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Comic Vector Icons

Comic Vector Icons


Comic Vector Icons package contains 100 vectorial icons developed with cartoony look and simple shapes. more>>
Comic Vector Icons package contains 100 vectorial icons developed with "cartoony" look and simple shapes that give to your project a funny feeling.

EPS Icons can be rescaled to any size while retaining their original detail, for use in Logo design, Blogs, Web, Software or Print projects.
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Added: 2007-04-19 License: GPL (GNU General Public License) Price:
946 downloads
Scalable OGo 0.9.0

Scalable OGo 0.9.0


Scalable OGo project (SOGo in short) is a groupware server built around the SOPE application server. more>>
Scalable OGo project (SOGo in short) is a groupware server built around the SOPE application server. Unlike OGo it is focused on scalability instead of depth in functionality. The web interface uses human readable URLs and can be accessed according to REST web service ideas. Notably it requires no server side session at all.

The server stores all internal data in the iCalendar format and therefore has no data model inconsistencies with native clients - it easily connects using GroupDAV connectors.

Scalable OpenGroupware.org is being developed since August 2004.

Important: SOGo is still in pre-alpha quality and is largely undocumented. We do not provide RPM or Debian packaging yet nor expect to be able to build the source without issues.
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Added: 2006-08-31 License: LGPL (GNU Lesser General Public License) Price:
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Small Antialiased Graphics Library 0.0.9

Small Antialiased Graphics Library 0.0.9


SAgl is a portable small antialiased graphics library. more>>
SAgl is a portable small antialiased graphics library. It offers lines, circles, and bezier curves, as well as thick lines and fills.

It can be used on top of SDL or with X or any other graphics system.
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Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1575 downloads
Bit::Vector 6.4

Bit::Vector 6.4


Bit::Vector is an efficient bit vector, set of integers and big int math library. more>>
Bit::Vector is an efficient bit vector, set of integers and "big int" math library.

CLASS METHODS

Version

$version = Bit::Vector->Version();

Word_Bits
$bits = Bit::Vector->Word_Bits(); # bits in a machine word

Long_Bits
$bits = Bit::Vector->Long_Bits(); # bits in an unsigned long

new
$vector = Bit::Vector->new($bits); # bit vector constructor

@veclist = Bit::Vector->new($bits,$count);

new_Hex
$vector = Bit::Vector->new_Hex($bits,$string);

new_Bin
$vector = Bit::Vector->new_Bin($bits,$string);

new_Dec
$vector = Bit::Vector->new_Dec($bits,$string);

new_Enum
$vector = Bit::Vector->new_Enum($bits,$string);

Concat_List
$vector = Bit::Vector->Concat_List(@vectors);
OBJECT METHODS
new
$vec2 = $vec1->new($bits); # alternative call of constructor

@veclist = $vec->new($bits,$count);

Shadow
$vec2 = $vec1->Shadow(); # new vector, same size but empty

Clone
$vec2 = $vec1->Clone(); # new vector, exact duplicate

Concat
$vector = $vec1->Concat($vec2);

Concat_List
$vector = $vec1->Concat_List($vec2,$vec3,...);

Size
$bits = $vector->Size();

Resize
$vector->Resize($bits);
$vector->Resize($vector->Size()+5);
$vector->Resize($vector->Size()-5);

Copy
$vec2->Copy($vec1);

Empty
$vector->Empty();

Fill
$vector->Fill();

Flip
$vector->Flip();

Primes
$vector->Primes(); # Sieve of Erathostenes

Reverse
$vec2->Reverse($vec1);

Interval_Empty
$vector->Interval_Empty($min,$max);

Interval_Fill
$vector->Interval_Fill($min,$max);

Interval_Flip
$vector->Interval_Flip($min,$max);

Interval_Reverse
$vector->Interval_Reverse($min,$max);

Interval_Scan_inc
if (($min,$max) = $vector->Interval_Scan_inc($start))

Interval_Scan_dec
if (($min,$max) = $vector->Interval_Scan_dec($start))

Interval_Copy
$vec2->Interval_Copy($vec1,$offset2,$offset1,$length);

Interval_Substitute
$vec2->Interval_Substitute($vec1,$off2,$len2,$off1,$len1);

is_empty
if ($vector->is_empty())

is_full
if ($vector->is_full())

equal
if ($vec1->equal($vec2))

Lexicompare (unsigned)
if ($vec1->Lexicompare($vec2) == 0)
if ($vec1->Lexicompare($vec2) != 0)
if ($vec1->Lexicompare($vec2) < 0)
if ($vec1->Lexicompare($vec2) Lexicompare($vec2) > 0)
if ($vec1->Lexicompare($vec2) >= 0)

Compare (signed)
if ($vec1->Compare($vec2) == 0)
if ($vec1->Compare($vec2) != 0)
if ($vec1->Compare($vec2) < 0)
if ($vec1->Compare($vec2) Compare($vec2) > 0)
if ($vec1->Compare($vec2) >= 0)

to_Hex
$string = $vector->to_Hex();

from_Hex
$vector->from_Hex($string);

to_Bin
$string = $vector->to_Bin();

from_Bin
$vector->from_Bin($string);

to_Dec
$string = $vector->to_Dec();

from_Dec
$vector->from_Dec($string);

to_Enum
$string = $vector->to_Enum(); # e.g. "2,3,5-7,11,13-19"

from_Enum
$vector->from_Enum($string);

Bit_Off
$vector->Bit_Off($index);

Bit_On
$vector->Bit_On($index);

bit_flip
$bit = $vector->bit_flip($index);

bit_test
contains
$bit = $vector->bit_test($index);
$bit = $vector->contains($index);
if ($vector->bit_test($index))
if ($vector->contains($index))

Bit_Copy
$vector->Bit_Copy($index,$bit);

LSB (least significant bit)
$vector->LSB($bit);

MSB (most significant bit)
$vector->MSB($bit);

lsb (least significant bit)
$bit = $vector->lsb();

msb (most significant bit)
$bit = $vector->msb();

rotate_left
$carry = $vector->rotate_left();

rotate_right
$carry = $vector->rotate_right();

shift_left
$carry = $vector->shift_left($carry);

shift_right
$carry = $vector->shift_right($carry);

Move_Left
$vector->Move_Left($bits); # shift left "$bits" positions

Move_Right
$vector->Move_Right($bits); # shift right "$bits" positions

Insert
$vector->Insert($offset,$bits);

Delete
$vector->Delete($offset,$bits);

increment
$carry = $vector->increment();

decrement
$carry = $vector->decrement();

inc
$overflow = $vec2->inc($vec1);

dec
$overflow = $vec2->dec($vec1);

add
$carry = $vec3->add($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->add($vec1,$vec2,$carry);

subtract
$carry = $vec3->subtract($vec1,$vec2,$carry);
($carry,$overflow) = $vec3->subtract($vec1,$vec2,$carry);

Neg
Negate
$vec2->Neg($vec1);
$vec2->Negate($vec1);

Abs
Absolute
$vec2->Abs($vec1);
$vec2->Absolute($vec1);

Sign
if ($vector->Sign() == 0)
if ($vector->Sign() != 0)
if ($vector->Sign() < 0)
if ($vector->Sign() Sign() > 0)
if ($vector->Sign() >= 0)

Multiply
$vec3->Multiply($vec1,$vec2);

Divide
$quot->Divide($vec1,$vec2,$rest);

GCD (Greatest Common Divisor)
$vecgcd->GCD($veca,$vecb);
$vecgcd->GCD($vecx,$vecy,$veca,$vecb);

Power
$vec3->Power($vec1,$vec2);

Block_Store
$vector->Block_Store($buffer);

Block_Read
$buffer = $vector->Block_Read();

Word_Size
$size = $vector->Word_Size(); # number of words in "$vector"

Word_Store
$vector->Word_Store($offset,$word);

Word_Read
$word = $vector->Word_Read($offset);

Word_List_Store
$vector->Word_List_Store(@words);

Word_List_Read
@words = $vector->Word_List_Read();

Word_Insert
$vector->Word_Insert($offset,$count);

Word_Delete
$vector->Word_Delete($offset,$count);

Chunk_Store
$vector->Chunk_Store($chunksize,$offset,$chunk);

Chunk_Read
$chunk = $vector->Chunk_Read($chunksize,$offset);

Chunk_List_Store
$vector->Chunk_List_Store($chunksize,@chunks);

Chunk_List_Read
@chunks = $vector->Chunk_List_Read($chunksize);

Index_List_Remove
$vector->Index_List_Remove(@indices);

Index_List_Store
$vector->Index_List_Store(@indices);

Index_List_Read
@indices = $vector->Index_List_Read();

Or
Union
$vec3->Or($vec1,$vec2);
$set3->Union($set1,$set2);

And
Intersection
$vec3->And($vec1,$vec2);
$set3->Intersection($set1,$set2);

AndNot
Difference
$vec3->AndNot($vec1,$vec2);
$set3->Difference($set1,$set2);

Xor
ExclusiveOr
$vec3->Xor($vec1,$vec2);
$set3->ExclusiveOr($set1,$set2);

Not
Complement
$vec2->Not($vec1);
$set2->Complement($set1);

subset
if ($set1->subset($set2)) # true if $set1 is subset of $set2

Norm
$norm = $set->Norm();
$norm = $set->Norm2();
$norm = $set->Norm3();

Min
$min = $set->Min();

Max
$max = $set->Max();

Multiplication
$matrix3->Multiplication($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);

Product
$matrix3->Product($rows3,$cols3,
$matrix1,$rows1,$cols1,
$matrix2,$rows2,$cols2);

Closure
$matrix->Closure($rows,$cols);

Transpose
$matrix2->Transpose($rows2,$cols2,$matrix1,$rows1,$cols1);

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Added: 2007-05-17 License: Perl Artistic License Price:
890 downloads
Vectoroids 1.1.0

Vectoroids 1.1.0


Vectoroids project is a vector-based asteroid shooting game in SDL. more>>
Vectoroids project is a vector-based asteroid shooting game in SDL.
Your objective is to maneuver a space ship within a field of asteroids, and shoot them into smaller and smaller pieces, eventually destroying them completely.
Vectoroids is based directly on the code for Agendaroids. It has been ported from X-Window to SDL, so it runs on numerous platforms.
Vectoroids includes music, sound effects, and lots of cool color vector graphics!
Main features:
- Smooth vector graphics
- Rotating asteroids
- Fast, table-based trigonometric functions
- High quality sound effects
- Great music
- Pause and resume (even if you quit)
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Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1051 downloads
PDL::Graphics::X 0.04

PDL::Graphics::X 0.04


PDL::Graphics::X is a PDL OO access to X windows. more>>
PDL::Graphics::X is a PDL OO access to X windows.

SYNOPSIS

# example 1

use PDL;
use PDL::Graphics::X;

my $x_size = 255; my $y_size = 255;
my $win1 = PDL::Graphics::X->new({SIZE_X => $x_size, SIZE_Y => $y_size});
my $a = xvals(zeroes(byte,$x_size,$y_size));
$win1->imag($a);

# example 2

use PDL;
use PDL::Graphics::X;

my $win1 = PDL::Graphics::X->new({WIN_TITLE => "PDL", SIZE_X => 210, SIZE_Y => 210});
my $x = pdl(10, 100, 100, 10);
my $y = pdl(10, 10, 100, 100);
$win1->line($x, $y, {COLOR => [1,0,0], LINEWIDTH => 5});

This module interfaces PDL directly to X windows in a OO fashion. Each X object has an associated X window and handles opening, closing and drawing in the associated window. Hopefully it is reasonably intuitive to use. The vision is that this will serve as a base upon which other fully native PDL graphics modules could be built.

Common options such as LINEWIDTH are remembered from function call to function call, i.e. if you call $win1->line($x, $y, {COLOR => [1,0,0], LINEWIDTH => 5}) then the rectangle drawn by $win1->rect(10, 10, 190, 190) will also have a red border of width equal to 5.

FUNCTIONS

new

Constructor for a new X window object.

Usage: my $win1 = PDL::Graphics::X->new(); # open the window with the defaults
Usage: my $win1 = PDL::Graphics::X->new({WIN_TITLE => "PDL", SIZE_X => 210, SIZE_Y => 210});

Creates a new X object & its associated X window.

Options recognized :

SIZE_X - window x size in pixels (default = 400)
SIZE_Y - window y size in pixels (default = 300)
WIN_TITLE - A title for the window, if desired (default = "X")
BACK_COLOR - [r, g, b] the windows background color (default = [1.0, 1.0, 1.0], i.e. white)
imag

Display a PDL as a bitmap.

Usage: $win1->imag($my_img); # display an image with default size and scaling
Usage: $win1->imag($my_img, {AUTO_SCALE => 1.0}); # display an auto-scaled image

Displays a PDL as a bitmap. The PDL can be of size either (m,n) or (m,n,3). PDLs of size (m,n) are converted to indexed color based on the current color table (see ctab). PDLs of size (m,n,3) are displayed as true-color images with the last dimension specifying the color (RGB). Unless a re-scaling is specified, the minimum value displayed is 0.0 and the maximum is 255.0. If the PDL is larger then the window then the window will be re-scaled to accomodate the PDL;

Options recognized :

DEST_X - position of the left side of the bitmap in pixels (default = 0)
DEST_Y - position of the bottom of the bitmap in pixels (default = 0)
DEST_W - width of the bitmap to be displayed (default = width of the PDL)
DEST_H - height of the bitmap to be displayed (default = height of the PDL)
AUTO_SCALE - if set equal to 1, the PDL will be rescaled such that its
minimum value is 1 and its max is 255 (default = 0)
MIN - the minimum value to be displayed (default = 0.0)
MAX - the maximum value to be displayed (default = 255.0)
ctab

Set the color table

Usage: $win1->ctab(cat(lut_data(idl5))); # set the color table to idl5

Makes a local copy of a user supplied color table. The color table must be a 256 x 4 pdl of the form (l,r,g,b), as would be generated by the command $ct = cat(lut_data("xyz")). The l value is ignored. The r, g and b values should be in the range 0.0 - 1.0.

line

Draws a vector as connected points.

Usage: $win1->line($x, $y, {COLOR => [0,0,0], LINEWIDTH => 5}); # draw black line of width 5

Draw a poly-line between a set of points given by two PDLs of size (n). The first PDL gives the x position & the second piddle gives the y position of the individual points, n is the total number of points.

Options recognized

LINEWIDTH - line width
LINESTYLE - line style (0 = normal, 1 = dashed)
COLOR - [r, g, b] color of the line
rect

Draws a rectangle.

Usage: $win1->rect($x1, $y1, $x2, $y2);

Draws a rectangle with corners at ($x1, $y1) and ($x2, $y2).

Options recognized

LINEWIDTH - line width
LINESTYLE - line style (0 = normal, 1 = dashed)
COLOR - [r, g, b] color of the line
circle

Draws a circle.

Usage: $win1->circle($x, $y, $r);

Draws a circle centered at ($x, $y) with radius $r.

Options recognized

LINEWIDTH - line width
LINESTYLE - line style (0 = normal, 1 = dashed)
COLOR - [r, g, b] color of the line
ellipse

Draws an oval.

Usage: $win1->ellipse($x, $y, $a, $b);

Draws a oval centered at ($x, $y) with x size $a and y size $b.

Options recognized

LINEWIDTH - line width
LINESTYLE - line style (0 = normal, 1 = dashed)
COLOR - [r, g, b] color of the line
erase

Erases the contents of the window.

Usage: $win1->erase();

Resets the contents of the window to the background color.

text

Draw text

Usage: $win1->text("hello", $x, $y, $angle);

Draws text starting at $x and $y with baseline angle given by $angle. If you know how to draw truly rotated text in X, please let me know. How fonts are currently dealt with is imperfect at best. So that the font size can easily be changed, a search is performed for a scalable font with specified font name. If such a font cannot be found then the text will be displayed with the default X font and no font scaling.

Options recognized

FONT_NAME - name of the font family (default = "courier")
CHARSIZE - desired font size in points
COLOR - [r, g, b] color of the font

cursor

Returns the location of next mouse click in the window

Usage : my($x,$y) = $win1->cursor();

Returns the x & y locations of the next mouse click in the window.

we_exist

Returns 0 if the window still exists, 1 if it does not

Usage : my $exists = $win1->we_exist();

Originally written to help debug some problems with associated with X windows being closed by the user with a mouse. Preserved on the off chance that it will be useful to a dependent module.

winsize

Returns the window size & maximum window size (in pixels) in x and y

Usage : my ($win_x, $win_y, $max_x, $max_y) = $win1->winsize();

Primarily intended for use by dependent modules that might want to know what the current and maximum window size is.

resize

resizes a window & returns the new size (which might not be what you requested)

Usage : my ($new_x, $new_y) = $win1->resize($size_x, $size_y);

Primarily intended for use by dependent modules that might want to resize a window without destroying it and creating another one.

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Added: 2007-07-09 License: Perl Artistic License Price:
837 downloads
Text::Graphics 1.0001

Text::Graphics 1.0001


Text::Graphics is a text graphics rendering toolkit. more>>
Text::Graphics is a text graphics rendering toolkit.

This is a toolkit for rendering plain text via an API like that used for graphics rendering in GUI toolkits. This package might be used when you want to do sophisticated rendering of plain text, e.g., for graphing, creating of complex forms for email and fax, and so on.

SYNOPSIS

use Text::Graphics;
my $text = "A text graphics rendering toolkit.n";
my $page = Text::Graphics::Page->new( 20, 10);
my $panel0 = Text::Graphics::BorderedPanel->new( 20, 10);
my $panel1 =
Text::Graphics::FilledBorderedTextPanel->new($text x 3, 25, 12);
$panel0->setBackground("#");
$panel1->setBackground(" ");
$page->add($panel0);
$page->add($panel1, 5, 2);
$page->render();

+-------------------+
|###################|
|####+--------------+
|####|A text graphic|
|####|rendering tool|
|####|text graphics |
|####|toolkit. A tex|
|####|graphics rende|
|####|toolkit. |
|####| |
+----+--------------+

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Added: 2006-08-28 License: Perl Artistic License Price:
1152 downloads
SVGGraph 0.07

SVGGraph 0.07


SVGGraph is a Perl extension for creating SVG Graphs / Diagrams / Charts / Plots. more>>
SVGGraph is a Perl extension for creating SVG Graphs / Diagrams / Charts / Plots.

SYNOPSIS

use SVGGraph;

my @a = (1, 2, 3, 4);
my @b = (3, 4, 3.5, 6.33);

print "Content-type: image/svg-xmlnn";
my $SVGGraph = new SVGGraph;
print SVGGraph->CreateGraph(
{title => Financial Results Q1 2002},
[@a, @b, Staplers, red]
);

This module converts sets of arrays with coordinates into graphs, much like GNUplot would. It creates the graphs in the SVG (Scalable Vector Graphics) format. It has two styles, verticalbars and spline. It is designed to be light-weight.

If your internet browser cannot display SVG, try downloading a plugin at adobe.com.

EXAMPLES

For examples see: http://pearlshed.nl/svggraph/1.png and http://pearlshed.nl/svggraph/2.png

Long code example:

#!/usr/bin/perl -w -I.

use strict;
use SVGGraph;

### Array with x-values
my @a = (1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20);
### Arrays with y-values
my @b = (-5, 2, 1, 5, 8, 8, 9, 5, 4, 10, 2, 1, 5, 8, 8, 9, 5, 4, 10, 5);
my @c = (6, -4, 2, 1, 5, 8, 8, 9, 5, 4, 10, 2, 1, 5, 8, 8, 9, 5, 4, 10);
my @d = (1, 2, 3, 4, 9, 8, 7, 6, 5, 12, 30, 23, 12, 17, 13, 23, 12, 10, 20, 11);
my @e = (3, 1, 2, -3, -4, -9, -8, -7, 6, 5, 12, 30, 23, 12, 17, 13, 23, 12, 10, 20);

### Initialise
my $SVGGraph = new SVGGraph;
### Print the elusive content-type so the browser knows what mime type to expect
print "Content-type: image/svg-xmlnn";
### Print the graph
print $SVGGraph->CreateGraph( {
graphtype => verticalbars, ### verticalbars or spline
imageheight => 300, ### The total height of the whole svg image
barwidth => 8, ### Width of the bar or dot in pixels
horiunitdistance => 20, ### This is the distance in pixels between 1 x-unit
title => Financial Results Q1 2002,
titlestyle => font-size:24;fill:#FF0000;,
xlabel => Week,
xlabelstyle => font-size:16;fill:darkblue,
ylabel => Revenue (x1000 USD),
ylabelstyle => font-size:16;fill:brown,
legendoffset => 10, 10 ### In pixels from top left corner
},
[@a, @b, Bananas, #FF0000],
[@a, @c, Apples, #006699],
[@a, @d, Strawberries, #FF9933],
[@a, @e, Melons, green]
);

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Added: 2007-07-26 License: Perl Artistic License Price:
821 downloads
PDL::Graphics::LUT 2.3.2

PDL::Graphics::LUT 2.3.2


PDL::Graphics::LUT is a Perl module that provides access to a number of look-up tables. more>>
PDL::Graphics::LUT is a Perl module that provides access to a number of look-up tables.

SYNOPSIS

use PDL::Graphics::PGPLOT;
use PDL::Graphics::LUT;

# what tables are available
my @tables = lut_names();

# get the reversed colour table smooth,
# with the gamma intensity ramp
my ( $l, $r, $g, $b ) = lut_data( smooth, 1, gamma );

# use the table idl5 in ctab
ctab( lut_data(idl5) );

PDL::Graphics::LUT contains a number of colour look-up tables (in rgb format) and intensity ramps, and provides routines to access this data. The format of the data is suitable for use by "ctab" in PDL::Graphics::PGPLOT.

Unlike the initial release of the package, the data tables are now stored within the PDL distribution (see $tabledir and $rampdir) rather than in the module itself. Changes to these directories will be picked up on the next call to one of the package functions.

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Added: 2007-07-27 License: Perl Artistic License Price:
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Scalable OpenGroupware.org (Inverse edition) 0.9-20070713

Scalable OpenGroupware.org (Inverse edition) 0.9-20070713


Scalable OpenGroupware.org is a groupware server built around OpenGroupware.org (OGo) and the SOPE application server. more>>
Scalable OpenGroupware.org (SOGo in short) is a groupware server built around OpenGroupware.org (OGo) and the SOPE application server.
We are constantly improving functionnalities and the user experience. So far, we improved the user interface to use AJAX and we focused on the integration of the Mozilla suite (Thunderbird, Sunbird/Lightning).
We also added CalDAV support so that any calendaring application which uses this standard protocol can now communicate with SOGo.
Main features:
- Complete redesign of the user-interface to give SOGo a look and feel similar to the Mozilla Thunderbird and Sunbird applications
- Calendar and address book sharing
- Mutiple address books and LDAP-based address books
- Concept of tasks
- Contacts in vCard
- Integration with the Mozilla application suite
Enhancements:
- A superuser can be defined.
- The raw message source can be viewed.
- Compatibility was checked with PostgreSQL 8.2.
- The menus of the Web date selector would no longer appear.
- An SQL constraint violation would prevent task entries from being recorded.
- The due date in tasks was incorrectly set.
- It was impossible to empty the start and the due date in the task editor from the moment they were set.
- IMAP folders with non-ASCII characters can now be accessed.
- The quotas of the selected mailbox are displayed (if available).
- Users were prevented from accessing shared resources in DAV.
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Added: 2007-07-15 License: GPL (GNU General Public License) Price:
832 downloads
SVG::Template::Graph 0.11

SVG::Template::Graph 0.11


SVG::Template::Graph is a Perl extension for generating template-driven graphs with SVG. more>>
SVG::Template::Graph is a Perl extension for generating template-driven graphs with SVG.

SYNOPSIS

use SVG::Template::Graph;
$data = [
{
barGraph=>1,#
barSpace=>20,
title=> 1: Trace 1,
data => #hash ref containing x-val and y-val array refs
{
x_val =>
[50,100,150,200,250,
300,350,400,450,500,550],
y_val =>
[100,150,100,126,100,
175,100,150,120,125,100],

},
format =>
{ #note that these values could change for *each* trace
lineGraph => 1,
x_min => 0,
x_max => 600,
y_min => 50,
y_max => 200,
x_axis => 1, #draw x-axis
y_axis => 1, #draw y-axis

#define the labels that provide the data context.
labels =>
{
#for year labels, we have to center the axis markers
x_ticks =>
{
label =>[2002,2003,2004],
position=>[100,300,500],
},
y_ticks =>
{
#tick mark labels
label => [ -250, 0, 250, 500],
#tick mark location in the data space
position => [50, 100, 150, 200],
},
},
},
},
];


#construct a new SVG::Template::Graph object with a file handle
my $tt = SVG::Template::Graph->new($file);

#set up the titles for the graph
$tt->setGraphTitle([Hello svg graphing world,I am a subtitle]);

#generate the traces.
$tt->drawTraces($data,$anchor_rectangle_id);
#serialize and print
print $tt->burn();

Template::Graph:SVG is a module for the generation of template-driven graphs using Scalable Vector Graphics (SVG). Using this module, it is possible to define a template SVG document with containers which are populated with correctly scaled plot images.

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Added: 2007-04-23 License: Perl Artistic License Price:
915 downloads
Vector Visuals 2006.12.02

Vector Visuals 2006.12.02


Vector Visuals provides an easy-to-use, object-based API for creating and manipulating Java2D-rendered shapes. more>>
Vector Visuals provides an easy-to-use, object-based API for creating and manipulating Java2D-rendered shapes and images. The project features object embedding, dynamic connectors, and multithreaded task support.
Vector Visuals has been downloaded thousands of times, and is already in use in a variety of applications. A few that we know of are a business ontology viewer, a particle simulator, and a childrens e-book builder.
Enhancements:
- This release of is a combination of bugfixes and new features.
- Persistence delegates were added for all of the Vector Visuals objects.
- The examples were moved out into their own source folder.
- Additionally, the entire product is now licensed under a permissive "New BSD"-style license.
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Added: 2006-12-03 License: BSD License Price:
1057 downloads
Chemistry::Artificial::Graphics 0.01

Chemistry::Artificial::Graphics 0.01


Chemistry::Artificial::Graphics is a graphic plot for artificial with database support. more>>
Chemistry::Artificial::Graphics is a graphic plot for artificial with database support.

SYNOPSIS

use strict;
use Chemistry::SQL;
use Chemistry::Artificial::Graphics;

my $dbname = $ARGV[0];
my $chaname = $ARGV[1];
my $file = $ARGV[2];
my $mode = $ARGV[3];

if (scalar(@ARGV)!=4)
{ print "Error in parameter number n";
print "perl chaplot.pl DB_NAME
CHA_NAME FILE_NAME MODE (svg | svg_static | text)n";
exit;
}
my $db1 =
Chemistry::SQL->new(db_host=>"127.0.0.1",db_user=>"root",db_port=>"3306",sb_pwd=>"",db_name=>"$dbname",db_driver=>"mysql");
$db1->connect_db;
my $pcha = Chemistry::Artificial::Graphics->new(db => $db1, width=> "800",height=>"600",radius=> "10",distanceh=>"200",file=> $file,
mode=> $mode);
$pcha->ch_plot("$chaname");

This package, along with Chemistry::SQL, includes all the necessary to generate graphics of the artificial chemistry in database.
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Added: 2006-07-28 License: Perl Artistic License Price:
1184 downloads
SVG::Graph 0.01

SVG::Graph 0.01


SVG::Graph is a Perl module to visualize your data in Scalable Vector Graphics (SVG) format. more>>
SVG::Graph is a Perl module to visualize your data in Scalable Vector Graphics (SVG) format.

SYNOPSIS

use SVG::Graph;
use SVG::Graph::Data;
use SVG::Graph::Data::Datum;

#create a new SVG document to plot in...
my $graph = SVG::Graph->new(width=>600,height=>600,margin=>30);

#and create a frame to hold the data/glyphs
my $frame = $graph->add_frame;

#lets plot y = x^2
my @data = map {SVG::Graph::Data::Datum->new(x=>$_,y=>$_^2)}
(1,2,3,4,5);
my $data = SVG::Graph::Data->new(data => @data);

#put the xy data into the frame
$frame->add_data($data);

#add some glyphs to apply to the data in the frame
$frame->add_glyph(axis, #add an axis glyph
x_absolute_ticks => 1, #with ticks every one
#unit on the x axis
y_absolute_ticks => 1, #and ticks every one
#unit on the y axis

stroke => black, #draw the axis black
stroke-width => 2, #and 2px thick
);

$frame->add_glyph(scatter, #add a scatterplot glyph
stroke => red, #the dots will be outlined
#in red,
fill => red, #filled red,
fill-opacity => 0.5, #and 50% opaque
);

#print the graphic
print $graph->draw;

SVG::Graph is a suite of perl modules for plotting data. SVG::Graph currently supports plots of one-, two- and three-dimensional data, as well as N-ary rooted trees. Data may be represented as:

Glyph Name Dimensionality supported
1d 2d 3d tree
--------------------------------------------------------
Axis x
Bar Graph x
Bubble Plot x
Heatmap Graph x
Line Graph x
Pie Graph x
Scatter Plot x
Spline Graph x
Tree x

SVG::Graph 0.01 is a pre-alpha release. Keep in mind that many of the glyphs are not very robust.

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Download (0.086MB)
Added: 2006-08-29 License: Perl Artistic License Price:
1155 downloads
AOLserver 4.5.0

AOLserver 4.5.0


AOLserver is a multithreaded, Tcl-enabled, massively scalable and extensible Web server tuned for large scale, dynamic Web sites more>>
AOLserver is a multithreaded, Tcl-enabled, massively scalable and extensible Web server tuned for large scale, dynamic Web sites.

AOLserver includes complete database integration, dynamic page scripting, and an open, extensible architecture.

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Download (0.70MB)
Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1213 downloads
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