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Intellidiscs 1.1
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. more>>
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. Its also one of the few, if not the first, Tron freeware games that has nothing to do with light-cycles.
Basically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.
Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.
If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.
You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.
Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.
<<lessBasically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.
Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.
If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.
You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.
Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.
Download (2.8MB)
Added: 2007-05-01 License: Freeware Price:
908 downloads
wxSand 4
wxSand is a Falling Sand Game. more>>
wxSand is a Falling Sand Game is a particle toy - you can play with different elements, explore how they interact, and, in some reimplementations, make your own elements.
It is great fun to make interactive structures, ecosystems, and toys in a Falling Sand Game.
First of all, mad props go out to the original creator of this game. Great idea. I only wish I could read Japanese... Heres a link to the original, or at least as close to the original as I can find (Again, without knowing how to read Japanese.)
http://ishi.blog2.fc2.com/blog-entry-158.html
Having wasted hours of productivity on the Java verison of the Falling Sand Game, I began to think of improvements that could be made from the original. No source was available for the original, and Java isnt my choice programming language, that I decided to start de novo with C/C++ and the cross-platform wxWidgets.
(I leave it to you Java fans out there to make your own improved Falling Sand Game.)
I tend to feel that The Falling Sand Game should be more of a Zen experience than anything else. I also belive that the game should be as cyclic as possible, so that environments can run and evolve for long periods of time. Finally, I realized the close connection of The Sand Game with the game of Life: Whereby, with a few very simple rules, and some starting conditions, you can create a very unpredictable outcome.
Of course, the original is pretty sweet. So Ive make a version with my own rules, and one with the original rules, and then one with the original rules plus some neat extra items. I have implemented many, many more interactions and elements than the original version. Discover them as you play.
Version 2 has no fire (Versions 3 & 4 do, though.) I dont like how easy it is to destroy everything. It also doesnt have any free-moving characters. I feel they distract attention from the evolution of the field.
Originally, I didnt want to make this Open Source. I think it takes away from the mysticism of the game. Those of you that are so inclined should be able to see the simple algorithm. Note the close connection with the game of Life. Also note the impossible situations, like unequalized water levels. These arent shortcomings of the game, but instead interesting artifacts of the rules of this alternate reality!
<<lessIt is great fun to make interactive structures, ecosystems, and toys in a Falling Sand Game.
First of all, mad props go out to the original creator of this game. Great idea. I only wish I could read Japanese... Heres a link to the original, or at least as close to the original as I can find (Again, without knowing how to read Japanese.)
http://ishi.blog2.fc2.com/blog-entry-158.html
Having wasted hours of productivity on the Java verison of the Falling Sand Game, I began to think of improvements that could be made from the original. No source was available for the original, and Java isnt my choice programming language, that I decided to start de novo with C/C++ and the cross-platform wxWidgets.
(I leave it to you Java fans out there to make your own improved Falling Sand Game.)
I tend to feel that The Falling Sand Game should be more of a Zen experience than anything else. I also belive that the game should be as cyclic as possible, so that environments can run and evolve for long periods of time. Finally, I realized the close connection of The Sand Game with the game of Life: Whereby, with a few very simple rules, and some starting conditions, you can create a very unpredictable outcome.
Of course, the original is pretty sweet. So Ive make a version with my own rules, and one with the original rules, and then one with the original rules plus some neat extra items. I have implemented many, many more interactions and elements than the original version. Discover them as you play.
Version 2 has no fire (Versions 3 & 4 do, though.) I dont like how easy it is to destroy everything. It also doesnt have any free-moving characters. I feel they distract attention from the evolution of the field.
Originally, I didnt want to make this Open Source. I think it takes away from the mysticism of the game. Those of you that are so inclined should be able to see the simple algorithm. Note the close connection with the game of Life. Also note the impossible situations, like unequalized water levels. These arent shortcomings of the game, but instead interesting artifacts of the rules of this alternate reality!
Download (4.4MB)
Added: 2006-11-17 License: Freeware Price:
3374 downloads
Inf sys 1.1
Inf sys is a SuperKaramba lm-sensors hddtemp theme. more>>
Inf sys is a SuperKaramba lm-sensors hddtemp theme.
3 color systems black, white and grey.
It shows:
- System Info
- Memory Load
- Disk Usage
- Fans/Temp
<<less3 color systems black, white and grey.
It shows:
- System Info
- Memory Load
- Disk Usage
- Fans/Temp
Download (0.071MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1206 downloads
AqBanking 2.9.2 Beta
AqBanking is a modular and generic interface to online banking tasks. more>>
AqBanking is a modular and generic interface to online banking tasks, financial file formats (import/export) and bank/country/currency information.
AqBanking provides frontends for Qt, KDE, GTK, and console. AqBanking uses backend plugins to actually perform the online tasks. HBCI, OFX Direct Connect, and DTAUS discs are currently supported. AqBanking is used by GnuCash, KMyMoney, and QBankManager.
Whats New in 2.2.6 Stable Release:
- On MacOS X, qt is now detected correctly.
- On Windows/mingw32, the configuration file is saved correctly.
- Adaptations on gwenhywfar changes are added.
- For the OFX DirectConnect backend, account types are now set correctly.
- The bank data files for Germany have been updated.
Whats New in 2.9.2 Beta Development Release:
- This release fixes some major bugs in the previous version.
- A new banking job for loading prepaid cards for cell phones has been added (so far implemented only for HBCI).
- Work has begun on FinTS3 support in AqHBCI.
<<lessAqBanking provides frontends for Qt, KDE, GTK, and console. AqBanking uses backend plugins to actually perform the online tasks. HBCI, OFX Direct Connect, and DTAUS discs are currently supported. AqBanking is used by GnuCash, KMyMoney, and QBankManager.
Whats New in 2.2.6 Stable Release:
- On MacOS X, qt is now detected correctly.
- On Windows/mingw32, the configuration file is saved correctly.
- Adaptations on gwenhywfar changes are added.
- For the OFX DirectConnect backend, account types are now set correctly.
- The bank data files for Germany have been updated.
Whats New in 2.9.2 Beta Development Release:
- This release fixes some major bugs in the previous version.
- A new banking job for loading prepaid cards for cell phones has been added (so far implemented only for HBCI).
- Work has begun on FinTS3 support in AqHBCI.
Download (4.0MB)
Added: 2007-05-14 License: GPL (GNU General Public License) Price:
896 downloads
Chango 1.0
Chango is a system for cacheing MP3 files from multidisc cdrom drives. more>>
Chango is a system for cacheing MP3 files from multidisc cdrom drives. Since you cant actually mount different discs in the same physical device simultaneously, this software will cache the files you need off to a predetermined cache, so that all of the needed files will be available simultaneously.
This is how to configure it for your system;
Edit the drives.conf file in accordance to how your machine is set up. The included .conf file shows two drives, each holding a max of 4 discs.
/dev/cdrom0:/mnt/cdrom0:4
/dev/cdrom1:/mnt/cdrom1:4
I setup symlinks in /dev from /dev/cdrom0 to /dev/hdc and a second one from /dev/cdrom1 to /dev/hdd. Make sure these are read/execute by the user who will be running the software. I am using a RedHat distro, so all mounted devices will end up in /mnt. so, my /etc/fstab shows the following:
/dev/cdrom0 /mnt/cdrom0 iso9660 noauto,owner,ro 0 0
/dev/cdrom1 /mnt/cdrom1 iso9660 noauto,owner,ro 0 0
So, by looking at both files, you should see that there is a corrolation between the two.
At this point, you should be able to mount /mnt/cdrom0 as whatever user will be running the script. As well, you should be able to change disks using eject -c 2 /dev/cdrom0 to swap disks.
Run the scandrives.pl script. perl scandrives.pl This will scan the CDs in the drives, and create the database files based on the mp3s. It should show you the directories it is working through as its working. If it notices that the cd is the same as the one it had already scanned, it will skip it. (This is so that if you change just one disc, you can re-run the app, and it will only do the full work on the new or changed discs.)
<<lessThis is how to configure it for your system;
Edit the drives.conf file in accordance to how your machine is set up. The included .conf file shows two drives, each holding a max of 4 discs.
/dev/cdrom0:/mnt/cdrom0:4
/dev/cdrom1:/mnt/cdrom1:4
I setup symlinks in /dev from /dev/cdrom0 to /dev/hdc and a second one from /dev/cdrom1 to /dev/hdd. Make sure these are read/execute by the user who will be running the software. I am using a RedHat distro, so all mounted devices will end up in /mnt. so, my /etc/fstab shows the following:
/dev/cdrom0 /mnt/cdrom0 iso9660 noauto,owner,ro 0 0
/dev/cdrom1 /mnt/cdrom1 iso9660 noauto,owner,ro 0 0
So, by looking at both files, you should see that there is a corrolation between the two.
At this point, you should be able to mount /mnt/cdrom0 as whatever user will be running the script. As well, you should be able to change disks using eject -c 2 /dev/cdrom0 to swap disks.
Run the scandrives.pl script. perl scandrives.pl This will scan the CDs in the drives, and create the database files based on the mp3s. It should show you the directories it is working through as its working. If it notices that the cd is the same as the one it had already scanned, it will skip it. (This is so that if you change just one disc, you can re-run the app, and it will only do the full work on the new or changed discs.)
Download (0.004MB)
Added: 2006-07-19 License: GPL (GNU General Public License) Price:
1192 downloads
NCurses Disk Usage 1.3
NCurses Disk Usage provides a fast and easy interface to your harddrive. more>>
As the name already suggests, ncdu is an NCurses version of the famous old du unix command.
NCurses Disk Usage provides a fast and easy interface to your harddrive. Where is your disk space going? Why is your home directory that large? ncdu can answer those questions for you in just a matter of seconds!
<<lessNCurses Disk Usage provides a fast and easy interface to your harddrive. Where is your disk space going? Why is your home directory that large? ncdu can answer those questions for you in just a matter of seconds!
Download (0.089MB)
Added: 2007-08-06 License: MIT/X Consortium License Price:
813 downloads
Super Grub Disk 0.9598
Super Grub Disk is a bootable floppy or CDROM that is oriented towards system rescue. more>>
Super Grub Disk is a bootable floppy or CDROM that is oriented towards system rescue, specifically for repairing the booting process.
Super Grub Disk is simply a Grub Disk with a lot of useful menus.
It can activate partitions, boot partitions, boot MBRs, boot your former OS (Linux or another one) by loading menu.lst from your hard disk, automatically restore Grub on your MBR, swap hard disks in the BIOS, and boot from any available disk device.
Super Grub Disk project has multi-language support, and allows you to change the keyboard layout of your shell.
<<lessSuper Grub Disk is simply a Grub Disk with a lot of useful menus.
It can activate partitions, boot partitions, boot MBRs, boot your former OS (Linux or another one) by loading menu.lst from your hard disk, automatically restore Grub on your MBR, swap hard disks in the BIOS, and boot from any available disk device.
Super Grub Disk project has multi-language support, and allows you to change the keyboard layout of your shell.
Download (0.39MB)
Added: 2007-08-07 License: GPL (GNU General Public License) Price:
754 downloads
GRUB Disk 0.95+cvs20040624-17
GRUB Disk package contains a GRUB rescue disk. more>>
GRUB Disk package contains a GRUB rescue disk.
It consists of a bootable 1.44 floppy image you can use to grab a rescue disk or be run in an i386 emulator, like Bochs.
GNU GRUB is a Multiboot boot loader. It was derived from GRUB,
GRand Unified Bootloader, which was originally designed and implemented by Erich Stefan Boleyn.
Briefly, boot loader is the first software program that runs when a computer starts. It is responsible for loading and transferring control to the operating system kernel software (such as the Hurd or the Linux). The kernel, in turn, initializes the rest of the operating system (e.g. GNU).
<<lessIt consists of a bootable 1.44 floppy image you can use to grab a rescue disk or be run in an i386 emulator, like Bochs.
GNU GRUB is a Multiboot boot loader. It was derived from GRUB,
GRand Unified Bootloader, which was originally designed and implemented by Erich Stefan Boleyn.
Briefly, boot loader is the first software program that runs when a computer starts. It is responsible for loading and transferring control to the operating system kernel software (such as the Hurd or the Linux). The kernel, in turn, initializes the rest of the operating system (e.g. GNU).
Download (0.34MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1194 downloads
Solaris::Disk::SVM::Graph 0.03
Solaris::Disk::SVM::Graph is a Perl module for graph your Solaris Volume Manager configurations. more>>
Solaris::Disk::SVM::Graph is a Perl module for graph your Solaris Volume Manager configurations.
SYNOPSIS
my $graph = Solaris::Disk::SVM::Graph->new(
sourcedir => path/to/dir, # path to SVM config files,
# see Solaris::Disk::SVM for details
fontname => fontname,
fontsize => fontsize,
);
$graph->output(); # output the whole SVM config to svm.png
# output whole configuration
$graph->output(
output => /path/to/image.svg,
# format deduced from file name, if format
# is not present
format => png, # or anything accepted by GraphViz,
# extension will be appended to output filename
);
# output one device
$graph->output( objects => d10 ); # d10 object with sub-devices to d10.png
# output many devices on same graph
$graph->output( objects => [ d10, d11 ] );
# output one device specifying output file name & format
$graph->output(
objects => d10
output => /path/to/image.svg,
format => png,
);
<<lessSYNOPSIS
my $graph = Solaris::Disk::SVM::Graph->new(
sourcedir => path/to/dir, # path to SVM config files,
# see Solaris::Disk::SVM for details
fontname => fontname,
fontsize => fontsize,
);
$graph->output(); # output the whole SVM config to svm.png
# output whole configuration
$graph->output(
output => /path/to/image.svg,
# format deduced from file name, if format
# is not present
format => png, # or anything accepted by GraphViz,
# extension will be appended to output filename
);
# output one device
$graph->output( objects => d10 ); # d10 object with sub-devices to d10.png
# output many devices on same graph
$graph->output( objects => [ d10, d11 ] );
# output one device specifying output file name & format
$graph->output(
objects => d10
output => /path/to/image.svg,
format => png,
);
Download (0.011MB)
Added: 2006-08-25 License: Perl Artistic License Price:
1156 downloads
Dirty Sand Box 0.5
Dirty Sand Box (DSBapp) is a Web-administered, flat-file, Perl portal. more>>
Dirty Sand Box (DSBapp) is a Web-administered, flat-file, Perl portal.
It comes complete with forums, articles, links, download sections, classifieds ads, an image gallery, surveys, messaging, a POP3 mail client, and much more.
Each member profile has its own guest book and user image gallery.
Enhancements:
- A major overhaul was done.
- Perls CGI module (cgi.pm) is now used for all URL and form parsing. An auction, an e-cart, e-cards, subcategories for links and downloads sections, and preview images for downloads were added.
- More security features were added.
<<lessIt comes complete with forums, articles, links, download sections, classifieds ads, an image gallery, surveys, messaging, a POP3 mail client, and much more.
Each member profile has its own guest book and user image gallery.
Enhancements:
- A major overhaul was done.
- Perls CGI module (cgi.pm) is now used for all URL and form parsing. An auction, an e-cart, e-cards, subcategories for links and downloads sections, and preview images for downloads were added.
- More security features were added.
Download (2.9MB)
Added: 2007-07-19 License: GPL (GNU General Public License) Price:
827 downloads
AppleII::Disk 0.08
AppleII::Disk is a Perl module for block-level access to Apple II disk image files. more>>
AppleII::Disk is a Perl module for block-level access to Apple II disk image files.
SYNOPSIS
use AppleII::Disk;
my $disk = AppleII::Disk->new(image.dsk);
my $data = $disk->read_block(1); # Read block 1
$disk->write_block(1, $data); # And write it back :-)
AppleII::Disk provides block-level access to the Apple II disk image files used by most Apple II emulators. (For information about Apple II emulators, try the Apple II Emulator Page at http://www.ecnet.net/users/mumbv/pages/apple2.shtml.) For a higher-level interface, use the AppleII::ProDOS module.
AppleII::Disk provides the following methods:
$disk = AppleII::Disk->new($filename, [$mode])
Constructs a new AppleII::Disk object. $filename is the name of the image file. The optional $mode is a string specifying how to open the image. It can consist of the following characters (case sensitive):
r Allow reads (this is actually ignored; you can always read)
w Allow writes
d Disk image is in DOS 3.3 order
p Disk image is in ProDOS order
If you dont specify d or p, then the format is guessed from the filename. .PO and .HDV files are ProDOS order, and anything else is assumed to be DOS 3.3 order.
If you specify w to allow writes, then the image file is created if it doesnt already exist.
$size = $disk->blocks([$newsize])
Gets or sets the size of the disk in blocks. $newsize is the new size of the disk in blocks. If $newsize is omitted, then the size is not changed. Returns the size of the disk image in blocks.
This refers to the logical size of the disk image. Blocks outside the physical size of the disk image read as all zeros. Writing to such a block will expand the image file.
When you create a new image file, you must use blocks to set its size before writing to it.
$contents = $disk->read_block($block)
Reads one block from the disk image. $block is the block number to read.
$contents = $disk->read_blocks(@blocks)
Reads a sequence of blocks from the disk image. @blocks is a reference to an array of block numbers. As a special case, block 0 cannot be read by this method. Instead, it returns a block full of 0 bytes. This is how sparse files are implemented. If you want to read the actual contents of block 0, you must call $disk->read_block(0) directly.
$contents = $disk->read_sector($track, $sector)
Reads one sector from the disk image. $track is the track number, and $sector is the DOS 3.3 logical sector number. This is currently implemented only for DOS 3.3 order images.
$disk->fully_allocate()
Expands the the physical size of the disk image file to match the logical size of the disk image. It will be expanded as a sparse file if the filesystem containing the image file supports sparse files.
$disk->write_block($block, $contents, [$pad])
Writes one block to the disk image. $block is the block number to write. $contents is the data to write. The optional $pad is a character to pad the block with (out to 512 bytes). If $pad is omitted or null, then $contents must be exactly 512 bytes.
$disk->write_blocks(@blocks, $contents, [$pad])
Writes a sequence of blocks to the disk image. @blocks is a reference to an array of block numbers to write. $contents is the data to write. It is broken up into 512 byte chunks and written to the blocks. The optional $pad is a character to pad the data with (out to a multiple of 512 bytes). If $pad is omitted or null, then $contents must be exactly 512 bytes times the number of blocks.
As a special case, block 0 cannot be written by this method. Instead, that block of $contents is just skipped. This is how sparse files are implemented. If you want to write the contents of block 0, you must call $disk->write_block directly.
$disk->write_sector($track, $sector, $contents, [$pad])
Writes one sector to the disk image. $track is the track number, and $sector is the DOS 3.3 logical sector number. $contents is the data to write. The optional $pad is a character to pad the sector with (out to 256 bytes). If $pad is omitted or null, then $contents must be exactly 256 bytes. This is currently implemented only for DOS 3.3 order images.
$padded = AppleII::Disk::pad_block($data, [$pad, [$length]])
Pads $data out to $length bytes with $pad. Returns the padded string; the original is not altered. Dies if $data is longer than $length. The default $pad is " ", and the default $length is 512 bytes.
If $pad is the null string (not undef), just checks to make sure that $data is exactly $length bytes and returns the original string. Dies if $data is not exactly $length bytes.
pad_block is a subroutine, not a method, and is not exported. You probably dont need to call it directly anyway, because the write_XXX methods will call it for you.
<<lessSYNOPSIS
use AppleII::Disk;
my $disk = AppleII::Disk->new(image.dsk);
my $data = $disk->read_block(1); # Read block 1
$disk->write_block(1, $data); # And write it back :-)
AppleII::Disk provides block-level access to the Apple II disk image files used by most Apple II emulators. (For information about Apple II emulators, try the Apple II Emulator Page at http://www.ecnet.net/users/mumbv/pages/apple2.shtml.) For a higher-level interface, use the AppleII::ProDOS module.
AppleII::Disk provides the following methods:
$disk = AppleII::Disk->new($filename, [$mode])
Constructs a new AppleII::Disk object. $filename is the name of the image file. The optional $mode is a string specifying how to open the image. It can consist of the following characters (case sensitive):
r Allow reads (this is actually ignored; you can always read)
w Allow writes
d Disk image is in DOS 3.3 order
p Disk image is in ProDOS order
If you dont specify d or p, then the format is guessed from the filename. .PO and .HDV files are ProDOS order, and anything else is assumed to be DOS 3.3 order.
If you specify w to allow writes, then the image file is created if it doesnt already exist.
$size = $disk->blocks([$newsize])
Gets or sets the size of the disk in blocks. $newsize is the new size of the disk in blocks. If $newsize is omitted, then the size is not changed. Returns the size of the disk image in blocks.
This refers to the logical size of the disk image. Blocks outside the physical size of the disk image read as all zeros. Writing to such a block will expand the image file.
When you create a new image file, you must use blocks to set its size before writing to it.
$contents = $disk->read_block($block)
Reads one block from the disk image. $block is the block number to read.
$contents = $disk->read_blocks(@blocks)
Reads a sequence of blocks from the disk image. @blocks is a reference to an array of block numbers. As a special case, block 0 cannot be read by this method. Instead, it returns a block full of 0 bytes. This is how sparse files are implemented. If you want to read the actual contents of block 0, you must call $disk->read_block(0) directly.
$contents = $disk->read_sector($track, $sector)
Reads one sector from the disk image. $track is the track number, and $sector is the DOS 3.3 logical sector number. This is currently implemented only for DOS 3.3 order images.
$disk->fully_allocate()
Expands the the physical size of the disk image file to match the logical size of the disk image. It will be expanded as a sparse file if the filesystem containing the image file supports sparse files.
$disk->write_block($block, $contents, [$pad])
Writes one block to the disk image. $block is the block number to write. $contents is the data to write. The optional $pad is a character to pad the block with (out to 512 bytes). If $pad is omitted or null, then $contents must be exactly 512 bytes.
$disk->write_blocks(@blocks, $contents, [$pad])
Writes a sequence of blocks to the disk image. @blocks is a reference to an array of block numbers to write. $contents is the data to write. It is broken up into 512 byte chunks and written to the blocks. The optional $pad is a character to pad the data with (out to a multiple of 512 bytes). If $pad is omitted or null, then $contents must be exactly 512 bytes times the number of blocks.
As a special case, block 0 cannot be written by this method. Instead, that block of $contents is just skipped. This is how sparse files are implemented. If you want to write the contents of block 0, you must call $disk->write_block directly.
$disk->write_sector($track, $sector, $contents, [$pad])
Writes one sector to the disk image. $track is the track number, and $sector is the DOS 3.3 logical sector number. $contents is the data to write. The optional $pad is a character to pad the sector with (out to 256 bytes). If $pad is omitted or null, then $contents must be exactly 256 bytes. This is currently implemented only for DOS 3.3 order images.
$padded = AppleII::Disk::pad_block($data, [$pad, [$length]])
Pads $data out to $length bytes with $pad. Returns the padded string; the original is not altered. Dies if $data is longer than $length. The default $pad is " ", and the default $length is 512 bytes.
If $pad is the null string (not undef), just checks to make sure that $data is exactly $length bytes and returns the original string. Dies if $data is not exactly $length bytes.
pad_block is a subroutine, not a method, and is not exported. You probably dont need to call it directly anyway, because the write_XXX methods will call it for you.
Download (0.037MB)
Added: 2007-05-28 License: Perl Artistic License Price:
881 downloads
Sirius 0.8.0
Sirius is a program for playing the game of othello. more>>
Sirius is a program for playing the game of othello. The program includes an AI (Artificial Intelligence) opponent which plays at a very challenging level and is actually quite hard to beat. The AI opponents strength can therefore be adjusted in several ways to give you a suitable opponent.
The AI opponent uses a plain alpha-beta search with hashing to figure out which move to make. To be able to tell a god position from a bad one, it uses a pattern based evaluation function.
The pattern used is the 9 discs surrounding each corner and the 8 discs creating the edge of the board. The evaluation function also takes mobility, potential mobility and parity into count. For the initial 9 moves the AI opponent optionally uses a simple opening book.
During midgame it searches and evaluates about 200.000 nodes per second on a PIII 750 MHz, in the endgame this number is significantly higher due to more transpositions and a less expensive evaluation function.
Enhancements:
- Russian translation. (Alexandre Prokoudine)
- Fixed problem with non-latin UTF-8 characters. (Vyacheslav Sdiconov)
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
<<lessThe AI opponent uses a plain alpha-beta search with hashing to figure out which move to make. To be able to tell a god position from a bad one, it uses a pattern based evaluation function.
The pattern used is the 9 discs surrounding each corner and the 8 discs creating the edge of the board. The evaluation function also takes mobility, potential mobility and parity into count. For the initial 9 moves the AI opponent optionally uses a simple opening book.
During midgame it searches and evaluates about 200.000 nodes per second on a PIII 750 MHz, in the endgame this number is significantly higher due to more transpositions and a less expensive evaluation function.
Enhancements:
- Russian translation. (Alexandre Prokoudine)
- Fixed problem with non-latin UTF-8 characters. (Vyacheslav Sdiconov)
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
Download (0.60MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1554 downloads
WarLinux 0.5
WarLinux is a linux distribution for Wardrivers. more>>
WarLinux is a linux distribution for Wardrivers.
It is available on disk and bootable CD. Its main intended use is for systems administrators that want to audit and evaluate thier wireless network installations.
Should be handy for wardriving also.
<<lessIt is available on disk and bootable CD. Its main intended use is for systems administrators that want to audit and evaluate thier wireless network installations.
Should be handy for wardriving also.
Download (52.7MB)
Added: 2006-08-25 License: GPL (GNU General Public License) Price:
1161 downloads
Video Disk Recorder 1.4.4
Video Disk Recorder is a digital satellite receiver program using Linux and DVB technologies. more>>
Video Disk Recorder (VDR) is a digital satellite receiver program using Linux and DVB technologies. Video Disk Recorder can record MPEG2 streams, as well as output the stream to TV. It also supports plugins for DVD, DivX, or MP3 playback and more.
Main features:
- Operation entirely via DVB cards On Screen Display and infrared control (LIRC/RCU) or keyboard
- Support for multiple DVB cards (up to four, at least one full featured card with video out required) and "conditional access" (CICAM)
- Channel groups
- EPG display by channel or by time ("Whats on now/next")
- Timers: Programming via EPG or manually, priority/lifetime model, single-shot or repeating timers which use EPG subtitle info as recordings title additionally
- Recording storage on disk: Automatically splitting of recording into files (<<less
Main features:
- Operation entirely via DVB cards On Screen Display and infrared control (LIRC/RCU) or keyboard
- Support for multiple DVB cards (up to four, at least one full featured card with video out required) and "conditional access" (CICAM)
- Channel groups
- EPG display by channel or by time ("Whats on now/next")
- Timers: Programming via EPG or manually, priority/lifetime model, single-shot or repeating timers which use EPG subtitle info as recordings title additionally
- Recording storage on disk: Automatically splitting of recording into files (<<less
Download (0.47MB)
Added: 2006-11-12 License: GPL (GNU General Public License) Price:
1093 downloads
libburnia 0.3.8 (libburn/cdrskin)
libburnia is a project comprised of libraries and binaries for reading, mastering, and writing optical discs. more>>
libburnia is a project comprised of libraries and binaries for reading, mastering, and writing optical discs.
libburnia is a project comprised of libraries, language bindings, and middleware binaries that emulate classic and valuable Linux tools.
The libburnias source code is distributed under the terms of the GNU General Public License.
Enhancements:
- This release is able to cope with the peculiarities of Linux 2.4 USB.
- It will refuse to perform -dummy runs on media which cannot simulate burning.
- A new option modesty_on_drive= may help with hda -> hdb burns.
- The new option minibuf= for cdrskin was introduced as an abstraction over cdrecords modesty_on_drive=.
- The option --adjust_speed_to_drive has been added.
- This release takes precautions against using the burner drive as a track source.
<<lesslibburnia is a project comprised of libraries, language bindings, and middleware binaries that emulate classic and valuable Linux tools.
The libburnias source code is distributed under the terms of the GNU General Public License.
Enhancements:
- This release is able to cope with the peculiarities of Linux 2.4 USB.
- It will refuse to perform -dummy runs on media which cannot simulate burning.
- A new option modesty_on_drive= may help with hda -> hdb burns.
- The new option minibuf= for cdrskin was introduced as an abstraction over cdrecords modesty_on_drive=.
- The option --adjust_speed_to_drive has been added.
- This release takes precautions against using the burner drive as a track source.
Download (0.48MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
815 downloads
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