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Games::Checkers 0.1.0
Games::Checkers is a Perl module that allows you to play the Checkers games. more>>
SYNOPSIS
# automatical computer-vus-computer play script
use Games::Checkers::Constants;
use Games::Checkers::Board;
use Games::Checkers::BoardTree;
my $board = new Games::Checkers::Board;
my $color = White;
my $numMoves = 0;
print $board->dump;
while ($board->canColorMove($color)) {
sleep(2);
# allow 100 moves for each player
die "Automatical drawn" if $numMoves++ == 200;
my $boardTree = new Games::Checkers::BoardTree
($board, $color, 2); # think 2 steps ahead
my $move = $boardTree->chooseBestMove; # or: chooseRandomMove
$board->transform($move);
print $move->dump, "n", $board->dump;
$color = ($color == White)? Black: White;
}
print "n", ($color == White? "Black": "White"), " won.n";
ABSTRACT ^
Games::Checkers is a set of Perl classes implementing the Checkers game play. Several national rule variants are supported. A basic AI heuristics is implemented using the Minimax algorithm. Replay of previously recorded games is supported too.
DESCRIPTION ^
This package is intended to provide complete infrastructure for interactive and automatic playing and manipulating of Checkers games. Some features are not implemented yet.
Download (0.28MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1032 downloads
Sonic Action Beta 3
Sonic Action is a multiplatform Sonic fangame based on the SRB2 story. more>>
Sonic Action is the first SRB2 Town related game. Anywhere, instead of the standard story that you read everyday, this time the viewpoint is more orientated to Sonic.
But Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
<<lessBut Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
Download (0.77MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
728 downloads
Sonic Visualiser 0.9
Sonic Visualiser is an application for viewing and analysing the contents of music audio files. more>>
Sonic Visualiser is an application for viewing and analysing the contents of music audio files.
The aim of Sonic Visualiser is to be the program you reach for when you find a musical recording you want to study rather than simply hear.
As well as a number of features designed to make exploring audio data as revealing and fun as possible, Sonic Visualiser also has powerful annotation capabilities to help you to describe what you find, and the ability to run automated annotation and analysis plugins in the new Vamp analysis plugin format.
We hope Sonic Visualiser will be of particular interest to musicologists, archivists, signal-processing researchers and anyone else looking for a friendly way to take a look at what lies inside the audio file.
Main features:
- Load audio files in WAV, Ogg and MP3 formats, and view their waveforms.
- Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters.
- Annotate audio data by adding labelled time points and defining segments, point values and curves.
- Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views.
- View the same data at multiple time resolutions simultaneously (for close-up and overview).
- Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on.
- Import annotation layers from various text file formats.
- Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio.
- Play back the audio plus synthesised annotations, taking care to synchronise playback with display.
- Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops.
- Time-stretch playback, slowing it down to as little as 10% of the original speed while retaining a synchronised display.
- Export audio regions and annotation layers to external files.
The design goals for Sonic Visualiser are:
- To provide the best available core waveform and spectrogram audio visualisations for use with substantial files of music audio data.
- To facilitate ready comparisons between different kinds of data, for example by making it easy to overlay one set of data on another, or display the same data in more than one way at the same time.
- To be straightforward. The user interface should be simpler to learn and to explain than the internal data structures. In this respect, Sonic Visualiser aims to resemble a consumer audio application.
- To be responsive, slick, and enjoyable. Even if you have to wait for your results to be calculated, you should be able to do something else with the audio data while you wait. Sonic Visualiser is pervasively multithreaded, loves multiprocessor and multicore systems, and can make good use of fast processors with plenty of memory.
- To handle large data sets. The work Sonic Visualiser does is intrinsically processor-hungry and (often) memory-hungry, but the aim is to allow you to work with long audio files on machines with modest CPU and memory where reasonable. (Disk space is another matter. Sonic Visualiser eats that.)
<<lessThe aim of Sonic Visualiser is to be the program you reach for when you find a musical recording you want to study rather than simply hear.
As well as a number of features designed to make exploring audio data as revealing and fun as possible, Sonic Visualiser also has powerful annotation capabilities to help you to describe what you find, and the ability to run automated annotation and analysis plugins in the new Vamp analysis plugin format.
We hope Sonic Visualiser will be of particular interest to musicologists, archivists, signal-processing researchers and anyone else looking for a friendly way to take a look at what lies inside the audio file.
Main features:
- Load audio files in WAV, Ogg and MP3 formats, and view their waveforms.
- Look at audio visualisations such as spectrogram views, with interactive adjustment of display parameters.
- Annotate audio data by adding labelled time points and defining segments, point values and curves.
- Overlay annotations on top of one another with aligned scales, and overlay annotations on top of waveform or spectrogram views.
- View the same data at multiple time resolutions simultaneously (for close-up and overview).
- Run feature-extraction plugins to calculate annotations automatically, using algorithms such as beat trackers, pitch detectors and so on.
- Import annotation layers from various text file formats.
- Import note data from MIDI files, view it alongside other frequency scales, and play it with the original audio.
- Play back the audio plus synthesised annotations, taking care to synchronise playback with display.
- Select areas of interest, optionally snapping to nearby feature locations, and audition individual and comparative selections in seamless loops.
- Time-stretch playback, slowing it down to as little as 10% of the original speed while retaining a synchronised display.
- Export audio regions and annotation layers to external files.
The design goals for Sonic Visualiser are:
- To provide the best available core waveform and spectrogram audio visualisations for use with substantial files of music audio data.
- To facilitate ready comparisons between different kinds of data, for example by making it easy to overlay one set of data on another, or display the same data in more than one way at the same time.
- To be straightforward. The user interface should be simpler to learn and to explain than the internal data structures. In this respect, Sonic Visualiser aims to resemble a consumer audio application.
- To be responsive, slick, and enjoyable. Even if you have to wait for your results to be calculated, you should be able to do something else with the audio data while you wait. Sonic Visualiser is pervasively multithreaded, loves multiprocessor and multicore systems, and can make good use of fast processors with plenty of memory.
- To handle large data sets. The work Sonic Visualiser does is intrinsically processor-hungry and (often) memory-hungry, but the aim is to allow you to work with long audio files on machines with modest CPU and memory where reasonable. (Disk space is another matter. Sonic Visualiser eats that.)
Download (5.3MB)
Added: 2006-05-22 License: GPL (GNU General Public License) Price:
1251 downloads
comisat Games Collection 0.5.2
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. more>>
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. They are available in italian and (not completely) in english.
comisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
<<lesscomisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
Download (7.9MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1110 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Games::Euchre 1.02
Games::Euchre is an Euchre card game for humans and computers. more>>
Games::Euchre is an Euchre card game for humans and computers.
SYNOPSIS
Simply run my game wrapper:
% euchre.pl
or write your own:
use Games::Euchre;
use Games::Euchre::AI::Simple;
use Games::Euchre::AI::Human;
my $game = Games::Euchre->new();
foreach my $i (1..3) {
$game->setAI($i, Games::Euchre::AI::Simple->new());
}
$game->setAI(4, Games::Euchre::AI::Human->new());
$game->playGame();
my @scores = sort {$b $a} $game->getScores();
print("The winner is " . $game->getWinner()->getName() . " with a score of " .
"$scores[0] to $scores[1]n");
This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet.
The Games::Euchre::AI module implements a simple framework for adding new classes of human interfaces or computer opponents. I recomment that AI writers use Games::Euchre::AI::Simple (a REALLY dumb computer opponent) as starting point.
Aside from the ::AI class and its descendents, this package also implements the following classes: Games::Euchre::Team, Games::Euchre::Player and Games::Euchre::Trick.
<<lessSYNOPSIS
Simply run my game wrapper:
% euchre.pl
or write your own:
use Games::Euchre;
use Games::Euchre::AI::Simple;
use Games::Euchre::AI::Human;
my $game = Games::Euchre->new();
foreach my $i (1..3) {
$game->setAI($i, Games::Euchre::AI::Simple->new());
}
$game->setAI(4, Games::Euchre::AI::Human->new());
$game->playGame();
my @scores = sort {$b $a} $game->getScores();
print("The winner is " . $game->getWinner()->getName() . " with a score of " .
"$scores[0] to $scores[1]n");
This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet.
The Games::Euchre::AI module implements a simple framework for adding new classes of human interfaces or computer opponents. I recomment that AI writers use Games::Euchre::AI::Simple (a REALLY dumb computer opponent) as starting point.
Aside from the ::AI class and its descendents, this package also implements the following classes: Games::Euchre::Team, Games::Euchre::Player and Games::Euchre::Trick.
Download (0.021MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1034 downloads
Final Fantasy VI Save State Editor 1.0
Final Fantasy VI Save State Editor is an editor for Final Fantasy VI characters. more>>
Final Fantasy VI Save State Editor project is an editor for Final Fantasy VI characters.
Final Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.
This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.
USAGE:
Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
<<lessFinal Fantasy VI Save State Editor is a tool for editing characters in Final Fantasy VI (or III in the USA) saved games. It makes it possible to increase skills, learn spells, gain weapons, and more using an easy to use GUI.
This
program does not edit battery based saved games, but complete game save states
generated by Snes9x and zsnes.
USAGE:
Open the program and select File->Open. Select a game save on your filesystem,
and then edit away! Use File->Save when done. Enjoy!
Download (0.10MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
669 downloads
Java Games 1.0
Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.
Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
<<lessCurrently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
Harem Games Slot Machine 3.13
Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
Spice Trade 1.2
Spice Trade is a RPG/strategy/adventure game. more>>
Spice Trade project is an RPG/strategy/adventure game.
Spice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
<<lessSpice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
Download (194.8MB)
Added: 2007-01-04 License: LGPL (GNU Lesser General Public License) Price:
1242 downloads
Games::AlphaBeta::Reversi 0.4.6
Games::AlphaBeta::Reversi is a Reversi position class for use with Games::AlphaBeta. more>>
Games::AlphaBeta::Reversi is a Reversi position class for use with Games::AlphaBeta.
SYNOPSIS
package My::Reversi;
use base qw(Games::AlphaBeta::Reversi);
# implement drawing routine
sub draw { ... }
package main;
use My::Reversi;
use Games::AlphaBeta;
my ($p, $g);
$p = My::Reversi->new;
$g = Games::AlphaBeta->new($p);
while ($p = $g->abmove) {
$p->draw;
}
This module implements a position-object suitable for use with Games::AlphaBeta. It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here.
<<lessSYNOPSIS
package My::Reversi;
use base qw(Games::AlphaBeta::Reversi);
# implement drawing routine
sub draw { ... }
package main;
use My::Reversi;
use Games::AlphaBeta;
my ($p, $g);
$p = My::Reversi->new;
$g = Games::AlphaBeta->new($p);
while ($p = $g->abmove) {
$p->draw;
}
This module implements a position-object suitable for use with Games::AlphaBeta. It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here.
Download (0.012MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1023 downloads
Fan/Temp Karamba Theme 1.2
Fan/Temp Karamba Theme is a simple Karamba theme that monitors fans. more>>
Fan/Temp Karamba Theme is a simple Karamba theme that shows:
- CPU Temp
- Fan Speed
- Chassis Temp
- HDD Temp (max 3 hdds)
I hope you like it like me.
Feedback is welcome.
No liability is assumed for damages to hard and software !!
<<less- CPU Temp
- Fan Speed
- Chassis Temp
- HDD Temp (max 3 hdds)
I hope you like it like me.
Feedback is welcome.
No liability is assumed for damages to hard and software !!
Download (0.002MB)
Added: 2006-06-23 License: GPL (GNU General Public License) Price:
1228 downloads
Java Desktop Rolemaster Character Generator .93
Java Desktop Rolemaster Character Generator is a character generator for the Rolemaster FRP roleplaying game. more>>
Java Desktop Rolemaster Character Generator project is a character generator for the Rolemaster FRP roleplaying game.
Java Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
<<lessJava Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
Download (0.30MB)
Added: 2007-01-03 License: Freeware Price:
674 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
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