spice trade 1.2
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Spice Trade 1.2
Spice Trade is a RPG/strategy/adventure game. more>>
Spice Trade project is an RPG/strategy/adventure game.
Spice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
<<lessSpice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
Download (194.8MB)
Added: 2007-01-04 License: LGPL (GNU Lesser General Public License) Price:
1242 downloads
Pyspice 0.2
Pyspice is a SPICE pre-processor written in Python, inspired by the Perl SPICE pre-processor spicepp by John Sheahan. more>>
Pyspice is a SPICE pre-processor written in Python, inspired by the Perl SPICE pre-processor spicepp by John Sheahan.
I developed this module as part of my own work and provide it here as a service to the Python and SPICE communities. Additions, suggestions, and usefullness reports are appreciated. It is currently licensed under the GPL.
It was (is currently being) developed with Python 2.4 and uses a few features introduced in 2.4. they relate to (re)sorting the netlist lines.
Main features:
- Each input "card" type has its own object type.
- Netlists are converted into an array of type instances.
- Netlist order is preserved for readability.
- Salient features of pyspice.py:
- Parallel capacitors are combined.
- Parallel MOSFETs are combined.
- Small capacitors are dropped for faster simulation.
Usage:
chmod +x
pyspice.py [options] [-i infile] [-o outfile]
Use pyspice.py -h for all options.
Enhancements:
- At least default (pass through) handling of all element types.
- NOTE: For combining, this uses a global node name scheme. In other words: subcircuits, libraries, etc. are not in a separate node namespace as they should be, beware.
- Changed structure of classes (in LEO), there are base classes that contain common attributes and element classes that define the specific behavior.
- This version _should_ work with any netlist and only touch Ms and Cs, YMMV.
- Work is ongoing on the class structure and most important IMO is getting netlist hierarchy implemented.
<<lessI developed this module as part of my own work and provide it here as a service to the Python and SPICE communities. Additions, suggestions, and usefullness reports are appreciated. It is currently licensed under the GPL.
It was (is currently being) developed with Python 2.4 and uses a few features introduced in 2.4. they relate to (re)sorting the netlist lines.
Main features:
- Each input "card" type has its own object type.
- Netlists are converted into an array of type instances.
- Netlist order is preserved for readability.
- Salient features of pyspice.py:
- Parallel capacitors are combined.
- Parallel MOSFETs are combined.
- Small capacitors are dropped for faster simulation.
Usage:
chmod +x
pyspice.py [options] [-i infile] [-o outfile]
Use pyspice.py -h for all options.
Enhancements:
- At least default (pass through) handling of all element types.
- NOTE: For combining, this uses a global node name scheme. In other words: subcircuits, libraries, etc. are not in a separate node namespace as they should be, beware.
- Changed structure of classes (in LEO), there are base classes that contain common attributes and element classes that define the specific behavior.
- This version _should_ work with any netlist and only touch Ms and Cs, YMMV.
- Work is ongoing on the class structure and most important IMO is getting netlist hierarchy implemented.
Download (0.029MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1111 downloads
Space Commander 0.4
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in. more>>
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in.
The project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
<<lessThe project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1041 downloads
ngspice 16
ngspice is a circuit simulator derived from the Berkeleys spice 3f4(5). more>>
Ngspice is both the name of a development project and the name of the developed software (hmm, strange isntit ?).
The ngspice project aims to build an open source GPLed mixed-mode/mixed-level circuit simulator. This means that the circuit simulator has to be written nearly from scratch, which is a complex and time consuming task.
The project first step (and not a small one) has been to get a freely available (but not GPLed) circuit simulator, spice 3f5 and studied its code in the hope that we could use it as a base for the real ngspice (the GPLed one).
While it is not possible, at the time this page is written, to base our code on spice 3f5, because of a conflict between its license and the GPL, we are trying to correct its bugs and make some improvements, providing our results to the community.
This process goes in parallel with the task of writing the new simulator. We hope that Berkeleys people will change spices license releasing it under GPL or under the new version of the BSD which has the incompatibility removed. This will surely speed up the coming of the real ngspice.
Main features:
- Better convergence: new algorithms for Operating Point analysis. Modified Fixed Point homotopy is a good candidate.
- Dynamically Loadable Devices: In the original spice code all devices models have to be statically linked in the simulator executable. This new approach will reduce the memory needed by the simulator code and improve its modularity. A device interface that allows dynamic loading has not yet defined. Since ng-spice-rework-10 all devices are shared libraries, but they must still be linked at compile time. The next step is to make devices behave as "plugins".
- Implementation of new analyses: ngspice should become a powerful synthesis tool, so 2-ports networks analyses are a must and optimization features must be taken into account.
- Mixed Mode / Mixed Level simulation: include into ng-spice the capabilities to simulate analog and digital systems and include numerical devices into its netlists. CIDER device simulator (always from Berkeleys CAD group) is the candidate for the Mixed Level part.
- Input/output enhancements: most spice users have requested improvements in the I/O part of spice, mostly compatibility issues with existing commercial simulators.
Enhancements:
- Bug fixing: most of the bugs that affected rework-15 have been fixed, thus ngspice is more stable, especially the xspice extension, the subcircuit (X devices) handling and the numparam library.
- New features: netlist syntax has been expandend allowing for end-of-line comments. A ".global" card has beed added to define global nodes, i.e. nodes that are not expanded in subcircuits. It is possible to define TC for resistors on the instance line. The editline library can be used instead of readline (no more GPL license violation).
- Porting: ngspice now works (with xspice extension) on Windows using MINGW/MSYS.
<<lessThe ngspice project aims to build an open source GPLed mixed-mode/mixed-level circuit simulator. This means that the circuit simulator has to be written nearly from scratch, which is a complex and time consuming task.
The project first step (and not a small one) has been to get a freely available (but not GPLed) circuit simulator, spice 3f5 and studied its code in the hope that we could use it as a base for the real ngspice (the GPLed one).
While it is not possible, at the time this page is written, to base our code on spice 3f5, because of a conflict between its license and the GPL, we are trying to correct its bugs and make some improvements, providing our results to the community.
This process goes in parallel with the task of writing the new simulator. We hope that Berkeleys people will change spices license releasing it under GPL or under the new version of the BSD which has the incompatibility removed. This will surely speed up the coming of the real ngspice.
Main features:
- Better convergence: new algorithms for Operating Point analysis. Modified Fixed Point homotopy is a good candidate.
- Dynamically Loadable Devices: In the original spice code all devices models have to be statically linked in the simulator executable. This new approach will reduce the memory needed by the simulator code and improve its modularity. A device interface that allows dynamic loading has not yet defined. Since ng-spice-rework-10 all devices are shared libraries, but they must still be linked at compile time. The next step is to make devices behave as "plugins".
- Implementation of new analyses: ngspice should become a powerful synthesis tool, so 2-ports networks analyses are a must and optimization features must be taken into account.
- Mixed Mode / Mixed Level simulation: include into ng-spice the capabilities to simulate analog and digital systems and include numerical devices into its netlists. CIDER device simulator (always from Berkeleys CAD group) is the candidate for the Mixed Level part.
- Input/output enhancements: most spice users have requested improvements in the I/O part of spice, mostly compatibility issues with existing commercial simulators.
Enhancements:
- Bug fixing: most of the bugs that affected rework-15 have been fixed, thus ngspice is more stable, especially the xspice extension, the subcircuit (X devices) handling and the numparam library.
- New features: netlist syntax has been expandend allowing for end-of-line comments. A ".global" card has beed added to define global nodes, i.e. nodes that are not expanded in subcircuits. It is possible to define TC for resistors on the instance line. The editline library can be used instead of readline (no more GPL license violation).
- Porting: ngspice now works (with xspice extension) on Windows using MINGW/MSYS.
Download (4.5MB)
Added: 2005-08-29 License: BSD License Price:
1523 downloads
libsamplerate 0.1.2
libsamplerate is a Sample Rate Converter for audio. more>>
Secret Rabbit Code (aka libsamplerate) is a Sample Rate Converter for audio. One example of where such a thing would be useful is converting audio from the CD sample rate of 44.1kHz to the 48kHz sample rate used by DAT players.
SRC is capable of arbitrary and time varying conversions ; from downsampling by a factor of 256 to upsampling by the same factor. Arbitrary in this case means that the ratio of input and output sample rates can be an irrational number. The conversion ratio can also vary with time for speeding up and slowing down effects.
SRC provides a small set of converters to allow quality to be traded off against computation cost. The current best converter provides a signal-to-noise ratio of 97dB with -3dB passband extending from DC to 96% of the theoretical best bandwidth for a given pair of input and output sample rates.
Since the library has few dependencies beyond that provided by the standard C library, it should compile and work on just about any operating system. It is know to work on Linux, MacOSX, Win32 and Solaris. With some relatively minor hacking it should also be relatively easy to port it to embedded systems and digital signal processors.
In addition, the library comes with a comprehensive test suite which can validate the performance of the library on new platforms.
Enhancements:
- configure.ac Win32/Makefile.mingw.in
- Add preliminary support for compiling on Win32 using MinGW.
- configure.ac
- Bump version to 0.1.2.
- Add --enable-gcc-werror configure option.
- examples/sndfile-resample.c tests/src-evaluate.c
- Use ISO C standard function remove instead of unlink.
- Win32/Makefile.msvc
- Add the top level directory to the include path (for sndfile.h).
<<lessSRC is capable of arbitrary and time varying conversions ; from downsampling by a factor of 256 to upsampling by the same factor. Arbitrary in this case means that the ratio of input and output sample rates can be an irrational number. The conversion ratio can also vary with time for speeding up and slowing down effects.
SRC provides a small set of converters to allow quality to be traded off against computation cost. The current best converter provides a signal-to-noise ratio of 97dB with -3dB passband extending from DC to 96% of the theoretical best bandwidth for a given pair of input and output sample rates.
Since the library has few dependencies beyond that provided by the standard C library, it should compile and work on just about any operating system. It is know to work on Linux, MacOSX, Win32 and Solaris. With some relatively minor hacking it should also be relatively easy to port it to embedded systems and digital signal processors.
In addition, the library comes with a comprehensive test suite which can validate the performance of the library on new platforms.
Enhancements:
- configure.ac Win32/Makefile.mingw.in
- Add preliminary support for compiling on Win32 using MinGW.
- configure.ac
- Bump version to 0.1.2.
- Add --enable-gcc-werror configure option.
- examples/sndfile-resample.c tests/src-evaluate.c
- Use ISO C standard function remove instead of unlink.
- Win32/Makefile.msvc
- Add the top level directory to the include path (for sndfile.h).
Download (0.69MB)
Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1577 downloads
Eispice 0.10
Eispice is a ground-up re-write of the Berkley Spice 3 Simulator targeted to PCB level simulation. more>>
Eispice is a ground-up re-write of the Berkley Spice 3 Simulator targeted to PCB level simulation. Eispice runs in batch-mode only (i.e. no nutmeg) and doesnt include a plot utility. I use the original nutmeg but any plot utility that can read rawspice files will work (i.e. gwave).
I had two primary motivations for starting this project. I have been using Berkley Spice 3 to do PCB level SI simulations but found it a little slow. Eispice should run faster for most sims, mainly because the SuplerLU matrix library is faster than spices Sparse Matrix library.
I also wanted to add direct ibis support to spice but when I started working through the source code I came to the conclusion that it may be easier to start from scratch. So many global variables...
The current release is an alpha release. It doesnt contain all of the features that Id like it to contain, it may be unstable, it may not even compile on your machine.
Main features:
- Operating Point Analysis
- Transient Analysis
- CCVS, CCCS, VCVS, VCCS models
- I, V models
- R, L, C models
- T -- lossless transmission line model
- B -- non-linear current and voltage source models
Enhancements:
- The performance of the PyB model was greatly improved for this release.
- PyB error messages have been improved, and there is a handful of other minor bugfixes.
- This release also coincides with the release of a new eispice IDE (eide), which includes a simple PyQt based test editor, a Python Interpreter, and eispice rolled into a single application using pyinstaller.
- It is primarily intended for Windows users.
<<lessI had two primary motivations for starting this project. I have been using Berkley Spice 3 to do PCB level SI simulations but found it a little slow. Eispice should run faster for most sims, mainly because the SuplerLU matrix library is faster than spices Sparse Matrix library.
I also wanted to add direct ibis support to spice but when I started working through the source code I came to the conclusion that it may be easier to start from scratch. So many global variables...
The current release is an alpha release. It doesnt contain all of the features that Id like it to contain, it may be unstable, it may not even compile on your machine.
Main features:
- Operating Point Analysis
- Transient Analysis
- CCVS, CCCS, VCVS, VCCS models
- I, V models
- R, L, C models
- T -- lossless transmission line model
- B -- non-linear current and voltage source models
Enhancements:
- The performance of the PyB model was greatly improved for this release.
- PyB error messages have been improved, and there is a handful of other minor bugfixes.
- This release also coincides with the release of a new eispice IDE (eide), which includes a simple PyQt based test editor, a Python Interpreter, and eispice rolled into a single application using pyinstaller.
- It is primarily intended for Windows users.
Download (1.5MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1016 downloads
BlackNova Traders 0.55
BlackNova Traders is a PHP/MySQL Web-based multi-player strategy game. more>>
BlackNova Traders project is a PHP/MySQL Web-based multi-player strategy game.
BlackNova Traders is a strategy game, loosely based on the old BBS games of Tradewars, Galactic Warzone, and Ultimate Universe, but multiplayer and Web-based. It involves space trading, conflict, and diplomacy.
Two things happend as the game grew in popularity:
-Ron was kindly asked by said hosting service to find other hosting. (at the time the game was serving over 4 million pages a month)
-The fans of the game were begging Ron to release the game as an open source project. (as feature requests and bug fixes were very slow in coming with only Ron working on the code)
So new hosting was found and the game was released as an open source project (originally under the artistic license and later under the GPL).
<<lessBlackNova Traders is a strategy game, loosely based on the old BBS games of Tradewars, Galactic Warzone, and Ultimate Universe, but multiplayer and Web-based. It involves space trading, conflict, and diplomacy.
Two things happend as the game grew in popularity:
-Ron was kindly asked by said hosting service to find other hosting. (at the time the game was serving over 4 million pages a month)
-The fans of the game were begging Ron to release the game as an open source project. (as feature requests and bug fixes were very slow in coming with only Ron working on the code)
So new hosting was found and the game was released as an open source project (originally under the artistic license and later under the GPL).
Download (1.0MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1022 downloads
My Address Book 1.2
My Address Book is a Web-based contact list program. more>>
My Address Book is a Web-based contact list program. It stores information like addresses, phone numbers, email addresses, and Web sites, and has a notes section for custom information.
Add, delete, and edit functions can be password protected using htaccess. Complete style control using CSS.
Main features:
- Add an unlimited number of contacts.
- Easy to use and read.
- Specify your own colors.
- Use your own template.
<<lessAdd, delete, and edit functions can be password protected using htaccess. Complete style control using CSS.
Main features:
- Add an unlimited number of contacts.
- Easy to use and read.
- Specify your own colors.
- Use your own template.
Download (0.016MB)
Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1473 downloads
StarTrade V0056
StarTrade isa 2D topdown spacesimulation. more>>
StarTrade isa 2D topdown spacesimulation.
Main features:
- Game complete modifiable
- Nice particelsystem for smoke and spaceship engine etc.
- cool explosions
- intelligent NPCs, living Universe.
- weapons, ships, items, trade goods
- Prices change by demand and supply
- three factions
- actionfull spacefights
StarTrade is a Spacesimulation like Wing Commander:Privateer or X-Beyond the Frontier with 2D world view. You can trade, pirate or work for the Allianze to hunt pirats.
As some of you may have noticed, there was a game-submission a few months ago - "StarTrade", a freeware-currently-in-development-spacesim ressembling Wing Commander: privateer, Freelancer or X. But as most comments were positive, motivating to download StarTrade and give it a go, a problem showed up: StarTrade has been german-only.
I suddendly realized that, when releasing StarTrade for Linux-users, there will be also a large number of potentional gamers who do not speak german, so I started a communityproject in our official forum aiming at a first, rough (well.. we got a slight lack of translators who speak english as their first language) english translation - and here it is. Just visit the official StarTrade homepage (http://www.fetzenet.de), download, after already having installed StarTrade, the English-Mod and follow the instructions.
However, this is only a first attempt - Ive created an international Area in the official forum and everyones welcome to visit us. If you encounter any translation-errors or just want to improve something feel free to join the communityproject - the released version is only a first try.
Thats it. Have fun to everyone who will try out StarTrade e.g. the international Version of it!
<<lessMain features:
- Game complete modifiable
- Nice particelsystem for smoke and spaceship engine etc.
- cool explosions
- intelligent NPCs, living Universe.
- weapons, ships, items, trade goods
- Prices change by demand and supply
- three factions
- actionfull spacefights
StarTrade is a Spacesimulation like Wing Commander:Privateer or X-Beyond the Frontier with 2D world view. You can trade, pirate or work for the Allianze to hunt pirats.
As some of you may have noticed, there was a game-submission a few months ago - "StarTrade", a freeware-currently-in-development-spacesim ressembling Wing Commander: privateer, Freelancer or X. But as most comments were positive, motivating to download StarTrade and give it a go, a problem showed up: StarTrade has been german-only.
I suddendly realized that, when releasing StarTrade for Linux-users, there will be also a large number of potentional gamers who do not speak german, so I started a communityproject in our official forum aiming at a first, rough (well.. we got a slight lack of translators who speak english as their first language) english translation - and here it is. Just visit the official StarTrade homepage (http://www.fetzenet.de), download, after already having installed StarTrade, the English-Mod and follow the instructions.
However, this is only a first attempt - Ive created an international Area in the official forum and everyones welcome to visit us. If you encounter any translation-errors or just want to improve something feel free to join the communityproject - the released version is only a first try.
Thats it. Have fun to everyone who will try out StarTrade e.g. the international Version of it!
Download (29.9MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1020 downloads
eZ region 1.1.4
eZ region provides updated eZpublish modules that provide Regions/States. more>>
eZ region provides updated eZpublish modules that provide Regions/States.
eZ region is a PHP class and an updated set of eZ publish modules that provide support for regions or states to eZ publishs eZ address and eZ user modules.
eZ region is not a killer app, but it made eZ publish one for me!
eZ region provides a lookup table of what some
call regions or states, depending on the country.
eZ region is an added dependacy to eZ address.
eZ region was based off the eZ country module.
eZ regions are each associated with an eZ country.
eZ region design is dependant on the eZ address and eZ country modules.
eZ region can be used in at least the following ways:
Default - Providing ezuser/user/userwithaddress with a region or stat list.
Requiring only eZ address, and eZ user .
Trade - Providing eztrade/user with a region list included in the trade transaction.
Requiring eZ address, eZ user and eZ trade.
Note: eZ region 1.1.4 does not contain the eZ trade user
functions to meet the trade use dependancy, though future releases (1.1.5) will.
International Regions / States:
eZ region can be used to support non-US States.
Only states from the United States of America are included in eZ region 1.1.4.
Regions from any country can be used in conjunction with U.S. states.
The missing dependancy for other regions is a list of
South American and European regions and some sql additions.
All countries have regions in some fashion or style.
A fair amount of North America has states. Other countries
Canada, Mexico, South & Central America & Europe use other names to lable their regions.
Users from other countries can use eZ region by populating
the eZAddress_Region table with a list of regions/states/provinces associated to their countrys ez country ID.
Note: International users feel free to contact me regarding,
including your countrys regions in eZ region.
<<lesseZ region is a PHP class and an updated set of eZ publish modules that provide support for regions or states to eZ publishs eZ address and eZ user modules.
eZ region is not a killer app, but it made eZ publish one for me!
eZ region provides a lookup table of what some
call regions or states, depending on the country.
eZ region is an added dependacy to eZ address.
eZ region was based off the eZ country module.
eZ regions are each associated with an eZ country.
eZ region design is dependant on the eZ address and eZ country modules.
eZ region can be used in at least the following ways:
Default - Providing ezuser/user/userwithaddress with a region or stat list.
Requiring only eZ address, and eZ user .
Trade - Providing eztrade/user with a region list included in the trade transaction.
Requiring eZ address, eZ user and eZ trade.
Note: eZ region 1.1.4 does not contain the eZ trade user
functions to meet the trade use dependancy, though future releases (1.1.5) will.
International Regions / States:
eZ region can be used to support non-US States.
Only states from the United States of America are included in eZ region 1.1.4.
Regions from any country can be used in conjunction with U.S. states.
The missing dependancy for other regions is a list of
South American and European regions and some sql additions.
All countries have regions in some fashion or style.
A fair amount of North America has states. Other countries
Canada, Mexico, South & Central America & Europe use other names to lable their regions.
Users from other countries can use eZ region by populating
the eZAddress_Region table with a list of regions/states/provinces associated to their countrys ez country ID.
Note: International users feel free to contact me regarding,
including your countrys regions in eZ region.
Download (0.41MB)
Added: 2007-04-05 License: GPL (GNU General Public License) Price:
936 downloads
Scum of the Universe 1.0
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. more>>
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. On one side, its a classic vertical-scrolling space shooter game. On the other side, it is an adventure and strategy. You should choose whether youll be an independent space trader, firearms smuggler, fierce freedom-fighter or something in between.
Following the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.
For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.
Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.
Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.
<<lessFollowing the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.
For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.
Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.
Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.
Download (3.6MB)
Added: 2007-06-01 License: Freeware Price:
877 downloads
Privateer Remake 1.2
Privateer gives you the freedom to carve your own path in the Wing Commander universe. more>>
Privateer gives you the freedom to carve your own path in the Wing Commander universe. Opportunity abounds in the Gemini Sector.
Wedged between the unknown frontier and the Kilrathi Empire, Gemini is home to various competing factions with which you can choose to align yourself.
Upgrade your ship or trade it in to deal with the demands of a Privateer. Find your fortune by logging into the mission computer, or take your chances with seedy characters in bars.
Meet up with Sandoval in New Detroit, tilt back a glass with Demetria in a Munchen bar in the Tingerhoff System. Make your way as a trader, traitor, bounty hunter, or pirate. Only you can imagine what you might encounter beyond the frontier.
Enhancements:
- New Refinery, Mining Base, Kamekh, Drayman, and Orion art was added.
- The targetting system was redone and is now more like the original.
- Radar range was reduced and all ships now have 2D wireframe HUD images and damage is shown by quadrant.
- The ship dealer now also functions as he did in the original.
- The auto-light now turns off when you are close to your destination.
- When a ship that is communicating with you is destroyed, its message now gets cut off. Asteroids can now be destroyed and mined.
- The repair bot was fixed.
- Unknown ships are there for the Righteous Fire campaign.
<<lessWedged between the unknown frontier and the Kilrathi Empire, Gemini is home to various competing factions with which you can choose to align yourself.
Upgrade your ship or trade it in to deal with the demands of a Privateer. Find your fortune by logging into the mission computer, or take your chances with seedy characters in bars.
Meet up with Sandoval in New Detroit, tilt back a glass with Demetria in a Munchen bar in the Tingerhoff System. Make your way as a trader, traitor, bounty hunter, or pirate. Only you can imagine what you might encounter beyond the frontier.
Enhancements:
- New Refinery, Mining Base, Kamekh, Drayman, and Orion art was added.
- The targetting system was redone and is now more like the original.
- Radar range was reduced and all ships now have 2D wireframe HUD images and damage is shown by quadrant.
- The ship dealer now also functions as he did in the original.
- The auto-light now turns off when you are close to your destination.
- When a ship that is communicating with you is destroyed, its message now gets cut off. Asteroids can now be destroyed and mined.
- The repair bot was fixed.
- Unknown ships are there for the Righteous Fire campaign.
Download (190MB)
Added: 2005-07-18 License: GPL (GNU General Public License) Price:
1565 downloads
StandAloneQ3 0.1
StandAloneQ3 is a modified version of the GPL engine of Quake3. more>>
StandAloneQ3 is a modified version of the GPL engine of Quake3 which allows the player to start mods without the need of the Quake3 original CD
StandAloneQ3 is free software released under the GPL license.
To run saq3 you need to launch the mod from the command line like that:
- for windows: quake3.exe +set sf_name fname
- for linux: quake3 +set sf_name fname
Where fname is the folder name of the mod you want to run.
Known working mods are:
- World of Pandam ( http://www.worldofpadman.com/ )
- Western Quake 3 ( http://www.westernquake3.net/ )
If most of the mods will run, some shaders and/or textures used by mods may be missing, displaying errors in the game window.
When the game and maps are loaded missing textures/shaders are logged in the file "missing_shader-textures.log".
It has been reported that using the "pak0.pk3" file provided in Quake3 Arena Demo ( you need to create the folder "baseq3" in the software directory then copy pak0.pk3 in) may solve most of the shader/texture problems found in several mods and will allow bots to work.
In fact, any .pk3 file you have obtained legally can be added in baseq3 folder to complete missing textures or shaders. You must increment pak number every time you add a new one (pak0.pk3, pak1.pk3, pak2.pk3, etc... )
Quake, Quake 3 and Quake 3 Arena are trade marks of Id Software.
<<lessStandAloneQ3 is free software released under the GPL license.
To run saq3 you need to launch the mod from the command line like that:
- for windows: quake3.exe +set sf_name fname
- for linux: quake3 +set sf_name fname
Where fname is the folder name of the mod you want to run.
Known working mods are:
- World of Pandam ( http://www.worldofpadman.com/ )
- Western Quake 3 ( http://www.westernquake3.net/ )
If most of the mods will run, some shaders and/or textures used by mods may be missing, displaying errors in the game window.
When the game and maps are loaded missing textures/shaders are logged in the file "missing_shader-textures.log".
It has been reported that using the "pak0.pk3" file provided in Quake3 Arena Demo ( you need to create the folder "baseq3" in the software directory then copy pak0.pk3 in) may solve most of the shader/texture problems found in several mods and will allow bots to work.
In fact, any .pk3 file you have obtained legally can be added in baseq3 folder to complete missing textures or shaders. You must increment pak number every time you add a new one (pak0.pk3, pak1.pk3, pak2.pk3, etc... )
Quake, Quake 3 and Quake 3 Arena are trade marks of Id Software.
Download (7.5MB)
Added: 2006-01-11 License: GPL (GNU General Public License) Price:
1383 downloads
vPrise Workgroup 1.0b
vPrise Workgroup is a distributed environment that helps bridging development teams. more>>
vPrise Workgroup application is a distributed environment that helps bridging development teams. vPrise Workgroup, allows users to communicate with one another on a project basis over time sheets, expense reports, issues, file exchange, tasks, schedules and calendars.
The tool can be divided into three distinct groups, where a user might be limited to the confines of a single group or utilize all features in all groups. The three feature groups within vPrise Workgroup are:
- Employee data submissions - allows distributed employees to submit hour reports and expense sheets.
- Management view - allows managers within an approval chain to approve/reject employee submitted time sheets. Furthermore it allows the manager to sum up this information using reports.
- Collaboration tool set - allows employees of the company to communicate with other team members and customer teams. These features include file trading, a distributed calendar & issue tracking.
<<lessThe tool can be divided into three distinct groups, where a user might be limited to the confines of a single group or utilize all features in all groups. The three feature groups within vPrise Workgroup are:
- Employee data submissions - allows distributed employees to submit hour reports and expense sheets.
- Management view - allows managers within an approval chain to approve/reject employee submitted time sheets. Furthermore it allows the manager to sum up this information using reports.
- Collaboration tool set - allows employees of the company to communicate with other team members and customer teams. These features include file trading, a distributed calendar & issue tracking.
Download (MB)
Added: 2006-05-11 License: Freeware Price:
1262 downloads
Crossfire TRT 2.1
Crossfire TRT project is an advancement of the crossfire multi-user RPG game. more>>
Crossfire TRT project is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.
Main features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
- Big 64x64 faces and tiles have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the CFPlus client.
Enhancements:
- optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions).
- complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server).
- complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks.
- introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed.
- rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level.
- rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts.
- implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required.
- simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely.
- implement inherit keyword allowing archetypes to inherit from other archetypes.
- rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously.
- make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime.
- implement 64x64 faceset support.
- implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers.
- implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis.
- the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement.
- implement new ex command to request item descriptions.
- implement new msg command for in-game messages with meta information (using xml).
- enforce utf-8 for all text messages.
- added micropather (not used yet).
- many, many bugfixes.
<<lessMain features:
- Death is not permanent, and you can get back all lost stats and experience by playing a game in a special place named Nimbus. You are teleported there when you die and you have to play a game (currently minesweeper) to get out.
- Friendly fire is disabled and playerkilling is also modified. You can only kill another player when you and the other player are hostile. To become hostile, you have to visit the church of Gorokh in Scorn and talk to the priest. To become peaceful again, visit the curch of Valriel and talk to its priest.
- Invitation of other players to where you are is possible with the invite command. You have to solve the invitor quest (see below in maps) to be able to use the command.
- You can follow other players with the follow command when you stand next to the player you want to follow.
- Pet monsters and summoned creatures will not stand in the way of other party members, making it bearable to play with summoning skills in a party.
- Map and graphics artists are working on improved graphics and new maps and quests.
- A new currency: the Royalty. Its worth 100 Platinum and is made of paper. (The bank script was completly rewritten in Perl)
- The communication commands have been rewritten in Perl and an ignore command was added.
- Trade shops have been implemented in Perl, which allows the player to trade items when they are offline.
- Big 64x64 faces and tiles have been introduced, which have a higher detail level than the old 32x32 tiles, and can be used with the CFPlus client.
Enhancements:
- optimised event invocation (non-wanted events can now be skipped with 4-5 inlined instructions).
- complete rewrite of town_portal: it now creates a portal to the "nearest" town only, travel is only possible to the town and back, anybody can use it (also removes one of the remaining syncpoints in the server).
- complete rewrite of the range/attack skill slot system: there are now two slots, one for combat, one for ranged attacks.
- introduce the concept of a current weapon (either a ranged or a combat weapon/skill/tool) and switch between them as needed.
- rewrite bow code so bows get more useful: apply damage, attacktype and other stats to the arrows and treat bows as weapons. also rebalance the missile weapons skill so its damage increases with level.
- rewrite the complete player speed logic: weapon_speed now works as documented and there are no unnatural speed boosts.
- implement a utility - cfutil - that simplifies arch and map installation, replacing the old collect scripts and simplying deployment by scaling and cutting faces as required.
- simplify the map protocol extensively by taking advantage of missing bigfaces, speeding up map generation immensely.
- implement inherit keyword allowing archetypes to inherit from other archetypes.
- rationalise archetype, region and treasurelist file format into a single file format and make them reloadable asynchronously.
- make the worldmap, facedata (smoothing, faces, magicmap) reloadable at runtime.
- implement 64x64 faceset support.
- implement fxixsx protocol that saves a lot of bandwidth over the old image/face/smooth packets and allows images > packetsize, incremental and background transfers.
- implement a bandwidth-saving smoothing protocol that works on a face basis as opposed to a mapspace basis.
- the server can now rate-limit image uploads to not exceed a certain (client-configurable) speed while guarenteeing full freedom of movement.
- implement new ex command to request item descriptions.
- implement new msg command for in-game messages with meta information (using xml).
- enforce utf-8 for all text messages.
- added micropather (not used yet).
- many, many bugfixes.
Download (14.2MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
878 downloads
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