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Sonic-Rainbow 0.7.2.2
Sonic-Rainbow is a graphical multi-media player for Linux systems. more>>
Sonic-Rainbow is a graphical multi-media player for Linux systems. It provides an Easy to Use complete GUI interface that will run on most Linux based Window Managers such as KDE, ICEWM, XFCE, GNOME etc....
[CONFIGURE=1]
./configure
make
make install
Main features:
- CD Player
- CD AutoPlay
- Ogg File Player
- MP3 File Player
- WAV File Player
- MP3, Ogg, Wav fast foward and rewind capability for playing files
- Sound Mixer
- m3u (xmms) playlist compatible
- Track Shuffle for Playlists
- Drag and Drop adding of Tracks
- DVD Player
- VCD Player
- Video File Player
- Displays MP3 Track and artist info
- PlayList Editor
- Default Playlist
- MP3 file Tag Editor
- Ogg file Tag Editor
- Autoplay of Default Playlist
- HTTP CD Title/Track Lookup
- Local HTTP CD Database
- Rip CDs to Ogg Format Files
- Rip CDs to MP3 Format Files
- Rip CDs to Wav Format Files
- HTTP Lookup to tag Ogg Files
- Volume control
- FM Radio Player if Card installed
- FM Radio Record
- GPL License
<<less[CONFIGURE=1]
./configure
make
make install
Main features:
- CD Player
- CD AutoPlay
- Ogg File Player
- MP3 File Player
- WAV File Player
- MP3, Ogg, Wav fast foward and rewind capability for playing files
- Sound Mixer
- m3u (xmms) playlist compatible
- Track Shuffle for Playlists
- Drag and Drop adding of Tracks
- DVD Player
- VCD Player
- Video File Player
- Displays MP3 Track and artist info
- PlayList Editor
- Default Playlist
- MP3 file Tag Editor
- Ogg file Tag Editor
- Autoplay of Default Playlist
- HTTP CD Title/Track Lookup
- Local HTTP CD Database
- Rip CDs to Ogg Format Files
- Rip CDs to MP3 Format Files
- Rip CDs to Wav Format Files
- HTTP Lookup to tag Ogg Files
- Volume control
- FM Radio Player if Card installed
- FM Radio Record
- GPL License
Download (0.83MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1203 downloads
Sonic Action Beta 3
Sonic Action is a multiplatform Sonic fangame based on the SRB2 story. more>>
Sonic Action is the first SRB2 Town related game. Anywhere, instead of the standard story that you read everyday, this time the viewpoint is more orientated to Sonic.
But Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
<<lessBut Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
Download (0.77MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
728 downloads
sonic-snap 1.7
sonic-snap is a project with you can use your sn9c102 based camera under linux. more>>
sonic-snap is a project with you can use your sn9c102 based camera under linux. You need to get the kernel driver at linux-projects.org.
sonic-snap has some distinguishing features which include histogram analysis, normalization, ppm captures and realtime mpeg encoding.
sonic-snap was tested with this really cute little webcam, called Sweex Minicam. The Sweex Minicam is really cheap (10 to 15 euros), and has the size of a 50 eurocent coin. Due to its size, it should be a suitable robotics camera.
The sonic-snap application will most likely work with any webcam, based on the sn9c102 chip from Sonix. (Sweex 100k and Genius NB work as well). If you get it to work on your cam, why not send me a snapshot? You can reach me at bram at sara.nl
<<lesssonic-snap has some distinguishing features which include histogram analysis, normalization, ppm captures and realtime mpeg encoding.
sonic-snap was tested with this really cute little webcam, called Sweex Minicam. The Sweex Minicam is really cheap (10 to 15 euros), and has the size of a 50 eurocent coin. Due to its size, it should be a suitable robotics camera.
The sonic-snap application will most likely work with any webcam, based on the sn9c102 chip from Sonix. (Sweex 100k and Genius NB work as well). If you get it to work on your cam, why not send me a snapshot? You can reach me at bram at sara.nl
Download (0.020MB)
Added: 2006-01-25 License: GPL (GNU General Public License) Price:
1380 downloads
Sonic Visualiser 0.9
Sonic Visualiser is an application for viewing and analysing the contents of music audio files. more>>
Sonic Visualiser is an application for viewing and analysing the contents of music audio files.
The aim of Sonic Visualiser is to be the program you reach for when you find a musical recording you want to study rather than simply hear.
As well as a number of features designed to make exploring audio data as revealing and fun as possible, Sonic Visualiser also has powerful annotation capabilities to help you to describe what you find, and the ability to run automated annotation and analysis plugins in the new Vamp analysis plugin format.
We hope Sonic Visualiser will be of particular interest to musicologists, archivists, signal-processing researchers and anyone else looking for a friendly way to take a look at what lies inside the audio file.
Main features:
- Load audio files in WAV, Ogg and MP3 formats, and view their waveforms.
- Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters.
- Annotate audio data by adding labelled time points and defining segments, point values and curves.
- Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views.
- View the same data at multiple time resolutions simultaneously (for close-up and overview).
- Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on.
- Import annotation layers from various text file formats.
- Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio.
- Play back the audio plus synthesised annotations, taking care to synchronise playback with display.
- Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops.
- Time-stretch playback, slowing it down to as little as 10% of the original speed while retaining a synchronised display.
- Export audio regions and annotation layers to external files.
The design goals for Sonic Visualiser are:
- To provide the best available core waveform and spectrogram audio visualisations for use with substantial files of music audio data.
- To facilitate ready comparisons between different kinds of data, for example by making it easy to overlay one set of data on another, or display the same data in more than one way at the same time.
- To be straightforward. The user interface should be simpler to learn and to explain than the internal data structures. In this respect, Sonic Visualiser aims to resemble a consumer audio application.
- To be responsive, slick, and enjoyable. Even if you have to wait for your results to be calculated, you should be able to do something else with the audio data while you wait. Sonic Visualiser is pervasively multithreaded, loves multiprocessor and multicore systems, and can make good use of fast processors with plenty of memory.
- To handle large data sets. The work Sonic Visualiser does is intrinsically processor-hungry and (often) memory-hungry, but the aim is to allow you to work with long audio files on machines with modest CPU and memory where reasonable. (Disk space is another matter. Sonic Visualiser eats that.)
<<lessThe aim of Sonic Visualiser is to be the program you reach for when you find a musical recording you want to study rather than simply hear.
As well as a number of features designed to make exploring audio data as revealing and fun as possible, Sonic Visualiser also has powerful annotation capabilities to help you to describe what you find, and the ability to run automated annotation and analysis plugins in the new Vamp analysis plugin format.
We hope Sonic Visualiser will be of particular interest to musicologists, archivists, signal-processing researchers and anyone else looking for a friendly way to take a look at what lies inside the audio file.
Main features:
- Load audio files in WAV, Ogg and MP3 formats, and view their waveforms.
- Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters.
- Annotate audio data by adding labelled time points and defining segments, point values and curves.
- Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views.
- View the same data at multiple time resolutions simultaneously (for close-up and overview).
- Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on.
- Import annotation layers from various text file formats.
- Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio.
- Play back the audio plus synthesised annotations, taking care to synchronise playback with display.
- Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops.
- Time-stretch playback, slowing it down to as little as 10% of the original speed while retaining a synchronised display.
- Export audio regions and annotation layers to external files.
The design goals for Sonic Visualiser are:
- To provide the best available core waveform and spectrogram audio visualisations for use with substantial files of music audio data.
- To facilitate ready comparisons between different kinds of data, for example by making it easy to overlay one set of data on another, or display the same data in more than one way at the same time.
- To be straightforward. The user interface should be simpler to learn and to explain than the internal data structures. In this respect, Sonic Visualiser aims to resemble a consumer audio application.
- To be responsive, slick, and enjoyable. Even if you have to wait for your results to be calculated, you should be able to do something else with the audio data while you wait. Sonic Visualiser is pervasively multithreaded, loves multiprocessor and multicore systems, and can make good use of fast processors with plenty of memory.
- To handle large data sets. The work Sonic Visualiser does is intrinsically processor-hungry and (often) memory-hungry, but the aim is to allow you to work with long audio files on machines with modest CPU and memory where reasonable. (Disk space is another matter. Sonic Visualiser eats that.)
Download (5.3MB)
Added: 2006-05-22 License: GPL (GNU General Public License) Price:
1251 downloads

Sonic Visualiser for Linux 1.3
Load audio files in WAV, Ogg and MP3 formats, and view their waveforms. more>> Load audio files in WAV, Ogg and MP3 formats, and view their waveforms.
Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters.
Annotate audio data by adding labelled time points and defining segments, point values and curves.
Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views.
View the same data at multiple time resolutions simultaneously (for close-up and overview).
Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on.
Import annotation layers from various text file formats.
Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio.
Play back the audio plus synthesised annotations, taking care to synchronise playback with display.
Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops.
Time-stretch playback, slowing right down or speeding up to a tiny fraction or huge multiple of the original speed while retaining a synchronised display.
Export audio regions and annotation layers to external files.<<less
Download (8.9MB)
Added: 2009-04-11 License: Freeware Price: Free
195 downloads
Raine 0.43.4
Raine is a M68000 and M68020 arcade game emulator. more>>
Raine is a M68000 and M68020 arcade game emulator.
Raine is an emulator, it emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.
It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Sound is also getting better, mainly thanks to the work of Hiromitsu Shioya
<<lessRaine is an emulator, it emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.
It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.
Sound is also getting better, mainly thanks to the work of Hiromitsu Shioya
Download (1.7MB)
Added: 2006-09-10 License: Freeware Price:
1172 downloads
OpenCT 0.6.12
OpenCT implements drivers for several smart card readers. more>>
OpenCT implements drivers for several smart card readers. OpenCT comes as driver in ifdhandler format for PC/SC-Lite, as CT-API driver, or as a small and lean middleware, so applications can use it with minimal overhead. OpenCT also has a primitive mechanism to export smart card readers to remote machines via tcp/ip.
OpenCT was written by an international team and is licensed as Open Source software under the LGPL license. For a list of all authors and contributers as well as detailed license information see AuthorsAndCredits.
Tested:
- generic USB CCID driver
- Towitoko readers and compatibles
- Schlumberger/Axalto e-gate tokens
- Aladdin eToken PRO
- Rainbow iKey 3000
- PertoSmart USB and Serial (ACS AC-1030)
- PertoSmart EMV and ACS ACR38U
- Smartmouse/Phoenix driver
- WB Electronics Infinity USB Unlimited
Not well tested:
- OMNIKEY CardMan
- Eutron "CryptoIdentity" ITSEC-I/P
- Gemplus Readers
- Rainbow iKey 2032
- Kobil Kaan Professional and Telesec B1
- Cherry Smartboard
Enhancements:
- Alternative udev rules based on MODALIAS were added.
- Wiki export was updated.
- Lots of functions were made static.
- Variables that clashed with function names (such as index) were changed.
- The DragonFly BSD build was fixed.
- Small delays were added to the smph driver.
- A pcsclite compilation issue was fixed.
- ccid was added as a fall-back driver if no other is found.
- More drivers were added to etc/ files.
- Lots of warnings and issues found by sparse were fixed.
- Contactless reader support was added (librfid).
- The cm4000/cm4040 drivers were fixed.
<<lessOpenCT was written by an international team and is licensed as Open Source software under the LGPL license. For a list of all authors and contributers as well as detailed license information see AuthorsAndCredits.
Tested:
- generic USB CCID driver
- Towitoko readers and compatibles
- Schlumberger/Axalto e-gate tokens
- Aladdin eToken PRO
- Rainbow iKey 3000
- PertoSmart USB and Serial (ACS AC-1030)
- PertoSmart EMV and ACS ACR38U
- Smartmouse/Phoenix driver
- WB Electronics Infinity USB Unlimited
Not well tested:
- OMNIKEY CardMan
- Eutron "CryptoIdentity" ITSEC-I/P
- Gemplus Readers
- Rainbow iKey 2032
- Kobil Kaan Professional and Telesec B1
- Cherry Smartboard
Enhancements:
- Alternative udev rules based on MODALIAS were added.
- Wiki export was updated.
- Lots of functions were made static.
- Variables that clashed with function names (such as index) were changed.
- The DragonFly BSD build was fixed.
- Small delays were added to the smph driver.
- A pcsclite compilation issue was fixed.
- ccid was added as a fall-back driver if no other is found.
- More drivers were added to etc/ files.
- Lots of warnings and issues found by sparse were fixed.
- Contactless reader support was added (librfid).
- The cm4000/cm4040 drivers were fixed.
Download (0.65MB)
Added: 2007-07-17 License: LGPL (GNU Lesser General Public License) Price:
838 downloads
OpenSC 0.11.3
OpenSC consists of tools and libraries and a PKCS#11 module to use smart cards and initialize blank smart cards. more>>
OpenSC consists of tools and libraries and a PKCS#11 module to use smart cards and initialize blank smart cards.
OpenSC project supports many commercial smart cards with filesystems, many national ID cards (read only), and some Java Card cards with specific Java Card applets. OpenSC implements the PKCS#15 standard.
Cards initialized with OpenSC can be used (read-only) with other software implementing PKCS#15 standard and vice versa.
National ID Cards
Finnish ID Card FINEID
Swedish Posten eID
Estonian ID Card EstEID
Italian Infocamere
Italian Postecert
Belgian eID
Spanish Ceres
German ID Cards, eHBA, eGK
Taiwan
Smart Cards
Schlumberger/Axalto Cryptoflex
Schlumberger/Axalto Cyberflex
Gemplus GPK
EMV
Siemens CardOS M4
IBM JCOP
Micardo
Oberthur
OpenPGP
Setec Setcos
Giesecke & Devrient Starcos
TCOS based cards (NetKey E4, SignTrust, Smartkey)
USB Tokens
Aladdin eToken Pro
Eutron CryptoIdendity IT-SEC
Schlumberger/Axalto e-gate
Rainbow iKey 3000
Enhancements:
- The wiki export script was updated.
- The configure script now looks for ncurses and termcap.
- Lots of internal functions and variables were made static.
- 0 vs NULL issues were fixed in many places.
- ANSI C style (void) was fixed.
- Variable names used also as glibc functions (such as random) were fixed.
- New code was provided for deleting objects.
- A special hack was added for Firefox.
- Support for Athena APCOS cards was added.
- The piv driver now supports bigger RSA keys too.
<<lessOpenSC project supports many commercial smart cards with filesystems, many national ID cards (read only), and some Java Card cards with specific Java Card applets. OpenSC implements the PKCS#15 standard.
Cards initialized with OpenSC can be used (read-only) with other software implementing PKCS#15 standard and vice versa.
National ID Cards
Finnish ID Card FINEID
Swedish Posten eID
Estonian ID Card EstEID
Italian Infocamere
Italian Postecert
Belgian eID
Spanish Ceres
German ID Cards, eHBA, eGK
Taiwan
Smart Cards
Schlumberger/Axalto Cryptoflex
Schlumberger/Axalto Cyberflex
Gemplus GPK
EMV
Siemens CardOS M4
IBM JCOP
Micardo
Oberthur
OpenPGP
Setec Setcos
Giesecke & Devrient Starcos
TCOS based cards (NetKey E4, SignTrust, Smartkey)
USB Tokens
Aladdin eToken Pro
Eutron CryptoIdendity IT-SEC
Schlumberger/Axalto e-gate
Rainbow iKey 3000
Enhancements:
- The wiki export script was updated.
- The configure script now looks for ncurses and termcap.
- Lots of internal functions and variables were made static.
- 0 vs NULL issues were fixed in many places.
- ANSI C style (void) was fixed.
- Variable names used also as glibc functions (such as random) were fixed.
- New code was provided for deleting objects.
- A special hack was added for Firefox.
- Support for Athena APCOS cards was added.
- The piv driver now supports bigger RSA keys too.
Download (1.2MB)
Added: 2007-07-17 License: LGPL (GNU Lesser General Public License) Price:
851 downloads
Ophcrack 2.4.1
Ophcrack is a Windows password cracker based on rainbow tables. more>>
Ophcrack is a Windows password cracker based on rainbow tables. It is a very efficient implementation of rainbow tables done by the inventors of the method.
This projetc comes with a GTK+ Graphical User Interface and runs on ,Linux Mac OS X (Intel CPU) as well as on Windows.
<<lessThis projetc comes with a GTK+ Graphical User Interface and runs on ,Linux Mac OS X (Intel CPU) as well as on Windows.
Download (0.17MB)
Added: 2007-08-03 License: GPL (GNU General Public License) Price:
3939 downloads
XLogical 1.0.8
XLogical project is a parallel thinking puzzle game with ray-traced graphics, music, and sound. more>>
XLogical project is a parallel thinking puzzle game with ray-traced graphics, music, and sound.
XLogical is a puzzle game based on an Amiga game developed by Rainbow Arts called Logical. It features ray-traced graphics, music, and sound effects. The game is addictive, requiring parallel thinking and quick reflexes.
We enjoyed playing it so much back in its day that we decided it would be a fun project to recreate it for Linux - our new OS of choice.
We originally started with GTK for the rendering system, but eventually decided that SDL was more apropriate for what we were trying to accomplish ( after attempting to make GTK work like SDL for awhile ).
So, while not without its grief, this project was a good one. We hope you enjoy the game!
<<lessXLogical is a puzzle game based on an Amiga game developed by Rainbow Arts called Logical. It features ray-traced graphics, music, and sound effects. The game is addictive, requiring parallel thinking and quick reflexes.
We enjoyed playing it so much back in its day that we decided it would be a fun project to recreate it for Linux - our new OS of choice.
We originally started with GTK for the rendering system, but eventually decided that SDL was more apropriate for what we were trying to accomplish ( after attempting to make GTK work like SDL for awhile ).
So, while not without its grief, this project was a good one. We hope you enjoy the game!
Download (1.7MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1069 downloads
Ophcrack LiveCD 1.1.4
Ophcrack is a Windows password cracker based on rainbow tables. more>>
Ophcrack is a Windows password cracker based on rainbow tables. It is a very efficient implementation of rainbow tables done by the inventors of the method.
The project comes with a GTK+ Graphical User Interface and runs on Windows, Mac OS X (Intel CPU) as well as on Linux.
Main features:
- Runs on Windows, Linux and Mac OS X (intel).
- Cracks LM and NTLM hashes.
- Free tables available for alphanumeric LM hashes.
- Loads hashes from local SAM, remote SAM.
- Loads hashes from encrypted SAM recovered from a Windows partition.
The ophcrack LiveCD contains a full linux system (SLAX), ophcrack for linux and rainbow tables for alphanumerical passwords.
The liveCD cracks passwords automatically, no installation necessary, no admin passwort necessary (as long as you can boot from cd).
Enhancements:
- Vista support with the latest version of ophcrack (2.3.4)
- Easier to changes tables
<<lessThe project comes with a GTK+ Graphical User Interface and runs on Windows, Mac OS X (Intel CPU) as well as on Linux.
Main features:
- Runs on Windows, Linux and Mac OS X (intel).
- Cracks LM and NTLM hashes.
- Free tables available for alphanumeric LM hashes.
- Loads hashes from local SAM, remote SAM.
- Loads hashes from encrypted SAM recovered from a Windows partition.
The ophcrack LiveCD contains a full linux system (SLAX), ophcrack for linux and rainbow tables for alphanumerical passwords.
The liveCD cracks passwords automatically, no installation necessary, no admin passwort necessary (as long as you can boot from cd).
Enhancements:
- Vista support with the latest version of ophcrack (2.3.4)
- Easier to changes tables
Download (462.2MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
821 downloads
Open 4GL WebServices 0.2 Beta
Open 4GL WebServices is an opensource project to implement a wizard and a framework. more>>
Open 4GL WebServices is an opensource project to implement a wizard and a framework to make it easy to publish PROGRESS procedures as WebServices generating the WSDL and WS code, without requiring the developer to learn XML or the framework itself.
With this tool the developer can select an existing PROGRESS procedure and produce the WSDL file and/or a proxy procedure that handle the SOAP call and translate between SOAP and PROGRESS datatypes. Open 4GL WebServices also can handle the WS-I security recommendation requiring a custom procedure to authenticate the user/password.
Also, the generated proxy procedure is based on procedure templates (skeletons), these templates allow the developer to choose how to deploy the webservice. The developer can choose between webspeed, a batch version to call it from a CGI, a socket based version, or a custom template, etc.
This kind of project had been there for years, i had read some documents about howto build it, but nobody had been released the complete solution as open source by now. Its an alternative to the commercial version distributed by PROGRESS, only that this version doesnt require Sonic MQ or the AppServer to run properly.
Installation:
Put the entire o4glws directory somewhere in the PROPATH and make a copy the
file o4glws.i in any directory in the PROPATH of the deployment machine, because its needed to compile the deployed webservice adapter procedures.
INCLUDED FILES
o4glwsAdapter.p Webservice adapter generator
o4glwso4glws.i Library included in every adapter
o4glwso4glws.w Wizard to generate adapter/WSDL files
o4glwsprocDlg.w Dialog to select the procedures to include in the
webservice
o4glwsprocInfo.i Temp-table definitions used by all programs
o4glwsprocInfo.p Extracts the information about internal procedure,
functions and temp-tables of a procedure file
o4glwsREADME.TXT This file
o4glwsLicense.txt Software license
o4glwstransparent.ico The wizards icon
o4glwsWizard3.gif One of the wizards images
o4glwsSuccess.gif One of the wizards images
o4glwsError.gif One of the wizards images
o4glwsWSDL.p WSDL adapter generator
o4glwssample Samples of the generated code
o4glwstemplates Templates used to generate adapters
Enhancements:
- A "Unable to use Namespace: []" message was removed.
- Malformed Web service addresses were corrected.
- A problem where the generated WSDL did not correctly describe the output parameters of the Adapters was fixed.
- Buffer handlers for output tables are no longer needed.
- Date parameters are now supported.
- Speed for output tables was optimized.
- Expiration date and time parameters were added to securityTemplate.p.
- A fault report was added.
<<lessWith this tool the developer can select an existing PROGRESS procedure and produce the WSDL file and/or a proxy procedure that handle the SOAP call and translate between SOAP and PROGRESS datatypes. Open 4GL WebServices also can handle the WS-I security recommendation requiring a custom procedure to authenticate the user/password.
Also, the generated proxy procedure is based on procedure templates (skeletons), these templates allow the developer to choose how to deploy the webservice. The developer can choose between webspeed, a batch version to call it from a CGI, a socket based version, or a custom template, etc.
This kind of project had been there for years, i had read some documents about howto build it, but nobody had been released the complete solution as open source by now. Its an alternative to the commercial version distributed by PROGRESS, only that this version doesnt require Sonic MQ or the AppServer to run properly.
Installation:
Put the entire o4glws directory somewhere in the PROPATH and make a copy the
file o4glws.i in any directory in the PROPATH of the deployment machine, because its needed to compile the deployed webservice adapter procedures.
INCLUDED FILES
o4glwsAdapter.p Webservice adapter generator
o4glwso4glws.i Library included in every adapter
o4glwso4glws.w Wizard to generate adapter/WSDL files
o4glwsprocDlg.w Dialog to select the procedures to include in the
webservice
o4glwsprocInfo.i Temp-table definitions used by all programs
o4glwsprocInfo.p Extracts the information about internal procedure,
functions and temp-tables of a procedure file
o4glwsREADME.TXT This file
o4glwsLicense.txt Software license
o4glwstransparent.ico The wizards icon
o4glwsWizard3.gif One of the wizards images
o4glwsSuccess.gif One of the wizards images
o4glwsError.gif One of the wizards images
o4glwsWSDL.p WSDL adapter generator
o4glwssample Samples of the generated code
o4glwstemplates Templates used to generate adapters
Enhancements:
- A "Unable to use Namespace: []" message was removed.
- Malformed Web service addresses were corrected.
- A problem where the generated WSDL did not correctly describe the output parameters of the Adapters was fixed.
- Buffer handlers for output tables are no longer needed.
- Date parameters are now supported.
- Speed for output tables was optimized.
- Expiration date and time parameters were added to securityTemplate.p.
- A fault report was added.
Download (0.060MB)
Added: 2006-05-04 License: GPL (GNU General Public License) Price:
1269 downloads
Pathological 1.1.3
Pathological is an enriched clone of the game Logical by Rainbow Arts. more>>
Pathological is an enriched clone of the game "Logical" by Rainbow Arts. To solve a level, fill each wheel with four marbles of matching color.
Various board elements such as teleporters, switches, filters, etc., make the game interesting and challenging. New levels can be created using your favorite text editor.
Main features:
- Sharp 800x600 graphics
- 50 diverse and challenging levels (more to come...)
- A cool 6-minute ambient soundtrack by an award-winning musician
<<lessVarious board elements such as teleporters, switches, filters, etc., make the game interesting and challenging. New levels can be created using your favorite text editor.
Main features:
- Sharp 800x600 graphics
- 50 diverse and challenging levels (more to come...)
- A cool 6-minute ambient soundtrack by an award-winning musician
Download (6.3MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1531 downloads
POV-Ray 3.6
POV-Ray is a high-quality tool for creating 3D graphics. more>>
The Persistence of Vision Ray-Tracer creates three-dimensional, photo-realistic images using a rendering technique called ray-tracing. It reads in a text file containing information describing the objects and lighting in a scene and generates an image of that scene from the view point of a camera also described in the text file.
The Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
<<lessThe Persistence of Vision Ray-Tracer(tm) was developed from DKBTrace 2.12 (written by David K. Buck and Aaron A. Collins) by a bunch of people (called the POV-Team?) in their spare time. The headquarters of the POV-Team is on the internet (see "Where to Find POV-Ray Files" for more details).
The POV-Ray package includes detailed instructions on using the ray-tracer and creating scenes. Many stunning scenes are included with POV-Ray so you can start creating images immediately when you get the package. These scenes can be modified so you do not have to start from scratch.
In addition to the pre-defined scenes, a large library of pre-defined shapes and materials is provided. You can include these shapes and materials in your own scenes by just including the library file name at the top of your scene file, and by using the shape or material name in your scene.
Ray-tracing is not a fast process by any means, but it produces very high quality images with realistic reflections, shading, perspective and other effects.
Ray-tracing is a rendering technique that calculates an image of a scene by simulating the way rays of light travel in the real world. However it does its job backwards. In the real world, rays of light are emitted from a light source and illuminate objects. The light reflects off of the objects or passes through transparent objects. This reflected light hits our eyes or perhaps a camera lens. Because the vast majority of rays never hit an observer, it would take forever to trace a scene.
Ray-tracing programs like POV-Ray start with their simulated camera and trace rays backwards out into the scene. The user specifies the location of the camera, light sources, and objects as well as the surface texture properties of objects, their interiors (if transparent) and any atmospheric media such as fog, haze, or fire.
For every pixel in the final image one or more viewing rays are shot from the camera, into the scene to see if it intersects with any of the objects in the scene. These "viewing rays" originate from the viewer, represented by the camera, and pass through the viewing window (representing the final image).
Every time an object is hit, the color of the surface at that point is calculated. For this purpose rays are sent backwards to each light source to determine the amount of light coming from the source. These "shadow rays" are tested to tell whether the surface point lies in shadow or not. If the surface is reflective or transparent new rays are set up and traced in order to determine the contribution of the reflected and refracted light to the final surface color.
Special features like inter-diffuse reflection (radiosity), atmospheric effects and area lights make it necessary to shoot a lot of additional rays into the scene for every pixel.
Main features:
- Easy to use scene description language.
- Large library of stunning example scene files.
- Standard include files that pre-define many shapes, colors and textures.
- Very high quality output image files (up to 48-bit color).
- 16 and 24 bit color display on many computer platforms using appropriate hardware.
- Create landscapes using smoothed height fields.
- Many camera types, including perspective, orthographic, fisheye, etc.
- Spotlights, cylindrical lights and area lights for sophisticated lighting.
- Photons for realistic, reflected and refracted, caustics. Photons also interact with media.
- Phong and specular highlighting for more realistic-looking surfaces.
- Inter-diffuse reflection (radiosity) for more realistic lighting.
- Atmospheric effects like atmosphere, ground-fog and rainbow.
- Particle media to model effects like clouds, dust, fire and steam.
- Several image file output formats including Targa, BMP (Windows only), PNG and PPM.
- Basic shape primitives such as ... spheres, boxes, quadrics, cylinders, cones, triangle and planes.
- Advanced shape primitives such as ... Tori (donuts), bezier patches, height fields (mountains), blobs, quartics, smooth triangles, text, superquadrics, surfaces of revolution, prisms, polygons, lathes, fractals, isosurfaces and the parametric object.
- Shapes can easily be combined to create new complex shapes using Constructive Solid Geometry (CSG). POV-Ray supports unions, merges, intersections and differences.
- Objects are assigned materials called textures (a texture describes the coloring and surface properties of a shape) and interior properties such as index of refraction and particle media (formerly known as "halos").
- Built-in color and normal patterns: Agate, Bozo, Bumps, Checker, Crackle, Dents, Granite, Gradient, Hexagon, Leopard, Mandel, Marble, Onion, Quilted, Ripples, Spotted, Spiral, Radial, Waves, Wood, Wrinkles and image file mapping. Or build your own pattern using functions.
- Users can create their own textures or use pre-defined textures such as ... Brass, Chrome, Copper, Gold, Silver, Stone, Wood.
- Combine textures using layering of semi-transparent textures or tiles of textures or material map files.
- Display preview of image while rendering (not available on all platforms).
- Halt and save a render part way through, and continue rendering the halted partial render later.
Download (8.8MB)
Added: 2005-05-04 License: GPL (GNU General Public License) Price:
4144 downloads
Test::Resub 1.02
Test::Resub is a lexically scoped subroutine replacement for testing. more>>
Test::Resub is a lexically scoped subroutine replacement for testing.
SYNOPSIS
#!/usr/bin/perl
use Test::More tests => 4;
use Test::Resub qw(resub);
{
package Somewhere;
sub show {
my ($class, $message) = @_;
return "$class, $message";
}
}
# sanity
is( Somewhere->show(beyond the sea), Somewhere, beyond the sea );
# scoped replacement of subroutine with argument capturing
{
my $rs = resub Somewhere::show, sub { hi }, capture => 1;
is( Somewhere->show(over the rainbow), hi );
is_deeply( $rs->method_args, [[over the rainbow]] );
}
# scope ends, resub goes away, original code returns
is( Somewhere->show(waiting for me), Somewhere, waiting for me );
This module allows you to temporarily replace a subroutine/method with arbitrary code. Later, you can tell how many times was it called and with what arguments each time. You can also specify that the subroutine/method must get called, must not get called, or may be optionally called.
<<lessSYNOPSIS
#!/usr/bin/perl
use Test::More tests => 4;
use Test::Resub qw(resub);
{
package Somewhere;
sub show {
my ($class, $message) = @_;
return "$class, $message";
}
}
# sanity
is( Somewhere->show(beyond the sea), Somewhere, beyond the sea );
# scoped replacement of subroutine with argument capturing
{
my $rs = resub Somewhere::show, sub { hi }, capture => 1;
is( Somewhere->show(over the rainbow), hi );
is_deeply( $rs->method_args, [[over the rainbow]] );
}
# scope ends, resub goes away, original code returns
is( Somewhere->show(waiting for me), Somewhere, waiting for me );
This module allows you to temporarily replace a subroutine/method with arbitrary code. Later, you can tell how many times was it called and with what arguments each time. You can also specify that the subroutine/method must get called, must not get called, or may be optionally called.
Download (0.014MB)
Added: 2007-07-13 License: Perl Artistic License Price:
833 downloads
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