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Mars Simulation Project 2.80
Mars Simulation Project is a simulation of a human settlement on Mars. more>>
Mars Simulation Project is a free software Java project to create a simulation of future human settlement of Mars.
The simulation is a multi-agent artificial society set in a detailed virtual world.
XML configuration files allow the user to modify the simulation properties.
The Mars Simulation Projects main window contains the following components:
- Menu Bar
- Search Tool
- Time Tool
- Mars Navigator
- Monitor Tool
- Rover Info Window
- Settlement Info Window
- Person Info Window
- Unit Bar
The Mars Simulation Project can be configured with a number of XML configuration files located in the "conf/" directory. It is recommended that you save a backup copy of a configuration file before modifying it in case there is an error and the simulation cannot read the modified configuration file.
Here are the configuration files you can modify for the simulation. You will need to start a new simulation for any changes to be loaded in.
- buildings.xml
- crops.xml
- landmarks.xml
- malfunctions.xml
- medical.xml
- people.xml
- settlements.xml
- simulation.xml
- vehicles.xml
Enhancements:
- This release includes the new mission tool for viewing, creating, and editing missions as well as plenty of bugfixes.
<<lessThe simulation is a multi-agent artificial society set in a detailed virtual world.
XML configuration files allow the user to modify the simulation properties.
The Mars Simulation Projects main window contains the following components:
- Menu Bar
- Search Tool
- Time Tool
- Mars Navigator
- Monitor Tool
- Rover Info Window
- Settlement Info Window
- Person Info Window
- Unit Bar
The Mars Simulation Project can be configured with a number of XML configuration files located in the "conf/" directory. It is recommended that you save a backup copy of a configuration file before modifying it in case there is an error and the simulation cannot read the modified configuration file.
Here are the configuration files you can modify for the simulation. You will need to start a new simulation for any changes to be loaded in.
- buildings.xml
- crops.xml
- landmarks.xml
- malfunctions.xml
- medical.xml
- people.xml
- settlements.xml
- simulation.xml
- vehicles.xml
Enhancements:
- This release includes the new mission tool for viewing, creating, and editing missions as well as plenty of bugfixes.
Download (MB)
Added: 2007-03-30 License: GPL (GNU General Public License) Price:
941 downloads
USAGI Project 20060508
USAGI(UniverSAl playGround for Ipv6) Project works to deliver the production quality IPv6 and IPsec protocol. more>>
USAGI(UniverSAl playGround for Ipv6) Project works to deliver the production quality IPv6 and IPsec(for both IPv4 and IPv6) protocol stack for the Linux system, tightly collaborating with WIDE Project, KAME Project and TAHI Project.
USAGI Project is run by volunteers from various organizations. At this moment, the volunteers are from Japan, however, we are glad to work with volunteers in any country in the world.
We want to contribute to the Linux community and to the IPv6 community via the delivery of IPv6 protocol stack.
Enhancements:
- Unused code was removed.
- Minor bugfixes were made.
- Some of the additional utilities were reorganized.
<<lessUSAGI Project is run by volunteers from various organizations. At this moment, the volunteers are from Japan, however, we are glad to work with volunteers in any country in the world.
We want to contribute to the Linux community and to the IPv6 community via the delivery of IPv6 protocol stack.
Enhancements:
- Unused code was removed.
- Minor bugfixes were made.
- Some of the additional utilities were reorganized.
Download (3.7MB)
Added: 2006-05-10 License: Open Software License Price:
1273 downloads
The breve simulation environment 2.5.1
Tthe breve simulation environment is a 3D simulation environment for decentralized systems and artificial life. more>>
breve is a free, open-source software package which makes it easy to build 3D simulations of decentralized systems and artificial life.
Users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds.
breve simulations are written in an easy to use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective C, but even users without previous programming experience will find it easy to jump in. More information on the steve language can be found in the documentation section.
breve features an extensible plugin architecture which allows you to write your own plugins and interact with your own code. Writing plugins is simple and allows you to expand breve to work with existing projects. Plugins have been written in breve to generate MIDI music, download web pages, interact with a Lisp environment and interact with the "push" language.
Enhancements:
- An experimental Python language bridge is now available.
- There were also fixes related to Push language support and fixes for broken demos.
<<lessUsers define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds.
breve simulations are written in an easy to use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective C, but even users without previous programming experience will find it easy to jump in. More information on the steve language can be found in the documentation section.
breve features an extensible plugin architecture which allows you to write your own plugins and interact with your own code. Writing plugins is simple and allows you to expand breve to work with existing projects. Plugins have been written in breve to generate MIDI music, download web pages, interact with a Lisp environment and interact with the "push" language.
Enhancements:
- An experimental Python language bridge is now available.
- There were also fixes related to Push language support and fixes for broken demos.
Download (9.8MB)
Added: 2007-01-23 License: Free To Use But Restricted Price:
1004 downloads
Distributed Hardware Evolution Project
Distributed Hardware Evolution Project is populations of circuits evolving in a distributed online genetic algorithm. more>>
The Distributed Hardware Evolution Project allows the distribution of a genetic algorithm evolving hardware designs across the Internet by setting up an island on each clients PC which will evolve during idle time. Individuals from these islands will migrate between each other as they compete for survival.
All source code is available at Sourceforge under the projects named JaGa, DistrIT, and IslandEv. The source code is generalizable to any genetic algorithm or distributed processing task.
<<lessAll source code is available at Sourceforge under the projects named JaGa, DistrIT, and IslandEv. The source code is generalizable to any genetic algorithm or distributed processing task.
Download (0.006MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1670 downloads
Particle Simulation 0.9.1
Particle Simulation is a simulation of spraying up to 60k particles in realtime. more>>
Particle Simulation project is a simulation of spraying up to 60k particles in realtime.
Particle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
<<lessParticle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
Download (0.66MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1057 downloads
Simulation::Sensitivity 0.11
Simulation::Sensitivity is a general-purpose sensitivity analysis tool for user-supplied calculations and parameters. more>>
Simulation::Sensitivity is a general-purpose sensitivity analysis tool for user-supplied calculations and parameters.
SYNOPSIS
use Simulation::Sensitivity;
$sim = Simulation::Sensitiviy->new(
calculation => sub { my $p = shift; return $p->{alpha} + $p->{beta} }
parameters => { alpha => 1.1, beta => 0.2 },
delta => 0.1 );
$result = $sim->run;
print $sim->text_report($result);
Simulation::Sensitivity is a general-purpose sensitivity analysis tool. Given a user-written calculating function, a "base-case" of parameters, and a requested input sensitivity delta, this module will carry out a sensitivity analysis, capturing the output of the calculating function while varying each parameter positively and negatively by the specified delta. The module also produces a simple text report showing the percentage impact of each parameter upon the output.
The user-written calculating function must follow a standard form, but may make any type of computations so long as the form is satisfied. It must take a single argument -- a hash reference of parameters for use in the calculation. It must return a single, numerical result.
CONSTRUCTORS
new
my $sim = Simulation::Sensitivity->new(
calculation => sub { my $p = shift; return $p->{alpha} + $p->{beta} }
parameters => { alpha => 1.1, beta => 0.2 },
delta => 0.1 );
new takes as its argument a hash with three required parameters. calculation must be a reference to a subroutine and is used for calculation. It must adhere to the usage guidelines above for such functions. parameters must be a reference to a hash that represents the initial starting parameters for the calculation. delta is a percentage that each parameter will be pertubed by during the analysis. Percentages should be expressed as a decimal (0.1 to indicate 10%).
As a constructor, new returns a Simulation::Sensitivity object.
<<lessSYNOPSIS
use Simulation::Sensitivity;
$sim = Simulation::Sensitiviy->new(
calculation => sub { my $p = shift; return $p->{alpha} + $p->{beta} }
parameters => { alpha => 1.1, beta => 0.2 },
delta => 0.1 );
$result = $sim->run;
print $sim->text_report($result);
Simulation::Sensitivity is a general-purpose sensitivity analysis tool. Given a user-written calculating function, a "base-case" of parameters, and a requested input sensitivity delta, this module will carry out a sensitivity analysis, capturing the output of the calculating function while varying each parameter positively and negatively by the specified delta. The module also produces a simple text report showing the percentage impact of each parameter upon the output.
The user-written calculating function must follow a standard form, but may make any type of computations so long as the form is satisfied. It must take a single argument -- a hash reference of parameters for use in the calculation. It must return a single, numerical result.
CONSTRUCTORS
new
my $sim = Simulation::Sensitivity->new(
calculation => sub { my $p = shift; return $p->{alpha} + $p->{beta} }
parameters => { alpha => 1.1, beta => 0.2 },
delta => 0.1 );
new takes as its argument a hash with three required parameters. calculation must be a reference to a subroutine and is used for calculation. It must adhere to the usage guidelines above for such functions. parameters must be a reference to a hash that represents the initial starting parameters for the calculation. delta is a percentage that each parameter will be pertubed by during the analysis. Percentages should be expressed as a decimal (0.1 to indicate 10%).
As a constructor, new returns a Simulation::Sensitivity object.
Download (0.014MB)
Added: 2007-01-16 License: Perl Artistic License Price:
1019 downloads
Compact Flash Linux Project 1.0p7
The Compact Flash Linux Project is a Linux distribution designed to run on a compact flash card in read-only mode. more>>
The Compact Flash Linux Project is a Linux distribution designed to run on a compact flash card in read-only mode. It is as small as possible, and currently needs around 14 MB.
Compact Flash Linux Project includes OpenSSH, quagga, iptables, hostap, madwifi, wireless-tools, pppoe, tcpdump, bridge-utils, and more. The initial release was v0.1.1, dated January 8, 2004. Version 0.1.4 was released July 23, 2004.
Enhancements:
- Many packages were upgraded.
- The package manager was improved a bit.
<<lessCompact Flash Linux Project includes OpenSSH, quagga, iptables, hostap, madwifi, wireless-tools, pppoe, tcpdump, bridge-utils, and more. The initial release was v0.1.1, dated January 8, 2004. Version 0.1.4 was released July 23, 2004.
Enhancements:
- Many packages were upgraded.
- The package manager was improved a bit.
Download (0.17MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
992 downloads
Noble Ape Simulation 0.686
The Noble Ape Simulation creates a random environment and simulates the ape inhabitants cognitive processes. more>>
The Noble Ape Simulation has been developed (as the Nervana Simulation) since 1996 and is a biological simulation software. The aim of the simulation is to create a detailed biological environment and a cognitive simulation.
The Simulation is intended as a palette for open source cross-platform development. It provides a stable means of simulating large-scale environments and cognitive processes on Windows, Mac and Linux.
The Simulation includes a detailed scripting language for user-implemented movement and cognitive-process development.
Enhancements:
- This release fixes a bug in displaying only the seen Noble Apes, and has code simplification towards OpenGL implementation.
<<lessThe Simulation is intended as a palette for open source cross-platform development. It provides a stable means of simulating large-scale environments and cognitive processes on Windows, Mac and Linux.
The Simulation includes a detailed scripting language for user-implemented movement and cognitive-process development.
Enhancements:
- This release fixes a bug in displaying only the seen Noble Apes, and has code simplification towards OpenGL implementation.
Download (0.15MB)
Added: 2007-07-30 License: Freeware Price:
816 downloads
RISE Project 0.1.0
RISE Projects goal is to produce software to efficiently manage and publish academic catalog information including programs. more>>
RISE Projects goal is to produce software to efficiently manage and publish academic catalog information including programs, courses, and schedules.
RISE means Resources and Information for Success in Education.
<<lessRISE means Resources and Information for Success in Education.
Download (0.065MB)
Added: 2006-08-17 License: BSD License Price:
1163 downloads
Z-machine Preservation Project 0.92_02
The Z-machine Preservation Project is a Java implementation of the Z-machine. more>>
The Z-machine Preservation Project is a Java implementation of the Z-machine.
Z-machine Preservation Project is to provide a Z-code interpreter in Java that conforms to the standard and is easy to comprehend, maintain, and extend.
Architecturally, it consists of a Z-machine core system that is independent of a particular user interface technology. The core systems behaviour is documented and verified through its test cases.
<<lessZ-machine Preservation Project is to provide a Z-code interpreter in Java that conforms to the standard and is easy to comprehend, maintain, and extend.
Architecturally, it consists of a Z-machine core system that is independent of a particular user interface technology. The core systems behaviour is documented and verified through its test cases.
Download (0.40MB)
Added: 2007-03-28 License: GPL (GNU General Public License) Price:
944 downloads
MITRE Honeyclient Project 0.9.9
MITRE Honeyclient Project is a honeyclient is a dedicated host. more>>
MITRE Honeyclient Project is a honeyclient is a dedicated host that drives specially instrumented applications to access remote servers to see if those servers are behaving in a malicious manner. Specifically, honeyclients can proactively detect exploits against client applications without known signatures.
The MITRE Honeyclient Project strives to educate the public about client application exploits and their attack mechanisms. This project is a Perl-based open source framework, designed to create and manage implementations of Honeyclient systems.
Enhancements:
- This release resolves ticket #68, which caused the program to block you from starting a Manager process without initializing a database (even if you disabled database support).
- To upgrade, simply download the new HoneyClient-Manager-0.99.tar.gz package, as no other packages have changed.
<<lessThe MITRE Honeyclient Project strives to educate the public about client application exploits and their attack mechanisms. This project is a Perl-based open source framework, designed to create and manage implementations of Honeyclient systems.
Enhancements:
- This release resolves ticket #68, which caused the program to block you from starting a Manager process without initializing a database (even if you disabled database support).
- To upgrade, simply download the new HoneyClient-Manager-0.99.tar.gz package, as no other packages have changed.
Download (MB)
Added: 2007-08-09 License: GPL (GNU General Public License) Price:
807 downloads
Deep Project 1.0
Deep Project is a time entry application for consulting firms. more>>
Deep Project is a time entry application for consulting firms. It stores start/end time and sick/vacation time. The project has the beginning of project management and sales cycle features.
<<less Download (11.3MB)
Added: 2007-03-08 License: GPL (GNU General Public License) Price:
962 downloads
PHP Project 1.19
PHP Project is an easy-to-use Web-based project management system. more>>
PHP Project is an easy-to-use Web-based project management system PHP Project features multiple user support, and is easy to customize for your needs.
Easily create and edit project details with web-based project management software. Customize your project categories and the project status options to you needs.
Setup admin and regular users for multipe group project needs. Project management was kept very simple to make easy and quick to use. Auto database setup file makes setting up your project management system a snap.
<<lessEasily create and edit project details with web-based project management software. Customize your project categories and the project status options to you needs.
Setup admin and regular users for multipe group project needs. Project management was kept very simple to make easy and quick to use. Auto database setup file makes setting up your project management system a snap.
Download (0.018MB)
Added: 2006-08-08 License: GPL (GNU General Public License) Price:
1195 downloads
Multi-Simulation Interface 0.14.0
Multi-Simulator Interface, in shrot MSI, is a simulation interconnection engine. more>>
Multi-Simulator Interface, in shrot MSI, is a simulation interconnection engine. In other words it is a program that connects simulations together by synchronizing their clocks and data. Multi-Simulation Interface serves the same purpose as HLA and supports most of HLAs functionality (and more).
The MSI is an HLA alternative. The major motivating factors in the design of the MSI are speed, interoperability, and ease of use.
The MSI was written as a cutting edge distributed simulation component to connect multiple instances of ATLs premiere simulation software, CSIM, and it can be used to interface any compatible simulations.
How does the MSI compare to HLA?
The MSI was originally created to be just a light weight HLA RTI. However, as it was written, limitations in HLA were discovered. The MSI is an improvement on both the design and implementation of HLA. Some highlights include:
A 1,536 to 1 reduction in size over the publicly available (until late 2002) HLA RTI.
At least one order of magnitude of bandwidth consumption less than the publicly available (until late 2002) HLA RTI.
The ability to subscribe to an object name in addition to a type.
Time synchronization that allows for proper causality when used with discrete event simulators.
Support for systems-of-systems (SoS) and hierarchically organized simulations.
Availability for many platforms.
MSI Concept - A Synchronized Data Broker
The concept behind MSI is the synchronized data broker. There are many connected software systems that posses state data that changes over the life of that system. In the case where these systems need to exchange this changing data with other systems and the other systems will exhibit the effects of this data on their own state, the synchronization of this data may need to be managed.
Historically the management of this data has been as simple as tagging it with the time of its release. If there is any conflict in the data the most recent version of the data is used. If the data is late an extrapolation can potentially be used. In SQL relational databases transactions and locking are used to ensure data integrity. Most data brokering services offer little or no sychronization, only delivery.
MSI Setup and Use
The MSI uses a XML stream through a direct socket connection for communications. This enables the MSI to be used from any programming language that can use sockets (C, C++, Java, Ada, Lisp, Perl, etc.). Also, the MSI was written with cross-platform libraries that make it portable to all the major OS platforms (Linux, Solaris, Mac OS X, Microsoft Windows, IRIX, HPUX, etc.).
The MSI is a single executable file and is distributed with example code for the simulator/federate side interface.
MSI Time Synchronization
The MSI time synchronizer can mix unconstrained with time constrained simulations. Each constrained simulation reports the time of the next event that will occur in that simulation/federate. This time may be artificially inflated to cause loose synchronization (less overhead but less guarantee of accuracy). The simulations/federates will advance to the announced time.
MSI Data Synchronization
The MSI implements a publish/subscribe data broker. The MSI is presently not validating, therefore it does not require a separate data format specification (like the HLA FOM). When data format validation is implemented, it will be an optional feature and not written in Lisp. This greatly reduces MSIs setup time. Also, not being locked to a predetermined data format allows for dynamic data types.
There are five commands associated with the MSI data broker: publish, subscribe, update, unsubscribe, destroy (destroy is not implemented yet). Simulations/federates may subscribe to object names in addition to object types. This allows simulations to subscribe to specific objects of a type without needing to receive updates of all objects of that type. The update command is both an incoming and outgoing command. When a simulation/federate receives an update command, it is expected to reflect the new values of that object.
The MSI has a very flexible publish and subscribe system. A federate may subscribe to an object type or an object name. In addition a federate may specify particular attributes of an object or object type. For example, if an object has attributes name, x, y, and z, a federate that only considers two dimensions may choose to subscribe only to name, x, and y.
The MSI also supports systems of systems and object hierarchy in simulations. A publishing federate may designate a parent object. Subscribers may then subscribe to the objects children.
MSI Messaging
The MSI allows simulations/federates to send messages (interactions in HLA) to each other. These messages can contain multiple attributes and be multicast to a specific group of simulations.
Recently Added Features
Removed external library dependencies to improve the portability and fragility of the MSI.
Added a better client library.
Improved documentation.
Enhancements:
- An XML parsing bug in the utilities library was fixed.
- The socket library was enhanced with more protocols, Win32 tricks, and the ability to key off of addresses as well as names.
- The --wait-for command line argument was added.
- Several internal bugs were fixed.
- More of the client library and the CSIM interface were flushed out.
- All standard functionality was tested.
<<lessThe MSI is an HLA alternative. The major motivating factors in the design of the MSI are speed, interoperability, and ease of use.
The MSI was written as a cutting edge distributed simulation component to connect multiple instances of ATLs premiere simulation software, CSIM, and it can be used to interface any compatible simulations.
How does the MSI compare to HLA?
The MSI was originally created to be just a light weight HLA RTI. However, as it was written, limitations in HLA were discovered. The MSI is an improvement on both the design and implementation of HLA. Some highlights include:
A 1,536 to 1 reduction in size over the publicly available (until late 2002) HLA RTI.
At least one order of magnitude of bandwidth consumption less than the publicly available (until late 2002) HLA RTI.
The ability to subscribe to an object name in addition to a type.
Time synchronization that allows for proper causality when used with discrete event simulators.
Support for systems-of-systems (SoS) and hierarchically organized simulations.
Availability for many platforms.
MSI Concept - A Synchronized Data Broker
The concept behind MSI is the synchronized data broker. There are many connected software systems that posses state data that changes over the life of that system. In the case where these systems need to exchange this changing data with other systems and the other systems will exhibit the effects of this data on their own state, the synchronization of this data may need to be managed.
Historically the management of this data has been as simple as tagging it with the time of its release. If there is any conflict in the data the most recent version of the data is used. If the data is late an extrapolation can potentially be used. In SQL relational databases transactions and locking are used to ensure data integrity. Most data brokering services offer little or no sychronization, only delivery.
MSI Setup and Use
The MSI uses a XML stream through a direct socket connection for communications. This enables the MSI to be used from any programming language that can use sockets (C, C++, Java, Ada, Lisp, Perl, etc.). Also, the MSI was written with cross-platform libraries that make it portable to all the major OS platforms (Linux, Solaris, Mac OS X, Microsoft Windows, IRIX, HPUX, etc.).
The MSI is a single executable file and is distributed with example code for the simulator/federate side interface.
MSI Time Synchronization
The MSI time synchronizer can mix unconstrained with time constrained simulations. Each constrained simulation reports the time of the next event that will occur in that simulation/federate. This time may be artificially inflated to cause loose synchronization (less overhead but less guarantee of accuracy). The simulations/federates will advance to the announced time.
MSI Data Synchronization
The MSI implements a publish/subscribe data broker. The MSI is presently not validating, therefore it does not require a separate data format specification (like the HLA FOM). When data format validation is implemented, it will be an optional feature and not written in Lisp. This greatly reduces MSIs setup time. Also, not being locked to a predetermined data format allows for dynamic data types.
There are five commands associated with the MSI data broker: publish, subscribe, update, unsubscribe, destroy (destroy is not implemented yet). Simulations/federates may subscribe to object names in addition to object types. This allows simulations to subscribe to specific objects of a type without needing to receive updates of all objects of that type. The update command is both an incoming and outgoing command. When a simulation/federate receives an update command, it is expected to reflect the new values of that object.
The MSI has a very flexible publish and subscribe system. A federate may subscribe to an object type or an object name. In addition a federate may specify particular attributes of an object or object type. For example, if an object has attributes name, x, y, and z, a federate that only considers two dimensions may choose to subscribe only to name, x, and y.
The MSI also supports systems of systems and object hierarchy in simulations. A publishing federate may designate a parent object. Subscribers may then subscribe to the objects children.
MSI Messaging
The MSI allows simulations/federates to send messages (interactions in HLA) to each other. These messages can contain multiple attributes and be multicast to a specific group of simulations.
Recently Added Features
Removed external library dependencies to improve the portability and fragility of the MSI.
Added a better client library.
Improved documentation.
Enhancements:
- An XML parsing bug in the utilities library was fixed.
- The socket library was enhanced with more protocols, Win32 tricks, and the ability to key off of addresses as well as names.
- The --wait-for command line argument was added.
- Several internal bugs were fixed.
- More of the client library and the CSIM interface were flushed out.
- All standard functionality was tested.
Download (3.0MB)
Added: 2006-05-26 License: GPL (GNU General Public License) Price:
1254 downloads
The DaisyPlayer Project 0.2.4
DaisyPlayer is a program for playing Digital Talking Books (DTB). more>>
DaisyPlayer is a program for playing Digital Talking Books (DTB). The DaisyPlayer Projects main focus is to make a library with a small, easy-to-use API, making it easy for other developers to write their own daisy players without having much knowledge about the Daisy format and standards.
A console and a GUI front-end are available fo this library to demonstrate how it can be used in practice and for those who just need a simple daisy player.
<<lessA console and a GUI front-end are available fo this library to demonstrate how it can be used in practice and for those who just need a simple daisy player.
Download (0.054MB)
Added: 2006-06-06 License: GPL (GNU General Public License) Price:
1235 downloads
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