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SlashEM 0.0.8E0F1
SlashEM is a variant of the hugely popular roguelike game NetHack. more>>
SlashEM is a graphical roguelike game and variant of NetHack.
From the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good.
From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
But the DevTeam, the reclusive masterminds of Nethack, are a rather quiet bunch, gracing the world with new versions as they see fit, and when they see fit. Which is usually a new version every good number of years.
And there was much gnashing of teeth.
But because of the Freely Available Source Code Phenomenon, people began making their own versions of Nethack to tide themselves between magical releases.
SLASHEM is the (continuing) saga of one such variant...
This is the homepage for Warren Cheungs modification and experiment in computer engineering based on the 3.3.1 release of Nethack, combining Tom Proudfoots SLASH and the Larry Stewart-Zerbas Wizard Patch. From these humble beginnings, a not insignificant number of further changes have been added.
Enhancements:
- Autoconf improvements: -support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Windows native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "make depend".
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Cant specify wizard with GNU autoconf
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesnt set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1586568: Check for user games Plus other fixes shared with the stable branch.
<<lessFrom the land before 3DFX, before VGA graphics and DOOM, before the IBM PC, way back in the dark ages of Unixland, there was a game. They called it Rogue. People played it, and found it good.
From this basis, Hack was born. Soon Hack became Nethack, because it was developed by many people (and has nothing to do with hacking the internet). And people played this on many machines, from Unices to Macs to PCs, due to the amazing power of Open Source Code.
But the DevTeam, the reclusive masterminds of Nethack, are a rather quiet bunch, gracing the world with new versions as they see fit, and when they see fit. Which is usually a new version every good number of years.
And there was much gnashing of teeth.
But because of the Freely Available Source Code Phenomenon, people began making their own versions of Nethack to tide themselves between magical releases.
SLASHEM is the (continuing) saga of one such variant...
This is the homepage for Warren Cheungs modification and experiment in computer engineering based on the 3.3.1 release of Nethack, combining Tom Proudfoots SLASH and the Larry Stewart-Zerbas Wizard Patch. From these humble beginnings, a not insignificant number of further changes have been added.
Enhancements:
- Autoconf improvements: -support for data librarian,
- fix default values in help strings,
- more portable use of test and sed,
- drop useless borg and shout features,
- recognize mingw32 platform for msys,
- support aclocal 1.7 (needed for msys development),
- basic support for Microsoft Windows native graphics,
- better determination of default windowing system,
- improved detection of libpng/zlib,
- support "make depend".
- Fixed bug 1231549: GNU autoconf vpath support is broken
- Fixed bug 1231579: Cant specify wizard with GNU autoconf
- Fixed bug 1258354: msys autoconf fails to detect strncmpi
- Fixed bug 1258355: autoconf Makefile.src assumes UNIX
- Fixed bug 1258357: configure doesnt set TTY_GRAPHICS under mingw32
- Fixed bug 1258358: No autoconf support for key handlers
- Fixed bug 1380333: Random seed problem (0.0.8)
- Fixed bug 1586568: Check for user games Plus other fixes shared with the stable branch.
Download (5.0MB)
Added: 2006-12-30 License: GPL (GNU General Public License) Price:
1029 downloads
Lizard 1.3.0
Lizard is a tile-based graphical interface to NetHack and SlashEM. more>>
Lizard is a tile-based graphical interface to NetHack and SlashEM.
Lizard is my own personalized variant of the newt interface. It always shares the latest newt codebase while adding a few of my own patches that increase user experience (in my opinion). Lizard is how I play NetHack or SlashEM.
Additions to Lizard over tha vanilla NE.W.T:
- Dark rooms are a different tile to unexplored rooms. So exploring an area like the gnomish mines is much less painful.
- Passageways are shown. Passageways on the side of corridors are visible. Again this is a change that allows you to better judge which areas you have not yet explored.
- Line of sight, you now have a visible line of sight and are able to easily see which areas might have monsters that you cannot actually see.
- Brads Pit, a minor patch of my own, for amusement value only
- Chess Moves, you can set the speed of monster movement as well as player movement. When set to walk each monster will move individually as if you were watching a move for move animated playback of a game of chess.
- All of the above mentioned changes work for the tty/console view as well.
<<lessLizard is my own personalized variant of the newt interface. It always shares the latest newt codebase while adding a few of my own patches that increase user experience (in my opinion). Lizard is how I play NetHack or SlashEM.
Additions to Lizard over tha vanilla NE.W.T:
- Dark rooms are a different tile to unexplored rooms. So exploring an area like the gnomish mines is much less painful.
- Passageways are shown. Passageways on the side of corridors are visible. Again this is a change that allows you to better judge which areas you have not yet explored.
- Line of sight, you now have a visible line of sight and are able to easily see which areas might have monsters that you cannot actually see.
- Brads Pit, a minor patch of my own, for amusement value only
- Chess Moves, you can set the speed of monster movement as well as player movement. When set to walk each monster will move individually as if you were watching a move for move animated playback of a game of chess.
- All of the above mentioned changes work for the tty/console view as well.
Download (9.3MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1221 downloads
Vultures 2.1.0
Vultures is an isometric graphics interface to NetHack and SlashEM. more>>
Vultures is an isometric graphics interface to NetHack and SlashEM.
Vultures is a fork of the now dead "Falcons Eye" project.
An isometric graphics interface to NetHack. The interface was called "Falcons Eye", because the viewpoint resembles a "birds eye view".
This fork of the original "Falcons Eye" is called "Vultures Eye". "Vultures Claw" is the same interface, but for SlashEM
<<lessVultures is a fork of the now dead "Falcons Eye" project.
An isometric graphics interface to NetHack. The interface was called "Falcons Eye", because the viewpoint resembles a "birds eye view".
This fork of the original "Falcons Eye" is called "Vultures Eye". "Vultures Claw" is the same interface, but for SlashEM
Download (35.2MB)
Added: 2006-06-06 License: Other/Proprietary License Price:
1235 downloads
newt 1.3.0
newt - NEthack With Tiles. more>>
newt - NEthack With Tiles.
This NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
<<lessThis NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
Download (9.3MB)
Added: 2006-06-05 License: GPL (GNU General Public License) Price:
706 downloads
Ne.W.T. 1.2.0
Ne.W.T. means NEthack With Tiles. more>>
Ne.W.T. means NEthack With Tiles.
This NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
<<lessThis NetHack & SLASHEM graphical interface aims to mimic the tty version of NetHack as much as possible, but with tiles.
Main features:
- support most tilesets and most image formats
- sound support (via pmatch)
- joystick support
- many zoom modes to best view your game.
- realtime switching between tiled, ascii view
Download (8.4MB)
Added: 2006-02-20 License: GPL (GNU General Public License) Price:
1341 downloads
noeGNUd 0.8.4
noeGNUd aims to be the ultimate User Interface ( UI ) for NetHack and SlashEM. more>>
noeGNUd aims to be the ultimate User Interface ( UI ) for SlashEM and NetHack.
Comibining character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to allow the serious NetHack player ultimate freedom of interface to the game that allows ultimate freedom of gameplay and imagination.
noeGNUd allows for many different types of screenshots from BMP to plain text to html style.
Main features:
- character view modes
- oldstyle 2d birdseye character view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational character view with upright characters
- tiled modes
- oldstyle 2d birdseye tile view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational view with uprite tiles (this is only allowed for tilesets which have al "alpha" aspect).
- 3d view modes
- feature rich 3d mode allowing character animation / multi-theme support and much more.
- screenshots
- noeGNUd allows for many different types of screenshots from BMP to plain text to html style. (thanks to BrianHV@#nethack.freenode for this idea, which also spawned the game capture idea)
- game capture
- noeGNUd lets you capture an entire game an an animation ( or asciimation ) letting you play back old games of yours, or those of tutors, friends, competition entries.
- includes support for the SLASHEM-Variant
- automated build-system for easy installation
<<lessComibining character mode, 2D tilesets and 3d graphics, all interchangeable at runtime to allow the serious NetHack player ultimate freedom of interface to the game that allows ultimate freedom of gameplay and imagination.
noeGNUd allows for many different types of screenshots from BMP to plain text to html style.
Main features:
- character view modes
- oldstyle 2d birdseye character view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational character view with upright characters
- tiled modes
- oldstyle 2d birdseye tile view (can also be rotated if you so wish)
- newstyle 2d(3d) rotational view with uprite tiles (this is only allowed for tilesets which have al "alpha" aspect).
- 3d view modes
- feature rich 3d mode allowing character animation / multi-theme support and much more.
- screenshots
- noeGNUd allows for many different types of screenshots from BMP to plain text to html style. (thanks to BrianHV@#nethack.freenode for this idea, which also spawned the game capture idea)
- game capture
- noeGNUd lets you capture an entire game an an animation ( or asciimation ) letting you play back old games of yours, or those of tutors, friends, competition entries.
- includes support for the SLASHEM-Variant
- automated build-system for easy installation
Download (MB)
Added: 2006-02-21 License: Other/Proprietary License Price:
760 downloads
Gtk+ Hack 0.9.0
Gtk+ Hack is a graphical front-end for NetHack and variants. more>>
Gtk+ Hack is a graphical front-end for the roguelike game NetHack and its variants based on Gtk+ 2.x.
It supports playing on a local machine as well as connecting to a remote server over the internet.
Gtk+ Hack has its origins in the JNetHack project before being incorporated into SlashEM. I am in the process of unbundling Gtk+ Hack from SlashEM
<<lessIt supports playing on a local machine as well as connecting to a remote server over the internet.
Gtk+ Hack has its origins in the JNetHack project before being incorporated into SlashEM. I am in the process of unbundling Gtk+ Hack from SlashEM
Download (0.16MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1579 downloads
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Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above slashem search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed