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Serial Over IP 1.0
Serial Over IP is a tool for the transport of serial interfaces over UDP/IP. more>>
Serial Over IP is a tool for the transport of serial interfaces over UDP/IP. It is very usefull for connecting distant equipment that run via a serial interfaces to a local computer.
One linux will be server and one will be client. On the server you can start the program typing the following command:
bash# serialoverip -d /dev/ttyS0 9600-8n1 -s 127.0.0.1 3000
... and on the client:
bash# serialoverip -c 127.0.0.1 3000 -d /dev/ttyS1 9600-8n1
In both commands the IP address is the server IP. Note that you have to start the server first, and it will be efectively be running only after the first packet received from the client.
<<lessOne linux will be server and one will be client. On the server you can start the program typing the following command:
bash# serialoverip -d /dev/ttyS0 9600-8n1 -s 127.0.0.1 3000
... and on the client:
bash# serialoverip -c 127.0.0.1 3000 -d /dev/ttyS1 9600-8n1
In both commands the IP address is the server IP. Note that you have to start the server first, and it will be efectively be running only after the first packet received from the client.
Download (0.16MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1218 downloads
Rail World 0.8
Rail World is a 2-D train simulation game. more>>
Rail World project is a 2-D train simulation game.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
<<lessRail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
Download (4.5MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
870 downloads
Tiny serial terminal 1.1
Tiny serial terminal is a simple and dumb tool to access serial ports. more>>
Tiny serial terminal is a simple and dumb tool to access serial ports. Mainly intended for use to access serial consoles of various hardware.
Usage:
Download: com.c
Version : 1.1
Size : 4607 bytes
MD5 : 73a394b6d5ad333c2bf542315e1a0b73
SHA1 : 53c8ea8a1d5450ac4237a20c843e1462acaaa96e
Building: cc -o com com.c
Usage : ./com /dev/device [speed]
Example : ./com /dev/ttyS0 [115200]
Keys : Ctrl-A - exit, Ctrl-X - display control lines status
Darcs : darcs get http://tinyserial.sf.net/
Scr.shot: screenshot.png (8862 bytes)
<<lessUsage:
Download: com.c
Version : 1.1
Size : 4607 bytes
MD5 : 73a394b6d5ad333c2bf542315e1a0b73
SHA1 : 53c8ea8a1d5450ac4237a20c843e1462acaaa96e
Building: cc -o com com.c
Usage : ./com /dev/device [speed]
Example : ./com /dev/ttyS0 [115200]
Keys : Ctrl-A - exit, Ctrl-X - display control lines status
Darcs : darcs get http://tinyserial.sf.net/
Scr.shot: screenshot.png (8862 bytes)
Download (0.005MB)
Added: 2006-08-21 License: BSD License Price:
1208 downloads
Samoth World Editor 0.11
Samoth World Editor project consists of medieval/fantasy universe RPG. more>>
Samoth World Editor project consists of medieval/fantasy universe RPG.
Main features:
- Map loading/creation/saving (the last one almost done, physics still to do)
- Real-time scene viewing
- Scene tree edition
- Node, light, skybox, fog edition
- Physics creation (from mesh) : done, but useless, since they cannot be saved yet.
Enhancements:
- First draw : map editor available, even if not finished.
<<lessMain features:
- Map loading/creation/saving (the last one almost done, physics still to do)
- Real-time scene viewing
- Scene tree edition
- Node, light, skybox, fog edition
- Physics creation (from mesh) : done, but useless, since they cannot be saved yet.
Enhancements:
- First draw : map editor available, even if not finished.
Download (17.8MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1031 downloads
Serial Line Sniffer 0.4.4
slsnif is a serial port logging utility. more>>
slsnif is a serial line sniffer. It listens to the specified serial port and logs all data coming through it. slsnif works transparently for both the device connected to the serial port and the controlling software for this device. It operates by opening a pseudo tty (pty) and linking it to the actual serial port.
slsnif operates by opening a pty and linking it to the serial port. These are following parameters / options:
1. Serial port to open (required).
2. Name of the file to direct output to (optional, defaults to stdout).
3. Desired baudrate (optional, defaults to 9600 baud).
4. Timestamp On/Off (optional, defaults to Off).
5. Print ascii values in hex On/Off (optional, defaults to Off)
6. Print number of bytes transmitted On/Off (optional, defaults to Off).
7. Optional colors for timestamp, number of bytes transmitted and normal output.
8. Lock port On/Off (optional, defaults to On).
9. Use Unix98 ptys instead of BSD ptys (optional, defaults to BSD style).
10. Second serial port to open. If specified, this port will be used instead of a pty, thus providing an ability to log data between two serial ports.
Enhancements:
- Added ability to resynchronize ports at any time by sending a SIGUSR1 signal to slsnif. Useful for debugging applications that change port parameters mid-way, after starting the transmission. One example is pppd daemon, which sets initial parameters in the chat script, and changes them later, after chat script terminates.
- Added ability to use SYSV (Unix98) ptys instead of BSD ones (see -u and --unix98 parameters). This option can also be turned on/off from rc-file.
<<lessslsnif operates by opening a pty and linking it to the serial port. These are following parameters / options:
1. Serial port to open (required).
2. Name of the file to direct output to (optional, defaults to stdout).
3. Desired baudrate (optional, defaults to 9600 baud).
4. Timestamp On/Off (optional, defaults to Off).
5. Print ascii values in hex On/Off (optional, defaults to Off)
6. Print number of bytes transmitted On/Off (optional, defaults to Off).
7. Optional colors for timestamp, number of bytes transmitted and normal output.
8. Lock port On/Off (optional, defaults to On).
9. Use Unix98 ptys instead of BSD ptys (optional, defaults to BSD style).
10. Second serial port to open. If specified, this port will be used instead of a pty, thus providing an ability to log data between two serial ports.
Enhancements:
- Added ability to resynchronize ports at any time by sending a SIGUSR1 signal to slsnif. Useful for debugging applications that change port parameters mid-way, after starting the transmission. One example is pppd daemon, which sets initial parameters in the chat script, and changes them later, after chat script terminates.
- Added ability to use SYSV (Unix98) ptys instead of BSD ones (see -u and --unix98 parameters). This option can also be turned on/off from rc-file.
Download (0.14MB)
Added: 2006-06-28 License: GPL (GNU General Public License) Price:
1248 downloads
HELIO World 0.9
HELIO World project is a PHP class that generates world maps. more>>
HELIO World project is a PHP class that generates world maps.
<<less Download (0.052MB)
Added: 2006-08-31 License: LGPL (GNU Lesser General Public License) Price:
1156 downloads
The Mana World 0.0.23
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. more>>
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. The Mana World project is licensed under the GPL, making sure this game cant ever run away from you.
The project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.
The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.
<<lessThe project includes the development of both a client and a server, as well as the development of an online world. At the moment were making alpha releases of the client, while our server is in early development.
The eAthena free software Ragnarok Online server is used until our own server has matured enough to replace it. Once ready, well be making releases of our server too so anybody will be free to set up their own server and start building their own online world.
Download (3.5MB)
Added: 2007-06-07 License: GPL (GNU General Public License) Price:
869 downloads
Hell World 0.1.5
Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
<<lessIt is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Safe::World 0.14
Safe::World can create multiple virtual instances of a Perl interpreter that can be assembled together. more>>
Safe::World can create multiple virtual instances of a Perl interpreter that can be assembled together.
SYNOPSIS
See USE section for complexer example and the test.pl script.
use Safe::World ;
my $world = Safe::World->new(
stdout => $stdout , ## - redirect STDOUT to this scalar.
stderr => $stderr , ## - redirect STDERR to this scalar.
flush => 1 , ## - output is flushed, soo dont need to wait exit to
## have all the data inside $stdout.
) ;
## Evaluate some code:
$world->eval(q`
use Data::Dumper ;
print Dumper( {a => 1 , b => 2} ) ;
`);
$world->close ; ## ensure that everything is finished and flushed.
die($stderr) if $stderr ;
print $stdout ;
$world = undef ; ## Destroy the world. Here the compartment is cleanned.
Note that in this example, inside the World is loaded Data::Dumper, but Data::Dumper was loaded only inside of it, keeping the outside normal.
<<lessSYNOPSIS
See USE section for complexer example and the test.pl script.
use Safe::World ;
my $world = Safe::World->new(
stdout => $stdout , ## - redirect STDOUT to this scalar.
stderr => $stderr , ## - redirect STDERR to this scalar.
flush => 1 , ## - output is flushed, soo dont need to wait exit to
## have all the data inside $stdout.
) ;
## Evaluate some code:
$world->eval(q`
use Data::Dumper ;
print Dumper( {a => 1 , b => 2} ) ;
`);
$world->close ; ## ensure that everything is finished and flushed.
die($stderr) if $stderr ;
print $stdout ;
$world = undef ; ## Destroy the world. Here the compartment is cleanned.
Note that in this example, inside the World is loaded Data::Dumper, but Data::Dumper was loaded only inside of it, keeping the outside normal.
Download (0.034MB)
Added: 2007-08-15 License: Perl Artistic License Price:
802 downloads
Tile World 1.2.2
Tile World is an emulator of Chips Challenge. more>>
Tile World is an emulation of the game "Chips Challenge". "Chips Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).
Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.
"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.
<<lessPlease note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.
"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.
Download (1.0MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
778 downloads
Shut The Box 0.4
Shut The Box is a simple diversion written in C and GTK+. more>>
Shut The Box project is a simple diversion written in C and GTK+. The object is simple: roll the dice and click the tiles that sum up to that dice roll until there are no more tiles to click.
Shut The Box is based off of those little wooden puzzles with dice and tiles. My first exposure was playing this as a BBS Door on a BBS my friend ran.
The concept was simple enough so I tried writing it for my own Atari BBS (with the help of another more experienced SysOp).
After I took the BBS offline, the game concept grew from an idea into a sort of “Hello World” application I’d write in order to become more familiar with a language. Hence, this is my “Hello World” for GTK+, although I have several other applications brewing in GTK+.
<<lessShut The Box is based off of those little wooden puzzles with dice and tiles. My first exposure was playing this as a BBS Door on a BBS my friend ran.
The concept was simple enough so I tried writing it for my own Atari BBS (with the help of another more experienced SysOp).
After I took the BBS offline, the game concept grew from an idea into a sort of “Hello World” application I’d write in order to become more familiar with a language. Hence, this is my “Hello World” for GTK+, although I have several other applications brewing in GTK+.
Download (0.041MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1042 downloads
Virtual Universe 0.57 (Virtual World Server)
Virtual Universe World Server is a component which runs as subserver of a Universe server. more>>
Virtual Universe World Server is a component which runs as subserver of a Universe server.
The area such a worldserver can handle is limited only by the configuration the universe executes this server with.
The package offers unlimited free updates, unlimited free security-fixes
<<lessThe area such a worldserver can handle is limited only by the configuration the universe executes this server with.
The package offers unlimited free updates, unlimited free security-fixes
Download (MB)
Added: 2007-06-14 License: Freeware Price:
870 downloads
XO World 0.1
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board. more>>
XO World is a board game that lets you play Tic-tac-toe versus computer on 10x10 board.
You play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.
<<lessYou play against computer on 10x10 board. Both you and opponent place signs (yours is X, and computers is O) on the board - one at a time. The goal is to make a line of 5 signs before your opponent. Lines can be horizontal, vertical or diagonal.
Download (0.13MB)
Added: 2007-02-19 License: Freeware Price:
978 downloads
LibSerial 0.0.3
LibSerial provides a collection of C++ classes that allow one to access serial ports on POSIX systems. more>>
LibSerial provides a collection of C++ classes that allow one to access serial ports on POSIX systems like standard C++ iostream objects.
Member functions are provided for setting various parameters of the serial ports such as the baud rate, character size, flow control and others. LibSerials idea is to simplify serial port programming on POSIX systems.
When you have installed the above tools, run the following commands:
Installation:
./configure
make
make install
Note: The html documentation will not be installed by "make install". I will fix this in the future release.
<<lessMember functions are provided for setting various parameters of the serial ports such as the baud rate, character size, flow control and others. LibSerials idea is to simplify serial port programming on POSIX systems.
When you have installed the above tools, run the following commands:
Installation:
./configure
make
make install
Note: The html documentation will not be installed by "make install". I will fix this in the future release.
Download (0.35MB)
Added: 2006-05-18 License: GPL (GNU General Public License) Price:
1260 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
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