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Open Space Shooter prototype
Open Space Shooter is a simple 2D space shooter like asteorids. more>>
Open Space Shooter is a simple 2D space shooter like asteorids.
Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
<<lessJust a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
Download (1.2MB)
Added: 2006-06-25 License: Other/Proprietary License Price:
1223 downloads
Blackshift 1.24
Blackshift, a satisfyingly difficult puzzle/skill/action game. more>>
Blackshift, a satisfyingly difficult puzzle/skill/action game. You should try it out. I think youd like it. Basically, its a top down view of a subterranean maze, where you have to blow up a frozen alien in order to continue. There are about a hundred levels to beat, each one more evil and twisted than the last.
Main features:
- Missiles
- bombs
- grills
- spaceships
- robots
- buttons
- keys
- doors
- teleports
- angry red faces
- diamonds
- eyeballs
- mirrors
- photocopiers
- pits
- landmines
- aliens
- guns
- blocks
- splitters
- remote controls
- nuclear weapons
RUNNING IT:
If Blackshift wont run when you click the icon you should run it from a console. It worked for me. Explanations as to why are welcome, especially if they arent Because KDE is weird. As always, YMMV.
CONTROLS:
Arrows: Move
Enter: Pickup/Drop
Space: Pickup/Fire
R: Restart
Ctrl+N: Nuke
<<lessMain features:
- Missiles
- bombs
- grills
- spaceships
- robots
- buttons
- keys
- doors
- teleports
- angry red faces
- diamonds
- eyeballs
- mirrors
- photocopiers
- pits
- landmines
- aliens
- guns
- blocks
- splitters
- remote controls
- nuclear weapons
RUNNING IT:
If Blackshift wont run when you click the icon you should run it from a console. It worked for me. Explanations as to why are welcome, especially if they arent Because KDE is weird. As always, YMMV.
CONTROLS:
Arrows: Move
Enter: Pickup/Drop
Space: Pickup/Fire
R: Restart
Ctrl+N: Nuke
Download (2.7MB)
Added: 2007-07-04 License: Freeware Price:
845 downloads
Space Commander 0.4
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in. more>>
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in.
The project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
<<lessThe project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1041 downloads
xplanets 1.0.0
xplanets shows a simulation of a spacecraft flying through the solar system. more>>
xplanets shows a simulation of a spacecraft flying through the solar system. With the controls next to the simulation screen you can control the simulation and steer the spacecrafts flight.
The following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
<<lessThe following planets are visible:
- the Sun (yellow)
- mercury (gray38)
- venus (burlywood2)
- earth (blue2)
- mars (LightSalmon3)
Note that the sizes of the sun and planets are not to scale, though their distances are. Showing the planets to scale would mean that they wouldnt be visible. The solar system is rather big, after all.
The planet nearest to the spaceship is indicated with a red circle around it. Its relative speed and distance are shown in the data display.
The xplanets program uses the GTK+ toolkit. It has been built with version 2.2.1, so it should work with any version >2.0.0. It does not work with GTK+ 1.x anymore.
Download (0.029MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
1235 downloads
Asteroids 1.1
Asteroids is a simulation game where you have to shoot in some asteroids. more>>
Asteroids is a simulation game where you have to shoot in some asteroids. Asteroids is a clone of asteroids game.
Control your spaceship with the mouse, shoot rocks until they vaporize completely.
Installation:
I have tried to compile this programs on : Linux and Solaris.
On Linux and Solaris, simply type gmake (On Solaris, typing make will call Suns own make program, that is incompatible with the makefile).
Once the program has compiled, type ./game
Enhancements:
- Sound was added, proving that there is sound in the vacuum of space.
<<lessControl your spaceship with the mouse, shoot rocks until they vaporize completely.
Installation:
I have tried to compile this programs on : Linux and Solaris.
On Linux and Solaris, simply type gmake (On Solaris, typing make will call Suns own make program, that is incompatible with the makefile).
Once the program has compiled, type ./game
Enhancements:
- Sound was added, proving that there is sound in the vacuum of space.
Download (0.032MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1614 downloads
Marauder-ah 4
Marauder-ah is a 2d space fighting game. more>>
Marauder-ah project is a 2d space fighting game.
Marauder-ah is a set of improvements over "marauder", originally written by Shawn Hargreaves in 1994.
You control a spaceship with a basic weapon, and your purpose is to kill as many people as you can.
Earning money (using piracy or trade) enables you to upgrade your ship and buy deadly weapons.
Game Rules:
Many years from now, in a distant corner of the galaxy, blah blah.
Ok. The rules are simple. Earn as much money as you can, and dont get shot.
When you start the game, you will see a little spaceship in the middle of the screen. That is you. Use the left and right arrow keys to turn, and the up arrow to fire your thrusters. Once you start moving it is not easy to stop. You will eventually coast to a halt, but if you are in a hurry you will have to turn round and fire your thrusters in the opposite direction.
If you fly around a bit, you will probably come across a planet or another hip (HINT: you can see all the planets and ships on the radar display at the top right of the screen).
There are two things to remember about planets. One is that if you fly into
them you get hurt. The other is that if you fly up close to one and then
press ENTER, you go to the shipyard.
Enhancements:
- Corrected code to compile with allegro 4.1.15 and gcc 3
- Added rest(0) to game loops to drop CPU
- Added some information to the top left of the screen
- Can repair if less than 10% damage
- Removed most of joystick support-related calls
- Removed play midi calls (BUGFIX !)
- Changed keybindings, defined in keybinds.h
- Increased bullet life (48 > 75)
- Increased treasure life (100->5000)
- Speed variation
- Laser, proton and matter can be used together
- Config file for keybindings using Zlog code
- Removed VC++-related stuff in the makefile, added mingw32
- Added commandline options parsing using Zlog code
- Added quiet option, hardconfig option, gfxmode and askgfx options
- Added mouse support (more comfortable for askgfx)
- Removed midi files from marauder.dat as theyre not used anymore
- Changed proton and matter cannon sprites so that theyre visible when used together
- Added configure script from Zlog (detects, downloads builds and installs allegro 4.1.15)
- Enemies now upgrade their weapons when possible
- Player can sell his stuff (weapons and so)
- Ships are drawn randomly at each different execution of the program (just added a rand() call)
- Changed weapon price
<<lessMarauder-ah is a set of improvements over "marauder", originally written by Shawn Hargreaves in 1994.
You control a spaceship with a basic weapon, and your purpose is to kill as many people as you can.
Earning money (using piracy or trade) enables you to upgrade your ship and buy deadly weapons.
Game Rules:
Many years from now, in a distant corner of the galaxy, blah blah.
Ok. The rules are simple. Earn as much money as you can, and dont get shot.
When you start the game, you will see a little spaceship in the middle of the screen. That is you. Use the left and right arrow keys to turn, and the up arrow to fire your thrusters. Once you start moving it is not easy to stop. You will eventually coast to a halt, but if you are in a hurry you will have to turn round and fire your thrusters in the opposite direction.
If you fly around a bit, you will probably come across a planet or another hip (HINT: you can see all the planets and ships on the radar display at the top right of the screen).
There are two things to remember about planets. One is that if you fly into
them you get hurt. The other is that if you fly up close to one and then
press ENTER, you go to the shipyard.
Enhancements:
- Corrected code to compile with allegro 4.1.15 and gcc 3
- Added rest(0) to game loops to drop CPU
- Added some information to the top left of the screen
- Can repair if less than 10% damage
- Removed most of joystick support-related calls
- Removed play midi calls (BUGFIX !)
- Changed keybindings, defined in keybinds.h
- Increased bullet life (48 > 75)
- Increased treasure life (100->5000)
- Speed variation
- Laser, proton and matter can be used together
- Config file for keybindings using Zlog code
- Removed VC++-related stuff in the makefile, added mingw32
- Added commandline options parsing using Zlog code
- Added quiet option, hardconfig option, gfxmode and askgfx options
- Added mouse support (more comfortable for askgfx)
- Removed midi files from marauder.dat as theyre not used anymore
- Changed proton and matter cannon sprites so that theyre visible when used together
- Added configure script from Zlog (detects, downloads builds and installs allegro 4.1.15)
- Enemies now upgrade their weapons when possible
- Player can sell his stuff (weapons and so)
- Ships are drawn randomly at each different execution of the program (just added a rand() call)
- Changed weapon price
Download (0.24MB)
Added: 2006-12-10 License: MIT/X Consortium License Price:
1049 downloads
Raj Horizon 0.5
Raj Horizon is a 3D subspace style goal based team deathmatch. more>>
Raj Horizon is a 3D subspace style goal based team deathmatch.
This game is heavily influenced by the game called subspace. It is a 3d spaceship fighter on a 2d platform where you fly around with your team to conquer all the planets. It is entirely multiplayer with a bot team to keep things interesting.
<<lessThis game is heavily influenced by the game called subspace. It is a 3d spaceship fighter on a 2d platform where you fly around with your team to conquer all the planets. It is entirely multiplayer with a bot team to keep things interesting.
Download (11.7MB)
Added: 2007-01-15 License: Freeware Price:
1013 downloads
StarTrade V0056
StarTrade isa 2D topdown spacesimulation. more>>
StarTrade isa 2D topdown spacesimulation.
Main features:
- Game complete modifiable
- Nice particelsystem for smoke and spaceship engine etc.
- cool explosions
- intelligent NPCs, living Universe.
- weapons, ships, items, trade goods
- Prices change by demand and supply
- three factions
- actionfull spacefights
StarTrade is a Spacesimulation like Wing Commander:Privateer or X-Beyond the Frontier with 2D world view. You can trade, pirate or work for the Allianze to hunt pirats.
As some of you may have noticed, there was a game-submission a few months ago - "StarTrade", a freeware-currently-in-development-spacesim ressembling Wing Commander: privateer, Freelancer or X. But as most comments were positive, motivating to download StarTrade and give it a go, a problem showed up: StarTrade has been german-only.
I suddendly realized that, when releasing StarTrade for Linux-users, there will be also a large number of potentional gamers who do not speak german, so I started a communityproject in our official forum aiming at a first, rough (well.. we got a slight lack of translators who speak english as their first language) english translation - and here it is. Just visit the official StarTrade homepage (http://www.fetzenet.de), download, after already having installed StarTrade, the English-Mod and follow the instructions.
However, this is only a first attempt - Ive created an international Area in the official forum and everyones welcome to visit us. If you encounter any translation-errors or just want to improve something feel free to join the communityproject - the released version is only a first try.
Thats it. Have fun to everyone who will try out StarTrade e.g. the international Version of it!
<<lessMain features:
- Game complete modifiable
- Nice particelsystem for smoke and spaceship engine etc.
- cool explosions
- intelligent NPCs, living Universe.
- weapons, ships, items, trade goods
- Prices change by demand and supply
- three factions
- actionfull spacefights
StarTrade is a Spacesimulation like Wing Commander:Privateer or X-Beyond the Frontier with 2D world view. You can trade, pirate or work for the Allianze to hunt pirats.
As some of you may have noticed, there was a game-submission a few months ago - "StarTrade", a freeware-currently-in-development-spacesim ressembling Wing Commander: privateer, Freelancer or X. But as most comments were positive, motivating to download StarTrade and give it a go, a problem showed up: StarTrade has been german-only.
I suddendly realized that, when releasing StarTrade for Linux-users, there will be also a large number of potentional gamers who do not speak german, so I started a communityproject in our official forum aiming at a first, rough (well.. we got a slight lack of translators who speak english as their first language) english translation - and here it is. Just visit the official StarTrade homepage (http://www.fetzenet.de), download, after already having installed StarTrade, the English-Mod and follow the instructions.
However, this is only a first attempt - Ive created an international Area in the official forum and everyones welcome to visit us. If you encounter any translation-errors or just want to improve something feel free to join the communityproject - the released version is only a first try.
Thats it. Have fun to everyone who will try out StarTrade e.g. the international Version of it!
Download (29.9MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1020 downloads
Scum of the Universe 1.0
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. more>>
Scum of the Universe is a space trading game that combines two genres: arcade and strategy. On one side, its a classic vertical-scrolling space shooter game. On the other side, it is an adventure and strategy. You should choose whether youll be an independent space trader, firearms smuggler, fierce freedom-fighter or something in between.
Following the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.
For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.
Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.
Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.
<<lessFollowing the main storyline, you go through the galaxy from one planet to another. Space travel requires fuel, so you need to keep earning money to buy it. You can also buy various upgrades for your spaceship and weapons that affect the arcade part of the game. The storyline itself is not linear. There are also some points where youll need to make decisions that will determine your destiny.
For thousands of years, people of planet Xen have colonized the planets in their galaxy. As time went by, many colonies grew unhappy about their status, as everything was controlled by Xen. Some of them organized military units and declared independence. You can see the status of each planet by "Rebel Sentiment" indicator. Planets with RS higher than 50% are ruled by the Rebel government, and Rebel laws apply.
Trading firearms is legal on planets ruled by Rebels, as they need as much firepower as they can get. On the other hand, Empire forbid all the trading with firearms and other ground weaponry as they wish to maintain their military advantage. One of the ways to make a lot of money is to buy cheap guns at Empire planets and sell them for a lot of money on Rebel planets where demand is extremely high. But be careful as youll need to fight Empire fleet once they find out youre a smuggler.
Beside the raging war between Xen Empire and the rebels there is increased activity of alien species, who destroy human ships. The stronger alien activity, the more waves of alien ships youll need to defeat in each planets outer orbit. Some of the aliens you destroy may drop artifacts (big blue ones) which you can sell at any space station for 20credits a piece.
Download (3.6MB)
Added: 2007-06-01 License: Freeware Price:
877 downloads
Gnome Attacks 0.3
Gnome Attacks is a bomb them down to the ground with one finger game. more>>
Bomb them down to the ground with one finger
Gnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
- To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
- Keys: press any key to drop a bomb. Thats it.
- Objective: bomb all the buildings down to the ground. Thats it.
Enhancements:
- linc
Enhancements:
- A new level set using real photos of London was created.
- The capability to control the heights of buildings was introduced.
- The user can now create n
<<lessGnome Attacks is a Gnome 2 game where you bomb cities into oblivion in order to make a flat surface for your rapidly-losing-height spaceship to land.
It is extremely accessible since you can control it "simply using one finger."
The current release allows you to flatten Londons most famous landmarks!
How to play:
- To Start: open a terminal and type "gnomeattacks" and then RETURN. Thats it.
- Keys: press any key to drop a bomb. Thats it.
- Objective: bomb all the buildings down to the ground. Thats it.
Enhancements:
- linc
Enhancements:
- A new level set using real photos of London was created.
- The capability to control the heights of buildings was introduced.
- The user can now create n
Download (3.9MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1556 downloads
Ophiuchus 0.3.2.1
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series. more>>
Ophiuchus is a multiplayer strategy game in a similar vein as the Master of Orion series.
Ophiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
<<lessOphiuchus will go through many phases where it is a completely playable game and it comes with further features added on with each major release.
The reason for this is that it is quite impossible for me to create a fully-featured game in one go. Doing it in steps allows me to re-check the game for gameplay quite often. (This also means I get to play it a lot, which serves to keep me interested.)
I aim to eventually create a game of rather large proportions, but this may well take some time. As such, I am concentrating on the gameplay of the game first, on the assumption that while graphics improve and change, gameplay stays eternal.
The game map is a rectangular board of tiles. A tile may contain a star. Each star is orbited by a single inhabitable planet. Each player starts out inhabiting a single planet, and owning 10 units of money.
Each planet a player owns adds 1 unit of money to their treasury per turn. You may build spaceships at your colonies, which cost 4 units of money, and take 1 turn to construct. Spaceships move across the map at a rate of 1 square per turn.
If a fleet encounters an uninhabited planet, it will automatically colonise the planet. If you encounter a planet owned by another player, you can attack and invade it. Combat works on the simple principle of winner-takes-all.
Whichever side has the larger fleet destroys the other side. If you retreat from combat, that is, if you order your fleet to leave a system while another player orders their fleet to attack yours, you lose a third of your ships.
You win the game by invading all colonies held by all other players.
Enhancements:
- When multiple players arrive at the same uncolonized system at the same time, none of them can colonize the planet now.
- Previously, the player with the lowest ID got the planet, leading to an advantage to players with lower IDs.
- This was a problem especially in single player mode, when it gave a great advantage to the player over the computer.
- Attack commands now always give feedback.
Download (0.007MB)
Added: 2005-11-24 License: Freeware Price:
1429 downloads
Really Rather Good Battles In Space 1.03
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships. more>>
Really Rather Good Battles In Space is a real time strategy game with fleets of spaceships.
Single player real time strategy game following the fall of the great Argonian empire.
Main features:
- a short but relatively polished single player campaign
- pretty (albeit 2d) graphics
- spaceships
- explosions
<<lessSingle player real time strategy game following the fall of the great Argonian empire.
Main features:
- a short but relatively polished single player campaign
- pretty (albeit 2d) graphics
- spaceships
- explosions
Download (54MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1019 downloads
Reaper 0.98.2
Reaper project is a fly around and shoot stuff 3D game. more>>
Reaper project is a fly around and shoot stuff 3D game.
Reaper is a graphics-intensive 3D-game where you fly a spaceship over a planet completing combat missions.
Apart from being a creature that tends to consume all free time of those involved, leaving them robbed of the chance of ever living a normal life, it is a 3D-game.
To clarify some more, it could be classified as a space combat simulator (well, you dont fly in space, you fly much closer to the ground, but you do pilot spaceships, so.
Enhancements:
- Cleanup of shadow system (could be even better)
- BUGFIX: Incorrect handling of textures larger than GL_MAX_TEXTURE_SIZE
- Removed glsdk from src/ext-directory (not used)
- Added glh (gl helper library)
- Added nvparse (nvidia parser library)
- Add extgen (gl extension definition file generator)
- Changed OpenGL extensions handling from homegrown to glh/extgen
- Dynamic environment mapping on the players ship
- The autoconf setup is a bit less hackish
- Added GL-headers in src/GL - eliminates the need to adapt to broken headers on various systems.
- Fixed a time leak in the mainloop
- Improved network-startup, better synchronization
- Compiles cleanly with gcc and -ansi -pedantic -Wall -W -Wno-sign-compare -Wno-unused
- Changed use_texture to an int (texture_level), allowing a textured hud while object textures are turned off.
<<lessReaper is a graphics-intensive 3D-game where you fly a spaceship over a planet completing combat missions.
Apart from being a creature that tends to consume all free time of those involved, leaving them robbed of the chance of ever living a normal life, it is a 3D-game.
To clarify some more, it could be classified as a space combat simulator (well, you dont fly in space, you fly much closer to the ground, but you do pilot spaceships, so.
Enhancements:
- Cleanup of shadow system (could be even better)
- BUGFIX: Incorrect handling of textures larger than GL_MAX_TEXTURE_SIZE
- Removed glsdk from src/ext-directory (not used)
- Added glh (gl helper library)
- Added nvparse (nvidia parser library)
- Add extgen (gl extension definition file generator)
- Changed OpenGL extensions handling from homegrown to glh/extgen
- Dynamic environment mapping on the players ship
- The autoconf setup is a bit less hackish
- Added GL-headers in src/GL - eliminates the need to adapt to broken headers on various systems.
- Fixed a time leak in the mainloop
- Improved network-startup, better synchronization
- Compiles cleanly with gcc and -ansi -pedantic -Wall -W -Wno-sign-compare -Wno-unused
- Changed use_texture to an int (texture_level), allowing a textured hud while object textures are turned off.
Download (20.5MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1022 downloads
CodeInvaders Challenge 3.1
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform. more>>
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform.
CodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
<<lessCodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
Download (MB)
Added: 2006-11-28 License: Other/Proprietary License Price:
1060 downloads
Max Fighter 1.0
Max Fighter is a vertical-scrolling asteroids shootemup. more>>
Max Fighter is a vertical-scrolling asteroids shootemup game.
You have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
<<lessYou have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
Download (16.9MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1141 downloads
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