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genesis 3.0

genesis 3.0


genesis is a framework that aims to bring simplicity and productivity to enterprise application development. more>>
genesis is a framework that aims to bring simplicity and productivity to enterprise application development, ensuring scalability, robustness, and testability of your software.
The main goal is to simplify the development of business components and the construction of complex graphical interfaces, with minimum effort for developers. It combines several frameworks in a completely transparent way for developers through the use of AOP (Aspect Oriented Programming).
The project tries to allow people with little knowledge of the Java platform to develop robust applications quickly, without requiring them to learn several new technologies and complex concepts.
Main features:
- Support for desktop applications
- Swing binding
- SWT binding
- Thinlet binding
- Easy, transparent remoting
- Transaction support
- Hibernate support
- Paging support
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Download (28MB)
Added: 2007-06-14 License: LGPL (GNU Lesser General Public License) Price:
870 downloads
Sella NMS 2.0.0

Sella NMS 2.0.0


SellaNMS was created to provide an extendable high performance Network Management System with network discovery. more>>
SellaNMS was created to provide an extendable high performance Network Management System with network monitoring, discovery and detailed reporting capabilities that keep up to date with a living network.
As new devices and interfaces are added or removed from your network, the changes are automatically detected and handled.
Enhancements:
- This release converts modules from threads to individual daemons, simplifying the design and providing enhanced reliability and performance.
- A state daemon has been created to process state changes, allowing alarms to be persistent though a restart of any daemon.
- An Administrators Manual has been written.
- The performance of the output modules and policy framework has been improved.
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Download (2.1MB)
Added: 2006-01-26 License: GPL (GNU General Public License) Price:
1369 downloads
SellaNMS 2.0.0

SellaNMS 2.0.0


SellaNMS was created to provide an extendable high performance Network Management System with network discovery. more>>
SellaNMS was created to provide an extendable high performance Network Management System with network discovery, monitoring and detailed reporting capabilities that keep up to date with a living network.
As new devices and interfaces are added or removed from your network, the changes are automatically detected and handled.
Main features:
- SellaNMS is coded to handle the unexpected without crashing. Any issue that could cause a crash or deadlock is tracked down and corrected. Distributed installs can allow SellaNMS to continue working even when server fails.
- The core scheduler and policy frameworks offers wide customization of SellaNMSs functionality. New modules can be created to support new protocols and/or devices. Modules can be added or removed on the fly.
- Memory usage is kept to a minimum by utilizing low memory algorithims, dynamically loading and unloading modules as they are needed. Data is written to the database as modules are still working, reducing allocated memory.
- All aspects of discovery, and monitoring are designed to complete their tasks as efficiently as possible. Core libraries and modules are threaded to run in parallel avoiding blocking calls.
- While a single server install can easily handle a network of thousands of interfaces and hundreds of routers, SellaNMS can be distributed across multiple servers adding additional coverage for a network of any size.
Enhancements:
- Architecture change and major enhancements.
- Converted modules from threads to individual daemons, simplifying the design and providing enhanced reliability and performance. (Jim/Bill)
- Created watchdog daemon responsible for managing daemons and monitoring their health. (Jim)
- Created state daemon to process state changes, allowing alarms to be persistent though a restart of any daemon. (Bill)
- Created libstate. Allows modules to request the current state of elements, interfaces, and addresses as determined by the state module. (Bill)
- Converted thread calls over to POSIX pthread functions. (Jim/Bill)
- Converted modules internal thread interaction from a polling scheme to an interrupt based scheme. (Bill)
- Rewrote trace-options support for improved functionality. (Bill/Jim)
- Redesigned output modules/daemons to individually handle input, resulting in less RAM usage and better performance. (Jim)
- Created a program to automatically generate a VIM syntax file, making it much easier to maintain. (Bill)
- Introduced an adaptive back-off algorithm into the ICMP monitoring daemon, which handles queue congestion gracefully. (Jim)
- Implemented conditional map-statements, which reduces interactions with the database, improving performance and scalability. (Jim)
- Rewrote map-statements and policy-statements to preform few interactions with the database, improving performance and scalability. (Jim)
- Created tidyd to provide time based clean up within the database. (Jim)
- Created output syslogd daemon to replace the flatfile logging module in v1.0.0. (Jim)
- Rewrote sella_nms.conf to include only basic configuration options and introduced sella_nms-complete.conf which includes all configuration options. (Bill/Jim)
- Implemented include directory support within the configuration library and separated out vendor specific policies into separate files. (Bill).
- Created admin-sella_nms.sh script to provide database administration and the ability to monitor incoming alarms on the command line. (Jim)
- Improved control of state change clearing of alarms in guid. (Jim)
- Enhanced BGP alarms to provide ASN, organization name and contact information. Data can be updated via the asn_data table. (Jim)
- Created a syslog output daemon used to keep a log of alarms. (Jim)
- Improved email daemon to support multiple SMTP servers and fixed minor bugs in the supporting SMTP class. (Jim)
- Created class for tracking the rate of input. This allows the NMS to handle devices that flood useless information. (Jim)
- Wrote an Administrators Manual. (Jim)
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Download (2.1MB)
Added: 2006-05-04 License: GPL (GNU General Public License) Price:
1268 downloads
Generator 0.35

Generator 0.35


Generator project is a Sega Genesis (MegaDrive) emulator. more>>
Generator project is a Sega Genesis (MegaDrive) emulator.
Generator is a portable Sega Genesis (Mega Drive) emulator with gtk/SDL, SVGAlib and Tcl/Tk user interfaces.
It features its own unique portable 68000 core processor emulation enhanced by recompilation techniques.
Enhancements:
- [CORE] Support for Genecyst patch files / Game Genie
- [CORE] Support for AVI uncompressed and MJPEG output
- [68000] Re-added busy wait removal that got lost
- [SOUND] Added configurable single-pole low-pass filter
- [CORE] Added autoconf/automake version checks
- [VDP] Fix FIFO busy flag (Nicholas Van Veen)
- [SOUND] Various further endian improvements from Bastien Nocera
- and andi@fischlustig.de (Debian)
- [SOUND] Various BSD compatibility improvements from
- Alistair Crooks and Michael Core (NetBSD)
- [UI] SDL Joystick support from Matthew N. Dodd (FreeBSD)
- [68000] Do pre-decrement with two reads (Steve Snake)
- [68000] Make TAS not write (Steve Snake) fixes Gargoyles, Ex Mutant
- [68000] Re-write ABCD,etc based on info from Bart Trzynadlowski
- [68000] Implement missing BTST op-code (fixes NHL Hockey 94)
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Download (0.45MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1094 downloads
LegaSynth 0.4.1

LegaSynth 0.4.1


LegaSynth is an old chip/synthethizer emulator. more>>
LegaSynth is an old chip and synthethizer emulator.

Current engines proovide very precise emulation of:

- Yamaha DX7 FM
- MOS6581 Sound Interface Device (or best known as the good old C64 SID :)
- Yamaha YMH2K series (Soundchip very popular in small Yamaha keyboards/Arcades and the Sega GENESIS)
- TB303 - Still needs some work, but its perfectly usable.

LegaSynth Programming Framework:

- LegaSynth is also a very powerful synthethizer programming framework, where, with only a few lines of code you can have your own engine going.
- A simple demo engine and some documentation are aviable within the source tarball.
- The difference between LegaSynth and other programs such as Reaktor, Bristol, PD, csound,etc is that here the engines have to be actually programmed and optimized by hand, this way legasynth achieves unparalleled speed and polyphony.
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Download (0.29MB)
Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1427 downloads
DGS Search 0.9.6

DGS Search 0.9.6


DGS Search was created to provide an easy to install search utility. more>>
DGS Search was created to provide an easy to install search utility capable of handling filesystem and database searches on UNIX and Windows based platforms.

DGS Search is aimed at supporting the small to medium sized web site.

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Download (0.044MB)
Added: 2006-05-04 License: GPL (GNU General Public License) Price:
1269 downloads
The Powered Access Bible 1.1.1

The Powered Access Bible 1.1.1


The Powered Access Bible is a tool to allow free and effective access to the Bible. more>>
The Powered Access Bible is a tool to allow free and effective access to the Bible. This project is especially good at finding which verses contain a given word, and then easily reading those verses in full context. (This is a tool to find what the Bible says about something, and read it in context.) This includes Old Testament, New Testament, and Apocrypha/Deuterocanonical books.
Installation:
To install from this directory, type:
./install
The file general/config may be modified to customise the scripts behavior. You
can change the default translation, for instance, or make it seatch the
apocrypha by default.
If you have the Powered Access Bible installed to e.g.
http://127.0.0.1/cgi-bin/powerbible
then you can specify a passage to look up by linking to:
http://127.0.0.1/cgi-bin/powerbible?passage=Genesis+1
and/or a search term with:
http://127.0.0.1/cgi-bin/powerbible?query=love
Enhancements:
- This is the first stable release since major improvements have been made.
- It includes a bugfix that prevents crashing when the user gives a search query in the wrong text input field and slight changes to the Uncensored Bible.
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Download (4.8MB)
Added: 2007-03-02 License: Perl Artistic License Price:
971 downloads
Heart of The Alien Redux 1.2.2

Heart of The Alien Redux 1.2.2


Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien. more>>
Heart of The Alien Redux project is a complete rewrite of game Heart of The Alien.

This game was rewritten modern computers and consoles.

Heart of The Alien is the sequel for the undoubtably the best adventure of all times, Another World. Developed back in 1994 by Interplay exclusively for the Sega CD console.

This is an open-source project which aims to bring this highly-addictive game to all modern consoles and computer platforms.

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Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1064 downloads
MEKA 0.72

MEKA 0.72


MEKA is a multi-machine emulator for MS-DOS, MS-Windows and maybe GNU/Linux. more>> MEKA is a multi-machine emulator for MS-DOS, MS-Windows and maybe GNU/Linux.
The following machines are supported by MEKA:
Sega Game 1000 (SG-1000)
Sega Computer 3000 (SC-3000)
Sega Super Control Station (SF-7000)
Sega Mark III (+ FM Unit)
Sega Master System (SMS)
Sega Game Gear (GG)
ColecoVision (COLECO)
Othello Multivision (OMV)
MEKA also include a powerful debugger and various debugging/hacking tools.
MEKA is the result of a several years effort from several persons.
Omar Cornut "Bock" - Machine emulation, Graphical User Interface, tools, and other general things. Im the main responsible for MEKA, although other people have contributed with various important work (read below).
Hiromitsu Shioya "Hiro-shi" has been working on the original MEKA sound engine years ago. His work still shows in the main sound engine structure, YM-2413 emulation through OPL and the sound interface to the SEAL Audio library.
Marat Fayzullin "Rst38h" wrote a Z80 CPU core for his various emulation project, and that ended being used in MEKA. Ive brought fixes and improvements to the core, but the very most of work is definitively from Marat.
Maxim has contributed work and research on the SN-76496 PSG along with an implementation that eventually replaced the initial one.
Mitsutaka Okazaki has wrote a digital YM-2413 emulator named Emu2413, which was implemented in MEKA. You can hear this emulator by enabling FM Unit and digital emulation.
Ulrich Cordes finally wrote a FDC-765 emulator that was used as a base to emulate the floppy disk controller of the SF-7000.
MEKA is distributed freely on the internet as a downloadable ZIP archive containing the whole, non-crippled program and additionnal data and documentation related to it.
If you like the emulator, any form of contribution is greatly welcome and appreciated. Contributions helps the MEKA and SMS Power! projects, which are tied together.
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Download (777KB)
Added: 2009-04-22 License: Freeware Price: Free
190 downloads
GEneral NEural SImulation System 2.2.1

GEneral NEural SImulation System 2.2.1


GEneral NEural SImulation System is a neural network simulator. more>>
GENESIS (short for GEneral NEural SImulation System) is a general purpose simulation platform that was developed to support the simulation of neural systems ranging from subcellular components and biochemical reactions to complex models of single neurons, simulations of large networks, and systems-level models.

GENESIS has provided the basis for laboratory courses in neural simulation at Caltech, the Marine Biological Laboratory, the Crete, Trieste, Bangalore, and Obidos short courses in Computational Neuroscience, and at least 49 universities of which we are aware.

Most current GENESIS applications involve realistic simulations of biological neural systems. Although the software can also model more abstract networks, other simulators are more suitable for backpropagation and similar connectionist modeling.

Installation

1. Pick the place where you want to install the "genesis" directory tree. If you are making a system-wide installation as "root" user, /usr/local is a good choice. For a personal installation, without root privileges, you can use your home directory ("~"). Change to this directory and extract the genesis directory from the archive file genesis2.2.1-linux-bin.tar.gz. For example,

cd /usr/local
tar xvzf /mnt/cdrom/genesis2.2.1-linux-bin.tar.gz

or from wherever you have it (e.g.~/downloads/genesis2.2.1-linux-bin.tar.gz).

2. Change to the "genesis" directory and run the setup script that creates the ".simrc" GENESIS initialization file". Then copy .simrc to your home directory.

cd genesis
./binsetup
cp .simrc ~

3. Finallly, add the genesis directory to your search path, so that "genesis" can be found from any directory that you are in. If your login shell is bash, you can do this by editing the .bashrc file in your home directory to add the line

PATH=$PATH:/usr/local/genesis

at the end of the file. If you are using tcsh or csh as your command shell, add

set path=($path /usr/local/genesis)

to your .tcsh or .csh file.

At this point, you are ready to try running GENESIS. Change into the directory genesis/Scripts and try some of the tutorials suggested in the README file.
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Download (7.5MB)
Added: 2005-04-01 License: BSD License Price:
1667 downloads
Sonic Action Beta 3

Sonic Action Beta 3


Sonic Action is a multiplatform Sonic fangame based on the SRB2 story. more>>
Sonic Action is the first SRB2 Town related game. Anywhere, instead of the standard story that you read everyday, this time the viewpoint is more orientated to Sonic.
But Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
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Download (0.77MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
728 downloads
TkDgen 1.1.1

TkDgen 1.1.1


TkDgen project is a Tcl/Tk GUI front-end to the DGen emulator. more>>
TkDgen project is a Tcl/Tk GUI front-end to the DGen emulator.

TkDgen is a Tcl/Tk GUI front-end for DGen, an emulator of the Genesis video game console. It displays a list of available ROMs, and it can display a game screenshot when a ROM is selected in the list.

It also helps you manage tips, graphic files, and hex codes for individual ROMs.

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Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1064 downloads
Yabause 0.8.6

Yabause 0.8.6


Yabause is a Sega Saturn emulator. more>>
Yabause is a Sega Saturn emulator under GNU GPL. It currently runs on GNU/Linux and is being ported to Microsoft Windows and Mac OS X.
Yabause is also ported to the Sega Dreamcast as a separate project : Yabause-dc.
Be aware that this project is at an early stage. Dont expect to play commercial games on your PC. This software is released for testing purposes only, and is essentially aimed to developers.
Enhancements:
- Lot of bug fixes and addition of COFF support.
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Download (0.32MB)
Added: 2007-08-20 License: GPL (GNU General Public License) Price:
826 downloads
Ice Hockey Manager 0.3

Ice Hockey Manager 0.3


Ice Hockey Manager is a hockey simulator. more>>
Ice Hockey Manager is a hockey simulator which has the ultimate goal of creating a game that offers the most realistic simulation experience possible. Our focus is more on substance than style.
While we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
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Download (0.84MB)
Added: 2006-02-08 License: GPL (GNU General Public License) Price:
1365 downloads
DGS SMTP 0.9.1

DGS SMTP 0.9.1


DGS SMTP is a PHP class which acts as an email client, able to send an email without using PHPs built in mail() function. more>>
DGS SMTP is a PHP class which acts as an email client, able to send an email without using PHPs built in mail() function.

This is most often useful for sites that are unable to get PHPs build in mail() function to work. (Usually because they dont have access to sites php.ini file).

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Download (0.014MB)
Added: 2006-05-04 License: GPL (GNU General Public License) Price:
1268 downloads
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