server
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 4739
SME Server 7.2
e-smith is a server-oriented distribution. more>>
The SME Server server and gateway is free software (also referred to as open-source software) and is freely available for anyone to download.
This software is brought to you by the community and contribs.org. Many individuals and organizations (both commercial and non-profit) use the SME Server as their primary network server and gateway.
We would like to remind you that the SME Server software is licensed under the General Public License (GPL). This means that if you alter the software and distribute the altered version, you must make the source code for your altered version freely available.
The GPL is a large part of why free software has made such an impact on the commercial scene. By restricting anyone from making proprietary modifications, the GPL ensures that improvements find their way back to the original code base, thereby creating an explosive rate of technical advance.
The difference between traditional development and GPL development is the difference between a light bulb - where output is radiated in many directions - and a laser - where output is reflected back in a coherent way to produce a greater, more focused result.
Its main design focus is simple, centralized configuration, along with security and ease of installation.
Enhancements:
- This release is based on CentOS 4.5 and all packages have been updated to the latest releases. This release contains many new features, all released updates for SME Server 7.1 and fixes for many reported problems. Upgrades will be available by CD, the Software Installer and command line. All users should upgrade to this release.
<<lessThis software is brought to you by the community and contribs.org. Many individuals and organizations (both commercial and non-profit) use the SME Server as their primary network server and gateway.
We would like to remind you that the SME Server software is licensed under the General Public License (GPL). This means that if you alter the software and distribute the altered version, you must make the source code for your altered version freely available.
The GPL is a large part of why free software has made such an impact on the commercial scene. By restricting anyone from making proprietary modifications, the GPL ensures that improvements find their way back to the original code base, thereby creating an explosive rate of technical advance.
The difference between traditional development and GPL development is the difference between a light bulb - where output is radiated in many directions - and a laser - where output is reflected back in a coherent way to produce a greater, more focused result.
Its main design focus is simple, centralized configuration, along with security and ease of installation.
Enhancements:
- This release is based on CentOS 4.5 and all packages have been updated to the latest releases. This release contains many new features, all released updates for SME Server 7.1 and fixes for many reported problems. Upgrades will be available by CD, the Software Installer and command line. All users should upgrade to this release.
Download (515MB)
Added: 2007-07-23 License: GPL (GNU General Public License) Price:
844 downloads
TFTP Server 1.4
TFTP Server supports tsize, blksize, and interval options, supports PXE boot, and can be run standalone or as a daemon. more>>
TFTP Server is a multi-threaded TFTP server, which means any number of clients can connect simultaneously.
TFTP Server supports tsize, blksize, and interval options, supports PXE boot, and can be run standalone or as a daemon.
TESTING
This server runs in Debug Mode (with flag -v) or as Service (without any flag). Please expand the .gz file to an directory, using shell, goto that directory, edit tftpserver.ini file (just specify home dir) and give following command as root:-
tftpserver#./tftpserver -v
You will see following results:-
Ready...
Now open one more shell and give following commands:-
$tftp
tftp>connect localhost
tftp>get [some file name in home dir]
Received 13112 bytes in 0.0 seconds
and on server you may see
client 127.0.0.1:xxxxx file ...... # blocks served
INSTALLATION
This program runs in two modes:-
a) Debug Mode (using -v argument)
b) Daemon (using no argument)
This program should be setup to start automatically modifying boot scripts /etc/rc.d/rc.local file or /etc/inittab file. Never include -v (verbatim flag) while running as Daemon from these scripts.
CONFIGURATION
You need home directory to be set in tftpserver.ini file, you can comment other parameters like blksize and interval.
UNINSTALLATION
Just remove the program directory. You should also remove entries from initialize scripts of
your machine.
Enhancements:
- This release uses Thread Pool, which improves performance.
- Log file and ini file locations can now be overridden in the Unix version.
<<lessTFTP Server supports tsize, blksize, and interval options, supports PXE boot, and can be run standalone or as a daemon.
TESTING
This server runs in Debug Mode (with flag -v) or as Service (without any flag). Please expand the .gz file to an directory, using shell, goto that directory, edit tftpserver.ini file (just specify home dir) and give following command as root:-
tftpserver#./tftpserver -v
You will see following results:-
Ready...
Now open one more shell and give following commands:-
$tftp
tftp>connect localhost
tftp>get [some file name in home dir]
Received 13112 bytes in 0.0 seconds
and on server you may see
client 127.0.0.1:xxxxx file ...... # blocks served
INSTALLATION
This program runs in two modes:-
a) Debug Mode (using -v argument)
b) Daemon (using no argument)
This program should be setup to start automatically modifying boot scripts /etc/rc.d/rc.local file or /etc/inittab file. Never include -v (verbatim flag) while running as Daemon from these scripts.
CONFIGURATION
You need home directory to be set in tftpserver.ini file, you can comment other parameters like blksize and interval.
UNINSTALLATION
Just remove the program directory. You should also remove entries from initialize scripts of
your machine.
Enhancements:
- This release uses Thread Pool, which improves performance.
- Log file and ini file locations can now be overridden in the Unix version.
Download (0.018MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
885 downloads
Video server 0.6
Video server is a streaming video server which feeds a Java applet/application for display. more>>
Video server is a streaming video server which feeds a Java applet/application for display. The updates are rather slow, somewhere in the 10 frames/second range on a PIII. The server is written in Bigloo scheme and C. The client is written in Java.
To bring up the video server you have to do the following.
./vs --channel 25 --sd 12 --input 0
./vs --help
for more options. (This seems broken with the newest version of bigloo .... )
How to bring up a java client to connect to a server:
Insure that video/java is in your classpath, and invoke
java vpanel servername
<<lessTo bring up the video server you have to do the following.
./vs --channel 25 --sd 12 --input 0
./vs --help
for more options. (This seems broken with the newest version of bigloo .... )
How to bring up a java client to connect to a server:
Insure that video/java is in your classpath, and invoke
java vpanel servername
Download (5.5MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1210 downloads
Net::Server 0.93
Net::Server is an extensible, general Perl server engine. more>>
Net::Server is an extensible, general Perl server engine.
SYNOPSIS
#!/usr/bin/perl -w -T
package MyPackage;
use Net::Server;
@ISA = qw(Net::Server);
sub process_request {
#...code...
}
MyPackage->run(port => 160);
exit;
Main features:
- Single Server Mode
- Inetd Server Mode
- Preforking Simple Mode (PreForkSimple)
- Preforking Managed Mode (PreFork)
- Forking Mode
- Multiplexing Mode using a single process
- Multi port accepts on Single, Preforking, and Forking modes
- Simultaneous accept/recv on tcp, udp, and unix sockets
- Safe signal handling in Fork/PreFork avoids perl signal trouble
- User customizable hooks
- Chroot ability after bind
- Change of user and group after bind
- Basic allow/deny access control
- Customized logging (choose Syslog, log_file, or STDERR)
- HUP able server (clean restarts via sig HUP)
- Dequeue ability in all Fork and PreFork modes.
- Taint clean
- Written in Perl
- Protection against buffer overflow
- Clean process flow
- Extensibility
Net::Server is an extensible, generic Perl server engine. Net::Server combines the good properties from Net::Daemon (0.34), NetServer::Generic (1.03), and Net::FTPServer (1.0), and also from various concepts in the Apache Webserver.
Net::Server attempts to be a generic server as in Net::Daemon and NetServer::Generic. It includes with it the ability to run as an inetd process (Net::Server::INET), a single connection server (Net::Server or Net::Server::Single), a forking server (Net::Server::Fork), a preforking server which maintains a constant number of preforked children (Net::Server::PreForkSimple), or as a managed preforking server which maintains the number of children based on server load (Net::Server::PreFork). In all but the inetd type, the server provides the ability to connect to one or to multiple server ports.
Net::Server uses ideologies of Net::FTPServer in order to provide extensibility. The additional server types are made possible via "personalities" or sub classes of the Net::Server. By moving the multiple types of servers out of the main Net::Server class, the Net::Server concept is easily extended to other types (in the near future, we would like to add a "Thread" personality).
Net::Server borrows several concepts from the Apache Webserver. Net::Server uses "hooks" to allow custom servers such as SMTP, HTTP, POP3, etc. to be layered over the base Net::Server class. In addition the Net::Server::PreFork class borrows concepts of min_start_servers, max_servers, and min_waiting servers.
Net::Server::PreFork also uses the concept of an flock serialized accept when accepting on multiple ports (PreFork can choose between flock, IPC::Semaphore, and pipe to control serialization).
<<lessSYNOPSIS
#!/usr/bin/perl -w -T
package MyPackage;
use Net::Server;
@ISA = qw(Net::Server);
sub process_request {
#...code...
}
MyPackage->run(port => 160);
exit;
Main features:
- Single Server Mode
- Inetd Server Mode
- Preforking Simple Mode (PreForkSimple)
- Preforking Managed Mode (PreFork)
- Forking Mode
- Multiplexing Mode using a single process
- Multi port accepts on Single, Preforking, and Forking modes
- Simultaneous accept/recv on tcp, udp, and unix sockets
- Safe signal handling in Fork/PreFork avoids perl signal trouble
- User customizable hooks
- Chroot ability after bind
- Change of user and group after bind
- Basic allow/deny access control
- Customized logging (choose Syslog, log_file, or STDERR)
- HUP able server (clean restarts via sig HUP)
- Dequeue ability in all Fork and PreFork modes.
- Taint clean
- Written in Perl
- Protection against buffer overflow
- Clean process flow
- Extensibility
Net::Server is an extensible, generic Perl server engine. Net::Server combines the good properties from Net::Daemon (0.34), NetServer::Generic (1.03), and Net::FTPServer (1.0), and also from various concepts in the Apache Webserver.
Net::Server attempts to be a generic server as in Net::Daemon and NetServer::Generic. It includes with it the ability to run as an inetd process (Net::Server::INET), a single connection server (Net::Server or Net::Server::Single), a forking server (Net::Server::Fork), a preforking server which maintains a constant number of preforked children (Net::Server::PreForkSimple), or as a managed preforking server which maintains the number of children based on server load (Net::Server::PreFork). In all but the inetd type, the server provides the ability to connect to one or to multiple server ports.
Net::Server uses ideologies of Net::FTPServer in order to provide extensibility. The additional server types are made possible via "personalities" or sub classes of the Net::Server. By moving the multiple types of servers out of the main Net::Server class, the Net::Server concept is easily extended to other types (in the near future, we would like to add a "Thread" personality).
Net::Server borrows several concepts from the Apache Webserver. Net::Server uses "hooks" to allow custom servers such as SMTP, HTTP, POP3, etc. to be layered over the base Net::Server class. In addition the Net::Server::PreFork class borrows concepts of min_start_servers, max_servers, and min_waiting servers.
Net::Server::PreFork also uses the concept of an flock serialized accept when accepting on multiple ports (PreFork can choose between flock, IPC::Semaphore, and pipe to control serialization).
Download (0.080MB)
Added: 2006-06-27 License: Perl Artistic License Price:
1219 downloads
GTK-server 2.1.4
The GTK-server enables access for shellscripts & interpreted programming languages to apps using either GTK 1.x or 2.x. more>>
GTK-server enables access for shellscripts & interpreted programming languages to apps using either GTK 1.x or 2.x.
GTK-server project is a standalone binary, which is able to communicate by a 2-way pipe or by a TCP/UDP port. The script invokes this binary, sets up a pipe or a TCP/UDP connection and prints the GTK call in plain text to the pipe or socket. The GTK-server then sends information back which can be used in the program or script.
Below a summary of advantages when using the GTK-server:
- No need to learn C or C++, you can stick to your favorite programming language
- No need to hack the source of existing programming languages to realize GUI programming
- High flexibility in creating GUIs, e.g. not limited to dialogs
- Full GTK API available, the user can extend the gtk-server.cfg file by himself
- Access to both GTK 1.x and GTK 2.x
- Convenient GTK test tool, easy to learn GTK programming.
<<lessGTK-server project is a standalone binary, which is able to communicate by a 2-way pipe or by a TCP/UDP port. The script invokes this binary, sets up a pipe or a TCP/UDP connection and prints the GTK call in plain text to the pipe or socket. The GTK-server then sends information back which can be used in the program or script.
Below a summary of advantages when using the GTK-server:
- No need to learn C or C++, you can stick to your favorite programming language
- No need to hack the source of existing programming languages to realize GUI programming
- High flexibility in creating GUIs, e.g. not limited to dialogs
- Full GTK API available, the user can extend the gtk-server.cfg file by himself
- Access to both GTK 1.x and GTK 2.x
- Convenient GTK test tool, easy to learn GTK programming.
Download (0.38MB)
Added: 2007-08-18 License: GPL (GNU General Public License) Price:
801 downloads
NNML::Server 1.14
NNML::Server is a minimal NNTP server. more>>
NNML::Server is a minimal NNTP server.
SYNOPSIS
perl -MNNML::Server -e server
perl -MNNML::Server -e unspool
NNML::Server server implements a minimal NNTP server. It is (hope-) fully conformant to rfc977. In addition the commands XOVER and AUTHINFO are implemented.
Supported commands:
ARTICLE, AUTHINFO, BODY, GROUP, HEAD, HELP, IHAVE, LAST, LIST,
MODE, NEWGROUPS, NEWNEWS, NEXT, POST, QUIT, SLAVE, STAT
XOVER, XHDR, LIST NEWSGROUPS ng-spec
The main reason for writing this was to synchronize my mail directories across different hosts. The Mail directories are MH-Style with a .overview file in each folder and an active file in the base directory. These are maintained by the Emacs Gnus backend NNML. To get started, you can generate/update this files using the overview program. Upon POST and IHAVE commands this files will also be updated.
To start from scratch use:
touch /tmp/active;
perl -MNNML::Server -e server(base => "/tmp", port => 3000)
To export your mh-Mail use:
perl overview -base ~/Mail
perl -MNNML::Server -e server(base => "$ENV{HOME}/Mail", port => 3000)
The command POST and IHAVE honour the Newsgroups header if not overwritten by the X-Nnml-Groups header. Articles will contain an appropriate X-Nnml-Groups header when retrieved by message-id.
When the client submits the SLAVE command, all forther post requests are spooled in $Config-spool> (usually ~/Mail/NNML.spool) for performance reasons. You can process the spooled articles by submitting the XUNSPOOL command or by calling
perl -MNNML::Server -e unspool
Rejected articles will be saven in $Config-bad> (usually ~/Mail/NNML.bad)
<<lessSYNOPSIS
perl -MNNML::Server -e server
perl -MNNML::Server -e unspool
NNML::Server server implements a minimal NNTP server. It is (hope-) fully conformant to rfc977. In addition the commands XOVER and AUTHINFO are implemented.
Supported commands:
ARTICLE, AUTHINFO, BODY, GROUP, HEAD, HELP, IHAVE, LAST, LIST,
MODE, NEWGROUPS, NEWNEWS, NEXT, POST, QUIT, SLAVE, STAT
XOVER, XHDR, LIST NEWSGROUPS ng-spec
The main reason for writing this was to synchronize my mail directories across different hosts. The Mail directories are MH-Style with a .overview file in each folder and an active file in the base directory. These are maintained by the Emacs Gnus backend NNML. To get started, you can generate/update this files using the overview program. Upon POST and IHAVE commands this files will also be updated.
To start from scratch use:
touch /tmp/active;
perl -MNNML::Server -e server(base => "/tmp", port => 3000)
To export your mh-Mail use:
perl overview -base ~/Mail
perl -MNNML::Server -e server(base => "$ENV{HOME}/Mail", port => 3000)
The command POST and IHAVE honour the Newsgroups header if not overwritten by the X-Nnml-Groups header. Articles will contain an appropriate X-Nnml-Groups header when retrieved by message-id.
When the client submits the SLAVE command, all forther post requests are spooled in $Config-spool> (usually ~/Mail/NNML.spool) for performance reasons. You can process the spooled articles by submitting the XUNSPOOL command or by calling
perl -MNNML::Server -e unspool
Rejected articles will be saven in $Config-bad> (usually ~/Mail/NNML.bad)
Download (0.023MB)
Added: 2007-04-19 License: Perl Artistic License Price:
919 downloads
Tail Server 0.2.2
Tail server allows you to export the output of a more>>
Tail server allows you to export the output of a "tail -f" command of a log file to a TCP port, allowing it to be viewed remotely with telnet. Tail Server provides a regular expression filter to include or exclude output view.
In several circumstances the need to access on remote time-varying log file leads to write some simple scripts.
These files generated by applications like syslog, http, news, etc. are often located on different machines.
System Administrator usually logon on remote system then type:
# tail -f filename
Tail Server offers the possibliy to map on Tcp/Ip port the output of "# tail -f filename" without (each time) logging on remote systems.
Also offers output regular expressions filter in order to include or exclude strings.
Enhancements:
- Server Log File has been implemented.
<<lessIn several circumstances the need to access on remote time-varying log file leads to write some simple scripts.
These files generated by applications like syslog, http, news, etc. are often located on different machines.
System Administrator usually logon on remote system then type:
# tail -f filename
Tail Server offers the possibliy to map on Tcp/Ip port the output of "# tail -f filename" without (each time) logging on remote systems.
Also offers output regular expressions filter in order to include or exclude strings.
Enhancements:
- Server Log File has been implemented.
Download (0.011MB)
Added: 2007-01-25 License: GPL (GNU General Public License) Price:
1003 downloads
Server Monitor 0.1
Server Monitor is a theme which displays the status of your servers. more>>
Server Monitor is a theme which displays the status of your servers. Also you can start / stop them by clicking the names.
You cann add servers by editing the py-file. You may resize theme in the .theme-fille.
Based on vpn by N7DR (http://www.kde-look.org/content/show.php?content=39390).
<<lessYou cann add servers by editing the py-file. You may resize theme in the .theme-fille.
Based on vpn by N7DR (http://www.kde-look.org/content/show.php?content=39390).
Download (0.002MB)
Added: 2006-06-19 License: GPL (GNU General Public License) Price:
1222 downloads
pDonkey Server 0.01
pDonkeyS is Perl implementation of an eDonkey server. more>>
pDonkeyS is Perl implementation of an eDonkey server. The main goal of the server is to provide framework for further eDonkey protocol exploration, but it could be useful in testing of client software, since the server can be configured to output very detailed debugging info about eDonkey traffic.
This server was made to provide framework for further eDonkey protocol exploration, but it could be usefull in testing of client software, since the server can be configured to output very detailed debug info about eDonkey traffic.
<<lessThis server was made to provide framework for further eDonkey protocol exploration, but it could be usefull in testing of client software, since the server can be configured to output very detailed debug info about eDonkey traffic.
Download (0.011MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1228 downloads
DeniX Server OS 0.3
DeniX Server OS is an independent Linux based distribution built from scratch by Denis Salmanovich. more>>
DeniX Server OS is an independent Linux based distribution built from scratch by Denis Salmanovich. They aim to offer a user-friendly full-featured server operating system, pre-configured, well structured and easy to work with, and filled with the latest stable versions of Linux apps.
Its easy to install and configure. Every package is downloaded from the authors source and compiled when installed.
Main features:
- Domain Controller
- ADSL/CABLE Router (PPPoE)
- Network Firewall
- Anti Virus Gateway
- Anti Spam Gateway
- Mail Server (local & external) + Web Mail
- Calendar Sharing Support
- Network File Server
- DHCP Server
- TFTP BOOT Server
- WINS Server
- FTP Server
- VPN Server
- DNS Server
- DDNS Server
- MySQL Server
- HTTP Apache Server
- Remote Backup Solutions
- Remote control and administration
- Print Queue Server
- Proxy Server
<<lessIts easy to install and configure. Every package is downloaded from the authors source and compiled when installed.
Main features:
- Domain Controller
- ADSL/CABLE Router (PPPoE)
- Network Firewall
- Anti Virus Gateway
- Anti Spam Gateway
- Mail Server (local & external) + Web Mail
- Calendar Sharing Support
- Network File Server
- DHCP Server
- TFTP BOOT Server
- WINS Server
- FTP Server
- VPN Server
- DNS Server
- DDNS Server
- MySQL Server
- HTTP Apache Server
- Remote Backup Solutions
- Remote control and administration
- Print Queue Server
- Proxy Server
Download (MB)
Added: 2006-05-08 License: GPL (GNU General Public License) Price:
1275 downloads
Graffiti Server 1.0
Graffiti Server is a small C program that allows the posting of messages and, optionally, HTML. more>>
Graffiti Server is a small C program that allows the posting of messages and, optionally, HTML. It displays the most recent messages but has a search function for finding entries with a given keyword or string.
The administrator connects from the local host using IP address 127.0.0.1 and delete messages from any IP.
You can search for any text string and the graffiti server will match against all old messages, as well as new ones, and return those that match.
Right click here and select save... to download a gzipped Linux binary. Right click here for the gzipped source for the graffiti server. The binary is only 45K[2] bytes and the source is only 9K in size (compressed).
To install it, simply gunzip the binary and run it with one of the following commands, then install the same command in your startup files. For example, in many Linuxes, you can put the command in /etc/rc.d/rc.local and it will be executed on each startup.
The general syntax is:
graffiti [port] [directory] [!]
The first argument is the port. If there is only one argument, it must be a port number.
The second argument is a directory name.
The third argument, if present and an exclamation point (!) tells graffiti to allow html postings.
Command examples:
graffiti
(The above will attempt to use port 80, the standard WWW port, will put its files in /var/tmp/ and will disallow html.)
graffiti 7777
(This command will do everything just like the command before it, only it will attempt to use port 7777 instead of 80.)
graffiti 8888 /home/rayy/graffiti/
(This command will put the files in /home/rayy/graffiti/ and will try to run on port 8888.)
graffiti 9999 /home/rayy/graffiti/ !
(This one will, again, put the files in /home/rayy/graffiti but will use port 9999, and will allow html entries.)
The data files take about 1 megabyte but will hold about 2500 graffiti entries, as configured.
If a file named wg####.txt is present in the data files directory, the Graffiti Server will display that file on every page. [Where #### is the port number the Graffiti Server is running on]. You can run as many copies of the graffiti server as you wish on separate ports. Because each copy puts its port number in its file names, there will be no file conflicts.]
See also: the Starship Traders Linux multiplayer web game download page -- in case just typing at each other isnt enough for your users.
The Graffiti Server is distributed under the terms of the GNU Public License. Click here and save it if you do not already have a copy of the GPL.
You can also download the source uncompressed here.
<<lessThe administrator connects from the local host using IP address 127.0.0.1 and delete messages from any IP.
You can search for any text string and the graffiti server will match against all old messages, as well as new ones, and return those that match.
Right click here and select save... to download a gzipped Linux binary. Right click here for the gzipped source for the graffiti server. The binary is only 45K[2] bytes and the source is only 9K in size (compressed).
To install it, simply gunzip the binary and run it with one of the following commands, then install the same command in your startup files. For example, in many Linuxes, you can put the command in /etc/rc.d/rc.local and it will be executed on each startup.
The general syntax is:
graffiti [port] [directory] [!]
The first argument is the port. If there is only one argument, it must be a port number.
The second argument is a directory name.
The third argument, if present and an exclamation point (!) tells graffiti to allow html postings.
Command examples:
graffiti
(The above will attempt to use port 80, the standard WWW port, will put its files in /var/tmp/ and will disallow html.)
graffiti 7777
(This command will do everything just like the command before it, only it will attempt to use port 7777 instead of 80.)
graffiti 8888 /home/rayy/graffiti/
(This command will put the files in /home/rayy/graffiti/ and will try to run on port 8888.)
graffiti 9999 /home/rayy/graffiti/ !
(This one will, again, put the files in /home/rayy/graffiti but will use port 9999, and will allow html entries.)
The data files take about 1 megabyte but will hold about 2500 graffiti entries, as configured.
If a file named wg####.txt is present in the data files directory, the Graffiti Server will display that file on every page. [Where #### is the port number the Graffiti Server is running on]. You can run as many copies of the graffiti server as you wish on separate ports. Because each copy puts its port number in its file names, there will be no file conflicts.]
See also: the Starship Traders Linux multiplayer web game download page -- in case just typing at each other isnt enough for your users.
The Graffiti Server is distributed under the terms of the GNU Public License. Click here and save it if you do not already have a copy of the GPL.
You can also download the source uncompressed here.
Download (0.046MB)
Added: 2006-06-24 License: GPL (GNU General Public License) Price:
1234 downloads
Empire Server 4.3.9
Empire Server is a server for the Empire game. more>>
Empire Server is a server for the Empire game.
Empire is a real time, multiplayer, Internet-based game, featuring military, diplomatic, and economic goals. For more information on the game of Empire, please check the FAQ.
A brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.
While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in todays world. There is none better. All the information needed to become involved is available here, the official site for the game of Empire.
Enhancements:
- Fix declare to prevent the deity from changing relations for a player to self. Allow the deity to set the relations of a player towards the deity.
- Fix arm not to put the same nuke on multiple planes (broken in 4.3.3).
- New option AUTO_POWER.
- Repair allied land units.
- Only repair owned and allied planes.
- Fix repair of planes on foreign carriers: repair allied planes, ignore the others. Before 4.3.3, carriers destroyed rather than repaired foreign planes. Since 4.3.3, foreign planes were treated as recoverable error.
- Fix automatic fortification of land units to use all excess mobility even when mobility delta exceeds mobility maximum.
- Disable automatic fortification of land units when MOB_ACCESS is on, because it is prohibitively slow then (broken in 4.2.13).
- Budget now shows level production (tech, education, research and happiness) rounded instead of randomly rounded.
- Fix update not to randomly flush small level production to zero.
- Fix overly restrictive game file locking under Windows (broken in 4.3.8).
- Fix navigate to charge mobility for sweeping mines without moving (broken in 4.3.6).
- Code cleanup.
<<lessEmpire is a real time, multiplayer, Internet-based game, featuring military, diplomatic, and economic goals. For more information on the game of Empire, please check the FAQ.
A brief description of Empire is also available, as is a list of credits for the maintainers and people who have sent in code/bug fixes/ideas/etc. An overview of the Wolfpack Empire team is also available.
While Empire is possessed of a great deal of complexities, with a bit of effort, it has proven to be the one definitive Internet experience for a great deal of people. Empire is the pinnacle of strategy games in todays world. There is none better. All the information needed to become involved is available here, the official site for the game of Empire.
Enhancements:
- Fix declare to prevent the deity from changing relations for a player to self. Allow the deity to set the relations of a player towards the deity.
- Fix arm not to put the same nuke on multiple planes (broken in 4.3.3).
- New option AUTO_POWER.
- Repair allied land units.
- Only repair owned and allied planes.
- Fix repair of planes on foreign carriers: repair allied planes, ignore the others. Before 4.3.3, carriers destroyed rather than repaired foreign planes. Since 4.3.3, foreign planes were treated as recoverable error.
- Fix automatic fortification of land units to use all excess mobility even when mobility delta exceeds mobility maximum.
- Disable automatic fortification of land units when MOB_ACCESS is on, because it is prohibitively slow then (broken in 4.2.13).
- Budget now shows level production (tech, education, research and happiness) rounded instead of randomly rounded.
- Fix update not to randomly flush small level production to zero.
- Fix overly restrictive game file locking under Windows (broken in 4.3.8).
- Fix navigate to charge mobility for sweeping mines without moving (broken in 4.3.6).
- Code cleanup.
Download (1.3MB)
Added: 2007-01-07 License: GPL (GNU General Public License) Price:
1022 downloads
Dystopia Server 1.0
Dystopia is a Half-Life 2 modification which places the player into tense combat situations in a high tech world. more>>
Dystopia is a Half-Life 2 modifcation which places the player into tense combat situations in a high tech world spanned by computer networks. As either Punks or Corp Mercenaries the player will fight through the physical world to gain access, via jack-in terminals, to cyberspace.
Cyberspace is a three dimensional representation of the worlds network. Inside cyberspace players will launch programs to hack into systems linked to the physical world, fight off enemy hackers or defend critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.
The player will be immersed in action packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and implants, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node. Only through skillful use of the high tech arsenal were making available and intelligent team play will players truly jack-in and kick ass.
Note: System used was Ubuntu Breezy Badger 2.6.12-9
Installation:
Log in as root
Create a user (EX. hlds, dystopia, srcds, etc..) with the command:
adduser hlds
Give that user a password
passwd hlds
Create a directory somewhere as that user where the server files and game files will go and go to that directory
mkdir /home/hlds/srcds
Make the owner of that directory your new user
chown hlds /home/hlds/srcds
Either login as that user or change to that user with the command
su hlds
Get the linux hlds update tool accurate as of 2/22/07
wget http://storefront.steampowered.com/download/hldsupdatetool.bin
Change the file to be executable
chmod ugo+x hldsupdatetool.bin
Run the hldsupdatetool.bin
./hldsupdatetool.bin
If you see an error about not finding /bin/uncompress type
ln -s /bin/gunzip /bin/uncompress && ./hldsupdatetool.bin
Answer the agreement
Run the steam file that is extracted
./steam
It will update itself and then tell you to rerun the command, do so, but changed. This will take a while
./steam -command update -game hl2mp -dir .
Download the Dystopia V1 server package
wget dystopia_v1_server.tar.gz
Extract the files in your srcds folder
tar -xvzf dystopia_v1_server.tar.gz
Configuration:
Edit ~/srcds/dystopia/cfg/server.cfg with your editor of choice. This file is run at every map change.
Comment out or remove the following line.
map dys_assemble
This must be done or you server will not start properly.
Edit ~/srcds/dystopia/cfg/valve.rc with your editor of choice. This file is run at server start
Add in the line the following line.
map dys_assemble
This map can be whatever you like your server to start on. If you do not do this, your server will not start properly.
Edit ~/srcds/dystopia/motd.txt with your editor of choice
Edit ~/srcds/dystopia/mapcycle.txt with your editor of choice
Starting the Server - Basic
Go to your srcds directory, whatever it is named
cd ~/srcds
Use the following command to start your server, this is a basic setup, replace 1.1.1.1 with the ip you want your server to report. You can also leave out the +ip 1.1.1.1 and it will take the first IP it can get
./srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015 &
To bring the console back so you can type commands into the console. use the command
fg
This will not always work.
The drawback to this method is that once you start it and then exit your ssh session you will not be able to get it back (at least I dont know of a way, if you do, let me know and Ill add it)
Starting the server - Advanced
Check to see if you have the screen command
screen
If you do, proceed, if not, get it. Create a shell script with the following commands. To do so, open a file in your favorite text editor (*nix only please). I named the file serverStart.sh
#!/bin/sh echo "Starting Dystopia Beta Server" sleep 1 cd /home/hlds/srcds screen -A -m -S dystopia /home/hlds/srcds/srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015
Make the shell script executable
chmod ugo+x serverStart.sh
Once its up and running, to exit the screen without closing it use the following key combo
ctrl+A,D (ctrl+A and then while still holding a, press d)
To retrieve the screen so that you can look at the console
screen -r
<<lessCyberspace is a three dimensional representation of the worlds network. Inside cyberspace players will launch programs to hack into systems linked to the physical world, fight off enemy hackers or defend critical systems. Gameplay progresses through inter-linked physical and cyberspace objectives, some are completed in either the physical world or cyberspace, others only by a well timed combination of the two.
The player will be immersed in action packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and implants, or a twitch reflex cyberdecker racing to infiltrate a cyberspace node. Only through skillful use of the high tech arsenal were making available and intelligent team play will players truly jack-in and kick ass.
Note: System used was Ubuntu Breezy Badger 2.6.12-9
Installation:
Log in as root
Create a user (EX. hlds, dystopia, srcds, etc..) with the command:
adduser hlds
Give that user a password
passwd hlds
Create a directory somewhere as that user where the server files and game files will go and go to that directory
mkdir /home/hlds/srcds
Make the owner of that directory your new user
chown hlds /home/hlds/srcds
Either login as that user or change to that user with the command
su hlds
Get the linux hlds update tool accurate as of 2/22/07
wget http://storefront.steampowered.com/download/hldsupdatetool.bin
Change the file to be executable
chmod ugo+x hldsupdatetool.bin
Run the hldsupdatetool.bin
./hldsupdatetool.bin
If you see an error about not finding /bin/uncompress type
ln -s /bin/gunzip /bin/uncompress && ./hldsupdatetool.bin
Answer the agreement
Run the steam file that is extracted
./steam
It will update itself and then tell you to rerun the command, do so, but changed. This will take a while
./steam -command update -game hl2mp -dir .
Download the Dystopia V1 server package
wget dystopia_v1_server.tar.gz
Extract the files in your srcds folder
tar -xvzf dystopia_v1_server.tar.gz
Configuration:
Edit ~/srcds/dystopia/cfg/server.cfg with your editor of choice. This file is run at every map change.
Comment out or remove the following line.
map dys_assemble
This must be done or you server will not start properly.
Edit ~/srcds/dystopia/cfg/valve.rc with your editor of choice. This file is run at server start
Add in the line the following line.
map dys_assemble
This map can be whatever you like your server to start on. If you do not do this, your server will not start properly.
Edit ~/srcds/dystopia/motd.txt with your editor of choice
Edit ~/srcds/dystopia/mapcycle.txt with your editor of choice
Starting the Server - Basic
Go to your srcds directory, whatever it is named
cd ~/srcds
Use the following command to start your server, this is a basic setup, replace 1.1.1.1 with the ip you want your server to report. You can also leave out the +ip 1.1.1.1 and it will take the first IP it can get
./srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015 &
To bring the console back so you can type commands into the console. use the command
fg
This will not always work.
The drawback to this method is that once you start it and then exit your ssh session you will not be able to get it back (at least I dont know of a way, if you do, let me know and Ill add it)
Starting the server - Advanced
Check to see if you have the screen command
screen
If you do, proceed, if not, get it. Create a shell script with the following commands. To do so, open a file in your favorite text editor (*nix only please). I named the file serverStart.sh
#!/bin/sh echo "Starting Dystopia Beta Server" sleep 1 cd /home/hlds/srcds screen -A -m -S dystopia /home/hlds/srcds/srcds_run -game dystopia_v1 +maxplayers 20 -ip 1.1.1.1 -port 27015
Make the shell script executable
chmod ugo+x serverStart.sh
Once its up and running, to exit the screen without closing it use the following key combo
ctrl+A,D (ctrl+A and then while still holding a, press d)
To retrieve the screen so that you can look at the console
screen -r
Download (540MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
976 downloads
Messa 1.01a (Server)
Messa is an instant messager client and server. more>>
Messa is an instant messager client and server. The client has a curses interface and works on the console.
Messa project supports multilingual messages and private messages. The server supports monoprocess operation (without threads), the ability to choose the listening port, and the ability to run under the console.
<<lessMessa project supports multilingual messages and private messages. The server supports monoprocess operation (without threads), the ability to choose the listening port, and the ability to run under the console.
Download (0.011MB)
Added: 2006-07-21 License: LGPL (GNU Lesser General Public License) Price:
1190 downloads
CrossFTP Server 1.06
CrossFTP Server is a professional FTP Server for multiple platforms more>>
CrossFTP Server is a professional FTP Server for multiple platforms. It is a high-performance, extremely configurable, and most of all a secure FTP server. CrossFTP Server has an easy-to-use GUI for user to configure the servers behavior.
Main features:
- 100% pure Java, free, open source FTP server.
- Multi platform support and multithreaded design.
- User virtual directory, write permission, idle time-out and upload/download bandwidth limitation support.
- You can monitor all the user activities.
- Anonymous login support.
- Both upload and download files are resumable.
- Handles both ASCII and binary data transfers.
- IP restriction support to allow/ban IPs.
- Database and LDAP can be used to store user data.
- All the FTP messages are customizable.
- Implicit/explicit SSL/TLS support.
- MDTM support - your users can change the date-time stamp of files.
- "MODE Z" support for faster data upload/download.
- Easy installation/update by Java Web Start technology.
<<lessMain features:
- 100% pure Java, free, open source FTP server.
- Multi platform support and multithreaded design.
- User virtual directory, write permission, idle time-out and upload/download bandwidth limitation support.
- You can monitor all the user activities.
- Anonymous login support.
- Both upload and download files are resumable.
- Handles both ASCII and binary data transfers.
- IP restriction support to allow/ban IPs.
- Database and LDAP can be used to store user data.
- All the FTP messages are customizable.
- Implicit/explicit SSL/TLS support.
- MDTM support - your users can change the date-time stamp of files.
- "MODE Z" support for faster data upload/download.
- Easy installation/update by Java Web Start technology.
Download (MB)
Added: 2007-02-16 License: The Apache License Price:
995 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above server search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed