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C-Dogs SDL Port 0.4
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions. more>>
C-Dogs SDL is a port of the old DOS arcade game C-Dogs to modern operating systems utilising the SDL Media Libraries. In theory C-Dogs SDL should be able to run on Windows, MacOS X, BeOS and the other systems supported by SDL.
Genererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).
C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.
The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.
<<lessGenererally, the more UNIX like a system is, the greater the chance of C-Dogs working (MacOS X and BeOS people, I mean you guys).
C-Dogs SDL was ported to SDL by Jeremy Chin and Lucas Martin-King, using Gentoo Linux as their development environment.
C-Dogs is an arcade shoot-em-up which lets players work alone and co-operativly during missions, and against each other in the "dogfight" deathmatch mode. The DOS version of C-Dogs came with several built in missions and dogfight maps, this version is no exception.
The author of the DOS version of C-Dogs was Ronny Wester. See the "official" homepage for more details. We would like to thank him for releasing the C-Dogs sources to the public.
Download (0.36MB)
Added: 2007-07-07 License: GPL (GNU General Public License) Price:
847 downloads
Tennix! SDL Port 0.3.2
Tennix! SDL Port is a simple two-player tennis game. more>>
Tennix! SDL Port is a simple two-player tennis game.
It features simple image loading (with all game graphics being customizable by simply editing them with a graphics editor like The GIMP), sound effects, stadium audience sounds, and ball shadows.
The source code for this SDL port is released under the terms of the GNU General Public License, Version 2 (or later).
Controls
Player 1 uses the keys W, S and D and Player 2 uses O, L and K.
<<lessIt features simple image loading (with all game graphics being customizable by simply editing them with a graphics editor like The GIMP), sound effects, stadium audience sounds, and ball shadows.
The source code for this SDL port is released under the terms of the GNU General Public License, Version 2 (or later).
Controls
Player 1 uses the keys W, S and D and Player 2 uses O, L and K.
Download (0.47MB)
Added: 2007-07-08 License: Freeware Price:
838 downloads
SDL Sopwith 1.7.1
SDL Sopwith project is a port of the classic flying game Sopwith. more>>
SDL Sopwith project is a port of the classic flying game Sopwith.
SDL Sopwith is a port of the classic flying game Sopwith to modern operating systems and toolkits.
It was originally a port to the LibSDL toolkit, but there is now a GTK+ version also.
Main features:
- Modern native application - will run under Windows, GNU/Linux, BeOS and probably most modern operating systems supported by LibSDL
- Working sound (emulated PC speaker through the sound card output)
- Working Multiplayer
- More configurable than the original (options from Sopwith 2/ The authors edition can be turned off)
- Vastly cleaned up and portable code
Enhancements:
- Fix some compilation errors due to an error in swinit.c
- Fix networking which got broken somewhere.
<<lessSDL Sopwith is a port of the classic flying game Sopwith to modern operating systems and toolkits.
It was originally a port to the LibSDL toolkit, but there is now a GTK+ version also.
Main features:
- Modern native application - will run under Windows, GNU/Linux, BeOS and probably most modern operating systems supported by LibSDL
- Working sound (emulated PC speaker through the sound card output)
- Working Multiplayer
- More configurable than the original (options from Sopwith 2/ The authors edition can be turned off)
- Vastly cleaned up and portable code
Enhancements:
- Fix some compilation errors due to an error in swinit.c
- Fix networking which got broken somewhere.
Download (0.17MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1064 downloads
SDL_prim 0.3.0
SDL_prim is a set of simple drawing primitives for use with the SDL Library. more>>
SDL_prim is a set of simple drawing primitives for use with the SDL Library.
Currently, SDL_prim supports lines, circles, and triangles, with support for anti-aliasing and alpha-blending. Circles and Triangles also have support for filling.
<<lessCurrently, SDL_prim supports lines, circles, and triangles, with support for anti-aliasing and alpha-blending. Circles and Triangles also have support for filling.
Download (0.014MB)
Added: 2006-08-23 License: Public Domain Price:
1157 downloads
SDL 1.2.11
Simple DirectMedia Layer is a cross-platform multimedia library. more>>
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
- Fixed building SDL with Xinerama disabled.
- Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
- Added pkgconfig configuration support.
<<lessSimple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden. This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
- Fixed building SDL with Xinerama disabled.
- Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
- Added pkgconfig configuration support.
Download (0.21MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
704 downloads
SDLmm 0.1.8
SDLmm is a C++ Wrapper for the Simple DirectMedia Layer. more>>
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e well try to support ever platform supported by SDL.
This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file COPYING. This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- Programs using SDLmm 0.1.5 will have to be rewritten to work with 0.1.8.
- Hopefully this new interface wont change.
- See the test files or documentation for details.
- Added Win32 Visual C++ 6.0 build files (dll and static)
- New SPoint class and Color classes
- Some SDLmm timer functionality added
- Rewrote surface classes, use SDL reference counting etc
- BaseSurface::SetPixel functions added
- PixelFormat class added and pixel related functions moved from BaseSurface to PixelFormat.
- Some corrections in functions which return a bool.
- Added assertions for certain problems (disable with --disable-assertions).
- Added utility operators to SRect class, plus functions to get the SPoint of each of the corners.
<<lessSDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e well try to support ever platform supported by SDL.
This library is, like SDL, distributed under GNU LGPL version 2 license, which can be found in the file COPYING. This license allows you to use SDLmm freely in commercial programs as long as you link with the dynamic library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- Programs using SDLmm 0.1.5 will have to be rewritten to work with 0.1.8.
- Hopefully this new interface wont change.
- See the test files or documentation for details.
- Added Win32 Visual C++ 6.0 build files (dll and static)
- New SPoint class and Color classes
- Some SDLmm timer functionality added
- Rewrote surface classes, use SDL reference counting etc
- BaseSurface::SetPixel functions added
- PixelFormat class added and pixel related functions moved from BaseSurface to PixelFormat.
- Some corrections in functions which return a bool.
- Added assertions for certain problems (disable with --disable-assertions).
- Added utility operators to SRect class, plus functions to get the SPoint of each of the corners.
Download (0.54MB)
Added: 2005-09-16 License: GPL (GNU General Public License) Price:
1499 downloads
SDL::Color 2.1.3
SDL::Color is a SDL perl extension. more>>
SDL::Color is a SDL perl extension.
SYNOPSIS
$color = new SDL::Color ( -r => 0xde, -g => 0xad, -b =>c0 );
$color = new SDL::Color -surface => $app, -pixel => $app->pixel($x,$y);
$color = new SDL::Color -color => SDL::NewColor(0xff,0xaa,0xdd);
SDL::Color is a wrapper for display format independent color representations, with the same interface as SDL::Color.
new ( -color => )
SDL::Color::new with a -color option will construct a new object referencing the passed SDL_Color*.
new (-r => , -g => , -b => )
SDL::Color::new with -r,-g,-b options will construct both a SDL_Color structure, and the associated object with the specified vales.
new (-pixel =>, -surface =>)
SDL::Color::new with -pixel,-surface options will generate a SDL_Color* with the r,g,b values associated with the integer value passed by -pixel for the given -surfaces format.
r ( [ red ] ), g( [ green ] ), b( [ blue ] )
SDL::Color::r, SDL::Color::g, SDL::Color::b are accessor methods for the red, green, and blue components respectively. The color value can be set by passing a byte value (0-255) to each function.
pixel ( surface )
SDL::Color::pixel takes a SDL::Surface object and r,g,b values, and returns the integer representation of the closest color for the given surface.
<<lessSYNOPSIS
$color = new SDL::Color ( -r => 0xde, -g => 0xad, -b =>c0 );
$color = new SDL::Color -surface => $app, -pixel => $app->pixel($x,$y);
$color = new SDL::Color -color => SDL::NewColor(0xff,0xaa,0xdd);
SDL::Color is a wrapper for display format independent color representations, with the same interface as SDL::Color.
new ( -color => )
SDL::Color::new with a -color option will construct a new object referencing the passed SDL_Color*.
new (-r => , -g => , -b => )
SDL::Color::new with -r,-g,-b options will construct both a SDL_Color structure, and the associated object with the specified vales.
new (-pixel =>, -surface =>)
SDL::Color::new with -pixel,-surface options will generate a SDL_Color* with the r,g,b values associated with the integer value passed by -pixel for the given -surfaces format.
r ( [ red ] ), g( [ green ] ), b( [ blue ] )
SDL::Color::r, SDL::Color::g, SDL::Color::b are accessor methods for the red, green, and blue components respectively. The color value can be set by passing a byte value (0-255) to each function.
pixel ( surface )
SDL::Color::pixel takes a SDL::Surface object and r,g,b values, and returns the integer representation of the closest color for the given surface.
Download (0.21MB)
Added: 2007-08-09 License: Perl Artistic License Price:
806 downloads
Parallel Port Make 0.22
Parallel Port Make can build FreeBSD ports in parallel to fully take advantage of modern multi-core and processor machine. more>>
Parallel Port Make project is a tool to build FreeBSD ports in parallel to fully take advantage of modern multi-core and processor machines.
Default: pportmake.py --clean -- cleanup --install -job=2 [port1] [portn]
Example: pportmake.py irc/irssi irc/epic
Advanced: pportmake.py -rSvD -j 10 irc/irssi
-h --help Show this help usage message
-c --clean Clean port before compiling
-C --cleanup Clean port after compiling
-d --deinstall Deinstall ports, implied by reinstall
-f --force Force a port and all dependancies to be installed
-G --noconfig Dont recursively configure options
-i --install Install port (default)
-j n --jobs=n Number of threads to use, 1 or 2 per CPU core
is recommended
Default is 2
-O args --options=foo List of arguments to pass to make.
E.g. -O -DX11=yes -DFOO
-r --reinstall Reinstall port and ALL dependancies
-S --maxspeed Try and speed up by maximising CPU usuage.
This may break some ports, use with caution
-w --noclean Dont make clean before compiling
-W --nocleanup Dont make clean after compiling
-v --verbose Be extra verbose
-V --version Show version information
-D --debug Show some debugging info
-P --pretend Dont actually alter the ports
NOTES: It is currently only safe to run 1 copy of this and not have other ports compiling simultaneously
<<lessDefault: pportmake.py --clean -- cleanup --install -job=2 [port1] [portn]
Example: pportmake.py irc/irssi irc/epic
Advanced: pportmake.py -rSvD -j 10 irc/irssi
-h --help Show this help usage message
-c --clean Clean port before compiling
-C --cleanup Clean port after compiling
-d --deinstall Deinstall ports, implied by reinstall
-f --force Force a port and all dependancies to be installed
-G --noconfig Dont recursively configure options
-i --install Install port (default)
-j n --jobs=n Number of threads to use, 1 or 2 per CPU core
is recommended
Default is 2
-O args --options=foo List of arguments to pass to make.
E.g. -O -DX11=yes -DFOO
-r --reinstall Reinstall port and ALL dependancies
-S --maxspeed Try and speed up by maximising CPU usuage.
This may break some ports, use with caution
-w --noclean Dont make clean before compiling
-W --nocleanup Dont make clean after compiling
-v --verbose Be extra verbose
-V --version Show version information
-D --debug Show some debugging info
-P --pretend Dont actually alter the ports
NOTES: It is currently only safe to run 1 copy of this and not have other ports compiling simultaneously
Download (0.005MB)
Added: 2007-01-16 License: BSD License Price:
1013 downloads
SDL.NET 6.0.0
SDL.NET is a set of object-oriented CLS-compliant .NET bindings for the SDL gaming library. more>>
SDL.NET is a set of object-oriented CLS-compliant .NET bindings for the SDL gaming library. And provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies and 3D hardware via OpenGL, 2D video framebuffer.
Given the open nature of Wiki, the SDL.NET team does not take any responsibility for the content or accuracy of content provided on these pages. All content is the responsibility and property of its author.
<<lessGiven the open nature of Wiki, the SDL.NET team does not take any responsibility for the content or accuracy of content provided on these pages. All content is the responsibility and property of its author.
Download (15MB)
Added: 2007-05-07 License: LGPL (GNU Lesser General Public License) Price:
538 downloads
SDL Vexed 0.6
SDL Vexed is a puzzle game written in Perl-SDL. more>>
SDL Vexed project is a puzzle game written in Perl-SDL.
Vexed is an addictive (and written in Perl) puzzle game in which your goal is to move similar blocks together, which causes them to disappear. Once all the blocks are gone, youve solved the level and youre presented with a new Vexed level to solve.
In Vexed you have to move blocks by putting the mouse on them and dragging (using mouse button) to either the right or left. If an empty space is encountered, "gravity" takes over and the blocks fall towards the bottom.
Scoring is based on a golf-like "par" concept. The Vexed level pack has a solution stored for each level. If you solve the level in the same number of moves as what is stored in the level pack, you get a score of 0, or par, for that level. Note that the stored solution may not be the most efficient one, so you can beat "par" and have a negative score.
The score displayed while playing is a cumulative score for the entire level pack.
Using the Solution feature adds five to your score.
<<lessVexed is an addictive (and written in Perl) puzzle game in which your goal is to move similar blocks together, which causes them to disappear. Once all the blocks are gone, youve solved the level and youre presented with a new Vexed level to solve.
In Vexed you have to move blocks by putting the mouse on them and dragging (using mouse button) to either the right or left. If an empty space is encountered, "gravity" takes over and the blocks fall towards the bottom.
Scoring is based on a golf-like "par" concept. The Vexed level pack has a solution stored for each level. If you solve the level in the same number of moves as what is stored in the level pack, you get a score of 0, or par, for that level. Note that the stored solution may not be the most efficient one, so you can beat "par" and have a negative score.
The score displayed while playing is a cumulative score for the entire level pack.
Using the Solution feature adds five to your score.
Download (0.51MB)
Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1037 downloads
SDL_ttf 2.0.8
SDL_ttf is a sample library which allows you to use TrueType fonts in your SDL applications. more>>
SDL_ttf is a sample library which allows you to use TrueType fonts in your SDL applications. SDL_ttf library comes with an example program "showfont" which displays an example string for a given TrueType font file.
Unpack and build. Run "showfont fontfile" to display a font using the library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
<<lessUnpack and build. Run "showfont fontfile" to display a font using the library.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Download (0.023MB)
Added: 2006-05-18 License: GPL (GNU General Public License) Price:
1272 downloads
Bash Port Knocking 0.0.1
Bash Port Knocking is a set of scripts that use standard Linux tools to acheive a port knocking system. more>>
Bash Port Knocking is a set of scripts that use standard Linux tools to acheive a port knocking system. A Web page is used to open ports, and an email is sent every time the port knocking sequence is successfully made.
Main features:
- Uses custom scripts to begin firewall and ipmasquerade for multiple connections. This can be used as a gateway for ethernet provided Internet Connectivity in addition to supplying port knocking services.
- This script creates a web page that can be used for port knocking. This page can be used locally if the browser is using a public/anonymous proxy.
- This scripts emails the above created browser page to a specified email recipient each time the port knock sequence is successfully acheived.
- This script logs successful port knocks but denies knocks that hit a port designed in the initial scripts. This allows the script to be closed automatically if someone is hitting your computer repeatedly trying to automatically open the ports and allows you to close the ports if youve completed a log in or other desired action.
- In its current state it has run successfully for quite some time and been tested repeatedly with both anonymous proxy and remotely by the author for opening ssh.
- It allows the user to control the depth of the logs searched to function in a very low usage enviornment or a very high use enviornment as desired.
- It sorts the knocks by knocking address to prevent possible denial of service.
<<lessMain features:
- Uses custom scripts to begin firewall and ipmasquerade for multiple connections. This can be used as a gateway for ethernet provided Internet Connectivity in addition to supplying port knocking services.
- This script creates a web page that can be used for port knocking. This page can be used locally if the browser is using a public/anonymous proxy.
- This scripts emails the above created browser page to a specified email recipient each time the port knock sequence is successfully acheived.
- This script logs successful port knocks but denies knocks that hit a port designed in the initial scripts. This allows the script to be closed automatically if someone is hitting your computer repeatedly trying to automatically open the ports and allows you to close the ports if youve completed a log in or other desired action.
- In its current state it has run successfully for quite some time and been tested repeatedly with both anonymous proxy and remotely by the author for opening ssh.
- It allows the user to control the depth of the logs searched to function in a very low usage enviornment or a very high use enviornment as desired.
- It sorts the knocks by knocking address to prevent possible denial of service.
Download (0.003MB)
Added: 2006-07-10 License: GPL (GNU General Public License) Price:
1208 downloads
NeoPop-SDL 0.2
NeoPop-SDL project is a NeoGeo Pocket emulator. more>>
NeoPop-SDL project is a NeoGeo Pocket emulator.
It supports black and white and color games, game state saving, screenshots (BMP and PNG), sound and music, double- and triple-size graphics scaling (both in software and hardware), full-screen mode, joystick and keyboard input, and the ability to read from ZIP files.
<<lessIt supports black and white and color games, game state saving, screenshots (BMP and PNG), sound and music, double- and triple-size graphics scaling (both in software and hardware), full-screen mode, joystick and keyboard input, and the ability to read from ZIP files.
Download (0.25MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1069 downloads
SDL_gfx 2.0.16
SDL_gfx is SDL graphics drawing primitives and other support functions. more>>
SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided basic drawing routines such as lines, circles or polygons and SDL_rotozoom which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code.
The library compiles and is tested for a Linux target (gcc compiler) and a Win32 target (VisualC, xmingw32 cross-compiler) as well as BeOS and MacOS X PowerBuilder See README for VC and PowerBuilder compile information. When using the cross-compiler (available on the authors homepage), the build process generates .DLLs. You can use the command line LIB.EXE tool to generate VC6 compatible .LIB files for linking purposes.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- This release adds a custom RGBA blitter function that sets/maintains target alpha, a setAlpha function that sets alpha values in 32-bit surfaces, and a TextGfxBlit test program for new functions.
- There are several fixes and "cosmetic" changes.
<<lessThe current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. Its is written in plain C and can be used in C++ code.
The library compiles and is tested for a Linux target (gcc compiler) and a Win32 target (VisualC, xmingw32 cross-compiler) as well as BeOS and MacOS X PowerBuilder See README for VC and PowerBuilder compile information. When using the cross-compiler (available on the authors homepage), the build process generates .DLLs. You can use the command line LIB.EXE tool to generate VC6 compatible .LIB files for linking purposes.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."
Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
Enhancements:
- This release adds a custom RGBA blitter function that sets/maintains target alpha, a setAlpha function that sets alpha values in 32-bit surfaces, and a TextGfxBlit test program for new functions.
- There are several fixes and "cosmetic" changes.
Download (0.58MB)
Added: 2007-02-06 License: LGPL (GNU Lesser General Public License) Price:
1001 downloads
SDL for AmigaOS 4.0 1.2.11
SDL for AmigaOS 4.0 project is a port of SDL, the Simple Directmedia Layer, for AmigaOS 4.0. more>>
SDL for AmigaOS 4.0 project is a port of SDL, the Simple Directmedia Layer, for AmigaOS 4.0 SDL is a popular open-source API for games and other software that need low-level access to video and audio hardware and input devices.
SDL was created and is maintained by Sam Lantinga, but has had a legion of contributors of the years (see SDL credits). The AmigaOS 4.0 port was created originally by Thomas and Hans Joerg Frieden, but for the last two years has largely been the work of me, Richard Drummond.
Other contributors include Juergen Schober (who developed the audio layer). You can find may OS4.0 applications built with SDL at os4depot.net and some that I have built on my Amiga Stuff page.
<<lessSDL was created and is maintained by Sam Lantinga, but has had a legion of contributors of the years (see SDL credits). The AmigaOS 4.0 port was created originally by Thomas and Hans Joerg Frieden, but for the last two years has largely been the work of me, Richard Drummond.
Other contributors include Juergen Schober (who developed the audio layer). You can find may OS4.0 applications built with SDL at os4depot.net and some that I have built on my Amiga Stuff page.
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