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Sound 1.4
Sound lets you mathematically create sounds in Java. You define your sounds in terms of 16-bit linear code for the waveform, -- an array of samplings. The U_Law.class will then convert that to (or from) *.AU mu-law 8-bit encoding format which you can then play with AudioPlayer.player.start(bis) in an application or with Applet.getAudioClip in an Applet. This is just a sample program. You would insert your own mathematical functions. more>>
Sound - Sound lets you mathematically create sounds in Java.
You define your sounds in terms of 16-bit linear code for
the waveform, -- an array of samplings. The U_Law.class will
then convert that to (or from) *.AU mu-law 8-bit encoding
format which you can then play with
AudioPlayer.player.start(bis) in an application or with
Applet.getAudioClip in an Applet.
This is just a sample program. You would insert your own mathematical
functions or cannibalise parts of the code.
Use winzip to extract U_Law.java and Sound.java with
folder names into the commindprodsound directory.
java com.mindprod.sound.Sound
Enhancements:
Version 1.4
add pad and icon
System Requirements:<<less
Download (502Kb)
Added: 2007-05-23 License: Free Price: Free
15 downloads
Sound Mural 0.0.9e
Sound Mural is a picture-to-sound converter plugin for Xpaint. more>>
Sound Mural is a picture-to-sound converter plugin for Xpaint.
An image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
<<lessAn image that has been loaded or composed in Xpaint is treated as a spectrogram, and the corresponding audio is written out as a WAV file.
Examples of what Sound Mural can do, can be seen and heard on the Sound Mural Web page.
To use sound mural, you need an XPaint that supports loading precompiled filters. Future official versions of XPaint might support this, but until then you can download the source here.
The modification adds a "Load Precompiled Filter" menu item to the C_Script menu. It pops open a file selection box, and you select a .so file which contains a precompiled filter, which it loads.
After it is loaded, you can run the filter from the "User Defined Filter" in the "Filters" menu. Although this modification was made to XPaint to support Sound Mural, it might be generally useful.
Your X needs to be running in 24 bit color mode or better. Otherwise it will work but performance will be bad. It is probably a good idea to use a pure white background color in XPaint.
Non-white background colors result in constant background noise in the output of Sound Mural. And pure white pixels require no processing, so it goes much faster if most of the image is pure white.
Installation and use:
Type make to compile. You must have an XPaint that has the PRECOMPILED_FILTERS feature. If you have that, then you can load this module from
Selectors -> C_Script_Editor -> File -> Load_Precompiled_Filter
After it is loaded, you invoke Sound Mural by
Filters -> User_Defined_Filter
Each time you invoke sound mural, it will render the canvas as audio, and write a WAV file to the location specified in soundmural.c. The default location is /tmp/soundmural.wav.
Enhancements:
- Sound Mural is now a freestanding command line program.
- It reads a PNG on stdin and writes WAV on stdout.
Download (0.010MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1376 downloads
libsndfile 1.0.17
libsndfile is a library for reading and writing sound files. more>>
Libsndfile is a C library for reading and writing files containing sampled sound (such as the Apple/SGI AIFF format and MS Windows WAV) through one standard library interface.
The library was written to compile and run on a Linux system but should compile and run on just about any Unix (including MacOSX). It can also be compiled and run on Win32 systems using the Microsoft compiler and MacOS (OS9 and earlier) using the Metrowerks compiler. There are directions for compiling libsndfile on these platforms in the Win32 and MacOS directories of the source code distribution.
It was designed to handle both little-endian (such as WAV) and big-endian (such as AIFF) data, and to compile and run correctly on little-endian (such as Intel and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such as Motorola 68k, Power PC, MIPS and Sparc. Hopefully the design of the library will also make it easy to extend for reading and writing new sound file formats.
Main features:
- Ability to read and write a large number of file formats.
- A simple, elegant and easy to use Applications Programming Interface.
- Usable on Unix, Win32, MacOS and others.
- On the fly format conversion, including endian-ness swapping, type conversion and bitwidth scaling.
- Optional normalisation when reading floating point data from files containing integer data.
- Ability to open files in read/write mode.
- The ability to write the file header without closing the file (only on files open for write or read/write).
- Ability to query the library about all supported formats and retrieve text strings describing each format.
Enhancements:
- A C++ header file which acts as a wrapper around the C API was added.
- The documentation on using a precompiled Win32 DLL was fixed.
- Minor bugfixes and cleanups were done.
<<lessThe library was written to compile and run on a Linux system but should compile and run on just about any Unix (including MacOSX). It can also be compiled and run on Win32 systems using the Microsoft compiler and MacOS (OS9 and earlier) using the Metrowerks compiler. There are directions for compiling libsndfile on these platforms in the Win32 and MacOS directories of the source code distribution.
It was designed to handle both little-endian (such as WAV) and big-endian (such as AIFF) data, and to compile and run correctly on little-endian (such as Intel and DEC/Compaq Alpha) processor systems as well as big-endian processor systems such as Motorola 68k, Power PC, MIPS and Sparc. Hopefully the design of the library will also make it easy to extend for reading and writing new sound file formats.
Main features:
- Ability to read and write a large number of file formats.
- A simple, elegant and easy to use Applications Programming Interface.
- Usable on Unix, Win32, MacOS and others.
- On the fly format conversion, including endian-ness swapping, type conversion and bitwidth scaling.
- Optional normalisation when reading floating point data from files containing integer data.
- Ability to open files in read/write mode.
- The ability to write the file header without closing the file (only on files open for write or read/write).
- Ability to query the library about all supported formats and retrieve text strings describing each format.
Enhancements:
- A C++ header file which acts as a wrapper around the C API was added.
- The documentation on using a precompiled Win32 DLL was fixed.
- Minor bugfixes and cleanups were done.
Download (0.79MB)
Added: 2006-08-31 License: LGPL (GNU Lesser General Public License) Price:
1152 downloads
Sound Studio 1.0.6
Sound Studio is a Sound Editing Tool. more>>
Sound Studio is a Tcl/Tk application written by Paul Sharpe as his third year individual project, for which he received the Microsoft Prize for Software Engineering. It was subsequently improved by Robin Whitehead.
It enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.
It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.
Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
<<lessIt enables recording, playback and simple cut & paste editing of sound files of diverse formats on a PC equipped with a soundcard and the OSS (formally VoxWare) sound drivers.
It uses Lance Norskogs Sox for format conversion; the version weve used is bundled together with this software in its entirety to prevent incompatibility problems, although you should try it with your own sox if you have a more recent one.
Sound Studio is now "finished", but no doubt there are loads of bugs still to be found and features to be added.
Download (0.64MB)
Added: 2005-08-24 License: GPL (GNU General Public License) Price:
1584 downloads
Sound Converter 0.9.7
Sound Converter can convert sound files to other formats. more>>
Sound Converter project can convert sound files to other formats.
A simple sound converter application for the GNOME environment. It reads anything the GStreamer library can read, and writes WAV, FLAC, MP3, and Ogg Vorbis files.
<<lessA simple sound converter application for the GNOME environment. It reads anything the GStreamer library can read, and writes WAV, FLAC, MP3, and Ogg Vorbis files.
Download (0.036MB)
Added: 2007-08-01 License: GPL v3 Price:
538 downloads
audiofile 0.2.6
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats. more>>
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, NeXT/Sun .snd/.au, Berkeley/IRCAM/CARL Sound File, Audio Visual Research, Amiga IFF/8SVX, and NIST SPHERE. Supported compression formats are currently G.711 mu-law and A-law and IMA and MS ADPCM.
Key goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be like the format of the data contained in the file.
Enhancements:
- libaudiofile/Makefile.am, libaudiofile/audiofile.exports:
- Export only public entry points.
- Released version 0.2.6 of the Audio File Library.
<<lessKey goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be like the format of the data contained in the file.
Enhancements:
- libaudiofile/Makefile.am, libaudiofile/audiofile.exports:
- Export only public entry points.
- Released version 0.2.6 of the Audio File Library.
Download (0.36MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1203 downloads
SDL_sound 1.0.1
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. more>>
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmers sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.
If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
<<lessIf resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
Download (0.097MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1504 downloads
MikMod Utilities 0.2
MikMod Utilities is a collection of tools for manipulating the module sound files that are produced by tools like Soundtracker. more>>
MikMod Utilities is collection of command line tools for manipulating the module sound files that are typically produced by Soundtracker, Protracker and other tools.
MikMod Utilities contains the following tools:
mmuinfo
gives information about module
mmuplay
plays modules
mmuplaysmp
plays samples from modules
mmurender
converts modules to other audio formats
mmurip
extracts samples from module
mmutotal
computes total modules time
All tools has support for the automatic modules decompression from bzip, gzip and pkzip archives, but this can be configured at compile-time and can be controlled at run-time.
Also all tools, except mmutotal, can load modules from standard input.
<<lessMikMod Utilities contains the following tools:
mmuinfo
gives information about module
mmuplay
plays modules
mmuplaysmp
plays samples from modules
mmurender
converts modules to other audio formats
mmurip
extracts samples from module
mmutotal
computes total modules time
All tools has support for the automatic modules decompression from bzip, gzip and pkzip archives, but this can be configured at compile-time and can be controlled at run-time.
Also all tools, except mmutotal, can load modules from standard input.
Download (0.05MB)
Added: 2006-09-01 License: GPL (GNU General Public License) Price:
1154 downloads
Sound Monitor 1.99.0
Sound Monitor is a GNOME panel applet, it displays the current Volume output of the Esound daemon. more>>
Sound Monitor is a GNOME panel applet, it displays the current Volume output of the Esound daemon, also, optionally shows the Esound status: Off(error), Standby, Ready. The esound server information can be displayed, the balance and volume can be also be adjusted for streams and samples. An extra program, esdpvd is included that will allow saving of stream volumes between sessions.
For installation do the basically make ; make install should do it.
The applet can then be run by selecting:
Panel->Add applet->Multimedia->Sound Monitor
Additional themes go into (gnome-prefix)/share/sound-monitor2
To make your own theme, see the SKIN-SPECS file.
Keyboard support:
An applet of this type does not really need to have keyboard shortcuts. But for themes that are resizable (they have a button that can be dragged to resize the applet), when the size button has focus the shift+arrow keys will resize the applet, shift+home will reset the applet theme to its default size.
Enhancements:
- sound-monitor_applet.spec.in: Added icon, tested build.
- src/themes/Makefile.am: Install SKIN-SPECS file.
- configure.in: Release 1.99.0
<<lessFor installation do the basically make ; make install should do it.
The applet can then be run by selecting:
Panel->Add applet->Multimedia->Sound Monitor
Additional themes go into (gnome-prefix)/share/sound-monitor2
To make your own theme, see the SKIN-SPECS file.
Keyboard support:
An applet of this type does not really need to have keyboard shortcuts. But for themes that are resizable (they have a button that can be dragged to resize the applet), when the size button has focus the shift+arrow keys will resize the applet, shift+home will reset the applet theme to its default size.
Enhancements:
- sound-monitor_applet.spec.in: Added icon, tested build.
- src/themes/Makefile.am: Install SKIN-SPECS file.
- configure.in: Release 1.99.0
Download (0.30MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1208 downloads
DSI Sound Station 1.0
DSI Sound Station is broadcast software for everything related to audio and station management. more>>
DSI Sound Station is broadcast software for everything related to audio and station management.
DSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
<<lessDSI Sound Station is for broadcast radio and TV stations of all sizes. It provides hard-disk audio recording, an on-line newsroom, a disc/media cataloguer, and sales utilities (like contracts and invoices).
Download (5.7MB)
Added: 2006-04-17 License: GPL (GNU General Public License) Price:
1331 downloads
Ice Sound Manager 0.57
Ice Sound Manager is a manager for sound events and sound themes for IceWM. more>>
Ice Sound Manager was designed to ease the management of sound events, sound themes, and the IceSound server in the IceWM environment under Linux/Unix. It is also intended to be an improvement upon the noble, but primitive icesndcfg.
The main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
<<lessThe main improvements over icesndcfg include a support for sound event "themes", more comprehensive help, easy management and configuration of the IceSound server, a cleaner GUI interface, automatic starting of the IceSound server, and a more conservative approach to disk space usage. In addition, Ice Sound Manager includes a built-in "Setup" program which runs the first time you run Ice Sound Manager.
The application is written in Python (making it more easily ported across various platforms and architectures) and uses GTK through the PyGTK libraries. This application is available in both .tar.bz2, RPM, and static binary (for people without Python/PyGtk).
Please note that the tar.gz file does NOT need to be compiled (this is python, remember). System requirements are as follows: Python 2.2, PyGTK-2 1.9.9/2.0.0, IceWM (or IceWM-Gnome) 1.2.0 or better - with the IceSound Server executable (generally called, icesound or icesound-gnome). IceWM version 1.2.6 or better is highly recommended.
NONE of the following is required: Gnome, Gnome libs, or PyGnome (python-gnome). This application has NOT been tested with earlier versions of Python, IceWM, PyGTK, and IceSound Server. I cant say that it wont work with earlier versions, but I certainly cant say that it will. This application has NO dependencies on Gnome. 8-)
This software is distributed under the GPL license (included in the documentation and source code): Its free and open source for all legal and NON-commerical use, copying, modification, and redistribution, provided all of the authors credits are left in-tact and unmodified. This software is distributed AS-IS, with no warranty whatsoever. Copyright (c) 2002-2004 Erica Andrews (PhrozenSmoke[at]yahoo.com). All rights reserved.
Ice Sound Manager has been designed and tested in the following environment(s): Mandrake 8.1, SuSe 8.1, Kernel 2.4.8 / 2.4.19, Glibc 2.2.4 / 2.2.5, XFree86 4.0.1 - 4.3.0, Python 2.2 - 2.2.1, PyGtk 0.6.9/PyGtk-2 2.0.0, Gtk version 1.2.8-4-1.2.10, Gtk+2 version 2.0.6, IceWM 1.0.9 - 1.2.15, IceWM-Gnome 1.0.9 / 1.2.2, with both icesound and icesound-gnome sound server executables. The test computers (3) were all Pentium 1, ranging in memory from 64MB to 256MB - nothing spectacular. It should run well on very old computers.
Requierments:
- Access to a Bash shell (very important), Python (2.2 or better), PyGtk-2 (1.9.9/2.0.0 or better), and Gtk+ 2.0.6 or better - neither Gnome nor PyGnome is required. (IceWMCP versions 2.5 and earlier require Gtk+1 and PyGtk-1 0.6.9) Repeat: IceWM requires NOTHING gnome-related.
- Also, your version of PyGtk should have the Gdk-Pixbuf modules on your system. Please run ALL IceWMCP programs from a BASH shell: Using other shells such as ksh, pdksh, csh, tcsh, etc. is likely to cause problems. If your IceWMCP programs have trouble launching other applications, it is most likely because you are using something other than a Bash (/bin/bash) shell. Run the programs from Bash...period! If you attempt to run the application and get ANY kind of error that says something like "Import Error", it means YOU do not have all the necessary Python libraries installed or do not have them installed correctly: This is NOT a bug, so do not file a bug report when you dont have the necessary software properly installed. Getting Python and PyGtk and getting them setup right is YOUR business. DO NOT ask for help installing Python, PyGtk, or GdkPixbuf. I recommend you get them from: http://speakeasy.rpmfind.net. If you are using a Python version lower than 2.2 and are too lazy to upgrade, use the "binary" distribution of IceWM Control Panel, or dont bother at all. NOTE: These requirements apply only to the standard pure-python version of IceWM Control Panel. Compiled, binary copies of IceWM Control Panel are stand-alone executables that do NOT require Python or PyGtk.
- Disk space requirements: The standard, pure-Python version of IceWM Control Panel uses approximately 1.75-2.2 MB of disk space - very small! The compiled, binary version of IceWM Control Panel uses about 3.7 MB of disk space. Yes, the binary version is large, so people too lazy or impatient to install Python and PyGtk properly and choose to use the stand-alone binary version will pay with disk space. At last check, the Hardware (or System) plug-in uses about 1.9 MB of disk space (most of it being the hardware ID data file).
Download (0.76MB)
Added: 2005-05-10 License: GPL (GNU General Public License) Price:
1635 downloads
Sound Juicer 2.16.4 / 2.19.3
Sound Juicer is a CD ripping tool that features a clean interface and automatic tagging of files. more>>
Sound Juicer is a clean, mean, and lean CD ripper for GNOME 2.
Sound Juicer sports a clean interface and simple preferences, aiming to do The Right Thing and What You Mean all of the time.
It requires GNOME 2.10 and GStreamer 0.8.
Main features:
- Thread the extracting pipeline for faster rips
- Add a volume control when playing (Ronald Bultje)
- Remove the progress dialog (Raj M Madhan)
- Register our custom icons as stock so themes can set them (Luca Cavalli)
- Use Disc instead of CD in the menu
- Disable Play button when extracting (Raj)
- Set the pipeline to NULL when cancelling (Raj)
- Use gnome-common (Ali Akcaagac)
Whats New in 2.16.4 Stable Release:
- Detect FreeDB albums better (thanks David Mandelberg)
- Make path selector accessible (Rich Burridge)
- Use xdg-data-dirs to set a nice default directory on systems that support it
- Init threading earlier (Christian Kirbach)
- Transcode errors to UTF-8 (Pascal Terjan)
- Remove Application category from desktop file
- Fix build in srcdir!=builddir (Loic Minier)
Whats New in 2.19.3 Development Release:
- When removing sources be more paranoid. I hope this fixes the many-duplicated crasher.
- Translate the program description (#450161, Gabor Kelemen)
- Bump libmusicbrainz requirement
<<lessSound Juicer sports a clean interface and simple preferences, aiming to do The Right Thing and What You Mean all of the time.
It requires GNOME 2.10 and GStreamer 0.8.
Main features:
- Thread the extracting pipeline for faster rips
- Add a volume control when playing (Ronald Bultje)
- Remove the progress dialog (Raj M Madhan)
- Register our custom icons as stock so themes can set them (Luca Cavalli)
- Use Disc instead of CD in the menu
- Disable Play button when extracting (Raj)
- Set the pipeline to NULL when cancelling (Raj)
- Use gnome-common (Ali Akcaagac)
Whats New in 2.16.4 Stable Release:
- Detect FreeDB albums better (thanks David Mandelberg)
- Make path selector accessible (Rich Burridge)
- Use xdg-data-dirs to set a nice default directory on systems that support it
- Init threading earlier (Christian Kirbach)
- Transcode errors to UTF-8 (Pascal Terjan)
- Remove Application category from desktop file
- Fix build in srcdir!=builddir (Loic Minier)
Whats New in 2.19.3 Development Release:
- When removing sources be more paranoid. I hope this fixes the many-duplicated crasher.
- Translate the program description (#450161, Gabor Kelemen)
- Bump libmusicbrainz requirement
Download (1.5MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
494 downloads
StealthSound 0.10.1
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files. more>>
StealthSound is based on KoggEncoders gui and is a totally rewritten project that can convert your sound files to another format.
For now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
<<lessFor now it only support mp3 decoding and ogg encoding.
With expandibility focused in mind. Those who know the gambas language will find easy to write a decode/encode plugin for this program.
Download (0.33MB)
Added: 2006-05-15 License: GPL (GNU General Public License) Price:
1257 downloads
Audio File Library 0.2.6
Audio File Library is a uniform API for accessing standard digital audio file formats. more>>
The Audio File Library provides a uniform and elegant API for accessing a variety of audio file formats, such as AIFF/AIFF-C, WAVE, NeXT/Sun .snd/.au, Berkeley/IRCAM/CARL Sound File, Audio Visual Research, Amiga IFF/8SVX, and NIST SPHERE. Supported compression formats are currently G.711 mu-law and A-law and IMA and MS ADPCM.
Key goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be tied to the format of the data contained in the file.
The Audio File Library distributed under the GNU Library General Public License.
<<lessKey goals of the Audio File Library are file format transparency and data format transparency. The same calls for opening a file, accessing and manipulating audio metadata (e.g. sample rate, sample format, textual information, MIDI parameters), and reading/writing sample data will work with any supported audio file format. Likewise, the format of the audio data presented to the application need not be tied to the format of the data contained in the file.
The Audio File Library distributed under the GNU Library General Public License.
Download (0.36MB)
Added: 2005-04-14 License: LGPL (GNU Lesser General Public License) Price:
1655 downloads

Sound Ruler for Linux 0.9.6.1
measuring and graphing sound and for teaching acoustics more>> SoundRuler is a tool for measuring and graphing sound and for teaching acoustics.
It is open code and free. Like scientific knowledge, it is available for all to use, criticize, adapt to their needs and improve on
Its visual interactive approach to analysis brings you the best of two worlds: the control of manual analysis and the objectivity and speed of automated analysis.
SoundRuler is specially useful in the analysis of simple, repetitive signals. They can be measured quickly and in great detail, pulse by pulse.<<less
Download (12.19MB)
Added: 2009-04-18 License: Freeware Price: Free
188 downloads
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