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Snow & Ice 1.0

Snow & Ice 1.0


This product offers a beautiful screensaver with a winter’s theme. more>> <<less
Added: 2008-03-01 License: GPL Price: FREE
14 downloads
Xsnow 1.42

Xsnow 1.42


Xsnow is the X-windows application that will let it snow on the root, in between and on windows. more>>
Xsnow application is the X-windows application that will let it snow on the root, in between and on windows.
Santa and his reindeer will complete your festive-season feeling.
How to compile:
To build:
xmkmf
make depend
make
To run:
./xsnow
or:
./xsnow& (in the background)
To install (be root):
make install
make install.man
If xmkmf does not work and you cannot get a working Makefile that way then try compiling yourself, eh, xsnow this way:
cc -o xsnow snow.c -lXext -lX11 -lXpm -lm -lsocket -lnsl
gcc, SUN Solaris users without a C-compiler, but with gcc installed, try the following two commands. The first compiles Xsnow, the second links Xsnow.
gcc -c -O2 -I/usr/openwin/include -DSVR4 -DSYSV xsnow.c
gcc -o xsnow xsnow.o -O2 -L/usr/openwin/lib -lXext -lX11 -lXpm -lm -lsocket -lnsl
Note: Xsnow-1.41 needs the Xpm library. It is available from:
ftp://ftp.x.org/contrib/libraries/
The current Xpm version is xpm3.4k
Enhancements:
- All you KDE-users can now be even happier with a KDE-enabled Xsnow 1.42!
- The snow will magnificently wipe out your icons, but not to worry, theyre not really gone.
- By wiping with a window or something you can make them reappear.
- Car owners are used to this for years. Thanks to Robin Hogan who figured this out for xpenguin.
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Download (0.055MB)
Added: 2006-04-13 License: Freeware Price:
1292 downloads
Snow-Apple

Snow-Apple


Snow-Apple provides an icon pack for Gnome. more>>
Snow-Apple provides an icon pack for Gnome.

Mark Finlay fairly converted the nautilus 2.0.x theme called Snow-Apple, to an icon theme for gnome 2.2.x. thanks to him.

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Added: 2007-01-27 License: GPL (GNU General Public License) Price:
1010 downloads
libgnomeprint 2.18.1

libgnomeprint 2.18.1


libgnomeprint is a Gnome printing library. more>>
libgnomeprint is a Gnome printing library.
This is an implementation of the Gnome Printing Architecture, as described in:
http://www.levien.com/gnome/print-arch.html
An updated description of gnome-print and future plans can be found in :
http://www.levien.com/gnome/print-summit-2000.htm
We have a mailing list setup:
gnome-print@gnome.org
Overview
1. Imaging
Gnome-print uses semi-standard PostScript imaging model. I.e. all
shapes are described as sequences of path commands (moveto, lineto
curveto, closepath) and images created through fill and stroke
operators.
2. Coordinates
The initial coordinate system is identical to the PostScript one,
i.e. unit is 1 typographic point and y grows upwards on the page.
Coordinate system can be modified, using concat operator.
3. Graphic state
Graphic state is manipulated through usual operators, like
setrgbcolor, setopacity, setlinewidth. There are gsave and grestore
operators that manipulate graphic state stack.
Currently the only supported colorspace is RGB, as we have yet to
figure out the patent issues involved in CMYK and other colorspaces.
4. Text
There are 2 primary text operators. The simpler one (show) accepts
UTF-8 encoded string, and outputs it as well as possible using
current font from graphic state.
The other one (glyphlist) accepts device idependently formatted
sequence of glyphs - i.e. user program should do exact layout and
languge analyzing itself. Glyphlist can include glyphs from different
fonts, use different colors and position glyphs either in
predetermined coordinates or use simple font-specific positioning
rules (glyph advances for latin-like fonts).
5. Fonts
Gnome-print uses type1 fonts for all rendering, so printed output
is always identical to onscreen preview.
Enhancements:
- Fix a crash in Gedit caused by a typo. (Jeremy Messenger, Joe Marcus Clarke)
- Fix compiler warnings (Damien Carberry, Michael Wolf)
Updated translations:
- fi (Ilkka Tuohela)
- ga (Ignacio Casal Quinteiro)
- si (Danishka Navin)
- ta (Tirumurthi Vasudevan)
- vi (Pham Thanh Long)
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Added: 2007-08-08 License: LGPL (GNU Lesser General Public License) Price:
807 downloads
Worminator 3.0R2.1

Worminator 3.0R2.1


Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
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Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Snow Path Formation Simulator 0.5.3

Snow Path Formation Simulator 0.5.3


Snow Path Formation Simulator it graphically displays the formation of paths in the snow formed by people. more>>
Snow Path Formation Simulator is a program that models the process of people forming very distinct, and yet not always altogether logical looking, paths in the snow as they walk across open spaces.

The evolving condition of the snow is displayed graphically. This project may eventually mature into a screensaver.
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Download (0.10MB)
Added: 2005-04-25 License: GPL (GNU General Public License) Price:
1646 downloads
HDR Visual Difference Predictor 1.6

HDR Visual Difference Predictor 1.6


HDR Visual Difference Predictor (HDR VDP) is a perceptual metric that can predict whether differences between two images. more>>
Visual difference metrics can predict whether differences between two images are visible to the human observer or not. Such metrics are used for testing either visibility of information (whether we can see important visual information) or visibility of noise (to make sure we do not see any distortions in images, e.g. due to lossy compression).

The image below shows how two input images, a reference image (upper left) and a distorted image (lower left), are processed with the VDP to produce a probability of detection map (right). Such probability of detection map tells how likely we will notice a difference between two images for each part of an image.

Red color denotes high probability, green - low probability. Red color is mostly present in the areas where there is a snow covered path. Because of smooth texture of the snow, there is not much visual masking and distortions are easily visible.

Although there are dozens of visible difference metrics that serve a similar purpose, our Visual Difference Predictor for HDR images (HDR-VDP) has two unique advantages: firstly, our metric works with a full range of luminance values that can be meet in a real word (HDR images), and secondly, we offer a complete source code for free.

High Dynamic Range Visible Difference Predictor (HDR-VDP) can work within the complete range of luminance the human eye can see. An input to our metric is a high dynamic range (HDR) image, or an ordinary 8-bits-per-color image, converted to the actual luminance values. The proposed metric takes into account the aspects of high contrast vision, like scattering of the light in the optics (OTF), nonlinear response to light for the full range of luminance, and local adaptation.

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Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1028 downloads
JPHS 0.3

JPHS 0.3


JPHIDE and JPSEEK are programs which allow you to hide a file in a jpeg visual image. more>>
JPSEEK and JPHIDE are 2 programs that allows you to hide a file in a jpeg visual image. There are lots of versions of similar programs available on the internet but JPHIDE and JPSEEK are rather special.

The design objective was not simply to hide a file but rather to do this in such a way that it is impossible to prove that the host file contains a hidden file. Given a typical visual image, a low insertion rate (under 5%) and the absence of the original file, it is not possible to conclude with any worthwhile certainty that the host file contains inserted data.

As the insertion percentage increases the statistical nature of the jpeg coefficients differs from "normal" to the extent that it raises suspicion. Above 15% the effects begin to become visible to the naked eye. Of course some images are much better than others when used a host file - plenty of fine detail is good. A cloudless blue sky over a snow covered ski paradise is bad. A waterfall in a forest is probably ideal.

Instructions:

jphide input-jpeg-file output-jpeg-file file-to-be-hidden

jpseek input-jpeg-file output-hidden-file

Building the programs:

Get the sources for the jpeg library jpeg-6a.
I got mine from a RedHat cd.

Compile them following the instructions that came with them.

Check them out - there is a "make test".

Use tar to put the new programs into the directory containing
the standard jpeg-6a sources:

tar -xzf jphs.tgz

Patch the makefile:

patch<<less
Download (0.015MB)
Added: 2006-03-23 License: Freeware Price:
763 downloads
blueMarine 0.9.RC1

blueMarine 0.9.RC1


blueMarine project is about an open source workflow for digital photography. more>>
blueMarine project is about an open source workflow for digital photography.

What does it mean?

Start thinking of an opensource application like Aperture or Lightroom that enables you to organize, develop, print and publish your photos. Pretty standard stuff nowadays. Opensource, at first sight, means that the application is free. Now think of an application written with the Java™ language: the application runs everywhere, Mac OS X, Linux, Windows. Now think of a community of people that adds code, plugins, crazy ideas, integrating some of the latest, cool technologies around, such as GPS positioning or geo-mapping.

Well, this is just the core concept of the blueMarine project.

Lets go on and lets think of the workflow. For the existing commercial applications the workflow starts just after shooting the photo and ends with a print on paper, the photo archived and maybe a web gallery published.

Just for a starter, we could do these things in innovative ways. For instance, trip reports could take advantage of GPS positioning data and Google Maps. Galleries could be presented in form of a virtual 3d gallery with walls and pictures hang on them.

Thinking of it twice, there are holes in workflows supported by current commercial applications. For instance, if you want to filter your images with a sophisticated noise reduction algorithm or if you want to create a bigger composite photo out of several shots, you likely have to use an external application. Some communities, such as amateur astrophotographers, need some very special processing that is usually performed by means of specific software. Wouldnt be better to have all of these facilities integrated in a single front end?

Now, lets broaden our workflow horizon. It can extend well beyond the print or the archival. For instance, an ornithologist usually manages field notes about the bird observed and photographed: directly binding them to photos and maybe GPS positioning data is much better than keeping a separate Excel sheet. It can also start much before shooting the photo. Think of trip planning: maybe you travel to nice places and spot interesting subjects, but not all the conditions are favorable: the weather, the light, the sun position, or the season (snow, blossomed flowers, foliage colors). Maybe you take some photos but at home you decide: hey, Im going to return there next Fall when the trees are reddish. Wouldnt be cool if a software application could allow you to easily manage all of these wanna-shoot-again photos, maybe providing assistance to guess which will be the sun position in a certain day and hour and integrating weather forecasts? And synthetising a trip program that can be uploaded on your palm gear?

Theres a further point with opensource photo workflow. Its related to the world of camera raw formats, that is the way professional DSLR cameras work. They provide you with the raw bits from the sensor that need to be extensively cooked, or developed, for getting a good image. This approach gives a tremendous amount of control to the photographers - too bad that most formats are proprietary and not documented. blueMarine supports the OpenRAW initiative and provide an opensource implementation of developing tools for camera raw formats from an ever increasing number of vendors.

Well, all of this and more is the aim of the blueMarine project.

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Download (18.7MB)
Added: 2007-08-10 License: MIT/X Consortium License Price:
807 downloads
Glest 2.0

Glest 2.0


Glest is a project for making a free 3d real-time customizable strategy game. more>>
Glest is a project for making a free 3D real-time customizable strategy game.
Current version is fully playable, includes single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps.
Main features:
Customize every aspect of the game
- Custom units can be defined using XML files. Its posible to define its basic parameters (hp, mp, armor, sight, requirements and much more), its skills and commands and the 3d models associated with them.
- Custom upgrades can be defined. Its posibble to define how and what units they affect, its requirements and more.
- Custom factions can be defined by grouping a set of units and upgrades.
- Custom resources can be defined.
- Custom tech-trees can be defined by grouping a set of factions and resources.
- Custom tilesets can be defined. Its posible to define the surface textures, object 3d models (such as trees os rocks), ambient sounds and more.
- Maps can be edited with the glest map editor.
Graphics: OpenGL 1.3 graphics
- Heightmap terrain.
- Free camera movement (translation, rotation and zoom).
- Own 3d format that can be exported from 3dsmax using the g3d export plugin.
- Real-time shadows, projected or shadow mapped.
- Keyframe animated 3d models.
- Particle systems for rain, snow, fire and spells.
- Classical 3d effects: transparency, lighting, fog etc...
A.I.: ARTIFICIAL INTELIGENCY
- A* based pathfinding algorithm.
- Basic AI for computer controlled players.
Enhancements:
- New Magic units:Tower of Souls, Golem, Daemon giant, Drake rider
- New Tech units:Aerodrome, Air ballista, Rider, Ornithopter, Airship
- New Magic upgrades
- New Tech upgrades
- New animations for existing units
- Shared vision between allies
- New particle blending
- Players now start on the location indicated in the game settings menu
- Score system
- HTML documentation
- Increased projectile accuracy
- Optimized particle rendering
- Loads of balance changes
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Download (0.49MB)
Added: 2006-04-11 License: GPL (GNU General Public License) Price:
1751 downloads
PawPaw 0.6

PawPaw 0.6


PawPaw is a forth-like language except that it allows top-down development. more>>
PawPaw is a forth-like language except that it allows top-down development.
There are several stacks. As you would expect there is a data stack, a return stack. But there is also a control structure stack.
Include files are implemented with the # token, which is followed by the filename to include (up to 19 levels).
Here is a list of the words that are implemented so far:
EXIT calls exit(0) to end the interpreter.
+L add longs
.L print long
+ int add
. int print
: define a new word
niy print that a word (string arg) is not implemented, exit the interpret loop early.
; end a definition
"word" edit calls the Kwrite editor on the source file name corresponding to word.
(note the name of the file is a hex string followed by .pp)
size var name define a variable.
value const name define a constant
@C fetch from a character var
!C store to a char var
@S fetch from a short var
!S store to a short var
@ integer fetch
! integer store
- int subtract
- int multiply
% int modulus
/ int divide
& integer and
| integer or
^ integer exclusive or
~ 1s complement integer
> integer shift right
> < >= L convert int to long
L->I convert long to int
@L fetch long
!L store long
-L long subtract
*L long multiply
%L long modulus
&L long and
|L long or
^L long eor
~L ones complement long
L shift long right by int arg
L =L !=L ==L long relationals
dup int dup
dupL long dup
drop int drop
dropL long drop
rot int rot
rotL long rot
swap int swap
swapL long swap
pick int pick
pickL long pick by int arg
[]! subscripted store
/* ... */ comment
"word" compile compile a definition file
"xxx" "yyy" add_dep add a dependency for yyy to word xxx file.
control structure
if (expr) then true-part else false-part fi
or
if (expr) then true-part fi
while expr do body od
until expr do body od
Enhancements:
- Autoloading was fixed.
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Added: 2007-07-27 License: GPL (GNU General Public License) Price:
819 downloads
Persistent::LDAP 0.50

Persistent::LDAP 0.50


Persistent::LDAP is a persistent class implemented using a LDAP directory. more>>
Persistent::LDAP is a persistent class implemented using a LDAP directory.

SYNOPSIS

use Persistent::LDAP;
use English; # import readable variable names like $EVAL_ERROR

eval { ### in case an exception is thrown ###

### allocate a persistent object ###
my $person =
new Persistent::LDAP(localhost, 389,
cn=Directory Manager, test1234,
ou=Engineering,o=Big Snow Org,c=US);

### declare attributes of the object ###
$person->add_attribute(uid, ID, String);
$person->add_attribute(userpassword, Persistent, String);
$person->add_attribute(objectclass, Persistent, String);
$person->add_attribute(givenname, Persistent, String);
$person->add_attribute(sn, Persistent, String);
$person->add_attribute(cn, Persistent, String);
$person->add_attribute(mail, Persistent, String);
$person->add_attribute(telephonenumber, Persistent, String);

### query the datastore for some objects ###
$person->restore_where(& (objectclass=person)(mail=*bigsnow.org),
sn, givenname);
while ($person->restore_next()) {
printf("name = %s, email = %sn",
$person->givenname . . $person->sn,
$person->mail);
}
};

if ($EVAL_ERROR) { ### catch those exceptions! ###
print "An error occurred: $EVAL_ERRORn";
}

ABSTRACT

This is a Persistent class that uses a LDAP directory to store and retrieve objects. This class can be instantiated directly or subclassed. The methods described below are unique to this class, and all other methods that are provided by this class are documented in the Persistent documentation. The Persistent documentation has a very thorough introduction to using the Persistent framework of classes.

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Added: 2007-05-19 License: Perl Artistic License Price:
889 downloads
rstudio 0.6

rstudio 0.6


rstudio is a GTK+ GUI that controls programs used in recording, CD mastering, and managing a SHOUTcast server. more>>
rstudio project is a GTK+ GUI that controls programs used in recording, CD mastering, and managing a SHOUTcast server.
The "Radio Station" referred to here is a Shoutcast server. Before you can play any music on the station, you need to either record your own, or use a Peer-to-Peer program or other source to download some music.
The GTK-Gnutella button starts a peer to peer fileshareing program called GTK-Gnutella where you can get a wide variety of music free.
Start Radio station starts up the shoutcast server and its source client, which feeds an mp3 playlist to the server for broadcast.
The playlist file is created when you press the "Close" button in the playlist manager. The playlist manager lets you view either the downloaded files from GTK-Gnutella, or the permanent collection of files. You can select a file, then move it to the permanent collection, only if you are viewing the downloaded files. For either set, you may delete a file, or play it.
Audacity is a very versatile recording tool that can be used to create original content, or to record from other sources, such as a Shoutcast.com station, (or even your own shoutcast station).
Shoutcast.com button starts firefox, with the url of http://www.shoutcast.com so that you may listen to other shoutcast stations, or your own.
Kill XMMS stops any running xmms.
Quit exits rstudio.
GTK-Gnutella starts the P-2-P filesharing system.
K3B can be used to master audio CDs, or even mp3 data CDs that can be played on an mp3-compatible cd player or dvd player.
Enhancements:
- A shuffle playlist button was added.
- The audio player was changed to Audacious since Gentoo does not support XMMS.
- This version was tested on Gentoo AMD64 and Kubuntu 386.
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Download (1.1MB)
Added: 2007-04-01 License: GPL (GNU General Public License) Price:
941 downloads
Carrera So-o 1.0

Carrera So-o 1.0


Carrera So-o is a simple yet challenging racing game to make time go by in boring moments. more>>
Carrera So-o is a simple yet challenging racing game to make time go by in boring moments.

Carrera So-o counts with 2 tracks to choose (grass and snow) with a simple objective... be the first to get to the finish line in order to win the game.
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Download (0.83MB)
Added: 2007-04-20 License: Freeware Price:
923 downloads
Root-Portal 0.5.2

Root-Portal 0.5.2


Root-Portal is a GNOME program that monitors files, processes etc and displays changes. more>>
Root-Portal is a GNOME program that monitors files, processes etc and displays changes either directly to the desktop or in a transparent border-less window. This is useful for monitoring system logs and for providing feedback on system activities.

Root Portal is a way to do stuff on your desktop in the background. We find it useful as a monitor of system log files such as /var/log/messages and /var/log/xferlog and /var/log/httpd/access_log etc etc.

You can have as many spots, or portals of text on the screen as you want in varying size and varying font and colour and practically any other property you care to think of. They can have the added advantage of being transcient so that you can still see your background picture underneith the text.

As well as this, using the roottext module, you can run programs such as xsnow and the snow flakes will not disappear because of the text, they will pass through it. Using the module such as gnometext allows you to shade the background and put alternate images as backgrounds for your portals.

You may also shade these custom backgrounds, the only disadvantage to this system is that programs such as xsnow cannot mix their graphics with this and disappear behind them. The only other difference between the two is that the root text can handle non-fixed sized fonts with a breeze.

Because the gnome module is using zvt, it currently does no like non-fixed sized fonts too much at all. We are hoping the author of zvt will change this in later releases of his library. As well as the file tailing facility to monitor log files, there is also a loading monitor, to show you when a new process has been created and when a process has been destroyed.
Basically this is a pretty anti-paranoia program for people who sit at their desktops and wonder who is doing what to them from the outside, what is running what on their system, and why their harddisk is suddenly ticking over for no reason *aha, crond is doing something weird*

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Download (0.42MB)
Added: 2005-10-21 License: GPL (GNU General Public License) Price:
1463 downloads
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