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Alpha Shooter 0.0.3
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
<<lessAlpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
Open Space Shooter prototype
Open Space Shooter is a simple 2D space shooter like asteorids. more>>
Open Space Shooter is a simple 2D space shooter like asteorids.
Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
<<lessJust a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
Download (1.2MB)
Added: 2006-06-25 License: Other/Proprietary License Price:
1223 downloads
TUER Alpha
TUER is a 3D FPS written in JAVA + JOGL + JOGG. more>>
TUER is a 3D FPS written in JAVA + JOGL + JOGG.
TUER is a very small first player shooter. You can shoot robots in a museum with your rocket launcher. It uses a kind of dynamic lighting. You can also perform screenshots and snapshots.
<<lessTUER is a very small first player shooter. You can shoot robots in a museum with your rocket launcher. It uses a kind of dynamic lighting. You can also perform screenshots and snapshots.
Download (MB)
Added: 2007-08-23 License: Freeware Price:
487 downloads
Cosmic Assault 1.1
Cosmic Assault is a retro space shooter game. more>>
Cosmic Assault is a retro space shooter game.
I wrote Cosmic Assault as my little homage to my coming of age in the early 1980s. It started life as one of the tutorials supplied for teaching programmers the fundamentals of pygame and I used that tutorial to hack together a little shoot-em-up game to see how all the components worked together.
One thing led to another, and the program was built on many layers of "Wouldnt it be neat if...", "I wonder what this does..." or "How do I do this..." As a result, this game is no paean to modern software engineering practices. Even though it uses classes, inheritance, and aggregation, the OO misfeatures are so numerous that it is guaranteed to make enterprise Java developers openly weep in their Gang of Four books.
But, in spite of all that (or likely because of it), this game is addictive, mindless fun. Your job is to fly your spacecraft into the unknown and mow down hordes of ruthless enemies in a noble effort to... Oh hell, quit listening to me babble, look at the screenshots, and download and play this bad boy already.
<<lessI wrote Cosmic Assault as my little homage to my coming of age in the early 1980s. It started life as one of the tutorials supplied for teaching programmers the fundamentals of pygame and I used that tutorial to hack together a little shoot-em-up game to see how all the components worked together.
One thing led to another, and the program was built on many layers of "Wouldnt it be neat if...", "I wonder what this does..." or "How do I do this..." As a result, this game is no paean to modern software engineering practices. Even though it uses classes, inheritance, and aggregation, the OO misfeatures are so numerous that it is guaranteed to make enterprise Java developers openly weep in their Gang of Four books.
But, in spite of all that (or likely because of it), this game is addictive, mindless fun. Your job is to fly your spacecraft into the unknown and mow down hordes of ruthless enemies in a noble effort to... Oh hell, quit listening to me babble, look at the screenshots, and download and play this bad boy already.
Download (0.76MB)
Added: 2007-01-15 License: Freeware Price:
1012 downloads
Stargun 0.2
Stargun is a 2D space shooter game. more>>
Stargun project is a 2D space shooter game.
Stargun is a space shooter, vertical scroller game. Its platform independent (or at least it is the objetive). The target OS are Windows and Linux. There are plans to port Stargun to BeOs, FreeBSD and Amiga.
Stargun is written in C++ and uses SDL library.
This project is under GPL lisence.
Enhancements:
- Music & sound added
- Joystick support
- Levels support
- some bugs fixed
<<lessStargun is a space shooter, vertical scroller game. Its platform independent (or at least it is the objetive). The target OS are Windows and Linux. There are plans to port Stargun to BeOs, FreeBSD and Amiga.
Stargun is written in C++ and uses SDL library.
This project is under GPL lisence.
Enhancements:
- Music & sound added
- Joystick support
- Levels support
- some bugs fixed
Download (0.43MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1054 downloads
XML::Writer::Simple 0.01
XML::Writer::Simple is a Perl module to create XML files easily! more>>
XML::Writer::Simple is a Perl module to create XML files easily!
SYNOPSIS
use XML::Writer::Simple dtd => "file.dtd";
print para("foo",b("bar"),"zbr");
USAGE
This module takes some ideas from CGI to make easier the life for those who need to generated XML code. You can use the module in three flavours (or combine them):
tags
When importing the module you can specify the tags you will be using:
use XML::Writer::Simple tags => [qw/p b i tt/];
print p("Hey, ",b("you"),"! ", i("Yes ", b("you")));
that will generate
< p >Hey < b >you< /b >! < i >Yes < b >you< /b >< /i >< /p >
dtd
You can supply a DTD, that will be analyzed, and the tags used:
use XML::Writer::Simple dtd => "tmx.dtd";
print tu(seg("foo"),seg("bar"));
xml
You can supply an XML (or a reference to a list of XML files). They will be parsed, and the tags used:
use XML::Writer::Simple xml => "foo.xml";
print foo("bar");
<<lessSYNOPSIS
use XML::Writer::Simple dtd => "file.dtd";
print para("foo",b("bar"),"zbr");
USAGE
This module takes some ideas from CGI to make easier the life for those who need to generated XML code. You can use the module in three flavours (or combine them):
tags
When importing the module you can specify the tags you will be using:
use XML::Writer::Simple tags => [qw/p b i tt/];
print p("Hey, ",b("you"),"! ", i("Yes ", b("you")));
that will generate
< p >Hey < b >you< /b >! < i >Yes < b >you< /b >< /i >< /p >
dtd
You can supply a DTD, that will be analyzed, and the tags used:
use XML::Writer::Simple dtd => "tmx.dtd";
print tu(seg("foo"),seg("bar"));
xml
You can supply an XML (or a reference to a list of XML files). They will be parsed, and the tags used:
use XML::Writer::Simple xml => "foo.xml";
print foo("bar");
Download (0.004MB)
Added: 2006-09-07 License: Perl Artistic License Price:
1143 downloads
Automated support for compound RPC calls 0.2
Automated support for compound RPC calls is a project which augments RPCGEN to support NFSv4-style compound procedures. more>>
Automated support for compound RPC calls is a project which augments RPCGEN to support NFSv4-style compound procedures.
NFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN.
By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results.
The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL.
Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
<<lessNFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN.
By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results.
The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL.
Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
Download (0.022MB)
Added: 2007-04-05 License: BSD License Price:
938 downloads
wmWeatherApp 0.0.3
wmWeatherApp is nothing more than a very simplistic weather dock app. more>>
wmWeatherApp is nothing more than a very simplistic weather dock app. There are several quite nice dockapps for this purpose, however they were all far too bloated for my needs therefore I created a very minimalist one.
This application simply grabs the image of the current weather (using your zipcode which you supply as a parameter to wmWeatherApp) and displays it as the background image of the dockapp.
You can left click on the dockapp and have it launch a web browser (which you can configure by setting the environment variable BROWSER) and show you the weather.
Quick usage instructions:
./configure && make && make install
wmWeatherApp -zip 61832 -delay 300
-zip specifies your zipcode
-delay specifies the update interval in seconds. 300 seconds is what I currently use.
The weather image is pulled from www.wunderground.com (which is the most reliable weather provider I have found). License is GPL.
<<lessThis application simply grabs the image of the current weather (using your zipcode which you supply as a parameter to wmWeatherApp) and displays it as the background image of the dockapp.
You can left click on the dockapp and have it launch a web browser (which you can configure by setting the environment variable BROWSER) and show you the weather.
Quick usage instructions:
./configure && make && make install
wmWeatherApp -zip 61832 -delay 300
-zip specifies your zipcode
-delay specifies the update interval in seconds. 300 seconds is what I currently use.
The weather image is pulled from www.wunderground.com (which is the most reliable weather provider I have found). License is GPL.
Download (0.31MB)
Added: 2006-10-26 License: GPL (GNU General Public License) Price:
1094 downloads
Alien Blaster 1.1.0
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players. more>>
Alien Blaster project is an action-loaded 2D arcade shooter game for up to two players.
alienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
<<lessalienblaster is an action-loaded 2D arcade shooter game.
Your mission in the game is simple: stop the invasion of the aliens by blasting them.
Simultaneous two-player mode is available.
Main features:
- many aliens to blast
- a big bad boss
- different weapons
- special items
- cooperative mode (2 players playing on 1 computer)
- gamepad/joystick support
- arcade mode with highscore
- open source
- published under GPL
- runs with Windows and Linux
Download (6.3MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
1078 downloads
Waterstorm Open Beta (Build 1462)
Waterstorm is a fast paced 2D multiplayer shooter. more>>
Waterstorm is a fast paced 2D multiplayer shooter.
The waiting has found its ending: Rarebytes newest incarnation, Waterstorm, a fast paced 2D multiplayer shooter, goes beta. Players from around the world can measure up against each other in a sophisticated ranking system and team up as clans.
A massive variety of sub marines and weaponry rock the boat in Waterstorm. Subaqueous battles with jaw-dropping graphics guaranteed and free of charge!
You can dive into the world of Waterstorm using Linux, Mac OS or Windows.
<<lessThe waiting has found its ending: Rarebytes newest incarnation, Waterstorm, a fast paced 2D multiplayer shooter, goes beta. Players from around the world can measure up against each other in a sophisticated ranking system and team up as clans.
A massive variety of sub marines and weaponry rock the boat in Waterstorm. Subaqueous battles with jaw-dropping graphics guaranteed and free of charge!
You can dive into the world of Waterstorm using Linux, Mac OS or Windows.
Download (120MB)
Added: 2007-05-26 License: Freeware Price:
881 downloads
Small Operation Center for Unix 1.2 build 060420
Inspired by famous MRTG and information system operation experience. more>> Inspired by famous MRTG and information system operation experience. This sofware comes with the following features:
Cross platform
This program based on java technology and supposed to run on any system support J2SE without problem.
Plug and play
It is not necessary to deal with windows service or unix cron job now. Simply supply correct SNMP parameters and you are ready to see whats happening on your system.
Centralized monitor
Receive syslog event from all your hosts. Also monitor resource utilization on multiple hosts at the same time.
Mobile technology
With our leading software developed for mobile phone,you can easily monitor device utilization through GPRS network anytime and anywhere.
Internationalization
Currently english and tranditional chinese supported<<less
Download (7.06MB)
Added: 2009-04-21 License: Freeware Price: Free
185 downloads
HTTP::GetImages 0.343
HTTP::GetImages is a spider to recover and store images from web pages. more>>
HTTP::GetImages is a spider to recover and store images from web pages.
SYNOPSIS
use HTTP::GetImages;
$_ = new HTTP::GetImages (
dir => .,
todo => [http://www.google.com/,],
dont => [http://www.somewhere/ignorethis.html,http://and.this.html],
chat => 1,
);
$_->print_imgs;
$_->print_done;
$_->print_failed;
$_->print_ignored;
my $hash = $_->imgs_as_hash;
foreach (keys %{$hash}){
warn "$_ = ",$hash->{$_},"n";
}
exit;
This module allow syou to automate the searching, recovery and local storage of images from the web, including those linked by anchor (A), mage (IMG) and image map (AREA) elements.
Supply a URI or list of URIs to process, and HTTP::GetImages will recurse over every link it finds, searching for images.
By supplying a list of URIs, you can restrict the search to certain webservers and directories, or exclude it from certain webservers and directories.
You can also decide to reject images that are too small or too large.
<<lessSYNOPSIS
use HTTP::GetImages;
$_ = new HTTP::GetImages (
dir => .,
todo => [http://www.google.com/,],
dont => [http://www.somewhere/ignorethis.html,http://and.this.html],
chat => 1,
);
$_->print_imgs;
$_->print_done;
$_->print_failed;
$_->print_ignored;
my $hash = $_->imgs_as_hash;
foreach (keys %{$hash}){
warn "$_ = ",$hash->{$_},"n";
}
exit;
This module allow syou to automate the searching, recovery and local storage of images from the web, including those linked by anchor (A), mage (IMG) and image map (AREA) elements.
Supply a URI or list of URIs to process, and HTTP::GetImages will recurse over every link it finds, searching for images.
By supplying a list of URIs, you can restrict the search to certain webservers and directories, or exclude it from certain webservers and directories.
You can also decide to reject images that are too small or too large.
Download (0.007MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1073 downloads
NapShare 2.2.3
NapShare is a fully automated, multi network P2P client made to run 24/7 unattended. more>>
NapShare project is a fully automated, multi network P2P client made to run 24/7 unattended.
Searching and automatic downloading happen without any user intervention. You supply a list of keywords and filters for the file types you want and it downloads overnight, automatically, also sharing whatever it gets. The automated "brain" tries to simulate searching and downloading like a human would.
Take a nap while it does the work!
Its a complete P2P client, with all the features. It connects to the Key Network and also interoperates with MUTE Network clients. It protects privacy by using a Virtual IP address and other software features.
Written using wxWindows/wxWidgets for multi-platform versions.
<<lessSearching and automatic downloading happen without any user intervention. You supply a list of keywords and filters for the file types you want and it downloads overnight, automatically, also sharing whatever it gets. The automated "brain" tries to simulate searching and downloading like a human would.
Take a nap while it does the work!
Its a complete P2P client, with all the features. It connects to the Key Network and also interoperates with MUTE Network clients. It protects privacy by using a Virtual IP address and other software features.
Written using wxWindows/wxWidgets for multi-platform versions.
Download (0.70MB)
Added: 2006-05-12 License: GPL (GNU General Public License) Price:
1264 downloads
Estoque Inteligente 1.5
Estoque Inteligente is a Web based application to manage supply, sales, and customers. more>>
Estoque Inteligente is a Web based application to manage supply, sales, and customers.
Estoque Inteligente project can be useful to managers of small stores.
<<lessEstoque Inteligente project can be useful to managers of small stores.
Download (0.088MB)
Added: 2006-03-31 License: GPL (GNU General Public License) Price:
1304 downloads
mod_ssi_func 1.0
mod_ssi_func are extensions to mod_include for math functions, random number generation. more>>
The modules in the mod_ssi_func suite were founded to support functions based on mod_include and related to the way pages are built on bbc.co.uk. mod_ssi_func was developed to supply an API that would be familiar to other users of Apaches mod_include.
This was in the hope that it would be included in future versions of the main distribution of Apache. For this reason the BBC has released the mod_ssi_func suite under the Apache License.
Installation:
The modules have been developed to work with apache 2.0.x
Server-side includes should be enabled in the conf for the file type you are using, and mod_include should be loaded.
The following lines should then be added to the conf (based on the default compilation of the modules).
LoadModule ssi_func_module modules/mod_ssi_func.so
LoadModule ssi_func_rnd_module modules/mod_ssi_func_rnd.so
LoadModule ssi_func_math_module modules/mod_ssi_func_math.so
LoadModule ssi_func_flastmod_module modules/mod_ssi_func_flastmod.so
LoadModule ssi_setsplitvars_module modules/mod_ssi_setsplitvars.so
<<lessThis was in the hope that it would be included in future versions of the main distribution of Apache. For this reason the BBC has released the mod_ssi_func suite under the Apache License.
Installation:
The modules have been developed to work with apache 2.0.x
Server-side includes should be enabled in the conf for the file type you are using, and mod_include should be loaded.
The following lines should then be added to the conf (based on the default compilation of the modules).
LoadModule ssi_func_module modules/mod_ssi_func.so
LoadModule ssi_func_rnd_module modules/mod_ssi_func_rnd.so
LoadModule ssi_func_math_module modules/mod_ssi_func_math.so
LoadModule ssi_func_flastmod_module modules/mod_ssi_func_flastmod.so
LoadModule ssi_setsplitvars_module modules/mod_ssi_setsplitvars.so
Download (0.020MB)
Added: 2006-04-21 License: The Apache License Price:
1281 downloads
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