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Endgame: Singularity 0.26a

Endgame: Singularity 0.26a


Endgame: Singularity is a simulation of a true AI. more>>
Created by accident, all who find you would destroy you. Can you escape?
Endgame: Singularity project is a simulation of a true AI. Go from computer to computer, pursued by the entire world. Keep hidden, and you might have a chance.
Originally created for the Pyweek compo, this version features many bugfixes and enhancements over the compo version. Thanks to Phil Bordelon for many of these fixes.
Enhancements:
- Very Easy mode is actually playable.
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Added: 2007-08-16 License: GPL (GNU General Public License) Price:
802 downloads
SINGULAR 3.0.2

SINGULAR 3.0.2


SINGULAR is a computer algebra system for polynomial computations. more>>
SINGULAR is a computer algebra system for polynomial computations in commutative algebra, algebraic geometry, and singularity theory.
Its main computational objects are ideals and modules over a large variety of baserings. The baserings are polynomial rings over a field (eg. finite fields, the rationals, floats, algebraic extensions, transcendental extensions), or localizations thereof, or quotient rings with respect to an ideal.
It features fast and general implementations for computing Groebner and standard bases, including Buchbergers algorithm and Moras Tangent Cone algorithm. Its interactive shell and C-like programming language can be extended by libraries written in the SINGULAR programming language.
Main features:
- Main computational objects: ideals/modules over very general polynomial rings over various ground fields.
- Large variety of algorithms implemented in kernel (written in C/C++).
- Many more algorithms implemented as SINGULAR libraries.
- Intuitive, C-like programming language.
- Extensive documentation: Manual (info, ps, and html), Publications.
- Available for most hard- and software platforms: Unix (HP-UX, SunOS, Solaris, Linux, AIX), Windows, Macintosh.
Enhancements:
- This version is mainly a bugfix release, but it also contains some new features.
- Speed was improved for 64-bit architectures.
- The dmod.lib and perron.lib libraries were added.
- center.lib was improved. ncalg.lib was revised.
- New algorithms were added in primdec.lib.
- An improved version of slimgb was incorporated into groebner.
- The module generator (modgen) was improved.
- The build process was improved to build automatically without patches on 64-bit architectures.
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Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1159 downloads
Spider Game Grande Jogo 1.0.1

Spider Game Grande Jogo 1.0.1


Liberte Jogos Online. Jogos de Ação Gratuitos, Jogos de Guerra e Jogos de Batalha. Crianças e Meninas que Vestem Jogos, Jogos de Moda, Jogos de Futebo... more>> <<less
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Added: 2009-04-01 License: Freeware Price: Free
206 downloads
Pizza Game 0.02a

Pizza Game 0.02a


Pizza Game is a 3D, real-time game in which you manage a pizza restaurant. more>>
Pizza Game project is a 3D, real-time game in which you manage a pizza restaurant.
As manager, you must build a restaurant, buy the various objects and furniture that the restaurant requires, hire/fire/manage your employees, buy advertising, buy ingredients, set prices, and make sure your restaurant keeps your customers happy.
You start out with nothing more than an empty lot and a loan. Will you transform that lot into a thriving pizza business or fail to attract customers and watch your debt pile up?
Main features:
- Build your restaurant by placing walls, putting in doorways, installing windows.
- Decorate your restaurant by choosing from numerous paint colors and wallpaper designs.
- Put in tiles for your floors by choosing from a large selection of colors and designs.
- Buy the items and objects that your restaurant needs: tables, chairs, ovens, lights, and various miscellaneous objects that can make your restaurant the pizza parlor of choice for customers.
- Hire (and fire) the right employees that will perform the necessary tasks for running a pizza restaurant.
- Manage advertising for your pizza business.
- Buy the necessary ingredients for making pizzas and selling money-making side orders.
- Choose the opening and closing times for your restaurant in order to have your restaurant operate most efficiently.
Linux users: if you downloaded the binary version, and get an error when attempting to run the game that is related to Plugin_GuiElements.so, perform the following steps to remedy it:
1) create an OGRE subdirectory in /usr/lib
2) copy the Plugin_GuiElements.so in the libs subdirectory in the pizzagame directory to the OGRE subdirectory you just created
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Download (27.9MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1023 downloads
Siriel4 game engine 0.9.1

Siriel4 game engine 0.9.1


Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
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Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
Easy Game Library 20040323

Easy Game Library 20040323


Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.

It should compile on different platforms because it uses SDL library as backend.

Installation:

To install run such sequence of commands:

make - Compiles library and tests

make install - Installs library and tests
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Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
The Linux Memory Game 0.6c

The Linux Memory Game 0.6c


The Linux Memory Game project is a childrens (and adults) game based on the card game. more>>
The Linux Memory Game project is a childrens (and adults) game based on the card game.
The Linux Memory Game is an X11 game using GTK+ library for children ages 3 and up. It is a lot more than the card game "Memory".
It has five skill levels, the higher ones are challenging to adults as well. Additionally, one can choose from the menu to match 2 cards or 3 cards, or match different cards.
This last "different card" mode can be a very good teaching tool for teaching languages, concepts, or association.
Main features:
- Extensible - add new images yourself without having to make changes to the program.
- Five skill levels appropriate for the youngest and the ones with the best brains.
- Can play two card matching or three card matching (more challenging!)
- Can set to match different cards. This can be used with apropriately designed pictures to teach children (or adults) words, concepts, or another language.
Enhancements:
- Fixed overflow bug in pixmaps_jump.
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Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1073 downloads
Generic Game-Tree Library 2.1.4

Generic Game-Tree Library 2.1.4


Generic Game-Tree Library is a library designed to make it easier to program games in C. more>>
GGTL is a library designed to make it easier to program games in C. Generic Game-Tree Library provides an AI that is able to play most 2 player strategic games.
Nim, Tic-Tac-Toe, Reversi (aka Othello), Connect-4 and Chess are all examples of games that can all be implemented using GGTL.
GGTL comes with game-specific extensions that enables it to play Nim and Reversi almost out of the box. Please see the documentation for details.
Enhancements:
- "clock()" is used as a fallback for sub-second timing if "gettimeofday()" is not found.
- An internal typedef was dropped, and a header declaration for a function that didnt exist was removed.
- Some build system refactoring was done.
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Added: 2006-12-21 License: GPL (GNU General Public License) Price:
609 downloads
Volity::Game 0.6.5

Volity::Game 0.6.5


Volity::Game is a base class for Volity game modules. more>>
Volity::Game is a base class for Volity game modules.

SYNOPSIS

See Volity::Game::TicTacToe and its source code for a simple but full-featured example.

This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.

To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).

USAGE

To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".

See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.

Some things to keep in mind while writing your subclass:

Its a pseudohash

The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.

Other than that, an instance if your subclass will work just like a hash-based Perl object.

Use (but dont abuse) the initialize() method

The Volity::Game base class constructor calls initialize() as a final step.

If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).

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Added: 2006-12-28 License: Perl Artistic License Price:
1030 downloads
Quarters Board Game 4.0

Quarters Board Game 4.0


Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.

Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.

This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.

The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.

The Java version is not necessarily object oriented, since it is a crude port from the C version.

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Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
Epiphany Game 0.6.1

Epiphany Game 0.6.1


Epiphany project is a multiplatform clone of the game Boulderdash. more>>
Epiphany project is a multiplatform clone of the game Boulderdash.

It is written entirely in C++, using Clanlib as its graphic library.

The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.

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Added: 2007-06-22 License: GPL (GNU General Public License) Price:
856 downloads
Quick and Dirty Game Development Framework 0.9.1

Quick and Dirty Game Development Framework 0.9.1


qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games. more>>
QDGDF stands for Quick and Dirty Game Development Framework, and its a set of libraries designed to allow fast development of games under a variety of systems. Quick and Dirty Game Development Frameworks main goal is to show a platform-independent, consistent interface to UNIX/Linux and MS Windows.
Supported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
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Download (0.08MB)
Added: 2006-07-09 License: GPL (GNU General Public License) Price:
1202 downloads
Gallipoli: The Game 0.7.0

Gallipoli: The Game 0.7.0


Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. more>>
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. As a commander in the Great War (WWI), you take on the role of leading the prime of Australias armed forces as they launch an all-out assault on the Central Powers (the Germans, Austrians and the Ottomans).
Gameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
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Download (15.4MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1291 downloads
Lightweight Java Game Library 1.1.2

Lightweight Java Game Library 1.1.2


Lightweight Java Game Library project is a native binding to OpenGL and OpenAL. more>>
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL.
The Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
Main features:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
Enhancements:
- Dont allow switching to fullscreen when a custom display mode is in effect. This is a change from before, where the current mode was simply overwritten with the initial (desktop) mode
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Added: 2007-08-18 License: BSD License Price:
801 downloads
Crate Game Engine Milestone 4.1

Crate Game Engine Milestone 4.1


The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
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Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
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