shooter jennings
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Alpha Shooter 0.0.3
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting. more>>
Alpha Shooter is a 3D OpenGL first-person shooter game with a sci-fi setting.
Alpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
<<lessAlpha Shooter was born as a project for the Computer Graphics course at the University of Bologna.
The main objective was to develop a very simple 3D game using the OpenGL, GLU and GLUT libraries only (and some creativity). Emphasis was not placed on the game itself, rather on learning how to use the libraries to produce a 3D environment and interact with it; it was thus required to build a suitable scenery using polygonal meshes and quadric surfaces, appropriate textures and materials, lights, and effects.
According to my personal taste I chose a sci-fi setting, trying to reproduce an environment that could remind players of a warehouse or loading area located inside a space ship or space station, like those often seen in movies or commercial videogames (of course I was aware of the limits of my implementation). I focused development on a single room, with an outside view, for ease of development (it was my very first attempt at graphics programming) and because it was enough to make use of a wide set of elements of OpenGL, consistently with the project requirements.
The game I wrote was inspired to the First Person Shooter genre, in which the player can move around in a 3D environment, looking around freely through the eyes of the played character, interacting (in very limited ways) with some of the objects present, shooting crates and barrels and some holographic targets.
I had a lot of fun creating that simple game, so after I got my Masters Degree I decided it would be a waste to just leave it hidden in some obscure directory at home; it is now here, released as Free Software, so that I can keep working on it and improving it, with help from whoever will be interested, in the hope that it will be useful as an example on how to get started in computer graphics and games development.
Enhancements:
- Binary packages were created for all supported operating systems, including a Windows installer, an i386 Debian Linux package, and a PowerPC Mac OS X DMG disk image.
- Additionally, the improved persistent mouse movement mode uses a dynamic mouse cursor that shows direction and speed of rotation, making that movement mode more intuitive and useful.
- Several minor bugs have also been fixed.
Download (0.77MB)
Added: 2007-08-09 License: GPL v3 Price:
813 downloads
Save The Penguins 0.02
Save The Penguins is a crazy space shooter with penguins and flying saucers. more>>
Save The Penguins is a crazy space shooter with penguins and flying saucers.
This is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
<<lessThis is inspired by "Save The Gweeks" for the Archimedes, in which you saved the gweeks from the snerds. I havent had access to the original, so how close it is I couldnt say.
You control this sphere/circle/whatever with the mouse. Left click to acellerate towards the cursor. Right click to fire lasers. Middle click to pause. Esc to Quit.
The idea is to kill the space ships before they either kill you or all the penguins.
The art for the penguins came from Pingus, the tileset was ripped from supertux.
If anyone would like to contribute levels/art/sound that would be cool.
Main features:
- Scrolling, moving and shooting.
- Tileset defined in simple configuration file
- Loading/Saving level to file with in-game level editor (press E).
- Objects (that is, non-static ones) get damaged when you hit them. The penguins explode in a pile of blood.
- Reasonable collision detection - you have to at least try to get it stuck.
- NEW!! Nice particle-based explosions. Saves me both needing a graphic for it, and it looks pretty cool
- NEW!! Powerups. Dont do much atm. One heals you, the other two hurt you by different amounts. Theres a hook to attach a sound to powerup/powerdown for when I get round to it.
Download (0.46MB)
Added: 2007-07-25 License: GPL (GNU General Public License) Price:
827 downloads
Open Space Shooter prototype
Open Space Shooter is a simple 2D space shooter like asteorids. more>>
Open Space Shooter is a simple 2D space shooter like asteorids.
Just a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
<<lessJust a small spaceship, some Asteorids and some enemies. You got lasers and rockets and try to fight the enemy ships, not more.
It is simple but funny.
All is just a prototyp of a game I want to write later. But I have no time at the moment...
Download (1.2MB)
Added: 2006-06-25 License: Other/Proprietary License Price:
1223 downloads
The Library of Assorted Spiffy Things 0.7
The Library of Assorted Spiffy Things was originally designed as a companion library to Eterm. more>>
The Library of Assorted Spiffy Things was originally designed as a companion library to Eterm.
However, it contains many features that other projects may find useful, so it has been broken out into its own library.
Features include thorough debugging and memory tracking engines, various string manipulation functions, and a flexible config file parsing engine.
Enhancements:
- The string class is now both an interface and an implementation, so parallel implementations (e.g., a glib string wrapper) can be created.
- Detection of Imlib2 support and a pixmap leak when it was disabled have been fixed.
- Fixes have been made for gcc4/newer autotools.
- This release also contains a fix for CVE-2006-0224, a buffer overflow which could lead to privilege escalation in setuid/setgid apps using LibASTs configuration engine.
<<lessHowever, it contains many features that other projects may find useful, so it has been broken out into its own library.
Features include thorough debugging and memory tracking engines, various string manipulation functions, and a flexible config file parsing engine.
Enhancements:
- The string class is now both an interface and an implementation, so parallel implementations (e.g., a glib string wrapper) can be created.
- Detection of Imlib2 support and a pixmap leak when it was disabled have been fixed.
- Fixes have been made for gcc4/newer autotools.
- This release also contains a fix for CVE-2006-0224, a buffer overflow which could lead to privilege escalation in setuid/setgid apps using LibASTs configuration engine.
Download (2.0MB)
Added: 2006-01-24 License: BSD License Price:
1368 downloads
ChouXiang 1.23
ChouXiang is a free, abstract shooter. more>>
ChouXiang is a GPL, abstract shooter.
Controls:
Left Ctrl= Fire
Left Alt= Zapper (uses 1 life or 1 shield)
Up Arrow= Up
Down Arrow= Down
Left Arrow= Left
Right Arrow= Right
P= Pause
F= Show FPS, etc.
ESC= Exit
<<lessControls:
Left Ctrl= Fire
Left Alt= Zapper (uses 1 life or 1 shield)
Up Arrow= Up
Down Arrow= Down
Left Arrow= Left
Right Arrow= Right
P= Pause
F= Show FPS, etc.
ESC= Exit
Download (11.4MB)
Added: 2007-03-07 License: GPL (GNU General Public License) Price:
962 downloads
AstroMenace 1.0
AstroMenace is a modern 3D scrolling space shooter with ship upgrade possibilities. more>>
AstroMenace project is a modern 3D scrolling space shooter with ship upgrade possibilities. You can improve your ship configuration by installing new weapons, defensive systems, power stations and much more.
To improve your ship, you must earn money by destroying throngs of enemies on every level. A friendly interface, easy controls, and fancy 3D graphics will bring you straight into the heart of galactic war. Enjoy!
<<lessTo improve your ship, you must earn money by destroying throngs of enemies on every level. A friendly interface, easy controls, and fancy 3D graphics will bring you straight into the heart of galactic war. Enjoy!
Download (37.4MB)
Added: 2007-01-17 License: Freeware Price:
1064 downloads
TuxFighter 0.52
TuxFighter is an asteroid-like shooter written in python/pygame. more>>
TuxFighter is an asteroid-like shooter written in python/pygame.
Your goal is to waste valuable lifetime (or even paid worktime) while steering and spinning a pinguin-shaped alter ego throug a universe full of nasty enemys. The enemys try to collide into you but YOU CAN FIGHT BACK !
Shoot rockets at your enemys but be warned, you have always just twice the number of rockets as the number of enemys on the screen. So aim careful, because some rockets may bounce back from the edge of the screen.
Gain extra points or even applause by killing enemys be a rocket reflecting from walls. Enter the highscore-list and try to improve your shot/miss ratio.
<<lessYour goal is to waste valuable lifetime (or even paid worktime) while steering and spinning a pinguin-shaped alter ego throug a universe full of nasty enemys. The enemys try to collide into you but YOU CAN FIGHT BACK !
Shoot rockets at your enemys but be warned, you have always just twice the number of rockets as the number of enemys on the screen. So aim careful, because some rockets may bounce back from the edge of the screen.
Gain extra points or even applause by killing enemys be a rocket reflecting from walls. Enter the highscore-list and try to improve your shot/miss ratio.
Download (0.30MB)
Added: 2006-06-04 License: GPL (GNU General Public License) Price:
1238 downloads
Moon Defence 1.6
Moon Defence is a space shooter game. more>>
Remake of the old Atari game. You`re controlling defence sattelite on orbin of the Moon. Your goal is to destroy enemy missiles.
In the year 2045 USA built their first base on the Moon. Unfortunatelly, the Moon seems to be a cemetary of the Old Alien Race. The Old Alien Race is really pissed...
Defend your base, soldier!
<<lessIn the year 2045 USA built their first base on the Moon. Unfortunatelly, the Moon seems to be a cemetary of the Old Alien Race. The Old Alien Race is really pissed...
Defend your base, soldier!
Download (0.34MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1537 downloads
TUER Alpha
TUER is a 3D FPS written in JAVA + JOGL + JOGG. more>>
TUER is a 3D FPS written in JAVA + JOGL + JOGG.
TUER is a very small first player shooter. You can shoot robots in a museum with your rocket launcher. It uses a kind of dynamic lighting. You can also perform screenshots and snapshots.
<<lessTUER is a very small first player shooter. You can shoot robots in a museum with your rocket launcher. It uses a kind of dynamic lighting. You can also perform screenshots and snapshots.
Download (MB)
Added: 2007-08-23 License: Freeware Price:
487 downloads
AstWar 0.4
AstWar is a terminal based 2D space shooter. more>>
AstWar project is a terminal based 2D space shooter.
Astwar is a ncurses based simple space shooter; two little ships (asterisks), each on one side of the screen, try to shoot each other.
There is network support with several multiplayer options and user extension with Scheme (via Guile) to program the little ship to do some things automatically are in the works.
Provosional keys for now:
Ship 1:
- UP q
- DOWN a
- FIRE e
Ship 2:
- UP i
- DOWN k
- FIRE y
Enhancements:
- astbeep.c (playsound): added #ifdef __linux__
- shoot.c (shoot): added some #ifdefs
- Makefile.am (astwar_SOURCES): added *.h
- shoot.c (shoot): added new thread for each player sound.
- astbeep.c: added pthread_exit
<<lessAstwar is a ncurses based simple space shooter; two little ships (asterisks), each on one side of the screen, try to shoot each other.
There is network support with several multiplayer options and user extension with Scheme (via Guile) to program the little ship to do some things automatically are in the works.
Provosional keys for now:
Ship 1:
- UP q
- DOWN a
- FIRE e
Ship 2:
- UP i
- DOWN k
- FIRE y
Enhancements:
- astbeep.c (playsound): added #ifdef __linux__
- shoot.c (shoot): added some #ifdefs
- Makefile.am (astwar_SOURCES): added *.h
- shoot.c (shoot): added new thread for each player sound.
- astbeep.c: added pthread_exit
Download (MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1050 downloads
Enemy Lines 7 0.6
Enemy lines 7 is a single player first person 3d shooter game. more>>
Enemy lines 7 is a single player first person 3d shooter game.
Shoot down enemy bombers threatening your city.
<<lessShoot down enemy bombers threatening your city.
Download (0.13MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1220 downloads
Other version of Enemy Lines
License:GPL (GNU General Public License)
Stargun 0.2
Stargun is a 2D space shooter game. more>>
Stargun project is a 2D space shooter game.
Stargun is a space shooter, vertical scroller game. Its platform independent (or at least it is the objetive). The target OS are Windows and Linux. There are plans to port Stargun to BeOs, FreeBSD and Amiga.
Stargun is written in C++ and uses SDL library.
This project is under GPL lisence.
Enhancements:
- Music & sound added
- Joystick support
- Levels support
- some bugs fixed
<<lessStargun is a space shooter, vertical scroller game. Its platform independent (or at least it is the objetive). The target OS are Windows and Linux. There are plans to port Stargun to BeOs, FreeBSD and Amiga.
Stargun is written in C++ and uses SDL library.
This project is under GPL lisence.
Enhancements:
- Music & sound added
- Joystick support
- Levels support
- some bugs fixed
Download (0.43MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1054 downloads
Eterm 0.9.4
Eterm is a vt102 terminal emulator intended as a replacement for xterm. more>>
Eterm is a vt102 terminal emulator intended as a replacement for xterm. It is designed with a Freedom of Choice philosophy, leaving as much power, flexibility, and freedom as possible in the hands of the user.
Eterm is designed to look good and work well, but takes a feature-rich approach rather than one of minimalism. Current features include color support, background images (all Imlib-supported formats), theme support, and pseudo-transparency.
Enhancements:
- This release contains primarily bugfixes, particularly for dead keys, but has a few new features thrown in as well, like support for a "beep command" to replace the PC speaker beep, EWMH/xcompmgr window opacity support, 256-color support, and NetWM startup ID support.
<<lessEterm is designed to look good and work well, but takes a feature-rich approach rather than one of minimalism. Current features include color support, background images (all Imlib-supported formats), theme support, and pseudo-transparency.
Enhancements:
- This release contains primarily bugfixes, particularly for dead keys, but has a few new features thrown in as well, like support for a "beep command" to replace the PC speaker beep, EWMH/xcompmgr window opacity support, 256-color support, and NetWM startup ID support.
Download (0.79MB)
Added: 2006-08-23 License: GPL (GNU General Public License) Price:
1161 downloads
Overgod 1.0
Overgod is a 2D shooter with multiplayer support based on Allegro. more>>
Overgod is a 2D shooter with multiplayer support based on Allegro.
For too long has humanity been ruled by cruel and disputatious gods! Fly through the various layers of the Celestial Oversphere to unseat those who control the universe.
This is my latest game, Overgod. Its similar to my last game, Lacewing, but better in almost every way. Basically, you control a little vehicle in the middle of the screen and fly around and shoot things - a bit like asteroids, but the asteroids move independently and shoot back. You can also upgrade your vehicle in various ways.
Main features:
- Over 100 different enemies
- Lots of randomness and chaos
- Various different modes and unlockable challenges
- 1 or 2 players (splitscreen)
- Pretty low system requirements (about 300MHz is plenty, and it doesnt need any kind of fancy graphics card)
- Days of fun!
It should compile on any platform supported by Allegro. Windows and Mac binaries are provided at the moment, as is source code (its under the GPL). The links are all to sourceforge, which is a little cumbersome, but for various reasons Im releasing this through Internet cafes and the Library so thats what you get. Have fun!
(Thanks to Michael Faerber for helping with Linuxisation and pointing out bugs, and Peter Hull for helping with the Mac version and finding another bug)
<<lessFor too long has humanity been ruled by cruel and disputatious gods! Fly through the various layers of the Celestial Oversphere to unseat those who control the universe.
This is my latest game, Overgod. Its similar to my last game, Lacewing, but better in almost every way. Basically, you control a little vehicle in the middle of the screen and fly around and shoot things - a bit like asteroids, but the asteroids move independently and shoot back. You can also upgrade your vehicle in various ways.
Main features:
- Over 100 different enemies
- Lots of randomness and chaos
- Various different modes and unlockable challenges
- 1 or 2 players (splitscreen)
- Pretty low system requirements (about 300MHz is plenty, and it doesnt need any kind of fancy graphics card)
- Days of fun!
It should compile on any platform supported by Allegro. Windows and Mac binaries are provided at the moment, as is source code (its under the GPL). The links are all to sourceforge, which is a little cumbersome, but for various reasons Im releasing this through Internet cafes and the Library so thats what you get. Have fun!
(Thanks to Michael Faerber for helping with Linuxisation and pointing out bugs, and Peter Hull for helping with the Mac version and finding another bug)
Download (MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
1266 downloads
Transcend Game 0.3
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game. more>>
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game.
The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
<<lessThe graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
Download (1.8MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
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