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Snow-Apple

Snow-Apple


Snow-Apple provides an icon pack for Gnome. more>>
Snow-Apple provides an icon pack for Gnome.

Mark Finlay fairly converted the nautilus 2.0.x theme called Snow-Apple, to an icon theme for gnome 2.2.x. thanks to him.

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Download (0.50MB)
Added: 2007-01-27 License: GPL (GNU General Public License) Price:
1010 downloads
Xsnow 1.42

Xsnow 1.42


Xsnow is the X-windows application that will let it snow on the root, in between and on windows. more>>
Xsnow application is the X-windows application that will let it snow on the root, in between and on windows.
Santa and his reindeer will complete your festive-season feeling.
How to compile:
To build:
xmkmf
make depend
make
To run:
./xsnow
or:
./xsnow& (in the background)
To install (be root):
make install
make install.man
If xmkmf does not work and you cannot get a working Makefile that way then try compiling yourself, eh, xsnow this way:
cc -o xsnow snow.c -lXext -lX11 -lXpm -lm -lsocket -lnsl
gcc, SUN Solaris users without a C-compiler, but with gcc installed, try the following two commands. The first compiles Xsnow, the second links Xsnow.
gcc -c -O2 -I/usr/openwin/include -DSVR4 -DSYSV xsnow.c
gcc -o xsnow xsnow.o -O2 -L/usr/openwin/lib -lXext -lX11 -lXpm -lm -lsocket -lnsl
Note: Xsnow-1.41 needs the Xpm library. It is available from:
ftp://ftp.x.org/contrib/libraries/
The current Xpm version is xpm3.4k
Enhancements:
- All you KDE-users can now be even happier with a KDE-enabled Xsnow 1.42!
- The snow will magnificently wipe out your icons, but not to worry, theyre not really gone.
- By wiping with a window or something you can make them reappear.
- Car owners are used to this for years. Thanks to Robin Hogan who figured this out for xpenguin.
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Added: 2006-04-13 License: Freeware Price:
1292 downloads
Snow & Ice 1.0

Snow & Ice 1.0


This product offers a beautiful screensaver with a winter’s theme. more>> <<less
Added: 2008-03-01 License: GPL Price: FREE
14 downloads
Snow Path Formation Simulator 0.5.3

Snow Path Formation Simulator 0.5.3


Snow Path Formation Simulator it graphically displays the formation of paths in the snow formed by people. more>>
Snow Path Formation Simulator is a program that models the process of people forming very distinct, and yet not always altogether logical looking, paths in the snow as they walk across open spaces.

The evolving condition of the snow is displayed graphically. This project may eventually mature into a screensaver.
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Download (0.10MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1646 downloads
Worminator 3.0R2.1

Worminator 3.0R2.1


Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
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Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Kraptor Final 2004

Kraptor Final 2004


Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes. more>>
Kraptor is a classic shoot em up scroller game, where you must fight against tons of bad dudes.
The game offers high speed action, with massive destruction and lots of fun. Kraptor features a powerful engine for 2D shooter scroller games. Massive destruction, powerful weapons, all that you always wanted in this kind of games! It is also multi-platform (DOS, Win32, Linux and more!)
Main features:
- FULL SOURCE CODE AVAILABLE FREE (Under MIT license)
- Works on many platforms, including DOS, Windows and Linux!
- Supports all resolutions, like 320x200, 640x480, 1024x768, etc.; even those bizarre ones, like 160x120, 320x400, etc.
- Uses stereo positional sound (you hear the ships flying around you)
- Has a incredible particle system, that let all sorts of particle effects in the explosions, fire on the ground, the ships going down in flames,and the weapons can let a trail of smoke, beams, etc
- Has a dynamic fire, smoke and explosions system based on layers and on-fly rendering, that let show a massive destruction effect on the air and ground.
- Has a dynamic enviroment sub-engine to render rain, snow, etc.
- The ships explodes into pieces, and the builds on the ground blows up in a chain-explosion effect.
- Enemys of any size, and custom IAs and weapons.
- All kind of animated bad dudes, from tiny ones to big bad bosses.
- All the flying objects cast shadows over the background, with perspective correction.
- Support for animations and cinematic, with sound and subtitles.
- A on-fly translation system with UNICODE and UTF-8 support, that can translate on the fly all the GUIs to other language.
- Multiple weapons for player and enemies.
- Has original music sound-track.
- You can lower/raise the detail level, in low detail, the game runs good even on a 486 DX2!
- Original story, with cool movies.
- Realistic huge hi-res backgrounds levels.
- Original high quality stereo sounds and music
- Support for Spanish and English translation on-fly
- Black market shop to buy new weapons, upgrade ship, etc.
- GUI driven interface like the one used in Unre*l.
- You can Save / Load your game
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Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
Tornado 1.3

Tornado 1.3


Tornado project is a clone of the original C64 game. more>>
Tornado project is a clone of the original C64 game.

The goal of the game is to destroy the opponents house with certain weather phenomena: rain, snow, hail, lightning, and the tornado.

The game can be played together (two players), against the computer (or two computer players against each other) or over a TCP connection.

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Added: 2006-11-13 License: GPL (GNU General Public License) Price:
1076 downloads
rstudio 0.6

rstudio 0.6


rstudio is a GTK+ GUI that controls programs used in recording, CD mastering, and managing a SHOUTcast server. more>>
rstudio project is a GTK+ GUI that controls programs used in recording, CD mastering, and managing a SHOUTcast server.
The "Radio Station" referred to here is a Shoutcast server. Before you can play any music on the station, you need to either record your own, or use a Peer-to-Peer program or other source to download some music.
The GTK-Gnutella button starts a peer to peer fileshareing program called GTK-Gnutella where you can get a wide variety of music free.
Start Radio station starts up the shoutcast server and its source client, which feeds an mp3 playlist to the server for broadcast.
The playlist file is created when you press the "Close" button in the playlist manager. The playlist manager lets you view either the downloaded files from GTK-Gnutella, or the permanent collection of files. You can select a file, then move it to the permanent collection, only if you are viewing the downloaded files. For either set, you may delete a file, or play it.
Audacity is a very versatile recording tool that can be used to create original content, or to record from other sources, such as a Shoutcast.com station, (or even your own shoutcast station).
Shoutcast.com button starts firefox, with the url of http://www.shoutcast.com so that you may listen to other shoutcast stations, or your own.
Kill XMMS stops any running xmms.
Quit exits rstudio.
GTK-Gnutella starts the P-2-P filesharing system.
K3B can be used to master audio CDs, or even mp3 data CDs that can be played on an mp3-compatible cd player or dvd player.
Enhancements:
- A shuffle playlist button was added.
- The audio player was changed to Audacious since Gentoo does not support XMMS.
- This version was tested on Gentoo AMD64 and Kubuntu 386.
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Added: 2007-04-01 License: GPL (GNU General Public License) Price:
941 downloads
Persistent::LDAP 0.50

Persistent::LDAP 0.50


Persistent::LDAP is a persistent class implemented using a LDAP directory. more>>
Persistent::LDAP is a persistent class implemented using a LDAP directory.

SYNOPSIS

use Persistent::LDAP;
use English; # import readable variable names like $EVAL_ERROR

eval { ### in case an exception is thrown ###

### allocate a persistent object ###
my $person =
new Persistent::LDAP(localhost, 389,
cn=Directory Manager, test1234,
ou=Engineering,o=Big Snow Org,c=US);

### declare attributes of the object ###
$person->add_attribute(uid, ID, String);
$person->add_attribute(userpassword, Persistent, String);
$person->add_attribute(objectclass, Persistent, String);
$person->add_attribute(givenname, Persistent, String);
$person->add_attribute(sn, Persistent, String);
$person->add_attribute(cn, Persistent, String);
$person->add_attribute(mail, Persistent, String);
$person->add_attribute(telephonenumber, Persistent, String);

### query the datastore for some objects ###
$person->restore_where(& (objectclass=person)(mail=*bigsnow.org),
sn, givenname);
while ($person->restore_next()) {
printf("name = %s, email = %sn",
$person->givenname . . $person->sn,
$person->mail);
}
};

if ($EVAL_ERROR) { ### catch those exceptions! ###
print "An error occurred: $EVAL_ERRORn";
}

ABSTRACT

This is a Persistent class that uses a LDAP directory to store and retrieve objects. This class can be instantiated directly or subclassed. The methods described below are unique to this class, and all other methods that are provided by this class are documented in the Persistent documentation. The Persistent documentation has a very thorough introduction to using the Persistent framework of classes.

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Added: 2007-05-19 License: Perl Artistic License Price:
889 downloads
Carrera So-o 1.0

Carrera So-o 1.0


Carrera So-o is a simple yet challenging racing game to make time go by in boring moments. more>>
Carrera So-o is a simple yet challenging racing game to make time go by in boring moments.

Carrera So-o counts with 2 tracks to choose (grass and snow) with a simple objective... be the first to get to the finish line in order to win the game.
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Download (0.83MB)
Added: 2007-04-20 License: Freeware Price:
923 downloads
PlanetPenguin Racer 0.5 alpha

PlanetPenguin Racer 0.5 alpha


PlanetPenguin Racer is an OpenGL racing game featuring Tux, the Linux mascot. more>>
PlanetPenguin Racer is an FREE OpenGL racing game featuring Tux, the Linux mascot.

The goal of the game is to slide down a snow- and ice-covered mountain as quickly as possible. It is based on the GPL version of TuxRacer.

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Added: 2005-09-26 License: GPL (GNU General Public License) Price:
1488 downloads
Imager::Color 0.54

Imager::Color 0.54


Imager::Color is a Perl module with color handling for Imager. more>>
Imager::Color is a Perl module with color handling for Imager.

SYNOPSIS

$color = Imager::Color->new($red, $green, $blue);
$color = Imager::Color->new($red, $green, $blue, $alpha);
$color = Imager::Color->new("#C0C0FF"); # html color specification

$color->set($red, $green, $blue);
$color->set($red, $green, $blue, $alpha);
$color->set("#C0C0FF"); # html color specification

($red, $green, $blue, $alpha) = $color->rgba();
@hsv = $color->hsv(); # not implemented but proposed

$color->info();

if ($color->equals(other=>$other_color)) {
...
}

This module handles creating color objects used by imager. The idea is that in the future this module will be able to handle colorspace calculations as well.

new

This creates a color object to pass to functions that need a color argument.

set

This changes an already defined color. Note that this does not affect any places where the color has been used previously.

rgba

This returns the rgba code of the color the object contains.

info

Calling info merely dumps the relevant colorcode to the log.

equals(other=>$other_color)
equals(other=>$other_color, ignore_alpha=>1)

Compares $self and color $other_color returning true if the color components are the same.

Compares all four channels unless ignore_alpha is set. If ignore_alpha is set only the first three channels are compared.

You can specify colors in several different ways, you can just supply simple values:
simple numeric parameters - if you supply 3 or 4 numeric arguments, you get a color made up of those RGB (and possibly A) components.

a six hex digit web color, either RRGGBB or #RRGGBB
an eight hex digit web color, either RRGGBBAA or #RRGGBBAA.
a 3 hex digit web color, #RGB - a value of F becomes 255.
a color name, from whichever of the gimp Named_Colors file or X rgb.txt is found first. The same as using the name keyword.

You can supply named parameters:

red, green and blue, optionally shortened to r, g and b. The color components in the range 0 to 255.

# all of the following are equivalent
my $c1 = Imager::Color->new(red=>100, blue=>255, green=>0);
my $c2 = Imager::Color->new(r=>100, b=>255, g=>0);
my $c3 = Imager::Color->new(r=>100, blue=>255, g=>0);
hue, saturation and value, optionally shortened to h, s and v, to specify a HSV color. 0 new(hue=>120, value=>1, saturation=>0.5);
web, which can specify a 6 or 3 hex digit web color, in any of the forms #RRGGBB, #RGB, RRGGBB or RGB.
my $c1 = Imager::Color->new(web=>#FFC0C0); # pale red
gray or grey which specifies a single channel, from 0 to 255.
# exactly the same
my $c1 = Imager::Color->new(gray=>128);
my $c1 = Imager::Color->new(grey=>128);
rgb which takes a 3 member arrayref, containing each of the red, green and blue values.
# the same
my $c1 = Imager::Color->new(rgb=>[255, 100, 0]);
my $c1 = Imager::Color->new(r=>255, g=>100, b=>0);
hsv which takes a 3 member arrayref, containting each of hue, saturation and value.
# the same
my $c1 = Imager::Color->new(hsv=>[120, 0.5, 1]);
my $c1 = Imager::Color->new(hue=>120, v=>1, s=>0.5);

gimp which specifies a color from a GIMP palette file. You can specify the filename of the palette file with the palette parameter, or let Imager::Color look in various places, typically "$HOME/gimp-1.x/palettes/Named_Colors" with and without the version number, and in /usr/share/gimp/palettes/. The palette file must have color names.

my $c1 = Imager::Color->new(gimp=>snow);
my $c1 = Imager::Color->new(gimp=>snow, palette=>testimg/test_gimp_pal);

xname which specifies a color from an X11 rgb.txt file. You can specify the filename of the rgb.txt file with the palette parameter, or let Imager::Color look in various places, typically /usr/lib/X11/rgb.txt.

my $c1 = Imager::Color->new(xname=>blue) # usually RGB(0, 0, 255)

builtin which specifies a color from the built-in color table in Imager::Color::Table. The colors in this module are the same as the default X11 rgb.txt file.

my $c1 = Imager::Color->new(builtin=>black) # always RGB(0, 0, 0)

name which specifies a name from either a GIMP palette, an X rgb.txt file or the built-in color table, whichever is found first.

channel0, channel1, etc, each of which specifies a single channel. These can be abbreviated to c0, c1 etc.

channels which takes an arrayref of the channel values.

Optionally you can add an alpha channel to a color with the alpha or a parameter.

These color specifications can be used for both constructing new colors with the new() method and modifying existing colors with the set() method.

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Added: 2006-10-27 License: Perl Artistic License Price:
1092 downloads
ogg2mp3 2006-08-31

ogg2mp3 2006-08-31


ogg2mp3 takes a list of OGG Vorbis formatted files and converts them to mp3 format. more>>
ogg2mp3 takes a list of OGG Vorbis formatted files and converts them to mp3 format. ogg2mp3 project is useful when you want to transfer OGG encoded files to a device which doesnt support the format (e.g. an iPod).

Each file specified on the command line is converted to a file with the same name except the ``.ogg at the end is replaced with ``.mp3. The new file is created in the current working directory unless otherwise specified with the --output-directory option.

By default, ogg2mp3 prints one line of output per file processed (printing it as the processing of that file starts) as follows:

processing 1 / 10 : 01_big_exit.ogg -> ./01_big_exit.mp3

Where 01_big_exit.ogg is the first of ten files to be processed (1 / 10), and the output file is called ./01_big_exit.mp3.

This behaviour can be modified using the --quiet and --verbose options.

OPTIONS:

Note that all command line options may be abbreviated to the shortest unique version, e.g. --output-directory can be shortened to -o because there are no other options beginning with -o. However, to see the version, at least --vers is required since there is also the --verbose option, thus ``vers is the shortest unique abbreviation of ``version.

--debug n

Set the debugging level to n. Ranges from 0 to 10, 10 being really verbose, 0 being just warnings (the default).

--id3-tags or --noid3-tags

Specify that you want (or not) ID3 tags to be copied into the MP3 file.

--force-overwrite

If an output .mp3 file already exists, overewrite it without prompting (the default is to skip such files and issue a warning).

--help

Show a brief command line help message and exit.

--output-directory dir

Tell ogg2mp3 to create the .mp3 files in the directorry dir instead of the current directory.

--prefix prefix

Prefix all output filenames with prefix.

--quiet

Dont print output unless there is an error.

--suffix suffix

Append suffix to all output filenames just before the .mp3 extension.

--verbose

If --quiet is not spcified, this switch increases the amount of information displayed as each file is processed. The extra information details the ID3 tags found in the source file.

--version

Print the program name and version and exit.

EXAMPLES:

Example 1

$ ogg2mp3 echo.ogg got_two_legs.ogg pripple_ipple.ogg
processing 1 / 3 : echo.ogg -> ./echo.mp3
processing 2 / 3 : got_two_legs.ogg -> ./got_two_legs.mp3
processing 3 / 3 : pripple_ipple.ogg -> ./pripple_ipple.mp3
This command will create three new files: echo.mp3, got_two_legs.mp3, and pripple_ipple.mp3 in mp3 format in the current directory.

Example 2

$ ogg2mp3 -o /media/ipod my_song.ogg
processing 1 / 1 : my_song.ogg -> /media/ipod/my_song.mp3
This command creates the file my_song.mp3 in the directory /media/ipod.

Example 3

$ ls *.ogg
track_01.ogg track_02.ogg track_03.ogg
$ ogg2mp3 -o /tmp --verbose *.ogg
processing 1 / 3 : track_01.ogg -> /tmp/track_01.mp3
ID3 Tags:
album => Frengers
artist => Mew
date => 2003
genre => Pop
title => Am I Wry? No
tracknumber => 1

processing 2 / 3 : track_02.ogg -> /tmp/track_02.mp3
ID3 Tags:
album => Frengers
artist => Mew
date => 2003
genre => Pop
title => 156
tracknumber => 2

processing 3 / 3 : track_03.ogg -> /tmp/track_03.mp3
ID3 Tags:
album => Frengers
artist => Mew
date => 2003
genre => Pop
title => Snow Brigade
tracknumber => 3

As you can see, adding the --verbose option turns on display of ID3 tags.

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Added: 2006-09-26 License: GPL (GNU General Public License) Price:
684 downloads
blueMarine 0.9.RC1

blueMarine 0.9.RC1


blueMarine project is about an open source workflow for digital photography. more>>
blueMarine project is about an open source workflow for digital photography.

What does it mean?

Start thinking of an opensource application like Aperture or Lightroom that enables you to organize, develop, print and publish your photos. Pretty standard stuff nowadays. Opensource, at first sight, means that the application is free. Now think of an application written with the Java™ language: the application runs everywhere, Mac OS X, Linux, Windows. Now think of a community of people that adds code, plugins, crazy ideas, integrating some of the latest, cool technologies around, such as GPS positioning or geo-mapping.

Well, this is just the core concept of the blueMarine project.

Lets go on and lets think of the workflow. For the existing commercial applications the workflow starts just after shooting the photo and ends with a print on paper, the photo archived and maybe a web gallery published.

Just for a starter, we could do these things in innovative ways. For instance, trip reports could take advantage of GPS positioning data and Google Maps. Galleries could be presented in form of a virtual 3d gallery with walls and pictures hang on them.

Thinking of it twice, there are holes in workflows supported by current commercial applications. For instance, if you want to filter your images with a sophisticated noise reduction algorithm or if you want to create a bigger composite photo out of several shots, you likely have to use an external application. Some communities, such as amateur astrophotographers, need some very special processing that is usually performed by means of specific software. Wouldnt be better to have all of these facilities integrated in a single front end?

Now, lets broaden our workflow horizon. It can extend well beyond the print or the archival. For instance, an ornithologist usually manages field notes about the bird observed and photographed: directly binding them to photos and maybe GPS positioning data is much better than keeping a separate Excel sheet. It can also start much before shooting the photo. Think of trip planning: maybe you travel to nice places and spot interesting subjects, but not all the conditions are favorable: the weather, the light, the sun position, or the season (snow, blossomed flowers, foliage colors). Maybe you take some photos but at home you decide: hey, Im going to return there next Fall when the trees are reddish. Wouldnt be cool if a software application could allow you to easily manage all of these wanna-shoot-again photos, maybe providing assistance to guess which will be the sun position in a certain day and hour and integrating weather forecasts? And synthetising a trip program that can be uploaded on your palm gear?

Theres a further point with opensource photo workflow. Its related to the world of camera raw formats, that is the way professional DSLR cameras work. They provide you with the raw bits from the sensor that need to be extensively cooked, or developed, for getting a good image. This approach gives a tremendous amount of control to the photographers - too bad that most formats are proprietary and not documented. blueMarine supports the OpenRAW initiative and provide an opensource implementation of developing tools for camera raw formats from an ever increasing number of vendors.

Well, all of this and more is the aim of the blueMarine project.

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Added: 2007-08-10 License: MIT/X Consortium License Price:
807 downloads
Acme::Test::Weather 0.2

Acme::Test::Weather 0.2


Acme::Test::Weather is a Perl module to test the weather conditions for a user. more>>
Acme::Test::Weather is a Perl module to test the weather conditions for a user.

SYNOPSIS

use Test::Weather;
plan tests => 2;

# You may only install something
# when its nice outside.

&isnt_snowing();
&isnt_cloudy();

# output:

1..2
ok 1 - its partly cloudy in Montreal, Canada
not ok 2 - its partly cloudy in Montreal, Canada
# Failed test (./t/mtl.t at line 5)
# Partly Cloudy
# matches (?i-xsm:bcloudy)
# Looks like you failed 1 tests of 2.

The package determines a users location by looking up their hostname / IP address using the CAIDA::NetGeo::Client package.

Based on the data returned, weather conditions are polled using the Weather::Underground package.

Because, you know, it may be important to your Perl module that its raining outside...

PACKAGE FUNCTIONS

&is_cloudy()

Make sure it is cloudy, but remember the silver lining.

&isnt_cloudy()

No clouds. Not even little fluffy ones.

&is_raining()

Make sure it is raining.

&isnt_raining()

Make sure sure it is not raining.

&is_snowing()

Make sure it is snowing.

&isnt_snowing()

Make sure it is not snowing.

&is_sunny()

Make sure it is sunny.

&isnt_sunny()

Make sure it is not sunny. Why are you so angry?

&eq_celsius($int)

Temperature in degrees Celsius.

>_celsius($int)

Cooler than, in degrees Celcius.

_fahrenheit($int)

Warmer than, in degrees Fahrenheit.

_humidity($int)

Humidity is greater than.

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