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Encoding Service Engine 0.8

Encoding Service Engine 0.8


Encoding Service Engine project provides a plug-n-play compression capability to ESBs to improve performance in web services. more>> <<less
Download (0.061MB)
Added: 2007-03-05 License: CDDL (Common Development and Distribution License) Price:
964 downloads
Web Service Engine for MySQL 0.4

Web Service Engine for MySQL 0.4


Web Service Engine for MySQL is a storage engine for the MySQL database. more>>
Web Service Engine for MySQL is a storage engine for the MySQL database. The project takes basic SQL and translates this through the engine interface into HTTP request methods.
This gives you the ability to create, read, and delete pages on Web servers. Wikipedia becomes a table you can select on from your database.
Enhancements:
- Multiple attributes per table are now supported.
- The engine now handles tables with more than two columns by generating XML that is stored on the remote server.
- Tables with only two columns are stored as before, with the non-keyed attribute being directly provided to the remote provider.
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Download (0.29MB)
Added: 2007-06-29 License: GPL (GNU General Public License) Price:
849 downloads
Sphere RPG Engine 1.0

Sphere RPG Engine 1.0


Sphere RPG Engine project is a role-playing game creation engine. more>>
Sphere RPG Engine project is a role-playing game creation engine.

Sphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.

It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.

It also supports the three standard modes of input for games: keyboard, mouse, and joystick.

Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.

The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.

The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.

Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.

Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.

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Download (2.4MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1044 downloads
encFS service menu

encFS service menu


encFS service menu one little KDE service menu for encFS directory. more>>
encFS service menu one little KDE service menu for encFS directory.

Installation:

ungzip and copy in ~/.kde/share/apps/konqueror/servicemenus

Usage:

Click on encFS directory and click on mount.

For unmounting, click on origin directory and click on umount, this unmount and remove destination directory.

READ THIS PLEASE:

This script create a directory in your home with name encFS_$DIR. For to mount correctly, this directory must not exist.
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Download (MB)
Added: 2007-04-30 License: GPL (GNU General Public License) Price:
907 downloads
eXperience-engine 0.10.4

eXperience-engine 0.10.4


eXperience-engine project is a very flexible pixmap based GTK-Engine. more>>
eXperience-engine project is a very flexible pixmap based GTK-Engine.

It is able to draw widgets as a stack of multiple images. Each of the images can be manipulated in different ways before being drawn.

You can, for example, change the color, rotate and mirror images.

To see all these features in action, you should have a look at the eXperience GTK-Theme, and its various color schemes.

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Download (0.27MB)
Added: 2006-10-17 License: GPL (GNU General Public License) Price:
1108 downloads
CheeseMusic Engine 1.0.1

CheeseMusic Engine 1.0.1


The CheeseMusic engine is the core to most of the cheesetronic audio tools. more>>
The CheeseMusic engine is the core to most of the cheesetronic audio tools.
CheeseMusic Engine is a flexible and powerful set of components designed to aid in the programming of audio software.
Main features:
- Very fast fixed point mixing/resampling engine. (tops around 200 voices on my duron 850mhz)
- Support for custom Effect Buffers (and LADSPA too).
- Abstract DSP/MIDI layers with support for ALSA/JACK/OSS/Win32
- Support for synthesis helpers such as envelopes,LFOs,filters,ringbuffers,interpolators,declickers,etc
- GUI-Agnostic support thru "Property Bridges" with GTKmm and QT support (but most support is for Qt)
- Qt widgets for configuring many components, such as:
- Audio/Midi drivers.
- Resampler.
- Effect Buffers/Routing.
- Envelopes/LFO,etc.
- Midi-Input managers, with voice/bank/channel allocation and integration to the mixing engine
- Powerful framework for writing MIDI Synthesizers, as programming at voice level is only needed.
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Download (0.45MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1421 downloads
Irrlicht Engine 1.3.1

Irrlicht Engine 1.3.1


The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
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Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
Drome Engine 0.3.3

Drome Engine 0.3.3


Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).

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Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
Nelit2 Engine 0.1.2

Nelit2 Engine 0.1.2


Nelit2 Engine project is a game engine. more>>
Nelit2 Engine project is a game engine.
Nelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
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Download (MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
Service Control 0.1

Service Control 0.1


Service Control is a basically it allows you to easily control services. more>>
Service Control is a basically it allows you to easily control services. Very very simple.

Currently only for Gentoos service directories, so if you use another distrobution, youll have to edit the initial combo variable to suit your needs.

NEEDS TO BE RUN AS ROOT!

Installation:

The simplest way to compile this package is:

1. `cd to the directory containing the packages source code and type `./configure to configure the package for your system. If youre using `csh on an old version of System V, you might need to type `sh ./configure instead to prevent `csh from trying to execute `configure itself.

Running `configure takes a while. While running, it prints some messages telling which features it is checking for.

2. Type `make to compile the package.

3. Type `make install to install the programs and any data files and documentation.

4. You can remove the program binaries and object files from the source code directory by typing `make clean.
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Download (0.44MB)
Added: 2006-01-03 License: GPL (GNU General Public License) Price:
1392 downloads
Thunderbird Service Menu

Thunderbird Service Menu


Thunderbird Service Menu will allow you to right click on a file and attach it to a new E-mail from Thunderbird. more>>
Thunderbird Service Menu is a service menu that will allow you to right click on a file and attach it to a new E-mail from Thunderbird.

Just extract the "AttachToThunderbirdMail" config file to "/usr/share/apps/konqueror/servicemenus" and it should work.

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Download (MB)
Added: 2007-03-26 License: GPL (GNU General Public License) Price:
943 downloads
Murrine GTK+ engine 0.51

Murrine GTK+ engine 0.51


Murrine GTK+ engine provides a is cairo-based engine which enables you to make your desktop look like a Murrina. more>>
Murrine GTK+ engine provides a is cairo-based engine which enables you to make your desktop look like a Murrina.

"Murrine" is an Italian word meaning the glass artworks done by Venicians glass blowers. Theyre absolutely wonderful and colorful.

Murrine has this object to provide the ability to make your desktop look like a "Murrina", which is the Italian singular of the name "Murrine".

The Engine is cairo-based, and its very fast compared to clearlooks-cairo and ubuntulooks (30% faster and more), since I have tried to optimize the code and removed a lot of slow gradients to provide this unique style.
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Download (0.25MB)
Added: 2007-03-04 License: GPL (GNU General Public License) Price:
968 downloads
Kyra Sprite Engine 2.1.3

Kyra Sprite Engine 2.1.3


Kyra Sprite Engine project is a C++ sprite engine built on SDL. more>>
Kyra Sprite Engine project is a C++ sprite engine built on SDL.
Kyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games.
It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces.
It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing.
It comes with tools to define sprites and import images into the system.
Enhancements:
- Update Kyra to work with the new SDL 1.2.11
- Fixed 64 bit support for Kyra.
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Download (3.4MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1081 downloads
Service menus for Debian 1.1

Service menus for Debian 1.1


Service menus for Debian package contains Konqueror service menus for Debian users. more>>
Service menus for Debian package contains Konqueror service menus for Debian users. It was developed and tested on Debian Etch.
This package contains the modified versions of the following service menus from kde-apps.org:
1. Alien Tool by Kaisermart
http://www.kde-apps.org/content/show.php/Alien+Tool?content=33523
Use alien functions in a servicemenu. (Modifications: Improved apparence, different location in context menu.)
2. Debian Service Menu by Redclay
http://www.kde-apps.org/content/show.php/Debian+Service+Menu?content=16536
Simple kde service menu for managing debian packages. (Modifications: uses Konsole instead of x-term, kdesu instead of sudo for non-root users.)
Actions included:
- Install (dpkg -i)
- Uninstall (dpkg -r)
- Info (dpkg-deb -I && dpkg-deb -c)
- Installed files
- Changelog (changelog.gz)
- Changelog Debian (changelog.Debian.gz)
3. Root Actions Servicemenu by Kubicle
http://www.kde-apps.org/content/show.php/Root+Actions+Servicemenu?content=48411
(Modifications: Edit with KWrite and Open root Konsole here options were added.)
Actions included:
- Open (with default application)
- Run from here
- Run in Konsole
- Edit with KWrite
- Edit with Kate
- Edit with KHexEdit
- Open in Konqueror
- Open (root) Konsole here
- Change owner to root
- Change owner to user
Enhancements:
- More actions for root (Open with default application, Run from here, Run in Konsole)
- Fixed dependences
- Architecture independent .deb package
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Download (0.005MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
830 downloads
Peco::Service 1.0

Peco::Service 1.0


Peco::Service is a Perl module with service specifications for Peco IoC containers. more>>
Peco::Service is a Perl module with service specifications for Peco IoC containers.

SYNOPSIS

use Peco::Service;

$service = Peco::Service->new( $class, @depends, $create, %attrs );
$service = Peco::Service::Factory->new( ⊂routine, @depends );
$service = Peco::Service::Constant->new( $value );

SERVICE TYPES

Peco::Service

A generic service registration class.

Peco::Service::Factory

Factory service registration class. Takes a coderef which is called each time this service is accessed.

Peco::Service::Constant

For constant or scalar values.

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Download (0.015MB)
Added: 2007-06-22 License: Perl Artistic License Price:
854 downloads
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