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i.Scribe 1.88

i.Scribe 1.88


Scribe is a small and fast email client with an intergrated contact database and calendar. more>> <<less
Download (1.4MB)
Added: 2005-12-01 License: Freeware Price:
1452 downloads
Scribes 0.3.2.8

Scribes 0.3.2.8


Scribes is a text editor for GNOME. more>>
Scribes is a text editor for GNOME. It is simple and easy to use. Scribes allows you to focus entirely on your tasks. Scribes ensures monotonous operations, such as saving your files regularly, are handled automatically and properly.
With Scribes, your workflow is never interrupted, and your files are always safe. Scribes is Free Software licensed under the terms of the GNU GPL.
Main features:
- Basic GNOME integration
- File loading and saving
- Clipboard support (Cut, Copy, Save)
- Preliminary online manual
- Preliminary printing support
- Search and replace text
- Unlimited undo and redo
- User customization
- Syntax highlighting for over 30 languages
- Move cursor to specific line
- Text wrapping
- Right margin control
- Current line highlighting
- Basic bracket matching
- Configurable fonts
- Drag and drop
- Basic automatic indentation
- Full keyboard navigation and shortcuts
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Download (0.69MB)
Added: 2007-06-09 License: GPL (GNU General Public License) Price:
869 downloads
Express Scribe For Linux 4.14

Express Scribe For Linux 4.14


Express Scribe is professional audio playback control software for Linux designed to assist with the transcription of audio recordings. Install on the typists computer and can be controlled using the more>>

Free digital transcription software for typists on Linux - Express Scribe is professional audio playback control software designed to assist the transcription of audio recordings. It is installed on the typists computer and can be controlled using the keyboard (with hot keys) and/or foot pedals. This computer transcriber application features variable speed playback, foot pedal operation, file management and more. This program is free.
Features:
~ Ability to play compressed wav or dct files.
~ Variable speed (constant pitch) playback.
~ Can use computer rudder pedals (or some other specialist transcription pedals) to control playback.
~ Ability to Dock portable recorders to load recordings.
~ Uses systemwide HotKeys so you can control playback when using other software (eg. Microsoft Word).
~ Automatically receives and loads files by internet (FTP), email or over a local computer network.
~ Automatically sends typing to the person who dictated the work.
~ Express Scribe is free.

Requirements: Sound Card, speakers or headset

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Download (0.59MB)
Added: 2009-04-09 License: Freeware Price: $0
198 downloads
 
Other version of Express Scribe For Linux
Express Scribe for Linux -The full features list of Express Scribe transcription playback software follows but a quick ... Note: There are two options for running Express Scribe on the Linux operating system. Option 1
License:Freeware
Download (NA)
208 downloads
Added: 2009-03-31
Express Scribe Transcription for mac 4.22

Express Scribe Transcription for mac 4.22


Digital Transcription software for typists with foot pedal control more>> Free digital transcription software for typists - Express Scribe is professional audio playback control software designed to assist the transcription of audio recordings. It is installed on the typists computer and can be controlled using the keyboard (with hot keys) and/or foot pedals. This computer transcriber application features variable speed playback, foot pedal operation, file management and more. This program is free.
Features:
~ Ability to play compressed wav or dct files.
~ Variable speed (constant pitch) playback.
~ Can use computer rudder pedals (or some other specialist transcription pedals) to control playback.
~ Ability to Dock portable recorders to load recordings.
~ Uses systemwide HotKeys so you can control playback when using other software (eg. Microsoft Word).
~ Automatically receives and loads files by internet (FTP), email or over a local computer network.
~ Automatically sends typing to the person who dictated the work.
~ Express Scribe is free.
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Download (606KB)
Added: 2009-04-06 License: Freeware Price: Free
202 downloads
SuperGamer Supreme

SuperGamer Supreme


SuperGamer Supreme gives you interesting games created for Linux desktop operating system. more>>

SuperGamer Supreme gives you interesting games created for Linux desktop operating system. It has all the normal Linux desktop applications such as the Firefox Browser, OpenOffice.org, etc., but also has a great many native to Linux games added, as well as some demos of proprietary games.

The games (in the order they appear on the launch bar) Include:

  • Quake Wars
  • Doom 3
  • Prey
  • Unreal Tournament
  • Quake 4
  • Savage 2
  • Postal 2
  • Enemy Territory
  • Penumbra Black Plague
  • Sauerbraten
  • Urban Terror
  • Soldier Of Fortune
  • Torcs
  • Tremulous
  • AlienArena
  • True Combat
  • America's Army
  • Nexus
  • OpenArena
  • PlaneShift
  • Drop Team
  • Frets On Fire
  • Chromium B.S.U.
  • Mad Bomber
  • X-Moto
  • BZ Flag
  • Mega Mario
  • Glaxium
  • GL-117
  • NeverBall
  • NeverPutt
  • Super Tux
  • PPRacer

Major Features:

  1. This Supreme SuperGamer version will work on both 32 and 64 bit PCs and fills a full Live Dual Layer DVD.
  2. It includes support for ethernet, wireless, and dialup Internet connections.
  3. It can run in "Live" mode directly from the DVD and can be optionally installed to your hard drive.
  4. A few key includes are 2.6.27.24 kernel, Azureus, Gparted, Limewire, Gimp, K9copy, KOffice, OpenOffice 3, Hardinfo (system profiler and benchmark) along with all the plugins for firefox with forcastbar enhanced, adblock, and blockxxx included (blockxxx is a child word and website filter which is not enabled by default as it blocks alot of stuff...almost to much).
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Added: 2009-07-25 License: GPL Price: FREE
1 downloads
Express Scribe Transcription for Linux 4.22

Express Scribe Transcription for Linux 4.22


Digital Transcription software for typists with foot pedal control more>> Free digital transcription software for typists - Express Scribe is professional audio playback control software designed to assist the transcription of audio recordings. It is installed on the typists computer and can be controlled using the keyboard (with hot keys) and/or foot pedals. This computer transcriber application features variable speed playback, foot pedal operation, file management and more. This program is free.
Features:
~ Ability to play compressed wav or dct files.
~ Variable speed (constant pitch) playback.
~ Can use computer rudder pedals (or some other specialist transcription pedals) to control playback.
~ Ability to Dock portable recorders to load recordings.
~ Uses systemwide HotKeys so you can control playback when using other software (eg. Microsoft Word).
~ Automatically receives and loads files by internet (FTP), email or over a local computer network.
~ Automatically sends typing to the person who dictated the work.
~ Express Scribe is free.
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Download (745KB)
Added: 2009-04-07 License: Freeware Price: Free
200 downloads
Free Conquest & Colonization of America 0.07

Free Conquest & Colonization of America 0.07


Free Conquest & Colonization of America is a remake of the old Microprose game Colonization. more>>
Free Conquest & Colonization of America project is a remake of the old Microprose game Colonization.
Free Conquest and Colonization of America is a remake of a fantastic old game from Microprose called Colonization. Those who have played Civilization will find the game style very similar.
In Civilization, the game time goes from pre-history to the future, but in Free Conquest and Colonization of America, all action happens during the exploration age, from 1492 to 1800. The goal of the game is to build a colony in America and make this colony grow big enough to be able to achieve independence from the motherland.
A player can choose among the English, French, Dutch, and Spanish nations, each having its own qualities and problems. During colonization, the player will face many challenges, such as negotiating (and making war, if necessary) with other European colonies and native tribes.
Winning the hearts of the colonists (by making they feel that the colony is their home) is the key to getting enough support to fight for independence. Allowing religious freedom in your colony will attract more colonists persecuted for their faith in Europe.
KEYSTROKES:
Numpad arrows -> movement
SPACE -> new round
W -> change the focus
C -> choose unit (when theres more than one unit in the same square)
E -> see Europe status
F -> fortify
S -> sentry
Q -> quits the game
Enhancements:
- beach shores
- hidden tiles
- the screen now centers on the unit
- indians
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Download (0.15MB)
Added: 2007-01-11 License: MIT/X Consortium License Price:
1024 downloads
Religion::Islam::PrayerTimes 1.02

Religion::Islam::PrayerTimes 1.02


Religion::Islam::PrayerTimes is a Perl module that calculates Muslim Prayers Times and Sunrise. more>>
Religion::Islam::PrayerTimes is a Perl module that calculates Muslim Prayers Times and Sunrise.

SYNOPSIS

use Religion::Islam::PrayerTimes;

#create new object with default options
my $prayer = Religion::Islam::PrayerTimes->new();

#Juristic Methods:
# 1 = Standard (Imams Shafii, Hanbali, and Maliki),
#2 = Hanafi
#The difference is in the Aser time only
$prayer->JuristicMethod(1);

# Calculation Method
#1: Umm Al-Qura Committee
#2: Muslim World League
#3: Egyptian General Authority of Survey
#4: University Of Islamic Sciences, Karachi
#5: ISNA, Islamic Society of North America
$prayer->CalculationMethod(3);

# Q. What is daylight saving? Ans. Many countries try to adopt their work time by subtracting
# from their clocks one hour in the Fall and Winter seasons.
$prayer->DaylightSaving(1);
#print "DaylightSaving: ". $prayer->DaylightSaving() ."n";

# set the location to clculate prayer times for.
# for Cairo, Egypt:
# http://heavens-above.com/countries.asp
$prayer->PrayerLocation(
Latitude => 30.050,
Longitude => 31.250,
Altitude => 24,
TimeZone => 2
);

my ($sec,$min,$hour,$mday,$mon,$year,$wday,$yday,$isdst) = localtime(time);
$mon++; $year += 1900;

#Adjust the Gregorian Dates by making sure that the month lengths
#are correct if not so take the extra days to next month or year.
my ($yg0, $mg0, $dg0) = $prayer->GDateAjust($year, $mon, $mday);
# Now calculate the prayer times. Times returns in hours decimal format

#%result = $prayer->PrayerTimes($year, $mon, $mday);
%result = $prayer->PrayerTimes($yg0, $mg0, $dg0);

#print "Fajr: " . $result{Fajr} . "n";
#print "Sunrise: " . $result{Sunrise} . "n";
#print "Zohar: " . $result{Zohar} . "n";
#print "Aser: " . $result{Aser} . "n";
#print "Maghrib: " . $result{Maghrib} . "n";
#print "Isha: " . $result{Isha} . "n";
#print "Fajir Rabita: " . $result{FajirRabita} . "n"; #Fajer using exact Rabita method for places >48
#print "Isha Rabita: " . $result{IshaRabita} . "n"; #Ash using exact Rabita method for places >48
#print "Eid Prayer Time: " . $result{Eid} . "n"; #Eid Prayer Time
#print "n";

# set time mode for 12 or 24 hour for FormatTime function.
$prayer->TimeMode(1);
#print time formated
#print "TimeMode: " . $prayer->TimeMode() ."n";

my ($h, $m, $ap);

($h, $m, $ap) = $prayer->FormatTime($result{Fajr});
print "Fajr: $h:$m $apn";

($h, $m, $ap) = $prayer->FormatTime($result{Sunrise});
print "Sunrise: $h:$m $apn";

($h, $m, $ap) = $prayer->FormatTime($result{Zohar});
print "Zohar: $h:$m $apn";

($h, $m, $ap) = $prayer->FormatTime($result{Aser});
print "Aser: $h:$m $apn";

($h, $m, $ap) = $prayer->FormatTime($result{Maghrib});
print "Maghrib: $h:$m $apn";

($h, $m, $ap) = $prayer->FormatTime($result{Isha});
print "Isha: $h:$m $apn";

#($h, $m, $ap) = $prayer->FormatTime($result{FajirRabita});
#print "Fajir Rabita: $h:$m $apn"; #Fajer using exact Rabita method for places >48

#($h, $m, $ap) = $prayer->FormatTime($result{IshaRabita});
#print "Isha Rabita: $h:$m $apn"; #Ash using exact Rabita method for places >48

#($h, $m, $ap) = $prayer->FormatTime($result{Eid});
#print "Eid Prayer Time: $h:$m $apn"; #Eid Prayer Time

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Download (0.015MB)
Added: 2007-05-24 License: Perl Artistic License Price:
893 downloads
ScryMUD 2.1.13

ScryMUD 2.1.13


ScryMUD is a MUD with a Java client. more>>
ScryMUD project is a MUD with a Java client.
ScryMUD is a MUD written completely from scratch that has a full feature set including persistant belongings, a ree-based skill/spell system, game-navigated vehicles, complex scripting, player-owned stores and houses, and much more. The distribution also comes with Hegemon, a Java client that provides a nice UI for ScryMUDs Online Building.
Main features:
- Completely original world and code. We have 6000+ rooms, 400+ mobs and 400+ objects.
- Integrated Java Client (applet/application) which offers a nice interface to the game and to the Online Building tools.
- Player controlled shops (you get the goods, set the prices, and collect the dough.)
- Can Brew potions. This requires the brew skill, a cauldron, and the necessary ingredients.
- Can Scribe Scrolls. Requires a scroll, pen, and knowledge of the spell.
- Spells become less powerful when there are many scrolls/potions that can cast them in the game. This balances the above features.
- Skills and Spells are learned in a tree-like manner. You must learn the pre-requesites to at least 50% before you can move on to the skills/spells it enables. So, you can customize the character to your liking and are limited only by the number of practices you have.
- Game-navigated vehicles (though not widely used in the game yet.)
- Complex NPC scripting so that the builders can make quests and other interesting things.
- Mobs have some personality traits, which can influence their behavior in battle and afterwards. Some will track you down and kill you (and then return to their starting point. Others may heal you if you are badly hurt.
- Bulletin boards for in-game communication, as well as gossip, yell, and other channels.
- Banks to keep your cash safe for you.
- Configurable ANSI color.
- Some multi-lingual capability.
- Released under the GPL
Enhancements:
- This release includes the addition of weather, several new spells and socials, minor improvements to ranged combat, and assorted bugfixes.
- Daemonizing code in particular should be a bit safer now.
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Download (0.76MB)
Added: 2007-07-22 License: GPL (GNU General Public License) Price:
826 downloads
ztk-tvguide 1a

ztk-tvguide 1a


ztk-tvguide is a Perl/Tk frontend to the XMLTV files available from labs.zap2it.com. more>>
This is a Perl/Tk frontend to the tv programming database available at http://labs.zap2it.com, and uses the CPAN module XMLTV to do the fetching.
This is a multi-threaded perl application, which will download and display concurrently.
INSTRUCTIONS
1. You need to go to http://labs.zap2it.com and sign up for an account. You need to use the xmltv developer certificate code C< ZYZM-TE5O-SBUT > (Letter O) to register. When registering, I have found it is better to NOT answer anything with a blank or zero. Always give a "true" answer.
After registering, you must set up your configuration, and choose your service provider, and personal channel selection. Write down your given username and password.
Your registration will be good for 3 months, and can be renewed after re-filling out the questionaire.
2. You must install the XMLTV module from http://membled.com/work/apps/xmltv/ It comes with a very nice README file explaining what you need to do. If you have already done Step(1) above, you will need to run your areas grabber script from the xmltv distribution. For North America it is tv_grab_na_dd You must run your grabber script once, to configure and setup your .xmltv directory and configuration....so.... tv_grab_na_dd --configure
Answer the questions, and select UTC as your default time. That way, you download files in UTC time, and the display program will convert it to local time.
After running --configure, you should have file ~/.xmltv/tv_grab_na_dd.conf with your channels and username. To make the downloading of new files run without prompting for a password, put your password in ~/.xmltv/tv_grab_na_dd.conf. Your file should look similar to this:
username: zentara
password: xc78vjk3n4
timezone: UTC
lineup: MI21648:-
channel: 46 AMC
channel: 45 ARTS
channel: 62 BET
3. Run the ztk-tvguide script. If you dont have any XML files downloaded it will prompt you to Download files at the first run. Just click the Download button, and you will be asked "how many days forward?" Today is day 0, so 8 will get you 1 week ahead. If you already have a file for that day, it will not be downloaded again. If you need to redownload it, for some odd reason, just delete it manually from the xml storage location, which is ~/.xmltv/ztk_tvguide/
The display program is multi-threaded, so you can download and browse at the same time. There are 2 display indicators, one for downloading, and one for converting the xml.
Enhancements:
- This release fixes a UTC-to-local time conversion problem.
- The script now relies on xmltvs downloader script (and configuration file) to adjust to local time.
- You may need to edit your xmltv configuration file tv_grab_na_dd.conf to adjust your timezone offset from UTC to local.
- It also fixes a bug which could cause cross-linking of programs across days.
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Download (0.13MB)
Added: 2005-09-16 License: Public Domain Price:
1500 downloads
eZ region 1.1.4

eZ region 1.1.4


eZ region provides updated eZpublish modules that provide Regions/States. more>>
eZ region provides updated eZpublish modules that provide Regions/States.

eZ region is a PHP class and an updated set of eZ publish modules that provide support for regions or states to eZ publishs eZ address and eZ user modules.

eZ region is not a killer app, but it made eZ publish one for me!

eZ region provides a lookup table of what some
call regions or states, depending on the country.

eZ region is an added dependacy to eZ address.
eZ region was based off the eZ country module.
eZ regions are each associated with an eZ country.
eZ region design is dependant on the eZ address and eZ country modules.

eZ region can be used in at least the following ways:

Default - Providing ezuser/user/userwithaddress with a region or stat list.
Requiring only eZ address, and eZ user .

Trade - Providing eztrade/user with a region list included in the trade transaction.
Requiring eZ address, eZ user and eZ trade.

Note: eZ region 1.1.4 does not contain the eZ trade user
functions to meet the trade use dependancy, though future releases (1.1.5) will.

International Regions / States:

eZ region can be used to support non-US States.

Only states from the United States of America are included in eZ region 1.1.4.
Regions from any country can be used in conjunction with U.S. states.

The missing dependancy for other regions is a list of
South American and European regions and some sql additions.

All countries have regions in some fashion or style.
A fair amount of North America has states. Other countries
Canada, Mexico, South & Central America & Europe use other names to lable their regions.

Users from other countries can use eZ region by populating
the eZAddress_Region table with a list of regions/states/provinces associated to their countrys ez country ID.

Note: International users feel free to contact me regarding,
including your countrys regions in eZ region.

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Download (0.41MB)
Added: 2007-04-05 License: GPL (GNU General Public License) Price:
936 downloads
The Hiker Application Framework 0.9.1

The Hiker Application Framework 0.9.1


Hiker is a mobile Linux Application Framework. more>>
Hiker is a mobile Linux Application Framework. The project provides a set of services to install and manage applications, and the ability to integrate communication between applications, enabling a seamless user experience for music, messaging, and other advanced features on mobile phones.

It also includes security features designed to prevent unauthorized use of phone services or tampering with critical system data. Hiker contains several services or “managers”: Bundle Manager, Security Policy Framework (SPF), Exchange Manager, Notification Manager, Application Server, Attention Manager, Alarm Manager, and Global Settings Services.
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Download (3.6MB)
Added: 2006-12-27 License: MPL (Mozilla Public License) Price:
1031 downloads
FlightGear 0.9.10

FlightGear 0.9.10


FlightGear is a free flight simulator project. more>>
The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. Source code for the entire project is available and licensed under the GNU General Public License.

The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing.

There are many exciting possibilities for an open, free flight sim. We hope that this project will be interesting and useful to many people in many areas.

FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.

The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.

There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.

Flight Dynamics Models

With FlightGear it is possible to choose between three primary Flight Dynamics Models. It is possible to add new dynamics models or even interface to external "proprietary" flight dynamics models:

1. JSBSim: JSBSim is a generic, 6DoF flight dynamics model for simulating the motion of flight vehicles. It is written in C++. JSBSim can be run in a standalone mode for batch runs, or it can be the driver for a larger simulation program that includes a visuals subsystem (such as FlightGear.) In both cases, aircraft are modeled in an XML configuration file, where the mass properties, aerodynamic and flight control properties are all defined.

2. YASim: This FDM is an integrated part of FlightGear and uses a different approach than JSBSim by simulating the effect of the airflow on the different parts of an aircraft. The advantage of this approach is that it is possible to perform the simulation based on geometry and mass information combined with more commonly available performance numbers for an aircraft. This allows for quickly constructing a plausibly behaving aircraft that matches published performance numbers without requiring all the traditional aerodynamic test data.

3. UIUC: This FDM is based on LaRCsim originally written by the NASA. UIUC extends the code by allowing aircraft configuration files instead and by adding code for simulation of aircraft under icing conditions.

UIUC (like JSBSim) uses lookup tables to retrieve the component aerodynamic force and moment coefficients for an aircraft... and then uses these coefficients to calculate the sum of the forces and moments acting on the aircraft.

Extensive and Accurate World Scenery Data Base

Over 20,000 real world airports included in the full scenery set.
Correct runway markings and placement, correct runway and approach lighting.
Taxiways available for many larger airports (even including the green center line lights when appropriate.)
Sloping runways (runways change elevation like they usually do in real life.)
Directional airport lighting that smoothly changes intensity as your relative view direction changes.
World scenery fits on 3 DVDs. (Im not sure thats a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

Accurate and Detailed Sky Model

FlightGear implements extremely accurate time of day modeling with correctly placed sun, moon, stars, and planets for the specified time and date. FlightGear can track the current computer clock time in order to correctly place the sun, moon, stars, etc. in their current and proper place relative to the earth. If its dawn in Sydney right now, its dawn in the sim right now when you locate yourself in virtual Sidney. The sun, moon, stars, and planets all follow their correct courses through the sky. This modeling also correctly takes into account seasonal effects so you have 24 hour days north of the arctic circle in the summer, etc. We also illuminate the correctly placed moon with the correctly placed sun to get the correct phase of the moon for the current time/date, just like in real life.

Flexible and Open Aircraft Modeling System

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

Moderate Hardware Requirements

The intention of FlightGear is to look nice, but not at the expense of other aspects of a realistic simulator. Our focus is not on competing in the "game" market and not on the ultra-flashy graphic tricks.

The result is a simulator with moderate hardware requirements to run at smooth frame rates. You can be reasonably happy on a $500-1000 (USD) machine (possibly even less if you are careful) and dont necessarily need $3000 (USD) worth of new hardware like you do with the many of the newest games.

That said, the more hardware you throw at FlightGear, the better it looks and runs, so dont feel like you have to chuck your expensive new hardware if you just purchased it. :-)

Internal Properties EXPOSED!

FlightGear allows users and aircraft designers access to a very large number of internal state variables via numerous internal and external access mechanisms. These state variables are organized into a convenient hierarchal "property" tree.

Using the properties tree it is possible to monitor just about any internal state variable in FlightGear. Its possible to remotely control FlightGear from an external script. You can create model animations, sound effects, instrument animations and network protocols for about any situation imaginable just by editing a small number of human readable configuration files. This is a powerful system that makes FlightGear immensely flexible, configurable, and adaptable.

Networking options

A number of networking options allow FlightGear to communicate with other instances of FlightGear, GPS receivers, external flight dynamics modules, external autopilot or control modules, as well as other software such as the Open Glass Cockpit project and the Atlas mapping utility.

A generic input/output option allows for a user defined output protocol to a file, serial port or network client.

A multi player protocol is available for using FlightGear on a local network in a multi aircraft environment, for example to practice formation flight or for tower simulation purposes.

The powerful network options make it possible to synchronize several instances of FlightGear allowing for a multi-display, or even a cave environment. If all instances are running at the same frame rate consistently, it is possible to get extremely good and tight synchronization between displays.

Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."

Contributing to Flight Gear can be educational and a lot of fun. A long time developer, Curtis Olson, had this to say about working on Flight Gear:

Personally, Flight Gear has been a great learning experience for me. I have been exposed to many new ideas and have learned a tremendous amount of "good stuff" in the process of discussing and implementing various Flight Gear subsystems. If for no other reason, this alone makes it all worth while.
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Download (2.0MB)
Added: 2006-04-07 License: GPL (GNU General Public License) Price:
1533 downloads
FrameMaker::FromHTML 0.03

FrameMaker::FromHTML 0.03


FrameMaker::FromHTML is a Perl class to convert HTML file to FrameMaker MIF. more>>
FrameMaker::FromHTML is a Perl class to convert HTML file to FrameMaker MIF.

SYNOPSIS

use base FrameMaker::FromHTML;

use strict;

my ($infile, $outfile);

$infile = shift;

($outfile = $infile) =~ s/.htm[l]*$/.mif/;

# Insert routine to validate HTML -- eg, use HTML-Tidy

# VERY important -- this script is fragile at any time

# but worse with bad HTML

my $p = FrameMaker::FromHTML->new($outfile) ;

$p->parse_file("$tempfile") or die "Parsing failed on $tempfile: $!n";

Use to convert properly formed HTML into FrameMaker MIF. Likely to be found buggy, particularly with funny HTML. Errors in MIF are usually flagged in FrameMaker console when FrameMaker is used to open the file.

See example file htmltofm.pl, which may be all youll need to get it working on some files. In which case, youll need to have HTML-Tidy installed to clean up your HTML.

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Added: 2006-08-16 License: Perl Artistic License Price:
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Worminator 3.0R2.1

Worminator 3.0R2.1


Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
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Added: 2006-03-06 License: GPL (GNU General Public License) Price:
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