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Open Space Shooter prototype

Open Space Shooter prototype


Open Space Shooter is a simple 2D space shooter like asteorids. more>>
Open Space Shooter is a simple 2D space shooter like asteorids.

Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.

It is simple but funny.

All is just a prototyp of a game I want to write later. But I have no time at the moment...

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Download (1.2MB)
Added: 2006-06-25 License: Other/Proprietary License Price:
1223 downloads
Apache::PAR::tutorial 0.30

Apache::PAR::tutorial 0.30


Apache::PAR::tutorial is a Perl module with information on getting Apache::PAR up and running. more>>
Apache::PAR::tutorial is a Perl module with information on getting Apache::PAR up and running.

Apache::PAR is a framework for including Perl ARchive files in a mod_perl (1.x or 2.x) environment. It allows an author to package up a web application, including configuration, static files, Perl modules, and Registry and PerlRun scripts to include in a single file. This archive can then be moved to other locations on the same system or distributed and loaded with a single set of configuration options in the Apache configuration.

These modules are based on PAR.pm by Autrijus Tang and Archive::Zip by Ned Konz as well as the mod_perl modules. They extend the concept of PAR files to mod_perl, similar to how WAR archives work for Java. An archive (which is really a zip file), contains one or more elements which can be served to clients making requests to an Apache web server. Scripts, modules, and static content should then be able to be served from within the .par archive without modifications.

For the package developer

For the package developer, Apache::PAR allows for easy package management, which frees the author from the task of creating a full Perl package. Apache::PAR allows the package developer to set the required Apache configuration directly in a package which greatly simplifies the install process for the end user and gives the the developer the ability to assign URLs which remain the same on all systems that the package is installed on. It is possible to decompress the contents of the PAR file during startup, which allows the use of code which relies on outside content (templating systems, etc)

For the package user

Once Apache::PAR is installed, it can be configured in an Apache configuration file with as little as two lines. Once setup, to add a new .par package to the system a user only has to place the package in the directory specified in the Apache configuration and restart Apache. All other configuration needs are provided by the module itself.

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Added: 2006-10-12 License: Perl Artistic License Price:
1107 downloads
Games::ScottAdams::Tutorial 0.04

Games::ScottAdams::Tutorial 0.04


Games::ScottAdams::Tutorial is a Perl module with the Scott Adams Adventure Compiler Tutorial. more>>
Games::ScottAdams::Tutorial is a Perl module with the Scott Adams Adventure Compiler Tutorial.

INTRODUCTION

This document walks you through the process of creating a small but complete and playable game with six rooms, seven items including a single treasure, and a couple of puzzles.

It makes no attempt to be complete: you need the reference manual for that. But by the time youve worked your way through this tutorial you should be familiar with rooms, items, actions and occurrences, and youll be ready to start writing your own games.

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Download (0.048MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1028 downloads
IPTables-tutorial 1.2.2

IPTables-tutorial 1.2.2


IPTables-tutorials aim is to explain iptables in a complete and simple way. more>>
IPTables-tutorials aim is to explain iptables in a complete and simple way. The iptables-tutorial is currently rather stable, and contains information on all the currently available matches and targets (in kernel), as well as a couple of complete example scripts and explanations. It contains a complete section on iptables syntax, as well as other interesting commands such as iptables-save and iptables-restore.

The tutorial has recently been under heavy scrutiny and updating, as can be seen in this, the latest version of the tutorial. It is now also available in bookform from Lulu.com. If you feel like contributing or donating to the author of this tutorial, please do buy the book! Thank you!

If you need help, you are better off by asking the netfilter mailing list which you can reach at netfilter at lists.netfilter.org. For more information on this, visit the netfilter mailinglist page. You may also contact the linuxsecurity mailing list at security-discuss AT linuxsecurity dotcom. Both are fairly large, and should be able to help you much much better than I can.

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Download (9.0MB)
Added: 2006-11-22 License: (FDL) GNU Free Documentation License Price:
669 downloads
Template::Tutorial 2.15

Template::Tutorial 2.15


Template::Tutorial are template toolkit tutorials. more>>
Template::Tutorial are template toolkit tutorials.

This section includes tutorials on using the Template Toolkit. Subjects currently include an general overview of the Template Toolkit, showing users how to get quickly up to speed building web content, and a tutorial on generating and using data files, with particular reference to XML.

Template::Tutorial::Web

Generating Web Content Using the Template Toolkit

This tutorial provides an introduction to the Template Toolkit and a "quick start" guide to getting up to speed. Its primarily focus is on using the Template Toolkit to build web content and it covers 4 basic areas: using tpage and ttree; using the Template.pm module in CGI scripts; writing Apache/mod_perl handlers; and extending the toolkit by writing plugins.

Template::Tutorial::Datafile

Creating Data Output Files Using the Template Toolkit

This tutorial gives an overview of the Template Toolkit, showing in particular how to use it to read and write data files in various different formats and styles. It was written by Dave Cross and first appeared as a lead article at http://www.perl.com/ earlier in the year (2001).

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Added: 2006-10-16 License: Perl Artistic License Price:
1107 downloads
PAR::Tutorial 0.941

PAR::Tutorial 0.941


PAR::Tutorial is a cross-platform Packaging and Deployment with PAR. more>>
PAR::Tutorial is a cross-platform Packaging and Deployment with PAR.

SYNOPSIS

This is a tutorial on PAR, first appeared at the 7th Perl Conference. The HTML version of this tutorial is available online as http://aut.dyndns.org/par-tutorial/.

On Deploying Perl Applications

% sshnuke.pl 10.2.2.2 -rootpw="Z1ON0101"
Perl v5.6.1 required--this is only v5.6.0, stopped at sshnuke.pl line 1.
BEGIN failed--compilation aborted at sshnuke.pl line 1.

Q: "Help! I cant run your program!"
A1: Install Perl & perl -MCPAN -einstall(...)
How do we know which modules are needed?
New versions of CPAN modules may break sshnuke.pl
A2: Install Perl & tar zxf my_perllib.tgz
Possibly overwriting existing modules; not cross-platform at all
A3: Use the executable generated by perlcc sshnuke.pl
Impossible to debug; perlcc usually does not work anyway

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Download (0.19MB)
Added: 2006-07-20 License: Perl Artistic License Price:
1194 downloads
Prima::tutorial 1.20

Prima::tutorial 1.20


Prima::tutorial is an introductory tutorial. more>>
Prima::tutorial is an introductory tutorial.

Programming graphic interfaces is often considered somewhat boring, and not without a cause. It is a small pride in knowing that your buttons and scrollbars work exactly as millions of others buttons and scrollbars do, so whichever GUI toolkit is chosen, it is usually regarded as a tool of small importance, and the less obtrusive, the better.

Given that, and trying to live up to the famous Perl making easy things easy and hard things possible mantra, this manual page is an introductory tutorial meant to show how to write easy things easy. The hard things are explained in the other Prima manual pages ( see Prima ).

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Added: 2006-08-24 License: Perl Artistic License Price:
1162 downloads
Imager::Tutorial 0.54

Imager::Tutorial 0.54


Imager::Tutorial is an introduction to Imager. more>>
Imager::Tutorial is an introduction to Imager.

Before you start

If you have the necessary knowledge, install the image format libraries you want Imager image file support for, and Imager itself, otherwise arrange to have it done.
You will also want some sort of image viewer tool, whether an image editor like Photoshop or the GIMP, or a web browser.

Hello Boxes! - A Simple Start

As with any perl program its useful to start with a #! line, and to enable strict mode:

#!/usr/bin/perl -w
# you might to use warnings; instead of the -w above
use strict;

These lines will be omitted in further examples.

As with any module, you need to load it:

use Imager;

Now create a image to draw on:

my $image = Imager->new(xsize => 100, ysize => 100);

and draw a couple of filled rectangles on it:

$image->box(xmin => 0, ymin => 0, xmax => 99, ymax => 99,
filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

Since the first box fills the whole image, it can be simplified to:

$image->box(filled => 1, color => blue);

and save it to a file:

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

So our completed program is:

use Imager;

my $image = Imager->new(xsize => 100, ysize => 100);

$image->box(filled => 1, color => blue);
$image->box(xmin => 20, ymin => 20, xmax => 79, ymax => 79,
filled => 1, color => green);

$image->write(file=>tutorial1.ppm)
or die Cannot save tutorial1.ppm: , $image->errstr;

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Download (0.83MB)
Added: 2006-10-27 License: Perl Artistic License Price:
1094 downloads
KDE Simple Programming Tutorial 1.2

KDE Simple Programming Tutorial 1.2


KDE Simple Programming Tutorial is a tutorial for developing a KDE application. more>>
KDE Simple Programming Tutorial is a tutorial for developing a KDE application.

With the only requirement of a little C++ knowledge, and using the latest KDE snapshots, the reader will learn how to build his/her first KDE application from a simple "Hello world" button to a Web browser with a DCOP interface that communicates with a bookmark application running in a separate process.

Theres also a spanish and a romanian version of the documentation.
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Added: 2006-10-04 License: GPL (GNU General Public License) Price:
1121 downloads
NAND Flash Utilities 0.0.1

NAND Flash Utilities 0.0.1


NAND Flash Utilities are utilities for accessing NAND Flashthrough an IDE interface. more>>
NAND Flash Utilities is a set of utilities for accessing NAND Flash through an IDE interface.

These utilities work with the Linux MTD subsystem to allow developing, testing, and experimenting of NAND Flash on a PC.
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Download (0.17MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1686 downloads
Gantry::Docs::Tutorial 3.40

Gantry::Docs::Tutorial 3.40


Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial. more>>
Gantry::Docs::Tutorial is a Perl module for The Gantry Tutorial.

Gantry is a mature web framework, released in late 2005 onto an unsuspecting world. For more information on the framework, its features and history, see Gantry::Docs::About.
Here we will explore the basic workings of Gantry by constructing a very simple application. Dont let the simplicity of this example fool you -- this framework has extreme flexibility in delivering applications with web and scripted components. The example in this document is only to get you started.

This document begins by describing a simple one-table management application. It walks through the process of building the application. Then, it shows a tool -- called Bigtop -- which can be used to build the application from a relatively small configuration file. Finally, it shows how to add another table and regenerate the app via Bigtop.

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Download (0.19MB)
Added: 2006-09-26 License: Perl Artistic License Price:
1123 downloads
Template::Tutorial::Web 2.19

Template::Tutorial::Web 2.19


Template::Tutorial::Web is a Perl module for generating web content using the template toolkit. more>>
Template::Tutorial::Web is a Perl module for generating web content using the template toolkit.

This tutorial document provides a introduction to the Template Toolkit and demonstrates some of the typical ways it may be used for generating web content. It covers the generation of static pages from templates using the tpage and ttree scripts and then goes on to show dynamic content generation using CGI scripts and Apache/mod_perl handlers.

Various features of the Template Toolkit are introduced and described briefly and explained by use of example. For further information, see Template, Template::Manual and the various sections within it. e.g.

perldoc Template # Template.pm module usage
perldoc Template::Manual # index to manual
perldoc Template::Manual::Config # e.g. configuration options

The documentation is now also distributed in HTML format (or rather, in the form of HTML templates). See the docs sub-directory of the distribution for further information on building the HTML documentation.

If youre already reading this as part of the HTML documentation, then you dont need to worry about all that. You can have a seat, sit back. back and enjoy the rest of the tutorial...

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Download (0.76MB)
Added: 2007-08-06 License: Perl Artistic License Price:
810 downloads
Alpha Shooter 0.0.3

Alpha Shooter 0.0.3


Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
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Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
Simple Flash Menu 1.1.12

Simple Flash Menu 1.1.12


Simple Flash Menu is a tool for making nested menus for HTML pages. more>>
Simple Flash Menu allows fast constructing nested menus for html pages (like on left side of this page), simply by editing xml file. No, dont afraid, xml knowledge isnt required, look on example and make similar.
This done with macromedia flash, you must place on server flash script which will analyze xml file and draw menus depending on its contest (about 10KB) and xml file or multiple xml files describing your menus. Nothing more must be done.
Now available two versions: one - very small without any decorations, and a bit larger with simple menu decorations. You can choose depending on your needs.
Requirements: any browser with Macromedia Flash Player 5 or Macromdia Flash Player 6 (MX) plugin. Wouldnt work with Flash Player 4 and earliers.
Tested in Internet Explorer 6.0, 6.0 SP1; Mozilla 0.9.8 - 1.2b (aka Netscape 6-7); Netscape 4.78; Opera 6.0 - 6.0.4, 7.0b1 in Linux and Windows enviroments.
Options:
- menu_file xml file load menu from
- html_width horizontal space on html page conducted for menu
- html_height vertical space on html page conducted for menu
- window open all links in specified window
- jscript instead of opening window call specified javascript function with parameters: href,jattr,state. Only one window or jscript can be selected
- jattr optional javascript function argument
- state specifies current menu state (i.e. which submenus open and which closed)
- font_size labels font size for all menu items (default: 36)
- left_margin menu left margin (default: 5)
- up_margin menu upper margin (default: 5)
- submenu_indention indention of all submenu items in pixels (default: 20)
- menuitems_overlap specifies distance between menu items, positive numbers defines overlapping menu items (default: 0.2)
- decor enable decorations (only 1.1.x)
- decor_width decoration width
- decor_spacing white space between decoration and menu label
- send_state Boolean, specifies if state parameter (information which submenus open, which closed) by default must be sent to all pages, opened from menu, or not (default is to send).
- fg Specifies foreground color for inactive item (fg="#0000FF")
- afg Specifies foreground color for active item (afg="#FF0000")
- bg Specifies background color for inactive item (bg="255,128,0,100" - here 255 - red component, 128 - green component, 0 - blue component, 100 - alpha; "255,255,255,100" is visble white, "0,0,0,0" - invisible black)
- abg Specifies background color for active item (some as bg)
- dfg Specifies decoration color inactive item (some as bg)
- adfg Specifies decoration color for active item (some as bg)
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Download (0.020MB)
Added: 2005-05-05 License: GPL (GNU General Public License) Price:
1646 downloads
Album::Tutorial 1.05

Album::Tutorial 1.05


Album::Tutorial is a Perl module on how to use the Album program. more>>
Album::Tutorial is a Perl module on how to use the Album program.

SYNOPSIS

This tutorial describes the basic use of the Album program to create and maintain browser based photo albums.

Getting started

To get started, create a new directory and cd to it. Create a subdirectory large and put some pictures there. If you have installed the album tool in your execution path, you can now execute it as follows:

$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
mkdir thumbnails
mkdir icons
mkdir css
Creating icons: first-gr.png first.png ... sound.png movie.jpg
Creating style sheets: common.css index.css ... journal.css
im023.jpg: thumbnail OK
im024.jpg: thumbnail OK
im025.jpg: thumbnail OK
im026.jpg: thumbnail OK
im027.jpg: thumbnail OK
im028.jpg: thumbnail OK
im029.jpg: thumbnail OK
Creating pages for 7 images
(Needed to write 7 image pages)
Creating pages for 1 index
(Needed to write 1 index page)

Your results will vary, but be similar to this example run. What you can see is that album found 7 images in the large directory, created thumbnails, icons and css directories, created thumbnails by resizing the images, and finally created the HTML pages. You can inspect your first photo album by opening file index.html with your favorite browser. You can click on any image to see the larger version. Navigation buttons are provided to the left of the image.

It is interesting to run album again:

$ album -v
No info.dat, adding images from large
info.dat: Cannot update (does not exist)
Number of entries = 7 (7 added)
.......[7]
Creating pages for 7 images
(No image pages needed updating)
Creating pages for 1 index
(No index pages needed updating)

album tries to avoid doing unnecessary work as much as possible. In this case, all thumbnails and image and index pages are up to date. The line of periods shows progress, one period for each image processed.

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Download (0.049MB)
Added: 2006-11-17 License: Perl Artistic License Price:
1071 downloads
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