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Solar Visitor 0.2.1

Solar Visitor 0.2.1


Solar Visitor is a space simulator where the user flies around our Solar System in a 3D view. more>>
Solar Visitor is a space simulator where the user flies around our Solar System in a 3D view. The program and source code are offered free, there are builds for Windows and Linux. Solar Visitor uses the Ogre graphics library. The planets and objects were created with the Blender program.
Because Solar Visitor is a 3D program, performance depends on the capabilities of the users video system.
If you wish you may build from source using available tools but be warned this is not an easy task. An addition to Ogre a compiler and IDE (on Windows) are required. The Ogre web site has installation instructions for its use. Those without c/c++ experience will find themselves jumping in the deep end.
With the release of version 0.2.x the user can view planets rendered from textures which is a vast improvement over the painted colours of 0.1.0. There is still realism to add. For instance, the orbits are engineered to showcase shadow effects and not be realistic, where eclipses are rare.
The program code is released under the GPL, the media are generated from downloadable images on the web, details of location are provided. Images remain the property of respective owners.
Enhancements:
- bugfixes
- tilted orbits
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Download (10.6MB)
Added: 2007-05-10 License: GPL (GNU General Public License) Price:
903 downloads
Solar Empire 2.9.1.2

Solar Empire 2.9.1.2


Solar Empire is a highly competitive, Web-based space strategy game. more>>
Solar Empire project is a highly competitive, Web-based space strategy game.

Solar Empire is a highly competitive, Web-based, multi-player space based strategy game where players use combat, diplomacy, bounties, and other such components to eliminate their enemies.

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Added: 2007-06-20 License: GPL (GNU General Public License) Price:
856 downloads
Solar Imperium 2.4.0 Beta

Solar Imperium 2.4.0 Beta


Solar Imperium is a Solar Realms Elite clone. more>>
Solar Imperium is a Solar Realms Elite clone. In it, you rule a solar empire. Solar Imperiums goal is to become and remain the most powerful empire. You can gain strength by buying forces, and you can gain size by colonizing planets.

You start with some planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur.

You are given several turns of protection, during which you cannot attack or be attacked, and cannot perform covert operations. This provides a way for smaller empires to build up their defenses and planets before they enter the real world.

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Added: 2007-04-27 License: Free for non-commercial use Price:
916 downloads
Dirty Water 0.1.0

Dirty Water 0.1.0


Dirty Water project is a custom MUD server. more>>
Dirty Water project is a custom MUD server.
Dirty Water is an original MUD server/engine written in OCaml.
It is designed to be much more advanced and realistic and to encourage role playing more than Diku-style MUDs.
We are using a higher level language which we feel will yield a code-base that is significantly easier to modify, maintain and understand.
We felt that OCaml would make a good choice for this language, though we have since decided Scheme would be a better choice.
All of our code is licensed under the GNU GPL.
Enhancements:
- can pick up items
- can view inventory
- you can specify 1st, 2nd, etc when refering to items
- cant pick up buildings or yourself
- dont see yourself in room descriptions
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Download (0.085MB)
Added: 2006-12-19 License: GPL (GNU General Public License) Price:
1041 downloads
Bulk Meter Flow and Operations 1.2.5

Bulk Meter Flow and Operations 1.2.5


Bulk Meter Flow and Operations project provides a Web-based application to manage water meter readings. more>>
Bulk Meter Flow and Operations provides a Web-based application to manage water meter readings.

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Added: 2007-07-25 License: GPL (GNU General Public License) Price:
823 downloads
Water Kills 1.73

Water Kills 1.73


Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. more>>
Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. You will need to have a Series 60 or UIQ phone (e.g. Nokia 7650/3650, or Sony Ericsson P800/P900), and a PC with a Bluetooth adapter.
Main features:
- Browse your music collection on your phone
- Play files in any format supported by Winamp - including MP3s, CDs, MIDIs, etc.
- Control Winamp versions 2, 3 and 5, Windows Media Player and PowerPoint Viewer
- Pause, stop, rewind, fast-forward etc.
- Add songs to the playlist and use shuffle and repeat
- Browse and select songs in your playlist
- Download songs to your phone (supported formats: WAV and MIDI; plus MP3 for UIQ)
- Customise the look of the system with skins
Enhancements:
- Series 60: Added new version of German localisation by Ozan Sambur
- Integrated Joachim von Carons fix for a potential PowerPoint crash
- Added ability to get current volume on startup (Winamp 2 or 5 only)
- Fixed bug where song title would be wrong after a playlist repeating
- Fixed bug with getting current song time with Winamp 5
- Fixed crash when pressing Play when using PowerPoint with no presentation loaded
- Improved handling of comms errors in the Bemused server
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Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1188 downloads
Lingua::Phonology::Features 0.32

Lingua::Phonology::Features 0.32


Lingua::Phonology::Features is a module to handle a set of hierarchical features. more>>
Lingua::Phonology::Features is a module to handle a set of hierarchical features.

SYNOPSIS

use Lingua::Phonology;

my $phono = new Lingua::Phonology;
my $features = $phono->features;

# Add features programmatically
$features->add_feature(
Node => { type => privative, children => [Scalar, Binary, Privative] },
Scalar => { type => scalar },
Binary => { type => binary },
Privative => { type => privative }
);

# Drop features
$features->drop_feature(Privative);

# Load feature definitions from a file
$features->loadfile(phono.xml);

# Load default features
$features->loadfile;

Lingua::Phonology::Features allows you to create a hierarchy of features of various types, and includes methods for adding and deleting features and changing the relationships between them.

By "heirarchical features" we mean that some features dominate some other features, as in a tree. By having heirarchical features, it becomes possible to set multiple features at once by assigning to a node, and to indicate conceptually related features that are combined under the same node. This module, however, does not instantiate values of features, but only establishes the relationships between features.

Lingua::Phonology::Features recognizes multiple types of features. Features may be privative (which means that their legal values are either true or undef), binary (which means they may be true, false, or undef), or scalar (which means that their legal value may be anything). You can freely mix different kinds of features into the same set of features.

Finally, while this module provides a full set of methods to add and delete features programmatically, it also provides the option of reading feature definitions from a file. This is usually faster and more convenient. The method to do this is "loadfile". Lingua::Phonology::Features also comes with an extensive default feature set.

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Added: 2006-06-13 License: Perl Artistic License Price:
1228 downloads
KGLWaterSaver 0.6

KGLWaterSaver 0.6


KGLWaterSaver is a screensaver that looks like a water-talbe. more>>
KGLWaterSaver is a screensaver that looks like a water-talbe.
Main features:
- Choose between Images or the current Desktop to "sink under water"
- Various effects: Whirl, Bubble, Rain
Installation:
Download, compile and install.
Go to the Control Panel and choose KGLWaterSaver, set it up to use your favourite Image or Desktop and fit the performance of your computer.
(Takes 10% CPU-Time at my Duron 700 / GeForce FX 5700 at: water_res of 128x128, 24 WaterCalcs, 64ms Delay Realtime) (config dialog will probably [hopefully be more intuitive in following versions)
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Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1474 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
Riding With Robots 0.1

Riding With Robots 0.1


Riding With Robots is a SuperKaramba theme to ride along with the armada of robotic space probes now exploring the Solar System. more>>
Riding With Robots is a SuperKaramba theme to ride along with the armada of robotic space probes now exploring the Solar System.

Its a Linux implementation of the Riding With Robots Dashboard widget that has been popular on Mac OS X. It brings the latest downlink from RidingWithRobots.org right to your desktop, automatically checking for updates every few hours.

Double-clicking the widget will launch Firefox and bring you to the site for more information.

This 0.1 version has only been tested on SUSE Linux 10 in KDE. Im very open to suggestions for improvement.

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Download (0.016MB)
Added: 2006-07-11 License: GPL (GNU General Public License) Price:
1275 downloads
KAdventure 0.2.1

KAdventure 0.2.1


KAdventure is a nice and simple adventure game providing fun and challenging puzzles. more>>
KAdventure is a nice and simple adventure game providing fun and challenging puzzles. The player is presented with a 2D view from above a playing field, where he has to move his player to the exit.
To get to the exit he has to overcome several obstacles, like walls, moving blocks, water and creatures.
I encourage anyone to create new levels using the new level editor, or even new objects and artwork.
Finally, if someone manages to create a Windows port hes welcome as well.
Version restrictions:
- Clicking Save Level immediately saves the current level, and will overwrite the old level without warning.
- Saving levels only works when the level files are writable. So you should have installed in your home directory or made the directory with the levels writable. No warning is given when saving fails.
- Pressing +/- to change the resolution has some redrawing issues in Edit mode. You can minimize and re-open the window to get a correct redraw.
- If you have changed the size of a level, you need to save and reload the level for the new size to take effect.
Enhancements:
- Fixed the crash when a mine exploded.
- Some small fixes and tidying up.
- Added 2 small new levels.
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Download (0.71MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1509 downloads
Deep-Water Linux 0.4.0 Beta01

Deep-Water Linux 0.4.0 Beta01


Deep-Water Linux is a half minimalist software distribution using the linux kernel. more>>
Deep-Water Linux is a half minimalist software distribution using the linux kernel released under the terms of the gnu gpl license v2.

Originaly i designed it for myself to make my work a bit easyer - it was a few years ago when there were not so many live distributions that fit my needs - i needed something more than "minimal" but not something that would need more than 2-3 minutes to load requireing hardware, that i couldnt afford.

So i designed a small system for myself that i could use whenever i broke my "harddisk" distro so much, that it was impossible to repair the system from inside of it. I started using the system as a sort of a rescue system and i installed it on my computer as a sort of a neighbour to other systems that i have used.

Then i thought other people might find it interesting, if not as a whole, than atleast a part of it, or maybe they might like to use it for some "rescue job". I was messing arround with xlib and tcl/tk, so i added some programs to ease a users life - like a panel, icons, file-manager. You see, i thought it is stupid to just copy someones work and then re-distribute it in my name - i hate the kind of distros where the "developers" just change the background of some well known distro and then give it a new name.

In my distro you wont find so many tools, it evean might not work good, it evean can make you angry "make you laugh, or cry", but atleast i can say, that many things in this system is my work - i programmed deep-panel/ deep-view/ deep-icons/ made a new hackedbox"a hack of blackbox"/designed the startup and many other things.

There are 2 version-types of the distro - the first copying the whole system in the memmory and the second copying only a part of itself - the first is for people with older hardware with little memmory and the second for boxes with memmory atleast 128MB. I know that there are many systems out there that are better and im not saying that its good to use this distro on an everyday basis, but if you find some inspiration in it, or if you use it as a rescue system, or want to use deep-view to browse/edit some files or to display image galleries and your "real" system is broke, if you find any use of it than im happy enough.
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Download (40MB)
Added: 2005-08-12 License: GPL (GNU General Public License) Price:
1537 downloads
Space Plumber 1.1.0 RC1

Space Plumber 1.1.0 RC1


Space Plumber is a first-person 3d game, not much different to Doom and Quake. more>>
Space Plumber is a first-person 3d game, not much different to Doom and Quake. The main goal of Space Plumber is to reach the extraction pumps before the water level increases swamping everything.
Each of the 30 levels that conform the game have progressive difficulty by adding more pumps and consoles that you must deactivate first, and by making the map bigger. There are no enemies, you fight against time and misorientation, and you only have your skills to move inside the maze.
The 1.1.x series are a port to use the QDGDF library, making it easier to compile in a variety of systems. Its included in the package, so you dont have to download it separately.
Enhancements:
- Space Plumber has been ported to use the QDGDF library, so its compilable in a wider variety of platforms and has some new features.
- The most important new feature is sound support under Linux.
- The game itself is exactly the same.
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Download (2.0MB)
Added: 2005-11-28 License: GPL (GNU General Public License) Price:
1425 downloads
Titan Attacks! 1.9

Titan Attacks! 1.9


An arcade game where you have to defend the Solar System from Evil Alien Invaders! more>>

Titan Attacks! 1.9 will provide hours of entertainment for everyone. This is designed as an arcade game where you have to defend the Solar System from Evil Alien Invaders!

The Earth is under attack from evil aliens from Titan! Only you can save us all using a hired space ship. Upgrade your ship with bounty money and drive back the Titans across the Solar System, and defeat them on their homeworld.

Titan Attacks has the same easy-to-learn and addictive gameplay of the classic arcade shoot 'em up, but is packed full of extras - new features, new strategies, and stylish neo-retro visuals. Battle swarms of alien fighters, bombers and giant boss motherships, over 5 unique worlds and 100 levels of frantic action! Earn bounty money and upgrade your ship with extra cannon, rockets and lasers!

You can destroy falling wrecks, dodge hurtling asteroids and capture escaping aliens - or blast them from the skies! Win prizes in sharp-shooter challenge stages and compete on the online hiscores table!

Major Features:

  1. 100 levels of frantic shooter action
  2. 5 giant boss motherships
  3. Upgrade your ship with extra cannon, rockets and lasers
  4. Challenge stages with prizes
  5. Online hiscore table

Requirements:

  • Java 2 Standard Edition Runtime Environment
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Added: 2009-03-18 License: Freeware Price: FREE
1 downloads
 
Other version of Titan Attacks!
Titan Attacks! 1.1is an arcade game where you have to defend the Solar System from Evil Alien Invaders! Titan ... Main features: - 100 levels of frantic shooter action - 5 giant boss motherships - Upgrade your
License:Freeware
Download (MB)
1319 downloads
Added: 2006-03-16
POE::Filter::LZW::Progressive 0.1

POE::Filter::LZW::Progressive 0.1


POE::Filter::LZW::Progressive is a POE filter wrapped around Compress::LZW::Progressive. more>>
POE::Filter::LZW::Progressive is a POE filter wrapped around Compress::LZW::Progressive.

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Download (0.010MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
934 downloads
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