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Sound 1.4
Sound lets you mathematically create sounds in Java. You define your sounds in terms of 16-bit linear code for the waveform, -- an array of samplings. The U_Law.class will then convert that to (or from) *.AU mu-law 8-bit encoding format which you can then play with AudioPlayer.player.start(bis) in an application or with Applet.getAudioClip in an Applet. This is just a sample program. You would insert your own mathematical functions. more>>
Sound - Sound lets you mathematically create sounds in Java.
You define your sounds in terms of 16-bit linear code for
the waveform, -- an array of samplings. The U_Law.class will
then convert that to (or from) *.AU mu-law 8-bit encoding
format which you can then play with
AudioPlayer.player.start(bis) in an application or with
Applet.getAudioClip in an Applet.
This is just a sample program. You would insert your own mathematical
functions or cannibalise parts of the code.
Use winzip to extract U_Law.java and Sound.java with
folder names into the commindprodsound directory.
java com.mindprod.sound.Sound
Enhancements:
Version 1.4
add pad and icon
System Requirements:<<less
Download (502Kb)
Added: 2007-05-23 License: Free Price: Free
15 downloads
Sound Mural 0.0.9e
Sound Mural is a picture-to-sound converter plugin for Xpaint. more>>
Sound Mural is a picture-to-sound converter plugin for Xpaint.
An image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
<<lessAn image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
Download (0.010MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1376 downloads
Sound Converter 0.9.7
Sound Converter can convert sound files to other formats. more>>
Sound Converter project can convert sound files to other formats.
A simple sound converter application for the GNOME environment. It reads anything the GStreamer library can read, and writes WAV, FLAC, MP3, and Ogg Vorbis files.
<<lessA simple sound converter application for the GNOME environment. It reads anything the GStreamer library can read, and writes WAV, FLAC, MP3, and Ogg Vorbis files.
Download (0.036MB)
Added: 2007-08-01 License: GPL v3 Price:
538 downloads
Ice Sound Manager 0.57
Ice Sound Manager is a manager for sound events and sound themes for IceWM. more>>
Ice Sound Manager was designed to ease the management of sound events, sound themes, and the IceSound server in the IceWM environment under Linux/Unix. It is also intended to be an improvement upon the noble, but primitive icesndcfg.
The main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
<<lessThe main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
Download (0.76MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1635 downloads
Sound Studio 1.0.6
Sound Studio is a Sound Editing Tool. more>>
Sound Studio is a Tcl/Tk application written by Paul Sharpe as his third year individual project, for which he received the Microsoft Prize for Software Engineering. It was subsequently improved by Robin Whitehead.
It enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.
It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.
Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
<<lessIt enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.
It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.
Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
Download (0.64MB)
Added: 2005-08-24 License: GPL (GNU General Public License) Price:
1584 downloads
Cow outputs waves 0.1.2
Cow is something like a waveform editor in that it generates a wave file from one or more graphs for amplitude and frequency. more>>
Cow is something like a waveform editor in that it generates a wave file from one or more graphs for amplitude and frequency. It has a graphical user interface that simplifies this process.
First i wrote some classes to generate wavefiles with graphs for amplitude and frequency. Thats really simple sound synthesis. The waveformeditor of Christopher Rowley[1] inspired me. As it worked i made a little GUI just because its more compfortable to edit the
graphs... Ok. I could produce sounds, thats fine. Someone lend me a midi-keyboard and i programmed something to play the sound at different tonepitches. Well, thats it. Was a funny project, still works for me, but i guess it is dead. This will be the last release so
far. Hope you have fun with it .
cowman reads midi-events from /dev/midi00 and plays the apropriate note on /dev/dsp. You must start it with a cow-file as command-line-option or with a configfile. See manpage.
<<lessFirst i wrote some classes to generate wavefiles with graphs for amplitude and frequency. Thats really simple sound synthesis. The waveformeditor of Christopher Rowley[1] inspired me. As it worked i made a little GUI just because its more compfortable to edit the
graphs... Ok. I could produce sounds, thats fine. Someone lend me a midi-keyboard and i programmed something to play the sound at different tonepitches. Well, thats it. Was a funny project, still works for me, but i guess it is dead. This will be the last release so
far. Hope you have fun with it .
cowman reads midi-events from /dev/midi00 and plays the apropriate note on /dev/dsp. You must start it with a cow-file as command-line-option or with a configfile. See manpage.
Download (0.084MB)
Added: 2006-07-24 License: GPL (GNU General Public License) Price:
1188 downloads
SDL_sound 1.0.1
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. more>>
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmers sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.
If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
<<lessIf resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
Download (0.097MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1504 downloads
Snd 9.2
Snd is a freeware sound editor modelled loosely after Emacs. more>>
Snd is a freeware sound editor modelled loosely after Emacs and an old, sorely-missed PDP-10 sound editor named Dpysnd.
It can accommodate any number of sounds, each with any number of channels. It can be customized and extended using Guile or Ruby.
<<lessIt can accommodate any number of sounds, each with any number of channels. It can be customized and extended using Guile or Ruby.
Download (4.0MB)
Added: 2007-07-12 License: GPL (GNU General Public License) Price:
835 downloads
DSI Sound Station 1.0
DSI Sound Station is broadcast software for everything related to audio and station management. more>>
DSI Sound Station is broadcast software for everything related to audio and station management.
DSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
<<lessDSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
Download (5.7MB)
Added: 2006-04-17 License: GPL (GNU General Public License) Price:
1331 downloads
xdesktopwaves 1.3
xdesktopwaves is a simulation of water waves on the X11 desktop. more>>
xdesktopwaves is a cellular automata which sets the background of an X11 desktop as if it were under water.
Window and mouse movements cause ripples on the desktop like ships on the sea. You can also simulate rain or a storm stirring up the water.
<<lessWindow and mouse movements cause ripples on the desktop like ships on the sea. You can also simulate rain or a storm stirring up the water.
Download (0.049MB)
Added: 2005-04-27 License: GPL (GNU General Public License) Price:
1640 downloads
Sound Monitor 1.99.0
Sound Monitor is a GNOME panel applet, it displays the current Volume output of the Esound daemon. more>>
Sound Monitor is a GNOME panel applet, it displays the current Volume output of the Esound daemon, also, optionally shows the Esound status: Off(error), Standby, Ready. The esound server information can be displayed, the balance and volume can be also be adjusted for streams and samples. An extra program, esdpvd is included that will allow saving of stream volumes between sessions.
For installation do the basically make ; make install should do it.
The applet can then be run by selecting:
Panel->Add applet->Multimedia->Sound Monitor
Additional themes go into (gnome-prefix)/share/sound-monitor2
To make your own theme, see the SKIN-SPECS file.
Keyboard support:
An applet of this type does not really need to have keyboard shortcuts. But for themes that are resizable (they have a button that can be dragged to resize the applet), when the size button has focus the shift+arrow keys will resize the applet, shift+home will reset the applet theme to its default size.
Enhancements:
- sound-monitor_applet.spec.in: Added icon, tested build.
- src/themes/Makefile.am: Install SKIN-SPECS file.
- configure.in: Release 1.99.0
<<lessFor installation do the basically make ; make install should do it.
The applet can then be run by selecting:
Panel->Add applet->Multimedia->Sound Monitor
Additional themes go into (gnome-prefix)/share/sound-monitor2
To make your own theme, see the SKIN-SPECS file.
Keyboard support:
An applet of this type does not really need to have keyboard shortcuts. But for themes that are resizable (they have a button that can be dragged to resize the applet), when the size button has focus the shift+arrow keys will resize the applet, shift+home will reset the applet theme to its default size.
Enhancements:
- sound-monitor_applet.spec.in: Added icon, tested build.
- src/themes/Makefile.am: Install SKIN-SPECS file.
- configure.in: Release 1.99.0
Download (0.30MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1208 downloads
WaveSurfer 1.8.5
WaveSurfer is an Open Source tool for sound visualization and manipulation. more>>
WaveSurfer is an Open Source tool for sound visualization and manipulation. It has been designed to suit both novice and advanced users. WaveSurfer has a simple and logical user interface that provides functionality in an intuitive way and which can be adapted to different tasks.
It can be used as a stand-alone application for a wide range of tasks in speech research and education. Typical applications are speech/sound analysis and sound annotation/transcription. WaveSurfer can also serve as a platform for more advanced/specialized applications. This is accomplished either through extending the WaveSurfer application with new custom plug-ins or by embedding WaveSurfer visualization components in other applications.
Main features:
- Multi-platform - Linux, Windows 95/98/NT/2K/XP, Macintosh, Sun Solaris, HP-UX, FreeBSD, and SGI IRIX
- Flexible interface - handles multiple sounds
- Common sound file formats - reads, and writes WAV, AU, AIFF, MP3, CSL, SD, Ogg/Vorbis, and NIST/Sphere
- Transcription file formats - reads, and writes HTK (and MLF), TIMIT, ESPS/Waves+, and Phondat. Support for encodings and Unicode.
- Unlimited file size - playback and recording directly from/to disk
- Sound analysis - e.g. spectrogram and pitch analysis
- Customizable - users can create their own configurations. Localization support.
- Extensible - new functionality can be added through a plugin architecture
- Embeddable - WaveSurfer can be used as a widget in custom applications
- Scriptable - hosts a built-in script interpreter
Enhancements:
- Mouse- and key binding updates:
- shortcuts keys for recording
- support for multiple popup events (shift-left-button and right-button are now the default on all platforms)
- Misc. bug fixes including zoom in/out mixup
<<lessIt can be used as a stand-alone application for a wide range of tasks in speech research and education. Typical applications are speech/sound analysis and sound annotation/transcription. WaveSurfer can also serve as a platform for more advanced/specialized applications. This is accomplished either through extending the WaveSurfer application with new custom plug-ins or by embedding WaveSurfer visualization components in other applications.
Main features:
- Multi-platform - Linux, Windows 95/98/NT/2K/XP, Macintosh, Sun Solaris, HP-UX, FreeBSD, and SGI IRIX
- Flexible interface - handles multiple sounds
- Common sound file formats - reads, and writes WAV, AU, AIFF, MP3, CSL, SD, Ogg/Vorbis, and NIST/Sphere
- Transcription file formats - reads, and writes HTK (and MLF), TIMIT, ESPS/Waves+, and Phondat. Support for encodings and Unicode.
- Unlimited file size - playback and recording directly from/to disk
- Sound analysis - e.g. spectrogram and pitch analysis
- Customizable - users can create their own configurations. Localization support.
- Extensible - new functionality can be added through a plugin architecture
- Embeddable - WaveSurfer can be used as a widget in custom applications
- Scriptable - hosts a built-in script interpreter
Enhancements:
- Mouse- and key binding updates:
- shortcuts keys for recording
- support for multiple popup events (shift-left-button and right-button are now the default on all platforms)
- Misc. bug fixes including zoom in/out mixup
Download (1.6MB)
Added: 2006-07-22 License: GPL (GNU General Public License) Price:
1194 downloads
Stock Watch! 0.3
StockWatch! is a SuperKaramba theme that periodically retrieves stock quotes from the internet. more>>
StockWatch! is a SuperKaramba theme that periodically retrieves stock quotes from the internet. Stock Watch! uses Yahoo! Finance data to obtain quotes.
<<less Download (0.055MB)
Added: 2006-06-16 License: GPL (GNU General Public License) Price:
1233 downloads
Simple Sound for Small Devices 089m_20050905
Simple Sound for Small Devices (libsssd) is a simple cross-platform audio library. more>>
Simple Sound for Small Devices (libsssd) is a simple cross-platform audio library. Simple Sound for Small Devices is designed primarily for games on portable devices such as smart phones, PDAs, and hand-helds.
Simple Sound for Small Devices is designed as a very portable, cross-platform API for sound playback on small and embedded devices. Target platforms include smartphones, PDAs, Smart displays, webpads and embedded systems.
Target OSes include Linux (OSS/Free), Win32, WinCE/PPC/Smartphone, Symbian, and AmigaDE (both hosted and native). The library is biased toward real-time audio applications (like games), but is suitable for a wide array of other uses.
Installation:
To install the libsssd library, cd to the src direcotry and type make install
To make the demo applications, cd to the test directory and type make
Enhancements:
- Updated code to work with libsndfile 1.0.5
- Modularized each function for OSs that support tool libraries (AmigaDE)
- Added initAudio() and freeAudio() functions to allocate the control structure as different compilers may not pack the struct the same.
- Added support to init the audio player with different sample rates, bit depths, and channels (stereo, mono). Added support for user setting max number of playing channels and max number of cached samples at init time.
- fixed bug in player thread overflow functions (la,lb)
<<lessSimple Sound for Small Devices is designed as a very portable, cross-platform API for sound playback on small and embedded devices. Target platforms include smartphones, PDAs, Smart displays, webpads and embedded systems.
Target OSes include Linux (OSS/Free), Win32, WinCE/PPC/Smartphone, Symbian, and AmigaDE (both hosted and native). The library is biased toward real-time audio applications (like games), but is suitable for a wide array of other uses.
Installation:
To install the libsssd library, cd to the src direcotry and type make install
To make the demo applications, cd to the test directory and type make
Enhancements:
- Updated code to work with libsndfile 1.0.5
- Modularized each function for OSs that support tool libraries (AmigaDE)
- Added initAudio() and freeAudio() functions to allocate the control structure as different compilers may not pack the struct the same.
- Added support to init the audio player with different sample rates, bit depths, and channels (stereo, mono). Added support for user setting max number of playing channels and max number of cached samples at init time.
- fixed bug in player thread overflow functions (la,lb)
Download (0.92MB)
Added: 2006-02-17 License: MPL (Mozilla Public License) Price:
1349 downloads
Falsoyd 0.9
Falsoyd project is a little shoot-em-up for your desktop. more>>
Falsoyd project is a little shoot-em-up for your desktop.
It is an entirely plotless game intended for hours of frivolous and violent entertainment while you should be working.
Enhancements:
- Fixed crash when unable to use sound
<<lessIt is an entirely plotless game intended for hours of frivolous and violent entertainment while you should be working.
Enhancements:
- Fixed crash when unable to use sound
Download (1.3MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
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