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Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
Acquire Board Game 0.4
Acquire is a computer version of the classic board game. more>>
Acquire is a computer version of the classic board game.
The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
<<lessThe goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board.
This program is a text-based version of the game and should be playable on any system with a C++ compiler.
Enhancements:
- The main improvement of this release is that the bug causing the game to crash at the end was fixed, so you can now see who won.
- There were some other small bugfixes and changes.
Download (0.022MB)
Added: 2006-10-11 License: GPL (GNU General Public License) Price:
1123 downloads
BoardGame Tool 0.1.1
BoardGame Tool provides a C++ front-end/Python back-end for running board games. more>>
BoardGame Tool provides a C++ front-end/Python back-end for running board games.
It features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games.
Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game.
The same back-end language can be used easily for simple or complex AI implementations.
Main features:
- XML specification with DTD validation for game definition
- Easy-to-learn Python programming for rule implementation
- Integrated and transparent network play
- Network chat with selected players
- Simple interface for programming AI players
- Extensive support for image formats
- Runtime scaling of images, allowing easy application of anything as gamepiece
Games currently implemented:
- Chess
- Go
Enhancements:
- This release includes the data archive with correct licensing information for the Fergus Duniho abstract chess piece set.
<<lessIt features an easy and flexible interface to interact with the players and has transparent support for network or AI-controlled games.
Through a clear XML interface, games elements can be specified. Using an easy-to-learn back-end language like Python for rule implementations makes it very easy to implement, adjust, or enhance rules that come with a game.
The same back-end language can be used easily for simple or complex AI implementations.
Main features:
- XML specification with DTD validation for game definition
- Easy-to-learn Python programming for rule implementation
- Integrated and transparent network play
- Network chat with selected players
- Simple interface for programming AI players
- Extensive support for image formats
- Runtime scaling of images, allowing easy application of anything as gamepiece
Games currently implemented:
- Chess
- Go
Enhancements:
- This release includes the data archive with correct licensing information for the Fergus Duniho abstract chess piece set.
Download (MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
931 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
Lee Haywoods Chain Reaction 3.01
Chain Reaction (aka Critical Mass, aka Atoms) is an addictive, multi-player board game. more>>
Chain Reaction (aka Critical Mass, aka Atoms) is an addictive, multi-player board game. Lee Haywoods Chain Reaction is easy to learn to play. There is a computer player (for 2 player games only).
- Players take turns to add units (blobs) of their colour to either an empty cell or a cell they already occupy.
- Once the number of blobs in a cell equals the number of neighbouring cells - 2 in a corner, 3 along an edge and 4 elsewhere - the blobs explode, adding 1 blob to each neighbour and leaving the original cell empty.
- The neigbouring cell may then have enough blobs to explode as well - making their neigbours explode, and so on - a chain reaction.
- Any blobs affected by the chain reaction change colour to that of the person making the move - this is how other players cells are taken.
- Wipe out your opponent(s) and win - eventually someone is going to win because the total number of blobs increases by 1 with each move, gradually filling the board.
Main features:
- Provides a high-quality computer player (for a single opponent).
- Allows between 2 and 6 players.
- Graphical implementation - can be played either in a window or in full-screen mode.
- Configurable for different screen resolutions, allowing massive boards to be used.
- Audio support for both sound-cards and simple beeps/bells.
- Features a grid editor.
- Automatically moves the mouse pointer back to the current players last position.
- Indicates where each player last went.
- Shows progress indicators for each player and for the whole game.
- Player names may be entered and saved.
- Players can choose their favourite colour to play with.
- Foreground and background skins may be changed.
- Saved states can be automatically loaded when the program starts.
Game options:
- Provides the ability to undo and redo all moves.
- Games in progress can be saved and resumed later.
- Locks keyboard and mouse controls individually for each player.
- Players can stick with their favourite colour when the order of play is changed.
- Sound can be turned on and off during a game (for both samples and beeps).
<<less- Players take turns to add units (blobs) of their colour to either an empty cell or a cell they already occupy.
- Once the number of blobs in a cell equals the number of neighbouring cells - 2 in a corner, 3 along an edge and 4 elsewhere - the blobs explode, adding 1 blob to each neighbour and leaving the original cell empty.
- The neigbouring cell may then have enough blobs to explode as well - making their neigbours explode, and so on - a chain reaction.
- Any blobs affected by the chain reaction change colour to that of the person making the move - this is how other players cells are taken.
- Wipe out your opponent(s) and win - eventually someone is going to win because the total number of blobs increases by 1 with each move, gradually filling the board.
Main features:
- Provides a high-quality computer player (for a single opponent).
- Allows between 2 and 6 players.
- Graphical implementation - can be played either in a window or in full-screen mode.
- Configurable for different screen resolutions, allowing massive boards to be used.
- Audio support for both sound-cards and simple beeps/bells.
- Features a grid editor.
- Automatically moves the mouse pointer back to the current players last position.
- Indicates where each player last went.
- Shows progress indicators for each player and for the whole game.
- Player names may be entered and saved.
- Players can choose their favourite colour to play with.
- Foreground and background skins may be changed.
- Saved states can be automatically loaded when the program starts.
Game options:
- Provides the ability to undo and redo all moves.
- Games in progress can be saved and resumed later.
- Locks keyboard and mouse controls individually for each player.
- Players can stick with their favourite colour when the order of play is changed.
- Sound can be turned on and off during a game (for both samples and beeps).
Download (0.45MB)
Added: 2006-07-11 License: GPL (GNU General Public License) Price:
1200 downloads
Widelands Build 10rc
Widelands is a clone of Bluebytes Settlers II. more>>
Widelands is a clone of Bluebytes Settlers II.
Like in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
<<lessLike in warcraft-like games, you are the despot of an empire and want to harvest resources and get soldiers to get more power.
Unlike those games, this is a strategic game, not a tactic one, and the main point is about economy instead of war.
Lumberjack get logs that you have to transform to planks in the sawmill, and so on. You could say that its an economy simulation game. The world is something between middle age and roman empire.
Download (29MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
964 downloads
KBoard 0.9b
KBoard is a generic game interface for two player turn based board games. more>>
KBoard is a generic game interface for two player turn based board games, and currently supports a bunch of chess variants, connect four, reversi and chain reaction (and more will be added). Kboard also supports network chess play on ics servers, as well as game observation and examination.
We have implemented a quite powerful generic animation engine, and a highly customizable theme specification (based on lua), that can just load everything and create shadows (default theme is SVG, skulls theme too).
At the moment the released code is only based on Qt4, so it should be quite portable, but we will make use of Kde when available in future releases.
Generic game support:
Many board games can be easily implemented using the extensible KBoard infrastructure. So far, the following board games are implemented:
- Chess
- Crazyhouse
- Atomic
- Monster Chess (King and four pawns)
- Progressive Chess
- Reversi
- Connect Four
- Chain Reaction
<<lessWe have implemented a quite powerful generic animation engine, and a highly customizable theme specification (based on lua), that can just load everything and create shadows (default theme is SVG, skulls theme too).
At the moment the released code is only based on Qt4, so it should be quite portable, but we will make use of Kde when available in future releases.
Generic game support:
Many board games can be easily implemented using the extensible KBoard infrastructure. So far, the following board games are implemented:
- Chess
- Crazyhouse
- Atomic
- Monster Chess (King and four pawns)
- Progressive Chess
- Reversi
- Connect Four
- Chain Reaction
Download (1.4MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
XO World 0.1
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board. more>>
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board.
You play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.
<<lessYou play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.
Download (0.13MB)
Added: 2007-02-19 License: Freeware Price:
978 downloads
Qleuren 0.2a
Qleuren is a Qt-based MasterMind clone. more>>
Qleuren project is a Qt-based MasterMind clone.
Qleuren is a Qt-based MasterMind clone with a user-interface that tries to look and feel like a real-world board game.
The colored pegs can be dragged to any place on the game board. Alternatively the pegs can be moved to the first usable spot on the board by right-clicking them.
Main features:
- Non-configurable game rules; just straight classic rules without double colors in the hidden code.
- Moving pegs automatically (right- or double-clicking them ) is animated. This animation is optional and the speed can be adjusted.
Enhancements:
- Fixed bug that prevented putting a peg in a place where there was a pegged remove previously from that place.
<<lessQleuren is a Qt-based MasterMind clone with a user-interface that tries to look and feel like a real-world board game.
The colored pegs can be dragged to any place on the game board. Alternatively the pegs can be moved to the first usable spot on the board by right-clicking them.
Main features:
- Non-configurable game rules; just straight classic rules without double colors in the hidden code.
- Moving pegs automatically (right- or double-clicking them ) is animated. This animation is optional and the speed can be adjusted.
Enhancements:
- Fixed bug that prevented putting a peg in a place where there was a pegged remove previously from that place.
Download (0.10MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
London Law 0.2.1
London Law is a networked multiplayer manhunting board game. more>>
London Law is a networked multiplayer manhunting board game.
London Law is an online multiplayer adaptation of the classic Scotland Yard board game. One player controls the movements of the criminal Mr. X as he tries to evade Scotland Yard, while another one to five players control five detectives trying to track him down.
The game client features an attractive map overlaid on high-resolution satellite imagery.
<<lessLondon Law is an online multiplayer adaptation of the classic Scotland Yard board game. One player controls the movements of the criminal Mr. X as he tries to evade Scotland Yard, while another one to five players control five detectives trying to track him down.
The game client features an attractive map overlaid on high-resolution satellite imagery.
Download (3.1MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1556 downloads
gPlanarity 11496
gPlanarity is a simple puzzle game involving untangling planar graphs for fun and prizes. more>>
gPlanarity is a simple puzzle game involving untangling planar graphs for fun and prizes. If you tend to get addicted to cute little math puzzles than gPlanarity is a doozy.
gPlanarity is a super-clone of the flash Planarity game written by John Tantalo. The original Planarity ran well in IE and Firefox on other platforms, but was slow and liked to lock up or abort under Linux browsers.
gPlanarity implements gameplay identical to the original Planarity but adds some UI and game extras around the basic game such as multiple board generation algorithms, puzzle boards, complete backing state, group select/drag and so on.
Main features:
- Expand/shrink
- Group select and drag
- Board reset
- Level selection
- Complete backing state
- Leave and come back to any number of boards at any time
- Multiple level generation algorithms
- Puzzles with differing win conditions
- Hide/show lines
- Intersection highlighting
- Undeniable big noodly crunch!
<<lessgPlanarity is a super-clone of the flash Planarity game written by John Tantalo. The original Planarity ran well in IE and Firefox on other platforms, but was slow and liked to lock up or abort under Linux browsers.
gPlanarity implements gameplay identical to the original Planarity but adds some UI and game extras around the basic game such as multiple board generation algorithms, puzzle boards, complete backing state, group select/drag and so on.
Main features:
- Expand/shrink
- Group select and drag
- Board reset
- Level selection
- Complete backing state
- Leave and come back to any number of boards at any time
- Multiple level generation algorithms
- Puzzles with differing win conditions
- Hide/show lines
- Intersection highlighting
- Undeniable big noodly crunch!
Download (1.3MB)
Added: 2006-06-02 License: GPL (GNU General Public License) Price:
1246 downloads
ColorSnatch 1.0.5
ColorSnatch is a cross-platform GUI board game. more>>
ColorSnatch project is a cross-platform GUI board game.
ColorSnatch is a board game built using the Lazarus libraries. Player 1 starts in the lower left corner, player 2 in the upper right.
Each turn, players choose one color to add to their territory. Then, all adjacent tiles of that color are captured. The first player to capture 50% of the field wins. It can be played vs. an AI or another human. Internationalization is available.
The game is also a demonstration of Lazaruss capabilities.
Enhancements:
- Basque translation added.
- Minor bugfixes.
<<lessColorSnatch is a board game built using the Lazarus libraries. Player 1 starts in the lower left corner, player 2 in the upper right.
Each turn, players choose one color to add to their territory. Then, all adjacent tiles of that color are captured. The first player to capture 50% of the field wins. It can be played vs. an AI or another human. Internationalization is available.
The game is also a demonstration of Lazaruss capabilities.
Enhancements:
- Basque translation added.
- Minor bugfixes.
Download (MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1038 downloads
Teeny Weeny Microgame Engine 2005.02.27
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games. more>>
Teeny Weeny Microgame Engine project is a console/curses interface for playing near-arbitrary board games.
The Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
<<lessThe Teeny Weeny Microgame Engine is a specification for the portable play of board- style games in a wide variety of computing environments. As proof-of-concept, teeny-cpp implements the Teeny LRFC (Lesser RFC) and many extended features with a shell-like console interface and a curses-based UI.
Despite their simple appearances, they are very extensible via C++ and basic game script code using the commands defined in the LRFC. It is intended for hard-core hobby board gamers or war gamers.
Main features:
- Acts as a reference implementation of and an experimentation ground for the Teeny LRFC.
- It has two major modes of operation: console mode (for the Power User) and curses mode (for a colorful UI).
- Internally controlled almost completely via the command language interface described in the Teeny LRFC. This allows us to extend the list of game options almost indefinately without having to change the internals of the framework. This also inherently allows us to operate the game environment via scripts containing lists of game commands.
- The scriptability means we can use arbitrary tools to generate game data. For example, creating games using bash scripts is often easier than hand-writing game scripts because we can take advantage of the advanced features of such a shell, like loops and conditionals (which are lacking in our code).
- The curses UI allows some keys to be programmed to arbitrary command strings. This makes doing common operations a snap. (i hope to improve this support to cover most keys.) For example, map a key to the command teeny-board rotate to quicky rotate your game board.
- For boardgame designers it offers a pretty simple interface for prototyping game designs.
- Generic plugins/DLL support means clients may plug in their own commands or even plug in their own plugin base types. As a demonstration, the source comes with EDeck, a plugin for handling abstract decks of cards (i.e., lists of shuffleable items from which we may pull items off the top). Of course... this plugin can be controlled via the command language interface, so its scriptable.
- The curses UI has support for manipulating all commonly-used curses text attributes, including colors, bold, blink, underline, etc., for the game board. Attributes are specified on a per-Avatar basis, and each set of attributes (colormap) may be named, loaded and saved at will. As usual, these are controlled via the command language, and are thus scriptable.
- Most parts of the interface support the use of $VARIABLES from the user. e.g., loading $TEENY_HOME/file.s11n will load the file ~/.teeny/foo.s11n. You may of course define and manipulate these variables as you wish.
- Startup of the app can be customized via a script. e.g., to load a game or macro keys, set up environment variables, etc.
- Powerful, flexible object serialization support, which means that we can add support for saving/loading near-arbitrary data with extremely little effort, without having to worry one iota about the underlying data formats, transport layers, and other bogusness. We can independently save and load almost all parts of the games state if we wish, as well. Shameless plug: http://s11n.net
- The source code is fairly hackable, if i may say so. Adding command handlers and DLLs is especially simple for even entry-level C++ coders. im always looking for ways to improve the code, so feel free to contribute :).
Download (0.077MB)
Added: 2007-01-12 License: Public Domain Price:
597 downloads
Pioneers 0.11.2
Pioneers is an emulation of the Settlers of Catan board game which can be played over the internet. more>>
Pioneers project is an emulation of the Settlers of Catan board game which can be played over the internet.
Pioneers follows the rules of the award winning game by Klaus Teuber as closely as possible.
You can play with up to 8 players over the internet, and an AI is included too. It includes the default boards, and SeaFarers too.
<<lessPioneers follows the rules of the award winning game by Klaus Teuber as closely as possible.
You can play with up to 8 players over the internet, and an AI is included too. It includes the default boards, and SeaFarers too.
Download (2.2MB)
Added: 2007-08-06 License: GPL (GNU General Public License) Price:
822 downloads
GtkAtlantic 0.4.2
GtkAtlantic is a board game like Monopoly. more>>
GtkAtlantic is a board game like Monopoly. GtkAtlantic is a network client that works with the monopd server.
Installation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Optionally, type `make check to run any self-tests that come with the package.
4. Type `make install to install the programs and any data files and documentation.
5. You can remove the program binaries and object files from the source code directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean. There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Enhancements:
- UTF-8 support was fixed.
<<lessInstallation:
The simplest way to compile this package is:
1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.
Running `configure takes awhile. While running, it prints some messages telling which features it is checking for.
2. Type `make to compile the package.
3. Optionally, type `make check to run any self-tests that come with the package.
4. Type `make install to install the programs and any data files and documentation.
5. You can remove the program binaries and object files from the source code directory by typing `make clean. To also remove the files that `configure created (so you can compile the package for a different kind of computer), type `make distclean. There is also a `make maintainer-clean target, but that is intended mainly for the packages developers. If you use it, you may have to get all sorts of other programs in order to regenerate files that came with the distribution.
Enhancements:
- UTF-8 support was fixed.
Download (1.0MB)
Added: 2006-03-02 License: GPL (GNU General Public License) Price:
1331 downloads
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