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SpacePong 0.0.2
SpacePong is an innovative game that is controlled with the mouse. more>>
SpacePong is an innovative game that is controlled with the mouse. The gameplay involves steering your spacecraft ball around the screen and picking up speed by bouncing off the walls. The goal is to collect a certain amount of space boxes in a short time.
Enhancements:
- New sounds and music were added.
- A moving stars effect in the background was implemented.
- Packages for Debian and Mandriva were added.
<<lessEnhancements:
- New sounds and music were added.
- A moving stars effect in the background was implemented.
- Packages for Debian and Mandriva were added.
Download (1.2MB)
Added: 2005-08-10 License: GPL (GNU General Public License) Price:
1537 downloads
Open DC Hub 0.7.14
Open DC hub is a Unix/Linux version of the hub software for the Direct Connect network. more>>
Open DC hub is a Unix/Linux version of the hub software for the Direct Connect network. Direct Connect is a file sharing network made up by hubs, to which clients can connect.
Once connected to a hub, the user can search for files on the hub or the network, or browse files of other users connected to the hub.
Main features:
- Searching for files
- Connecting to users, both in active and passive mode
- Messaging in open chat
- Private messaging
- Registering users
- Kicking users (for OP:s)
- Banning users (for Admins)
- Uploading hub address and description to public hub list
- Hublinking, which makes it possible to search on other hubs connected to the network
- Administration of the hub from chat
- Scripting (In Perl)
The hub is run as a daemon, i.e, it runs in the background. Its administrated through a tcp connection, for example with telnet, which makes it possible to administer remotely, given that the user has the administration password. Its also possible to administer the hub directly from the chat in Direct Connect.
The software should run on all POSIX compliant operating systems, but the main testing has so far been done on GNU/Linux-x86 and Solaris-Ultrasparc. Please tell me if you fail or succeed in running it on other platforms.
<<lessOnce connected to a hub, the user can search for files on the hub or the network, or browse files of other users connected to the hub.
Main features:
- Searching for files
- Connecting to users, both in active and passive mode
- Messaging in open chat
- Private messaging
- Registering users
- Kicking users (for OP:s)
- Banning users (for Admins)
- Uploading hub address and description to public hub list
- Hublinking, which makes it possible to search on other hubs connected to the network
- Administration of the hub from chat
- Scripting (In Perl)
The hub is run as a daemon, i.e, it runs in the background. Its administrated through a tcp connection, for example with telnet, which makes it possible to administer remotely, given that the user has the administration password. Its also possible to administer the hub directly from the chat in Direct Connect.
The software should run on all POSIX compliant operating systems, but the main testing has so far been done on GNU/Linux-x86 and Solaris-Ultrasparc. Please tell me if you fail or succeed in running it on other platforms.
Download (0.18MB)
Added: 2005-08-15 License: GPL (GNU General Public License) Price:
922 downloads
Class::Container 0.12
Class::Container is a Perl module with Glues object frameworks together transparently. more>>
Class::Container is a Perl module with Glues object frameworks together transparently.
SYNOPSIS
package Car;
use Class::Container;
@ISA = qw(Class::Container);
__PACKAGE__->valid_params
(
paint => {default => burgundy},
style => {default => coupe},
windshield => {isa => Glass},
radio => {isa => Audio::Device},
);
__PACKAGE__->contained_objects
(
windshield => Glass::Shatterproof,
wheel => { class => Vehicle::Wheel,
delayed => 1 },
radio => Audio::MP3,
);
sub new {
my $package = shift;
# windshield and radio objects are created automatically by
# SUPER::new()
my $self = $package->SUPER::new(@_);
$self->{right_wheel} = $self->create_delayed_object(wheel);
... do any more initialization here ...
return $self;
}
This class facilitates building frameworks of several classes that inter-operate. It was first designed and built for HTML::Mason, in which the Compiler, Lexer, Interpreter, Resolver, Component, Buffer, and several other objects must create each other transparently, passing the appropriate parameters to the right class, possibly substituting other subclasses for any of these objects.
The main features of Class::Container are:
Explicit declaration of containment relationships (aggregation, factory creation, etc.)
Declaration of constructor parameters accepted by each member in a class framework
Transparent passing of constructor parameters to the class that needs them
Ability to create one (automatic) or many (manual) contained objects automatically and transparently
<<lessSYNOPSIS
package Car;
use Class::Container;
@ISA = qw(Class::Container);
__PACKAGE__->valid_params
(
paint => {default => burgundy},
style => {default => coupe},
windshield => {isa => Glass},
radio => {isa => Audio::Device},
);
__PACKAGE__->contained_objects
(
windshield => Glass::Shatterproof,
wheel => { class => Vehicle::Wheel,
delayed => 1 },
radio => Audio::MP3,
);
sub new {
my $package = shift;
# windshield and radio objects are created automatically by
# SUPER::new()
my $self = $package->SUPER::new(@_);
$self->{right_wheel} = $self->create_delayed_object(wheel);
... do any more initialization here ...
return $self;
}
This class facilitates building frameworks of several classes that inter-operate. It was first designed and built for HTML::Mason, in which the Compiler, Lexer, Interpreter, Resolver, Component, Buffer, and several other objects must create each other transparently, passing the appropriate parameters to the right class, possibly substituting other subclasses for any of these objects.
The main features of Class::Container are:
Explicit declaration of containment relationships (aggregation, factory creation, etc.)
Declaration of constructor parameters accepted by each member in a class framework
Transparent passing of constructor parameters to the class that needs them
Ability to create one (automatic) or many (manual) contained objects automatically and transparently
Download (0.019MB)
Added: 2006-10-06 License: Perl Artistic License Price:
1113 downloads
Wacom ExpressKeys 0.4.1
Wacom ExpressKeys supports the fairly recent additions of ExpressKeys, Touch Strips, and a Scroll Wheel on certain Wacom tablets more>>
Wacom ExpressKeys supports the fairly recent additions of ExpressKeys, Touch Strips, and a Scroll Wheel on certain Wacom tablets. Specifically the Cintiq 21UX Interactive Pen Display, the Intuos3, and the Graphire4 tablets are supported through the XInput and XTest extensions in X.
Using "xsetwacom", it can also provide an automatic change of stylus pressure sensitivity (a.k.a. PressCurve) when going from one program window to the next. This feature is independent of the connected tablet model. A graphical configuration tool named "wacom-config" is under development.
Enhancements:
- This version has a slightly improved logic for Touch Strip movement detection, a minor bugfix related to long filenames of the executable, and two compatibility changes to prevent future breakage in relation to upstream code.
<<lessUsing "xsetwacom", it can also provide an automatic change of stylus pressure sensitivity (a.k.a. PressCurve) when going from one program window to the next. This feature is independent of the connected tablet model. A graphical configuration tool named "wacom-config" is under development.
Enhancements:
- This version has a slightly improved logic for Touch Strip movement detection, a minor bugfix related to long filenames of the executable, and two compatibility changes to prevent future breakage in relation to upstream code.
Download (0.14MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
950 downloads
IMWheel 1.0.0pre12
IMWheel is a daemon for X11, which watches for mouse wheel actions and outputs them as keypresses. more>>
IMWheel is a daemon for X11, which watches for mouse wheel actions and outputs them as keypresses.
This is a not so short little ditty that does the simple conversion of mouse button presses into key presses. By grabbing only the 4th and 5th mouse buttons the program is able to receive input from the Intellimouse series mice.
There is also a modified version of gpm included that has, already, support for the Intellimouse, and I added a wheel fifo. The user library may also be used, although this may need to be debugged. See the gpm section below for more.
The wheel button can always be used as middle button, this program does not affect how the XServer, nor GPM, react towards it. A mouse with a wheel button is a 3 button mouse, and should be configured as such!
Installation:
The `configure shell script attempts to guess correct values for various system-dependent variables used during compilation.
It uses those values to create a `Makefile in each directory of the package. It may also create one or more `.h files containing system-dependent definitions.
Finally, it creates a shell script `config.status that you can run in the future to recreate the current configuration, a file `config.cache that saves the results of its tests to speed up
reconfiguring, and a file `config.log containing compiler output (useful mainly for debugging `configure).
If you need to do unusual things to compile the package, please try to figure out how `configure could check whether to do them, and mail diffs or instructions to the address given in the `README so they can be considered for the next release.
If at some point `config.cache contains results you dont want to keep, you may remove or edit it.
The file `configure.in is used to create `configure by a program called `autoconf. You only need `configure.in if you want to change it or regenerate `configure using a newer version of `autoconf.
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system.
If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Optionally, type `make check to run any self-tests that come with the package.
4. Type `make install to install the programs and any data files and documentation.
5. You can remove the program binaries and object files from the source code directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean.
There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
<<lessThis is a not so short little ditty that does the simple conversion of mouse button presses into key presses. By grabbing only the 4th and 5th mouse buttons the program is able to receive input from the Intellimouse series mice.
There is also a modified version of gpm included that has, already, support for the Intellimouse, and I added a wheel fifo. The user library may also be used, although this may need to be debugged. See the gpm section below for more.
The wheel button can always be used as middle button, this program does not affect how the XServer, nor GPM, react towards it. A mouse with a wheel button is a 3 button mouse, and should be configured as such!
Installation:
The `configure shell script attempts to guess correct values for various system-dependent variables used during compilation.
It uses those values to create a `Makefile in each directory of the package. It may also create one or more `.h files containing system-dependent definitions.
Finally, it creates a shell script `config.status that you can run in the future to recreate the current configuration, a file `config.cache that saves the results of its tests to speed up
reconfiguring, and a file `config.log containing compiler output (useful mainly for debugging `configure).
If you need to do unusual things to compile the package, please try to figure out how `configure could check whether to do them, and mail diffs or instructions to the address given in the `README so they can be considered for the next release.
If at some point `config.cache contains results you dont want to keep, you may remove or edit it.
The file `configure.in is used to create `configure by a program called `autoconf. You only need `configure.in if you want to change it or regenerate `configure using a newer version of `autoconf.
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system.
If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Optionally, type `make check to run any self-tests that come with the package.
4. Type `make install to install the programs and any data files and documentation.
5. You can remove the program binaries and object files from the source code directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean.
There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Download (0.18MB)
Added: 2005-10-14 License: GPL (GNU General Public License) Price:
1470 downloads
POE::Wheel::Audio::Mad 0.3
POE::Wheel::Audio::Mad is a POE Wheel implementing in-session non-blocking mpeg stream playing. more>>
POE::Wheel::Audio::Mad is a POE Wheel implementing in-session non-blocking mpeg stream playing.
SYNOPSIS
use POE;
use POE::Wheel::Audio::Mad;
POE::Session->create(
inline_states => {
_start => &am_start,
message => &am_message
}
);
sub am_start {
my ($kernel, $heap) = @_[KERNEL, HEAP];
## you may also specify decoder options, listed below..
$heap->{wheel} = new POE::Wheel::Audio::Mad ( message_event => message );
$kernel->yield( decoder_open, {
filename => /path/to/some/stream.mp3,
play => 1
});
}
sub am_message {
my ($kernel, $message) = @_[KERNEL, ARG0];
if ($message->{id} eq INPUT_EOF_WARNING) {
print "finished..n";
undef $heap->{wheel};
} elsif ($message->{id} eq DECODER_FRAME_DATA) {
if (defined($message->{data}->{played})) {
print "rplayed: $message->{data}->{played}";
}
}
}
$poe_kernel->run();
exit();
POE::Wheel::Audio::Mad is an attempt to bring a naitive perl mpeg decoder into a perl session. This module was written to work as a POE Wheel due to its nature -- it simply playes mpeg streams -- you have to do the job of controlling the player and handling updates. This really isnt your traditional wheel.
<<lessSYNOPSIS
use POE;
use POE::Wheel::Audio::Mad;
POE::Session->create(
inline_states => {
_start => &am_start,
message => &am_message
}
);
sub am_start {
my ($kernel, $heap) = @_[KERNEL, HEAP];
## you may also specify decoder options, listed below..
$heap->{wheel} = new POE::Wheel::Audio::Mad ( message_event => message );
$kernel->yield( decoder_open, {
filename => /path/to/some/stream.mp3,
play => 1
});
}
sub am_message {
my ($kernel, $message) = @_[KERNEL, ARG0];
if ($message->{id} eq INPUT_EOF_WARNING) {
print "finished..n";
undef $heap->{wheel};
} elsif ($message->{id} eq DECODER_FRAME_DATA) {
if (defined($message->{data}->{played})) {
print "rplayed: $message->{data}->{played}";
}
}
}
$poe_kernel->run();
exit();
POE::Wheel::Audio::Mad is an attempt to bring a naitive perl mpeg decoder into a perl session. This module was written to work as a POE Wheel due to its nature -- it simply playes mpeg streams -- you have to do the job of controlling the player and handling updates. This really isnt your traditional wheel.
Download (0.022MB)
Added: 2006-11-16 License: Perl Artistic License Price:
1074 downloads
AHote 0.1.0
AHote is a C++ library for creating color schemes including complements, split complements, triadics. more>>
AHote is a C++ library for generating color schemes and also includes a few other classes for converting between RGB (Red, Green, Blue), YUV (Luminance and Chrominance), HSB (Hue, Saturation, Brightness) and HSL (Hue, Saturation, Lightness).
AHote is not a library for ICC color management.
A variety of functions are provided that, in general, take an input HSB color as a parameter and return a std::vector of HSB colors representing the generated color scheme. Depending on the function a number of other parameters can be passed that will vary the return size of the color scheme, etc.
The HSB colors in the returned std::vector can then be used as necessary. The HSB class can be cast to the RGB class, performing all necessary conversions along the way. Thus, it would be possible to do something like the following:
using namespace ahote;
// std::vector has been typedefed to Colors
Colors scheme = tetrads( HSB(120, 1.0, 1.0) );
RGB rgb;
for (Colors::iterator iter=scheme.begin(); iter != scheme.end(); iter++) {
rgb = *iter;
// rgb.red, rgb.green, rgb.blue contain the RGB components
// do something meaningful with them, like:
cairo_set_source_rgb(cairo, rgb.red, rgb.green, rgb.blue);
Enhancements:
- The library currently supports generation of the following color schemes: complements, split-complements, triads, tetrads, analogous colors, shades, tints, tones, and monochromatics.
- Other schemes that are in this release are related to the RGB color wheel including primary, secondary, and tertiary colors as well as the color wheel itself.
- Schemes of schemes can also be created, and classes are provided to easily convert between HSB, HSL, RGB, and YUV color spaces.
<<lessAHote is not a library for ICC color management.
A variety of functions are provided that, in general, take an input HSB color as a parameter and return a std::vector of HSB colors representing the generated color scheme. Depending on the function a number of other parameters can be passed that will vary the return size of the color scheme, etc.
The HSB colors in the returned std::vector can then be used as necessary. The HSB class can be cast to the RGB class, performing all necessary conversions along the way. Thus, it would be possible to do something like the following:
using namespace ahote;
// std::vector has been typedefed to Colors
Colors scheme = tetrads( HSB(120, 1.0, 1.0) );
RGB rgb;
for (Colors::iterator iter=scheme.begin(); iter != scheme.end(); iter++) {
rgb = *iter;
// rgb.red, rgb.green, rgb.blue contain the RGB components
// do something meaningful with them, like:
cairo_set_source_rgb(cairo, rgb.red, rgb.green, rgb.blue);
Enhancements:
- The library currently supports generation of the following color schemes: complements, split-complements, triads, tetrads, analogous colors, shades, tints, tones, and monochromatics.
- Other schemes that are in this release are related to the RGB color wheel including primary, secondary, and tertiary colors as well as the color wheel itself.
- Schemes of schemes can also be created, and classes are provided to easily convert between HSB, HSL, RGB, and YUV color spaces.
Download (0.24MB)
Added: 2006-04-13 License: LGPL (GNU Lesser General Public License) Price:
1290 downloads
GRacer 0.1.5
GRacer is a 3D Motor Sports Simulator. more>>
GRacer is a 3D motor sports simulator. Its state of the art physical simulation engine creates realistic behavior including drift, wheel spin, and even accel turn.
Main features:
5 vehicles
- Formula (FR)
- CART (FR)
- HONDA S2000 (FR)
- MITSUBISHI Lancer RS Evolution VI (4WD)
- Mini (FR)
1 course
- Sample Course 1
(current release also contains some other courses. but these courses are still very rough)
multi-level crossing and loop-the-loop course. (not yet fully functional)
linux joystick driver (but setting for microsoft sidewinder force feedback wheel is hard-coded).
sound (by SL library included in PLIB)
exhaust
skirl
- game is playable, and finished when you run specified lap.
- new GRacer memories your high scores. but you can not share high scores with your friends.
<<lessMain features:
5 vehicles
- Formula (FR)
- CART (FR)
- HONDA S2000 (FR)
- MITSUBISHI Lancer RS Evolution VI (4WD)
- Mini (FR)
1 course
- Sample Course 1
(current release also contains some other courses. but these courses are still very rough)
multi-level crossing and loop-the-loop course. (not yet fully functional)
linux joystick driver (but setting for microsoft sidewinder force feedback wheel is hard-coded).
sound (by SL library included in PLIB)
exhaust
skirl
- game is playable, and finished when you run specified lap.
- new GRacer memories your high scores. but you can not share high scores with your friends.
Download (0.50MB)
Added: 2005-07-07 License: GPL (GNU General Public License) Price:
1572 downloads
WheelOfFortune 0.2
WheelOfFortune is a HIGHLY experimental but fascinating superkaramba enhancement. more>>
WheelOfFortune is a HIGHLY experimental but fascinating superkaramba enhancement, with an example theme to see the principle and also a work-in-progress theme.
Wheel smoothly your way through your files without having to spend all your time clicking on folders.
The enhancements: listing file and directories in Superkaramba - but its a bit more than that: KDirlister is used, which supports application:/, file:/, floppy:/ media:/ devices:/ svn:/ in fact any KIO.
I am so bowled over by how exciting and how... "wow!" this is that i just had to let people know about it.
Try the wof.theme and you will see what i mean.
If you have a mouse with a scroll-wheel, use it: its much easier to navigate. single-click on a directory to open it up on the arc below (yes, its a wheel, not a line, not a square, not a treeview!)
The download contains:
- a precompiled superkaramba binary
- a superkaramba diff (patch)
- the dirlister.cpp and .h files
- an example theme (dirlister)
- a work-in-progress theme (wof).
Enhancements:
- fixed large subdirectory crash
- added "run" capability properly
<<lessWheel smoothly your way through your files without having to spend all your time clicking on folders.
The enhancements: listing file and directories in Superkaramba - but its a bit more than that: KDirlister is used, which supports application:/, file:/, floppy:/ media:/ devices:/ svn:/ in fact any KIO.
I am so bowled over by how exciting and how... "wow!" this is that i just had to let people know about it.
Try the wof.theme and you will see what i mean.
If you have a mouse with a scroll-wheel, use it: its much easier to navigate. single-click on a directory to open it up on the arc below (yes, its a wheel, not a line, not a square, not a treeview!)
The download contains:
- a precompiled superkaramba binary
- a superkaramba diff (patch)
- the dirlister.cpp and .h files
- an example theme (dirlister)
- a work-in-progress theme (wof).
Enhancements:
- fixed large subdirectory crash
- added "run" capability properly
Download (0.22MB)
Added: 2006-06-29 License: GPL (GNU General Public License) Price:
1212 downloads
Racer 0.5.2 beta8.9
Racer is a free car simulation project, using real car physics to get a realistic feeling. more>>
Racer is a free car simulation project, using real car physics to get a realistic feeling. Cars, tracks, scenes and such can be created with relative simplicity in mind (compared to other driving simulations).
The 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
<<lessThe 3D and other file formats are, or should be, documented. Editors and support programs are also available to get a very flexible and expandable simulator. It uses OpenGL for rendering.
It attempts to do well at the physics section, trying to create life-like cars to emphasize car control and doesnt cut back on realism in the interest of fun. If youve played Grand Prix Legends from Papyrus, youll know what Im talking about.
Racer major features:
- Its totally free! (for non-commercial use)
- Available for multiple platforms; Windows 2000/XP (95/98/ME may work but have some trouble with fonts), Linux and Mac OS X.
- 6 DOF models used (the car can move around freely)
- Uses motion formulae from actual engineering documents from SAE for example.
- Total flexibility; almost everything is customizable through ASCII files.
- Commercial-quality rendering engine (with smoke, skidmarks, sparks, sun, flares, vertex-color lit tracks).
- Support for Matrox Surround Gaming. See the corresponding page on Matrox site.
- Lots of addon cars and tracks available on the web.
- Easy integration of your own cars and tracks that you create in ZModeler, 3D Studio Max(tm), Maya etc.
- At least 15 degrees of freedom for a regular car (6 DOF for the car body, 1 for each wheels vertical motion and 1 for each wheel spinning, and 1 for the engine, several more for the driveline). Depending actually on how many wheels you put on the car.
- Real-time internal clock; no physical dependency on framerate. Controller updates are also done independently of the framerate.
- Not limited to 4 wheels; anything from 2 to 8 wheel vehicles are currently supported (but mostly untested, and some problems with hardcoded differentials for example may exist (v0.5.0)).
- Not much constraints on the track data; surface info is taken from polygon data (VRML tracks), and splines are used to smooth out the track surface (polygons are too harsh for driving on just like that).
- Tools to modify the cars & tracks are freely available on this site (though external utilities are recommended for best results).
- Some used algorithms are explained on this site. Also, references are available. If you are programming a carsim, you might find something useful here.
- Save game present!
Main features:
PHYSICS FEATURES
- Full 6 degree of freedom motion of the car chassis.
- Independent suspension for all wheels.
- Suspension features: springs, dampers, anti-rollbar, rollcenter, anti-pitch.
- Wheel features: camber, wheel hop (the wheels have mass), toe.
- Tires: Pacejka tire model, relaxation length.
GRAPHICS FEATURES
- View frustum culling for increased framerate.
- Shader system for Quake-style rendering.
- Fog definable per track.
- Environment mapping for shiny materials.
- Live track environment mapping.
Download (10.7MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1543 downloads
EvRouter 0.3.2
EvRouter reads events from the Linux input layer, and acts on them according to a user-specified set of rules. more>>
EvRouter reads events from the Linux input layer, and acts on them according to a user-specified set of rules. Currently, EvRouter can map events to X11 key and button presses, XMMS commands, and it can also run shell commands.
EvRouter is intended to help legacy applications understand modern events such as mouse wheel movement and special keys on keyboards.
EvRouter also offers hotkey-like functions, and can help existing modern applications deal with events that, for one reason or another, X11 is unaware of (as long as they are accessible through a Linux event device).
<<lessEvRouter is intended to help legacy applications understand modern events such as mouse wheel movement and special keys on keyboards.
EvRouter also offers hotkey-like functions, and can help existing modern applications deal with events that, for one reason or another, X11 is unaware of (as long as they are accessible through a Linux event device).
Download (0.024MB)
Added: 2006-05-12 License: GPL (GNU General Public License) Price:
1261 downloads
VideoLAN Server 0.5.6
VideoLAN Server is an MPEG, DVD, and DVB server for Unix/Linux. more>>
VLS is a dedicated server that compiles under Linux, Windows and Mac OS X. It isnt under very active development at the moment and we advice you to consider the Stream Output functionality of VLC instead.
The network on which you setup the VideoLAN solution can be as small as one ethernet 10/100Mb switch or hub, and as big as the whole Internet! The bandwidth needed is:
* 0.5 to 4 Mbit/s for an MPEG-4 stream,
* 3 to 4 Mbit/s for an MPEG-2 stream read from a satellite card, a digital terrestial television card or an MPEG-2 encoding card,
* 6 to 9 Mbit/s for a DVD.
INPUTS:
File
DVD
DVB-S (Hauppauge Nova-S / Nexus)
DVB-C (Hauppauge DVB-C)
DVB-T (Hauppauge Nova-t)
MPEG encoding card [4]
ASI card (SVN Only)
V4L device (SVN Only)
OUPUT:
UDP Unicast / Multicast
File
CONTROL:
Command line
Telnet
MISC:
IPv6
Send DVD subtitles
<<lessThe network on which you setup the VideoLAN solution can be as small as one ethernet 10/100Mb switch or hub, and as big as the whole Internet! The bandwidth needed is:
* 0.5 to 4 Mbit/s for an MPEG-4 stream,
* 3 to 4 Mbit/s for an MPEG-2 stream read from a satellite card, a digital terrestial television card or an MPEG-2 encoding card,
* 6 to 9 Mbit/s for a DVD.
INPUTS:
File
DVD
DVB-S (Hauppauge Nova-S / Nexus)
DVB-C (Hauppauge DVB-C)
DVB-T (Hauppauge Nova-t)
MPEG encoding card [4]
ASI card (SVN Only)
V4L device (SVN Only)
OUPUT:
UDP Unicast / Multicast
File
CONTROL:
Command line
Telnet
MISC:
IPv6
Send DVD subtitles
Download (0.78MB)
Added: 2005-05-03 License: GPL (GNU General Public License) Price:
1653 downloads
Danger from the Deep 0.3.0.1
Danger from the Deep is a World War II german submarine simulation. more>>
Danger from the deep (aka dangerdeep) is a Free / Open Source World War II german submarine simulation.
It is currently available for Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. (If anyone whishes to port it, please contact us.)
This game is planned as tactical simulation and will be as realistic as our time and knowledge of physics allows. Its current state is ALPHA, but it is playable.
If anyone wants to contribute in development, youre welcome, just email the dangerdeep-devel mailing list. Contributing binary packages for various Linux distributions would also be much appreciated.
To get help with the game you should visit our public forum.
The game has support for multiple languages but currently only English, Italian and German are implemented. It is written in C++ with the use of the STL.
Danger from the Deep is released under the GNU General Public License. The project is hosted on SourceForge, a great supporter of the Open Source community.
Main features:
- simple main menu
- user interface (some items missing)
- basic world simulation, night and day
- realistic water and cloud simulation
- one type of destroyer, one battleship, one aircraft carrier, three subs, eight civilian ship types
- steering, firing, diving, periscope use
- free look engine for testing, periscope, UZO (aiming binoculars), bridge view
- console for logging purposes
- basic physics (acceleration, steering, firing)
- basic destroyer AI (follow, throw depth charges)
- simple vehicle preview
- mission parsing via text files, you can create your own custom missions
- tonnage recording
- log book
<<lessIt is currently available for Linux/i386 and Windows, but since it uses SDL/OpenGL it should be portable to other operating systems or platforms. (If anyone whishes to port it, please contact us.)
This game is planned as tactical simulation and will be as realistic as our time and knowledge of physics allows. Its current state is ALPHA, but it is playable.
If anyone wants to contribute in development, youre welcome, just email the dangerdeep-devel mailing list. Contributing binary packages for various Linux distributions would also be much appreciated.
To get help with the game you should visit our public forum.
The game has support for multiple languages but currently only English, Italian and German are implemented. It is written in C++ with the use of the STL.
Danger from the Deep is released under the GNU General Public License. The project is hosted on SourceForge, a great supporter of the Open Source community.
Main features:
- simple main menu
- user interface (some items missing)
- basic world simulation, night and day
- realistic water and cloud simulation
- one type of destroyer, one battleship, one aircraft carrier, three subs, eight civilian ship types
- steering, firing, diving, periscope use
- free look engine for testing, periscope, UZO (aiming binoculars), bridge view
- console for logging purposes
- basic physics (acceleration, steering, firing)
- basic destroyer AI (follow, throw depth charges)
- simple vehicle preview
- mission parsing via text files, you can create your own custom missions
- tonnage recording
- log book
Download (8.3MB)
Added: 2007-06-19 License: GPL (GNU General Public License) Price:
536 downloads
KPowersave 0.7.2
KPowersave is a KDE frontend to powersave. more>>
KPowersave provides battery monitoring and suspend/ standby triggers for KDE.
It is based on the powersave package and therefore supports APM and ACPI.
Whats New in 0.6.2 Stable Release:
- This release depends on powersave >= 0.12.18.
- It fixes autosuspend and inactivity detection (workarounds for broken X libraries), fixes the DCOP function for autosuspend, fixes detection/handling if DBUS/HAL/powersaved are not running, fixes the config dialog to respect DPMS timeout rules, checks the applet menu before trigger autosuspend, fixes distribution detection in configure, and changes the default bug reporting links for dists.
- It adds missing DCOP functions, allows changing brightness with the mouse wheel over the applet icon, and updates the autosuspend blacklist and translations.
<<lessIt is based on the powersave package and therefore supports APM and ACPI.
Whats New in 0.6.2 Stable Release:
- This release depends on powersave >= 0.12.18.
- It fixes autosuspend and inactivity detection (workarounds for broken X libraries), fixes the DCOP function for autosuspend, fixes detection/handling if DBUS/HAL/powersaved are not running, fixes the config dialog to respect DPMS timeout rules, checks the applet menu before trigger autosuspend, fixes distribution detection in configure, and changes the default bug reporting links for dists.
- It adds missing DCOP functions, allows changing brightness with the mouse wheel over the applet icon, and updates the autosuspend blacklist and translations.
Download (1.9MB)
Added: 2007-02-18 License: GPL (GNU General Public License) Price:
982 downloads
nast 0.2.0
Nast is a packet sniffer and a LAN analyzer based on Libnet and Libpcap. more>>
Nast is a packet sniffer and a LAN analyzer based on Libnet and Libpcap.
It can sniff in normal mode or in promiscuos mode the packets on a network interface and log it. It dumps the headers of packets and the payload in ascii or ascii-hex format. You can apply a filter. The sniffed data can be captured in a separate file.
Main features:
- Build LAN hosts list
- Follow a TCP-DATA stream
- Find LAN internet gateways
- Discorver promiscous nodes
- Reset an established connection
- Perform a single half-open portscanner
- Perform a multi half-open portscanner
- Find link type (hub or switch)
- Catch daemon banner of LAN nodes
- Control arp answers to discover possible arp-spoofings
- Byte couting with an optional filter
- Write reports logging
<<lessIt can sniff in normal mode or in promiscuos mode the packets on a network interface and log it. It dumps the headers of packets and the payload in ascii or ascii-hex format. You can apply a filter. The sniffed data can be captured in a separate file.
Main features:
- Build LAN hosts list
- Follow a TCP-DATA stream
- Find LAN internet gateways
- Discorver promiscous nodes
- Reset an established connection
- Perform a single half-open portscanner
- Perform a multi half-open portscanner
- Find link type (hub or switch)
- Catch daemon banner of LAN nodes
- Control arp answers to discover possible arp-spoofings
- Byte couting with an optional filter
- Write reports logging
Download (MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1221 downloads
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