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Open Space Shooter prototype
Open Space Shooter is a simple 2D space shooter like asteorids. more>>
Open Space Shooter is a simple 2D space shooter like asteorids.
Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
<<lessJust a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
Download (1.2MB)
Added: 2006-06-25 License: Other/Proprietary License Price:
1223 downloads
Alpha Shooter 0.0.3
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
<<lessAlpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
Space Commander 0.4
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in. more>>
Space Commander is a game that aims to be similar to Elite and Privateer, with maybe a bit of Trade Wars thrown in.
The project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
<<lessThe project is a remarkably functional space simulation with under 200 lines of code in the main file.
DEPENDENCIES
You need a recent version of Python and some support libraries. The game is currently being written using Python v 2.4.3 but it may work with newer or older versions with some minor tweaking. I intend to be using Python 2.5 and PyGame 1.8 shortly.
- Python 2.4.3
- PyGame 1.7
- Numeric 22.0
Basically you need a pretty complete Python kit. Most Linux distributions should have everything that you need and Windows / OSX users will be able to install it all with a small bit of effort.
To play the MIDI score in Linux you have to install and configure Timidity due to some old code in sdl-mixer which is a pre-dependency of PyGame. If the game crashes and
complains about midi, just comment out the MIDI line in spacecommander.py to disable it.
As to performance issues. I pass the buck. If it runs too slowly then get a faster computer, better graphics card, better operating system, whatever.
The idea of writing this in Python is to have a compromise between ultimate performance and the ability to understand and tinker around with the code.
You could try reducing the number of stars in the galaxy by editing bigbang.py also.
Feel free to re-write the game in hand optimized assembler, but you must send me a copy of your code per the LICENSE.
RUNNING THE GAME
Linux: ./spacecommander.py
KEYBOARD COMMANDS
ESC / Q: Quit the game
Left / Right: Yaw
Up / Down: Pitch
PgUp / PgDN: Roll
Enhancements:
- The main engine was completely rewritten and now supports flying a spaceship around a randomly generated galaxy. 2D rendering of objects using PyGame is supported.
- Mouse flight control is featured.
Download (MB)
Added: 2006-12-20 License: GPL (GNU General Public License) Price:
1041 downloads
Space Racer 0.2.4
Space Racer project is a OpenGL Car Game in a galactic environment. more>>
Space Racer project is a OpenGL Car Game in a galactic environment.
It aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.
To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.
If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:
#define SP_OPENGL_1_1
<<lessIt aims to be a clone of the well known Stunt Car Racer developed by Geff Crammond, author of Grand Prix I and II.
To play a 3dfx is recommanded. But TNT and Matrox Cards should now work.
If you have a 3dfx, you can take advantage of OpenGL 1.1 in adding this line in config.h:
#define SP_OPENGL_1_1
Download (0.96MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1079 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Spacewar 0.3
Spacewar project is a 2-player arcade game. more>>
Spacewar project is a 2-player arcade game.
Spacewar is an arcade game in which two players have to destroy each others space ship by hitting them with their lasers.
It uses SDL and runs on both Linux and Windows
<<lessSpacewar is an arcade game in which two players have to destroy each others space ship by hitting them with their lasers.
It uses SDL and runs on both Linux and Windows
Download (0.26MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1079 downloads
Space Mines 0.1.0
Space Mines project is a game where one makes money by building mines. more>>
Space Mines project is a game where one makes money by building mines.
Space Mines is a game where one needs to make money by building mines and by keeping ones workers happy.
INSTALLATION
make all
make install
make clean
USAGE
Build mines (but not too many) and create profits by selling the ore!
You need to pay your workers wages to keep them happy. Mining on other worlds is a dangerous business, and workers are at risk from exploding mines, radiation leaks, etc.
Version restrictions:
- There is very little error checking for if someone enters the wrong data type (like letters where there should be numbers).
Enhancements:
- Decided to release it to the world
- Made it GPL
- Included some documentation
<<lessSpace Mines is a game where one needs to make money by building mines and by keeping ones workers happy.
INSTALLATION
make all
make install
make clean
USAGE
Build mines (but not too many) and create profits by selling the ore!
You need to pay your workers wages to keep them happy. Mining on other worlds is a dangerous business, and workers are at risk from exploding mines, radiation leaks, etc.
Version restrictions:
- There is very little error checking for if someone enters the wrong data type (like letters where there should be numbers).
Enhancements:
- Decided to release it to the world
- Made it GPL
- Included some documentation
Download (0.009MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1018 downloads
Transcend Game 0.3
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game. more>>
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game.
The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
<<lessThe graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
Download (1.8MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
Space Plumber 1.1.0 RC1
Space Plumber is a first-person 3d game, not much different to Doom and Quake. more>>
Space Plumber is a first-person 3d game, not much different to Doom and Quake. The main goal of Space Plumber is to reach the extraction pumps before the water level increases swamping everything.
Each of the 30 levels that conform the game have progressive difficulty by adding more pumps and consoles that you must deactivate first, and by making the map bigger. There are no enemies, you fight against time and misorientation, and you only have your skills to move inside the maze.
The 1.1.x series are a port to use the QDGDF library, making it easier to compile in a variety of systems. Its included in the package, so you dont have to download it separately.
Enhancements:
- Space Plumber has been ported to use the QDGDF library, so its compilable in a wider variety of platforms and has some new features.
- The most important new feature is sound support under Linux.
- The game itself is exactly the same.
<<lessEach of the 30 levels that conform the game have progressive difficulty by adding more pumps and consoles that you must deactivate first, and by making the map bigger. There are no enemies, you fight against time and misorientation, and you only have your skills to move inside the maze.
The 1.1.x series are a port to use the QDGDF library, making it easier to compile in a variety of systems. Its included in the package, so you dont have to download it separately.
Enhancements:
- Space Plumber has been ported to use the QDGDF library, so its compilable in a wider variety of platforms and has some new features.
- The most important new feature is sound support under Linux.
- The game itself is exactly the same.
Download (2.0MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1425 downloads
Alien Blaster 1.1.0
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players. more>>
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players.
alienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
<<lessalienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
Download (6.3MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
3D Python OpenGL Chess Game 1.0
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.
3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
<<less3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.
Download (0.013MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
Oddspace 1.2
Oddspace project is a multiplayer 2D space shooter. more>>
Oddspace project is a multiplayer 2D space shooter.
Its somewhat similar to Asteroids.
Getting Started
1. Install Java 1.4 or later
2. Download the zip and extract it to some directory
3. Since Oddspace is a multiplayer game you must first have a server to connect to. Start a server with the command "java -classpath . net.killingar.oddspace.Server" (or if you are on Windows, use server.bat). Select game mode first, then click "Start Server", now the server is running.
4. To connect to a server start the client with the command "java -classpath . net.killingar.oddspace.Client" (or if you are using windows, use the client.bat file)
5. Connect to the server by going to the "options" tab, then typing the servername in the "server" field (use localhost to use the one you just started), type your username in the "username" field and if you have a password type this also. Now click connect.
<<lessIts somewhat similar to Asteroids.
Getting Started
1. Install Java 1.4 or later
2. Download the zip and extract it to some directory
3. Since Oddspace is a multiplayer game you must first have a server to connect to. Start a server with the command "java -classpath . net.killingar.oddspace.Server" (or if you are on Windows, use server.bat). Select game mode first, then click "Start Server", now the server is running.
4. To connect to a server start the client with the command "java -classpath . net.killingar.oddspace.Client" (or if you are using windows, use the client.bat file)
5. Connect to the server by going to the "options" tab, then typing the servername in the "server" field (use localhost to use the one you just started), type your username in the "username" field and if you have a password type this also. Now click connect.
Download (1.5MB)
Added: 2006-11-15 License: Public Domain Price:
1073 downloads
Save The Penguins 0.02
Save The Penguins is a crazy space shooter with penguins and flying saucers. more>>
Save The Penguins is a crazy space shooter with penguins and flying saucers.
This is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
<<lessThis is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
Download (0.46MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
827 downloads
AstWar 0.4
AstWar is a terminal based 2D space shooter. more>>
AstWar project is a terminal based 2D space shooter.
Astwar is a ncurses based simple space shooter; two little ships (asterisks), each on one side of the screen, try to shoot each other.
There is network support with several multiplayer options and user extension with Scheme (via Guile) to program the little ship to do some things automatically are in the works.
Provosional keys for now:
Ship 1:
- UP q
- DOWN a
- FIRE e
Ship 2:
- UP i
- DOWN k
- FIRE y
Enhancements:
- astbeep.c (playsound): added #ifdef __linux__
- shoot.c (shoot): added some #ifdefs
- Makefile.am (astwar_SOURCES): added *.h
- shoot.c (shoot): added new thread for each player sound.
- astbeep.c: added pthread_exit
<<lessAstwar is a ncurses based simple space shooter; two little ships (asterisks), each on one side of the screen, try to shoot each other.
There is network support with several multiplayer options and user extension with Scheme (via Guile) to program the little ship to do some things automatically are in the works.
Provosional keys for now:
Ship 1:
- UP q
- DOWN a
- FIRE e
Ship 2:
- UP i
- DOWN k
- FIRE y
Enhancements:
- astbeep.c (playsound): added #ifdef __linux__
- shoot.c (shoot): added some #ifdefs
- Makefile.am (astwar_SOURCES): added *.h
- shoot.c (shoot): added new thread for each player sound.
- astbeep.c: added pthread_exit
Download (MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1050 downloads
Svinepalsen 0.2.1
Svinepalsen is a top-scrolling space shooter built with SDL. more>>
Svinepalsen project is a top-scrolling space shooter built with SDL.
In Svinepalsen, the year is 2223 and the population of space has begun.
You are tentacled creature from Nurobi Gernash on a mission to reach the home planet of a race called "humans".
You are to deliver one message to all nations of Earth: "There must be security for all or no one is secure".
The mission fails and you are forced to make an example of the human insolence.
With your vastly superior ship you must destroy all resistance. You must kill them all or there will be retaliation.
<<lessIn Svinepalsen, the year is 2223 and the population of space has begun.
You are tentacled creature from Nurobi Gernash on a mission to reach the home planet of a race called "humans".
You are to deliver one message to all nations of Earth: "There must be security for all or no one is secure".
The mission fails and you are forced to make an example of the human insolence.
With your vastly superior ship you must destroy all resistance. You must kill them all or there will be retaliation.
Download (0.92MB)
Added: 2006-12-10 License: GPL (GNU General Public License) Price:
1048 downloads
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