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PictureStories 1.4
PictureStories lets you make little webpages of stories you write where some of the words are replaced with images. more>>
PictureStories lets you make little webpages of stories you write where some of the words are replaced with images which is called rebus. What makes PictureStories cool is that the images are dynamically pulled from popular web-based image search engines (like Google).
Weve seen lots of cute little storybooks for kids that are like this, and we thought itd be neat to be able to do my own. Someone has probably had this idea before, but we couldnt find anything online anywhere, so we wrote it.
<<lessWeve seen lots of cute little storybooks for kids that are like this, and we thought itd be neat to be able to do my own. Someone has probably had this idea before, but we couldnt find anything online anywhere, so we wrote it.
Download (0.18MB)
Added: 2006-06-26 License: Freeware Price:
1215 downloads
Vega Strike 0.4.3
Vega Strike is a 3D Linux action space simulator. more>>
Vega Strike is a Linux action space simulator designed to bring 3d space combat to a whole new level of graphics, gameplay, and customizability.
Enhancements:
- Also featured is an introductory story campaign showing what the future of Vega Strike storytelling will look like.
- Hopefully we will release a campaign editor at some point which will allow users to contribute their own stories and dialogue to the game.
- The new screenshot (imaging) key is activated with i. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~/.vegastrike043/textures/
- Strangelet and PeteyG have worked for months on the art you will experience in 2.4.3.
- Dandandamans hard work has made the Loki Installer a reality for our linux users. You folks can toss gcc out the window and just download and run, like the mac and windows releases, and Fadookie and Mamiya0taru have polished the windows installer for the rest of the computational world.
- And my mac is finally out of the shop, and I have finally figured out how to make OS X 10.1 and 10.2 compatible binaries through OS X 10.3, so users with any Mac OS X can still experience Vega Strike. (this is not as easy as it sounds--look how many OS X 10.3 only apps there are out there and youll realize)
- All the items missing from 0.4.2 listed in the missing section have finally been added to 0.4.3, and thats the reason the developers decided to push for another 0.4.x release before forging ahead to 0.5.0 which will likely have a new gameplay feel and more stories.
<<lessEnhancements:
- Also featured is an introductory story campaign showing what the future of Vega Strike storytelling will look like.
- Hopefully we will release a campaign editor at some point which will allow users to contribute their own stories and dialogue to the game.
- The new screenshot (imaging) key is activated with i. PC users will find a link to the screenshots in the start menu, linux users will find it in the home directory ~/.vegastrike043/textures/
- Strangelet and PeteyG have worked for months on the art you will experience in 2.4.3.
- Dandandamans hard work has made the Loki Installer a reality for our linux users. You folks can toss gcc out the window and just download and run, like the mac and windows releases, and Fadookie and Mamiya0taru have polished the windows installer for the rest of the computational world.
- And my mac is finally out of the shop, and I have finally figured out how to make OS X 10.1 and 10.2 compatible binaries through OS X 10.3, so users with any Mac OS X can still experience Vega Strike. (this is not as easy as it sounds--look how many OS X 10.3 only apps there are out there and youll realize)
- All the items missing from 0.4.2 listed in the missing section have finally been added to 0.4.3, and thats the reason the developers decided to push for another 0.4.x release before forging ahead to 0.5.0 which will likely have a new gameplay feel and more stories.
Download (148.11MB)
Added: 2005-04-02 License: GPL (GNU General Public License) Price:
1670 downloads
SMBD Audit 0.2 RC1
SMBD Audit application is a set of VFS audit module for Samba 3 and web frontend to view and search samba audit logs. more>>
SMBD Audit application is a set of VFS audit module for Samba 3 and web frontend to view and search samba audit logs.
Module stores logs directly into MySQL database with libmysqlclient.
You can search database by Login, Address, Share, Action, Log Message(specify filename or directory name), From and To Date.
Here is a very short list of what SMBD Audit package includes, and what it does.
- a VFS audit module, to provide logging to MySQL database
- a web front end to view and search logs.
<<lessModule stores logs directly into MySQL database with libmysqlclient.
You can search database by Login, Address, Share, Action, Log Message(specify filename or directory name), From and To Date.
Here is a very short list of what SMBD Audit package includes, and what it does.
- a VFS audit module, to provide logging to MySQL database
- a web front end to view and search logs.
Download (0.35MB)
Added: 2006-01-26 License: GPL (GNU General Public License) Price:
1374 downloads
Netscape Navigator 9.0 Beta 1
Netscape Navigator offers improved pop-up blocking and enhanced security. more>>
Netscape Navigator offers improved pop-up blocking and enhanced security. Netscape Navigator 9 is available as a standalone installation for Linux, Mac OS, and Windows.
The automatic update feature in your current Netscape browser will not upgrade to 9.0. Please download the new version now for the newest updates.
Main features:
Social Integration
- Share and vote for webpages that you find interesting.
- Add friends and get their favorite stories in your sidebar.
News in the Browser
- Follow the latest news directly from your browser.
- Customize your News menu to only show your favorite sections.
URL correction
- Let Navigator fix common typing mistakes in URLs.
- No more .cmo, .ogr, or htp:// !
Link Pad
- Save interesting links for later without cluttering your bookmarks.
<<lessThe automatic update feature in your current Netscape browser will not upgrade to 9.0. Please download the new version now for the newest updates.
Main features:
Social Integration
- Share and vote for webpages that you find interesting.
- Add friends and get their favorite stories in your sidebar.
News in the Browser
- Follow the latest news directly from your browser.
- Customize your News menu to only show your favorite sections.
URL correction
- Let Navigator fix common typing mistakes in URLs.
- No more .cmo, .ogr, or htp:// !
Link Pad
- Save interesting links for later without cluttering your bookmarks.
Download (8.9MB)
Added: 2007-06-05 License: NPL (Netscape Public License) Price:
169492 downloads
BoboMail 0.6pre1
BoboMail is a so called webmail application, which provides mail access through a web interface. more>>
BoboMail is a so called webmail application, which provides mail access through a web interface.
It is distributed under the GNU GPL. See COPYING in the package or go to http://www.gnu.org for details.
The first version of BoboMail was used for about a year and a half in the intranet of the Computer Club Ostfriesland (one of Germanys largest computer clubs, see http://www.cco-ev.de if you understand German). I wrote my own webmailer, because at that time only some Perl scripts were available, which were not easy to customize (e.g. German interface).
The name of BoboMail comes from former name of ZPublisher, a cgi framework used by the developer.
I hope you will find BoboMail usefull. Please send complaints (e.g. spelling mistakes), criticism, security advices, suggestions, praises and everything else to ich@henning-schroeder.de or visit me (Henning) on my personal webpage at http://www.henning-schroeder.de/en Important acknowledgement: This product includes software developed by Digital Creations for use in the Z Object Publishing Environment (htt://www.zope.org).
The BoboMail distribution contains Zopes ZPublisher and ZTemplates. These compoments underly the Zope Public License (ZPL). They are packages with BoboMail for easier installation. BoboMail is hosted at Sourceforge (http://sourceforge.net). If you are interested in BoboMail development please visit the its webpage at http://bobomail.sourceforge.net Besides I want to make BoboMail even more modular so that my stuff can be used for a mailinglist archiver or a web-forum. Attention: I really would like to know where you will use BoboMail. Please tell me your success stories
Main features:
- read, write, reply, forward, delete and bounce messages
- send and receive attachments
- decodes quoted-printable, base64 and uuencoded
- handles HTML-mails properly (with inline images!)
- does not need Javascript
- direct support for the following MIME types: message/rfc822, message/delivery-status, multipart/alternative, multipart/mixed, multipart/report, multipart/related, multipart/digest, text/plain, text/html, text/x-vcard, image/jpeg, text/rfc822-headers, image/png, image/x-xpixmap, image/gif
- works with POP3-servers and partially IMAP4 (spool-files under development)
- easy to modify and customize through HTML-templates
- modular design provides easy interface for other authentication methods and mail protocols
- provides optionally its own fast multithreading webserver (BoboMailHTTPD)
- multi-lingual support (i18n) - currently English, Brazilian Portuguese, Finish, Spanish and German
- and its 100% Python
Enhancements:
- with the help from Ken Causey the annoying first-login-bug is fixed now :-)
- IMAP support for uw-imapd, expects additional folders in $HOME/Mail
- now runs with Python 2.x without problems
- new look, using nicer template inspired by zope.org
- and some other small bug fixes (see cvs if you like)
<<lessIt is distributed under the GNU GPL. See COPYING in the package or go to http://www.gnu.org for details.
The first version of BoboMail was used for about a year and a half in the intranet of the Computer Club Ostfriesland (one of Germanys largest computer clubs, see http://www.cco-ev.de if you understand German). I wrote my own webmailer, because at that time only some Perl scripts were available, which were not easy to customize (e.g. German interface).
The name of BoboMail comes from former name of ZPublisher, a cgi framework used by the developer.
I hope you will find BoboMail usefull. Please send complaints (e.g. spelling mistakes), criticism, security advices, suggestions, praises and everything else to ich@henning-schroeder.de or visit me (Henning) on my personal webpage at http://www.henning-schroeder.de/en Important acknowledgement: This product includes software developed by Digital Creations for use in the Z Object Publishing Environment (htt://www.zope.org).
The BoboMail distribution contains Zopes ZPublisher and ZTemplates. These compoments underly the Zope Public License (ZPL). They are packages with BoboMail for easier installation. BoboMail is hosted at Sourceforge (http://sourceforge.net). If you are interested in BoboMail development please visit the its webpage at http://bobomail.sourceforge.net Besides I want to make BoboMail even more modular so that my stuff can be used for a mailinglist archiver or a web-forum. Attention: I really would like to know where you will use BoboMail. Please tell me your success stories
Main features:
- read, write, reply, forward, delete and bounce messages
- send and receive attachments
- decodes quoted-printable, base64 and uuencoded
- handles HTML-mails properly (with inline images!)
- does not need Javascript
- direct support for the following MIME types: message/rfc822, message/delivery-status, multipart/alternative, multipart/mixed, multipart/report, multipart/related, multipart/digest, text/plain, text/html, text/x-vcard, image/jpeg, text/rfc822-headers, image/png, image/x-xpixmap, image/gif
- works with POP3-servers and partially IMAP4 (spool-files under development)
- easy to modify and customize through HTML-templates
- modular design provides easy interface for other authentication methods and mail protocols
- provides optionally its own fast multithreading webserver (BoboMailHTTPD)
- multi-lingual support (i18n) - currently English, Brazilian Portuguese, Finish, Spanish and German
- and its 100% Python
Enhancements:
- with the help from Ken Causey the annoying first-login-bug is fixed now :-)
- IMAP support for uw-imapd, expects additional folders in $HOME/Mail
- now runs with Python 2.x without problems
- new look, using nicer template inspired by zope.org
- and some other small bug fixes (see cvs if you like)
Download (0.29MB)
Added: 2006-06-10 License: GPL (GNU General Public License) Price:
1232 downloads
Gnusto 0.7
Gnusto is a Javascript-based interpreter for Z-machine adventure games. more>>
Gnusto project is a Javascript-based interpreter for Z-machine adventure games.
Gnusto is a Mozilla app which lets you play adventure games-- specifically, the hundreds of games both modern and ancient available in the Z-machine format.
You can try out the most recent version at the installation / release notes page. And we need testers! The more people who test it now, the better the program will eventually be.
Were very close to full standards compliance for version 3, 4, 5, 7 and 8 stories, the most common versions. Longer-term ideas along the way are the ability to download stories from the IF Archive (with help from Bafs Guide), a disassembler (already written and awaiting integration), a source-level debugger for Inform, and possibly integration with the Inform tool chain to produce some kind of IDE.
The name "gnusto" comes from a spell in the Enchanter series. Its use in this project was suggested by Boluc Papuccuoglu in a thread about the project on rec.games.int-fiction.
<<lessGnusto is a Mozilla app which lets you play adventure games-- specifically, the hundreds of games both modern and ancient available in the Z-machine format.
You can try out the most recent version at the installation / release notes page. And we need testers! The more people who test it now, the better the program will eventually be.
Were very close to full standards compliance for version 3, 4, 5, 7 and 8 stories, the most common versions. Longer-term ideas along the way are the ability to download stories from the IF Archive (with help from Bafs Guide), a disassembler (already written and awaiting integration), a source-level debugger for Inform, and possibly integration with the Inform tool chain to produce some kind of IDE.
The name "gnusto" comes from a spell in the Enchanter series. Its use in this project was suggested by Boluc Papuccuoglu in a thread about the project on rec.games.int-fiction.
Download (0.16MB)
Added: 2007-01-04 License: MPL (Mozilla Public License) Price:
1024 downloads
madlibs engine 1.0
madlibs engine project is a MadLibs clone. more>>
madlibs engine project is a MadLibs clone.
The madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
<<lessThe madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
Download (4.62MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1069 downloads
Local Lyrics 1.0.2b
Local Lyrics is a python based amaroK-script requires amaroK 1.4! more>>
Local Lyrics is a python based amaroK-script requires amaroK 1.4!
I wrote simple wrappers for dcop-calls (using the shell-tool dcop), kdialog and amaroKs script system while writing this script. Use them if you want (its all LGPL) See the .tar.bz2s contense and: http://twoday.tuwien.ac.at/pub/stories/22759/
This lyrics-plugin simply scans a selected folder for textfiles with lyrics. This might be usefull when you have a lot of lyrics stored on your harddisc, but they are not available on lyrc.com.ar or a simmilar service.
Installation:
Open the lyrics-filesystem-x.x.amarokscript.tar.bz2 with amaroKs script managers script install option.
Usage:
Start the script with amaroKs script manager.
Select the directory in which the lyrics are stored.
The filenames of the lyrics have to be:
"artist - title.txt"
or
"title.txt"
Now amaroK will search this folder for lyrics, when there are none in its database for the current track.
<<lessI wrote simple wrappers for dcop-calls (using the shell-tool dcop), kdialog and amaroKs script system while writing this script. Use them if you want (its all LGPL) See the .tar.bz2s contense and: http://twoday.tuwien.ac.at/pub/stories/22759/
This lyrics-plugin simply scans a selected folder for textfiles with lyrics. This might be usefull when you have a lot of lyrics stored on your harddisc, but they are not available on lyrc.com.ar or a simmilar service.
Installation:
Open the lyrics-filesystem-x.x.amarokscript.tar.bz2 with amaroKs script managers script install option.
Usage:
Start the script with amaroKs script manager.
Select the directory in which the lyrics are stored.
The filenames of the lyrics have to be:
"artist - title.txt"
or
"title.txt"
Now amaroK will search this folder for lyrics, when there are none in its database for the current track.
Download (0.021MB)
Added: 2006-04-18 License: GPL (GNU General Public License) Price:
1286 downloads
Sonic Action Beta 3
Sonic Action is a multiplatform Sonic fangame based on the SRB2 story. more>>
Sonic Action is the first SRB2 Town related game. Anywhere, instead of the standard story that you read everyday, this time the viewpoint is more orientated to Sonic.
But Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
<<lessBut Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
Download (0.77MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
728 downloads
Gnomba 0.6.2
Gnomba is a share browser for the smb protocol. more>>
Gnomba is a share browser for the smb protocol.
Gnomba allows you to scan any number of subnets for machines with smb. The workgroups, machines and share are shown in a tree-view.
For each machine you can then view the list of shares, and mount, unmount or browse them.
Right now gnomba is a separate tool. In theory it could/should co-exist with a file manager, perhaps even be part of it. We have made no attempt to do any file browsing, instead we leave that for your favorite file browser (or command line).
Well, I used to explain here how we dont use smb "master browser" scanning. However now we do. If you specify smb scanning (which is set by default) you need to have smbd and nmbd running on your machine.
If you specify IP scanning, you must specify a range of IPs to scan. This is usually just your subnet, so for instance if your network address is 10.23.45.0 then you would probably want to scan from 10.23.45.1 - 10.23.45.254.
<<lessGnomba allows you to scan any number of subnets for machines with smb. The workgroups, machines and share are shown in a tree-view.
For each machine you can then view the list of shares, and mount, unmount or browse them.
Right now gnomba is a separate tool. In theory it could/should co-exist with a file manager, perhaps even be part of it. We have made no attempt to do any file browsing, instead we leave that for your favorite file browser (or command line).
Well, I used to explain here how we dont use smb "master browser" scanning. However now we do. If you specify smb scanning (which is set by default) you need to have smbd and nmbd running on your machine.
If you specify IP scanning, you must specify a range of IPs to scan. This is usually just your subnet, so for instance if your network address is 10.23.45.0 then you would probably want to scan from 10.23.45.1 - 10.23.45.254.
Download (0.54MB)
Added: 2006-02-02 License: GPL (GNU General Public License) Price:
1359 downloads
Angband 3.0.9
Angband is a freeware computer dungeon exploration game. more>>
Angband is a freeware computer dungeon exploration game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".
Angband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband.
Ben Harrison, the previous maintainer, cleaned up the source code and made it easy to enhance and port to the different computer systems. The clean, well commented and modular source is one of the reasons for its popularity and for the number of variants and other extensions available.
Its addictive, very addictive. Your REAL life will be influenced by playing! Dont say I didnt warn you!
Angband was originally text-based, but graphical versions are now available for almost every computer system. Some Angband players still use the old ASCII-based graphics. There are even a few sound effects available for multimedia freaks.
The original name "Angband" was created by J.R.R. Tolkien in the stories about "Middle Earth".
Angband was a mighty fortified citadel originally constructed by Morgoth (Melkor) in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno. Utumno was destroyed by the Valar, and Morgoth imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.
Angband was besieged by the Noldor during the early part of the First Age, but the Siege of Angband was broken at the Dagor Bragollach. It was finally destroyed by the forces of the Valar at the end of the First Age, in the War of the Wrath.
Enhancements:
- This is a bugfix release that fixes over fifty bugs present in the previous release, none of which individually are particularly annoying, but collectively merit a new release.
<<lessAngband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband.
Ben Harrison, the previous maintainer, cleaned up the source code and made it easy to enhance and port to the different computer systems. The clean, well commented and modular source is one of the reasons for its popularity and for the number of variants and other extensions available.
Its addictive, very addictive. Your REAL life will be influenced by playing! Dont say I didnt warn you!
Angband was originally text-based, but graphical versions are now available for almost every computer system. Some Angband players still use the old ASCII-based graphics. There are even a few sound effects available for multimedia freaks.
The original name "Angband" was created by J.R.R. Tolkien in the stories about "Middle Earth".
Angband was a mighty fortified citadel originally constructed by Morgoth (Melkor) in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno. Utumno was destroyed by the Valar, and Morgoth imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.
Angband was besieged by the Noldor during the early part of the First Age, but the Siege of Angband was broken at the Dagor Bragollach. It was finally destroyed by the forces of the Valar at the end of the First Age, in the War of the Wrath.
Enhancements:
- This is a bugfix release that fixes over fifty bugs present in the previous release, none of which individually are particularly annoying, but collectively merit a new release.
Download (1.5MB)
Added: 2007-07-30 License: GPL (GNU General Public License) Price:
818 downloads
Siteframe 3.2.3
Siteframe consists of a lightweight content-management system designed for the rapid deployment of community-based websites. more>>
Siteframe consists of a lightweight content-management system designed for the rapid deployment of community-based websites.
Siteframe™ is a lightweight content-management system designed for the rapid deployment of community-based websites. With Siteframe, a group of users can share stories and photographs, create blogs, send email to one another, and participate in group activities. Siteframe enables this by providing web-based content management so that anyone can create content without needing to learn HTML.
<<lessSiteframe™ is a lightweight content-management system designed for the rapid deployment of community-based websites. With Siteframe, a group of users can share stories and photographs, create blogs, send email to one another, and participate in group activities. Siteframe enables this by providing web-based content management so that anyone can create content without needing to learn HTML.
Download (0.66MB)
Added: 2007-04-25 License: Common Public License Price:
545 downloads
SDL_sound 1.0.1
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. more>>
SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmers sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure.
If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
<<lessIf resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
As the name implies, SDL_sound is an add-on to Simple Directmedia Layer, and as such, youll need it to build and use SDL_sound. SDL gives us lots of convenience for porting and implementing some elements of the library, not to mention that it is a powerful, cross platform answer to DirectX. You should definitely look into it, whether you use SDL_sound or not.
Places SDL_sound is known to be used:
- The Ambient Music System uses SDL_sound in its player module.
- The popular game glTron uses SDL_sound for sound playback.
- Dominik Haumann wrote in to mention C++ wrappers for SDL_sound, which can be found here.
- MusicBox, a GNUstep music manager, uses SDL_sound to decode various audio formats.
- The SuSE Linux distribution has been know to package SDL_sound (at least version 0.1.5 has been spotted in the wild).
- Gentoo Linux distributes SDL_sound via their "portage" system. Just "emerge sdl-sound".
- FreeBSD has SDL_sound in their Ports tree: herere the details.
- NetBSD Appears to have packaged SDL_sound, too: details.
- Debian has packaged SDL_sound, too: details.
- ROCK Linux has an SDL_sound package: details.
- Probably other places. Email me if you want to be listed here.
What works:
- Support for "decoding" raw audio samples.
- Support for decoding Microsoft WAVE audio files (uncompressed and MS-ADPCM encoded waveforms are supported, currently) (.WAV).
- Support for decoding various MPEG audio files through SMPEG (.MP3, .MPG, .MPEG).
- Support for decoding MPEG-1 Layer 3 audio files internally (makes use of LGPLd code from mpg123.) (.MP3).
- Support for decoding MIDI music files (.MIDI, .MID).
- Support for decoding Ogg Vorbis audio files through libvorbis (.OGG).
- Support for decoding Speex voice files through libspeex (.SPX).
- Support for decoding FLAC audio files through libFLAC (.FLAC, .FLA).
- Support for decoding Creative Labs Voice files (.VOC).
- Support for decoding Audio Interchange File Format files (.AIFF).
- Support for decoding Shorten-compressed audio data (.SHN).
- Support for Suns audio format (.AU).
- Support for decoding through MikMod. (.MOD, .IT, .XM, .S3M, .MTM, .669, .STM, .ULT, .FAR, .MED, .AMF, .DSM, .IMF, .GDM, .STX, .OKT).
- Support for decoding through ModPlug. (.669, .AMF, .AMS, .DBM, .DMF, .DSM, .FAR, .IT, .MDL, .MED, .MOD, .MT2, .MTM, .OKT, .PTM, .PSM, .S3M, .STM, .ULT, .UMX, .XM)
- Experimental support for decoding through Apple Quicktime (MacOS only).
- Compiles/runs on Linux (x86 tested).
- Compiles/runs on Linux (x86-64 tested).
- Compiles/runs on Linux (PowerPC tested).
- Compiles/runs on FreeBSD (x86 tested).
- Compiles/runs on Win32 (x86 tested).
- Compiles/runs on MacOS Classic (PowerPC tested).
- Compiles/runs on MacOS X (PowerPC tested).
- Compiles/runs on BeOS (x86 tested).
- Compiles/runs on WinCE/PocketPC (StrongARM tested).
- May compile and run elsewhere with little to no modification. Success stories and patches are welcome.
What doesnt work:
- Support for more forms of compressed .WAV files is planned, but not yet implemented.
- Support for various forms of compressed .AIFF files is planned, but not yet implemented.
- Contributions of other ports are, of course, welcome.
Download (0.097MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1504 downloads
ZhuaShuShell 2.6
ZhuaShuShell project is a set of bash shell scripts to crawl online e-books. more>>
ZhuaShuShell project is a set of bash shell scripts to crawl online e-books (in HTML format) from certain Chinese e-book sites and save the data that is formatted as a single text book to your local machine.
Enhancements:
- A new BBS board that store some stories about ghosts is supported.
<<lessEnhancements:
- A new BBS board that store some stories about ghosts is supported.
Download (MB)
Added: 2007-07-08 License: GPL (GNU General Public License) Price:
838 downloads
The Battle for Wesnoth 1.2.6 / 1.3.6
The Battle for Wesnoth is a turn-based fantasy strategy game. more>>
The Battle for Wesnoth is a turn-based strategy (TBS) game with a fantasy theme.
Build your army, selecting, from one mission to the next one, your most experienced fighters. Fighters you did recruit among a great number of units, offering various strategic strengths and weaknesses on different terrains and against different opponents.
Fight to gain back the throne of Wesnoth, of which you are the legitimate heir. Or use your dreaded power on undead to achieve domination on those foul mortals, or get a revenge for your glorious orcish tribe against these puny human armies who dared stealing your land... stories are waiting to be told. Or maybe you want to challenge your friends or strangers on multiplayer epic fantasy battles.
Main features:
- Build a Hero, and lead your army.
- Different races, with distinctive abilities, weapons and spells.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD compatible.
Whats New in 1.2.6 Stable Release:
- WML engine
- fix [variables] not working properly in scenarios (bug #9342)
- language and i18n:
- updated translations: British English, Danish, Finnish, Spanish, Swedish
- updated DejaVuSans font to version 2.18
- user interface:
- Enable "Save Game" and "View Chat Log" menu entries in replay mode.
- Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
- Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
- misc:
- added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
- added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
- the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
Whats New in 1.3.6 Development Release:
- Since 1.3.5 was a little buggy, now the new version with definatly working minimaps in the lobby. More important: long standing, translation related OOS bugs have been fixed
<<lessBuild your army, selecting, from one mission to the next one, your most experienced fighters. Fighters you did recruit among a great number of units, offering various strategic strengths and weaknesses on different terrains and against different opponents.
Fight to gain back the throne of Wesnoth, of which you are the legitimate heir. Or use your dreaded power on undead to achieve domination on those foul mortals, or get a revenge for your glorious orcish tribe against these puny human armies who dared stealing your land... stories are waiting to be told. Or maybe you want to challenge your friends or strangers on multiplayer epic fantasy battles.
Main features:
- Build a Hero, and lead your army.
- Different races, with distinctive abilities, weapons and spells.
- GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD and NetBSD compatible.
Whats New in 1.2.6 Stable Release:
- WML engine
- fix [variables] not working properly in scenarios (bug #9342)
- language and i18n:
- updated translations: British English, Danish, Finnish, Spanish, Swedish
- updated DejaVuSans font to version 2.18
- user interface:
- Enable "Save Game" and "View Chat Log" menu entries in replay mode.
- Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
- Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
- misc:
- added some extra headers for the upcomming gcc 4.3 (debian bug #417764)
- added a .desktop entry for the editor so that it is shown in the kde/gnome
menu
- the unit name generation could with different locales call get_random() a
different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
Whats New in 1.3.6 Development Release:
- Since 1.3.5 was a little buggy, now the new version with definatly working minimaps in the lobby. More important: long standing, translation related OOS bugs have been fixed
Download (72MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
594 downloads
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