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Source Speak 1.0 RC2
Source Speak is a PHP program which enables a person to display their programs source code. more>>
Source Speak is a PHP program which enables a person to display their programs source code. If you are wondering why someone would want to share their code, there are many reasons.
displaying code for a potential employer
showing other developers your algorithms
developers on add to your code
This program is easy to use. Just copy the program to your web server that has PHP installed. The next step is to copy your project into the projects directory.
<<lessdisplaying code for a potential employer
showing other developers your algorithms
developers on add to your code
This program is easy to use. Just copy the program to your web server that has PHP installed. The next step is to copy your project into the projects directory.
Download (MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
933 downloads
Open Source in Tab 1.5
Open Source in Tab is an extension which opens the pages source file in a new tab. more>>
Open Source in Tab is an extension which opens the pages source file in a new tab.
Opens the pages source file in a new tab. Has a preference to either open source in a new tab or existing tab.
<<lessOpens the pages source file in a new tab. Has a preference to either open source in a new tab or existing tab.
Download (0.008MB)
Added: 2007-04-19 License: MPL (Mozilla Public License) Price:
550 downloads
Scorched3D 41 Beta
Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
<<lessYou can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
Dirty Water 0.1.0
Dirty Water project is a custom MUD server. more>>
Dirty Water project is a custom MUD server.
Dirty Water is an original MUD server/engine written in OCaml.
It is designed to be much more advanced and realistic and to encourage role playing more than Diku-style MUDs.
We are using a higher level language which we feel will yield a code-base that is significantly easier to modify, maintain and understand.
We felt that OCaml would make a good choice for this language, though we have since decided Scheme would be a better choice.
All of our code is licensed under the GNU GPL.
Enhancements:
- can pick up items
- can view inventory
- you can specify 1st, 2nd, etc when refering to items
- cant pick up buildings or yourself
- dont see yourself in room descriptions
<<lessDirty Water is an original MUD server/engine written in OCaml.
It is designed to be much more advanced and realistic and to encourage role playing more than Diku-style MUDs.
We are using a higher level language which we feel will yield a code-base that is significantly easier to modify, maintain and understand.
We felt that OCaml would make a good choice for this language, though we have since decided Scheme would be a better choice.
All of our code is licensed under the GNU GPL.
Enhancements:
- can pick up items
- can view inventory
- you can specify 1st, 2nd, etc when refering to items
- cant pick up buildings or yourself
- dont see yourself in room descriptions
Download (0.085MB)
Added: 2006-12-19 License: GPL (GNU General Public License) Price:
1041 downloads
Sorcerer 20050314
Sorcerer is a distribution geared toward system administrators who want to optimize packages for their system. more>>
Sorcerer is a source-based Linux distribution for system administrators. The sources are downloaded directly from software authors homepages and mirrors.
Then, they are compiled with the architecture and optimizations that the system administrator specifies.
Finally, it is installed, tracked, and archived for easy removal and upgrades. Sorcerer has both command line and menu driven source mangement programs.
<<lessThen, they are compiled with the architecture and optimizations that the system administrator specifies.
Finally, it is installed, tracked, and archived for easy removal and upgrades. Sorcerer has both command line and menu driven source mangement programs.
Download (101MB)
Added: 2005-04-05 License: GPL (GNU General Public License) Price:
1665 downloads
ScoreWatch 1.0
ScoreWatch provides a Cricket Score watcher that displays the score in the status bar. more>>
ScoreWatch provides a Cricket Score watcher that displays the score in the status bar.
A Cricket Score watcher that displays the score in the status bar panel based on RSS feeds from popular cricket sites.
Main features:
- Score refreshes automatically in regular intervals.
- Pops up alerts on the fall of a wicket.
- Allows selection of RSS feed source.
- Allows configuration of alerts and refresh interval.
Sources supported:
- cricinfo.com
- ecb.co.uk
<<lessA Cricket Score watcher that displays the score in the status bar panel based on RSS feeds from popular cricket sites.
Main features:
- Score refreshes automatically in regular intervals.
- Pops up alerts on the fall of a wicket.
- Allows selection of RSS feed source.
- Allows configuration of alerts and refresh interval.
Sources supported:
- cricinfo.com
- ecb.co.uk
Download (0.016MB)
Added: 2007-05-01 License: MPL (Mozilla Public License) Price:
914 downloads
BSCommander 2.27
Beesoft Commander is a file manager (like Norton Commander) for Linux. more>>
Beesoft Commander is a file manager (like Norton Commander) for Linux.
BSCommander is based on Qt-GUI.
The basis of this program is Qt toolkit from Trolltech (non-commercial licence for open sources programs). Im writing in C++, and using Qt and STL.
BSCommander is open-source software released under the GPL license.
<<lessBSCommander is based on Qt-GUI.
The basis of this program is Qt toolkit from Trolltech (non-commercial licence for open sources programs). Im writing in C++, and using Qt and STL.
BSCommander is open-source software released under the GPL license.
Download (0.30MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1161 downloads
GNOME Word of the Day 0.2.0
GNOME Word of the Day is a GNOME applet that displays a new vocabulary word each day. more>>
GNOME Word of the Day is a GNOME applet that displays a new vocabulary word each day.
No one likes to be lost in a sea of unknown words. With GNOME Word of the Day Applet, your vocabulary will evince perennial growth. Its a must when preparing for the SAT or GRE tests and for improving both reading comprehension and writing precision.
GNOME word of the day sits in your notification area as a whole word or as a small icon. You can retrieve words from a selection of online sources.
<<lessNo one likes to be lost in a sea of unknown words. With GNOME Word of the Day Applet, your vocabulary will evince perennial growth. Its a must when preparing for the SAT or GRE tests and for improving both reading comprehension and writing precision.
GNOME word of the day sits in your notification area as a whole word or as a small icon. You can retrieve words from a selection of online sources.
Download (0.043MB)
Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1189 downloads
GNU Source-highlight 2.7
GNU Source-highlight produces a document with syntax highlighting when given a source file. more>>
GNU Source-highlight produces a document with syntax highlighting when given a source file.
Source-highlight reads source language specifications dynamically, thus it can be easily extended (without recompiling the sources) for handling new languages.
GNU Source-highlight also reads output format specifications dynamically, and thus it can be easily extended (without recompiling the sources) for handling new output formats. The syntax for these specifications is quite easy (take a look at the manual).
Since version 2.2, source-highlight can also generate cross references; in order to do this it relies on GNU Ctags.
These are the output formats already supported:
HTML
XHTML
LATEX
TEXINFO
ANSI color escape sequences (you can use this feature with less)
These are the input languages (or input formats) already supported (in alphabetical order):
C/C++
Bison
Caml
Changelog
Diff
Flex
Fortran
Html
Java
Javascript
Latex
Logtalk
Log files
Lua
ML
Pascal
Perl
PHP
Prolog
Python
Ruby
<<lessSource-highlight reads source language specifications dynamically, thus it can be easily extended (without recompiling the sources) for handling new languages.
GNU Source-highlight also reads output format specifications dynamically, and thus it can be easily extended (without recompiling the sources) for handling new output formats. The syntax for these specifications is quite easy (take a look at the manual).
Since version 2.2, source-highlight can also generate cross references; in order to do this it relies on GNU Ctags.
These are the output formats already supported:
HTML
XHTML
LATEX
TEXINFO
ANSI color escape sequences (you can use this feature with less)
These are the input languages (or input formats) already supported (in alphabetical order):
C/C++
Bison
Caml
Changelog
Diff
Flex
Fortran
Html
Java
Javascript
Latex
Logtalk
Log files
Lua
ML
Pascal
Perl
PHP
Prolog
Python
Ruby
Download (0.60MB)
Added: 2007-06-10 License: GPL (GNU General Public License) Price:
867 downloads
Kconfigure 2.1
Kconfigure simplifies compiling and installing software by providing a graphical interface. more>>
Kconfigure simplifies compiling and installing software by providing a graphical interface.
Easy to use, click in konqueror the configure file and configure, make and install the sources in the gui with kconfigure.
<<lessEasy to use, click in konqueror the configure file and configure, make and install the sources in the gui with kconfigure.
Download (0.071MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1558 downloads
Gconfigure 0.4
Gconfigure is a shell-script that allows for a more easy building of programs for sources. more>>
Gconfigure is a shell-script that allows for a more easy building of programs for sources.
If you want to build a tarball, youll usually execute:
tar -xzvf mypackge.tar.gz
cd mypackage
less INSTALL
less README
./configure --help
./configure --prefix=/usr
-sysconfdir=/etc/gnome --some-other-option
make
su -c "make install"
With gconfigure, youll merely right-click on the tarball and choose build. Some dialogs will allow you to set the necessary options and the program will be installed for you.
Including adding it to you package management system. Installing a package from source will be almoust the same as installing it from rpm/deb/tgz.
<<lessIf you want to build a tarball, youll usually execute:
tar -xzvf mypackge.tar.gz
cd mypackage
less INSTALL
less README
./configure --help
./configure --prefix=/usr
-sysconfdir=/etc/gnome --some-other-option
make
su -c "make install"
With gconfigure, youll merely right-click on the tarball and choose build. Some dialogs will allow you to set the necessary options and the program will be installed for you.
Including adding it to you package management system. Installing a package from source will be almoust the same as installing it from rpm/deb/tgz.
Download (0.012MB)
Added: 2005-09-24 License: GPL (GNU General Public License) Price:
1490 downloads
freesteam 0.7.2
freesteam is an open source implementation of international-standard steam tables. more>>
freesteam is an open source implementation of international-standard steam tables from the International Association for the Properties of Water and Steam (IAPWS).
freesteam lets you compute water and steam properties for a wide range of pressures and temperatures: you can specify the state of the steam in terms of a variety of combinations of known properties, then freesteam will solve and allow you to query to find the values of the unknown properties.
IAPWS-IF97 Industrial formulation (high speed, but complex code)
IAPWS-95 Scientific formulation (low speed, but simple code)
A plug-in to allow freesteam to be used from the EMSO simulation package has been developed; stay tuned for more of these plug-ins.
If you find freesteam useful, or you have some comments, or you think you might be able to help with its development, please contact us.
<<lessfreesteam lets you compute water and steam properties for a wide range of pressures and temperatures: you can specify the state of the steam in terms of a variety of combinations of known properties, then freesteam will solve and allow you to query to find the values of the unknown properties.
IAPWS-IF97 Industrial formulation (high speed, but complex code)
IAPWS-95 Scientific formulation (low speed, but simple code)
A plug-in to allow freesteam to be used from the EMSO simulation package has been developed; stay tuned for more of these plug-ins.
If you find freesteam useful, or you have some comments, or you think you might be able to help with its development, please contact us.
Download (0.24MB)
Added: 2007-08-19 License: GPL (GNU General Public License) Price:
803 downloads
Water Kills 1.73
Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. more>>
Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. You will need to have a Series 60 or UIQ phone (e.g. Nokia 7650/3650, or Sony Ericsson P800/P900), and a PC with a Bluetooth adapter.
Main features:
- Browse your music collection on your phone
- Play files in any format supported by Winamp - including MP3s, CDs, MIDIs, etc.
- Control Winamp versions 2, 3 and 5, Windows Media Player and PowerPoint Viewer
- Pause, stop, rewind, fast-forward etc.
- Add songs to the playlist and use shuffle and repeat
- Browse and select songs in your playlist
- Download songs to your phone (supported formats: WAV and MIDI; plus MP3 for UIQ)
- Customise the look of the system with skins
Enhancements:
- Series 60: Added new version of German localisation by Ozan Sambur
- Integrated Joachim von Carons fix for a potential PowerPoint crash
- Added ability to get current volume on startup (Winamp 2 or 5 only)
- Fixed bug where song title would be wrong after a playlist repeating
- Fixed bug with getting current song time with Winamp 5
- Fixed crash when pressing Play when using PowerPoint with no presentation loaded
- Improved handling of comms errors in the Bemused server
<<lessMain features:
- Browse your music collection on your phone
- Play files in any format supported by Winamp - including MP3s, CDs, MIDIs, etc.
- Control Winamp versions 2, 3 and 5, Windows Media Player and PowerPoint Viewer
- Pause, stop, rewind, fast-forward etc.
- Add songs to the playlist and use shuffle and repeat
- Browse and select songs in your playlist
- Download songs to your phone (supported formats: WAV and MIDI; plus MP3 for UIQ)
- Customise the look of the system with skins
Enhancements:
- Series 60: Added new version of German localisation by Ozan Sambur
- Integrated Joachim von Carons fix for a potential PowerPoint crash
- Added ability to get current volume on startup (Winamp 2 or 5 only)
- Fixed bug where song title would be wrong after a playlist repeating
- Fixed bug with getting current song time with Winamp 5
- Fixed crash when pressing Play when using PowerPoint with no presentation loaded
- Improved handling of comms errors in the Bemused server
Download (0.38MB)
Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1188 downloads
xdesktopwaves 1.3
xdesktopwaves is a simulation of water waves on the X11 desktop. more>>
xdesktopwaves is a cellular automata which sets the background of an X11 desktop as if it were under water.
Window and mouse movements cause ripples on the desktop like ships on the sea. You can also simulate rain or a storm stirring up the water.
<<lessWindow and mouse movements cause ripples on the desktop like ships on the sea. You can also simulate rain or a storm stirring up the water.
Download (0.049MB)
Added: 2005-04-27 License: GPL (GNU General Public License) Price:
1640 downloads
KGLWaterSaver 0.6
KGLWaterSaver is a screensaver that looks like a water-talbe. more>>
KGLWaterSaver is a screensaver that looks like a water-talbe.
Main features:
- Choose between Images or the current Desktop to "sink under water"
- Various effects: Whirl, Bubble, Rain
Installation:
Download, compile and install.
Go to the Control Panel and choose KGLWaterSaver, set it up to use your favourite Image or Desktop and fit the performance of your computer.
(Takes 10% CPU-Time at my Duron 700 / GeForce FX 5700 at: water_res of 128x128, 24 WaterCalcs, 64ms Delay Realtime) (config dialog will probably [hopefully be more intuitive in following versions)
<<lessMain features:
- Choose between Images or the current Desktop to "sink under water"
- Various effects: Whirl, Bubble, Rain
Installation:
Download, compile and install.
Go to the Control Panel and choose KGLWaterSaver, set it up to use your favourite Image or Desktop and fit the performance of your computer.
(Takes 10% CPU-Time at my Duron 700 / GeForce FX 5700 at: water_res of 128x128, 24 WaterCalcs, 64ms Delay Realtime) (config dialog will probably [hopefully be more intuitive in following versions)
Download (MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1474 downloads
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