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Snes9X 1.5

Snes9X 1.5


Snes9X is a Super Nintendo Entertainment System emulator. more>>
Snes9X is a Super Nintendo Entertainment System emulator.
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
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Download (0.51MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1286 downloads
GSnes9x 3.12

GSnes9x 3.12


GSnes9x project is a GNOME front end for the Snes9X SNES emulator more>>
GSnes9x project is a GNOME front end for the Snes9X SNES emulator
GSnes9x is a GNOME front-end for the Snes9X SNES emulator.
It allows setting and preservation of options for each ROM, and keeps a Cheat Codes database, an unlimited amount of codes can be stored.
Enhancements:
- Version 3.12 release
- remove help hackery, use Gnome help system
- include Snes9x Readme v1.37
- patch to use GSNES9X_IMAGE_DIR environment variable from morpheus2371
- Gnomified image loading
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Download (0.46MB)
Added: 2006-11-13 License: GPL (GNU General Public License) Price:
1082 downloads
snescom 1.7.0

snescom 1.7.0


snescom is a 65c816 (SNES, etc.) assembler. more>>
This program reads symbolic 65816 or 65c816 machine code and compiles (assembles) it into a relocatable object file.
The produced object file is binary-compatible with those made with XA65.
This program was born when Bisqwit needed a relocatable object -producing snes assembler and XA65 had too many bugs in it.
He was unable to fix the XA65 source so he started his own project, aiming for enough compatibility to be able to use the assembly files already written in the XAxa65 syntax.
Since that, this program has been growing to meet the needs in SNES game and patch development.
The following mnemonics are supported:
adc, and, asl, bcc, bcs, beq, bit, bmi, bne, bpl, bra, brk, brl, bvc, bvs, clc, cld, cli, clv, cmp, cop, cpx, cpy, db , dec, dex, dey, eor, inc, inx, iny, jml, jmp, jsl, jsr, lda, ldx, ldy, lsr, mvn, mvp, nop, ora, pea, pei, per, pha, phb, phd, phk, php, phx, phy, pla, plb, pld, plp, plx, ply, rep, rol, ror, rti, rtl, rts, sbc, sec, sed, sei, sep, sta, stp, stx, sty, stz, tax, tay, tcd, tcs, tdc, trb, tsb, tsc, tsx, txa, txs, txy, tya, tyx, wai, xba, xce
All the standard addressing modes of the 65816 cpu are supported.
Syntax:
- Implied: nop; clc
- Immediate: lda #value; rep #value etc (size may depend on an operand size setting)
- Short relative: bra end
- Long relative: brl end; per end+2
- Direct: lda $12
- Direct indexed: lda $12,x; lda $12,y
- Direct indirect: lda ($12); pei ($12)
- Direct indexed indirect: lda ($12,x)
- Direct indirect indexed: lda ($12),y
- Direct indirect long: lda [$12]
- Direct indirect indexed long: lda [$12],y
- Absolute: lda $1234
- Absolute indexed: lda $1234,x; lda $1234,y
- Absolute long: lda $123456
- Absolute indexed long: lda $123456,x
- Stack-relative: lda $12,s
- Stack-relative indirect indexed: lda ($12,s),y
- Absolute indirect: lda ($1234)
- Absolute indirect long: lda [$1234]
- Absolute indexed indirect: lda ($1234,x)
- MVN/MVP: mvn $7E,$7F
For reference, in Intel syntax it would be something like this (not supported by snescom):
- Implied: nop; clc
- Immediate: lda value; rep value etc (size may depend on an operand size setting)
- Short relative: bra end
- Long relative: brl end; per end+2
- Direct: lda [$00:d+$12]
- Direct indexed: lda [$00:d+$12+x]; lda [$00:d+$12+y]
- Direct indirect: lda [db:[$00:d+$12]]; pei [db:[$00:d+$12]]
- Direct indexed indirect: lda [db:[$00:d+$12+x]]
- Direct indirect indexed: lda [db:[$00:d+$12]+y]
- Direct indirect long: lda [long[$00:d+$12]]
- Direct indirect indexed long: lda [long[$00:d+$12]+y]
- Absolute: lda [db:$1234]
- Absolute indexed: lda [db:$1234+x]; lda [db:$1234+y]
- Absolute long: lda [$12:$3456]
- Absolute indexed long: lda [$12:$3456+x]
- Stack-relative: lda [$00:$12+s]
- Stack-relative indirect indexed: lda [db:[$00:$12+s]+y]
- Absolute indirect: lda [db:[$1234]]
- Absolute indirect long: lda [long[db:$1234]]
- Absolute indexed indirect: lda [db:[db:$1234+x]]
- MVN/MVP: mvn $7E,$7F
Enhancements:
- This release updates the linker program, adding a feature to output raw files, or even ROM files directly in the SMC format, with proper checksums.
- The error handling of the assembler was improved somewhat.
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Download (0.09MB)
Added: 2006-07-27 License: GPL (GNU General Public License) Price:
1189 downloads
snes9express 1.42

snes9express 1.42


snes9express project is a graphical frontend for snes9x. more>>
snes9express project is a graphical frontend for snes9x.

snes9x is a SNES game console emulator.

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Download (0.36MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1093 downloads
Monster 1.22

Monster 1.22


Monster application is a short SNES/NES style RPG. more>>
Monster application is a short SNES/NES style RPG. It is licensed under a BSD license.

Estimated playing time is 5-10 hours. If you are not patient, this game is probably not for you. There are a lot of random battles.

My goal when creating this game was to have it run on my Pentium 200MMX. I met the goal: it runs acceptably well on that old machine. The fact that it had to run on old hardware played a big factor in how fancy I could get. If you like Oldskewl graphics and gameplay, you may like Monster.

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Download (3.6MB)
Added: 2007-07-29 License: BSD License Price:
825 downloads
Linux Multimedia System 0.1.2

Linux Multimedia System 0.1.2


LMMS is a window manager written in Python/Pygame. more>>
LMMS is a project trying to create a gui for TV that can be used with a gamepad/joystick. In future there shall be various applications for playing audiofiles (Ogg-Vorbis, MP3, WMA, CD etc) and videofiles (DivX, MPEG, DVD, TV etc). Games and other stuff (recording TV etc) are planed too.

For now the whole project is written in python/pygame and there are some applications available:

Menu - for choosing another application
Image-Viewer - as the name says, it will allow you to watch some images
CD-Player - for playing Audio-CDs
Audio-Player - with support for Ogg and MP3

Actually the following gamepads/joysticks are supported:

Gravis Gamepad Pro
Microsofts X-Box pad
Nintendos SNES pad
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Download (3.1MB)
Added: 2005-11-15 License: GPL (GNU General Public License) Price:
1439 downloads
Kamefu 0.1.1

Kamefu 0.1.1


Kamefu is the emulator frontend and collection manager for KDE. more>>
Kamefu is the collection manager and emulator frontend for KDE. The direct inspiration for this application is the audio player amaroK. It supports emulators for systems like MAME, NES, SNES, Nintendo 64, Game Boy Advance, Master System, Megadrive, PC Engine and more.
Planned features are:
Configuration for each emulator is handled by modules created with a script language like Python, Perl and Kommander. The collection manager can check if your games are valid via an XML database. New emulator configuration modules and databases can be downloaded with KHotNewStuff.
Supported systems(as 0.1):
- NES (Nintendo Entertainment System)
- SNES (Super Nintendo Entertainment System)
- GB/GBC (Game Boy/Game Boy Color)
- GBA (Game Boy Advance)
- MAME (Multiple Arcade Machine Emulator)
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Download (0.72MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1269 downloads
Hero of Allacrost Demo 0.2.0

Hero of Allacrost Demo 0.2.0


Hero of Allacrost is a single player 2D role-playing game. more>>
Hero of Allacrost is a single player 2D role-playing game.
Hero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
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Download (16.6MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
866 downloads
uCON64 2.0.0

uCON64 2.0.0


uCON64 project is a game backup tool and emulator Swiss Army knife program. more>>
uCON64 project is a game backup tool and emulator Swiss Army knife program.
uCON64 is a tool to backup all kinds of video games (cartridges and CDs).
It supports most available backup units for cartridge-based consoles. It also performs many other tasks, like ROM hacking and conversion of proprietary CD images for use with cdrecord.
Support for many different backup units to backup/restore ROM(s) and SRAM(s) is also continuously added and updated (if their manufacturers cooperate).
Supports all common patch file formats like IPS (with RLE compression), APS, BSL (Baseline Patch format), PPF (Playstation Patch File), and Game Genie
Support for use and creation of RomCenter Data files (DAT) for secure detection of bad dumps.
Has many options for every kind of ROM or SRAM handling, modification, and management .
Supports gzip and zip.
Enhancements:
- updated (GBA) fixed F2A USB send code (by dbjh; many thanks to David Gauchard for feedback, testing and sending a patch to fix the problem)
- updated (N64) cleaned up Doctor V64 Junior transfer source code (by dbjh; thanks to TenOfTen and GameCopierUser0666 for testing)
- updated (SNES) added new SWC "I/O mode" 0x100, dump BIOS (by dbjh)
- updated (GB) improved ROM info (by dbjh)
- updated (GB) fixed problem with dumping "Rocket Games" cartridges with the Game Boy Xchanger (by dbjh; thanks to Anna Kubisty for reporting the problem and testing, and thanks to Cowering for his help and providing us with the necessary information)
- updated (GB) cleaned up Game Boy Xchanger transfer source code (by dbjh; many thanks to Anna Kubisty for testing)
- added (DC) --scr scramble 1ST_READ.BIN for selfboot CDs (by NoisyB)
- added (DC) --unscr unscramble 1ST_READ.BIN for non-selfboot CDs (by NoisyB)
- added (DC) --mkip generate IP.BIN file with default values (by NoisyB)
- added (DC) --parse=TEMPLATE parse TEMPLATE file into a IP.BIN (by NoisyB)
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Download (0.38MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1105 downloads
Gamefu 0.2 Beta 1

Gamefu 0.2 Beta 1


Gamefu is a (old-school)game collection manager and emulator frontend. more>>
Gamefu project was previously know as Kamefu. Please update your SVN checkout. No release with the new name yet.

Gamefu is a (old-school) game collection manager and emulator frontend. Gamefu stand for "Gaming All Machine Emulator Frontend for UNIX".

Supported systems(as 0.1):
-NES (Nintendo Entertainment System)
-SNES (Super Nintendo Entertainment System)
-GB/GBC (Game Boy/Game Boy Color)
-GBA (Game Boy Advance)
-MAME (Multiple Arcade Machine Emulator)

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Download (0.74MB)
Added: 2006-11-26 License: GPL (GNU General Public License) Price:
1070 downloads
WLA DX 9.3

WLA DX 9.3


WLA DX is a GB-Z80/Z80/6502/65c02/6510/65816/HuC6280/SPC-700 macro assembler. more>>
Main features:
- Fast
- SNES support
- SMS/GG support
- Gameboy support
- PC-Engine support
- NO$GMB symbol file writing
- Support for object and library files
- You can patch ROM images with code
- WLA GB-Z80 disassembler included
- Numerous ways to comment code away
- ROM image and program file compiling
- Multilevel macros (actually, functions)
Compiles code for the following CPUs:
- 6502 (NES, etc.)
- 65C02 (VIC-20, etc.)
- 6510 (C64, etc.)
- 65816 (SNES, etc.)
- GB-Z80 (Game Boy)
- HuC6280 (PC-Engine)
- SPC-700 (SNES sound chip)
- Z80 (GG, SMS, MSX, Spectrum, Ti86, etc.)
... on the following platforms:
- AmigaOS 1-3 (680x0)
- AmigaOS 4 (PPC)
- Linux
- MSDOS
- Un*x
- Win32
Currently WLA can also be used as a patch tool. Just include the original
ROM image into the project with .BACKGROUND and insert e.g., OVERWRITE .SECTIONs
to patch the desired areas. Output the data into a new ROM image and there
you have it. 100% readable (asm coded) patches are reality!
Note that you can directly compile only object and library files. You must
use WLALINK to link these (or only one, if you must) into a ROM/program file.
About the names... WLA DX means all the tools covered in this documentation.
So WLA DX includes WLA GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700
macro assembler (what a horribly long name), WLAB, WLAD and WLALINK
GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 linker. I use plain WLA to refer
to the macro assembler.
Enhancements:
- A couple of new directives, directive aliases, makefiles, and examples were added. .MEMORYMAP and .MACRO parsing were enhanced.
- This release incorporates a few 6502 related fixes.
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Download (0.25MB)
Added: 2006-09-09 License: GPL (GNU General Public License) Price:
1150 downloads
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