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Mediainlinux 4 RC5
Mediainlinux is a multimedia-focused Linux distribution. more>>
Mediainlinux is a complete Linux distribution targeted at multimedia production, wich consist in a live cd (knoppix derived) containing more than 200 graphical application and thousands of command line tools for:
* Acquisition
* Conversion
* Editing
* Compression
* PostProduction in the Audio, 2D and 3D graphics and Video domain.
Mediainlinux distribution is a working prototype of a Debian Multimedia Distribution, based on the last version (3.4) of the Knoppix Linux Live Cd.
Our CD supports most of the graphic, audio and tv/satellite computer card on the consumer and prosumer market GNU/Linux compatible and has more than 200 graphical applications and hundreds (nearly 1000) of command line tools for covering all the complexity of the multimedia process of production: acquisition, conversion, compression and mastering.
Most of the Multimedia in the GNU/Linux world is covered, but there are some tools which we dont want to distribute together with Mediainlinux for legal reason and mainly because we are not sure about the integrity of the code, which could be stolen or covered by copyrights and so on.
You can install this applications after Mediainlinux is installed on the hard disk, because they will be present in the Synaptic interface (because we added the sources to the sources file).
Technical Goals:
1.Multimedia Kernel (modified to gain more reactivity from the system) and especially in the graphic (drivers for consumer and prosumer video cards) and audio (firmware for professional audio cards) subsystems, applying many patches like the low latency, preemption, real time e capabilities patches and reach a better recognizing of peripherals.
2.Boot splash: cover the Knoppix Live Cd initialization (which is oldish and bad looking, in our opinion) with an animation and some informations about the project.
3.Develop customized multimedia cd and application.
4.OpenMosix enabled kernel to make distributed rendering with Blender and Yafray.
Non technical goals:
1.Include applications which are not already part of the Debian distribution: speed in the free software world creates a situation in which hundreds of projects starts in a year and the ones which survive with an active development the first year and get developed for two or three years have a good chance to continue and be included in the major distributions. Sometimes it needs to anticipate this process and discover some applications which are not already shipped with a major distribution, before they become famous and encouraging their diffusion putting them in Mediainlinux. This has a double effect: makes the software better testing it and reporting bugs, suggestions and ideas and making better the whole Mediainlinux itself.
2.Support package maintainer to promote the diffusion of applications that havent already been debianized: programmers that transform the source code of a certain software in a Debian .deb, ready to be installed on a computer with a Debian GNU/Linux distribution (or a Debian compatible one like Mediainlinux) are often volunteers doing this work just as an hobby. For some other software there are already some sponsorships from some facilities and one of the goals of Mediainlinux is to find economic support for this programmers in the multimedia field of application.
3.Organizations: we had contacts with some organizations like ONU and UNESCO and with Italian (Turin, Padova, Bologna, Siena) and international (Bristol, Oslo, Zlin, Tampere, Georgia) universities and with some other organizations in the audio and video fields like FESTPACO or African Women Media Center. In all this places Mediainlinux has been introduced and in some also experimented, still limiting to single tests. With all this entities we would like to set up a collaboration that goes from simple testing and reporting of bugs, to requests for new characteristics and development of additional software.
4.Art Academies: many institutions like MULTIDAMS of Turin, the school of Art and Media of Tampere or the Brera Academy of Art in Milan has a double role: public places for experimentation (and so contamination between technology and art) and possible producers of demonstrations and examples of use, artist and collaborators.
User side goals:
1.Make Mediainlinux a better looking distribution: the look of Mediainlinux is a key aspect of the whole project. The more the distribution will be stylish (from the cd to the manual, from the Internet site to an exhibition stand) in the design and in its graphic and artistic ideas, the more it will gain success between the Linux Artists and the Macintosh community. Then we need to surpass the look of proprietary systems, using all the widgets that can simulate the most stylish looking applets and so we must need graphics to create icons, desktop themes, wallpapers, screen savers and audio video materials (like desktop sounds or video tutorials).
2.Make Mediainlinux simpler: we need to do more integration between different applications, in the way that for a .ogg vorbis file we will have a contextual menu to play, edit, record it etc. etc. This should be done for most of the file formats in the multimedia field and its an operation very intensive of configuring, programming, experimenting and daily use.
3.Make better configuration tools: most of all we need a good configuration of auto mounter to create automatically the icons of peripherals on the desktop.
4.Documentation: we need a manual for the primary applications (mostly done) and its translation in English, French, Spanish and German.
5.Training: we are organizing many courses on subsystems included in Mediainlinux and especially for audio and video streaming, 2D and 3D graphic, musical composition and less common training lessons in multimedia installations and physical and acoustic simulation.
6.Support: make concrete a way to support our users with a mailing list, a forum and a satellite program with tutorials, examples and demonstrations of creativity.
<<less* Acquisition
* Conversion
* Editing
* Compression
* PostProduction in the Audio, 2D and 3D graphics and Video domain.
Mediainlinux distribution is a working prototype of a Debian Multimedia Distribution, based on the last version (3.4) of the Knoppix Linux Live Cd.
Our CD supports most of the graphic, audio and tv/satellite computer card on the consumer and prosumer market GNU/Linux compatible and has more than 200 graphical applications and hundreds (nearly 1000) of command line tools for covering all the complexity of the multimedia process of production: acquisition, conversion, compression and mastering.
Most of the Multimedia in the GNU/Linux world is covered, but there are some tools which we dont want to distribute together with Mediainlinux for legal reason and mainly because we are not sure about the integrity of the code, which could be stolen or covered by copyrights and so on.
You can install this applications after Mediainlinux is installed on the hard disk, because they will be present in the Synaptic interface (because we added the sources to the sources file).
Technical Goals:
1.Multimedia Kernel (modified to gain more reactivity from the system) and especially in the graphic (drivers for consumer and prosumer video cards) and audio (firmware for professional audio cards) subsystems, applying many patches like the low latency, preemption, real time e capabilities patches and reach a better recognizing of peripherals.
2.Boot splash: cover the Knoppix Live Cd initialization (which is oldish and bad looking, in our opinion) with an animation and some informations about the project.
3.Develop customized multimedia cd and application.
4.OpenMosix enabled kernel to make distributed rendering with Blender and Yafray.
Non technical goals:
1.Include applications which are not already part of the Debian distribution: speed in the free software world creates a situation in which hundreds of projects starts in a year and the ones which survive with an active development the first year and get developed for two or three years have a good chance to continue and be included in the major distributions. Sometimes it needs to anticipate this process and discover some applications which are not already shipped with a major distribution, before they become famous and encouraging their diffusion putting them in Mediainlinux. This has a double effect: makes the software better testing it and reporting bugs, suggestions and ideas and making better the whole Mediainlinux itself.
2.Support package maintainer to promote the diffusion of applications that havent already been debianized: programmers that transform the source code of a certain software in a Debian .deb, ready to be installed on a computer with a Debian GNU/Linux distribution (or a Debian compatible one like Mediainlinux) are often volunteers doing this work just as an hobby. For some other software there are already some sponsorships from some facilities and one of the goals of Mediainlinux is to find economic support for this programmers in the multimedia field of application.
3.Organizations: we had contacts with some organizations like ONU and UNESCO and with Italian (Turin, Padova, Bologna, Siena) and international (Bristol, Oslo, Zlin, Tampere, Georgia) universities and with some other organizations in the audio and video fields like FESTPACO or African Women Media Center. In all this places Mediainlinux has been introduced and in some also experimented, still limiting to single tests. With all this entities we would like to set up a collaboration that goes from simple testing and reporting of bugs, to requests for new characteristics and development of additional software.
4.Art Academies: many institutions like MULTIDAMS of Turin, the school of Art and Media of Tampere or the Brera Academy of Art in Milan has a double role: public places for experimentation (and so contamination between technology and art) and possible producers of demonstrations and examples of use, artist and collaborators.
User side goals:
1.Make Mediainlinux a better looking distribution: the look of Mediainlinux is a key aspect of the whole project. The more the distribution will be stylish (from the cd to the manual, from the Internet site to an exhibition stand) in the design and in its graphic and artistic ideas, the more it will gain success between the Linux Artists and the Macintosh community. Then we need to surpass the look of proprietary systems, using all the widgets that can simulate the most stylish looking applets and so we must need graphics to create icons, desktop themes, wallpapers, screen savers and audio video materials (like desktop sounds or video tutorials).
2.Make Mediainlinux simpler: we need to do more integration between different applications, in the way that for a .ogg vorbis file we will have a contextual menu to play, edit, record it etc. etc. This should be done for most of the file formats in the multimedia field and its an operation very intensive of configuring, programming, experimenting and daily use.
3.Make better configuration tools: most of all we need a good configuration of auto mounter to create automatically the icons of peripherals on the desktop.
4.Documentation: we need a manual for the primary applications (mostly done) and its translation in English, French, Spanish and German.
5.Training: we are organizing many courses on subsystems included in Mediainlinux and especially for audio and video streaming, 2D and 3D graphic, musical composition and less common training lessons in multimedia installations and physical and acoustic simulation.
6.Support: make concrete a way to support our users with a mailing list, a forum and a satellite program with tutorials, examples and demonstrations of creativity.
Download (692.4MB)
Added: 2005-12-23 License: GPL (GNU General Public License) Price:
1415 downloads
Periodic Calendar 2.0
Periodic Calendar is a GUI utility which assists in women menstrual cycles tracking and fertility periods prediction. more>>
Periodic Calendar is a GUI utility which assists in women menstrual cycles tracking and fertility periods prediction.
The information tracked by this application can be used either to became pregnant or to prevent pregnancy.
At this point the fertility prediction is based on the calendar method which is not very precise. It is not recommended to use this method alone for the birth control.
<<lessThe information tracked by this application can be used either to became pregnant or to prevent pregnancy.
At this point the fertility prediction is based on the calendar method which is not very precise. It is not recommended to use this method alone for the birth control.
Download (0.10MB)
Added: 2005-10-31 License: GPL (GNU General Public License) Price:
1457 downloads
Snes9X 1.5
Snes9X is a Super Nintendo Entertainment System emulator. more>>
Snes9X is a Super Nintendo Entertainment System emulator.
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
<<lessSnes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator.
It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.
Main features:
- ability to save in any location of the game, despite how the game was designed its amazingly useful when you dont want to redo the same level over and over.
- built-in peripherals. This is anything from multi-taps, to super scopes, to cheat devices.
- ability to rip sprites and music for your own personal use
- easier to organize and no stacks of cartridges that scare off non-nerdish women.
- filters can be used to enhance graphics on old games.
Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.
Currently there are many ports of Snes9x available, please check the download page to see if a port exists for your system.
Enhancements:
- Pseudo-hires rendering flush, Old 2xsai endian fix
- Added oops auto-snapshot support
- Anomies control remapping patch
- Support for IPS patches in the zip file
- Config file for Unix/X11 and Unix/SVGA
- Rewrote the renderer. Enjoy!
- Add support for saner directory structures under Unix
- Added 4-point gaussian interpolation and proper envelopes.
- Speed adjustment of C++ Super FX emulation.
- Removed some game specific hacks.
- dded partial Satellaview (BS) emulation.
- dded the Katakana font for onscreen messages.
- Updated JMA to v1
- Fixed JMA options in config
- Removed --with(out)-asmcpu option in config because the i386 assembler CPU core is out of date.
- Changed the default settings in config.
- Ported Snes9x to AMD64.
- Completed DSP-1 code.
- Updated DSP-3 and DSP-4 code.
- Fixed a lot of bugs.
Download (0.51MB)
Added: 2006-07-07 License: GPL (GNU General Public License) Price:
1286 downloads
NLQ.py 0.1
NLQ.py is a quick and dirty (with an emphasis on both) python module that attempts to parse an incoming Natural Language query more>>
NLQ.py is a quick and dirty (with an emphasis on both) python module that attempts to parse an incoming "Natural Language" query, like "How many keywords does Python have?" and "Why do I get this rash when I pet my cat?" I needed something like this for a project that I was working on and this is what I came up with in the course of an evening.
NLQ.py is implemented as a Python class (class NLQ). For every NLQ you have, you declare an NLQ object and give it the string. The object takes the string, chops it up and attempts classify it and extract the relevant pieces. This is all gone over more in the class definition.
NLQ.py is pre-pre-pre-alpha. I have no AI experience. I have no relevant language experience. The design of this may change at any time. The woman that you think is your mother is really a being from another planet placed there to raise you until youre old enough to have your True Purpose revealed to you. Pro wrestling is real.
<<lessNLQ.py is implemented as a Python class (class NLQ). For every NLQ you have, you declare an NLQ object and give it the string. The object takes the string, chops it up and attempts classify it and extract the relevant pieces. This is all gone over more in the class definition.
NLQ.py is pre-pre-pre-alpha. I have no AI experience. I have no relevant language experience. The design of this may change at any time. The woman that you think is your mother is really a being from another planet placed there to raise you until youre old enough to have your True Purpose revealed to you. Pro wrestling is real.
Download (0.008MB)
Added: 2006-09-08 License: GPL (GNU General Public License) Price:
1141 downloads
Sort::Key 1.28
Sort::Key is the fastest way to sort anything in Perl. more>>
Sort::Key is the fastest way to sort anything in Perl.
SYNOPSIS
use Sort::Key qw(keysort nkeysort ikeysort);
@by_name = keysort { "$_->{surname} $_->{name}" } @people;
# sorting by a numeric key:
@by_age = nkeysort { $_->{age} } @people;
# sorting by a numeric integer key:
@by_sons = ikeysort { $_->{sons} } @people;
Sort::Key provides a set of functions to sort lists of values by some calculated key value.
It is faster (usually much faster) and uses less memory than other alternatives implemented around perl sort function (ST, GRT, etc.).
Multikey sorting functionality is also provided via the companion modules Sort::Key::Multi, Sort::Key::Maker and Sort::Key::Register.
FUNCTIONS
This module provides a large number of sorting subroutines but they are all variations off the keysort one:
@sorted = keysort { CALC_KEY($_) } @data
that is conceptually equivalent to
@sorted = sort { CALC_KEY($a) cmp CALC_KEY($b) } @data
and where CALC_KEY($_) can be any expresion to extract the key value from $_ (not only a subroutine call).
For instance, some variations are nkeysort that performs a numeric comparison, rkeysort that orders the data in descending order, ikeysort and ukeysort that are optimized versions of nkeysort that can be used when the keys are integers or unsigned integers respectively, etc.
Also, inplace versions of the sorters are provided. For instance
keysort_inplace { CALC_KEY($_) } @data
that is equivalent to
@data = keysort { CALC_KEY($_) } @data
but being (a bit) faster and using less memory.
The full list of subroutines that can be imported from this module follows:
keysort { CALC_KEY } @array
returns the elements on @array sorted by the key calculated applying { CALC_KEY } to them.
Inside { CALC_KEY }, the object is available as $_.
For example:
@a=({name=>john, surname=>smith}, {name=>paul, surname=>belvedere});
@by_name=keysort {$_->{name}} @a;
This function honours the use locale pragma.
nkeysort { CALC_KEY } @array
similar to keysort but compares the keys numerically instead of as strings.
This function honours the use integer pragma, i.e.:
use integer;
my @s=(2.4, 2.0, 1.6, 1.2, 0.8);
my @ns = nkeysort { $_ } @s;
print "@nsn"
prints
0.8 1.6 1.2 2.4 2
rnkeysort { CALC_KEY } @array
works as nkeysort, comparing keys in reverse (or descending) numerical order.
ikeysort { CALC_KEY } @array
works as keysort but compares the keys as integers (32 bits or more, no checking is performed for overflows).
rikeysort { CALC_KEY } @array
works as ikeysort, but in reverse (or descending) order.
ukeysort { CALC_KEY } @array
works as keysort but compares the keys as unsigned integers (32 bits or more).
For instance, it can be used to efficiently sort IP4 addresses:
my @data = qw(1.2.3.4 4.3.2.1 11.1.111.1 222.12.1.34
0.0.0.0 255.255.255.0) 127.0.0.1);
my @sorted = ukeysort {
my @a = split /./;
(((($a[0] name,
$_->middlename },
qw(str str str);
Sort::Key::register_type Color =>
sub { $_->R, $_->G, $_->B },
qw(int int int);
Once a datatype has been registered it can be used in the same way as types supported natively, even for defining new types, i.e.:
Sort::Key::register_type Family =>
sub { $_->man, $_->woman },
qw(Person Person);
<<lessSYNOPSIS
use Sort::Key qw(keysort nkeysort ikeysort);
@by_name = keysort { "$_->{surname} $_->{name}" } @people;
# sorting by a numeric key:
@by_age = nkeysort { $_->{age} } @people;
# sorting by a numeric integer key:
@by_sons = ikeysort { $_->{sons} } @people;
Sort::Key provides a set of functions to sort lists of values by some calculated key value.
It is faster (usually much faster) and uses less memory than other alternatives implemented around perl sort function (ST, GRT, etc.).
Multikey sorting functionality is also provided via the companion modules Sort::Key::Multi, Sort::Key::Maker and Sort::Key::Register.
FUNCTIONS
This module provides a large number of sorting subroutines but they are all variations off the keysort one:
@sorted = keysort { CALC_KEY($_) } @data
that is conceptually equivalent to
@sorted = sort { CALC_KEY($a) cmp CALC_KEY($b) } @data
and where CALC_KEY($_) can be any expresion to extract the key value from $_ (not only a subroutine call).
For instance, some variations are nkeysort that performs a numeric comparison, rkeysort that orders the data in descending order, ikeysort and ukeysort that are optimized versions of nkeysort that can be used when the keys are integers or unsigned integers respectively, etc.
Also, inplace versions of the sorters are provided. For instance
keysort_inplace { CALC_KEY($_) } @data
that is equivalent to
@data = keysort { CALC_KEY($_) } @data
but being (a bit) faster and using less memory.
The full list of subroutines that can be imported from this module follows:
keysort { CALC_KEY } @array
returns the elements on @array sorted by the key calculated applying { CALC_KEY } to them.
Inside { CALC_KEY }, the object is available as $_.
For example:
@a=({name=>john, surname=>smith}, {name=>paul, surname=>belvedere});
@by_name=keysort {$_->{name}} @a;
This function honours the use locale pragma.
nkeysort { CALC_KEY } @array
similar to keysort but compares the keys numerically instead of as strings.
This function honours the use integer pragma, i.e.:
use integer;
my @s=(2.4, 2.0, 1.6, 1.2, 0.8);
my @ns = nkeysort { $_ } @s;
print "@nsn"
prints
0.8 1.6 1.2 2.4 2
rnkeysort { CALC_KEY } @array
works as nkeysort, comparing keys in reverse (or descending) numerical order.
ikeysort { CALC_KEY } @array
works as keysort but compares the keys as integers (32 bits or more, no checking is performed for overflows).
rikeysort { CALC_KEY } @array
works as ikeysort, but in reverse (or descending) order.
ukeysort { CALC_KEY } @array
works as keysort but compares the keys as unsigned integers (32 bits or more).
For instance, it can be used to efficiently sort IP4 addresses:
my @data = qw(1.2.3.4 4.3.2.1 11.1.111.1 222.12.1.34
0.0.0.0 255.255.255.0) 127.0.0.1);
my @sorted = ukeysort {
my @a = split /./;
(((($a[0] name,
$_->middlename },
qw(str str str);
Sort::Key::register_type Color =>
sub { $_->R, $_->G, $_->B },
qw(int int int);
Once a datatype has been registered it can be used in the same way as types supported natively, even for defining new types, i.e.:
Sort::Key::register_type Family =>
sub { $_->man, $_->woman },
qw(Person Person);
Download (0.055MB)
Added: 2007-05-22 License: Perl Artistic License Price:
888 downloads
YAWICA 0.01
YAWICA stands for Yet Another Wavelet based Image Compression Algorithm, it is the result of my diploma thesis. more>>
YAWICA stands for Yet Another Wavelet based Image Compression Algorithm, it is the result of my diploma thesis. This source code is for educational purposes only and not for any commercial application.
So it is neither optimized for speed nor does it accept other image material than PGM images with 256 grey levels. It is intended for photo realistic images and will give a poor performance on bilevel ones.
Here some PSNR-values in dB for different images transformed with the 9/7-wavelet with 0.5 bpp in comparsion to SPIHT and EBCOT.
picture resolution SPIHT EBCOT YAWICA
lena.pgm 512x512 37.25 dB 37.32 dB 37.68 dB
barbara.pgm 512x512 31.40 dB 32.31 dB 32.25 dB
goldhill.pgm 512x512 33.13 dB 33.24 dB 33.49 dB
mandrill.pgm 512x512 25.65 dB 25.58 dB 25.82 dB
bike.pgm 2048x2560 33.01 dB 33.55 dB 33.66 dB
cafe.pgm 2048x2560 26.49 dB 26.84 dB 27.24 dB
woman.pgm 2048x2560 33.59 dB 33.65 dB 33.95 dB
<<lessSo it is neither optimized for speed nor does it accept other image material than PGM images with 256 grey levels. It is intended for photo realistic images and will give a poor performance on bilevel ones.
Here some PSNR-values in dB for different images transformed with the 9/7-wavelet with 0.5 bpp in comparsion to SPIHT and EBCOT.
picture resolution SPIHT EBCOT YAWICA
lena.pgm 512x512 37.25 dB 37.32 dB 37.68 dB
barbara.pgm 512x512 31.40 dB 32.31 dB 32.25 dB
goldhill.pgm 512x512 33.13 dB 33.24 dB 33.49 dB
mandrill.pgm 512x512 25.65 dB 25.58 dB 25.82 dB
bike.pgm 2048x2560 33.01 dB 33.55 dB 33.66 dB
cafe.pgm 2048x2560 26.49 dB 26.84 dB 27.24 dB
woman.pgm 2048x2560 33.59 dB 33.65 dB 33.95 dB
Download (0.025MB)
Added: 2006-04-05 License: Free For Educational Use Price:
1299 downloads
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