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ScoreBoard 0.2 Beta

ScoreBoard 0.2 Beta


ScoreBoard is a tiny program to keep scores in a quiz. more>>
ScoreBoard is a tiny program to keep scores in a quiz. It allows users to customize the appearance of each group.

ScoreBoard project may comes handy if you are organizing a quiz.

This is my first QT project. I am still trying to get to the subtle details of QT. There maybe bugs in this program. Please contact me if you found any.

Icons used in this application are taken from Crystal Clear icon set and Emotion Icons.

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Download (0.64MB)
Added: 2006-07-29 License: GPL (GNU General Public License) Price:
2153 downloads
ScoreBoard for Linux 0.2 Beta

ScoreBoard for Linux 0.2 Beta


ScoreBoard is a tiny program to keep scores in a quiz. more>> ScoreBoard is a tiny program to keep scores in a quiz. It allows users to customize the appearance of each group.<<less
Download (647KB)
Added: 2009-04-25 License: Freeware Price: Free
181 downloads
mod_benchmark 2.0.0

mod_benchmark 2.0.0


mod_benchmark is an Apache module that will you give measure about your server performance. more>>
mod_benchmark is an Apache module that will you give measure about your server performance...
Main features:
- High-Quality SVG graphs
- New improved Control Panel
- Computes average, min and max permformance indicator values
- Support Database storage
- Sort statistics according to Server, TCP Port, URL Filter...
- Collects Response Time, System load indicators and Apache ScoreBoard values
- Interfaces with Common Apache Logs
- Handles Server Farm
- Saves produces charts for later reuse
- Sends Charts by e-mail
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Download (0.36MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1249 downloads
SmokePing 2.1.0

SmokePing 2.1.0


SmokePing is a network latency monitor similar to MRTG. more>>
SmokePing is a delux latency measurement tool. SmokePing project can measure, store and display latency, latency distribution and packet loss. SmokePing uses RRDtool to maintain a longterm datastore and to draw pretty graphs, giving up to the minute information on the state of each network connection.
SmokePing uses latency measurement plugins for seamless extendability.
SmokePing comes with a smart alarm system. Apart from simple threshold alarms, you have the option of defining latency or loss patterns and use them to trigger alarms.
This allows you to define a pattern which would generate a single alarm when the loss goes from below 1% to over 20% and stays over 20% for more than 10 minutes. The advantage of this approach is the virtual elimination of duplicate alarms which you would get with a simple threshold based system.
Alarms can be sent to a mail address or a pager and if you want you can also start an external script to handle the alarms.
Complex Alarms can be written as plug-ins.
SmokePing can also deal with machines who frequently change their IP address by allowing the remote host to call SmokePings attention to its new IP address. In such a setup SmokePing monitors also for how long the remote system could keep its IP address.
To ensure that it is not suddenly monitoring the wrong host, SmokePing further tries to fingerprint each of its Dynamic IP targets via SNMP.
SmokePing is written in Perl. It consists of a daemon process responsible for data collection and a CGI script presenting the data on the web.
The CGI script uses SpeedyCGI to achieve mod_perl like performance without the need to deploy mod_perl on your web server. SmokePing sports a plug-in architecture to easily add new latency measurement capabilities to SmokePing. SmokePing works happily on all Unix platforms.
Enhancements:
- The scoreboard has a list of hottest targets.
- Echoping V6 compatibility.
- Mail templates.
- A failover server for alert email messages.
- Many new plugins.
- Several bugfixes.
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Download (0.37MB)
Added: 2007-04-29 License: GPL (GNU General Public License) Price:
922 downloads
ipa

ipa


ipa provides a per-address accounting for networks. more>>
ipa provides a per-address accounting for networks.

/ipa-watch scoreboard interface [network/netmask | network netmask]
e.g. ipa-watch eth0-dump eth0

logs all traffic ON interface (same network) to the scoreboard.
the scoreboard is fixed size of 4*(2^(32-cidr))

SIGHUP msync() the scoreboard
SIGTERM sync and exit
SIGINT sync and exit

./ipa-dump [-r] scoreboard [network]
e.g. ipa-dump eth0-dump 192.168.1.0

-r resets the counters

writes all non-zero addresses to standard output. if a network-address
is supplied, all addresses will be relocated. e.g.

./ipa-dump eth0-dump
1 572
3 231

./ipa-dump eth0-dump 192.168.1.0
192.168.1.1 572
192.168.1.3 231


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Download (0.010MB)
Added: 2005-11-11 License: GPL (GNU General Public License) Price:
1445 downloads
mod_cband 0.9.7.5

mod_cband 0.9.7.5


mod_cband is an Apache 2 module that solves the problem of limiting users and virtual hosts bandwidth usage. more>>
mod_cband is an Apache 2 module provided to solve the problem of limiting users and virtualhosts bandwidth usage. When the configured virtualhosts transfer limit is exceeded, mod_cband will redirect all further requests to a location specified in the configuration file.
I advice for using mod_cband by hosting companies, which would like to limit data transfer for its users, such as "10 Gb of traffic per month".
There is already module mod_curb which can limit data transfer, but it doesnt work with virtualhosts and Apache 2, so I wrote my own module fully compatible with Apache 2 API and supporting per-users and per-virtualhosts bandwidth limiting.
Enhancements:
- Some memory leaks in scoreboard read/write operations and some HTML 4.0 Strict warnings were fixed.
- A truncf workaround for Solaris was added.
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Download (0.069MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
650 downloads
KLACK 0.005

KLACK 0.005


KLACK is a small game with spheres. more>>
KLACK project is a small game with spheres.
KLACK gives you the command over a sphere (you control it via one key, visit the page to see how) which you have to use to hit another sphere or make another sphere hit a third sphere.
Rules for "KLACK":
- Center of the game are the spheres. You can accelerate yours by pressing your key. The player keys are: Tab, Space, Keypad-Plus and Mouse Whenever a sphere collides with another, points may be awarded or removed from the players score.
- You will notice the pointer in the lower right of the window. It shows the direction of the actual acceleration.
- In the lower left, all player scores are shown.
- Right beneath the scoreboard, a timer is showing the seconds left until the game ends.
- Between the timer and the direction pointer is a small diagram showing the rules for awarding points. Everyone starts with zero points and nobody can get less than zero points. In the diagram, a green arrow means that a point is awarded, and a red arrow means a point is removed. A black arrow means the points are carried over. By now, we have two game modi:
- Shuffle: The original game. You control (more or less) the green sphere, and try to let the yellow sphere hit the blue sphere while avoiding the red sphere. Fair enough, hu?
- Cascade: This Four-Player-game is quite easy to explain: Bump into your right neighbor, but dont get hit by the left. Naturally, the leftmost player has to fear the rightmost.
Version restrictions:
- Spheres may bump into or even through each other. I now have the outlines of an improved algorithm that does vector clipping.
- After a cascade game only player 1s score is shown.
- The manpage is incomplete and needs translation.
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Download (0.061MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
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