin fair?
Suppose you roll a die 100 times, and it shows 30 sixes. Is the die loaded?
In statistics, the chi-square test calculates how well a series of numbers fits a distribution. In this module, we only test for whether results fit an even distribution. It doesnt simply say "yes" or "no". Instead, it gives you a confidence interval, which sets upper and lower bounds on the likelihood that the variation in your data is due to chance. See the examples below.
If youve ever studied elementary genetics, youve probably heard about Georg Mendel. He was a wacky Austrian botanist who discovered (in 1865) that traits could be inherited in a predictable fashion. He did lots of experiments with cross breeding peas: green peas, yellow peas, smooth peas, wrinkled peas. A veritable Brave New World of legumes.
But Mendel faked his data. A statistician by the name of R. A. Fisher used the chi-square test to prove it.
Theres just one function in this module: chisquare(). Instead of returning the bounds on the confidence interval in a tidy little two-element array, it returns an English string. This was a deliberate design choice---many people misinterpret chi-square results, and the string helps clarify the meaning.
The string returned by chisquare() will always match one of these patterns:
"Theres a >d+% chance, and a br bEXAMPLES/b br br Imagine a coin flipped 1000 times. The expected outcome is 500 heads and 500 tails: br br @coin = (500, 500); br print chisquare(@coin); br br prints "Theres a >90% chance, and a<<less
Download (0.005MB)
Added: 2007-05-22 License: Perl Artistic License Price:
889 downloads
Clearlooks2-Squared-Berries
Clearlooks2-Squared-Berries is a variation of the Clearlooks2-Squared theme. more>>
Clearlooks2-Squared-Berries is a variation of the Clearlooks2-Squared theme.
This is my variation of Clearlooks2-Squared. Ive been using this for many months, and like it quite a bit. Ive finally decided to release it, because I saw somebody releasing a theme with a red close-button. Apparently more than one would want colored buttons.
The theme works fine, but the green colors should probably be a bit darker. Thatll be next version.
<<lessThis is my variation of Clearlooks2-Squared. Ive been using this for many months, and like it quite a bit. Ive finally decided to release it, because I saw somebody releasing a theme with a red close-button. Apparently more than one would want colored buttons.
The theme works fine, but the green colors should probably be a bit darker. Thatll be next version.
Download (0.007MB)
Added: 2007-04-17 License: GPL (GNU General Public License) Price:
920 downloads
Gravers Football Squares 1.3
Gravers Football Squares project is a Web-based version of Superbowl Squares. more>>
Gravers Football Squares project is a Web-based version of Superbowl Squares.
Gravers Football Squares was created so multiple people could enjoy Football Squares during the Superbowl or any other major game that may be going on.
Ive been using it for the last few years, and thought I would release it for everyone else to enjoy. If you use it, please provide a link back to the Squares homepage so others know where you got it from.
You will probably need to know some Perl, as well as standard Unix commands.
<<lessGravers Football Squares was created so multiple people could enjoy Football Squares during the Superbowl or any other major game that may be going on.
Ive been using it for the last few years, and thought I would release it for everyone else to enjoy. If you use it, please provide a link back to the Squares homepage so others know where you got it from.
You will probably need to know some Perl, as well as standard Unix commands.
Download (0.008MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1073 downloads
xquarto 2.5
xquarto project is a two-player board game based on logic. more>>
xquarto project is a two-player board game based on logic.
Xquarto is a board game designed for the X windows environment. The game is a two-player game, although for the moment,it is only possible to play against the computer. The board is composed of 4x4 squares and 16 pieces. Each piece has four
properties: black or brown, horizontal or vertical, solid or hollow, round or square. This makes up 16 possible combinations and there is exactly one piece for each possibility.
Initially, the board is empty and it is successively filled with pieces. The game is over when a row, a column or a diagonal has four pieces carrying a common property in it, e.g. four black (brown) pieces, four square (round) pieces, four filled
(hollow) pieces, four horizontal (vertical) pieces. In the original quarto rules, the player who is the first to complete a row, column or diagonal as described above wins. This is the implicit mode under which xquarto runs. A variant of the game (tic rules) consists rather of avoiding alignments, i.e. the player who is forced to complete
an alignment loses.
The game is a two-player game. Player 1 chooses one of the 16 pieces. Player 2 then places this piece on one of the 16 squares of the board and chooses a piece out of the remaining 15 pieces which he gives to player 1, who places this piece on one of the remaining 15 squares on the board, etc...
Xquarto supports three different player combinations: human vs computer, computer vs human and human vs human (possibly through the local network in the latter case). The default combination is human vs computer, i.e. the human player starts the game against the computer. This can be changed by clicking on the "Actions" menu (see below for more details).
The rules are really very simple - believe me!
<<lessXquarto is a board game designed for the X windows environment. The game is a two-player game, although for the moment,it is only possible to play against the computer. The board is composed of 4x4 squares and 16 pieces. Each piece has four
properties: black or brown, horizontal or vertical, solid or hollow, round or square. This makes up 16 possible combinations and there is exactly one piece for each possibility.
Initially, the board is empty and it is successively filled with pieces. The game is over when a row, a column or a diagonal has four pieces carrying a common property in it, e.g. four black (brown) pieces, four square (round) pieces, four filled
(hollow) pieces, four horizontal (vertical) pieces. In the original quarto rules, the player who is the first to complete a row, column or diagonal as described above wins. This is the implicit mode under which xquarto runs. A variant of the game (tic rules) consists rather of avoiding alignments, i.e. the player who is forced to complete
an alignment loses.
The game is a two-player game. Player 1 chooses one of the 16 pieces. Player 2 then places this piece on one of the 16 squares of the board and chooses a piece out of the remaining 15 pieces which he gives to player 1, who places this piece on one of the remaining 15 squares on the board, etc...
Xquarto supports three different player combinations: human vs computer, computer vs human and human vs human (possibly through the local network in the latter case). The default combination is human vs computer, i.e. the human player starts the game against the computer. This can be changed by clicking on the "Actions" menu (see below for more details).
The rules are really very simple - believe me!
Download (0.034MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1060 downloads
Matrex 1.1
Matrex is a graphical tool to show, organize and calculate big amounts of data. more>>
Matrex is a graphical tool to show, organize and calculate big amounts of data.
Matrex is the perfect tool for mathematical models and for other statistical, engineering, physical, and generally scientific calculations.
Matrex is based on matrices, which are meant as square grids of numbers, texts, dates or booleans.
Matrex matrices can be real matrices, vectors or simple values.
Matrex uses also:
- functions to transform matrices to other matrices.
- presentations to show multiple matrices together in a spreadheet-like way.
- charts to show matrices graphically.
Advantages: simplicity, performance, multithreading, readability, easy projects sharing; and the feeling you have everything under control.
Matrex uses the following products:
- SWT for the graphical user interface
- JFreeChart for the 2D charts
- FreeHep for the 3D charts
- Jython as embedded scripting language
- Apache Commons Math to calculate pure matrices functions and statistical functions
- IzPack to install Matrex.
<<lessMatrex is the perfect tool for mathematical models and for other statistical, engineering, physical, and generally scientific calculations.
Matrex is based on matrices, which are meant as square grids of numbers, texts, dates or booleans.
Matrex matrices can be real matrices, vectors or simple values.
Matrex uses also:
- functions to transform matrices to other matrices.
- presentations to show multiple matrices together in a spreadheet-like way.
- charts to show matrices graphically.
Advantages: simplicity, performance, multithreading, readability, easy projects sharing; and the feeling you have everything under control.
Matrex uses the following products:
- SWT for the graphical user interface
- JFreeChart for the 2D charts
- FreeHep for the 3D charts
- Jython as embedded scripting language
- Apache Commons Math to calculate pure matrices functions and statistical functions
- IzPack to install Matrex.
Download (9.4MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
925 downloads
Quantum::Usrn 1.00
Quantum::Usrn - Square root of not. more>>
Quantum::Usrn - Square root of not.d
SYNOPSIS
use Quantum::Usrn;
$noise = Usrn($value);
$not_value = Usrn($noise);
Provide the square root of not function (Usrn), used by weird Quantum Physicists. Applying Usrn to a value will produce noise; applying Usrn to that noise will produce the bitwise negation of the original value.
It all sounds a bit stange, and mostly useless.
HISTORY
On Monday 26th February 2001 I went to hear Damian Conway give his talk on Quantum::Superpositions at London.pm. During the talk he described the Physics of real quamtum superpositions, and mentioned the square root of not operator. After explaining its properties (see above) he said "it is unlikely that you will see this operator in Perl any time soon". Well, we all know what happens when people say things like that...
<<lessSYNOPSIS
use Quantum::Usrn;
$noise = Usrn($value);
$not_value = Usrn($noise);
Provide the square root of not function (Usrn), used by weird Quantum Physicists. Applying Usrn to a value will produce noise; applying Usrn to that noise will produce the bitwise negation of the original value.
It all sounds a bit stange, and mostly useless.
HISTORY
On Monday 26th February 2001 I went to hear Damian Conway give his talk on Quantum::Superpositions at London.pm. During the talk he described the Physics of real quamtum superpositions, and mentioned the square root of not operator. After explaining its properties (see above) he said "it is unlikely that you will see this operator in Perl any time soon". Well, we all know what happens when people say things like that...
Download (0.003MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
886 downloads
NGStar 2.1.8
NGStar is a clone of the HP48 game dstar. more>>
NGStar project is a clone of the HP48 game dstar. A little circle that runs fast but doesnt know how to stop has to collect gifts with the help of its stopper friend the square.
Installation:
$ ./configure
$ make
$ make install
Enhancements:
- The ncurses GUI was polished with a score panel.
- The levelset panel and a black-and-white mode were finished.
- Various small bugfixes were made.
<<lessInstallation:
$ ./configure
$ make
$ make install
Enhancements:
- The ncurses GUI was polished with a score panel.
- The levelset panel and a black-and-white mode were finished.
- Various small bugfixes were made.
Download (0.23MB)
Added: 2006-02-06 License: GPL (GNU General Public License) Price:
767 downloads
G-Star 0.1.3
G-Star project is a clone of the TI-8x calculator game D-Star. more>>
G-Star project is a clone of the TI-8x calculator game D-Star which are all clones of an HP48 game of the same name.
G-Star currently includes 25 levels: 20 from the HP48 version, and 5 from the TI-83 version of the game. I am planning on adding additional levels to the game as well as some new rules.
In G-Star you control two pieces: the circle and the square. Your goal is to get all of the stars on the level by moving the circle over them. The difficult part is that the pieces are unable to stop themselves once they begin moving.
Once they are set in motion (by you), they continue to move until they run into something. Currently there is no score tracking, but I will probably base the score on the number of moves it takes you to complete a level and the amount of time it takes.
<<lessG-Star currently includes 25 levels: 20 from the HP48 version, and 5 from the TI-83 version of the game. I am planning on adding additional levels to the game as well as some new rules.
In G-Star you control two pieces: the circle and the square. Your goal is to get all of the stars on the level by moving the circle over them. The difficult part is that the pieces are unable to stop themselves once they begin moving.
Once they are set in motion (by you), they continue to move until they run into something. Currently there is no score tracking, but I will probably base the score on the number of moves it takes you to complete a level and the amount of time it takes.
Download (0.16MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1062 downloads
Q-Gears 0.13
Q-Gears project is a clone of Squaresofts Final Fantasy 7 game engine. more>>
Q-Gears project is a clone of Squaresofts Final Fantasy 7 game engine.
Q-gears is an attempt to make a clone of Squaresofts Final Fantasy 7 game engine. It is designed to be cross-platform and run on modern operating systems such as Win32 and Linux. In the future this is to serve as a framework for compatibility with other Square games.
Many games after this were created with the same same code base and design philosophy. Written in C++, it uses cross-platform graphics libraries (SDL and OpenGL) along with GCC, a cross platform C/C++ compiler.
It is named after "Gears" which is a wholly inaccurate and incredibly incomplete refrence for the original FF7 engine. The "Q" means nothing, other than its a cool letter to differentiate between the document and the program.
<<lessQ-gears is an attempt to make a clone of Squaresofts Final Fantasy 7 game engine. It is designed to be cross-platform and run on modern operating systems such as Win32 and Linux. In the future this is to serve as a framework for compatibility with other Square games.
Many games after this were created with the same same code base and design philosophy. Written in C++, it uses cross-platform graphics libraries (SDL and OpenGL) along with GCC, a cross platform C/C++ compiler.
It is named after "Gears" which is a wholly inaccurate and incredibly incomplete refrence for the original FF7 engine. The "Q" means nothing, other than its a cool letter to differentiate between the document and the program.
Download (MB)
Added: 2007-05-19 License: GPL (GNU General Public License) Price:
539 downloads
Greed 3.4
Greed project is a strategy game. more>>
Greed project is a strategy game.
Try to eat as much as possible of the board before munching yourself into a corner.
The object of Greed is to erase as much of the screen as possible by moving around in a grid of numbers. To move your cursor, simply use your arrow keys or the the hjklyubn keys or your numberic Your location is signified by the @ symbol.
When you move in a direction, you erase N number of grid squares in that direction, N being the first number in that direction. Your score reflects the total number of squares eaten.
Greed will not let you make a move that would have placed you off the grid or over a previously eaten square. If no valid moves exist, your game ends.
Other Greed commands are Ctrl-L to redraw the screen, p to toggle the highlighting of the possible moves, and q to quit.
The only ommand line option to Greed is -s to output the high score file.
Enhancements:
- better interrupt handling and the `p suffix to GREEDOPTS
<<lessTry to eat as much as possible of the board before munching yourself into a corner.
The object of Greed is to erase as much of the screen as possible by moving around in a grid of numbers. To move your cursor, simply use your arrow keys or the the hjklyubn keys or your numberic Your location is signified by the @ symbol.
When you move in a direction, you erase N number of grid squares in that direction, N being the first number in that direction. Your score reflects the total number of squares eaten.
Greed will not let you make a move that would have placed you off the grid or over a previously eaten square. If no valid moves exist, your game ends.
Other Greed commands are Ctrl-L to redraw the screen, p to toggle the highlighting of the possible moves, and q to quit.
The only ommand line option to Greed is -s to output the high score file.
Enhancements:
- better interrupt handling and the `p suffix to GREEDOPTS
Download (0.009MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1084 downloads
ASE 0.3.1
ASE (Allegro Sprite Editor) is a program specially designed with facilities to create animated sprites. more>>
ASE (Allegro Sprite Editor) is a program specially designed with facilities to create animated sprites that can be used in some video game.
This program let you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think.
Main features:
- Edit sprites with layers and animation frames.
- Edit RGB (with Alpha), Grayscale (with Alpha also) and Indexed images.
- Control 256 color palettes completely.
- Apply filters for different color effects (convolution matrix, color curve, etc.).
- Load and save sprites in these formats: .BMP, .PCX, .TGA, .JPG, .FLC, .FLI, and .ASE (ASEs special format).
- Use bitmaps sequences (ani00.pcx, ani01.pcx, etc.) to save animations.
- Drawing tools (dots, pencil, real-brush, floodfill, line, rectangle, ellipse), drawing modes (opaque, glass), and brushes types (circle, square, line).
- Mask (selections) support.
- Undo/Redo support for every operation.
- Multiple editor support.
- Draw with a customizable grid.
- Unique tiled drawing mode to draw patterns and textures in seconds.
- Save and load entire works sessions (in `.ses files).
- Scripting capabilities with Lua language.
<<lessThis program let you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think.
Main features:
- Edit sprites with layers and animation frames.
- Edit RGB (with Alpha), Grayscale (with Alpha also) and Indexed images.
- Control 256 color palettes completely.
- Apply filters for different color effects (convolution matrix, color curve, etc.).
- Load and save sprites in these formats: .BMP, .PCX, .TGA, .JPG, .FLC, .FLI, and .ASE (ASEs special format).
- Use bitmaps sequences (ani00.pcx, ani01.pcx, etc.) to save animations.
- Drawing tools (dots, pencil, real-brush, floodfill, line, rectangle, ellipse), drawing modes (opaque, glass), and brushes types (circle, square, line).
- Mask (selections) support.
- Undo/Redo support for every operation.
- Multiple editor support.
- Draw with a customizable grid.
- Unique tiled drawing mode to draw patterns and textures in seconds.
- Save and load entire works sessions (in `.ses files).
- Scripting capabilities with Lua language.
Download (1.7MB)
Added: 2005-10-07 License: GPL (GNU General Public License) Price:
1480 downloads
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