simulator 8085 0.9.0
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Simulator 8085 0.9.0
Simulator 8085 is an 8085 μP simulator for KDE. more>>
Simulator 8085 is a simulator of the 8085 MP for KDE (3.1 and 3.2pre) that allows you write code in a text editor.
After assembling, the hex code is readable alongside the mnemonics. It can handle jumping labels and strings, and you can choose beetween a single or multiple window interface. All 8085 MP inclusive interrupts work.
<<lessAfter assembling, the hex code is readable alongside the mnemonics. It can handle jumping labels and strings, and you can choose beetween a single or multiple window interface. All 8085 MP inclusive interrupts work.
Download (0.70MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1659 downloads
Wmtop 0.9.0
Wmtop is a Windowmaker dockapp that is a mini graphical version of the cpu monitoring utility top. more>>
Wmtop project is a Windowmaker dockapp that is a mini graphical version of the cpu monitoring utility top.
To compile:
Type make linux or make freebsd depending on which operating system you
are using. (Type uname if you dont know :-)
To install:
If you are superuser type make install
Instructions
Invoke wmtop using the command wmtop
Use -display and -geometry options in the usual way.
Use the command line option -s < time in milliseconds > to control the frequency of sampling of the processes and -r < time in milliseconds > to control how often the display is updated.
Use -U to watch only your own processes rather than all of them. While running, a middle mouse click changes between the display of user processes and all processes.
Use -x < regexp > to exclude processes whose name matches a given pattern from the list.
Use -m to display physical memory usage instead of CPU, but is currently only supported under Linux. While running, a left mouse click changes between cpu and memory display.
Use -c command to have a command executed when you right click on wmtop. For example you could launch a window with the real top command for a closer look at a rogue process.
Use -a < 1..X > to choose a theme for wmtop.
Example
wmtop -U -x ^wm -c "xterm -e top"
Means list my own processes that are not dockapps. Launch top on a right click.
<<lessTo compile:
Type make linux or make freebsd depending on which operating system you
are using. (Type uname if you dont know :-)
To install:
If you are superuser type make install
Instructions
Invoke wmtop using the command wmtop
Use -display and -geometry options in the usual way.
Use the command line option -s < time in milliseconds > to control the frequency of sampling of the processes and -r < time in milliseconds > to control how often the display is updated.
Use -U to watch only your own processes rather than all of them. While running, a middle mouse click changes between the display of user processes and all processes.
Use -x < regexp > to exclude processes whose name matches a given pattern from the list.
Use -m to display physical memory usage instead of CPU, but is currently only supported under Linux. While running, a left mouse click changes between cpu and memory display.
Use -c command to have a command executed when you right click on wmtop. For example you could launch a window with the real top command for a closer look at a rogue process.
Use -a < 1..X > to choose a theme for wmtop.
Example
wmtop -U -x ^wm -c "xterm -e top"
Means list my own processes that are not dockapps. Launch top on a right click.
Download (0.025MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1096 downloads
javaSVNUpdater 0.9.0
javaSVNUpdater is a Java library that allows an application to update or patch itself automatically. more>>
javaSVNUpdater is a Java library that allows an application to update or patch itself automatically.
The versioning information about the application needs to be stored in a subversion archive, and committing to the archive effects the distribution of new versions.
It includes an updater wizard and an executor to spawn a separate process for proceeding with updates.
<<lessThe versioning information about the application needs to be stored in a subversion archive, and committing to the archive effects the distribution of new versions.
It includes an updater wizard and an executor to spawn a separate process for proceeding with updates.
Download (0.73MB)
Added: 2005-07-01 License: GPL (GNU General Public License) Price:
1576 downloads
GTP server simulator 0.1
GTP server simulator is a simple responder for the GTP (GTP prime) protocol. more>>
GTP server simulator is a simple responder for the GTP (GTP prime) protocol that works with the Cisco Content Services Gateway to provide per-user traffic limits.
GTP` (GTP prime) server simulator (it permits any content and provide quadrants for every operation) binaries for Linux (run under Fedora Core 4 and 5).
The binary was tested with Cisco CSG.
<<lessGTP` (GTP prime) server simulator (it permits any content and provide quadrants for every operation) binaries for Linux (run under Fedora Core 4 and 5).
The binary was tested with Cisco CSG.
Download (0.017MB)
Added: 2006-12-19 License: Other/Proprietary License Price:
619 downloads
GNU 8085 Simulator 1.3
GNU 8085 Simulator is a graphical 8085 simulator and assembler with a debugger. more>>
GNUSim8085 is a graphical simulator for the Intel 8085 microprocessor.
GNUSim8085 is a simulator and assembler for the Intel 8085 Microprocessor, in GNOME environment.
GNU 8085 Simulator contains an inline assembler and a debugger.
Enhancements:
- New: Use gtksourceview as editor component.
- Fix: Syntax highlighting working again.
- Fix: About dialog does not close by pressing close button.
<<lessGNUSim8085 is a simulator and assembler for the Intel 8085 Microprocessor, in GNOME environment.
GNU 8085 Simulator contains an inline assembler and a debugger.
Enhancements:
- New: Use gtksourceview as editor component.
- Fix: Syntax highlighting working again.
- Fix: About dialog does not close by pressing close button.
Download (0.079MB)
Added: 2007-02-21 License: GPL (GNU General Public License) Price:
994 downloads
BugStat 0.9.0
BugStat project allows to run regular (i.e. cron based) queries to get more or less detailed bug statistics. more>>
BugStat project allows to run regular (i.e. cron based) queries to get more or less detailed bug statistics. The generated statistic is based on a predefined Bugzilla search as specified with --search.
Its requires Bugzillas XML interface and has been tested with Bugzilla Version 2.22.2 only, but should work with any later release as well.
SYNOPSIS
bugstat -u url -l login -p password -s search
bugstat -h
OPTIONS
-u --url url
The URL to the bugzilla to query
-l --login login
The login name to iuse for the query
-p --password password
Password associated with login
-s --search searchname
Predefined Bugzilla search to use as bese for query
-h --help
<<lessIts requires Bugzillas XML interface and has been tested with Bugzilla Version 2.22.2 only, but should work with any later release as well.
SYNOPSIS
bugstat -u url -l login -p password -s search
bugstat -h
OPTIONS
-u --url url
The URL to the bugzilla to query
-l --login login
The login name to iuse for the query
-p --password password
Password associated with login
-s --search searchname
Predefined Bugzilla search to use as bese for query
-h --help
Download (0.011MB)
Added: 2007-05-03 License: GPL (GNU General Public License) Price:
906 downloads
QEMU 0.9.0
QEMU is a fast processor emulator. more>>
QEMU is a fast processor emulator. Using dynamic translation it achieves a reasonable speed while being easy to port to new host CPUs.
In its user mode emulation mode, it can launch Linux processes compiled for one CPU on another CPU. Linux system calls are converted because of endianness and 32/64 bit mismatches.
In its full system emulation mode, QEMU emulates a full system, including a processor and various peripherials.
<<lessIn its user mode emulation mode, it can launch Linux processes compiled for one CPU on another CPU. Linux system calls are converted because of endianness and 32/64 bit mismatches.
In its full system emulation mode, QEMU emulates a full system, including a processor and various peripherials.
Download (1.3MB)
Added: 2007-02-08 License: Open Software License Price:
1020 downloads
Open Pinball Simulator 0.0.6b
Open Pinball Simulator project is an pinball simulator. more>>
Open Pinball Simulator project is an pinball simulator.
The program is divided into two processes. The main process takes care of interpreting the .table description files and controls the balls movements according to physical laws.
It communicates the balls coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around.
The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring.
The rendering process is currently a 2D renderer.
<<lessThe program is divided into two processes. The main process takes care of interpreting the .table description files and controls the balls movements according to physical laws.
It communicates the balls coordinates to another process (renderer) which renders the table (taken from the same .table file) and the ball as it moves around.
The main process must also communicate status for objects it hits so that renderer can produce sounds and count scoring.
The rendering process is currently a 2D renderer.
Download (0.10MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1033 downloads
Hardware::Simulator 0000_0005
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language. more>>
Hardware::Simulator is a Perl extension for Perl Hardware Descriptor Language.
SYNOPSIS
use Hardware::Simulator;
# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);
# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});
# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});
# start processing of events and event scheduling.
EventLoop();
Hardware::Simulator ==> a Perl Hardware Descriptor Language
Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.
Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.
The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.
The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.
This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.
Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.
<<lessSYNOPSIS
use Hardware::Simulator;
# NewSignal( perl_variable [, initial_value]);
# create a signal called $in_clk, give it an initial value of 1
NewSignal(my $in_clk,1);
# Repeater ( time_units , code_ref)
# every time_units, call the code reference, starting at the current time
Repeater ( 5, sub{if ( $in_clk==0) { $in_clk=1;} else { $in_clk=0;}});
# Responder ( [signal_name ... signal_name], code_ref );
# respond to any changes to signals by calling code reference.
# any time out_clk changes, print value of clock and simulation time.
Responder ( $out_clk, sub
{
my $time = SimTime();
print "out_clk = $out_clk. time=$timen";
});
# start processing of events and event scheduling.
EventLoop();
Hardware::Simulator ==> a Perl Hardware Descriptor Language
Hardware::Simulator is a lightweight version of VHDL or Verilog HDL. All of these languages were developed as means to describe hardware.
Hardware::Simulator was created as a means to quickly prototype a basic hardware design and simulate it. VHDL and Verilog are both restrictive in their own ways. Hardware::Simulator was created to quickly put something together as a "proof of concept", to show that a design concept would work or not. and then the design could be translated to VHDL or Verilog.
The problem that started all of this was designing a fifo for a video scaling asic. The chip used a buffer to store incoming video data. The asic read the buffer to generate the outgoing video image. We estimated how large we thought the buffer needed to be, but we wanted to confirm that our numbers were right by running simulations.
The problem was we needed to run hundreds of different simulations, given the permutations of input image formats, output image formats, and input/output clock frequencies. We also had text files containing valid formats and frequencies. A text file as input called for perl to manipulate, split, format, and extract the data properly.
This data then had to be translated onto the a HDL simulation. The problem was that there was no easy way to write a perl script that would simulate hardware, so the only solution was to have perl drive a Verilog simulator and pass all these parameters via command line parameters. so then verilog files had to be created, and the simulator had to be driven, and the end result was a lot of work to simulate a simple fifo.
Time contraints did not allow me to develop a HDL package for perl to solve the original problem, but I took it on in my spare time. and eventually Hardware::Simulator was born.
Download (0.010MB)
Added: 2007-07-20 License: Perl Artistic License Price:
840 downloads
Scalable OGo 0.9.0
Scalable OGo project (SOGo in short) is a groupware server built around the SOPE application server. more>>
Scalable OGo project (SOGo in short) is a groupware server built around the SOPE application server. Unlike OGo it is focused on scalability instead of depth in functionality. The web interface uses human readable URLs and can be accessed according to REST web service ideas. Notably it requires no server side session at all.
The server stores all internal data in the iCalendar format and therefore has no data model inconsistencies with native clients - it easily connects using GroupDAV connectors.
Scalable OpenGroupware.org is being developed since August 2004.
Important: SOGo is still in pre-alpha quality and is largely undocumented. We do not provide RPM or Debian packaging yet nor expect to be able to build the source without issues.
<<lessThe server stores all internal data in the iCalendar format and therefore has no data model inconsistencies with native clients - it easily connects using GroupDAV connectors.
Scalable OpenGroupware.org is being developed since August 2004.
Important: SOGo is still in pre-alpha quality and is largely undocumented. We do not provide RPM or Debian packaging yet nor expect to be able to build the source without issues.
Download (MB)
Added: 2006-08-31 License: LGPL (GNU Lesser General Public License) Price:
1152 downloads
Network Simulator 2.31
Network Simulator is a discrete event simulator targeted at networking research. more>>
Network Simulator (Ns) is a discrete event simulator targeted at networking research. Ns provides substantial support for simulation of TCP, routing, and multicast protocols over wired and wireless (local and satellite) networks.
Ns began as a variant of the REAL network simulator in 1989 and has evolved substantially over the past few years. In 1995 ns development was supported by DARPA through the VINT project at LBL, Xerox PARC, UCB, and USC/ISI.
Currently ns development is support through DARPA with SAMAN and through NSF with CONSER, both in collaboration with other researchers including ACIRI. Ns has always included substantal contributions from other researchers, including wireless code from the UCB Daedelus and CMU Monarch projects and Sun Microsystems.
Enhancements:
- Major updates were made to the PackMime-HTTP HTTP/1.1 and WPAN modules.
- Solaris/Sun C compilation bugs were fixed.
<<lessNs began as a variant of the REAL network simulator in 1989 and has evolved substantially over the past few years. In 1995 ns development was supported by DARPA through the VINT project at LBL, Xerox PARC, UCB, and USC/ISI.
Currently ns development is support through DARPA with SAMAN and through NSF with CONSER, both in collaboration with other researchers including ACIRI. Ns has always included substantal contributions from other researchers, including wireless code from the UCB Daedelus and CMU Monarch projects and Sun Microsystems.
Enhancements:
- Major updates were made to the PackMime-HTTP HTTP/1.1 and WPAN modules.
- Solaris/Sun C compilation bugs were fixed.
Download (67.2MB)
Added: 2007-03-23 License: BSD License Price:
647 downloads
SCMxx 0.9.0
SCMxx is a console program that allows you to exchange certain types of data with mobile phones made by Siemens. more>>
SCMxx software is a console program that allows you to exchange certain types of data with mobile phones made by Siemens.
Some of the data types that can be exchanged are logos, ring tones, vCalendars, vCards, phonebook entries, and SMS messages.
It works with the following phones: S25, C35i, M35i, S35i, ME45, S45, SL45, M50, and probably some others, too. It basically uses the AT command set published by Siemens (with some other additional resources).
Main features:
- detect which phone is present and handle it properly
- send, get, and remove bitmap files (=logos)
- send, get, and remove midi file
- send, get, and remove vCalendars
- send, get, and remove vCards (only some phone types)
- send and get phonebook entries (with UCS-2 if supported by the phone)
- send and receive SMS through phone (optionally with UCS-2 and multipart support)
- store and get received SMS
Enhancements:
- This version adds three more applications that can decode several file formats from the flexible memory of Siemens mobile phones (including models from the 45, 55, 65, and 75 series).
- This also adds native support for systems bluetooth stacks (for Linux bluez, FreeBSD netgraph, and Windows winsock2).
<<lessSome of the data types that can be exchanged are logos, ring tones, vCalendars, vCards, phonebook entries, and SMS messages.
It works with the following phones: S25, C35i, M35i, S35i, ME45, S45, SL45, M50, and probably some others, too. It basically uses the AT command set published by Siemens (with some other additional resources).
Main features:
- detect which phone is present and handle it properly
- send, get, and remove bitmap files (=logos)
- send, get, and remove midi file
- send, get, and remove vCalendars
- send, get, and remove vCards (only some phone types)
- send and get phonebook entries (with UCS-2 if supported by the phone)
- send and receive SMS through phone (optionally with UCS-2 and multipart support)
- store and get received SMS
Enhancements:
- This version adds three more applications that can decode several file formats from the flexible memory of Siemens mobile phones (including models from the 45, 55, 65, and 75 series).
- This also adds native support for systems bluetooth stacks (for Linux bluez, FreeBSD netgraph, and Windows winsock2).
Download (0.14MB)
Added: 2006-03-01 License: GPL (GNU General Public License) Price:
1335 downloads
BATTS 0.9.0
BATTS provides a lean, elegant trouble ticket system with command line and Web interfaces. more>>
BATTS provides a lean, elegant trouble ticket system with command line and Web interfaces.
BATTS (Barnhard Associates Trouble Ticketing System) is a lean, elegant trouble ticket system with both command line and Web interfaces, written in Perl. It uses MySQL for its backend, and has a ticket-via-email interface for submission and informational logging.
Features include support for tickets pending on or resolved when other tickets are disposed of, an ability to assign tickets to a person, an ability to categorize and prioritize tickets, and associating billing codes with various logging events.
<<lessBATTS (Barnhard Associates Trouble Ticketing System) is a lean, elegant trouble ticket system with both command line and Web interfaces, written in Perl. It uses MySQL for its backend, and has a ticket-via-email interface for submission and informational logging.
Features include support for tickets pending on or resolved when other tickets are disposed of, an ability to assign tickets to a person, an ability to categorize and prioritize tickets, and associating billing codes with various logging events.
Download (0.13MB)
Added: 2007-02-14 License: GPL (GNU General Public License) Price:
983 downloads
Unlimited Simulator Alpha 9
Unlimited Simulator project is a general purpose simulator. more>>
Unlimited Simulator project is a general purpose simulator.
Unlimited Simulator is not a game. Its a basis to create whatever simulations you want, from games to scientific simulations.
You only have to worry about physics, controls and how the world looks like. It can be at the same time a car simulator, a spaceships war game, or a scientific simulation.
While you can do these things on their own, Unlimited Simulator provides the ability to do all three at once. It allows interaction of completely different kinds of clients, thus achieving unprecedent realism and complexity.
Main features:
- multiplayer: many players by internet or two in your computer;
- create your own vehicles, tracks, terrains, sounds, objects;
- vehicles may have their own physical simulation functions, and interact with the game, creating new objects, destroying others. They can fly or float or move underwater; they can be animals, or surrealistic creations. You create.
- track can contain structures as loops, bridges, banked curves, and anything you can do with polygons;
- creating a track can be done DRAWING on the terrain (not implemented yet);
- objects can be animated and intelligent!
- everything is modular: this means almost all the stuff is plugable! No need to recompile the code;
- last, but not least: GPLed!
Enhancements:
- big debugging in ulengine/primitives.c. Several allocation problems solved.
- review of network code: structs separated in a new header, shared/net.h, and other improvements in code itself.
- review of client plugin format (what functions, names, etc).
- wrappers for the not-so-standard standard C variable types in config.h.
- cosmetic changes in some places, specially ulengine.h.
- BIG debugging in ulengine/project.c and ulengine/graphic.c. Only a billion or so bugs left.
- improved ulengine/demo.c; tests now include graphic functions.
- fixed two small bugs in drawHLine due to rounding.
- added a new projection system. Not tested yet.
- graphics test phase started: drawPixel, drawHLine, drawLine, drawFlatTri and drawShadedTri are working.
- modified POLY_UL structure: SCREENP_UL *projected field was deleted. This field is really unecessary, and deleting it saves 2*sizeof(int) bytes for each vertex. Projections are not individually saved anymore (why should they be after all?). See ulengine/project.c:projectP() to see how projected points are handled.
- added ulengine/image.c, to handle image operations.
- added ulengine/effects.c.
- textures support implemented.
- several small optimizations in ulengine/graphic.c.
- work in the server communications system.
<<lessUnlimited Simulator is not a game. Its a basis to create whatever simulations you want, from games to scientific simulations.
You only have to worry about physics, controls and how the world looks like. It can be at the same time a car simulator, a spaceships war game, or a scientific simulation.
While you can do these things on their own, Unlimited Simulator provides the ability to do all three at once. It allows interaction of completely different kinds of clients, thus achieving unprecedent realism and complexity.
Main features:
- multiplayer: many players by internet or two in your computer;
- create your own vehicles, tracks, terrains, sounds, objects;
- vehicles may have their own physical simulation functions, and interact with the game, creating new objects, destroying others. They can fly or float or move underwater; they can be animals, or surrealistic creations. You create.
- track can contain structures as loops, bridges, banked curves, and anything you can do with polygons;
- creating a track can be done DRAWING on the terrain (not implemented yet);
- objects can be animated and intelligent!
- everything is modular: this means almost all the stuff is plugable! No need to recompile the code;
- last, but not least: GPLed!
Enhancements:
- big debugging in ulengine/primitives.c. Several allocation problems solved.
- review of network code: structs separated in a new header, shared/net.h, and other improvements in code itself.
- review of client plugin format (what functions, names, etc).
- wrappers for the not-so-standard standard C variable types in config.h.
- cosmetic changes in some places, specially ulengine.h.
- BIG debugging in ulengine/project.c and ulengine/graphic.c. Only a billion or so bugs left.
- improved ulengine/demo.c; tests now include graphic functions.
- fixed two small bugs in drawHLine due to rounding.
- added a new projection system. Not tested yet.
- graphics test phase started: drawPixel, drawHLine, drawLine, drawFlatTri and drawShadedTri are working.
- modified POLY_UL structure: SCREENP_UL *projected field was deleted. This field is really unecessary, and deleting it saves 2*sizeof(int) bytes for each vertex. Projections are not individually saved anymore (why should they be after all?). See ulengine/project.c:projectP() to see how projected points are handled.
- added ulengine/image.c, to handle image operations.
- added ulengine/effects.c.
- textures support implemented.
- several small optimizations in ulengine/graphic.c.
- work in the server communications system.
Download (0.18MB)
Added: 2006-11-29 License: GPL (GNU General Public License) Price:
1068 downloads
iMacros for Firefox 0.9.0.2
iMacros for Firefox relieves the repetition of checking on the same sites every day. more>>
iMacros for Firefox is a Mozilla Firefox extension that relieves the repetition of checking on the same sites every day, remembering passwords and filling out Web forms, or doing Web screen scraping for data extraction.
It can automatically fill Web forms that span several pages. Passwords are stored securely with 256-Bit AES encryption. Web professionals can use the software for functional testing and regression testing of Web applications. It can also be used to automate Web data extraction, such as online stock quotes or Web store prices.
<<lessIt can automatically fill Web forms that span several pages. Passwords are stored securely with 256-Bit AES encryption. Web professionals can use the software for functional testing and regression testing of Web applications. It can also be used to automate Web data extraction, such as online stock quotes or Web store prices.
Download (0.11MB)
Added: 2007-07-09 License: Freeware Price:
1227 downloads
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