sokoban puzzle
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Polygon Puzzle 1.7
Polygon Puzzle is a tessellation puzzle inspired by Beat The Computer. more>>
Polygon Puzzle project is a tessellation puzzle inspired by Beat The Computer. Pieces of connecting regular polygons are arranged to fit into predefined trays.
The mathematical names of the shapes are polyhexes, polyominoes, and polyiamonds.
Enhancements:
- Two new puzzle trays with more sophisticated color schemes were added.
- Minor changes were made to error handling along with a small bugfix and support for the wheel mouse under Windows XP.
<<lessThe mathematical names of the shapes are polyhexes, polyominoes, and polyiamonds.
Enhancements:
- Two new puzzle trays with more sophisticated color schemes were added.
- Minor changes were made to error handling along with a small bugfix and support for the wheel mouse under Windows XP.
Download (0.018MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1048 downloads
GSokoban 1.0
GSokoban project is a GNOME implementation of the Sokoban game. more>>
GSokoban project is a GNOME implementation of the Sokoban game.
GSokoban is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi.
The goal is to push a number of boxes to special spots in a maze, without getting stuck against walls or in corners.
Main features:
- It is free software, and licensed under the GNU General Public License.
- Multiple image sets. (Ten sets included)
- Multiple map sets. (Currently seven sets (471 levels) included)
- Default, 90 maps, Level 1-50 Copyright (c) 1982 Thinking Rabbit Inc, Japan
- DimitriAndYorick, 61 maps, Copyright (c) Jacques Duthen
- Howard, 100 maps, Copyright (c) Howard Abed
- Sasquatch, 50 maps, Copyright (c) David W. Skinner
- Yoshio1, 52 maps, Copyright (c) Yoshio Murase
- Yoshio2, 40 maps, Copyright (c) Yoshio Murase
- sokogen-990602, 78 maps, Copyright (c) Howard Abed
- Scoring based on pushes or moves.
- Unlimited undo function.
- Saves solutions so you can review them at a later time using the built-in playback function.
Enhancements:
- Several memory leaks are fixed.
- The game area is always centered, and the window can no longer be made smaller than the game area.
- Russian translation from Igor Plekhov.
- New graphics set "budge" from Nat Pryce.
<<lessGSokoban is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi.
The goal is to push a number of boxes to special spots in a maze, without getting stuck against walls or in corners.
Main features:
- It is free software, and licensed under the GNU General Public License.
- Multiple image sets. (Ten sets included)
- Multiple map sets. (Currently seven sets (471 levels) included)
- Default, 90 maps, Level 1-50 Copyright (c) 1982 Thinking Rabbit Inc, Japan
- DimitriAndYorick, 61 maps, Copyright (c) Jacques Duthen
- Howard, 100 maps, Copyright (c) Howard Abed
- Sasquatch, 50 maps, Copyright (c) David W. Skinner
- Yoshio1, 52 maps, Copyright (c) Yoshio Murase
- Yoshio2, 40 maps, Copyright (c) Yoshio Murase
- sokogen-990602, 78 maps, Copyright (c) Howard Abed
- Scoring based on pushes or moves.
- Unlimited undo function.
- Saves solutions so you can review them at a later time using the built-in playback function.
Enhancements:
- Several memory leaks are fixed.
- The game area is always centered, and the window can no longer be made smaller than the game area.
- Russian translation from Igor Plekhov.
- New graphics set "budge" from Nat Pryce.
Download (0.31MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1071 downloads
SYASokoban 2.0
SYASokoban is a clone of the popular Sokoban puzzle game. more>>
SYASokoban project is a clone of the popular Sokoban puzzle game.
The goal is to push the crates onto the designated squares without getting stuck.
Sokoban was invented in Japan and the original program was written by Hiroyuki Imabayashi. It is copyright (c) 1982 Thinking Rabbit Inc. Japan.
"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are assembled from various sources. The default 90 levels are public domain.
You can add more sets of levels in the data/sokoban/levels folder. The file must have the .txt extension. See existing sets of levels for examples.
Main features:
- "Unlimited" undo
- Mouse controls + path finding
- Many included levels
- Can add new sets of levels
<<lessThe goal is to push the crates onto the designated squares without getting stuck.
Sokoban was invented in Japan and the original program was written by Hiroyuki Imabayashi. It is copyright (c) 1982 Thinking Rabbit Inc. Japan.
"Sokoban" means "warehouse keeper" in Japanese; the goal of the game is to push all the crates into the designated crate positions.
The levels provided are not my own, they are assembled from various sources. The default 90 levels are public domain.
You can add more sets of levels in the data/sokoban/levels folder. The file must have the .txt extension. See existing sets of levels for examples.
Main features:
- "Unlimited" undo
- Mouse controls + path finding
- Many included levels
- Can add new sets of levels
Download (0.25MB)
Added: 2006-12-27 License: BSD License Price:
1032 downloads
Xokoban 1.0
Xokoban project is my (C++) sokoban game for X11. more>>
Xokoban project is my (C++) sokoban game for X11.
Main features:
- Undos right back to your first move
- Go to any level - you dont have to play them in order
- recording of solutions. If you solve a level or find a better solution, the new solution will be remembered
- can show the solution for any level, if one has been found
- a demo mode which shows all solutions or levels
- a nice-looking game board with a configurable color scheme, 4 are included.
<<lessMain features:
- Undos right back to your first move
- Go to any level - you dont have to play them in order
- recording of solutions. If you solve a level or find a better solution, the new solution will be remembered
- can show the solution for any level, if one has been found
- a demo mode which shows all solutions or levels
- a nice-looking game board with a configurable color scheme, 4 are included.
Download (0.056MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
971 downloads
Einstein Puzzle 2.0
Einstein puzzle is a free cross-platform open source remake of old DOS game Sherlock. more>>
Einstein puzzle is a free cross-platform open source remake of old DOS game Sherlock which was inspired by Albert Einsteins puzzle.
Einstein said that only those with an intelligence quotient of 98 percentile and higher should be able to solve it.
The game goal is to open all cards in square of 6x6 cards. For this, a number of hints describing relations between card positions are given. Use them to find the correct layout.
Einstein 2.0 features sound support, full internalization, Russian localization, reengineered resource subsystem to allow custom graphics themes and in-game rules browser.
<<lessEinstein said that only those with an intelligence quotient of 98 percentile and higher should be able to solve it.
The game goal is to open all cards in square of 6x6 cards. For this, a number of hints describing relations between card positions are given. Use them to find the correct layout.
Einstein 2.0 features sound support, full internalization, Russian localization, reengineered resource subsystem to allow custom graphics themes and in-game rules browser.
Download (0.70MB)
Added: 2005-10-19 License: GPL (GNU General Public License) Price:
1482 downloads
15 pieces puzzle
15 pieces puzzle is a game where you have to arrange pieces in order from 1-15 counting from top left corner to bottom corner. more>>
15 pieces (also known as 16 pieces) puzzle game where you have to arrange pieces in order from 1-15 counting from top left corner to bottom right corner.
15 pieces puzzle is a SuperKaramba theme.
<<less15 pieces puzzle is a SuperKaramba theme.
Download (0.034MB)
Added: 2006-06-27 License: GPL (GNU General Public License) Price:
709 downloads
JSokoApplet 1.23
JSokoApplet is a Java applet for playing the game of Sokoban. more>>
JSokoApplet is a Java applet for playing the game of Sokoban. It features path finding, auto push, auto solving, undo/redo, deadlock detection, and more
JSokoApplet project is written in Java. You must have Java installed to start the game.
There are two ways of starting the program:
1. Starting the program as an applet:
Load the html-file in your browser (usually by doubleclicking the html-file). The applet should be loaded automatically with that html-file.
2. Starting the program as an application:
a) Start the batch-file "Start JSokoApplication.bat" (Windows users)
or
b) open a console window, go to the folder where the file "JSokoApplet.jar" is located and type: java -jar JSokoApplet.jar
or
c) Just double click the file "JSokoApplet.jar"
If the program doesnt start please check if you have Java installed.
If you have questions about how to start the program write to "x-brain@uni.de"
The game:
"Sokoban" is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi. The rules are very simple but the game itself is not.
The Rules
The object of the game is to push boxes to specially marked positions in a level. The boxes can only be pushed, never pulled, and only one can be pushed at a time. The player can only move on "free" (= no wall and no box) fields.
A level is solved if all boxes have been pushed to specially marked positions.
One field can just be occupied by only one of the following levelelements at a time: the player, a box, a wall
Just start the game. You easily will learn the rules by playing the game.
The computer will help you in positions where you lost the possibility to solve the level (for example, if you pushed a box in a corner) by showing you the message that the level isnt solvable anymore.
Note: Recognizing positions that are unsolvable is very difficult. Hence the computer just shows this message for some kinds of unsolvable positions.
How to Play
You can move the player by using the arrow keys or by using the mouse (or both)
Keyboard Functions
Move the player: Arrow keys
Undo last move: [Delete] or [Backspace]
Redo move from history: [Insert]
Restart level: [Enter]
Previous level: [Page up]
Next level: [Page down].
Mouse Functions
Left-click on a position to let the player automatically move to this position.
Left-click on a box to select it then left-click the target position. The player will automatically push the selected box to the specified position. Unselect a box by clicking on it again.
A click of the right mousebutton will undo the last done activity.
<<lessJSokoApplet project is written in Java. You must have Java installed to start the game.
There are two ways of starting the program:
1. Starting the program as an applet:
Load the html-file in your browser (usually by doubleclicking the html-file). The applet should be loaded automatically with that html-file.
2. Starting the program as an application:
a) Start the batch-file "Start JSokoApplication.bat" (Windows users)
or
b) open a console window, go to the folder where the file "JSokoApplet.jar" is located and type: java -jar JSokoApplet.jar
or
c) Just double click the file "JSokoApplet.jar"
If the program doesnt start please check if you have Java installed.
If you have questions about how to start the program write to "x-brain@uni.de"
The game:
"Sokoban" is a puzzle game invented in Japan 1982 by Hiroyuki Imabayashi. The rules are very simple but the game itself is not.
The Rules
The object of the game is to push boxes to specially marked positions in a level. The boxes can only be pushed, never pulled, and only one can be pushed at a time. The player can only move on "free" (= no wall and no box) fields.
A level is solved if all boxes have been pushed to specially marked positions.
One field can just be occupied by only one of the following levelelements at a time: the player, a box, a wall
Just start the game. You easily will learn the rules by playing the game.
The computer will help you in positions where you lost the possibility to solve the level (for example, if you pushed a box in a corner) by showing you the message that the level isnt solvable anymore.
Note: Recognizing positions that are unsolvable is very difficult. Hence the computer just shows this message for some kinds of unsolvable positions.
How to Play
You can move the player by using the arrow keys or by using the mouse (or both)
Keyboard Functions
Move the player: Arrow keys
Undo last move: [Delete] or [Backspace]
Redo move from history: [Insert]
Restart level: [Enter]
Previous level: [Page up]
Next level: [Page down].
Mouse Functions
Left-click on a position to let the player automatically move to this position.
Left-click on a box to select it then left-click the target position. The player will automatically push the selected box to the specified position. Unselect a box by clicking on it again.
A click of the right mousebutton will undo the last done activity.
Download (1.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1050 downloads
PolyPuzzle 1.6.2
PolyPuzzle project is a cute game, based on the original puzzle #0. more>>
PolyPuzzle project is a cute game, based on the original puzzle #0.
Poly Puzzle is my first original program to make use of Tks canvas widget. It was inspired by a plastic puzzle named Beat The Computer which came in an array of
sizes and loud colours.
It now has trays with polygons based on hexagons, squares and equilateral triangles. The new round tray is based on smooth triangles, and isnt quite as cute as
the original puzzle #0.
I had planned to incorporate a computer solution feature. This would be handy for the actual plastic game - which you have to put away at the end of the day - but
on the computer there are no little pieces to lose under the carpet ;>. More to the point - it would require quite a bit of programming / math!
<<lessPoly Puzzle is my first original program to make use of Tks canvas widget. It was inspired by a plastic puzzle named Beat The Computer which came in an array of
sizes and loud colours.
It now has trays with polygons based on hexagons, squares and equilateral triangles. The new round tray is based on smooth triangles, and isnt quite as cute as
the original puzzle #0.
I had planned to incorporate a computer solution feature. This would be handy for the actual plastic game - which you have to put away at the end of the day - but
on the computer there are no little pieces to lose under the carpet ;>. More to the point - it would require quite a bit of programming / math!
Download (MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1067 downloads
Multiplication Puzzle 5.2
Multiplication Puzzle is a simple math puzzle game written for GTK+ 2, inspired by Emacs multiplication game. more>>
Multiplication Puzzle project is a simple GTK+ 2 game that emulates the multiplication game found in Emacs.
Basically, a multiplication problem is shown with all digits replaced by letters. Your job is to guess which letter represents which number.
Translations are available for Afrikaans, Basque, Brazilian Portuguese, Chinese (simplified), French, German, Italian, Japanese, Kinyarwanda, Rhaeto-Romance, Romanian, Serbian, Turkish, and Vietnamese. If you are interested in helping to translate Multiplication Puzzle, please see the Translation Project, under the textual domain gmult.
<<lessBasically, a multiplication problem is shown with all digits replaced by letters. Your job is to guess which letter represents which number.
Translations are available for Afrikaans, Basque, Brazilian Portuguese, Chinese (simplified), French, German, Italian, Japanese, Kinyarwanda, Rhaeto-Romance, Romanian, Serbian, Turkish, and Vietnamese. If you are interested in helping to translate Multiplication Puzzle, please see the Translation Project, under the textual domain gmult.
Download (0.15MB)
Added: 2006-01-31 License: GPL (GNU General Public License) Price:
1368 downloads
Cryptogram Puzzle Tool 4.2.0
Cryptogram Puzzle Tool helps solve the simple cryptogram puzzles that appear in the daily newspapers. more>>
Cryptogram Puzzle Tool project helps solve the simple cryptogram puzzles that appear in the daily newspapers. While these puzzles can often be solved almost by inspection, CPT4 provides a handy tool for the ones that turn out to be not quite so easy.
If you just want a little bookkeeping help, CPT4 will instantly update all occurrences of the new assignments as well as provide frequency and used/not-used letter lists as you drag-and-drop or key in suspected solution letters. But if youd rather have the computer do the work, the automatic solution algorithm will usually come very close to a complete solution in just a few seconds.
Bonus: CPT4 can also create new puzzles: simply key in or load plaintext from a file, and select the Encrypt item from the Options menu.
Installing / Building / Running:
Start by unpacking in a directory where you have write permissions; all tar files create and populate a cpt4/ directory and contain sample puzzles as well as various information.
For the source distribution, change to the cpt4 directory and just type make. You may get a few warnings while compiling do_hart.c, but otherwise the executables cpt4 and do_hart should be built after a short time and a few intermediate steps. If this does not happen and you are not knowledgeable about such things, you might try the shared library executable distribution instead.
For the 4.1.x shared library executables, you may need to supply a font alias file in a location that the precompiled Pango routines can find; the easiest way to do this is to just copy the two files .pangorc and pangox.aliases from the installation directory into to your $HOME directory. If you use the source distributions, of course, you will need to have a complete Pango installation before you start.
Once you have the executables, try out the program by changing to the installation directory and issuing the command line:
./cpt4
Use the File->Load menu item to load one of the samples (xxxxx.cpt) and play with the controls. Try the Options->Hart Solution menu item to see the automatic solution in action.
If the puzzle text is uncomfortably small or large on your system, you can specify a different font on the command line like this:
./cpt4 -large
./cpt4 -small
With the 4.0.x and 4.1.x versions (but not the 4.2.x versions) you can also specify a font by name like this:
./cpt4 -font="font-name"
For the 4.0.1 versions (with GTK 1.2), the font MUST be monospaced and is expected to be iso8859-1; other characters sets may also work but might produce a different effect. The font-name for these versions of cpt4 must be an X logical font name such as "*clean-bold-r*--16*".
For the 4.1.x versions (with Pango), monospaced fonts will generally produce more pleasing results, but proportional fonts of sufficiently small size may also work; the main requirement is that the ASCII characters ! through ~ be portrayed as expected. Font-name for these versions must be a Pango font name, such as "courier bold 11", "sans 8", "Times 8", and so forth.
If you want just want to run CPT4 from the command line, it is sufficient to put a soft link to cpt4 from somewhere in your PATH and leave both the cpt4 and do_hart executables in the installation directory. For example, as root:
cd /usr/bin
ln -s /home/johndoe/cpt4/cpt4
A 32x32 CPT4 icon in .xpm format is included in all distributions for use in desktop shortcuts.
Enhancements:
- This release changes fixed width font logic, including special cursor logic using the fixed fonts, to preprocessed fonts supplied as C header files, instead of using Pango routines and arbitrary fonts.
- It has been updated to use glib 2.6.1, Gtk+2.6.1, Pango 1.8.0, atk 1.9.0, and associated packages as supplied in Slackware 10.0. Functionality is virtually unchanged.
<<lessIf you just want a little bookkeeping help, CPT4 will instantly update all occurrences of the new assignments as well as provide frequency and used/not-used letter lists as you drag-and-drop or key in suspected solution letters. But if youd rather have the computer do the work, the automatic solution algorithm will usually come very close to a complete solution in just a few seconds.
Bonus: CPT4 can also create new puzzles: simply key in or load plaintext from a file, and select the Encrypt item from the Options menu.
Installing / Building / Running:
Start by unpacking in a directory where you have write permissions; all tar files create and populate a cpt4/ directory and contain sample puzzles as well as various information.
For the source distribution, change to the cpt4 directory and just type make. You may get a few warnings while compiling do_hart.c, but otherwise the executables cpt4 and do_hart should be built after a short time and a few intermediate steps. If this does not happen and you are not knowledgeable about such things, you might try the shared library executable distribution instead.
For the 4.1.x shared library executables, you may need to supply a font alias file in a location that the precompiled Pango routines can find; the easiest way to do this is to just copy the two files .pangorc and pangox.aliases from the installation directory into to your $HOME directory. If you use the source distributions, of course, you will need to have a complete Pango installation before you start.
Once you have the executables, try out the program by changing to the installation directory and issuing the command line:
./cpt4
Use the File->Load menu item to load one of the samples (xxxxx.cpt) and play with the controls. Try the Options->Hart Solution menu item to see the automatic solution in action.
If the puzzle text is uncomfortably small or large on your system, you can specify a different font on the command line like this:
./cpt4 -large
./cpt4 -small
With the 4.0.x and 4.1.x versions (but not the 4.2.x versions) you can also specify a font by name like this:
./cpt4 -font="font-name"
For the 4.0.1 versions (with GTK 1.2), the font MUST be monospaced and is expected to be iso8859-1; other characters sets may also work but might produce a different effect. The font-name for these versions of cpt4 must be an X logical font name such as "*clean-bold-r*--16*".
For the 4.1.x versions (with Pango), monospaced fonts will generally produce more pleasing results, but proportional fonts of sufficiently small size may also work; the main requirement is that the ASCII characters ! through ~ be portrayed as expected. Font-name for these versions must be a Pango font name, such as "courier bold 11", "sans 8", "Times 8", and so forth.
If you want just want to run CPT4 from the command line, it is sufficient to put a soft link to cpt4 from somewhere in your PATH and leave both the cpt4 and do_hart executables in the installation directory. For example, as root:
cd /usr/bin
ln -s /home/johndoe/cpt4/cpt4
A 32x32 CPT4 icon in .xpm format is included in all distributions for use in desktop shortcuts.
Enhancements:
- This release changes fixed width font logic, including special cursor logic using the fixed fonts, to preprocessed fonts supplied as C header files, instead of using Pango routines and arbitrary fonts.
- It has been updated to use glib 2.6.1, Gtk+2.6.1, Pango 1.8.0, atk 1.9.0, and associated packages as supplied in Slackware 10.0. Functionality is virtually unchanged.
Download (0.060MB)
Added: 2006-08-18 License: GPL (GNU General Public License) Price:
1170 downloads
PuzzleTron 0.9
PuzzleTron is a crossplatform tool to create webbrowser based puzzles from pictures. more>>
PuzzleTron is a crossplatform tool to create webbrowser based puzzles from pictures. PuzzleTron works on Linux, MacOSX, Windows.
Create and Share puzzles with your friends - PuzzleTron has a function to upload your puzzle to PuzzletTon.com site (Web Publish) then simple email link to community.
<<lessCreate and Share puzzles with your friends - PuzzleTron has a function to upload your puzzle to PuzzletTon.com site (Web Publish) then simple email link to community.
Download (1.1MB)
Added: 2006-05-08 License: Freeware Price:
1264 downloads
Rush Hour Puzzle Solver 0.2.7
Rush Hour Puzzle Solver project is a Rush Hour puzzle solver that illustrates the solution with PostScript. more>>
Rush Hour Puzzle Solver project is a Rush Hour puzzle solver that illustrates the solution with PostScript.
Rush Hour Puzzle Solver is a small C++ program that reads a Rush Hour board from a text file and produces a nice PostScript file that shows the shortest solution.
<<lessRush Hour Puzzle Solver is a small C++ program that reads a Rush Hour board from a text file and produces a nice PostScript file that shows the shortest solution.
Download (0.45MB)
Added: 2006-12-20 License: Freely Distributable Price:
1058 downloads
xrockman 1
xrockman is a retro arcade/puzzle game based on Rockman for the VIC20. more>>
xrockman is a retro arcade/puzzle game based on Rockman for the VIC20 by M & S Srebalius and published by Mastertronic in the 1980s.
xrockman is written for Xlib so requires little in the way of dependencies and runs on slow computers.
The project is licensed under the terms of the GPL.
To build, ensure that libx11-dev is installed and then say "make".
<<lessxrockman is written for Xlib so requires little in the way of dependencies and runs on slow computers.
The project is licensed under the terms of the GPL.
To build, ensure that libx11-dev is installed and then say "make".
Download (0.020MB)
Added: 2006-12-08 License: GPL (GNU General Public License) Price:
1051 downloads
gSoko 0.4.2
gSoko is a gtk+ clone of the famous Sokoban game. more>>
gSoko is a gtk+ clone of the famous Sokoban game.
The goal of the game is to push all the boxes on the squares with a red pattern.
gSoko is designed to run on Linux boxes.
gSoko is free software, released under the GNU General Public License (though the code is not very clean yet).
Enhancements:
Main features include:
- animated moves
- 50 levels (more to come)
- automatically save/reload level to/from $HOME/.gsokorc
- multiple undo
- nice graphics (thx The Gimp)
Future versions should bring:
- gtk2 support
- score
- more levels
- skinability
- cleaner code
<<lessThe goal of the game is to push all the boxes on the squares with a red pattern.
gSoko is designed to run on Linux boxes.
gSoko is free software, released under the GNU General Public License (though the code is not very clean yet).
Enhancements:
Main features include:
- animated moves
- 50 levels (more to come)
- automatically save/reload level to/from $HOME/.gsokorc
- multiple undo
- nice graphics (thx The Gimp)
Future versions should bring:
- gtk2 support
- score
- more levels
- skinability
- cleaner code
Download (0.068MB)
Added: 2005-08-16 License: GPL (GNU General Public License) Price:
1529 downloads
HTML::Puzzle 0.13
HTML::Puzzle is a framework to build web component based on database. more>>
HTML::Puzzle is a framework to build web component based on database.
HTML::Puzzle::DBTable
Connection module to data table
Examples
Have a look to
http://www.ebruni.it/en/software/perl/cpan/html/puzzle/examples/ex1.htm
to see some examples on what you can simply do using this module.
<<lessHTML::Puzzle::DBTable
Connection module to data table
Examples
Have a look to
http://www.ebruni.it/en/software/perl/cpan/html/puzzle/examples/ex1.htm
to see some examples on what you can simply do using this module.
Download (0.012MB)
Added: 2007-02-22 License: Perl Artistic License Price:
975 downloads
Secleted [ 0 ] software to compare
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