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Free Simulated Radar Client 0.1.1
Free Simulated Radar Client project is a framework for radar clients for virtual air traffic control networks. more>>
Free Simulated Radar Client project is a framework for radar clients for virtual air traffic control networks.
Free Simulated Radar Client is a framework for radar clients for virtual air traffic control networks (e.g., VATSIM and IVAO). Currently work is occuring on a radar client (an ASRC clone), a flight strip display, and a 3D tower view.
The framework analyses the data provided by servers of these networks and provides interfaces for radar clients (or other applications) to access this data.
<<lessFree Simulated Radar Client is a framework for radar clients for virtual air traffic control networks (e.g., VATSIM and IVAO). Currently work is occuring on a radar client (an ASRC clone), a flight strip display, and a 3D tower view.
The framework analyses the data provided by servers of these networks and provides interfaces for radar clients (or other applications) to access this data.
Download (MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1057 downloads
Shell for Simulated Agent Systems 1.9.2
SeSAm provides a generic environment for modelling and experimenting with agent-based simulation. more>>
SeSAm (Shell for Simulated Agent Systems) provides a generic environment for modelling and experimenting with agent-based simulation.
We specially focused on providing a tool for the easy construction of complex models, which include dynamic interdependecies or emergent behaviour.
SeSAm agents consist of a body, that contains a set of state variables and a behaviour that is implemented in form of UML-like diagram. Based on an extensive number of primitive components, a user is able to design a simulation graphically without knowing the syntax of a traditional programming language.
The model specification is executable in the same environment and the dynamics of this simulation may be observed. As there are freely configurable instruments for gathering data and scripting options for constructing simulation experiments, SeSAm is a highly valuable tool for MAS simulations especially for complex models with flexible agent behaviour and interactions.
Main features:
- Easy visual agent modelling,
- Flexible environment and situation definition,
- The whole power of a programming language,
- Integrated graphical simulation analysis ,
- Distribution of simulation runs in your LAN ,
- and many further features.....
<<lessWe specially focused on providing a tool for the easy construction of complex models, which include dynamic interdependecies or emergent behaviour.
SeSAm agents consist of a body, that contains a set of state variables and a behaviour that is implemented in form of UML-like diagram. Based on an extensive number of primitive components, a user is able to design a simulation graphically without knowing the syntax of a traditional programming language.
The model specification is executable in the same environment and the dynamics of this simulation may be observed. As there are freely configurable instruments for gathering data and scripting options for constructing simulation experiments, SeSAm is a highly valuable tool for MAS simulations especially for complex models with flexible agent behaviour and interactions.
Main features:
- Easy visual agent modelling,
- Flexible environment and situation definition,
- The whole power of a programming language,
- Integrated graphical simulation analysis ,
- Distribution of simulation runs in your LAN ,
- and many further features.....
Download (34.43MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1566 downloads
Particle Simulation 0.9.1
Particle Simulation is a simulation of spraying up to 60k particles in realtime. more>>
Particle Simulation project is a simulation of spraying up to 60k particles in realtime.
Particle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
<<lessParticle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
Download (0.66MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1057 downloads
Noble Ape Simulation 0.686
The Noble Ape Simulation creates a random environment and simulates the ape inhabitants cognitive processes. more>>
The Noble Ape Simulation has been developed (as the Nervana Simulation) since 1996 and is a biological simulation software. The aim of the simulation is to create a detailed biological environment and a cognitive simulation.
The Simulation is intended as a palette for open source cross-platform development. It provides a stable means of simulating large-scale environments and cognitive processes on Windows, Mac and Linux.
The Simulation includes a detailed scripting language for user-implemented movement and cognitive-process development.
Enhancements:
- This release fixes a bug in displaying only the seen Noble Apes, and has code simplification towards OpenGL implementation.
<<lessThe Simulation is intended as a palette for open source cross-platform development. It provides a stable means of simulating large-scale environments and cognitive processes on Windows, Mac and Linux.
The Simulation includes a detailed scripting language for user-implemented movement and cognitive-process development.
Enhancements:
- This release fixes a bug in displaying only the seen Noble Apes, and has code simplification towards OpenGL implementation.
Download (0.15MB)
Added: 2007-07-30 License: Freeware Price:
816 downloads
P-UMLaut 1.2
The P-UMLaut tool allows the user to transform UML 2.0 Sequence Diagrams to semantically equivalent Petri Nets. more>>
The P-UMLaut tool allows the user to transform UML 2.0 Sequence Diagrams to semantically equivalent Petri Nets.
These Petri Nets may then be simulated using the supplied PN simulator (of PEP descent) or operated on with any tool that can work with high level Petri Nets.
By plugging different Realms into the simulation by way of an event filter, the modeled world may then be displayed and interacted with in various fashions. A 3D animation module is supplied as well as two examples utilizing the complete toolchain.
Enhancements:
- A new Petrinet Simulator was implemented in Java which features Highlevel-PN to Lowlevel-PN unfolding and Timed-PN simulation.
- Filtering was enhanced. Irrlicht 0.12 is used.
<<lessThese Petri Nets may then be simulated using the supplied PN simulator (of PEP descent) or operated on with any tool that can work with high level Petri Nets.
By plugging different Realms into the simulation by way of an event filter, the modeled world may then be displayed and interacted with in various fashions. A 3D animation module is supplied as well as two examples utilizing the complete toolchain.
Enhancements:
- A new Petrinet Simulator was implemented in Java which features Highlevel-PN to Lowlevel-PN unfolding and Timed-PN simulation.
- Filtering was enhanced. Irrlicht 0.12 is used.
Download (15.9MB)
Added: 2005-09-27 License: GPL (GNU General Public License) Price:
1488 downloads
SmartColorWell 1.2
SmartColorWell is a cross-platform open-source ColorWell class for REALbasic 4 or greater. more>>
SmartColorWell is a cross-platform open-source ColorWell class for REALbasic 4 or greater. The SmartColorWell control stores a color value and displays that color in a simulated BevelButton that when pressed allows the user to change the color using the operation systems standard color picker.
SmartColorWell is developed for and tested on Linux, Mac OS X, Mac OS 9 and Windows 98/2000/XP. SmartColorWell isnt really all that smart, but its pretty smart relative to other REALbasic ColorWell classes.
The SmartColorWell class is provided free for all to use. You are free to redistribute the source code. If you distribute it as a standalone class, please include this documentation with it. If you distribute source code containing SmartColorWell, you do not need to include this documentation. There is no need to credit me in your program for using SmartColorWell unless you just want to.
Using SmartColorWell:
First add the SmartColorWell class to your project by dragging the "SmartColorWell.rbo" file into your project window. To add a SmartColorWell to one of your project windows, add a canvas to the window and change the canvass Super property from "Canvas" to "SmartColorWell". (or simply drag the SmartColorWell class from your Project window and drop it in the window)
<<lessSmartColorWell is developed for and tested on Linux, Mac OS X, Mac OS 9 and Windows 98/2000/XP. SmartColorWell isnt really all that smart, but its pretty smart relative to other REALbasic ColorWell classes.
The SmartColorWell class is provided free for all to use. You are free to redistribute the source code. If you distribute it as a standalone class, please include this documentation with it. If you distribute source code containing SmartColorWell, you do not need to include this documentation. There is no need to credit me in your program for using SmartColorWell unless you just want to.
Using SmartColorWell:
First add the SmartColorWell class to your project by dragging the "SmartColorWell.rbo" file into your project window. To add a SmartColorWell to one of your project windows, add a canvas to the window and change the canvass Super property from "Canvas" to "SmartColorWell". (or simply drag the SmartColorWell class from your Project window and drop it in the window)
Download (0.021MB)
Added: 2006-05-11 License: Freeware Price:
1261 downloads
Sub::Timebound 1.01
Sub::Timebound is a Perl extension for timebound computations. more>>
Sub::Timebound is a Perl extension for timebound computations.
SYNOPSIS
use Sub::Timebound;
sub fun
{
my $i = shift;
if ($i =~ /7$/) {
die "Simulated internal errorn";
}
while ($i) {
$i--;
}
return "All is well";
}
my $x = timeboundretry(10, 3, 5, &fun, 10);
### Returns { value => ..., status => 0(FAILURE)/1(SUCCESS) }
### value is the return value of fun()
if ($x->{status}) {
# SUCCESS
$x->{value}
} else {
# FAILURE
}
Module exports "timeboundretry" - this is a wrapper that watches a function call.
my $x = timeboundretry([TimeAllocated], [NumberOfAttempts],
[PauseBetweenAttempts],[CodeRef],[Param1], [Param2], ...);
[TimeAllocated] - Seconds allocated to [CodeRef] to complete
[NumberOfAttempts] - Number of attempts made to [CodeRef]
[PauseBetweenAttempts] - Seconds to wait before making subsequent attempts
[CodeRef] - Reference to subroutine
[Param1]... - Parameters to subroutine
<<lessSYNOPSIS
use Sub::Timebound;
sub fun
{
my $i = shift;
if ($i =~ /7$/) {
die "Simulated internal errorn";
}
while ($i) {
$i--;
}
return "All is well";
}
my $x = timeboundretry(10, 3, 5, &fun, 10);
### Returns { value => ..., status => 0(FAILURE)/1(SUCCESS) }
### value is the return value of fun()
if ($x->{status}) {
# SUCCESS
$x->{value}
} else {
# FAILURE
}
Module exports "timeboundretry" - this is a wrapper that watches a function call.
my $x = timeboundretry([TimeAllocated], [NumberOfAttempts],
[PauseBetweenAttempts],[CodeRef],[Param1], [Param2], ...);
[TimeAllocated] - Seconds allocated to [CodeRef] to complete
[NumberOfAttempts] - Number of attempts made to [CodeRef]
[PauseBetweenAttempts] - Seconds to wait before making subsequent attempts
[CodeRef] - Reference to subroutine
[Param1]... - Parameters to subroutine
Download (0.004MB)
Added: 2007-05-03 License: Perl Artistic License Price:
905 downloads
The breve simulation environment 2.5.1
Tthe breve simulation environment is a 3D simulation environment for decentralized systems and artificial life. more>>
breve is a free, open-source software package which makes it easy to build 3D simulations of decentralized systems and artificial life.
Users define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds.
breve simulations are written in an easy to use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective C, but even users without previous programming experience will find it easy to jump in. More information on the steve language can be found in the documentation section.
breve features an extensible plugin architecture which allows you to write your own plugins and interact with your own code. Writing plugins is simple and allows you to expand breve to work with existing projects. Plugins have been written in breve to generate MIDI music, download web pages, interact with a Lisp environment and interact with the "push" language.
Enhancements:
- An experimental Python language bridge is now available.
- There were also fixes related to Push language support and fixes for broken demos.
<<lessUsers define the behaviors of agents in a 3D world and observe how they interact. breve includes physical simulation and collision detection so you can simulate realistic creatures, and an OpenGL display engine so you can visualize your simulated worlds.
breve simulations are written in an easy to use language called steve. The language is object-oriented and borrows many features from languages such as C, Perl and Objective C, but even users without previous programming experience will find it easy to jump in. More information on the steve language can be found in the documentation section.
breve features an extensible plugin architecture which allows you to write your own plugins and interact with your own code. Writing plugins is simple and allows you to expand breve to work with existing projects. Plugins have been written in breve to generate MIDI music, download web pages, interact with a Lisp environment and interact with the "push" language.
Enhancements:
- An experimental Python language bridge is now available.
- There were also fixes related to Push language support and fixes for broken demos.
Download (9.8MB)
Added: 2007-01-23 License: Free To Use But Restricted Price:
1004 downloads
XSkat 4.0
XSkat project is a Skat card game, playable against humans or the computer. more>>
XSkat project is a Skat card game, playable against humans or the computer.
XSkat lets you play the card game Skat as defined by the official international Skat Order. Up to 3 players may be simulated by the computer. You can play via an X display connection or via IRC.
Main features:
- Single- and multiplayer mode.
- Playing over LAN or IRC.
- Game lists and logs.
- Three types of scoring.
- English or German text.
- German or French suited cards.
- Selectable computer playing strength.
- Pre-definable card distributions.
- Variations: Ramsch, Bock, Kontra & Re, ...
Enhancements:
- Computer plays less predictable
- Passes the game a lot less often
- Can play the final winning trick
- Selectable playing strength
- Deals a Good Hand with -pk or F6,F6,F6
- LAN game can be started interactively
- Player/computer names changeable
- More card images
- Replay and Hand? forms improved
- Man page accessible from inside the game
<<lessXSkat lets you play the card game Skat as defined by the official international Skat Order. Up to 3 players may be simulated by the computer. You can play via an X display connection or via IRC.
Main features:
- Single- and multiplayer mode.
- Playing over LAN or IRC.
- Game lists and logs.
- Three types of scoring.
- English or German text.
- German or French suited cards.
- Selectable computer playing strength.
- Pre-definable card distributions.
- Variations: Ramsch, Bock, Kontra & Re, ...
Enhancements:
- Computer plays less predictable
- Passes the game a lot less often
- Can play the final winning trick
- Selectable playing strength
- Deals a Good Hand with -pk or F6,F6,F6
- LAN game can be started interactively
- Player/computer names changeable
- More card images
- Replay and Hand? forms improved
- Man page accessible from inside the game
Download (0.17MB)
Added: 2006-11-18 License: Freely Distributable Price:
1076 downloads
spsim 1.0
spsim is a simple yet realistic diffraction pattern simulator for single particle diffraction experiments. more>>
spsim is a simple program that tries to realistically simulate the diffraction pattern of an input PDB recorded on a CCD with specified characteristics.
spsim takes a PDB as input and outputs noise-free and realistic diffraction patterns according to the experimental conditions chosen by the user.
Installation:
To install simply download the source code, extract it go to the libconfig directory, run configure and make, go to the parent directory and run make. For more information please check the included documentation.
<<lessspsim takes a PDB as input and outputs noise-free and realistic diffraction patterns according to the experimental conditions chosen by the user.
Installation:
To install simply download the source code, extract it go to the libconfig directory, run configure and make, go to the parent directory and run make. For more information please check the included documentation.
Download (1.3MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1124 downloads
The RoboCup Soccer Simulator 11.1.0
The RoboCup Soccer Simulator project is a platform for evaluating AI agents. more>>
The RoboCup Soccer Simulator project is a platform for evaluating AI agents.
The RoboCup Soccer Simulator is a platform for evaluating multiple autonomous intelligent agents in a realworld-like domain.
The simulator allows two teams of 11 players and one coach to interact in a simulated game of soccer.
The team members connect to the simulator using UDP sockets and must perform complex behaviors using only a few basic commands, primarily dash, kick, turn, and catch, based on noisy and infrequent sensor information provided by the simulator.
This simulator is used in the simulation league of the RoboCup competition.
Enhancements:
- Just updated a minor version number. Official relasese for the RoboCup2007.
<<lessThe RoboCup Soccer Simulator is a platform for evaluating multiple autonomous intelligent agents in a realworld-like domain.
The simulator allows two teams of 11 players and one coach to interact in a simulated game of soccer.
The team members connect to the simulator using UDP sockets and must perform complex behaviors using only a few basic commands, primarily dash, kick, turn, and catch, based on noisy and infrequent sensor information provided by the simulator.
This simulator is used in the simulation league of the RoboCup competition.
Enhancements:
- Just updated a minor version number. Official relasese for the RoboCup2007.
Download (0.85MB)
Added: 2007-06-04 License: LGPL (GNU Lesser General Public License) Price:
880 downloads
Yet Another Machine Simulator 1.3.0
Yet Another Machine Simulator is a machine simulator which emulates the MIPS32 architecture CPU close enough. more>>
Yet Another Machine Simulator is a machine simulator which emulates the MIPS32 architecture CPU close enough. Should be fully compliant, but we cant claim that it is. It allows cross compilation with standard MIPS32 compiler back-ends.
YAMS also provides a very simple device interface to the simulated memory, disks, network interfaces, terminals and a real-time clock. There is also support for pluggable I/O devices. Pluggable devices are separate programs that implement the functionality of one or more devices and communicate with YAMS over a network or Unix domain socket.
Many features of YAMS are configurable. For example the number of CPUs can be configured. When the number of CPUs is more than one, YAMS simulates an SMP machine. The devices are also configurable. For example various delays for disks, terminals and network interfaces can be set.
YAMS also provides a hardware console which can be used to debug programs. The hardware console can be used to set breakpoints and dump the contents of registers, TLBs and memory. The memory dumping functionality also contains a disassembler.
Performanc:
The purpose of YAMS is to provide a very simple yet realistic simulated hardware platform for educational purposes. High performace (i.e. high clock speed) was not a factor in its implementation, so a normal slowdown factor between host clock speed and simulator clock speed is in the order of 500, resulting in simulator clock speeds of only a few megaherz.
So if you are looking for a fast MIPS emulator/simulator, then YAMS is not for you.
Enhancements:
- Better portability with pthreads and printf formatting macros.
- Minor bugfixes.
<<lessYAMS also provides a very simple device interface to the simulated memory, disks, network interfaces, terminals and a real-time clock. There is also support for pluggable I/O devices. Pluggable devices are separate programs that implement the functionality of one or more devices and communicate with YAMS over a network or Unix domain socket.
Many features of YAMS are configurable. For example the number of CPUs can be configured. When the number of CPUs is more than one, YAMS simulates an SMP machine. The devices are also configurable. For example various delays for disks, terminals and network interfaces can be set.
YAMS also provides a hardware console which can be used to debug programs. The hardware console can be used to set breakpoints and dump the contents of registers, TLBs and memory. The memory dumping functionality also contains a disassembler.
Performanc:
The purpose of YAMS is to provide a very simple yet realistic simulated hardware platform for educational purposes. High performace (i.e. high clock speed) was not a factor in its implementation, so a normal slowdown factor between host clock speed and simulator clock speed is in the order of 500, resulting in simulator clock speeds of only a few megaherz.
So if you are looking for a fast MIPS emulator/simulator, then YAMS is not for you.
Enhancements:
- Better portability with pthreads and printf formatting macros.
- Minor bugfixes.
Download (0.65MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1377 downloads
Archimedes 0.0.4
GNU Archimedes is the GNU package for the design and simulation of submicron semiconductor devices. more>>
GNU Archimedes is the GNU package for the design and simulation of submicron semiconductor devices. Archimedes is a 2D Fast Monte Carlo simulator which can take into account all the relevant quantum effects, thank to the implementation of the Bohm effective potential method.
The physics and geometry of a general device is introduced by typing a simple script, which makes, in this sense, GNU Archimedes a powerfull tool for the simulation of quite general semiconductor devices.
In the present release, GNU Archimedes is able to simulate electrons and heavy holes in Silicon and GaAs (Gamma and L-valleys) devices (holes are simulated by means of a simplified MEP model), and in the next release, which is in preparation, it will be able to make simulations in 1D, 2D and 3D (this release will be delivered as soon as possible).
The Scientifical and Industrial Motivations
In today semiconductor technology, the miniaturization of devices is more and more progressing. In this context, it is easy to see that numerical simulations play an important role at every level of device manufacture. In fact, the cost of designing and physically constructing prototypes for VLSI semiconductor devices is very high and without the availability of advanced simulators the efforts for devices miniaturization would, likely, be brought to a halt. From assessing the performance of individual transistors, to circuits and systems, and, consequently, with the promise of improved device performance, industries are encouraged to keep on miniaturizing with lower manufacture costs.
But, unfortunately, such simulations are not whithout their challenges... A first consequence of device miniaturization is that simulations of submicron semicondutor devices requires advanced transport models. Because of the presence of very high and rapidly varying electric field, phenomena occur which cannot be described by means of the well-known drift-diffusion models, which do not incorporate energy as a dynamical variable.
That is why some generalization has been sought in order to obtain more physically accurate models, like energy-transport and hydrodynamical models. The energy-transport models which are implemented in commercial simulators are based on phenomenological constitutive equations for the particle flux and energy flux depending on a set of parameters which are fitted to homogeneous bulk material Monte Carlo simulations. So, this is not, certainly, a satisfactory physical description of the internal electronic dynamics in a semiconductor device.
As current device technologies quickly approach the scales whereby quantum effects due to strong confinement of carriers and direct source-drain tunneling will begin to dominate, new simulation techniques are required in order to fully understand and acurately simulate the physics behind the technology operation.
Of all the simulation methods currently employed, ensemble Monte Carlo has always been, both in the accademic and industrial community, the most vigorous and trusted method for device simulation, as it is proven to be reliable and predictive, as one can easily see from the vast bibliography on this subject.
However, as Monte Carlo relies on the particle nature of the electron (in fact we consider an electron like a biliard ball), quantum effects associated with the wave-like nature of electrons cannot fully incorporated into the actual simulators, i.e. the ensemble Monte Carlo have to be lightly (or strongly, it depends on the point of view and on the methods implemented...) modified to take into account the quantum effects, at least at a first order of approximation, which is certainly enough to take into account correctly all the relevant quantum effects present in the present-day semiconductor devices (till 2015 probably...). In order to take into account the wave-like nature of electrons we use a recently introduced quantum theory, the so-called Bohm effective potential theory.
So it is challenging and very interesting to develop such a code for 2D quantum submicron semiconductor devices. This is why I have decided to implement this code, but these are not the only motivations...
The Ethical Motivations
The very sad situation you quickly observe working in a semiconductor industry, but also in all places in which researches about semiconductor devices are made, the only codes for simulation you can find are not free and are proprietary codes.
That is a very bad situation because, at the present time, if you need to develop your own code for the purpose of simulating a device it is IMPOSSIBLE to obtain an advanced one in a short time, and, trust me, this is EXTREMELY BAD for scientific research... (Immagine if you had to re-discover the Newtonian laws every time you need them...) So, you can find a huge amount of papers describing a lot of numerical methods for simulating, in a very advanced way, semiconductor devices (even in the quantum case), but nobody will give you a code on which you can construct your own method (with the unlikely exception that at least one of the programmers is a friend of yours :) ).
Even worst, if you are a semiconductor device designer and you want to simulate "realistically" a new device, you have to pay (trust me, at very high costs!) a BINARY (just a binary and not the code!) from some well-known software industry. This binary will certainly have some bugs (because it is coded by humans which are not perfect...) and you will never have the possibility of fix them on your own. Of course, you can write to the software house and tell them that there is a bug, but, how many time do you will wait for a new release without those bugs? I dont think it will be a short time...
My impression is that, after a long research on the Web for a Free Software dealing with advanced 2D semiconductor device simulation, there was not a free code for the purpose of semiconductor devices simulation (i mean under GPL license). To be sure about it, I asked to the great Richard Stallman (by mail) if it will be worth to do a code like this and he encouraged me to code it, because there wasnt a code like this as free. So I decided to write this code..
<<lessThe physics and geometry of a general device is introduced by typing a simple script, which makes, in this sense, GNU Archimedes a powerfull tool for the simulation of quite general semiconductor devices.
In the present release, GNU Archimedes is able to simulate electrons and heavy holes in Silicon and GaAs (Gamma and L-valleys) devices (holes are simulated by means of a simplified MEP model), and in the next release, which is in preparation, it will be able to make simulations in 1D, 2D and 3D (this release will be delivered as soon as possible).
The Scientifical and Industrial Motivations
In today semiconductor technology, the miniaturization of devices is more and more progressing. In this context, it is easy to see that numerical simulations play an important role at every level of device manufacture. In fact, the cost of designing and physically constructing prototypes for VLSI semiconductor devices is very high and without the availability of advanced simulators the efforts for devices miniaturization would, likely, be brought to a halt. From assessing the performance of individual transistors, to circuits and systems, and, consequently, with the promise of improved device performance, industries are encouraged to keep on miniaturizing with lower manufacture costs.
But, unfortunately, such simulations are not whithout their challenges... A first consequence of device miniaturization is that simulations of submicron semicondutor devices requires advanced transport models. Because of the presence of very high and rapidly varying electric field, phenomena occur which cannot be described by means of the well-known drift-diffusion models, which do not incorporate energy as a dynamical variable.
That is why some generalization has been sought in order to obtain more physically accurate models, like energy-transport and hydrodynamical models. The energy-transport models which are implemented in commercial simulators are based on phenomenological constitutive equations for the particle flux and energy flux depending on a set of parameters which are fitted to homogeneous bulk material Monte Carlo simulations. So, this is not, certainly, a satisfactory physical description of the internal electronic dynamics in a semiconductor device.
As current device technologies quickly approach the scales whereby quantum effects due to strong confinement of carriers and direct source-drain tunneling will begin to dominate, new simulation techniques are required in order to fully understand and acurately simulate the physics behind the technology operation.
Of all the simulation methods currently employed, ensemble Monte Carlo has always been, both in the accademic and industrial community, the most vigorous and trusted method for device simulation, as it is proven to be reliable and predictive, as one can easily see from the vast bibliography on this subject.
However, as Monte Carlo relies on the particle nature of the electron (in fact we consider an electron like a biliard ball), quantum effects associated with the wave-like nature of electrons cannot fully incorporated into the actual simulators, i.e. the ensemble Monte Carlo have to be lightly (or strongly, it depends on the point of view and on the methods implemented...) modified to take into account the quantum effects, at least at a first order of approximation, which is certainly enough to take into account correctly all the relevant quantum effects present in the present-day semiconductor devices (till 2015 probably...). In order to take into account the wave-like nature of electrons we use a recently introduced quantum theory, the so-called Bohm effective potential theory.
So it is challenging and very interesting to develop such a code for 2D quantum submicron semiconductor devices. This is why I have decided to implement this code, but these are not the only motivations...
The Ethical Motivations
The very sad situation you quickly observe working in a semiconductor industry, but also in all places in which researches about semiconductor devices are made, the only codes for simulation you can find are not free and are proprietary codes.
That is a very bad situation because, at the present time, if you need to develop your own code for the purpose of simulating a device it is IMPOSSIBLE to obtain an advanced one in a short time, and, trust me, this is EXTREMELY BAD for scientific research... (Immagine if you had to re-discover the Newtonian laws every time you need them...) So, you can find a huge amount of papers describing a lot of numerical methods for simulating, in a very advanced way, semiconductor devices (even in the quantum case), but nobody will give you a code on which you can construct your own method (with the unlikely exception that at least one of the programmers is a friend of yours :) ).
Even worst, if you are a semiconductor device designer and you want to simulate "realistically" a new device, you have to pay (trust me, at very high costs!) a BINARY (just a binary and not the code!) from some well-known software industry. This binary will certainly have some bugs (because it is coded by humans which are not perfect...) and you will never have the possibility of fix them on your own. Of course, you can write to the software house and tell them that there is a bug, but, how many time do you will wait for a new release without those bugs? I dont think it will be a short time...
My impression is that, after a long research on the Web for a Free Software dealing with advanced 2D semiconductor device simulation, there was not a free code for the purpose of semiconductor devices simulation (i mean under GPL license). To be sure about it, I asked to the great Richard Stallman (by mail) if it will be worth to do a code like this and he encouraged me to code it, because there wasnt a code like this as free. So I decided to write this code..
Download (0.57MB)
Added: 2006-06-07 License: GPL (GNU General Public License) Price:
712 downloads
Giraffe 1.0
Giraffe is a simple logic circuit simulator. more>>
Giraffe is a simple logic circuit simulator. Giraffe can load, save, and import circuits and simulate them with chronograms.
HOW TO RUN ?
For simplicity, the program is already compiled (you may recompile it using the provided makefile). Just run giraffe.sh and dont worry about the rest.
<<lessHOW TO RUN ?
For simplicity, the program is already compiled (you may recompile it using the provided makefile). Just run giraffe.sh and dont worry about the rest.
Download (0.17MB)
Added: 2006-06-06 License: GPL (GNU General Public License) Price:
1258 downloads
Siege 2.67b3
Siege is an HTTP regression testing/benchmarking utility. more>>
SIEGE is an http regression testing and benchmarking utility. It was designed to let web developers measure the performance of their code under duress, to see how it will stand up to load on the internet.
Siege project lets the user hit a webserver with a configurable number of concurrent simulated users. Those users place the webserver "under siege."
The duration of the siege is measured in transactions, the sum of simulated users and the number of times each simulated user repeats the process of hitting the server.
Thus 20 concurrent users 50 times is 1000 transactions, the length of the test.
Enhancements:
- This release fixes a major problem with socket reads on Solaris.
<<lessSiege project lets the user hit a webserver with a configurable number of concurrent simulated users. Those users place the webserver "under siege."
The duration of the siege is measured in transactions, the sum of simulated users and the number of times each simulated user repeats the process of hitting the server.
Thus 20 concurrent users 50 times is 1000 transactions, the length of the test.
Enhancements:
- This release fixes a major problem with socket reads on Solaris.
Download (0.46MB)
Added: 2007-06-03 License: GPL (GNU General Public License) Price:
875 downloads
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