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Rush Hour Puzzle Solver 0.2.7
Rush Hour Puzzle Solver project is a Rush Hour puzzle solver that illustrates the solution with PostScript. more>>
Rush Hour Puzzle Solver project is a Rush Hour puzzle solver that illustrates the solution with PostScript.
Rush Hour Puzzle Solver is a small C++ program that reads a Rush Hour board from a text file and produces a nice PostScript file that shows the shortest solution.
<<lessRush Hour Puzzle Solver is a small C++ program that reads a Rush Hour board from a text file and produces a nice PostScript file that shows the shortest solution.
Download (0.45MB)
Added: 2006-12-20 License: Freely Distributable Price:
1058 downloads
Rush 2005 0.4.12c
Rush 2005 is a football game using SDL. more>>
Rush 2005 is a football game using SDL.
Rush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz, built using the cross-platform SDL game programming library.
<<lessRush 2005 is a BSD-licensed project to create an American football game for Windows and Linux in the tradition of Tecmo Bowl and NFL Blitz, built using the cross-platform SDL game programming library.
Download (4.9MB)
Added: 2006-02-13 License: BSD License Price:
1353 downloads
Mars, Land of No Mercy 0.2.1
Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the early stages of human colonization. more>>
Mars, Land of No Mercy is a TBS game setting on Mars during the early stages of human colonization.
The player embodies the leader of a mercenary team, landed on Mars to take advantage of conqueror battles between the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions, training and leading them in battle, while still being aware of financial and instrumental resources by administering them.
The Mech is the fundamental craft used by mercenaries, but they wont lack of other kind of units, as well as troops.
The game most remarkable point is the incredible liberty given to the player and therefore the great strategic side that derives.
It is indeed up to the player to decide how to behave towards the one who recruited him, and the enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to keep a good and consistent behavior to achieve confidence from Corporations, and avoid being excluded by them.
Engine:
The game is programmed in C++ upon the SDL layer and a few sublibraries. Its isometric-based engine has been inspired by games of a recent past such as the X-COM serie from Microprose or the latest editions of Civilization.
A multiplayer functionality is not scheduled as of yet. But it is likely to be added in the future.
Main features:
- Greatest level of liberty given to the player
- High strategic component
- Charming Plot
- Original Soundtrack
- Wide variety of Mechs available
<<lessThe player embodies the leader of a mercenary team, landed on Mars to take advantage of conqueror battles between the Worldwide Colonizer Corporations.
The main purpose is to command his team trying to find them commissions, training and leading them in battle, while still being aware of financial and instrumental resources by administering them.
The Mech is the fundamental craft used by mercenaries, but they wont lack of other kind of units, as well as troops.
The game most remarkable point is the incredible liberty given to the player and therefore the great strategic side that derives.
It is indeed up to the player to decide how to behave towards the one who recruited him, and the enemies of turn.
Basically every action leads to a reaction, so it is strongly recommended to keep a good and consistent behavior to achieve confidence from Corporations, and avoid being excluded by them.
Engine:
The game is programmed in C++ upon the SDL layer and a few sublibraries. Its isometric-based engine has been inspired by games of a recent past such as the X-COM serie from Microprose or the latest editions of Civilization.
A multiplayer functionality is not scheduled as of yet. But it is likely to be added in the future.
Main features:
- Greatest level of liberty given to the player
- High strategic component
- Charming Plot
- Original Soundtrack
- Wide variety of Mechs available
Download (2.4MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1033 downloads
You Only Live Once 005
You Only Live Once is a Seven Day Roguelike game. more>>
You Only Live Once is a Seven Day Roguelike game.
Main features:
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Heavy on plot and characterization. A story is told. It is not just kill things for no reason. (If you want to just kill things for no reason, POWDER is recommended)
- Quick to complete. You can likely fully explore and enjoy the game in an hour or two. You are then free to get on with your life.
Enhancements:
- Version 005 sees the mac-curses build not be distributed. Instead, youll have to content yourself by compiling it by hand out of the macport directory.
<<lessMain features:
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Heavy on plot and characterization. A story is told. It is not just kill things for no reason. (If you want to just kill things for no reason, POWDER is recommended)
- Quick to complete. You can likely fully explore and enjoy the game in an hour or two. You are then free to get on with your life.
Enhancements:
- Version 005 sees the mac-curses build not be distributed. Instead, youll have to content yourself by compiling it by hand out of the macport directory.
Download (1.1MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1093 downloads
Edubuntu 7.04 (Feisty Fawn)
Edubuntu is a version of the Ubuntu operating system suitable for classroom use. more>>
Edubuntu is a version of the Ubuntu operating system suitable for classroom use. As an educator youll be able to set up a computer lab, or establish an online learning environment, in an hour or less -- then administer that environment without having to become a fully-fledged Linux geek.
Edubuntu is currently under development by the same development team that produces the wildly popular Ubuntu system. Edubuntu a customized version of Ubuntu.
Principal design goals of Edubuntu are centralized management of configuration, users, and processes, together with facilities for working collaboratively in a classroom setting. Equally important is the gathering together of the best available free software and digital materials for education.
<<lessEdubuntu is currently under development by the same development team that produces the wildly popular Ubuntu system. Edubuntu a customized version of Ubuntu.
Principal design goals of Edubuntu are centralized management of configuration, users, and processes, together with facilities for working collaboratively in a classroom setting. Equally important is the gathering together of the best available free software and digital materials for education.
Download (565MB)
Added: 2007-04-19 License: GPL (GNU General Public License) Price:
930 downloads
Other version of Edubuntu
License:GPL (GNU General Public License)
License:GPL (GNU General Public License)
License:GPL (GNU General Public License)
Project: Starfighter 1.1
Project: Starfighter is a 2D mission-based shoot-em-up game. more>>
After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement.
Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
<<lessUsing far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
Download (2.3MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1508 downloads
Text::MicroMason::HTMLMason 1.992
Text::MicroMason::HTMLMason is a simple compiler for Mason-style Templating. more>>
Text::MicroMason::HTMLMason is a simple compiler for Mason-style Templating.
SYNOPSIS
Create a MicroMason object to interpret the templates:
use Text::MicroMason;
my $mason = Text::MicroMason->new();
Use the standard compile and execute methods to parse and evalute templates:
print $mason->compile( text=>$template )->( @%args );
print $mason->execute( text=>$template, @args );
Mason syntax provides several ways to mix Perl into a text template:
< %args >
$name
< /%args >
% if ( $name eq Dave ) {
Im sorry < % $name % >, Im afraid I cant do that right now.
% } else {
< %perl >
my $hour = (localtime)[2];
my $daypart = ( $hour > 11 ) ? afternoon : morning;
< /%perl >
Good < % $daypart % >, < % $name % >!
% }
< & "includes/standard_footer.msn" & >
< %doc >
Heres a private developr comment describing this template.
< /%doc >
Main features:
- Template interpolation with
- Literal Perl lines with leading %
- Named %args, %perl, %once, %init, %cleanup, and %doc blocks
- The $m mason object, although with many fewer methods
- Expression filtering with |h and |u (via -Filter mixin)
<<lessSYNOPSIS
Create a MicroMason object to interpret the templates:
use Text::MicroMason;
my $mason = Text::MicroMason->new();
Use the standard compile and execute methods to parse and evalute templates:
print $mason->compile( text=>$template )->( @%args );
print $mason->execute( text=>$template, @args );
Mason syntax provides several ways to mix Perl into a text template:
< %args >
$name
< /%args >
% if ( $name eq Dave ) {
Im sorry < % $name % >, Im afraid I cant do that right now.
% } else {
< %perl >
my $hour = (localtime)[2];
my $daypart = ( $hour > 11 ) ? afternoon : morning;
< /%perl >
Good < % $daypart % >, < % $name % >!
% }
< & "includes/standard_footer.msn" & >
< %doc >
Heres a private developr comment describing this template.
< /%doc >
Main features:
- Template interpolation with
- Literal Perl lines with leading %
- Named %args, %perl, %once, %init, %cleanup, and %doc blocks
- The $m mason object, although with many fewer methods
- Expression filtering with |h and |u (via -Filter mixin)
Download (0.068MB)
Added: 2007-08-09 License: Perl Artistic License Price:
807 downloads
TTraffic 0.8
TTraffic project is a Tcl/Tk version of the game Rush Hour. more>>
TTraffic project is a Tcl/Tk version of the game Rush Hour created by Binary Arts Coporation.
The goal is to remove the red car from the grid through the slot on the right. To do this you, have to slide the other cars out of the way.
TTraffic is inspired by GTraffic, the Gnome version Rush Hour.
TTraffic comes with about 15.000 puzzles ranging from intermediate to expert. These puzzles were automatically created by the program gtlevel.
TTraffic has been tested on Linux, Macintosh, Windows and Windows NT.
<<lessThe goal is to remove the red car from the grid through the slot on the right. To do this you, have to slide the other cars out of the way.
TTraffic is inspired by GTraffic, the Gnome version Rush Hour.
TTraffic comes with about 15.000 puzzles ranging from intermediate to expert. These puzzles were automatically created by the program gtlevel.
TTraffic has been tested on Linux, Macintosh, Windows and Windows NT.
Download (0.090MB)
Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1057 downloads
Orbital Eunuchs Sniper 1.30
Orbital Eunuchs Sniper project is a game in which you kill terrorists with your orbital sniping platform. more>>
Orbital Eunuchs Sniper project is a game in which you kill terrorists with your orbital sniping platform.
Orbital Eunuchs Sniper is a simple game in which the player must control an orbital laser to prevent harm from coming to the VIPs (in blue squares) in the form of human threats (in red squares). Avoid killing the neutral humans, however, or else you may be retired.
Main features:
- Original gameplay!
- Soundtrack in Ogg Vorbis by Pajama Crisis!
- Command line arguments!
- autotools (./configure)!
- Pausing doesnt generate obscene numbers of terorrists, causing you to piss-pantsed yourself!
- A crosshair cursor for the options on the logoscreen!
- High scores (F12 on logoscreen to display)!
- Difficulty levels!
- Obscene library requirements, like SDL_image, and SDL_mixer!
- Input Handling!
<<lessOrbital Eunuchs Sniper is a simple game in which the player must control an orbital laser to prevent harm from coming to the VIPs (in blue squares) in the form of human threats (in red squares). Avoid killing the neutral humans, however, or else you may be retired.
Main features:
- Original gameplay!
- Soundtrack in Ogg Vorbis by Pajama Crisis!
- Command line arguments!
- autotools (./configure)!
- Pausing doesnt generate obscene numbers of terorrists, causing you to piss-pantsed yourself!
- A crosshair cursor for the options on the logoscreen!
- High scores (F12 on logoscreen to display)!
- Difficulty levels!
- Obscene library requirements, like SDL_image, and SDL_mixer!
- Input Handling!
Download (3.9MB)
Added: 2006-11-10 License: zlib/libpng License Price:
1085 downloads
Gunroar 0.15
Gunroar is a 360-degree gunboat shooter. more>>
Gunroar is a 360-degree gunboat shooter. An abstract shooter; Shoot in any direction, as you race through the levels.
Keep near the top of the screen to increase your score. Destroy the enemy fleet. Comes with a soundtrack and effects.
Enhancements:
- Added -enableaxis5 option. (for xbox 360 wired controller)
- Added mouse mode.
- Changed a drawing method of a game field.
- Fixed a problem with a score reel size in a double play mode.
- Increased the number of smoke particles.
<<lessKeep near the top of the screen to increase your score. Destroy the enemy fleet. Comes with a soundtrack and effects.
Enhancements:
- Added -enableaxis5 option. (for xbox 360 wired controller)
- Added mouse mode.
- Changed a drawing method of a game field.
- Fixed a problem with a score reel size in a double play mode.
- Increased the number of smoke particles.
Download (5.0MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1253 downloads
rndCiv 0.7.2
rndCiv (Random Civ) are randomized rulesets for Freeciv. more>>
rndCiv (Random Civ) are randomized rulesets for Freeciv.
If you play freeciv a lot, youll probably start to find that the games start to become the same, they blur into each other and after a while even though you love the game it starts to become boring and too easy.
Well i did, each game becomes a rush to The Republic, Gunpowder and Steam Engine. And one reason for that is that the techtree becomes totally sussed out. But techtrees are arbitrary anyway, and in another slightly different world they would be different. Sure you can download mod packs, but the problem reappears, after a while you learn their techtree, and youre back to square one.
rndCiv, is a solution to this problem. What rndCiv does is blend different genres together to produce unique (but still playable) techtrees. Its not random like Monarchy and Radio lead to Genetic Engineering, that would be silly. Its random like, Sailing could come from Boating, Map Making, Seafaring, Astronomy, or Craftsmanship. So pick two and get on with it.
Because the Techs, Units, Buildings and Governments are bundled into different generas, then you can get rndCiv to build a techtree (with related Units, Buildings & Governments) for whatever set of generas youd like to play with. Its a Meta-Modpack.
This code is beta, it works, it occasionally crashes the server (so save often), it also crashes the client (when you look up the help system for some units - weird), and its rules need to be fine-tuned.
Quick Start:
For a quick intro, try this command
./rndCiv.pl random4
then read the rulesets in the ./ouput dir
what i do, is symlink the output dir to freeciv/data/rnd and set rulesetdir to rnd
The ruleset.summary file gives a qick overview of the ruleset.
The techtree.dot file can be fed into the dot graph generator....
dot -Tps -o techtree.ps techtree.dot
gv techtree.ps
Then start civ..
./civ --tiles=rnd
and when in the civ server control mode, set the rule dir
/rulesetdir rnd
add other game options to suit, and start
<<lessIf you play freeciv a lot, youll probably start to find that the games start to become the same, they blur into each other and after a while even though you love the game it starts to become boring and too easy.
Well i did, each game becomes a rush to The Republic, Gunpowder and Steam Engine. And one reason for that is that the techtree becomes totally sussed out. But techtrees are arbitrary anyway, and in another slightly different world they would be different. Sure you can download mod packs, but the problem reappears, after a while you learn their techtree, and youre back to square one.
rndCiv, is a solution to this problem. What rndCiv does is blend different genres together to produce unique (but still playable) techtrees. Its not random like Monarchy and Radio lead to Genetic Engineering, that would be silly. Its random like, Sailing could come from Boating, Map Making, Seafaring, Astronomy, or Craftsmanship. So pick two and get on with it.
Because the Techs, Units, Buildings and Governments are bundled into different generas, then you can get rndCiv to build a techtree (with related Units, Buildings & Governments) for whatever set of generas youd like to play with. Its a Meta-Modpack.
This code is beta, it works, it occasionally crashes the server (so save often), it also crashes the client (when you look up the help system for some units - weird), and its rules need to be fine-tuned.
Quick Start:
For a quick intro, try this command
./rndCiv.pl random4
then read the rulesets in the ./ouput dir
what i do, is symlink the output dir to freeciv/data/rnd and set rulesetdir to rnd
The ruleset.summary file gives a qick overview of the ruleset.
The techtree.dot file can be fed into the dot graph generator....
dot -Tps -o techtree.ps techtree.dot
gv techtree.ps
Then start civ..
./civ --tiles=rnd
and when in the civ server control mode, set the rule dir
/rulesetdir rnd
add other game options to suit, and start
Download (0.16MB)
Added: 2006-01-12 License: GPL (GNU General Public License) Price:
1380 downloads
WorldForge::Mason 0.3
Mason is a game system being developed by WorldForge. more>>
WorldForge::Mason is the second game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together or splitting items into component parts.
Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
<<lessComplicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
Download (4.5MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
1423 downloads
mboxstats 3.0
mboxstats creates several top-10 lists from a file containing message in mbox-format. more>>
mboxstats project creates several top-10 lists from a file containing message in mbox-format.
List of top10 lists:
- Top writes
- Top receivers
- Top subjects
- Top ccers
- Top top-level-domain
- Top timezones
- Top organisations
- Top useragents (mailprograms)
- Top month/day-of-month/day-of-week/hour
- Average number of lines per message
- All kinds of per-user statistics
- And much more!
It outputs a formatted text-file or XML output.
Enhancements:
- Added nummer of messages per year
<<lessList of top10 lists:
- Top writes
- Top receivers
- Top subjects
- Top ccers
- Top top-level-domain
- Top timezones
- Top organisations
- Top useragents (mailprograms)
- Top month/day-of-month/day-of-week/hour
- Average number of lines per message
- All kinds of per-user statistics
- And much more!
It outputs a formatted text-file or XML output.
Enhancements:
- Added nummer of messages per year
Download (0.020MB)
Added: 2007-01-18 License: GPL (GNU General Public License) Price:
1009 downloads
GlassHUDX 0.6
GlassHUDX is a beautiful system monitoring theme for SuperKaramba. more>>
GlassHUDX is a beautiful system monitoring theme for SuperKaramba. GlassHUDX is inspired by the wonderful GlassHUD theme from mytharak. It uses modified versions of the backgrounds and some of the layout ideas.
GlassHUDX consists of the following widgets:
Glassmem - a memory sensor widget
Displays total memory, used memory,free memory w/o buffers/cache and free memory including buffers/cache.
Middle-clicking the widget displays the top 10 processes using memory resources.
Glasscpu - a simple CPU monitor
Displays CPU type and CPU clock and shows CPU usage as graph.
Middle-clicking the widget displays the top 10 processes using CPU resources.
The design is very close to the original GlassHUD CPU monitor.
Glassclock - a simple time and date display
Simple clock in 12/24 hour format.
Launches Korganizer when you click on the date meter.
Configuration option for 24 hour or 12 hour display.
Configuration option for date format strings.
Glasstemp - a sensor widget
Displays CPU temperature, MB temperature and CPU fan speed.
Temperatures are in Celsius. To display temperatures in
Fahrenheit, add TEMPUNIT=F to the KARAMBA line in glasstemp.theme.
You need the sensors program installed for this widget to work.
Glassmounter - a device mounter inspired by Ibayuks MountApp for WMaker
Mounts devices and displays the mount state of the selected device. Any number of devices can be added. The selected device can be mounted, unmounted or ejected (if supported). Clicking on the device name mounts the device (if unmounted) and launches a filemanger. The filemanager command can be configured (default is "kfmclient exec").
Glasswifi - a wireless monitor and launch widget
Starts/stops a wireless interface.
Displays the link quality and either signal/noise level or bytes in/out.
The wireless interface can be set through the configuration menu (default is ath0)
Have a look at the README for the configuration of the widgets
Any bug reports and improvements are welcome.
<<lessGlassHUDX consists of the following widgets:
Glassmem - a memory sensor widget
Displays total memory, used memory,free memory w/o buffers/cache and free memory including buffers/cache.
Middle-clicking the widget displays the top 10 processes using memory resources.
Glasscpu - a simple CPU monitor
Displays CPU type and CPU clock and shows CPU usage as graph.
Middle-clicking the widget displays the top 10 processes using CPU resources.
The design is very close to the original GlassHUD CPU monitor.
Glassclock - a simple time and date display
Simple clock in 12/24 hour format.
Launches Korganizer when you click on the date meter.
Configuration option for 24 hour or 12 hour display.
Configuration option for date format strings.
Glasstemp - a sensor widget
Displays CPU temperature, MB temperature and CPU fan speed.
Temperatures are in Celsius. To display temperatures in
Fahrenheit, add TEMPUNIT=F to the KARAMBA line in glasstemp.theme.
You need the sensors program installed for this widget to work.
Glassmounter - a device mounter inspired by Ibayuks MountApp for WMaker
Mounts devices and displays the mount state of the selected device. Any number of devices can be added. The selected device can be mounted, unmounted or ejected (if supported). Clicking on the device name mounts the device (if unmounted) and launches a filemanger. The filemanager command can be configured (default is "kfmclient exec").
Glasswifi - a wireless monitor and launch widget
Starts/stops a wireless interface.
Displays the link quality and either signal/noise level or bytes in/out.
The wireless interface can be set through the configuration menu (default is ath0)
Have a look at the README for the configuration of the widgets
Any bug reports and improvements are welcome.
Download (0.10MB)
Added: 2006-06-28 License: GPL (GNU General Public License) Price:
1213 downloads
KDE DVD Authoring Wizard 1.4.6
KDE DVD Authoring Wizard will allow you to create a DVD from one or more DVD compatible MPEG-2 files. more>>
KDE DVD Authoring Wizard will allow you to create a DVD from one or more DVD compatible MPEG-2 files. All you need to do is add one or multiple files to the playlist and answer the questions that follow.
You can add a menu that will contain animated thumbnails of the files in the playlist. Creating a menu is optional.
Main features:
- Playlist editor
- DVD menu with multiple pages
- Animated thumbnails in the menu
- Customizable menu graphics
- Add soundtrack from OGG or MP3
- Antialiased graphics prevent flickering on TV
- Both Widescreen and standard 4:3 support
- ISO DVD Image creation
<<lessYou can add a menu that will contain animated thumbnails of the files in the playlist. Creating a menu is optional.
Main features:
- Playlist editor
- DVD menu with multiple pages
- Animated thumbnails in the menu
- Customizable menu graphics
- Add soundtrack from OGG or MP3
- Antialiased graphics prevent flickering on TV
- Both Widescreen and standard 4:3 support
- ISO DVD Image creation
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Added: 2007-05-30 License: GPL (GNU General Public License) Price:
890 downloads
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